Dear potential horror game devs: If you want the next DBD, don't be the next BHVR. Watch how people play and listen to advice. This kind of game is hard to balance for as it is without hubris.
@@CoOlKyUbI96it is 100% an oxymoron, but that's the main issue with casual players, they think broken but not abusable makes sense, pvp for fun games that stay for fun just doesn't exist, people want to win and will eventually optimize the fun out of the game so they can win
He said: "I'm not sure what there is that needs to be apologiced for" People that can't see their mistakes never learn. This sums it up. As for the game, victims already finished the game and know how to beat it, so they're just playing NG+ to extra bully the family. If the family was actually dangerous and not a group of push over clowns then the game might be fun.
The fact that Close Encounter difficulty is not based on Stamina at all but Health and there was a perk that heals 50% of your max HP after winning an encounter is insane. How could no one on the balancing team connect two and two together. And when this problem was first discovered, they thought the bonescraps were a problem 😂 give me a break
If you’re on psn you can play with me n my friends, family. Our problem is once victims quit when it’s down to 1 player because at that point the chance of escape is low to non. Almost always happens CE don’t work and non of them able to push any exit so they quit
Yeah I bought it yesterday with my friend. Played a bunch of family matches and holy crap. On top of trying to patrol 4 different escape routes you gotta feed grandpa and track everyone down. We were hitting people like 20 times and they kept jumping into wells but somehow not bleeding out. Its impossible to win an encounter as family. I like Johnny but him not being able to squeeze through walls makes him feel useless on most maps as they just freaking hide and as a new player navigating the maps is so freaking insane.
First impressions are a game breaker, a loser with a slew of homemade tattoos and rings in his nose have about as much credibility as a weight watchers land whale rep. Ever since dumb and Dumber showed their faces, their game has collected digital dust, and being I was a killer main, I do not miss all the BS victim favored trash, the Two minute escapes, or the stupid long stun animations. I am surprised at the level of sheepleness that people still play this janky trash. Each to his own, I have better games to play. Will never buy another game from these devtards again.
@WonderCreature Um, kinda can compare when they're both A, by Gun Media, B, involve 2 sides of a killer(s) and victims, and C, have the same plot to kill said victims/counselors and to escape maps with different exits to do so. Yeah, it's pretty damn comparable to me. Only thing that I can't compare is the fun and enjoyment, as F13 wins over TCM and by the reading of reviews and comments on to their Twitter page, seems to say TCM has gone further in the dump than F13 ever did.
@WonderCreatureYou... Actually kinda can. Both are asymms, and both are based around pretty popular franchises. The only difference is one hasn't been touched by developers in years because they lost the rights to work on it. Yet their player base still seems to be strong enough to have better match making queue times than the other. You can figure out which is which, I bet
TL;DR The developers admitted that they created the game in a "bubble". They designed the game in a specific way to where the way they (the devs) were playing it was more like a role playing game than something like DBD, or any other asymmetric horror game. They would stalk the survivors as the family, and the survivors would run and hide and play the slow boogey style of gameplay in order to escape. So for them, the game was wrapped up in a nice bow and finished, albeit with a ton of bugs and game-breaking glitches. Enter the DBD community, starved for an alternative, who play the game like they would DBD; study the maps, find the faster way to kill/escape, form the meta and call it a day. And that's exactly what happened. In less than a week, bugs were being abused, survivors were escaping in less than a minute, people were dodging queues because they couldnt play their favorite characters and the gameplay got stale very quickly. Couple this with Gun's lack of initiative to fix their game, come out with a steady stream of updates or engage with their community in any real way, you end up in the present day. They (Gun) are mostly likely working on another game as we speak. They got the funding they needed for TCM, they are padding out content updates to string along whatever contract they signed to get the funds for their projects (probably providing TCM with 1 year worth of content, but never stated how much) and there's a skeleton crew working on the game now, which is why everything is so painfully slow.
Well, to be fair all DBD players did was speed up the inevitable. It was always gonna end up this way. I wish I didn't like this genre of games, they don't ever last too long.
Literally every game ever made with an online mode is played like the “DBD” style you wrote about. It’s called being competitive. And games that are good at being competitive usually do well.
this is such a nice looking game with a good base, i just hate that no asym horror game seems to be able to even stick around long, let alone compete with dbd
DbD has a very strong ensemble of content, which is pop culture. Same gimmick as smash bros or multiversus. Leeching off popularity of other immortal brands… is auspicious to the game’s longevity. No matter how balanced or fun other assym horror games are, they lack the ISEKAI genre to it.
Unfortunately I stopped playing this game when they removed crossplay for awhile, I completely forgot about it. It’s sad to see how badly it’s fallen off, it had a lot of potential.
Same I stopped when they disabled cross play a month after launch and haven’t touched it since bc of the terrible way that the devs are handling criticism
@@freerangeteacup Same. Played for 100 hours that first month and then completely dropped it when they disabled crossplay, as Im on pc and didnt wanna get stuck with cheaters
Just because they turned crossplay off is not a reason to uninstall the game. If you would actaully pay attention they brought back crossplay and it’s actaully doing quite well now so I would install it back if I were you.
@@TastyNuggets554 most of my friends played on different consoles and they disabled it for a ridiculously long time so my interest for the game just fizzled out. I would give it another chance but this video has shown me that it’s pretty dead
@@TastyNuggets554 Just looked it up... it has 600 daily players on steam lmao. Its dead. I want to play again but only will if something big happens and gamers revisit it
I agree with a lot of this. The game at its core is so good, but the identity crisis portion really sums it up. Combining that with the continued broken lobby experience, it’s a game that weighs on you very quickly. I will say when it comes to the BBB, most of that is a result of them not being accredited so they don’t respond to trolls, and then most reports come from Friday the 13th once the trophies were broken after the final update. I know it feels like the game is dying, but they still have SO MANY players outside of Steam that I don’t think they feel that pressure yet. As long as the game remains on Gamepass, they’ll be safe. If that changes, well then things get pretty scary.
