Create a Photorealistic Mountain Landscape in Unreal Engine 5

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  • Опубликовано: 18 ноя 2024

Комментарии • 285

  • @gabetandy
    @gabetandy  Год назад +17

    Thanks for watching! If you have any questions or things you want to discuss feel free to leave a comment (:

    • @maciejklosowski6006
      @maciejklosowski6006 Год назад +1

      Very realistic, i picked up a few tricks along the way. Whats your take on using plane with high-res image VS dome HDRI (i.e HDRI backdrop) in projects like this? Thanks.

    • @gabetandy
      @gabetandy  Год назад +4

      @@maciejklosowski6006 for this project I did play around with some HDRIs but ended up going with the image. It offered enough resolution and it looked good.

    • @gabetandy
      @gabetandy  Год назад +1

      @@zeroonezeroonezeroone no. Don't want to sell/giveaway assets that aren't mine :)

    • @nazmhikmet5500
      @nazmhikmet5500 Год назад

      First of all hello, your work is very realistic. I graduated from university and I will work with unreal engine soon. What kind of computer do I need to use to do this job as realistically as you do? If possible, could you please explain the features of the computer you are using?

    • @gabetandy
      @gabetandy  Год назад +1

      @@nazmhikmet5500 hey thanks! You can find my computer specs in the videos description. However my machine is getting old. If you have the money I would suggest Pudget Systems for a computer.

  • @peterallely5417
    @peterallely5417 Год назад +50

    Wow, that’s probably the best looking natural environment I’ve seen in UE period. Well done and thanks for sharing.

    • @gabetandy
      @gabetandy  Год назад +2

      Hey thanks that means a lot!

    • @DeadpanNorwegian
      @DeadpanNorwegian 8 месяцев назад

      It's not a playable area. It only looks good from this one shot. This one frame. Very fake.

    • @cameronlee9327
      @cameronlee9327 5 месяцев назад

      @@DeadpanNorwegianThis One Frame is the mother of thousands.

    • @mitchrussianimmersionchann63
      @mitchrussianimmersionchann63 3 месяца назад +1

      @@DeadpanNorwegian Not everything made in UE is meant to be playable.

    • @FrameByFrameIndian
      @FrameByFrameIndian 3 дня назад

      @@DeadpanNorwegian one shot can sell anything. you could see in marvel we see a castle of asgaurd. its more over something like for one frame shot but it sel out.

  • @JohnnyPope
    @JohnnyPope Год назад +9

    Incredible insight into the creation of an absolutely awesome looking environment. Thanks for taking the time to not only tutor, but also provide access to the project files, something almost nobody else does - at least without a paywall. Many thanks!!!

  • @ButtercupVisuals
    @ButtercupVisuals Год назад +18

    Your approach to environments and techniques really helped me build a portfolio that got me a environment artist job. Keep up the good work, Gabe!

    • @gabetandy
      @gabetandy  Год назад +2

      Hey thats awesome to hear!

  • @KUBE.archvis
    @KUBE.archvis 10 месяцев назад +4

    This presentation was beautiful. I love that you described the entire workflow and only highlighted key information. This is also the first time i actually use every software mentioned in a tutorial. Usually i have to download something and am greeted by yet another learning curve 😂

  • @joeykush6058
    @joeykush6058 11 месяцев назад +4

    This is so rad, coming from someone who knows hardly anything about unreal, i was still able to learn so much about how its done. Incredible job man.
    Also, this is so cool lol 10:13

  • @Covingsworth
    @Covingsworth 10 месяцев назад +2

    I don't know how I'm just now seeing this. Absolutely stunning work on the project and a video to match it!! Wow

  • @WilliamFaucher
    @WilliamFaucher Год назад +4

    Amazing work as always Gabe! Love seeing more people use pathtracing. I just wish the pathtracer supporter various atmos effects and volumetrics!

    • @gabetandy
      @gabetandy  Год назад +2

      Appreciate it William! Just give it time :wink:

    • @antoniosuarez7881
      @antoniosuarez7881 Год назад

      tell to the auto exposure no, Bad Dog!!

