They're NERFING Grandpa... - The Texas Chain Saw Massacre
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- Опубликовано: 11 сен 2024
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In this TCM video I'm going to address the next patch that brings a Grandpa rework to the game that is going to lead to a more overall unhealthy game.
90% of the time you dont have time to feed granpa anyway because of victims rushing. By the time the gallows intro cutscene is over, victims are already upstairs rushing to car battery.
Half of the matches i play granpa stay at lvl 00 because you don't have time to feed.
You're forced to immediately go into patrolling and guarding objectives
So i don't think this nerf is a huge deal because granpa gonna stay at lvl 00 because you dont have time to feed
I don't know if they were hacking but I had a game where I spawned in as cook on the slaughter house walked to the farthest battery door got a blood bucket and before I walked even half way back they were fully through all generator doors and were teabagging at the gate
Now i can one family member activately feeding gramps but that means there's two members searching which means less ground is covered.
I stopped playing the game pretty early on because of that. Me and my friends would focus on feeding Grandpa early in the match, and didn't have very good perks so we weren't aware just how fast the victims pushed through their objective. Multiple games went by where we saw like 1 or 2 of the 4 victims all game because there's like 5 escapes to guard, all that seemed to be easy to get through, with only 3 killers lol. Maybe that's not how it is in reality, but it seemed that way and was enough to get us to stop playing early on.
Especially with Maria because why would you want to feed him she has so many Powers against Grandpa anyway
I find it hilarious the number of reddit users who are saying this change is great when it just removes all incentives to feed grandpa when those very same people were complaining about Maria's ability being pointless because noone feeds grandpa. Like seriously it was the top post on reddit like a week ago and they are now celebrating the annihilation of any incentive to feed gramps which will make Maria basically useless.
But what can you expect from the people who think this somehow hasn't nerfed Exterior Alarms or Noone Escapes Hell.
You can't make this shit up, there's now a thread up with victims wanting Maria to be able to manually cause a sonar from grandpa because they realise noone is feeding him from the recent change. They literally want Maria to make Grandpa a 5th victim.
Idk what Gun doing tbh it’s like they’re trying to bury their game. They need to address rushing first then the grandpa thing, family upstairs don’t need to see 20 cutscenes. Lmao Maria’s RIP. Julie needs a speed boost with her ability, Sissy clouds need to ping for teammates again, that and put universal donor on her left side of the tree especially how grandpa will be now like I don’t get why put wireframe on her to be a chaser than do this grandpa change, her blood building is the best attributes but all her best blood perks can’t be combined 💀. Nobody escapes hell should be lvl 2 tbh like you said it loses its value if it takes so long just to get 3, then stab. They also need to make Lvl 1 perks better, like imagine if Nugget could actually Ping players with animal farm on. Or something add new perks where grandpa grabs a victim who stabs him and holds them for a few seconds.
It's so weird how so many modern dev's feel like they're solutions are the only possible one. Your making a game for the market, why you wouldn't at least consider what your customers have to say is bizarre. Something similar has been happening to Over watch for the last couple years. Going from 6 vs 6 to 5 vs 5 had horrendous balance implications that either continue to be ignored or power crept into oblivion. Obviously DBD has its own problems but balancing like this is why it will stay king, at least until Fnaf inevitably makes an asymmetrical horror game (Seriously its like the only series that can rival DBD, so naturally it will never happen).
kids are playing fortnite, they won't play the FNAF online game
Rip grandpa
Friday the 13th is the best too bad for the lawsuit
I can see why the d/c meta is so strong in this game.
It’s no fair it’s gonna be impossible to play as the family if they keep nerfing them, this is gonna drop the player base, and the game will eventually die if they keep doing this
Be realistic
Victim dies in basement
Grandpa gets fed & EXTERIOR ALARMS activated not even 2 minutes into the game.
You have a 3 VS 3 & every door victims open will be revealed to family.
