Create a Photorealistic Landscape in Unreal Engine 5

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  • Опубликовано: 29 сен 2024

Комментарии • 524

  • @gabetandy
    @gabetandy  2 года назад +90

    Thanks for watching! If you have any questions or things you want to discuss feel free to leave a comment (:

    • @supartwi
      @supartwi 2 года назад +1

      What Your Pc Specs?

    • @gabetandy
      @gabetandy  2 года назад +8

      @@supartwi I'm running an NVIDIA 2060 Super, 64 GB of ram, and an Intel i7-9700 cpu

    • @owenb6499
      @owenb6499 2 года назад

      Why for the path tracer did you do 15x50? obviously comes up to 750, but is there any specific formula?

    • @gabetandy
      @gabetandy  2 года назад +2

      @@owenb6499 I'm not 100% sure the math behind it. I usually just make sure I have 10 or more spatial samples.

    • @nathaniel8422
      @nathaniel8422 2 года назад +1

      @@gabetandy Hi, thanks for video. Do you think this graphics is possible in a game? Could average PC with lets say budget card be able to run this? thanks

  • @rohw0016
    @rohw0016 Год назад +14

    You are a highly respectful content creator and deserve more subs.
    I don’t necessarily work with unreal engine 5 but wanted to learn about its capabilities and where games are headed.
    Our future is bright in your hands.

    • @gabetandy
      @gabetandy  Год назад +3

      Wow I think that's the kindest message I've ever received!

  • @MainAk928
    @MainAk928 2 года назад +22

    Its your first video on RUclips and it looks super professional and easy to understand. Hope you make more tutorials like this.

    • @gabetandy
      @gabetandy  2 года назад +6

      Thanks Mainak! I plan too!

    • @4747misty_
      @4747misty_ Год назад

      not quite, there's a lot of stuff he is skipping and it's hard to find out yourself sometimes

    • @Mewheniumm
      @Mewheniumm Год назад

      @@4747misty_ yes exactly its going a little too fast

  • @Chrelle06
    @Chrelle06 7 месяцев назад +1

    Thank you very much for showing.
    I Only have the Unreal Engine 5 and starter packs, so thank you for making it easy to follow.
    I only had 2-3 hours with the engine before watching your video, but I was able to follow your video and make something to show for it. I did however watch it several times, to try and copy some of the effects.
    Thank you once again.

  • @WilliamFaucher
    @WilliamFaucher 2 года назад +195

    Absolutely top notch stuff, Gabe! Love seeing more artists using the pathtracer!

    • @gabetandy
      @gabetandy  2 года назад +4

      Thanks William!

    • @fekkakidriss6562
      @fekkakidriss6562 2 года назад +1

      Do the console variables in the movie render queue work with the path tracer? I mean can I use the same console variable with the same values in both cases?

    • @gabetandy
      @gabetandy  2 года назад +1

      @@fekkakidriss6562 you can!

    • @lukagogoshvili6787
      @lukagogoshvili6787 2 года назад +3

      You know you did a great job when William himself writes a comment

    • @WilliamFaucher
      @WilliamFaucher 2 года назад +7

      @@lukagogoshvili6787 I confer with Gabe often enough for my own vids, he’s a fantastic artist :)

  • @Recursive_palindrome
    @Recursive_palindrome 2 года назад +1

    Shadow of every grass stalk in game will hit hard my PC's performance. But it looks gorgeous!

  • @ra-ul1238
    @ra-ul1238 2 года назад +1

    That's an impressive first upload, very well done. The landscape looks gorgeous.

  • @dustypixelsUE5
    @dustypixelsUE5 2 года назад +3

    Well done Gabe, the end result is truly stunning. I learned a lot here, thank you 🤟🏻

  • @MamtaYadav-tz4vn
    @MamtaYadav-tz4vn Год назад +1

    Need more videos like this. Thanks to you I have learned many things and completed my animation which look sooooo gooood....