  • @ewsdsdffdasasdasdasd9714
    @ewsdsdffdasasdasdasd9714 Год назад +3

    I love your voice, I love your content. Very straight to the point. That being said coming from a Video Game Background a couple of tricks can't really be used, unless it's for a narrative gameplay where the player cannot move freely. But who cares, it's gorgeous, thank you so much for this video.

  • @iceddz
    @iceddz Год назад +1

    Welcome back, it's been awhile. The only RUclips channel I subscribed to with only 1 video... Now you've got two!

  • @Shwindythegr8
    @Shwindythegr8 Год назад +4

    For anyone downloading the Gaea file, in community version at least, make sure in the slope node, before the penultimate combine, to uncheck the "classic style" beneath the falloff slider. This needs to be done so that the masking is correct to import into unreal.

  • @Highcastle_of_Geek
    @Highcastle_of_Geek Год назад

    The addition of 3D geometry to the landscape is a great point. I’ve used 3D meshes in my environments, but hadn’t thought of little spot treatments to break up the more man made looking landscape areas.

  • @johans7119
    @johans7119 Год назад

    love it. some small movement in the nearest trees wouldn't go amiss

  • @viktortheslickster5824
    @viktortheslickster5824 Год назад +2

    Looks like something out of RDR3, amazing work!

  • @suw1837
    @suw1837 7 месяцев назад

    when I first saw the movie The Good Dinosaur , I was very impressed by the natural scenes and from then I started learning Blender and 3d stuffs. My dreams was to create similar environment like the movies and damn this is the most similar to that one. Waw!! this is awesome you have created a very beautiful landscape and you are very skilled.

  • @ArtAgma
    @ArtAgma Год назад +1

    Hey man. Great video. I saw your artstation page. And I have to say your "who shot the sheriff" and "Hanged man's tree" look amazing. Great work 👍

  • @b.a.g2073
    @b.a.g2073 Год назад +1

    Excellent. Both the scene and the tutorial. Thank-you

  • @brandonjacksoon
    @brandonjacksoon Год назад

    2nd video on the channel, but still AWESOME! I'm glad that I'm subscribed already :)

  • @screwdriver1337
    @screwdriver1337 Год назад

    That's exactly what I needed to learn! I have experience creating large scale landscapes in Blender, but have little experience transfering that knowledge to UE. Thank you for making such valuable content!

  • @the-secrettutorials
    @the-secrettutorials Год назад +28

    Is this what Red Dead Redemption 3 will look like?

    • @gabetandy
      @gabetandy  Год назад +5

      Oh man that would be sick!

    • @djh345
      @djh345 Год назад +2

      The only issue to making this happen is actual characters. Enviroment has gotten alot further than photorealism with animations on human chars.

    • @the-secrettutorials
      @the-secrettutorials Год назад +1

      @@djh345 I'd be fine with Metahumans... But it's Rockstar, so I hope they are able to pull it off this time :P Everything else looked great already

    • @leonelorellana7859
      @leonelorellana7859 11 месяцев назад +3

      I don't think so, we haven't see what rage engine is capable of, for right now unreal engine is the most photorealistic graphic engine in my opinion,

    • @IwinMahWay
      @IwinMahWay 8 месяцев назад

      Better

  • @jasonlefor1
    @jasonlefor1 Год назад

    Incredible tutorial, Gabe! Your clear and thoughtful guidance has propelled me to the next level. Eagerly anticipating your upcoming projects in the near future.

  • @daxpandhi
    @daxpandhi Год назад

    Fantastic video, Gabe! Love it!

  • @artrevell
    @artrevell Год назад +1

    I've been looking for something like this, looks amazing!

  • @lion_towers3d
    @lion_towers3d Год назад +1

    Amazing work! I've been really looking for an excuse to get into Gaea recently - this might be it!