How fair has that been🤦🏼🤦🏼🤦🏼🤦🏼🤦🏼
The idea of a tier system for perks is such a genuinely good idea. Having a potential stronger effect at level 4 would also be cool.
Also I didn't even think about your maria point. I'm typically the grandpa feeder in a match because I like blood builds. But I've already resigned myself to ignoring him because all his perks other than ext, noeh, s grip, and excited g are laughably useless.
If someone like me who enjoys blood builds has decided to ignore grandpa way more are also going to. Making poor Maria useless :/
As a victim main, i can already see the insanity that's gonna happen. I wanted grandpa/gpa perks nerfed but this is just not the way to do it. i loved Choy's idea of treating gpa's perks like how DBD does it, gives the incentive to level grandpa but doesn't make many of the meta perks stronger, just balances them by small amounts. Also i agree with the old grapples. I just hope they realize this will be a mistake and not stick to it for the rest of the games life cycle...which honestly this could be one of it's last legs.
One thing I've heard a lot is praise for this change because it hurts the Family side of rush meta - the idea being that Family would speed-feed Grandpa to level 5 if Victims weren't rushing, resulting in them dying faster. However, it's plausible that perks like Agitator and Back for Blood will be more common to use when Level 2/3 Grandpa comes into play, thereby making a blood bucket playstyle less valuable.
That said, it's worth thinking about how Level 1/2 Grandpa could potentially have 2/3 perks active. That might be what they're thinking is what balances this whole system out, but that's a question if the 3 best Level 1 Grandpa perks are worth Exterior Alarms and/or NEH
That's only a question if you're.... well let's say a noob. Everyone and their dog and their grandma knows the only good perks in the game are Exterior, NEH and Suffocating grip. Sure you can use ones like well well well if or barge to the point if you're one of the family members who doesn't get good perks with their best builds (hands comes to mind), but 90% of the grandpa perks are some combination of extremely situational, or completely useless.
Honestly there’s not any time to feed grandpa as it is for solo queue. You have to be coordinated with a team and rotate to do any of that and even then it’s risky depending on the map and circumstances.
I woulda had faith they’d realize that for example this change is greatly short sighted, but by how the close encounters nerf happens I have very little hope, very sad to see
Dropped the game and not looking back, family already sucks, unreal they want to make it even worse so loser rush squads get even more free wins.
Really good point for no one escapes hell
I think the reason the devs did this was becasue nobody feeds Grandpa at high level because there is no time to do so.
Gun is just trash, people just need to accept that reality and move on. BTW I completely disagree with you on the change to the instant kill when caught grappling. "Almost everyone" was not asking for that change. That change was one of the stupidest things they could have done to the game, unless you're just really biased. Possibly getting killed while in a grapple was a strange and exciting equalizer for a one sided mini game. Winning a grapple against a family member should not mean you're immune to the rest of the family. You put yourself in a bad situation and you got caught, consequences. But that's exactly what biased victims don't want, consequences for their actions. Anybody that played a good amount of victim before the change knows that the amount of grapples you won and got away clean, heavily outweighed the amount of times you got killed in a grapple; coming from a grapple maniac. But again, too many victim players just want zero risk, zero threat and we still have people out asking for a revert of Choose Flight, because you really need access to 4 stamina bars to play the game.
Ultimately it doesn't matter this game has been dragged across concrete to its 1 year anniversary by Game Pass members anyway. How long will cosmetics and new players sustain what remains of what could have been a contender.
P.S. Grandpa definitely needs a re-work, but not this.
I like your idea for a rework. Would make grandpa perks worth running and feeding him for. I’d say make it 4 different tiers of the perks and leave the final level of grandpa as is where no one can hide.
It needs to be a gradual tier up (500 blood for full grandpa -- 5 tiers) for ALL grandpa perks, that way whichever perks are brought into the game, they have reliable and fair usage.
