Rigging a vehicle/car in Blender for Unreal Engine 5 animations

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  • Опубликовано: 5 янв 2025

Комментарии • 143

  • @tiedtkeio
    @tiedtkeio  2 года назад +8

    Let me know if you've got any questions! 🙂

    • @riotechmod
      @riotechmod 2 года назад +4

      5:23, when I select mesh in edit mode.. it not showing body in list :( , i did the process 3 times but didn't see body in the list

    • @riotechmod
      @riotechmod 2 года назад

      still i m stuck on that place, scratching my head, how a bone can itself generate vertex Group just by duplicating it.

    • @tiedtkeio
      @tiedtkeio  2 года назад +1

      @@riotechmod Sorry for not clarifying that you can also just create the group by hitting the plus icon and naming it "Body". :)

    • @riotechmod
      @riotechmod 2 года назад +1

      @@tiedtkeio Thank god, you replied 😅, so I go in edit mode, select whole mesh and pressed + icon and name it BODY. is it fine ?

    • @DavidConstance
      @DavidConstance Год назад +1

      totally a newbie here. I have a delorean (Back to the Future) that I downloaded, but it has tons of parts. Your tutorial has 4 wheels, body, and center. What do i do?

  • @willnattrass7139
    @willnattrass7139 2 года назад +45

    For anyone struggling with VERTEX GROUPS and BODY not showing up. Parent your body to the armature and select automatic weights. This will create the Vertex groups for you to then assign mesh data to.

    • @tiedtkeio
      @tiedtkeio  2 года назад +3

      Perfect! Thank you Will for helping out! 😀👌

    • @waterintheamp
      @waterintheamp 2 года назад

      It didn't help... BODY not showing up in vertex grup...

    • @favasmanikkoth4486
      @favasmanikkoth4486 2 года назад

      @@waterintheamp YES..any update??

    • @waterintheamp
      @waterintheamp 2 года назад +5

      @@favasmanikkoth4486 just add new group, and rename it to “Body”, then select all faces in edit mode, and assing them to vertex group

    • @benharrison2779
      @benharrison2779 10 месяцев назад +1

      @@waterintheampthankyou, your a life saver!

  • @bernkbestgirl
    @bernkbestgirl Год назад +3

    I like how you added to what the plugin did by inserting a bone for suspension. Very instructive

    • @tiedtkeio
      @tiedtkeio  7 месяцев назад

      Very late reply haha. But thank you! ❤🙏

  • @shrimperator6190
    @shrimperator6190 Год назад +1

    Thank you so, so much for the tip of using the UE Vehicle Rigging Addon! It finally helped me figure out how the rig for the wheels was supposed to look like.

    • @tiedtkeio
      @tiedtkeio  Год назад +1

      Yay! I'm so happy to hear that! Thank you for watching my videos! 🙂🙏

  • @beyondcinema
    @beyondcinema 6 месяцев назад +2

    hey there I was wondering if this add on rig only works for going to Unreal 4 or does it work for Unreal 5.4 as well?

    • @tiedtkeio
      @tiedtkeio  4 месяца назад +1

      Works perfectly for UE5.4 too!

  • @erti3d354
    @erti3d354 10 месяцев назад +1

    can we separate the breaks and the wheels in the rig?

    • @tiedtkeio
      @tiedtkeio  10 месяцев назад

      Absolutely :)

  • @Mystical_Zeus
    @Mystical_Zeus 4 месяца назад

    When I said rig vehicle it made the bones super big and not connected to the car. Also it made my wheels disappear, whats the fix for this?

  • @synystero
    @synystero Месяц назад

    i cant find the add on in blender, ive tried installing it so many times it never shows. please help. :(

  • @Stever4545
    @Stever4545 2 года назад +3

    Hey, so I did all of the steps right, just that the bones face towards the back of the vehicle rather than facing towards the side of the car, Did I do something wrong?

    • @tiedtkeio
      @tiedtkeio  2 года назад +3

      Hi! If you haven't solved it yet, that's probably just because your car was oriented/rotated towards the wrong axis. Making sure the axis match the entire way through is really important. Is your car facing positive X axis?

