Very realistic, i picked up a few tricks along the way. Whats your take on using plane with high-res image VS dome HDRI (i.e HDRI backdrop) in projects like this? Thanks.
@@maciejklosowski6006 for this project I did play around with some HDRIs but ended up going with the image. It offered enough resolution and it looked good.
First of all hello, your work is very realistic. I graduated from university and I will work with unreal engine soon. What kind of computer do I need to use to do this job as realistically as you do? If possible, could you please explain the features of the computer you are using?
@@nazmhikmet5500 hey thanks! You can find my computer specs in the videos description. However my machine is getting old. If you have the money I would suggest Pudget Systems for a computer.
@@DeadpanNorwegian one shot can sell anything. you could see in marvel we see a castle of asgaurd. its more over something like for one frame shot but it sel out.
Incredible insight into the creation of an absolutely awesome looking environment. Thanks for taking the time to not only tutor, but also provide access to the project files, something almost nobody else does - at least without a paywall. Many thanks!!!
This presentation was beautiful. I love that you described the entire workflow and only highlighted key information. This is also the first time i actually use every software mentioned in a tutorial. Usually i have to download something and am greeted by yet another learning curve 😂
This is so rad, coming from someone who knows hardly anything about unreal, i was still able to learn so much about how its done. Incredible job man. Also, this is so cool lol 10:13
I love your voice, I love your content. Very straight to the point. That being said coming from a Video Game Background a couple of tricks can't really be used, unless it's for a narrative gameplay where the player cannot move freely. But who cares, it's gorgeous, thank you so much for this video.
For anyone downloading the Gaea file, in community version at least, make sure in the slope node, before the penultimate combine, to uncheck the "classic style" beneath the falloff slider. This needs to be done so that the masking is correct to import into unreal.
The addition of 3D geometry to the landscape is a great point. I’ve used 3D meshes in my environments, but hadn’t thought of little spot treatments to break up the more man made looking landscape areas.
when I first saw the movie The Good Dinosaur , I was very impressed by the natural scenes and from then I started learning Blender and 3d stuffs. My dreams was to create similar environment like the movies and damn this is the most similar to that one. Waw!! this is awesome you have created a very beautiful landscape and you are very skilled.
That's exactly what I needed to learn! I have experience creating large scale landscapes in Blender, but have little experience transfering that knowledge to UE. Thank you for making such valuable content!
Incredible tutorial, Gabe! Your clear and thoughtful guidance has propelled me to the next level. Eagerly anticipating your upcoming projects in the near future.
Hey im pretty new to unreal (but 4 years of unity and have 10 years of programming experience), I love this video but I think alot of people could profit from an in depth tutorial because it would be a good starting point. Would love to use this in game dev. I think a "Create a photorealistic game mountain landscape in UE5" would do well since alot of people using the unreal engine want to make games or videos. Still a great video i really enjoyed watching it and it has a super great result! Still I'll try to replicate what you have done, but from my experience with unreal you can run into different problems with different tools at any point and it can cost hours of research (which is not lost knowledge but still a full tutorial would be great) :)
A lot of changes are needed to make it run on VR. I did a VR project recently on Unreal 5.2 and any translucent shader will crash the application when launched on VR. That's just one example of many other things that cannot be run on VR at least for now.
I just began my UE journey last week and oh boy I can't thank you enough for your work. This is exactly what I needed to keep going ! Keep up the good work mate and cheers from France !
Why for me everything mostly is below this grid in UE? If i move the landscape up - it goes above the grid but than all is covered in snow due to auto-material ..... if i move it below look great, but can't test it with the "play model". Is there a way to allign all this somewhere?
Hello, are those microdetails on the ground (small pebbles which make up the majority of the surface) quixel assets or did you use a tessellation / POM method? I struggle to make realistic landscapes because I always end up finding them too flat and unnatural. Bottom half of 6:40 for reference. Thanks
Gabe, thank you for this video, which is brilliant educational content. I am learning a lot about this currently and want to ask. do you have any additional courses/lessons or material available for learning purposes? Looking forward, to your response. Thank you.
Hi gabe, amazing work. I have a question tho, 4:09 here we made a auto landscape material, but we are having a imported real world GIS image from blender. Is it possible to have auto material in static mesh? I have a real world arhviz project coming up where I need real world heights but with a auto material on it. Thanks
Any reason you import the terrain as a static mesh as opposed to using the landscape of UE5? / Do you use the virtual textures to blend the quixxel assets? great video:)
Oh well, I won't go into this, and I won't go into that, and to save time I won't go into that. 😤 There, see how easy that was? And then, export and you're done! 😒
It's a fine tutorial, it's just for a different target audience than you, if you're not already an experienced 3D artist. I appreciate the brevity very much. If you're at a level where you need your hand held through every step, you should probably try a less challenging environment in the first place. If you ARE at a level where all the high level overviews are enough, you're also very competent enough to look up tutorials and documentation on any of the specifics, and very much appreciate keeping it to a point.