Literally presented this idea 5 1/2 months ago and they thought I was a mad man
4:50 this is scarily accurate. Rainbow six siege and Tarkov experience this a lot as well
I as a family main have an issue with rush meta. And as a victim i have an issue with scout on certain killers, each side needs some buffs and nerfs.
Add a cooldown to crawspaces so they cant get opened again for a few seconds so they dont open it right back up, and if a crawspace is abused it eventually gets blocked like dbd window.
And with that give survivors more health to counter the no infinite loops.
For the rush meta im not sure what to do, cant get blood while everyone is rushing so maybe make the animations for blood and grandpa feed much faster?
Second day playing this game. I swear I see max rank victims at least 75% of the time. They just huddle up against newer players and spam their abilities over and over at exits knowing there's nothing you can do. But they won't leave until they've had their fun for several minutes, or the entire rest of the team shows up and MIGHT give a fair fight.
Edit: After three straight hours of playing some more solo que against full max level victim teams....I think I've had enough of this game. At least in dbd the survivors can't make you disconnect by refusing to leave when it's 1v3 or 4. I didn't have a SINGLE match where they all weren't refusing to leave and teabagging the entire time as my entire team had already left. In what game is there a penalty for leaving BEFORE a match, but not DURING a match? I guess it's a $10 lesson I had to learn.
lol, PSA also....if you just go afk yourself to wait for them to finally finish and leave, you're the one who will get kicked for afk'ing.
@@jamie1224 you can DC without losing your points if that's what you're worried about. Not sure what you mean by max rank victims. Do you just mean they have their character level 10? That happens very fast so I wouldn't base anything off of that
This nerf to Grandpa wasn't needed, I hope they don't put this in the game, it'll massively ruin the game.
Yes it is noones been feeding him victims rush the game, so this will force players if they want exterior alarms for example to feed him. It helps a lot to have those perks activated especially when you are with new players who can slow you down
Most of there decisions have been awful and ruin the game so it's kinda there M.O.
The last 3 updates been catered to Family Members stop 🛑 coping 🥹
What I thought would be a nice grandpa perk change is make them level based to make them more effective.like every time suffocating grip is used in a match for family it will gain experience like you showed with the 10-15-20%.it would only make more sense because of the way the family skill trees are the more you use it in a match the better it will get and level up. I don’t quite understand the rework gun is doing but your idea makes more sense.Gun wtf are you doing? I think they should’ve kept the perks as they were but just add the levels to them.
Lol these clowns are seriously nerfing family again? Guess quitting when the grapple meta was in full motion was the smart idea. Can't wait to see this game turn into every other Asym besides DBD.
The last 3 updates been catered to Family Members stop 🛑 coping 🥹
@@951_Robbiestating that they make no sense doesn’t suddenly make them make no sense lmao clown
I came from playing DBD for 8 years. They gave the fans what they asked for 2 times. Two things they resisted for a long time, but eventually gave into. And it was a disaster. And the fans had egg on their face. And I learned my lesson. We can't internally play-test a game. Trust me. They probably have patched in changes like you say, and play tested them. And it probably majorly F'd something up. Until you yourself test it, you really don't know if it fixes it or not. And a company can't release all the failures of a game because it will kill a fan base. So they have to hide all the weaknesses and hold it in, when "know it all's" talk about how easy it is to fix "this or that". Trust me. Time is money. And if it was a 1 change fix, they would choose that over spending x10 more money doing all this other crap. If it saves more money, they would do it. But it doesn't. That's why their not doing it. We just have to have faith.
Nobody escapes hell at lvl 3 😂
Getting a lot of value from NSH at lvl 3 😂😂😂
finaly they nerf grandpa way to slow in my opinion thats not even a nerf even
Victims will be gone by the time he’s lvl 3
wow you were right about all of this lol
Victim mains are praising this on Reddit lol I hope they're ready for those long que time again 😂
@@thesleeper1775 Not even that but cordined family trios rolling together going to play even more defensive, patrolling harder and checking objectives every 5 seconds
And more Leatherface's in the matches for map control and to put pressure on the victims
Then victims gonna cry about family camping objectives and not leaving the gen/battery area.