  • @nxtalex10
    @nxtalex10 2 месяца назад +1

    crazy good, can you think how insane games would look like if we could have this type of rendering real time? ❤

  • @mauricioandrestiznadoroman3460
    @mauricioandrestiznadoroman3460 2 года назад

    5 seconds before you said thats a bit boring I was like dude thats sick

  • @1Chitus
    @1Chitus Год назад

    You made it look simple, but the result was amazing, great stuff

  • @gerardoschiavone3649
    @gerardoschiavone3649 2 года назад

    Very good start for an amazing youtube channel. Well done Gabe!

  • @Rene-uz3eb
    @Rene-uz3eb 2 года назад

    I think what's a bit clickbaity here is that the created environment is not a real time env that can be used in a game, this is to render a cinematic clip. He mentions that briefly in the end that this wasn't a real time render, as I suspected because path tracing is very slow and you can't prebake that.
    This was a helpful video to see what's possible to do in a current game engine.

  • @juanromero-fi2cf
    @juanromero-fi2cf 5 месяцев назад

    Incredible video, also the quality of results are top notch. Just asking how much time took to render each frame?

  • @KingKong19100
    @KingKong19100 Год назад +4

    Hey Gabe this is a brilliant tutorial! I would love to see more involving Path Traced renders. Maybe ones that involve more action packed scenes like more intense camera moves? I'm creating an animation and would like to use Path Tracing so there won't be any issues with the foliage.

  • @Oozaru85
    @Oozaru85 Год назад +1

    There is a small camera jump at 27:40 in your animation. Its subtle, but its still noticable.

    • @gabetandy
      @gabetandy  Год назад +1

      Dang it, hoped no one would notice lol

  • @piflom8400
    @piflom8400 2 года назад

    Man the software scares it's terrifying

  • @SSMusicaSkate
    @SSMusicaSkate Год назад +1

    Great video! Although i can't understand lansdcape material yet. It would be great to see the blueprint in detail. Thanks!

  • @mathewo9942
    @mathewo9942 2 года назад +1

    This is sick, nice work Gabe :)

  • @jeronimocanale8124
    @jeronimocanale8124 2 года назад +1

    Great video! Hope to see more of this!

  • @pmdigital3986
    @pmdigital3986 2 года назад +1

    ITS REALLY WORKED LOL THANK YOU DUDE

  • @peterallely5417
    @peterallely5417 2 года назад

    Great tutorial. You can pin the camera’s view to your viewport in the bottom corner, if you’d rather not have to go back and forth.

    • @gabetandy
      @gabetandy  2 года назад

      Thank you!
      Very true. Only when I have tried it, my FPS decreases severely.

  • @borisstengele5389
    @borisstengele5389 Год назад

    Hey Gabe this is a brilliant tutorial! I

  • @onur3667
    @onur3667 2 года назад +2

    I was expecting this!

    • @gabetandy
      @gabetandy  2 года назад

      How did you know?!?! lol

    • @onur3667
      @onur3667 2 года назад +1

      @@gabetandy i just sensed :D

  • @namadekisufa
    @namadekisufa Год назад

    Good tempo. Thank you!

  • @chenapeinado
    @chenapeinado 2 года назад +1

    Excelente Tutorial! muchas gracias

  • @lilking350m6
    @lilking350m6 2 года назад

    Almost fell asleep wNice tutorialle listening to Nice tutorials voice

  • @piyushkashikar
    @piyushkashikar 2 года назад

    Keep making more

  • @marcapouli7805
    @marcapouli7805 Год назад

    Very beautifull, I wish I could do something like that

  • @frankb4793
    @frankb4793 Год назад

    This was great! - Thanks

  • @yassermedjamia8848
    @yassermedjamia8848 2 года назад

    it was really pleasant to Watch your tutorial
    You should do more on the future
    Thanks for the tips and Good Luck ^^

  • @voltronicsound1610
    @voltronicsound1610 2 года назад

    Instant sub! Keep the videos coming :)

  • @tallpinesstudio
    @tallpinesstudio Год назад

    looks really great!

  • @Otchengazoom
    @Otchengazoom Год назад

    Wow. I've expected for more similar videos at this channel, but this is the only one. Why?