  • @brandonjacksoon
    @brandonjacksoon Год назад

    Amazing result, thank you for the short tutorial version! I really appreciate it. Always want to learn more)

  • @thatboykav2618
    @thatboykav2618 Год назад

    this is insane, good work man

  • @jorgechoairy2504
    @jorgechoairy2504 Год назад

    Don't stop posting! you make great content!

  • @Greenrobotvp
    @Greenrobotvp Год назад

    Amazing work Gabe!!

  • @Perqd
    @Perqd 6 месяцев назад +1

    Hey im pretty new to unreal (but 4 years of unity and have 10 years of programming experience), I love this video but I think alot of people could profit from an in depth tutorial because it would be a good starting point. Would love to use this in game dev. I think a "Create a photorealistic game mountain landscape in UE5" would do well since alot of people using the unreal engine want to make games or videos. Still a great video i really enjoyed watching it and it has a super great result! Still I'll try to replicate what you have done, but from my experience with unreal you can run into different problems with different tools at any point and it can cost hours of research (which is not lost knowledge but still a full tutorial would be great) :)

    • @gabetandy
      @gabetandy  5 месяцев назад +1

      Yep you're correct. A lot of people could benefit from that type of tut. Maybe it will come in the future but for now I make the art that I want (:

  • @zacharydembinski7486
    @zacharydembinski7486 Год назад

    Awesome stuff! Really loved the final look.

  • @djwrongen
    @djwrongen Год назад

    Glad u listed you machine spec. Nice T know things are achievable on common specs😊

  • @3DComparison
    @3DComparison Год назад

    Great work! Keep these tutorials regarding landscapes in UE5 coming ;)

  • @jonathan130
    @jonathan130 Год назад

    That looks phenomenal. Good job!

  • @metedev
    @metedev Год назад

    Great work! Thanks to show us this long process way to great view of mountain.

  • @apetrukovich
    @apetrukovich Год назад

    Wow, thats looks great! Thanks for the tutorial!

  • @LeeJakob
    @LeeJakob Год назад

    wow this is amazing!! thank you so much for sharing great tutorial!!

  • @sergej_mutlich3244
    @sergej_mutlich3244 Год назад

    This would be amazing to walk through in VR!

    • @leezhieng
      @leezhieng Год назад

      A lot of changes are needed to make it run on VR. I did a VR project recently on Unreal 5.2 and any translucent shader will crash the application when launched on VR. That's just one example of many other things that cannot be run on VR at least for now.

  • @PeterLeban
    @PeterLeban Год назад

    Brilliant work and presentation. Kudos.

  • @shakilhassan7157
    @shakilhassan7157 Год назад

    Awesome video. Please make the full length video with step by step as a playlist

  • @bilalahmad9638
    @bilalahmad9638 Год назад

    Wow brilliant work

  • @nicolasalarcon5538
    @nicolasalarcon5538 7 месяцев назад

    I just began my UE journey last week and oh boy I can't thank you enough for your work. This is exactly what I needed to keep going ! Keep up the good work mate and cheers from France !

    • @marvin2678
      @marvin2678 5 месяцев назад +1

      what do you plan on doing with it?

    • @nicolasalarcon5538
      @nicolasalarcon5538 5 месяцев назад

      @@marvin2678 why do you care mate ?

  • @HristoVelev
    @HristoVelev Год назад

    Awesome, thanks for sharing!

  • @oliverhawk_3d
    @oliverhawk_3d Год назад

    Amazing work man!

  • @g1rlnextd66r
    @g1rlnextd66r Год назад

    love these tutorial bro

  • @Evangelos_Bl
    @Evangelos_Bl 7 месяцев назад

    Thank you very much for sharing with us!!!

  • @Maarten-Nauta
    @Maarten-Nauta Год назад

    Lovely stuff!

    • @gabetandy
      @gabetandy  Год назад +1

      Hey thanks dude! Love your environments

  • @BarryLester
    @BarryLester Год назад +1

    he's back

  • @ZephrusPrime
    @ZephrusPrime Год назад

    You nailed it!