It’s not a competitive game bro. Asym community tweaking. I get off Tekken 8 to play TCM when I wanna relax. Y’all don’t have any idea what competitive is, that’s why it’s not one of the games at world esports cup. N never will be, try hards don’t make a game competitive it’s casual, AND THATS OKAY. It doesn’t have a pro league and no one would support or sponsor it because of all the random factors, cheese, Iframes and nature of the game. The only ppl who believe it is, is ppl within the community. Like when someone thinks they’re country is the best, no one one outside agrees. This community can’t even handle losing. In Tekken you will lose daily and that’s fine it’s how you get better. Ppl here quit when they can’t escape or if 1 person escapes. It’s the mindset that needs to change, if y’all really competitive, go play an actual competitive game like Tekken, or Street Fighter, but oh wait, y’all know you wouldn’t be able to hang, or handle losing. It’s fine to be casual. You’re not winning anything nor is anyone else. Or like when characters do things like when Danny first came out. Who’s gonna play that seriously with some cheese like that? Come on. Spawning outside family same time as victims would help a lot. Also they make escaping too easy but F13 and KK limits how many ppl can escape per option. TCM one person opens fuse everyones out. Too easy
Come on dude, you project yourself as a smart individual then play dumb here. I just listed why it’s not a competitive game. It’s the mindset ppl have not the game, just cuz you can be a try hard doesn’t make it competitive, it’s not even listed in the world esports cup where games can compete for a 60 mil prize pool. N no one would sponsor it because of its cheese. Idk what about that was hard to understand. This coming from someone who plays this to relax after Tekken 8, and not eventrying and wins often. But that doesn’t mean TCM is competitive. The community needs to realize that and accept it. I even put an example with Danny release being so cheese. Like people can’t even handle losing and DC for what? To ruin the game? It call this game and themselves comp. Idk what you didn’t get there bro. I used an analogy on how only ppl who play asyms think it’s competitive to how ppl who think their home country is better than everything else, but everyone outside that wouldn’t agree. Same concept the FGC community wouldn’t consider TCM comp. It’s casual fun. N that was the next thing, that’s okay, it’s okay to be casually fun. If you want comp go play an actual comp game. But with the mindset of quitting when it doesn’t go your way via in game or needs/buffs just shows how the community wouldn’t last in a real comp game. I don’t know what you struggled with understanding that. tbh I’ve seen your videos, didn’t strike me as someone that would act slow which I believe that was. Nothing on you I’m just saying what’s observed about this game. Would be better for the games health if people accepted it’s casual, with try hards and that’s fine. All this quitting and crying, DC’s. Just play the game to enjoy. Only real problem is backfilling
Come on dude, you project yourself as a smart individual then play slow here. I just listed why it’s not a competitive game. It’s the mindset ppl have not the game, just cuz you can be a try hard doesn’t make it competitive, it’s not even listed in the world esports cup where games can compete for a 60 mil prize pool. N no one would sponsor it because of its cheese. Idk what about that was hard to understand. This coming from someone who plays this to relax after Tekken 8, and not eventrying and wins often. But that doesn’t mean TCM is competitive. The community needs to realize that and accept it. I even put an example with Danny release being so cheese. Like people can’t even handle losing and DC for what? To ruin the game? It call this game and themselves comp. Idk what you didn’t get there bro. I used an analogy on how only ppl who play asyms think it’s competitive to how ppl who think their home country is better than everything else, but everyone outside that wouldn’t agree. Same concept the FGC community wouldn’t consider TCM comp. It’s casual fun. N that was the next thing, that’s okay, it’s okay to be casually fun. If you want comp go play an actual comp game. But with the mindset of quitting when it doesn’t go your way via in game or needs/buffs just shows how the community wouldn’t last in a real comp game. I don’t know what you struggled with understanding that. tbh I’ve seen your videos, didn’t strike me as someone that would act slow which I believe that was. Nothing on you I’m just saying what’s observed about this game. Would be better for the games health if people accepted it’s casual, with try hards and that’s fine. All this quitting and crying, DC’s. Just play the game to enjoy. Only real problem is backfilling
@@SuperBabyMario0C I understood your point, but I think it’s fundamentally flawed. Truthfully, it’s pointless because I’m not referring to the way that people play, but rather the way the game is structured. Choy is making the same point. Obviously, any game is what you make it and you are by no means obligated to “try hard”. That said, the metagame is structured in a way that relies on specific perks and metas to be successful or troll other players. The game itself is designed to be competitive, despite the developers claiming it’s meant to be casual. That’s the point. Don’t be so dense and twist it around. A game doesn’t need to be in Esports to be considered competitive. If that was the case, tournaments wouldn’t exist.
The reason I quit playing is because you can't play the character you want to which is the reason people lobby dodge for the most part so once they fix that then there will be far less lobby dodging
I agree, this is the main reason why I stopped playing the game after just about 5 hours in it, because I was super stoked to play as my boy Leatherface and I wasn't expecting that I'll be arguing with some asshole on who gets to play as him lol
I don't know why developers in the asymm genre struggle so much with the casual vs competitive aspect. It's like they think asymm games exist in a vacuum, so they don't use other pvp games as a baseline. This is a mostly solved problem in the industry that asymm devs recreate for some reason. You have to offer casual and competitive queues and balance for a more competitive playstyle. It's where gaming is right now, for better or worse. I get the player count concerns with two queues, but these asymm games often end up with no playerbase at all.
It’s the community lol. These games are not competitive. Y’all wanna be competitive but play cheese games. I don’t see this community playing Tekken 8 or SF 6 but claim to be competitive lmao. I do so there’s no comparasion it’s laughable. Why don’t you play fighting games with actual balance n skill, oh yeah because y’all can’t n are not really competitive. Simple. Y’all cry for everything including losing, you’d never last in s real competitive game. Someone escaped yall cry, victims die fast yall cry. You cant handle losing lol. It’s not s deep game stop thinking it is. Simple
@@SuperBabyMario0C For real somebody has to say it. Rather, people HAVE been saying this since the whole casual v competitive argument was brought up, the DbD community just doesn't want to hear the truth.