  • @anyvideoseveryone438
    @anyvideoseveryone438 Год назад

    Hey tnx. pls do landscape material tutorials step by step pls

  • @Vectorr66
    @Vectorr66 2 года назад

    Great tutorial thanks!

  • @Padfoot285
    @Padfoot285 5 месяцев назад

    Such a incredible tutorial, but when i apply landscape material, its just turn marble white. Not yellow sandy like you, can u explaint for me ?

  • @christianmartinez351
    @christianmartinez351 2 года назад

    Thanks for sharing.. where can I find a more detailed explanation for the creation of the landscape material?.. thanks

  • @pixAmant
    @pixAmant Год назад +1

    Thank you for making this awesome tutorial and inside. Coming from C4D and using redshift for the last year's I really have to say unreal engine become a strong competitor, specially when it comes to nature rendering.
    I tried using world position offset with some grass animation nodes and the setup seems fine with the LIT mode but when switching to pathtracing it becomes strange, did you made some experience with World position offset and path tracing already?

    • @gabetandy
      @gabetandy  Год назад

      Glad to hear it! Unfortunately I have not figured anything new about using WPO and foliage with the path tracer.

    • @pixAmant
      @pixAmant Год назад

      @@gabetandy Thank you Gabe:) lets see what the future brings:)

  • @edissonguillen7679
    @edissonguillen7679 2 года назад

    Works well!! DANKEEE

  • @Glubok
    @Glubok 2 года назад

    We need more tutorials !!

  • @romainr7574
    @romainr7574 2 года назад +1

    Amazing! What is your PC setup ?

    • @gabetandy
      @gabetandy  2 года назад +1

      Thank you!
      I'm running an NVIDIA 2060 Super, 64GB ram, and a i7 9700.

    • @the4cats524
      @the4cats524 2 года назад +1

      @@gabetandy I am running 2060 super too, but my CPU is quite old. it's 4790 with only 16 gigs of ram. do you think my rig can run UE5 and make a scene like yours? I am currently running UE4 with gpu lightmass

    • @gabetandy
      @gabetandy  2 года назад

      @@the4cats524 tbh I'm not sure. Only one way to find out lol

  • @moisesdelcastillo6703
    @moisesdelcastillo6703 2 года назад

    Great channel.

  • @bluefish133
    @bluefish133 Год назад

    Hey Gabe Tandy, I imported my completed Landscape into UE5, but it appears empty, with no material, and adding materials doesn't work, but I did follow all your steps correctly.

  • @connectedpixelsstudios
    @connectedpixelsstudios 2 года назад +2

    Great Video ! How much time this animation took to render out?

    • @gabetandy
      @gabetandy  2 года назад +1

      Thanks! The animation took around 10-15 hours to render.

  • @brdklt
    @brdklt 2 года назад

    top notch!

  • @lcraft4574
    @lcraft4574 2 года назад +1

    Great work brother. I am planning to do the same for VR. How easy is it?

    • @gabetandy
      @gabetandy  2 года назад

      Thank you! This scene is incompatible for real time usage because it uses the path tracer. However you can totally make a real time VR experience, you just need to make sure all your assets are highly optimized.

  • @Instant_Nerf
    @Instant_Nerf 2 года назад

    Good work Gabe. Does Gaea allow importation of google or Gis terrain elevation maps? Also for the grass.. since I’m going to be making suburban neighborhoods .. the grass is cut slick. Is there a way to .. I don’t know trim the grass .. so that it looks like it was cut by a lawnmower??

  • @danskog
    @danskog Год назад +1

    Hey! I might be late to the party, however I wish to ask if you have found out how to get wind animation to work in Path Tracer, as well as if you have came across culling of small foliages in Path Tracer.

    • @gabetandy
      @gabetandy  Год назад +1

      Hey here are some console commands that should help if you are using instanced foliage.
      r.RayTracing.Geometry.InstancedStaticMeshes.EvaluateWPO
      r.RayTracing.Geometry.InstancedStaticMeshes.SimulationClusterRadius
      r.RayTracing.Geometry.InstancedStaticMeshes.SimulationCount
      I'll also put these in the video description.
      As for the culling, try
      r.Raytracing.Geometry.InstancedStaticMeshes.Culling 0
      Thanks for watching!