  • @CaptainSnackbar
    @CaptainSnackbar 8 месяцев назад

    beautiful result thanks for sharing

  • @namondastudio4616
    @namondastudio4616 10 месяцев назад

    Great Job !! Thanks for sharing Bro !!

  • @astralstormgamestudios1259
    @astralstormgamestudios1259 11 месяцев назад

    Really cool!

  • @FilmmakingLisboa
    @FilmmakingLisboa Год назад +1

    Great work Gabe! Looks amazing. Just curious why you didn't bring in the elevation data into Gaea to generate the terrain?

    • @gabetandy
      @gabetandy  Год назад +1

      The elevation data is pretty low res and its hard to add details to it in Gaea. Much easier and more detailed to make a terrain from scratch.

  • @scarabrae
    @scarabrae Год назад

    Lovely work.

  • @TheJaniczek
    @TheJaniczek 7 месяцев назад +1

    Why for me everything mostly is below this grid in UE? If i move the landscape up - it goes above the grid but than all is covered in snow due to auto-material ..... if i move it below look great, but can't test it with the "play model". Is there a way to allign all this somewhere?

  • @Temptorvision
    @Temptorvision 6 месяцев назад

    awesome tut!

  • @henningricke
    @henningricke Год назад

    Great work!

  • @DeltaZavr.
    @DeltaZavr. Год назад +1

    I think, next video shoud be with - PCG , volum clouds, virtual textures , nanite landscape .

  • @joelwesterveltaia2196
    @joelwesterveltaia2196 9 месяцев назад

    Very impressive.

  • @jumpieva
    @jumpieva Год назад +1

    there is a big part I seem to be missing, did all the landscape textures import from blender? how did it grab those from height map data?

  • @lnbfishing8856
    @lnbfishing8856 Год назад

    Thank you Gabe, super tutorial and a beautiful landscape. Could one make a game out of a map like this, with such level of detail?

    • @gabetandy
      @gabetandy  Год назад +1

      You could, just need some talent and a beefy machine to run it at real-time!

  • @spitball2005
    @spitball2005 Год назад +1

    im so happy

  • @jasoncarll8073
    @jasoncarll8073 8 месяцев назад

    wow, that would make a great hunting game map!
    ;0
    😵😮

  • @tomaszmk
    @tomaszmk 7 месяцев назад

    hi Gabe ... SUPERB job ! grats ;)

  • @Restart-Gaming
    @Restart-Gaming Год назад

    This is great to bad you could not sell this whole map on the unreal store I would buy it keep up the great work.

  • @Greenrobotvp
    @Greenrobotvp 11 месяцев назад

    Great video Gabe! Are the foliage and trees static? Or moving subtlety?

  • @Restart-Gaming
    @Restart-Gaming Год назад +1

    Tells me i have to have a API Key when getting the height map?

  • @ThePonyxslaystation
    @ThePonyxslaystation Год назад +2

    I tried following along but the topographic data I got was super blocky and low quality. Can I only pick places with high levels of detail?

    • @gabetandy
      @gabetandy  Год назад +1

      You can subdivided the mesh before applying the modifier to get more resolution.

  • @pgjohnson5504
    @pgjohnson5504 Год назад +1

    Great tutorial! Do have any tutorials about making the twigs?

    • @gabetandy
      @gabetandy  Год назад

      I don't, I just learned to make them on my own.

  • @briangonzalez907
    @briangonzalez907 11 месяцев назад +1

    Amazing video but can you tell me what addon was that on blender for trees

    • @gabetandy
      @gabetandy  11 месяцев назад

      Its called The Grove 3D

  • @olegb2177
    @olegb2177 6 месяцев назад

    Great work! Is there are way to add some wind to the trees?