Because for them, the family needs to leave the area and not them.
Queue times are already too long lol. I just started playing this again and now I'm thinking it's time to stop again
@@JohnDonovan1968Yeah.. it’s already pretty bad this will make it worse for sure. This game is going down a bad path.
The last 3 updates been catered to Family Members stop 🛑 coping 🥹
@@Retro_Gamer_89Your obviously glacomic in your observation
If hitchy trapped grandpa all that victim had to do was WAIT and disable.
Why? One: Hitchhiker can't trap everywhere obviously.
Two: One family camps gramps, that means one area is open IF you consistently feed gramps that is.
So this is victim sided then.
Survivor mains have a higher percentage in the community so they will obviously add another overpowered victim.
I play mostly killer and I found the close encounters interruption bs. But the grandpa nerf is not healthy
hope if it’s that bad they change it back to old one if not their cooked
The game is going on the wrong direction fast. Waiting on the victim queue takes 15-20 mins, just to play with family try hards that need revenge from their last match.
4:25 lmao still laughing at this part
So let's give victims plenty of time to get out of the basement let them win 90% of the close encounters make grandpa almost useless next will give all the victims weapons so they can chase family around until they just feel like leaving😂
The last 3 updates been catered to Family Members stop 🛑 coping 🥹
@@Retro_Gamer_89found the survivor main
Gun Media projects yall Theyve always been like this. Incompetent, terrible to work for and think that theyre perfect. Matt and Wes are the definition of incompetent
Feeding grampa both before and after this change will not be pointless. In fact even if you equipped zero grampa perks you should still feed him because when you dont your basically throwing the game. (This is your tldr)
Grampa is a base kit built-in tool to fix the two biggest problems the family has: not knowing where the victims are, and the victims do the objectives too quickly.
Each level on grampa makes him scream quicker while also being able to detect victims better. By level 5 the victims can no longer hide and are seen by the family during each scream.
Victims are hindered by grampa because in order to counter him at levels 4 and lower they must not move when he screams. This means all victims are immobile in able to progress on objectives.
In DBD terms you are telling the community of the game to not equip any gen perks because gens get done too easy and just run all chase perks because only bad players run gen perks. (Understand now?🙂)
Also excited grampa, well fed young, and always in sync. Are really good perks that shouldn't be slept on i can explain but i think it might go over your head since i dont have a good dbd reference for it.
Let talk about that "idea" you have not only would it not work due to the simple fact it doesn't apply to each perk smoothly like animal farm, always in sync, and barge to the point. It also makes the oerks worse when they already have victim perks that can counter the effects. By making the perks worse on each tier you make them pointless to run to the degree that is worse than what the devs have in mind (at least they can just change the oerks placement) i would much prefer they just buffed the worse off perks to make running they worth it.
Trapping grampa can be good and "good teams can counter it" is wrong. Im rarely happy when i see my solo que hitch trap grampa (let alone the way they play in general) but trapping grampa (if done right) is not bad nor can it be countered. When you trap grampa victims can no longer stab and run him making them waste more time on a mechanic that is invented to waste their time. While also removing more of the victims resources making the later game a slaughter. If you feed grampa enough levels then protect him good the only way to counter this to to literally fall into the bigget trap this really is of a complete waste if the victims time. Making them lose.
My supposed changes to this is to make blood collecting in general stronger. For example blood banker level three grantees two levels, blood buckets collection give more blood, blood buckets refill quickly. Then they can add the new changes but with a little tweak both noboy escapes and exited grampa go to level one grampa. Then victims remove less bond level at lower levels but remove more at high levels. Ex: stabbing level 1= 0.5 left. stabbing level 5= 3 levels left.
These changes make grampa a bigger threat and also give victims the tools to deal with level 5 easier.
Finally i just want to say pairing well well well, suffocating grip, and experience stalkers will be a very strong killing meta since two levels are eady to keep and the amount of damage that will be done over time will surely huet the victims.
