Man I've been struggling to find a "tutorial" that shows the general process of creating a open world landscape, and was starting to feel discouraged. You will forever have a special place in my heart for making this video. Thank you.
THE grass blending with the ground even without rvt is so awesome, I wish i could learn to make such landscapes from you, Please try to do a tips/ or tutorials if ever possible. The landscape is gorgeous!
I congratulate you on your work!! It is simply excellent, and I am trying to create assets of that quality on my own. If I could give you some advice, it would be to take a course on Udemy on how to create this type of assets; you would have a guaranteed student!!! Excellent work!
bought it and using it in my project. there are quite a lot assets in it and they all look awesome, perfect for stylized open world. the only foliage missing for me is reeds. farming crops would be awesome but maybe deserve an own pack. I'd buy it instantly
Thanks! There's no water interaction at the moment, but I might be adding some effects for stylized splashes/ripples when the player runs through it - if not in this pack then likely in Vol. 2 which is currently in progress!
Mas por que não troca? Entendo q as vezes facilidade pode estar atrelado a um "trabalho mal feito" mas não é esse o caso, nesse caso vemos facilidade E qualidade, então pq ter mais trabalho pra entregar o "mesmo nível" de qualidade?
@@KalashDOG Porque sou "programador", dou aulas disso, preciso explicar cada passo de como algo é construído. Pegar algo pronto é vantajoso pra quem não conhece a ferramenta ou pra quem quer somente facilidade, já eu trabalho com isso e preciso ensinar o porque tal funcionalidade existe e como fazê-la, dessa forma Unity > Unreal porém em gráficos e apenas em gráficos a unreal está na frente.
@@trillobit3sIndieGames É possível atingir objetivos similares com ambas, Unreal ou é fácil (bp e actors) ou é difícil (code the engine itself), enquanto a Unity é um meio termo e user friendly, mas depende de como serão usadas. As duas são as maiores, e não cabe afirmar uma superioridade intrínseca
Hey, that might be a bit rude, but I'm creating a fantasy Unity game and wanted to ask if I might get the assets, i.e. grass textures and the trees, for free, because I'm desperate and this is all perfect. I'm a student and I'm badly broke. I look forward to an answer, whether rejection or acceptance Greetings from Alpi
“Hi, I’m interested in the AeonScape: Stylized Nature Oak Forest asset. Could you let me know if the package includes any pre-built maps or if I would need to create the entire landscape from scratch using the assets provided? Thanks!”
The oak forest pack includes a small demo map (not this one) which is shown in the trailer linked on the product page. If you're interested, the larger pack (Vol. 1) includes this map + another large demo map + more assets and it only costs a bit more :)
Man I've been struggling to find a "tutorial" that shows the general process of creating a open world landscape, and was starting to feel discouraged. You will forever have a special place in my heart for making this video. Thank you.
This included EVERYTHING I need for my world. Thank you for such a simple and concise tutorial!!
Holy S*** an asset maker making a tutorial for their asset pack!?? Bravo AeonShaper. I don't need these assets yet, but I'll wish list them!
After watching this and learning about landscaping and workflow. This really gave me Pokemon: Legend Arceus vibes and I love that! Great work, man!
THE grass blending with the ground even without rvt is so awesome, I wish i could learn to make such landscapes from you, Please try to do a tips/ or tutorials if ever possible. The landscape is gorgeous!
oh man, I love the aesthetic and this tutorial is S tier! Buying it!
Thanks, hope you enjoy it!
Man I've always wanted to make my own 3d world. That is awesome. I'm sure will follow your work❤️❤️❤️
This is gorgeous; I love it!
This looks really nice! Great textures :3
Thanks, love your environments!
Great Video. Should i keep generate mesh distance field shadows or disable it?
This is so beautiful, tempts me so hard to change my game concept. Really nice.
Thanks so much, glad you like it!
What you building udoma
@@soma3582 an MMOPG
I congratulate you on your work!! It is simply excellent, and I am trying to create assets of that quality on my own. If I could give you some advice, it would be to take a course on Udemy on how to create this type of assets; you would have a guaranteed student!!! Excellent work!
bought it and using it in my project. there are quite a lot assets in it and they all look awesome, perfect for stylized open world.
the only foliage missing for me is reeds. farming crops would be awesome but maybe deserve an own pack. I'd buy it instantly
Hey Orcane what you building? :)
i absolutely love it 🙂👍
Thank you!
Awesome! Molto bellissima!
Thank you, glad you like it!
A beautiful presentation! Is the water interactable by chance?
Thanks! There's no water interaction at the moment, but I might be adding some effects for stylized splashes/ripples when the player runs through it - if not in this pack then likely in Vol. 2 which is currently in progress!
this models works with unity too?
This looks awesome! Does this pack also support mobile targets (iOS/Android) or is it desktop/console only?
man um jogo desse pra celular da pra fazer pesar 500 md online ou menos? to querendo usar estilizado porque acho que pesa menos...
Sé loko, imoral a qualidade, porém não troco desenvolver manualmente por facilidade, mas de qualquer forma é um video que me impressionou
Mas por que não troca? Entendo q as vezes facilidade pode estar atrelado a um "trabalho mal feito" mas não é esse o caso, nesse caso vemos facilidade E qualidade, então pq ter mais trabalho pra entregar o "mesmo nível" de qualidade?
@@KalashDOG Porque sou "programador", dou aulas disso, preciso explicar cada passo de como algo é construído. Pegar algo pronto é vantajoso pra quem não conhece a ferramenta ou pra quem quer somente facilidade, já eu trabalho com isso e preciso ensinar o porque tal funcionalidade existe e como fazê-la, dessa forma Unity > Unreal porém em gráficos e apenas em gráficos a unreal está na frente.
@@trillobit3sIndieGames Se programasse cpp estaria em joelhos para unreal
@@Feoryc sou programador C, C++, C#, dou aulas disso
@@trillobit3sIndieGames
É possível atingir objetivos similares com ambas, Unreal ou é fácil (bp e actors) ou é difícil (code the engine itself), enquanto a Unity é um meio termo e user friendly, mas depende de como serão usadas. As duas são as maiores, e não cabe afirmar uma superioridade intrínseca
何时支持 5.5 版本并有促销活动?我非常需要这个!
Is there any way to get in touch with you? For example, via Discord or email?
Email address & twitter profile are in the about section on channel page, link to discord in the unreal marketplace product pages :)
Idk why, but the thumbnail reminded me of genshin impact
Hey, that might be a bit rude, but I'm creating a fantasy Unity game and wanted to ask if I might get the assets, i.e. grass textures and the trees, for free, because I'm desperate and this is all perfect. I'm a student and I'm badly broke.
I look forward to an answer, whether rejection or acceptance
Greetings from Alpi
dsa
vbc
iop
“Hi, I’m interested in the AeonScape: Stylized Nature Oak Forest asset. Could you let me know if the package includes any pre-built maps or if I would need to create the entire landscape from scratch using the assets provided? Thanks!”
The oak forest pack includes a small demo map (not this one) which is shown in the trailer linked on the product page. If you're interested, the larger pack (Vol. 1) includes this map + another large demo map + more assets and it only costs a bit more :)