    • @danskog
      @danskog Год назад

      @@gabetandy it totally worked for the culling! Thanks Gabe! Oh and has anyone found out how to get the foilage wind to work in Path Tracer yet?

    • @gabetandy
      @gabetandy  Год назад

      @@danskog Pls refer to the console commands above (:

    • @danskog
      @danskog Год назад

      @@gabetandy I had no luck with those three, tried various numbers after them as well. Would you mind if I added you on discord or any other social media?

  • @design-service5226
    @design-service5226 Год назад

    Please tell me the video settings in path tracing. I set the anti-aliasing to 32*32 - but in the end there is this terrible flickering on the video. how did you get rid of it?

  • @MTOcreations
    @MTOcreations 2 года назад

    Nice bro. I Look forward to more content

  • @purplealiencaps
    @purplealiencaps 2 года назад +1

    very helpful, thank you so much😃

  • @ginho3848
    @ginho3848 Год назад

    Hi How long did it take for you to render this 10 sec clip?

  • @fernandocriativo3d74
    @fernandocriativo3d74 Год назад

    At minute 4:59 why in Z axix you divided by 512?

  • @nick-bu7fr
    @nick-bu7fr 2 года назад

    anyone found a way to get quixel foliage sway to work with the path tracer?

  • @fredoscott2346
    @fredoscott2346 2 года назад +100

    Retitled: "Create a Photorealistic Landscape in Unreal Engine 5 and a whole lotta other software costing hundreds of dollars."

    • @starbum7592
      @starbum7592 Год назад +3

      🏴‍☠️bruh

    • @Countcho
      @Countcho Год назад +7

      Too bad. Its a digital asset. Why would it be free. Be grateful not hateful

    • @fredoscott2346
      @fredoscott2346 Год назад +25

      @@Countcho Not everyone can afford hundreds of dollars in third party software. The title makes one believe that it's only using UE. Phucking annoying.

    • @sm1le0hd
      @sm1le0hd Год назад +1

      Gaea has free ver

    • @AvB.83
      @AvB.83 7 месяцев назад

      Landscape is created outside of UE, photorealism is achieved by post processing outside of UE... I've seen worse offenders ("Create life-like avatar in UE alone... first we export our meta human and import it into Maya..." tf?), but still misleading.

  • @PeterLeban
    @PeterLeban 2 года назад +20

    Oh wow, this really looks great! At first, I was like "no way, this is a reference photo" then at 18 min mark my mind started blowing off. Kudos, Sir!

  • @simonflash_edit
    @simonflash_edit 2 года назад +18

    Thanks for sharing your experience Gabe. Just small details like how to accurately match the size of your landscape are often not mentioned/overlooked by other creators. I would love to see more of your content in the future :)

  • @fanimations2363
    @fanimations2363 2 года назад +7

    Hi, there!
    One doubt regarding the .jpeg sequence. You would loose a lot of latitude while color grading in Resolve.
    I would suggest using .exr sequence 32 bit float. This will have more information for resolve.
    Also, you're video is just great!

  • @Alexs_Music_Comps
    @Alexs_Music_Comps 7 месяцев назад +1

    You render to jpg? Why not Exr. You loose so much detail, and you get clamped colors in davinci resolve. Only Exr gives you full colors for davinci resolve because it’s 16 bit. Jpg’s are only 8 bit low quality.

  • @SouthEastRC
    @SouthEastRC Год назад +2

    Question, why didn't you drive that mask through a grass node with some scalar parameters in your material instance? Than you can control your trees while in your cinematic camera

    • @gabetandy
      @gabetandy  Год назад

      You could do that! I just prefer working this way :)

  • @joelbergfx
    @joelbergfx 2 года назад +1

    How do I export the regular heightmap out? Ive marked the last node for export, and in PNG, exported all masks, but no actual heightfield map?