@@DrHappy-hk4hl Right, but out of all games to be competitive about, DbD has to be one of the silliest choices. This is literally like if Mario Party players started crying to Nintendo that some of the minigames are unfair and need to be balanced. DbD is just straight up not a competitive game. There is no ranking system, no balance, insane amounts of luck in match outcomes, and, relative to actual competitive games, a tiny skill ceiling. BHVR has intentionally kept it this way for its entire lifespan. They don't want this game to competitive. My point being, if DbD players want a balanced, competitive game so badly, why the hell are they playing DbD? They should take the hint that BHVR has laid out for them and move to another fucking game.
@@wbnbn9670 I don't think that's fair to say. Dbd has a balance problem but I wouldn't say it's without balance, especially in the last couple of years. It was absolutely horrible back then balance wise. It also has an insane skill expression on both sides that people enjoy getting better at. The luck part is true, but that's just down to map design, map RNG and how some killers are extremely map depended. But I don't see people wanting the game to be a comp game, just that some things are a little bit more fair. I don't think that's much to ask.
It is so frustrating that a lot of my time in the game was spent searching for a lobby of players to play with. Why that hasn’t been fixed is shocking. I genuinely enjoyed the actual gameplay, but if I can’t play the game, I’ll just go play something else.
Which is a real shame cause any good casual game should be here for a long time. I mean you can hop on lethal company 10 years from now I bet and have a blast casually.
@@Tbot_2The difference is, Lethal Company is a cooperative PVE. Not a competitive PVP. And yes, even casual games can be competitive. Any game with PvP is competitive in nature.
there's always killer klownz lol sadly published by ikkfonic who hasnt had a very good turn out rate for their recent asymms thankfully they arent the devs
Hey everyone GOOD NEWS! The Devs watched the video and implemented literally the ONLY THING I said NOT to implement into the game. So enjoy getting a DC penalty for backing out of "Pre-game lobbies." Hopefully this only lasts until they find a solution for the backfill issue.
You’re turning new players off to the this game that I play daily. There is nothing wrong with the game, you’re just complaining about nothing and exaggerating dude
I played this game on release day and grinded like you wouldn't believe. Got to level 50 in the first week and was having tons of fun with friends. But after the first two weeks transpired, the hackers started piling in, everyone stopped having fun and went sweat mode, no one wanted to play Leatherface, and a host of other problems were upheavaled. If you played killer, there was already an SWF-esque group locked and loaded to escape all in 2 minutes; if you played survivor solo, you went up against max lvl killer mains. It basically stopped being fun in less than a month; Gun Media said the game was always meant to be a "couch game" in other words--it's not competitive. The original template was a stealth horror game, but NO ONE plays stealthy at all. No one plays casual, it's all sweat. The identity crisis absolutely slaughtered this game!
I stopped playing the day they announced their ridiculous DLC prices. It really put into perspective for me that the devs only made this game for a quick cash grab.
100% that was the last straw for me. I even knew better after seeing the shitshow that happened with F13 (having followed the game and supported it with Savini Jason pre-release) but figured I'd give them another chance after skipping out on Predator. Jokes on me lmao
The only people saying that this game would kill DBD are disgruntled DBD players. Normal people just want to see other games succeed in this space as well as DBD has. Imagine if CoD was the only shooter you could play, Final Fantasy was the only RPG, Street Fighter was the only fighting game or Fortnite was the only battle royale game. DBD is the *only* popular asymmetrical horror game and we just want choices.
The funny thing is that DBD has all of the same problems mentioned in the vid, yet suffers none of the fallout and is still doing fine, inexplicably. Really makes you wonder what's going on behind the scenes.
@@BloodwyrmWildheartIts already an established game with no real competition. Every game that comes out and competes doesn't last. People will always return to DbD. Which is unfortunate because competition is healthy and necessary.
@@BloodwyrmWildheartHow is it inexplicable? The game has a ton of variety in the form of Killers perks and cosmetics, licensed content that draws new players in constantly, and quite significant meta changes every now and then. I’m not saying the game does not have its problems (hell, the latest update is an actual disgrace) but how could you not see why it stays popular?
0:35 bro just half assed a sorry and just said it like it was just words and didn't put any meaning into those words at all, glad i left this game seeing is to how much of a cash grab it was and knowing it wasn't ever gonna last
I quit the game the moment they removed SWF indicators. If I am gonna blindly deal with SWF its gonna be in DBD where I have much more resources available
100%. They're literally just making a less balanced DBD. We already have a shitty asymetrical game, but atleast DBD has tons of licensed characters and content. TCM has very little content and is even more unbalanced. Why would anyone play it.
Im new and I already dont like waiting 10+ minutes in a broken lobby only to leave and be penalized 3 more minutes for leaving. I just turn the game off at that point. Makes no sense that thet cant fix the lobbies if all things!!!
I played the game for a week when steam was having a free sample week for the game and would never ever play this game again. I met some really nice and wholesome people in the game. This group of guys got me through my first match as survivor within THIRTY SECONDS. It was neat. But here’s the thing: if the survivors can get out within 30 seconds, tf can the family side do to win? Seems really impossible to win as the family. Which leads to my next point: who tf would want to play as the family when it can take 30 seconds for the survivors to win the match 💀 I legit started out as playing as the family and got into a lobby within 5 seconds, because clearly nobody wanted to play as them. When I played as the family, it was just us wandering around randomly and when we’d finally find a survivor, we’d try to attack, but the POV for the family is so bad, that you can’t fully see where you’re aiming. And THEN when I tried playing as survivor, it took FIFTY MINUTES, NO JOKE, FIFTY MINUTES to find a lobby. I found one after 15 mins, then the lobby closed because there was no family players. Happed two more times until I finally got a match, which was the game I spoke of earlier, where they got me out in 30 seconds 💀😂 I would truely never play this game again. I don’t understand why everyone said this game was so fun and going to put dbd down, because it doesn’t hold up at all against dbd. Friday the 13th was such a fun game that managed to work well on its own, but Texas chainsaw just cant. Maybe I just missed Texas chainsaw when it was good tho. Who knows.