The video is awesome, thanks for it! But I have a question) How did you make such detailed ground material up close? If you used satellite data nearby?
Nice job, although I have a question. Is your gaea terrain 1k or higher? I want to create a terrain for blender but its just seems that mine is too low.
Thank you for the tutorial! The Google Drive folder has an 8kb .TOR file. I do not see the project file though, can you please re-upload it? I would love to use this landscape in my game!
@@microbounce2009 it's at 9:57 You simply create a material and place the photo as a texture, but don't forget to change some settings in material settings as shown in the video
man.. u just passed the creativity way beyond the limit peak .. 100 star out of 5 .. keep it up dude.. one question dude .. i have GPU RX7900xtx and CPU Ryzen9 7900x3D .. can i use them for this type of modification ?
i subbed & liked, can i ask a quastion? Why not make the same landscape wholly inside UE5? is blender better than the (free) PCG plugins available on the UE5 market place? thanks for your time! and thanks for the content! Also why use a studio again outside the UE5 engine? thanks! im a new map developer im looking for an education not a debate im too ignorant
Thanks for watching! If you have any questions or things you want to discuss feel free to leave a comment (:
Very realistic, i picked up a few tricks along the way. Whats your take on using plane with high-res image VS dome HDRI (i.e HDRI backdrop) in projects like this? Thanks.
@@maciejklosowski6006 for this project I did play around with some HDRIs but ended up going with the image. It offered enough resolution and it looked good.
@@zeroonezeroonezeroone no. Don't want to sell/giveaway assets that aren't mine :)
First of all hello, your work is very realistic. I graduated from university and I will work with unreal engine soon. What kind of computer do I need to use to do this job as realistically as you do? If possible, could you please explain the features of the computer you are using?
@@nazmhikmet5500 hey thanks! You can find my computer specs in the videos description. However my machine is getting old. If you have the money I would suggest Pudget Systems for a computer.
Wow, that’s probably the best looking natural environment I’ve seen in UE period. Well done and thanks for sharing.
Hey thanks that means a lot!
It's not a playable area. It only looks good from this one shot. This one frame. Very fake.
@@DeadpanNorwegianThis One Frame is the mother of thousands.
@@DeadpanNorwegian Not everything made in UE is meant to be playable.
@@DeadpanNorwegian one shot can sell anything. you could see in marvel we see a castle of asgaurd. its more over something like for one frame shot but it sel out.
Incredible insight into the creation of an absolutely awesome looking environment. Thanks for taking the time to not only tutor, but also provide access to the project files, something almost nobody else does - at least without a paywall. Many thanks!!!
Your approach to environments and techniques really helped me build a portfolio that got me a environment artist job. Keep up the good work, Gabe!
Hey thats awesome to hear!
This presentation was beautiful. I love that you described the entire workflow and only highlighted key information. This is also the first time i actually use every software mentioned in a tutorial. Usually i have to download something and am greeted by yet another learning curve 😂
This is so rad, coming from someone who knows hardly anything about unreal, i was still able to learn so much about how its done. Incredible job man.
Also, this is so cool lol 10:13
LOL Joey
I don't know how I'm just now seeing this. Absolutely stunning work on the project and a video to match it!! Wow
Amazing work as always Gabe! Love seeing more people use pathtracing. I just wish the pathtracer supporter various atmos effects and volumetrics!
Appreciate it William! Just give it time :wink:
tell to the auto exposure no, Bad Dog!!
I love your voice, I love your content. Very straight to the point. That being said coming from a Video Game Background a couple of tricks can't really be used, unless it's for a narrative gameplay where the player cannot move freely. But who cares, it's gorgeous, thank you so much for this video.
Welcome back, it's been awhile. The only RUclips channel I subscribed to with only 1 video... Now you've got two!
LOL
For anyone downloading the Gaea file, in community version at least, make sure in the slope node, before the penultimate combine, to uncheck the "classic style" beneath the falloff slider. This needs to be done so that the masking is correct to import into unreal.
The addition of 3D geometry to the landscape is a great point. I’ve used 3D meshes in my environments, but hadn’t thought of little spot treatments to break up the more man made looking landscape areas.
love it. some small movement in the nearest trees wouldn't go amiss
Looks like something out of RDR3, amazing work!
when I first saw the movie The Good Dinosaur , I was very impressed by the natural scenes and from then I started learning Blender and 3d stuffs. My dreams was to create similar environment like the movies and damn this is the most similar to that one. Waw!! this is awesome you have created a very beautiful landscape and you are very skilled.
Hey man. Great video. I saw your artstation page. And I have to say your "who shot the sheriff" and "Hanged man's tree" look amazing. Great work 👍
Thank ya!