  • @aaron447
    @aaron447 11 месяцев назад +1

    Hello, are those microdetails on the ground (small pebbles which make up the majority of the surface) quixel assets or did you use a tessellation / POM method? I struggle to make realistic landscapes because I always end up finding them too flat and unnatural. Bottom half of 6:40 for reference. Thanks

    • @gabetandy
      @gabetandy  11 месяцев назад

      I used a Quixel ground assembly - asset ID wgvecfos

  • @research2088
    @research2088 10 месяцев назад +1

    Gabe, thank you for this video, which is brilliant educational content. I am learning a lot about this currently and want to ask. do you have any additional courses/lessons or material available for learning purposes? Looking forward, to your response. Thank you.

    • @gabetandy
      @gabetandy  10 месяцев назад

      Thank you!
      You can see my PC specs in the description.
      This is the only learning material I have made so far.

  • @brunobordini7696
    @brunobordini7696 Год назад

    Ficou incrível! Parabéns!

  • @NicoleSummer8
    @NicoleSummer8 11 месяцев назад

    Awesome 👍💪👏

  • @sarthaksharma2206
    @sarthaksharma2206 Год назад

    Hi gabe, amazing work. I have a question tho, 4:09 here we made a auto landscape material, but we are having a imported real world GIS image from blender. Is it possible to have auto material in static mesh? I have a real world arhviz project coming up where I need real world heights but with a auto material on it. Thanks

  • @DarkoMitev
    @DarkoMitev Год назад +1

    Awesome Environment ! What were the render times using the path tracer on this scene?

    • @gabetandy
      @gabetandy  Год назад

      Thanks! I don't remember, sorry

  • @Restart-Gaming
    @Restart-Gaming Год назад

    Would love this map for my survival game I am making

  • @tonnynderitu1504
    @tonnynderitu1504 11 месяцев назад

    🔥🔥🔥

  • @rongzhouguli
    @rongzhouguli 11 месяцев назад

    做得真好,感谢你的分享!👍

  • @T1mothyTee
    @T1mothyTee Год назад +1

    Any reason you import the terrain as a static mesh as opposed to using the landscape of UE5? / Do you use the virtual textures to blend the quixxel assets?
    great video:)

    • @gabetandy
      @gabetandy  Год назад

      I find working with static meshes easier than setting up landscapes (:

  • @WolverineMKD
    @WolverineMKD Год назад +1

    Sure you can procedurally scatter the rocks on the hills but theres no better feeling of manually rotating boulders and rocks to catch light.

  • @StinnMysterious
    @StinnMysterious 8 месяцев назад +1

    What settings did you use to make far away shadows visible? In mine, far away shadows disappear when camera get furtheraway

    • @gabetandy
      @gabetandy  7 месяцев назад

      All done using path tracing!

  • @redfawnstudios
    @redfawnstudios 10 месяцев назад

    Very nice! Now that we have displacement (again) in Unreal would you skip the Blender plane subd/displace step & just do that directly in Unreal?

    • @gabetandy
      @gabetandy  10 месяцев назад +1

      Maybe. IMO Blender's poly editing is faster than Unreal. At least for my machine.

  • @funw3d538
    @funw3d538 2 месяца назад +5

    Oh well, I won't go into this, and I won't go into that, and to save time I won't go into that. 😤 There, see how easy that was? And then, export and you're done! 😒

    • @LocksVid
      @LocksVid Месяц назад +2

      Yeah this is definitely not a tutorial at all

    • @AliasA1
      @AliasA1 Месяц назад

      It's a fine tutorial, it's just for a different target audience than you, if you're not already an experienced 3D artist. I appreciate the brevity very much.
      If you're at a level where you need your hand held through every step, you should probably try a less challenging environment in the first place.
      If you ARE at a level where all the high level overviews are enough, you're also very competent enough to look up tutorials and documentation on any of the specifics, and very much appreciate keeping it to a point.

  • @TimurKadagidzze
    @TimurKadagidzze Год назад

    The video is awesome, thanks for it!
    But I have a question) How did you make such detailed ground material up close? If you used satellite data nearby?