It was never good to begin with, it's a fun game until the survivors escape basement in 10 seconds, but the game was literally unplayable. You could get like 2 matches in and then the matchmaking decides to stop working, and when you did find a lobby, it was a bugged lobby that couldn't get past the character screen, and if you did get in game it would crash immediately or freeze. This all happened after actually playing 2-3 matches
took 45mins for me to get a lobby the day Virginia was dropped. 1min into the match, all 3 family members DC'd. went back to the lobby, and 30mins later got another match. family dc'd 2mins into match again. i turned off my ps5, and did something else. 2 matches in ~1.5hrs is too much. I'm glad they seemed to have fixed that.
As much as I loved playing TCM, I feel like the devs at Gun are going to drop it soon. Lobby dodging, an arduous new player experience, the casual/comp identity crisis the game has and the overpriced DLC characters that if you bought, arent even guaranteed to even use for example really make it difficult to enjoy the game in the long run. I wish TCM would last as long as Friday the 13th, but atleast F13 commited to the overall goofiness and fun aspects while TCM cant make up its mind on what it wants to be.
I remember when people said the game was dying and the people that can’t admit anything is wrong with the game said for people to stop playing and lo and behold they stopped playing. Way to go astounding members of every community that does this. You guys are so smart!!
I am new to this game. to say its not friendly for beginners is an understatement. There are no practice lobbies, no real training scenarios, no chance to learn the maps etc. Ive been told to start as family to learn the maps...As soon as the cut scene has ended, grandpa is awake and the victims are already up top. When I engage a victim they are so OP that I (feel like the victim) getting bullied by a level 10 victim that has all the knowledge while I cant stop them from stunning me or door spamming me. So then I try to be a Victim, I get a tool, open basement door and am immediately being rushed by an OP Johnny. Its like where is the balance? I get it, the game has been out and their are people who are really good....But why would they think a first timer should be in lobbies with seasoned vets? Good way to run off new players...
Not being able to pick the character I wanted to play as before searching for a game is what caused me to drop this game. Especially when I've put all of my skillpoints into leatherface. I thought this game had a ton of potential and loved Friday the 13th but I've lost faith in this game and will be more sketpical about future projects by this dev.
The load times for family are almost instant, so you left the game because you could not be LF every time lol I bet you are a nightmare to play this game with.
@@High2GetBy sounds like the same reason I quit the game as well, why would I want to play a game that chooses my character for me??? Maybe that is right up your alley bud, but some people are not simpleton sheeples. Enjoy your victim favored jank. 🤣🤣🤣
@@iffy5bassthunder677 don't forget the custom matches you can do. I don't know what you think about yourself but you do seem pretty simple and go play DBD or killer clowns like the rest of the "sheeples" you actual victim!
@@High2GetBy bla blah bla bla bla. Game sucks. That is my opinion little boy. Get over it. Go sit and wait in your trash lobbies and enjoy bending over for garbage overpriced cosmetics. 🤣🤣🤣🐑
Always felt how Gun has talked about TCM it would have honestly worked better overall as a PVE game, where you have the option to play as the Family or as Victims. That would have worked better for the immersion and more within my honest opinion everything entirely. Especially to experience both sides with your friends would have ben able to create your own film adaptations/stories per game session. But as well allow for 4 Family and 4 Victims to be played so you can keep a genuine flow for you and your friends can switch roles with ease. I love Texas Chainsaw Massacre franchise, with the 3v4 format it really restricted itself from really taking advantage of what made the film and it's entire franchise be appreciated. Not to mention how people and gun have essentially ruined this game from the testing to it's launch window it was honestly hard to sit down and even try to find a crum of enjoyment from this game for myself.
I hope they add bots soon to the game that also has progression. The game is leaving Gamepass soon or is already off Gamepass so the playerbase is about to tank again. This game has no longevity, their new Year 2 Roadmap isn't enough to keep people playing or bring people in. They need to add a bots mode and most importantly the game seriously needs to go free 2 play. I don't know how they're able to justify $250 worth of DLC in a game that's at death's door.
Can't wait to see the Nerdslayer studio's Death of a Game series on this game And can I say that it's crazy that people thought TCM was goin to replace DbD it is down right crazy
Okay I can’t speak for platforms other than ps4, but I am sure it has some correlation and is relevant nonetheless. The main problem in my opinion is lack of family players. I refuse to wait over 10 minutes for a match, so I choose to play family. Even then, it is likely to take a long time to start a match if the lobby isn’t full with family members when I join. I don’t like to call it lobby dodging in my case because the reason I leave has nothing to do with anyone’s characters or map choices. The reason I leave is because it is quicker to leave and find a new lobby that has one or more family players already in it than it is to join a lobby with just you as family and waiting for 2 more family players to join. It is likely the lobby will close before the lobby is full with enough family. On ps4, it takes 11 secs to find a lobby as family. It is likely to take beyond 2 or 3 minutes to find a lobby as victim. The problem is that there is too many victims filling too many lobbies with not enough family to fill those lobbies. It would help my case if the devs made it were all lobbies had to be full before a lobby is even created. It wouldn’t fix the matchmaking time for victims but at least the very few family players wouldn’t be punished to sit in the long lobby times do to the over saturated victim numbers. If more players played family the lobbies would work fine. It’s not a lobby issue, it is a “nobody plays family issue.” I think anyone who has caught on to this dodges lobbies for this reason more than it is given credit.