  • @007LvB
    @007LvB 2 года назад +4

    Hey, Really good knowledge sharing!
    But it would be really nice with some explanation on some skipped steps for those who wish to reproduce your results (myself included):
    * How did you rename the files that Gaea generated? (e.g. what is "Flow_T7"? - I have 3 different flow textures)
    * Did you turn on sRGB for all imported textures inside Unreal?
    * When you "import" the landscape texture, which one are u actually importing? There is no height map, so I think it should be ThermalShaper, but I have never used Gaea before and I'm a bit confused.
    * Did you have an intermediate step where you converted some of the images to black/white and removed the G and B channels? In Unreal they still show as color images in the video, but the previews in the material editor clearly look black/white.
    * Did you create a material instance where you did override the 3 color parameters to all be white?
    * Which Savannah texture did you pick? There are at least 3 out there, all named "Savannah Dry Grass".
    Probably more questions will come up. Right now I'm stucked at around 6_15, figuring out why my landscape has blue rivers painted on it :P
    Also, since I haven't bought Gaea yet, I can only export 1009 resolution - so I inserted that number in places where used instead used 4033 - I assume that's okay..
    Otherwise, really great stuff.

  • @MrANavarra75
    @MrANavarra75 Год назад +2

    It's astonishing ! Can I ask you if Path tracing is similar to Lumen or it's lumen itself? That's still a bit confusing for me

    • @gabetandy
      @gabetandy  Год назад +1

      Its not really. Corridor Crew has a great video on how path tracers work. Give it a watch!

  • @rapparole5596
    @rapparole5596 2 года назад +1

    You guys should consider getting Caustic 3, it helped understand the basics I tNice tutorialnk it´s even free for PC, on the phone it costs a little.

  • @MrAbrman
    @MrAbrman Год назад +1

    Love the result! How long did it take to render? I'm exploring Unreal Engine for visualization over blender.

    • @gabetandy
      @gabetandy  Год назад +2

      Thank you! Around 20 hours to render

  • @gst9325
    @gst9325 2 года назад +1

    it's realistic, but it's boring... I appreciate the quality of it, don't get me wrong. but it's not memorable.

  • @designbyfeo
    @designbyfeo 2 года назад

    Hello! Tell me, what hardware you have?

  • @scarabrae
    @scarabrae 2 года назад +7

    Lovely piece of work, Gabe. Coming from using redshift GPU rendering I was hesitant about putting the time into beginning to learn Unreal 5. Your video is a smasher and demonstrates the pathtracer can produce excellent renders.

    • @gabetandy
      @gabetandy  2 года назад +1

      Thanks Pete! I wish the path tracer was a thing when I starting learning Unreal. I originally came from Octane and C4D.

  • @Xavwanderboy
    @Xavwanderboy 2 года назад +5

    SUPER GOOD first tutorial, for a beautiful scene. Congrats ! I can't wait to see what you come with next :)

  • @MBGCORE
    @MBGCORE 2 года назад

    Would it be a friendly workflow to create a ground explosion using C4D then export all datas (Voronoi/Particles,/volume ) in UE5 ? these real time render would allow some crazy scenes and camera setup.

  • @artofjkelly
    @artofjkelly Год назад +1

    Are you able to do this with the free version of Gaea or did you need the paid version? I'm looking to start learning UE5 but don't want to sink money in just yet.

    • @gabetandy
      @gabetandy  Год назад

      You could do this with the free version

  • @nxtalex10
    @nxtalex10 2 месяца назад +1

    hello, at 15 minute mark i noticed my material does not have options to change the normals? not even the roughness, how can i fix this?
    I also have some problems with the hdri material to apply to the sphere, the hdri is black in the node preview? and gives error as well, was able to copy the rest though and looks somewhat realstic already

    • @JakeOlofson
      @JakeOlofson 2 месяца назад

      between the normalize and HDRI texture, add a component mask with R and G ticked

  • @emrearslan9572
    @emrearslan9572 Год назад +1

    Hello Gabe, would you recommend buying Gaea Bleeding Edge Pro Version for better results? I am learning it now (thanks to your video), and I really dont know if it would benefit my results (later). My goal is to create hyper-realistic video-sequences in UE5.