  • @oddysy1880
    @oddysy1880 6 месяцев назад

    How do you export the terrain from blender to UE5? i wish u explained stuff like that even just a tiny bit

  • @RafaBlack38
    @RafaBlack38 9 месяцев назад

    Hi what is the correct method for linking all textures? After linking them there are several errors and surely I am wrong in connecting...THANK YOU

  • @FPChris
    @FPChris Год назад +1

    Any tutorials on managing large land masses at runtime?

    • @gabetandy
      @gabetandy  Год назад

      This is a good one
      ruclips.net/video/0iQJkSpOoOQ/видео.html
      Also check out the videos that Embark Studios has uploaded.

  • @hest4785
    @hest4785 7 месяцев назад +2

    Nice job, although I have a question. Is your gaea terrain 1k or higher? I want to create a terrain for blender but its just seems that mine is too low.

    • @gabetandy
      @gabetandy  7 месяцев назад +1

      Hey thanks. My exported height map is 8K. The higher res the better

    • @hest4785
      @hest4785 7 месяцев назад

      K thanks.

  • @FPV_Simulator
    @FPV_Simulator Месяц назад

    Thank you for the tutorial! The Google Drive folder has an 8kb .TOR file. I do not see the project file though, can you please re-upload it? I would love to use this landscape in my game!

  • @DerBeinmann
    @DerBeinmann Год назад

    Very nice 👍 thx

  • @shagunkumar643
    @shagunkumar643 7 месяцев назад +1

    Hello I am new here can anyone tell me when you import map from blender to unreal how do you have so many rock detail

  • @microbounce2009
    @microbounce2009 Год назад +1

    How did you make the node connection to place the image in a plane? I've been looking for that for a long time.
    thank you very much for your video.

    • @gabetandy
      @gabetandy  Год назад

      Not sure what you mean?

    • @microbounce2009
      @microbounce2009 Год назад

      @@gabetandy How did you place that background image on that plane? I want to achieve the same thing.

    • @screwdriver1337
      @screwdriver1337 Год назад

      @@microbounce2009 it's at 9:57 You simply create a material and place the photo as a texture, but don't forget to change some settings in material settings as shown in the video

  • @Flawlessjess
    @Flawlessjess 7 месяцев назад

    how did you got from 3:25 flat to bumpy 3:26 and then suddenly its in unreal 5 what other steps was there. how do we export it.

  • @oldschool_bamagatrader9960
    @oldschool_bamagatrader9960 Год назад

    man.. u just passed the creativity way beyond the limit peak .. 100 star out of 5 .. keep it up dude.. one question dude .. i have GPU RX7900xtx and CPU Ryzen9 7900x3D .. can i use them for this type of modification ?

    • @gabetandy
      @gabetandy  11 месяцев назад +1

      Hey thanks. As long as you can use ray tracing in Unreal you can!

  • @Preirin
    @Preirin 6 месяцев назад +1

    Hey hey - with UE 5.4 out now, I'm wondering if these same tips n tricks will work?

    • @gabetandy
      @gabetandy  5 месяцев назад

      I think they should

  • @cyba-jstovall2707
    @cyba-jstovall2707 Год назад

    Stunning! How long did this take?

    • @gabetandy
      @gabetandy  Год назад

      The scene took about 2 months to make

  • @Alberta1stPodcast
    @Alberta1stPodcast 10 месяцев назад +1

    i subbed & liked, can i ask a quastion? Why not make the same landscape wholly inside UE5? is blender better than the (free) PCG plugins available on the UE5 market place? thanks for your time! and thanks for the content! Also why use a studio again outside the UE5 engine? thanks! im a new map developer im looking for an education not a debate im too ignorant

    • @gabetandy
      @gabetandy  10 месяцев назад +1

      Hey the reason I used Blender to create my landscape is due to the OpenGIS plugin that allows me to get real-world terrain information.

  • @hbcho4236
    @hbcho4236 9 месяцев назад

    You should do the Gaea tutorial... Plz

  • @Teory-GP
    @Teory-GP 4 месяца назад

    And how to make sure that there are mountains on the sides and a flat surface inside to place structures?