I hate how TCM panned out, hadn't been more addicted to a game like TCM when it first came out. Really wish Gun would set their priorities on what really matters, but I fear it might be too late already.
@@itsregular8875 See's my long list of complaints and critiques through my streams, picks out one at random: "It must be the door slamming nerfs that made you quit, not the unbearable queues and balance decisions11!11!!"
Same and by the gameplay Choy used as background, it made me lose all hope of trying the game again, family is an f* joke Just a plaything for 4 "victims" to mess with, same issues that made me quit the game months ago are still in the game with some issue(s) being even worse lol
I will *never* play it. Not unless there is a massive overhaul of...everything. But especially the perk/attribute system. There is a *zero* chance I will ever play a game with a leveling/perk/attribute system that then matches me with full build veteran players. Not even if Hell freezes over. Don't care if the population can't sustain separate matchmaking. Not my problem. I didn't design the game this way. I'm just the one with limited time and budget, who has to decide how to spend that time/money. And it sure as shit won't be in a game that specifically makes my new player experience a frustrating nightmare. It's a hard deal-breaker for me.
It's all because GUN refuses to stop sitting on their "Creative Vision" high horse. If it goes "against their creative vision" then they won't do it. In a single player setting, this is admirable. In a multiplayer, competitive setting, it is toxic. They also refuse to accept that this game, is in fact, a competitive multiplayer game and not a party game made for roleplaying casually. I can now only hope that their better half from Friday the 13th, Ilfonic, can make Killer Clowns from Outer Space exceed expectations.
Thank you so much for addressing these issues! It’s like the dev team are blind that their game is failing IF NOT already failed. There is hope but they have to listen to the player base!
The section on casual play is very true. Loud players focus a lot on making family incredibly powerful, but god, the game is miserable to play as victim too. Either rush and experience nothing or die in a couple of hits and experience nothing. Or play family and either farm blood or search bushes and experience nothing. The core mechanics just are not balanced to make the game casually fun. And I have no interest whatsoever in a competitive version, and I get the impression neither does Gun.
If they get their hands on some major IPs, then I'd say "yeah". For example, Halloween saved DBD from death. Nobody knew about some BETA-on-launch, early access, goo-goo gaga 'till they received media coverage... And Micheal Myers
Or they could just make it free on all platforms. Their new Year 2 roadmap includes $250 of DLC. That is insane to ask for that much in a paid game that barely anybody plays.
Here folks, I'm gonna spell it out for you quite simply. The obvious truth why this game is dying has nothing to do with grapples, or rush meta, or op or nurf, or any lobby problems.....ASK yourselves what this game is. It is hide and seek with killing, nothing more. Don't get me wrong this is the PERFECT (albeit single player, which would be fun) TCM game. There is nothing else that can be done. SO WITH THAT SAID, it is a game that cannot last just on the basis of what it is. Can you really hold the gaming public's attention with bloody hide n' seek for a year? Like I said before, I love this game but I find myself getting bored of it. I used to be able to play for hours but it now wears thin after three or so rounds. I cannot hear chainsaw buzz and screaming for too long before I get a headache. BUT THATS THE SAME FEELING THE FILM GIVES AS WELL. It's meant to be that way. TCM is my favorite horror but I can only watch it once a year, if that.
I really like the idea of redesigning the game to be a more casual experience but am not fond of the ideas for that laid out in this video. I think it's a really good thought experiment though.
@@polevanidrHopefully, but its still gonna suffer frommthe fact its a single IP. Until we get a game that makes its own killers and gets licenses latet, there will never be anybreal competition to DbD
@@archbishopofthecrusades9579 Not true, F13 and DBD were going blow for blow on the sales charts and player counts were fluctuating on both sides, makes the lawsuit even more disheartening, it was truly the only other asym that was matching DBD. It can be done again, the game just has to be innovative and fun.
I played this game during the free weekend a couple of weekends ago, I played a total of 5 games at the most and I was lost most of the time. Also, it felt like I was waiting for matches to start more than actually getting the chance at playing in a match...
Well I think having 4 exits is kinda overwhelming as family members and more comfortable as victims. Maybe making it 2 exits only like 1 game could be pressure gate and car battery and the next game could be 2 different exits you know mix em up. That would make the family stronger because the victims won't know what exits are in the game and that would be more rewarding escaping as victim to I play both sides playing as victims can be tedious at times and playing as family can be super annoying like you do well on securing one exit by driving victim in a well and they you hear the basement exit and pressure gate pop off at the same time
they don't understand their own game. they go out and claim "it's a casual game, it's meant to just be fun and not super competitive. then they make a system where a lot of important perks has a level 1 that is downright terrible vs the level 3 perks and they use the pools of random perks in the skill tree, that you causes you to hear people complain about spending upwards of 15-30 minutes rerolling if they need 2 of them to line up on a build. so it's a casual game, but you are punished harshly by the game for trying out new builds in both time and gameplay effectiveness. in this casual game, people are rewarded for picking a meta build and never ever changing it also, since perk levels are not shared between characters, not getting the character you want is a much bigger deal than it needs to be. oh yeah, also every hotfix does not need a new paid cosmetic added to the game. that shit is getting ridiculous.
I find it really funny when people bring up steam charts etc to say a game is dead while not noticing that doesn’t include other platforms and as we have seen since Maria and hands released 12 days ago, those charts are 100% outdated if I can find tons of matches with only exactly 10 seconds in matchmaking (every single time without fail). They do need to either get rid of the DC penalty for only leaving lobby or add it to leaving mid game. There’s no point in a DC penalty for lobby rather than mid game. Good vid tho
Hunger mechanic sounds very cool! Btw I honestly wouldn’t really take the steam playerbase to say “the game is dead” because everytime the game gets content added the playerbase goes up by 10,00 players
It's good to hear some unbiased well thought out ideas. I'm not at all optimistic about the future of the game, so I've pretty much stopped playing but we shall see. Great video.