    • @gabetandy
      @gabetandy  Год назад

      The Bleeding Edge build is free when you buy Gaea afaik. It probably wont make your results better unless you are wanting to use it for a new feature in beta testing.

  • @DmitryFadeiev
    @DmitryFadeiev Год назад

    Hi! Can you help me with my winter foliage issue? When I click the 'winter' button in Material Instanse I need all the leaves to dissapear but some of them turn brown and still remain. What should I do so the only bare branches remain on the trees? 😥

  • @artisansofpathos1456
    @artisansofpathos1456 Год назад +1

    How about we use JUST UE5 as the tool needed to make the big amazing environment?

  • @lararae1783
    @lararae1783 Год назад +1

    I don' t see the pathtracer in the lit tab. Does anyone have a solution?

  • @VRDivision
    @VRDivision 2 года назад +3

    Incredible tutorial my dude, the production quality is amazing! Keep it up

  • @clouddropleakz9087
    @clouddropleakz9087 Год назад +1

    hey , when i set up the matterial and apply it to the landscape , it just looks like white marble not yellowy like you showed in the video . what's the problem?

    • @Padfoot285
      @Padfoot285 5 месяцев назад

      i have a same problem, do u find out something ?

  • @TheMaP142
    @TheMaP142 2 года назад +1

    I just got the soft soft , man tNice tutorials tutorial is perfect

  • @CanalHardcorePlay
    @CanalHardcorePlay 2 года назад +1

    great video! Is it possible to have trees and grass animated using path trancing?

    • @gabetandy
      @gabetandy  2 года назад

      Probably, I haven't figured it out yet...

  • @vincenzolopalo8706
    @vincenzolopalo8706 11 месяцев назад +1

    Hi. Where is possible to download the mannequin used in your video please?

    • @gabetandy
      @gabetandy  11 месяцев назад

      I think I found it on TurboSquid

  • @codingwithellie
    @codingwithellie Год назад +1

    How can you do 4kx4k with a 2060 card, I'm on a 3070, also 64gb of ram and I run out of video memory when applying textures to the environment?

    • @gabetandy
      @gabetandy  Год назад +1

      I have lowered the textures of everything. Only a few meshes have 4k textures. Most are 2k and some are 512.

    • @codingwithellie
      @codingwithellie Год назад

      Thank you so much I thought I was losing my mind!@@gabetandy

  • @grinchdad2341
    @grinchdad2341 Год назад +1

    How did you learn to do all that? Did you go to school or self taught? Awesome work!

    • @gabetandy
      @gabetandy  Год назад

      Thanks for the compliment. I am self taught thanks to tutorials like this one. I plan on making more tuts in the future as my way of giving back to the community.

  • @mukulsaini1659
    @mukulsaini1659 2 года назад +1

    I have been searching for the website which you also used in the start? what is it called?

    • @gabetandy
      @gabetandy  2 года назад

      Can you give me a time stamp?

  • @dcfuelbrother5914
    @dcfuelbrother5914 Год назад +1

    Regrettably I struggled to re-create the Landscape Material - too fast, too little explained, settings lead to completely different result here. That's a brief explanation of how you did it, but not a tutorial.

  • @focusmaya251
    @focusmaya251 Год назад +1

    Great stuff friend,thanks.Subscribed ❤

  • @buivantinofficial8340
    @buivantinofficial8340 2 года назад +1

    and just pay more attension. I envy you mate.

  • @peterallely5417
    @peterallely5417 Год назад +1

    Have you used the HDRI Backdrop plugin these ships with unreal? I’m curious as to why you created your own skysphere and material

  • @JeanMichelAZie
    @JeanMichelAZie 2 года назад +1

    I didn't understand your lighting settings, the hdri nodes. Could you explain it? Why didn't you use the hdribackdrop, the skylight or the sun and sky tools?

  • @keithprice1950
    @keithprice1950 2 года назад +3

    Great video. I am just starting to work with Unreal so this is a bit beyond my skills at the moment. It's amazing how much difference the lighting makes.