No one feeds him anyway I hardly do because I know what to do but new people will not
I bet the feed animation will get shorter too.
All this will do is make camping the go to strategy.
Camping has always been meta in every game
Already is, this will further solidify it. Game is a joke.
Camping what 😂 Gen? Grampa? Fuse? Battery? Valve? That's five things and the family numbers don't add up.
@@420mydudeglazeit In most maps one family member can camp both fuse and gen or both battery and fuse, often times valve too, but that depends on where it spawns. And with some maps both battery and gen can be guarded at the same time like on Nancy's house, with the new update grandpa likely won't be getting leveled up meaning no one will have to guard him. With each map one person can defend two objectives.
@@digitalturtle5144 Still 4v3, so it only takes at least 1 distraction. "Bro what the hell you were supposed to guard fuse/gen and now they done both!" "Yeah I was helping you chase that guy!"
Seems like a good update to me 👍
im really close from dropping the game feeling like i got robbed
This is gonna affect the 6 people who still play this game
If they made it so there was only two tiers instead of 3 that might have been a more balanced change
Grandpa when finally some head
Grandpa
Honestly, I wish this game was on Nintendo Switch.
The switch would probably explode trying to run it lol.
@@digitalturtle5144 DBD on Switch has faster loading times than Xbox.
It can handle it if properly optimized.
Not a chance in hell the switch could run this game at any playable framerate.
@@Manicotti8305 Even still i doubt it could
It’s such a bad change bro
As someone who plays as family with his friends and does blood builds and wins around 80% of the time, this is a slight nerf but not to the extent as this RUclipsr is making it out to be. Also, I don’t know how this promotes camping now that family members actually HAVE to check the doors now if there is no exterior alarms. Exterior alarms promoted camping early on because family players could just camp objectives knowing that they could run to an exit if it’s opened. I know this because WE do that when we play as family. You can’t guard all objectives and doors at the same time which means family players will have to work together to feed grandpa to level 3. It also gives stealthy victims a chance to play the game as it was designed to be.
Finally, I’m tired of these family mains(such as this RUclipsr) make the same argument of “don’t piss off the family players or else you’ll be stuck in long lobbies) that’s so egotistical and frankly sounds stupid. The long lobby times were NEVER the problem, it was the lobby-dodging that ruined the game for everyone. This is the exact same RUclipsr who warned against a penalty because saying it wouldn’t work but the opposite happened, the lobbies are 100% much better than they were before now that there is a penalty. I can get into games with my friends now without having to sit through 5 different lobbies in a span of an hour. I know I rambled on here but it’s so upsetting to hear these family mains throw a ruckus over an understandable nerf yet when an OP character like Hands is in the game they tell victim mains to adapt.
Completely agree with you, this guy is too over the top with his reaction. I got almost 1200 hours in this game and play both sides probably close to equal and I think these changes are healthy for the game. Are they perfect? Probably not, but I'm willing to give them a chance.
Bro relax all he did was give his opinion like you did. Saying he overreacted when he has more hours than you is crazy
I know. I’m giving my opinion that his opinion is exaggerated, and I explain why.
They didn't just nerf grandpa they nerfed their player base too they don't fix anything they just cause more issues after this update you might as well give the victims weapons and chase the family around cause that's how it feels playing this shit you don't feel like your hunting them they are hunting you the rushing issues are already bad enough like how I had games were the victims escape very early before I could even set up they already coming up stairs by the time I put my locks on as a cook for Connie to come upstairs and to instantly take it off after I just put it on there or for victims to stab you or grapple you all game with nothing you can do or how Johny can hit you from 80 feet away and can swing his little ass cheese knife from the United States to Cuba and do so much damage now with this update it's gon a be much much worser I might just delete this shit I can't take it anymore to me it's not even fun no more i hit level 99 I got 600hrs in this game so ik how it works before someone says oh it's a skill issue nah it's a game issue I can't even try to have Fun on here everytime I try Its just a shitty experience
The last 3 updates been catered to Family Members stop 🛑 coping 🥹
I was thinking about getting this game, good thing i found this video before making a mistake.