Gun ruined another horror franchise. First F13 now this. Such a shame, there is a reason us F13 people said we would NEVER touch another game Gun Media touched, and I'm so glad I didn't bother with this game.
No pvp game will ever truly be casual. They need to buff stealth play and the stealth attribute and do something about rushing for both sides. The rush meta is the main issue because everyone either escapes or dies within minutes.
Rush meta is the problem in ANY objective game. But yes, you are right. PvP does not lead to casual - not anymore with online gaming and thousands of active players daily. That is just not how it works
Probably you are the one of the kiddos that abuse mechanics like stun or broken perks/bugs in this kind of game so good stuff you dropped it. Go to play some shit singeplayer kiddo.
With Killer Clowns soon to be released, this could be a real competitor for TCM. If the former has real rewarding progression and no crazy time consuming skill trees, it could be that fun casual game players have been looking for (since Friday 13th).
I expect nothing better from this company. They allready scammed everyone with Friday the 13th. Purchase game> than will close to licensing expiring.. Like WHAT !? So they knew the license will expire instead of purchasing a permanent one , only to close this game and give us another game shortly after that will end in a similar fate ? For me, there are some pretty scumy ceos there .
Love how the Devs of Texas chainsaw massacre insulted Dead By Daylight for "not being original" and "copy pasting" Characters and Cosmetics but DbD is still thriving. 😂
@@kingol4801. I think you're missing the point of OP's comment; That kind of signal boosting to competitors when most of your game's playerbase doesn't even want to play your game and is pissed off at your decisions is exactly what the Escape from Tarkov devs did. All it does is just make you look jealous or insecure.
The same people who messed up on Friday the 13th didn't learn and apply to their new game and they are already thinking about abandoning TCM to make another one
They didn't mess up, it wasn't their fault, if the law suit didn't happen we would still be getting updates also illfonic was the reason why the game was so good
Yeah the Virginia broken skill tree was unacceptable. Then they hand out Danny and Nancy for free with game pass. I don’t know why I bought anything. 🤦♂️
I played this game like 1 or 2 week after release with game pass and it really fun. But problem is Victim side is so OP at that time. Even casual players also enjoy it as you can try many thing. Let's try stealth, let's try agressive it so fun while in Family side you only patrol around watch the objective and if you suddenly forgot about it or get many Victim rush at you once there nothing you can do if there no Family around which other Family also need to taking of their spot. And after unlock one or two lock and some Family start coming all of them can just go into well and reset. And some map like like slaughter house before you can go to exit gate not include valve exit you have to walk like over 50 meters away with 2 door blocking, and you as Family come and see couple Victim doing their object but not finish they could just go into well and waste Family time for walking here. And 1 or 2 other Victim could use this time to deal with other objective. My problem in short is Family so weak so I only play Victim side. But when I play only Victim side I'm quickly bored and stop play. Right now I know Family got some buff but not sure how it going now but some players still keep dodge the lobby and I heard there OP character pay to win in Victim side, I guess I still not try it now even I having game pass and can play this game. But if one point it good again I willing to try against for sure. I also getting more bored of dbd either.
As a new player, my friend and I are fighting demons to get more experience in the game so we can win one game out of skill and not luck. It’s hard as hell to learn callouts and the maps and all the exits and blood spots and everything. The most annoying part is if we don’t have a full family or victim team then we get an AFK or people who just quit. I heard it wasn’t new player friendly, but my god. I just feel shitty for playing because of the amount of bullying due to lack of knowledge lol
I tried getting into this game, and the point about new players is accurate. Why sprint isn't just a hold down the button, and instead a tap simulator makes no sense, and has gotten me killed in situations that I had no right to die in. And because everything's hypercompetitive, there's no point to learning anything, because you're just going to get steamrolled before you can learn. It's why I didn't like F13, and it's why I don't like TCM. There's just no room for error and growth. And the fact that perks actively make you worse at low levels is stupid.
@@kingol4801 There is a difference between dying because of your own mistakes, and dying so fast that you don't have a chance to learn from them. Besides, it wasn't scary, it was just... welp, I'm dead. I'm underwhelmed by the experience because it was so short. Thanks game. Annoyance instead of fear or excitement. It's why I like Bloodborne, because it's a horror game that will wreck you if you don't respect it, but it also gives you the opportunity to improve.
To be fair DBD is currently having serious problems with poor matchmaking and lobby dodging as well. Often a player will have to sit for minutes just waiting for others to commit, then when severely outmatched (or stomped by cheapness) they just quit anyway. I wouldn't mind dodging being punished but you're right, BHVR needs to fix the underlying issues. Side note: are you by chance from the midwest?
I’m not sure if dead by daylight would die if it was released today in the state it was in in 2016 I just feel like dead by daylight has unique gameplay that no other game has also, at least they’ve tried to listen to the community I know they fell out a lot but at least I try that being said, I know Texas chainsaw is trying now and I would love for the game not to die because it’s fun and it has potential. I just hope eventually when the game is doing better, we can have a ring system. Because I don’t know the high level of play stuff yet and I kind of feel bad cause I don’t wanna let my teammates down if I get someone that’s been playing the game for a while
Imo the biggest problem is they made a Texas Chainsaw game while only having the rights to the first movie. Imagine how much more variety there would be to this game if they could use anything TCM they wanted to. They are incredibly limited with what they can do. I know I'd want to play this game more if I could play as someone like Chop Top or even batshit insane Matthew McConaughey with a robot leg.
The idea of being able to recapture people actually sounds really scary! And could really risk the stakes and make the game and it's playstyles more unique.