    • @gabetandy
      @gabetandy  2 года назад +2

      Thank you! For sure, lighting is one of the main pillars to making photorealistic renders.

  • @randomstuffz365
    @randomstuffz365 Год назад

    PLS PLS PLS... Make a tutorial series on "Third person shooting mobile game" from start to last(Till packaging of game) .... PLSSSS .... I NEVER FOUND IT in detail and I get lost by searching so many VIDEOS ,,,, PLS MAKE IT ...PLSSS !!!!!...I am 16 years old and I really want to learn it ...BTW I really liked the way u explained everything...KUDOS for that...

  • @ZhuanRenLei
    @ZhuanRenLei Год назад

    When it comes to creating the landscape material I am pretty lost, do I just create a new asset? The base colour is driven by 3 what? I can see the 3 colour nodes but I have no idea what I'm trying to add.

  • @DEVDLXRD
    @DEVDLXRD 3 месяца назад

    great tutorial mate !!! 🔥
    i wonder if "photorealistic" landscapes & assets that everyone use to make films/animations...etc especially the way you made it are good for game dev or not like if its gonna kill the FPS in game or it'll just work fine without performance issues ?

  • @Sean-Patrick-Guthrie
    @Sean-Patrick-Guthrie 2 года назад +4

    Outstanding work and I was blown away in the lighting segment. Thank you for sharing your knowledge!

  • @MattWalkerTxranger
    @MattWalkerTxranger 2 года назад +1

    You took pre-made foliage to use though. Technically you didn't create it. Only placed it. Still looks great

  • @michaellillis9897
    @michaellillis9897 2 года назад +3

    I use path tracer a lot of Archviz and some environment stuff. I got tired of having to manually swap between PT and Lumen while building, and dealing with the different way that skylight is handled with HDRI so I made 2 level actors, one for Sunsky, and one for HDRI. They contain all environment stuff, post process, sun light, skybox, skylight, fog, clouds as well as some blueprints that set a big list of Cvars. I have a checkbox to swap between path tracing and lumen, with 2 different quality settings for each, so 4 string arrays containing all the Cvars. Its literally 1 click to swap between rendering modes, and very easy to tweak the Cvars values for more control as they are all exposed. Its all setup in my template so it saves a lot of time starting a new project with all lighting and settings finely tuned and ready to go.
    I even set up the HDRI version so the skylight gets turned off in PT mode to avoid the doubling of lighting with emissive from the HDRI. The only thing I'm yet to figure out is an auto swap for the glass material between my old RT material for Lumen, and the proper PT glass materials from the same Boolean in the level actor. Maybe I can add a step to my Dataprep recipe that will tag all the objects with that material in a way that the level actor can read, so it can collect them all and swap materials on the toggle, haven't had any success with this yet though.

    • @gabetandy
      @gabetandy  2 года назад

      Geez man! Thats awesome!

    • @michaellillis9897
      @michaellillis9897 2 года назад

      @@gabetandy I thought about making a video about it, but it takes so long to make video’s, and I don’t have much reach.
      I’d be happy to upload it somewhere to share it as a basic template file. If you wanted to make a vid about it that would be cool! Its very easy to customise and integrate with projects.
      RUclips taught me everything I know about Ue since I got into it at 4.23 so more than happy to contribute something back.

    • @gabetandy
      @gabetandy  2 года назад +1

      @@michaellillis9897 a lot of people would benefit from something like that! I would suggest posting it on ArtStation and sharing it on the Experience Points Discord server.

    • @michaellillis9897
      @michaellillis9897 2 года назад

      @@gabetandy those a great ideas, I will post it there over the weekend.

    • @gabetandy
      @gabetandy  2 года назад

      @@michaellillis9897 Let me know!

  • @lilkauzi
    @lilkauzi 3 месяца назад

    The video is good, but the material part just is not working

  • @fatihturkmen4728
    @fatihturkmen4728 3 месяца назад

    Udemy'de varlıklarınızı paylaşıp eğitim verirseniz ne olur?