Excellent. Both the scene and the tutorial. Thank-you
2nd video on the channel, but still AWESOME! I'm glad that I'm subscribed already :)
That's exactly what I needed to learn! I have experience creating large scale landscapes in Blender, but have little experience transfering that knowledge to UE. Thank you for making such valuable content!
Is this what Red Dead Redemption 3 will look like?
Oh man that would be sick!
The only issue to making this happen is actual characters. Enviroment has gotten alot further than photorealism with animations on human chars.
@@djh345 I'd be fine with Metahumans... But it's Rockstar, so I hope they are able to pull it off this time :P Everything else looked great already
I don't think so, we haven't see what rage engine is capable of, for right now unreal engine is the most photorealistic graphic engine in my opinion,
Better
Incredible tutorial, Gabe! Your clear and thoughtful guidance has propelled me to the next level. Eagerly anticipating your upcoming projects in the near future.
Fantastic video, Gabe! Love it!
I've been looking for something like this, looks amazing!
Amazing work! I've been really looking for an excuse to get into Gaea recently - this might be it!
Do it!!
Amazing result, thank you for the short tutorial version! I really appreciate it. Always want to learn more)
this is insane, good work man
Don't stop posting! you make great content!
Amazing work Gabe!!
Hey im pretty new to unreal (but 4 years of unity and have 10 years of programming experience), I love this video but I think alot of people could profit from an in depth tutorial because it would be a good starting point. Would love to use this in game dev. I think a "Create a photorealistic game mountain landscape in UE5" would do well since alot of people using the unreal engine want to make games or videos. Still a great video i really enjoyed watching it and it has a super great result! Still I'll try to replicate what you have done, but from my experience with unreal you can run into different problems with different tools at any point and it can cost hours of research (which is not lost knowledge but still a full tutorial would be great) :)
Yep you're correct. A lot of people could benefit from that type of tut. Maybe it will come in the future but for now I make the art that I want (:
Awesome stuff! Really loved the final look.
Glad u listed you machine spec. Nice T know things are achievable on common specs😊
Great work! Keep these tutorials regarding landscapes in UE5 coming ;)
That looks phenomenal. Good job!
Great work! Thanks to show us this long process way to great view of mountain.
Wow, thats looks great! Thanks for the tutorial!
wow this is amazing!! thank you so much for sharing great tutorial!!
This would be amazing to walk through in VR!
A lot of changes are needed to make it run on VR. I did a VR project recently on Unreal 5.2 and any translucent shader will crash the application when launched on VR. That's just one example of many other things that cannot be run on VR at least for now.
Brilliant work and presentation. Kudos.
Awesome video. Please make the full length video with step by step as a playlist
Wow brilliant work
I just began my UE journey last week and oh boy I can't thank you enough for your work. This is exactly what I needed to keep going ! Keep up the good work mate and cheers from France !
what do you plan on doing with it?
@@marvin2678 why do you care mate ?
Awesome, thanks for sharing!
Amazing work man!
love these tutorial bro
Thank you very much for sharing with us!!!
Lovely stuff!
Hey thanks dude! Love your environments
he's back
yessir
You nailed it!
beautiful result thanks for sharing
Great Job !! Thanks for sharing Bro !!
Really cool!
Great work Gabe! Looks amazing. Just curious why you didn't bring in the elevation data into Gaea to generate the terrain?
The elevation data is pretty low res and its hard to add details to it in Gaea. Much easier and more detailed to make a terrain from scratch.
Lovely work.
Why for me everything mostly is below this grid in UE? If i move the landscape up - it goes above the grid but than all is covered in snow due to auto-material ..... if i move it below look great, but can't test it with the "play model". Is there a way to allign all this somewhere?
awesome tut!
Great work!
I think, next video shoud be with - PCG , volum clouds, virtual textures , nanite landscape .
Agree
Very impressive.
there is a big part I seem to be missing, did all the landscape textures import from blender? how did it grab those from height map data?
Thank you Gabe, super tutorial and a beautiful landscape. Could one make a game out of a map like this, with such level of detail?
You could, just need some talent and a beefy machine to run it at real-time!
im so happy
wow, that would make a great hunting game map!
;0
😵😮
REAL!
hi Gabe ... SUPERB job ! grats ;)
This is great to bad you could not sell this whole map on the unreal store I would buy it keep up the great work.
Great video Gabe! Are the foliage and trees static? Or moving subtlety?
Tells me i have to have a API Key when getting the height map?
I tried following along but the topographic data I got was super blocky and low quality. Can I only pick places with high levels of detail?
You can subdivided the mesh before applying the modifier to get more resolution.
Great tutorial! Do have any tutorials about making the twigs?
I don't, I just learned to make them on my own.
Amazing video but can you tell me what addon was that on blender for trees
Its called The Grove 3D
Great work! Is there are way to add some wind to the trees?