It's biggest problem is its lack of characters and maps. I got sick of buying dlc and never getting to play them because in every lobby someone else has who I want. A similar situation happens with maps. That is a genuine reason to leave a lobby. It's hard to feel sorry for these clowns after how they took a dump on the player base in Friday the 13th when people wanted the Savini Jason. Any single franchise game no matter how much better than DBD it is, will always get curb stomped by DBD due to the amount of franchises and content. They should have made a game set in hell, with many realms and TCM could have been set in one of those realms, with victims and killers being able to play in any realm. That way you can have lots of original content and mors licences to really take on DBD.
Personal idea towards the competitive side: have two “phases” before match start, pregame lobby: everyone loading in and joining up “Prep”: the killers chosen in a random order pick grandpa perks and such this ties to grandpa leveling much much much slower, for example you have three tiers max of grandpa with a timer of when he’ll do his aura reading allowing the victim’s to prepare for a scan but, the perks have more value as he tiers up, like for tier two it would be an interaction speed increase for the family, and for wells you have a 4 strike rule, but the well is a temporary safe zone to heal and reset with whatever you have on you at that moment and time, drop in with one heal you can only heal up to that degree then you have a time limit before a door for the family is accessible to come get you (to counter camping in said “safe zone”) drop into the well 4 times you die on the fourth drop no matter your health you’ll die instantly, or have a major debuff that will make you unable to interact with the well again, and as I said before with the grandpa perks it takes significantly more time to level him up, so you have to decide on how you approach the situation, personally to keep a match moving id incorporate a capture system like you said but also a “bleed out” system, you capture a survivor, and now they will lose blood that you can use to upgrade grandpa, the survivor would be put in an uncampable location but easy to reach for survivors, and if a survivor goes in to save their friend a cutscene will play then kicks them out of the area and it makes it inaccessible until another survivor is put inside, this will make the family have to balance 3 things, chase, objectives, and leveling grandpa, the survivors would have to balance survival and objectives
Great recommendentions. As a beginner, I confirm that the grandpa ability is PAIN IN THE ASS. Skilled killers are capable to collect enough blood for the level 5 within few minutes, which completely break the game.
The problem is , the devs need to get their Heads out of their. Ass & allow multiple players be the same survivor & killer. 2nd like you pointed out they need to address the ability to refill the spot of a person who drops out in the lobby, 3rd they don't need to make it comp or reg & just label it as horror survival..
I actually really love the hunger meter idea in particular but even the well idea as a victim main i actually really like the idea of having to uncover a well to use it.
I was thinking of changing the formula. Not too much but maybe.. have the game choose a random player to be in the basement that the other players have to find before they can escape.. The escape mechanism starts when the survivors finds the hidden player alive or dead. Make the map bigger and add more survivors that would be interesting
You nailed the more casual atmosphere of F13 compared to TCM. More players is so much more conducive to a casual atmosphere since it allows there to be deaths to happen without it feeling like an early kill seals the match for the survivor/victim team. Also the Tommy mechanic encouraged those who died early to hang around for a possible second chance which was a neat rubberband-lite mechanic.
8:00 Say it how it is Choy. A casual game means there's less reason for people to buy your latest DLC pay to win character. It wouldn't be that impossible to redesign it for casual play. Just remove the pointless progression locked mechanics. Give everyone, everything. But then, you can't sell people DLC in order to be able to play.
The fact that they don't even see a reason to apologize to the community is the nail in the coffin for this game. TCM could have been great, but once again a great idea is stuck with shitty developers.
With killer Clowns, the game will be done. No good Content. Danny is pure pay to win. PC Hackers everywhere. Bug all over & the dead line for the new Fam Members passed way over the 90 Days, of what they promised. They promise stuff & nothing happens. Dodge that Game
Really love the idea of having wells covered at the start. Hope some good changes materialize soon before it's too late.
Hello friends, this is not Otz
hi daddy this is otz
Wasn't expecting to see you here, friend ❤
Go 0/1 irl ur so cringe stop posting
I Hope too, this game has great potential
Dear potential horror game devs: If you want the next DBD, don't be the next BHVR. Watch how people play and listen to advice. This kind of game is hard to balance for as it is without hubris.
truth is you can't balance this kind of game, broken stuff is what's going to make it fun for each side of the coin
@sepronlayden5189 Long as it's broken but not abusable
@@evanescentenquirer2684 absolutely this. Broken but fun is fine but if its abused and becomes toxic its not okay
@@evanescentenquirer2684I’m not sure if I agree with that? In my opinion saying as long as it’s broken but not abusable sounds like an oxymoron to me
@@CoOlKyUbI96it is 100% an oxymoron, but that's the main issue with casual players, they think broken but not abusable makes sense, pvp for fun games that stay for fun just doesn't exist, people want to win and will eventually optimize the fun out of the game so they can win
Bro that Leland trying to kick the generator is so stupid it’s hilarious 3:30
He said: "I'm not sure what there is that needs to be apologiced for" People that can't see their mistakes never learn. This sums it up. As for the game, victims already finished the game and know how to beat it, so they're just playing NG+ to extra bully the family. If the family was actually dangerous and not a group of push over clowns then the game might be fun.
The fact that Close Encounter difficulty is not based on Stamina at all but Health and there was a perk that heals 50% of your max HP after winning an encounter is insane. How could no one on the balancing team connect two and two together.
And when this problem was first discovered, they thought the bonescraps were a problem 😂 give me a break
If you’re on psn you can play with me n my friends, family. Our problem is once victims quit when it’s down to 1 player because at that point the chance of escape is low to non. Almost always happens CE don’t work and non of them able to push any exit so they quit
Yeah I bought it yesterday with my friend. Played a bunch of family matches and holy crap. On top of trying to patrol 4 different escape routes you gotta feed grandpa and track everyone down. We were hitting people like 20 times and they kept jumping into wells but somehow not bleeding out. Its impossible to win an encounter as family. I like Johnny but him not being able to squeeze through walls makes him feel useless on most maps as they just freaking hide and as a new player navigating the maps is so freaking insane.
First impressions are a game breaker, a loser with a slew of homemade tattoos and rings in his nose have about as much credibility as a weight watchers land whale rep.