Game is more boring than dbd
@@misterpinkandyellow74 Game is in a awful state do not recommend.
So everyone was completely relying on exterior alarms? Family got one nerf and now the game is "ruined."
Guy what nerfs do victims actually have?
Well said and very good video ! You should be in charge of development of this game honestly 👍
I know we like to crap on behavior a lot, but I feel like behavior learned their lesson. At least they’re willing to walk back stuff especially when they change Billy I feel like he’s back to its former glory, or even better than he was before and when they tried to do the twins rework, they saw that people didn’t like it, so they just kept the quality of life changes that probably took a lot of coding and stuff, but they walked it back well, I’m trying to say at least behavior lockback changes which is better than what gun does
R.I.P Grandpa
welcome victim rush and family dc plus
God they can't fucking flget shit right in the game
I did feel a family nerf was necessary because their sissy with a strength build is literally unbeatable and you would have to cater a whole build to countering her. This rework to Grandpa made no sense to the game as a whole, sure it makes it easier to get weaker perks to active which seems fun, but again, gauging perks by strength is very opinionated and not all perks would be able to fit in just three tiers. Your tier system would make more sense and make way for the weaker perks to have more potential
How's that bad? No one has been feeding grandpa at all because victims rush the game so this will make people want to feed grandpa if they really want those perks activated
did you listen to the video
LETS GO I GET TO SEE FAMILY MAINS CRY YES THE TEARS PLEASE MORE 🥲🥲🙌🏻🙌🏻🙌🏻🙌🏻
So you want the game to die
LMAO they're a bunch of cry babies
@@Retro_Gamer_89 yes victim mains are cry babies
@@Retro_Gamer_89Victims don't get nerfed community garden hoe
Victim players already adapted to a lot of victim nerfs: nerfed Choose Flight, nerfed Stealth, nerfed Bomb Squad, nerfed Empowered, playing with bugged Choose Fight and burning one of their perk slots while it wasn't working, playing with bugged Endurance against buffed Scout, Leatherface's one second stun of doorslam, Hands to counter Danny, and much more nerfs.
I see family players can't really adapt to some nerfs, indeed they are comfort-seekers. Sometimes they think they are heroes when they get 4k in full stack against solo victims, but sometimes when someone escapes or jumps out of front window in family house when they are playing trap squad, they dc.
I still see a lot of family players complaining about No Sell and Choose Fight.
Super bad rework
Aww are you upset that family is finally getting Nerf for once
@@steviewacky3945 nope, I don't even play the game. I just watch it dumbass 😂
I don’t think it’s a family nerf more like a grandpa nerf it’s not like hands can’t rip off things anymore
@@steviewacky3945Now family members will have to use their brains in match, obviously they will think it's a nerf
The last 3 updates been catered to Family Members stop 🛑 coping 🥹
Agitator nerf incoming!!💯
only 1 charge
all the crying family mains in the comments lol..
Toxic survivor main I see
🤣
@@misterpinkandyellow74 I play both sides and Family is MUCH easier, I can get 3-4 Kills without trying too hard as Hitch or Sissy, family players just refuse to adapt meanwhile victims had broken endurance, stealth destroyed, broken proficiency, every perk nerfed to the ground..
@@Pavlova1 cool story bro
Friday the 13th is still my favorite. DBD sucks!! Evil Dead the game becomes really boring after a while. Killer Klowns is not competitive enough. TCM comes close to F13th, but it looks like they are going to fuck it up big time. All my favorite games are getting destroyed. My favorite battle royale was Warzone Verdansk. But it's gone. F13th will completely shuts down at the end of this year? So back to Fortnite I guess. Epic listens to the players
Fortnite is ass
@@bambusleitung7241 Sure
Just when I had got back into enjoying this again, well back to dbd for Lara on Tuesday ;/
Family mains think is unfair because they want you trapped in Family house trapped in the basement hitting you and closing the door as soon as you open it while one full built family is feeding grandpa until lvl 5 so they can mass murder everyone in less than 10 minutes… If anything doesn’t go their way they complain…. you aren’t satisfied with your op killer Hands and all the nerfs victims go through? you want the game easier?… than it is now?