    • @Stever4545
      @Stever4545 2 года назад +1

      @@tiedtkeio alr thanks man!

  • @senjiryakketsu
    @senjiryakketsu 6 месяцев назад

    What if we have an object with non turnable wheels to right and left like train bogies ? How we should rig it for UE ?

  • @zdog0336
    @zdog0336 8 месяцев назад

    Apparently the upscale function is not compatible with blender 4.1. I'm unsure on how crucial; that is current time. :(

  • @yeohjo
    @yeohjo Год назад +1

    when i created the new bone for the car body but it doesnt appear below in the menu for me to assign, am i missing something?

    • @tiedtkeio
      @tiedtkeio  Год назад

      You can create a new vertex group named the same name as the bone. ☺️

    • @yeohjo
      @yeohjo Год назад

      @@tiedtkeio i am having another issue, when i press upscale and set units my rig pivot point just move to the center

  • @user-fu8gq5xg5u1
    @user-fu8gq5xg5u1 7 месяцев назад

    When I scale the body my left symmetry changes its position and becomes to the right of the right wing. What to do?

  • @william6758
    @william6758 5 месяцев назад

    how can you skip over parenting the body to the armature????/ thanks fothe vid but geez too big a piece to just leave out

  • @KevOXO
    @KevOXO Год назад +3

    Why use Blender?
    Is this not available in Unreal 5?

  • @DesignsbyDonBrown
    @DesignsbyDonBrown 7 месяцев назад

    How could I apply this to rigging a person in a wheelchair in Blender for Unreal? I've been trying to figure this out for a long time.

  • @omischomi
    @omischomi 3 месяца назад

    how do you copy those things at 4:45 ??

  • @wayne9954
    @wayne9954 Год назад +2

    Keep coming back to this when needed! Great tutorial not to fast and very clear.
    One question: Whenever I upscale my car using the UE4 Vehicle plugin it creates massive body/panel gaps. Any tip how to solve this?

    • @tiedtkeio
      @tiedtkeio  Год назад +1

      Happy to hear that, thanks for watching! Honestly I do too sometimes when I forget haha. That issue sounds like the panels aren't applied scale. Before rigging the vehicle, very important to select ALL individual parts and Ctrl+A to apply scale. Also be aware of any modifiers you might've used that may be using incorrect values if the scale was incorrect when modelling the car. :)

    • @wayne9954
      @wayne9954 Год назад

      @@tiedtkeio thank you for your comment! I fixed it by hand and can’t remember if I selected all individual parts before upscaling, I do remember my model having panel gaps before upscaling as well but hard to see due its scale. I’ll keep it in mind for next time! Btw instead of adding a bone for suspension is it possible to add a bone for opening or closing a door? Not sure if it works that way.

  • @joshuadexter9273
    @joshuadexter9273 2 года назад +3

    Followed all the steps but the "Body Bone" doesn't show up in Vertex Groups. Any help is much appreciated!!

    • @tiedtkeio
      @tiedtkeio  2 года назад +1

      Hi yes, someone else had the same problem in the comments, just create a new group and make sure it's the same name as the bone i.e. "Body". :)

  • @haywirehalo
    @haywirehalo Год назад

    Upscaling Objects is moving the object and not increasing the size, a few clicks will shrink it to almost nothing. Please help!!!!!

  • @djtc2093
    @djtc2093 6 месяцев назад

    Hey man when I import to UE it's giving me an error

  • @prraneth-skyop1374
    @prraneth-skyop1374 Год назад

    idk y iam not able to see body in object data

  • @scotchtwo
    @scotchtwo Год назад +1

    After applying the scale i have wierd texture flickering... ist here a way to fix this

    • @tiedtkeio
      @tiedtkeio  Год назад +1

      This has to do with the Blender viewport and view distance. I get this too, but you can just ignore it. It doesn't affect the model. 😊

    • @scotchtwo
      @scotchtwo Год назад

      @@tiedtkeio Thanks for the Fast Response :)

  • @Metalwrath2
    @Metalwrath2 Год назад

    unit scale not clickable for some reason

  • @96ubme
    @96ubme 2 года назад +2

    This is really a great tutorial. Thank you. I have seemed to do something wrong. When I import my fbx into UE5 everything shows up except the body of my car. The center, and 4 wheels show up but not the body? Any idea why that would be?