Hello, are those microdetails on the ground (small pebbles which make up the majority of the surface) quixel assets or did you use a tessellation / POM method? I struggle to make realistic landscapes because I always end up finding them too flat and unnatural. Bottom half of 6:40 for reference. Thanks
I used a Quixel ground assembly - asset ID wgvecfos
Gabe, thank you for this video, which is brilliant educational content. I am learning a lot about this currently and want to ask. do you have any additional courses/lessons or material available for learning purposes? Looking forward, to your response. Thank you.
Thank you!
You can see my PC specs in the description.
This is the only learning material I have made so far.
Ficou incrível! Parabéns!
Awesome 👍💪👏
Hi gabe, amazing work. I have a question tho, 4:09 here we made a auto landscape material, but we are having a imported real world GIS image from blender. Is it possible to have auto material in static mesh? I have a real world arhviz project coming up where I need real world heights but with a auto material on it. Thanks
Awesome Environment ! What were the render times using the path tracer on this scene?
Thanks! I don't remember, sorry
Would love this map for my survival game I am making
🔥🔥🔥
做得真好,感谢你的分享!👍
Any reason you import the terrain as a static mesh as opposed to using the landscape of UE5? / Do you use the virtual textures to blend the quixxel assets?
great video:)
I find working with static meshes easier than setting up landscapes (:
Sure you can procedurally scatter the rocks on the hills but theres no better feeling of manually rotating boulders and rocks to catch light.
lol
What settings did you use to make far away shadows visible? In mine, far away shadows disappear when camera get furtheraway
All done using path tracing!
Very nice! Now that we have displacement (again) in Unreal would you skip the Blender plane subd/displace step & just do that directly in Unreal?
Maybe. IMO Blender's poly editing is faster than Unreal. At least for my machine.
Oh well, I won't go into this, and I won't go into that, and to save time I won't go into that. 😤 There, see how easy that was? And then, export and you're done! 😒
Yeah this is definitely not a tutorial at all
It's a fine tutorial, it's just for a different target audience than you, if you're not already an experienced 3D artist. I appreciate the brevity very much.
If you're at a level where you need your hand held through every step, you should probably try a less challenging environment in the first place.
If you ARE at a level where all the high level overviews are enough, you're also very competent enough to look up tutorials and documentation on any of the specifics, and very much appreciate keeping it to a point.
The video is awesome, thanks for it!
But I have a question) How did you make such detailed ground material up close? If you used satellite data nearby?
How do you export the terrain from blender to UE5? i wish u explained stuff like that even just a tiny bit
Hi what is the correct method for linking all textures? After linking them there are several errors and surely I am wrong in connecting...THANK YOU
Any tutorials on managing large land masses at runtime?
This is a good one
ruclips.net/video/0iQJkSpOoOQ/видео.html
Also check out the videos that Embark Studios has uploaded.
Nice job, although I have a question. Is your gaea terrain 1k or higher? I want to create a terrain for blender but its just seems that mine is too low.
Hey thanks. My exported height map is 8K. The higher res the better
K thanks.
Thank you for the tutorial! The Google Drive folder has an 8kb .TOR file. I do not see the project file though, can you please re-upload it? I would love to use this landscape in my game!
Very nice 👍 thx
Hello I am new here can anyone tell me when you import map from blender to unreal how do you have so many rock detail
How did you make the node connection to place the image in a plane? I've been looking for that for a long time.
thank you very much for your video.
Not sure what you mean?
@@gabetandy How did you place that background image on that plane? I want to achieve the same thing.
@@microbounce2009 it's at 9:57 You simply create a material and place the photo as a texture, but don't forget to change some settings in material settings as shown in the video
how did you got from 3:25 flat to bumpy 3:26 and then suddenly its in unreal 5 what other steps was there. how do we export it.
man.. u just passed the creativity way beyond the limit peak .. 100 star out of 5 .. keep it up dude.. one question dude .. i have GPU RX7900xtx and CPU Ryzen9 7900x3D .. can i use them for this type of modification ?
Hey thanks. As long as you can use ray tracing in Unreal you can!
Hey hey - with UE 5.4 out now, I'm wondering if these same tips n tricks will work?
I think they should
Stunning! How long did this take?
The scene took about 2 months to make
i subbed & liked, can i ask a quastion? Why not make the same landscape wholly inside UE5? is blender better than the (free) PCG plugins available on the UE5 market place? thanks for your time! and thanks for the content! Also why use a studio again outside the UE5 engine? thanks! im a new map developer im looking for an education not a debate im too ignorant
Hey the reason I used Blender to create my landscape is due to the OpenGIS plugin that allows me to get real-world terrain information.
You should do the Gaea tutorial... Plz
And how to make sure that there are mountains on the sides and a flat surface inside to place structures?