Right smh
Guy I played about 30 games over the course of of the last couple of days at least two survivors were surviving half the games. Stop crying losers. I had a game were a lealend literally stunned me stunned hitchhiker shut off battery, and then stunned us both again. There are no real nerfs against victims stop crying losers.
@@ericostermiller9214 Stop whining you lame
Im a shameless victim main. And my first thought is definately not that Family will switch to blood builds... all the rage is trap build... Grandpa and exterior alarms really isnt a threat.
Its funny how victims constantly get nerfed, but god forbid any small irrelevant nerf to Family...
I agree people will stop feeding grandpa. Good point on Maria losing her value.
But you have a good point about Dev's doubling down on bad nerfs.
Im glad they put exterior alarms and nobody escapes hell in the same tier. Thats a nice little nerf to overpowered Family, especially since victim skill trees got ruined. And you are right, that this does cripple the grandpa 3rd tier perks. But as a victim, i still dont see grandpa as a threat. Although from my Family days, i know it will cripple family that rely on it.
"Suffocating grip is the counter to victims who 'abuse' close encounter" lol, spoken like a true Family main.
At this point, the game doesnt need changes except Johnny scout nerf, hands ripsaw nerf and basement exit blocking nerf.
Hahaha no
Exterior alarms had to be nerfed, it is a zero skill crutch for trash family players and completely kills the game for victims. The devs have destroyed the game with their terrible buffs and nerfs... but this change was absolutely needed.
Again no one’s arguing that, please add substance to the convo. Literally no one’s saying that. It’s everything else
@@SuperBabyMario0C yes they are, its all over the comment section and patch note threads. And ill add whatever i want, thank you.
Relax Princess it’s not that serious
Tbh I’m completely fine with this change. However a change that we do need is lobby dodging being fixed because it takes a very long time to find a match as victim. I have just moved to playing family because I can find matches easily as family. We need more people playing family so victims can actually find matches.
@@SuperBabyMario0C youre saying no ones arguing against my point when the majority of family players are you knob.
This is great. Exterior alarms needed to be nerfed. Families already have too much advantage with Hands.
I main victims and family, but have found myself leaning towards family more recently because of the unfair edge with Hands. So I welcome this change.
I don’t think anyones really arguing that, it’s everything else tbh
It is already so bad to play as vic. Fam players just want to insta win all the time
Exactly
Sounds like projection on your part
It is ^
L take
Entitled survivor mains and entitled victim mains ruining the games like usual with their casual and biased takes lol
Nah, the game better this way. You need to get better and actually work for your perks and kills.
Aww you mad you can't have your Exterior Alarms anymore lil baby? 😢
@DeadByM2Fake I haven't played dbd or tcm for months because of people like the two of you. The narrative is controlled by your side, especially in dbd so I don't waste my time bye
I don’t think anyones is gonna work for the blood perks is the point here tbh lmao what part of camping don’t y’all get? Why would hands cook n hh do anything else now? You’re going to bleed out eventually.
Family player when victims get nerf and have to change play style: “get better and learn. Do your objectives” ………family players when family get nerfed: “this is going to be bad. We can’t adapt” y’all family main complain about victims rushing. But I don’t see no family complaining about When they run into the basement the first minutes of the game. Y’all just want to rush the basement without penalties. Now y’all have to properly patrol. And take turns feeding grandpa. Which I see streamer do it all day so why are y’all complaining?
Guy victims literally have an extra 30 seconds over family in the intro what are you on about?
second
First