    • @tiedtkeio
      @tiedtkeio  2 года назад

      Thank you! You probably just missed to include the body in the export from Blender. Select everything including the body and select "export selected" in export settings or deselect everything and remove any cameras, lights etc and deselect the "export selected". 😄👌🏼

    • @96ubme
      @96ubme 2 года назад

      @@tiedtkeio user end problem... I got it. thanks again

    • @96ubme
      @96ubme 2 года назад

      @@tiedtkeio Another question for you. How would you go about adding a Niagara Dust system to each wheel, in a Blueprint? What I am trying to do is animate the body of the car moving forwad and have the wheels automically rotate and the NS go on. When the car comes to a stop then the wheels would stop rotating and the NS would turn off. Any ideas on how to approach that?

  • @FredyWijaya-y9p
    @FredyWijaya-y9p Год назад

    hi, i have some question, i had try import the sk fbx to ue5, in viewport the car shadow cast on ground and everything's normal, but if i render movie, the cast shadow mesh to ground is missing only self shadow, do you have that problem?

  • @saintracer2083
    @saintracer2083 Год назад

    How to do this process in 3dsmax ? It will be very helpful if you share,Thank you.

  • @vivektyagi6848
    @vivektyagi6848 9 месяцев назад

    Awesome Series. Many Thanks,

  • @ThadeousM
    @ThadeousM Год назад +1

    Excellent fella thank you!

    • @tiedtkeio
      @tiedtkeio  Год назад

      Happy to help! Thanks for watching! 😌

  • @DavidConstance
    @DavidConstance Год назад

    So I tried to group the parts but when I rigged it, it all ungrouped. So frustrating

  • @Captainpanda2080
    @Captainpanda2080 2 года назад +2

    Is there a way to rig and animate the springs like the new offroad vehicle in the vehicle sample content?

  • @aminjony1
    @aminjony1 Год назад +1

    can i use it for UE5

    • @tiedtkeio
      @tiedtkeio  Год назад +1

      Hi Amin, yes you can! Works for UE5.0 to UE5.3.1 😊

  • @lmeier48
    @lmeier48 10 месяцев назад +1

    help me, i cant duplicate the bone, what am i doing wrong?

    • @tiedtkeio
      @tiedtkeio  10 месяцев назад +2

      Are you in Pose Mode (blue bones)? Change instead to Edit Mode (grey bones) and hit "Shift + D" :)

    • @lmeier48
      @lmeier48 10 месяцев назад

      @@tiedtkeio thank u!! I will try that!

  • @kemetstudio2502
    @kemetstudio2502 Год назад +1

    Can we rig car for D5?

  • @RuhollahKashfi
    @RuhollahKashfi Год назад

    Thanks for the informative and very well presented tutorials! Keep up the good work!

    • @tiedtkeio
      @tiedtkeio  Год назад +1

      Thank you so much my friend! 🙂

  • @VFxArk
    @VFxArk 7 месяцев назад +1

    can we rig more than 4 wheels cars

    • @tiedtkeio
      @tiedtkeio  7 месяцев назад

      Of course! You can do as many wheels as you want. Simply duplicate the bones and rename them. 🙂

  • @peterjoslyn1
    @peterjoslyn1 Год назад +1

    Great tutorial - presumably this same method works if I add in extra bones for doors to open?

    • @tiedtkeio
      @tiedtkeio  Год назад

      Thank you! It does, I forgot to mention it. You add a new bone for a door, spoiler, trunk etc, add a new vertex group with the same name as the bone and assign that group to the verticies. ☺️

    • @peterjoslyn1
      @peterjoslyn1 Год назад +1

      @@tiedtkeio and presumably in UE5 you then do the same process but add more nodes to include doors etc?

    • @tiedtkeio
      @tiedtkeio  Год назад

      @@peterjoslyn1 Correct!

  • @surgetank9473
    @surgetank9473 2 года назад +1

    thanks for your video. I tried to import rigged vehicle to unreal but it didn't work with crash error. what can I do to resolve it?

    • @tiedtkeio
      @tiedtkeio  2 года назад +1

      Thank you for watching! Hmm, the problem may be many things. Is your vehicle very high in poly count? That's probably the first thing I would look into.

  • @kenomy2160
    @kenomy2160 6 месяцев назад

    Loved this. I'm a bit late, but is there any chance that you could do a tutorial to rig a truck with a trailer ? :)

  • @krakenoner
    @krakenoner 2 года назад +1

    I dont know why but my new Body bone does not appear in the Vertex groups. Bro, pls help me!

    • @tiedtkeio
      @tiedtkeio  2 года назад +2

      Then you can just create a new vertex group and name it the same as your bone i.e. "Body" :)

  • @Brand.on18
    @Brand.on18 Год назад

    Am I able to parent multiple body parts to an empty named "body" like with Launch Control? The vehicles I want to use are made up of many body parts.

    • @Reflective-Matter
      @Reflective-Matter Год назад

      Did you find an answer to this? I have the same problem, a car model with the body made of dozens of separate parts

  • @TheSlash389
    @TheSlash389 Год назад

    I used rigacar a lot previously in blender, can this also be used somehow? Because i cant get the skeletal mesh out of it yet?

  • @TheArtofme
    @TheArtofme Год назад +1

    My bones are coming in facing the wrong direction, any ideas?

    • @tiedtkeio
      @tiedtkeio  Год назад +1

      That's most likely because the entire scene/car was facing the wrong way in Blender. Or you didn't apply the transforms and rotation before you started rigging. ☺️

    • @TheArtofme
      @TheArtofme Год назад

      @@tiedtkeio thanks man, will give it a try!

    • @TheArtofme
      @TheArtofme Год назад

      @@tiedtkeio Car rotation was wrong on import, thanks man!!

  • @dzeeriq
    @dzeeriq Год назад +1

    Can we add Doors RIg using the Addon UE Vehicle Rig?

    • @tiedtkeio
      @tiedtkeio  Год назад +1

      Yes! Trunks, doors, etc :)

    • @dzeeriq
      @dzeeriq Год назад

      @@tiedtkeio Awsome Thanks, It's awsome videos

  • @gameswownow7213
    @gameswownow7213 8 месяцев назад

    hi, if i have a mesh already textured of a car. how can i rig it? i need to separate the wheels from the mesh? (the mesh include the wheels as a piece)

    • @cedricgovaerts3279
      @cedricgovaerts3279 6 месяцев назад

      Try to select a vertex, and hit ctrl+L. If it selected what you need, just hit P and choose Selection. Do that for all 4 wheels and you can rig the model.

    • @gameswownow7213
      @gameswownow7213 6 месяцев назад

      @@cedricgovaerts3279 thanks milions man

  • @nathankrone3363
    @nathankrone3363 Год назад

    This may be an easy fix but it looks like my tires deform the body of my vehicle when I rotate them. I've tried removing the weight paint and it makes no difference as far as I can tell. Rigging my vehicle how they do it in the addon's instructional video solves this issue but I feel I'm missing out on the scalability your setup offers. Any thoughts on what I'm doing wrong?

    • @tiedtkeio
      @tiedtkeio  Год назад

      This sounds like exactly what you mentioned. If your tires deform the body mesh then those skin weights affect the body too. Without having seen your car/mesh, make sure to remove ANY vertex groups assigned to everything on the car. Make sure it's only one body mesh and that everything is connected to it by moving it around with G. Make sure the objects in the outliner is named in a logical way i.e. "Car_Body, Car_FR, Car_FL, Car_RL and Car_RR". The main isssue is probably the weights mentioned above. If all else fails, let me know again in the comments and you could email me the Blend file so I can have a look at it. :)

    • @nathankrone3363
      @nathankrone3363 Год назад +1

      @@tiedtkeio Hey that was it. For some reason when I rigged the car all the wheels and the body had all of the vertex groups under it. Thank you for your quick reply. 😅

    • @tiedtkeio
      @tiedtkeio  Год назад

      Great! Good luck with your project. 😊@@nathankrone3363

  • @federicogardin5313
    @federicogardin5313 2 года назад +1

    great tutorial! one question, when I bring the fbx in Unreal the wheels are separated from the body, do you know what could it be?

    • @tiedtkeio
      @tiedtkeio  2 года назад

      Thank you!! Yes, if they're not in the right place you probably forgot to apply the scale, rotation and location on all objects in Blender. Go back to part 1 video of this tutorial and have a look. If they're two separate objects in Unreal i.e. two skeletal meshes you probably did something wrong with the skinning/rigging in Blender/Maya. Once again, have a look at the other video. :)

    • @LmTrn
      @LmTrn 9 месяцев назад

      I'm having the same problem. Did you fix it?

  • @cihanelibol7314
    @cihanelibol7314 Год назад +1

    huge thanks body 🙏

    • @tiedtkeio
      @tiedtkeio  Год назад +1

      Happy to help! Thanks for watching my videos! ☺️🙏

  • @mihailhamanovich
    @mihailhamanovich 2 года назад

    Hi, I have watched your video, it’s very cool, but I can’t figure out how to make a control rig for a car so that it can be moved as a blender and the wheels spin. And is it possible to run this setup along a spline. Thanks in advance

    • @kellyvill9413
      @kellyvill9413 Год назад

      Unreal is a different beast to Blender. You'll have to watch a few UE5 tutorials for that

  • @jeffdavies2824
    @jeffdavies2824 4 месяца назад +1

    If you just apply the scale and rotation, Blender will leave your origins as is. It pu all of the origins at world centeer because you selected "Apply all transformantions" Thanks for the great video!

    • @tiedtkeio
      @tiedtkeio  4 месяца назад

      Haha yes! I noticed this after the upload so not sure why I didn't just use that instead. But thanks for sharing! Hopefully someone else sees this too! 🙂🙏

  • @crypt_exe8709
    @crypt_exe8709 Год назад +2

    What about brake discs and pads

  • @TheChrisNong
    @TheChrisNong 7 месяцев назад

    who would've thought that such a straightforward task will end up so confusing

  • @eff7666
    @eff7666 8 месяцев назад

    i want to see second part

  • @MrShroombot
    @MrShroombot 2 года назад

    Can this be replicated in UE4? Thanks!

  • @shisui5650
    @shisui5650 2 года назад +1

    Thx bro!

    • @tiedtkeio
      @tiedtkeio  2 года назад

      Thank you for watching!!

  • @DavidConstance
    @DavidConstance Год назад

    Failed to import to unreal

  • @marcapouli7805
    @marcapouli7805 Год назад

    The impossible part is to make the car. I'm currently trying to make a car (1 year of work) and I'm still far away from having finished modelisation, not mentioning high poly/low poly setup, uvs etc.... I hope I finish it before I die but I have very big doubts.
    Rigging a car? Use it Unreal? Make a game or profit with it? lol

    • @destroyer1959
      @destroyer1959 Год назад

      You could have just downloaded a model of car from the internet 🤔

    • @marcapouli7805
      @marcapouli7805 Год назад

      @@destroyer1959 That is what I have done recently, but it still requires weeks of work to adapt/optimize. And my options are low since I can download only free models

  • @diogoferreiramariano6105
    @diogoferreiramariano6105 2 года назад +1

    Obrigado, voce me ajudo muito com esse vidio.

  • @evolutionaer2161
    @evolutionaer2161 Год назад

    Thx!

  • @tylermalic
    @tylermalic Год назад

    More nfs high stakes unreal 9 videos plese

  • @HYPERGIRLAI
    @HYPERGIRLAI Год назад +1

    TYTYTYTYTY!!!!!!!!!

    • @tiedtkeio
      @tiedtkeio  Год назад

      Happy to help! Thanks for watching!

  • @KohdyMcintyre
    @KohdyMcintyre 11 месяцев назад +1

    this is why UE5 is garbage seriously that was such a long fkn process no fkn way

    • @tiedtkeio
      @tiedtkeio  11 месяцев назад

      Haha, it does take some time, but hey - at least you don't need to code anything. ☺

  • @dennysurya946
    @dennysurya946 Месяц назад

    hi, i try to instal the addon, after instal the addon not showing, i also try to old version blender. and still not working. please help.. thankyou