Ever since dumb and Dumber showed their faces, their game has collected digital dust, and being I was a killer main, I do not miss all the BS victim favored trash, the Two minute escapes, or the stupid long stun animations.
I am surprised at the level of sheepleness that people still play this janky trash.
Each to his own, I have better games to play.
Will never buy another game from these devtards again.
gun media devs are actually narcissists
I died of laughing watching Leland trying to kick the gen while Cook was blocking it, then he requested backup and Julie came 🤣
TCM in a nutshell
Choy cares more about this game than the devs do.
Lmfao fr
I just hope it doesn't end up like the Torn Banner situation with another youtuber
He cares too much about the family gameplay
Look at this guy, thinks he knows everything😂
Hell, I still play Friday the 13th, and even I get matches filled and completed more than Texas Chainsaw lmao.
@WonderCreature Um, kinda can compare when they're both A, by Gun Media, B, involve 2 sides of a killer(s) and victims, and C, have the same plot to kill said victims/counselors and to escape maps with different exits to do so. Yeah, it's pretty damn comparable to me. Only thing that I can't compare is the fun and enjoyment, as F13 wins over TCM and by the reading of reviews and comments on to their Twitter page, seems to say TCM has gone further in the dump than F13 ever did.
@WonderCreatureYou... Actually kinda can. Both are asymms, and both are based around pretty popular franchises. The only difference is one hasn't been touched by developers in years because they lost the rights to work on it. Yet their player base still seems to be strong enough to have better match making queue times than the other. You can figure out which is which, I bet
@WonderCreature Yes, he can. And he just did. Beyond your comprehension apparently. 🤣🤣🤣
@WonderCreature uhhhh......duh......duh......🤣🤣🤣
@WonderCreature And that I will, Wonderboy. 🤣🤣🤣
TL;DR The developers admitted that they created the game in a "bubble". They designed the game in a specific way to where the way they (the devs) were playing it was more like a role playing game than something like DBD, or any other asymmetric horror game. They would stalk the survivors as the family, and the survivors would run and hide and play the slow boogey style of gameplay in order to escape. So for them, the game was wrapped up in a nice bow and finished, albeit with a ton of bugs and game-breaking glitches.
Enter the DBD community, starved for an alternative, who play the game like they would DBD; study the maps, find the faster way to kill/escape, form the meta and call it a day. And that's exactly what happened. In less than a week, bugs were being abused, survivors were escaping in less than a minute, people were dodging queues because they couldnt play their favorite characters and the gameplay got stale very quickly. Couple this with Gun's lack of initiative to fix their game, come out with a steady stream of updates or engage with their community in any real way, you end up in the present day.
They (Gun) are mostly likely working on another game as we speak. They got the funding they needed for TCM, they are padding out content updates to string along whatever contract they signed to get the funds for their projects (probably providing TCM with 1 year worth of content, but never stated how much) and there's a skeleton crew working on the game now, which is why everything is so painfully slow.
Well, to be fair all DBD players did was speed up the inevitable. It was always gonna end up this way.
I wish I didn't like this genre of games, they don't ever last too long.
Let's just hope that as soon as kill klown come out they will get additional financial help and fix the game
Literally every game ever made with an online mode is played like the “DBD” style you wrote about. It’s called being competitive. And games that are good at being competitive usually do well.
@Bohh219 aaaaaand it didnt. Killer klowns is more dead than tcm
this is such a nice looking game with a good base, i just hate that no asym horror game seems to be able to even stick around long, let alone compete with dbd
DbD has a very strong ensemble of content, which is pop culture.
Same gimmick as smash bros or multiversus. Leeching off popularity of other immortal brands… is auspicious to the game’s longevity.
No matter how balanced or fun other assym horror games are, they lack the ISEKAI genre to it.
No need to compete, I don't mind TCM fading away but remember, fans of the films will always play these newer games.
Unfortunately I stopped playing this game when they removed crossplay for awhile, I completely forgot about it. It’s sad to see how badly it’s fallen off, it had a lot of potential.
Same I stopped when they disabled cross play a month after launch and haven’t touched it since bc of the terrible way that the devs are handling criticism
@@freerangeteacup Same. Played for 100 hours that first month and then completely dropped it when they disabled crossplay, as Im on pc and didnt wanna get stuck with cheaters
Just because they turned crossplay off is not a reason to uninstall the game. If you would actaully pay attention they brought back crossplay and it’s actaully doing quite well now so I would install it back if I were you.
@@TastyNuggets554 most of my friends played on different consoles and they disabled it for a ridiculously long time so my interest for the game just fizzled out. I would give it another chance but this video has shown me that it’s pretty dead
@@TastyNuggets554 Just looked it up... it has 600 daily players on steam lmao. Its dead. I want to play again but only will if something big happens and gamers revisit it
I agree with a lot of this. The game at its core is so good, but the identity crisis portion really sums it up. Combining that with the continued broken lobby experience, it’s a game that weighs on you very quickly.
I will say when it comes to the BBB, most of that is a result of them not being accredited so they don’t respond to trolls, and then most reports come from Friday the 13th once the trophies were broken after the final update.
I know it feels like the game is dying, but they still have SO MANY players outside of Steam that I don’t think they feel that pressure yet. As long as the game remains on Gamepass, they’ll be safe. If that changes, well then things get pretty scary.
It’s not a competitive game bro. Asym community tweaking. I get off Tekken 8 to play TCM when I wanna relax. Y’all don’t have any idea what competitive is, that’s why it’s not one of the games at world esports cup. N never will be, try hards don’t make a game competitive it’s casual, AND THATS OKAY. It doesn’t have a pro league and no one would support or sponsor it because of all the random factors, cheese, Iframes and nature of the game. The only ppl who believe it is, is ppl within the community. Like when someone thinks they’re country is the best, no one one outside agrees. This community can’t even handle losing. In Tekken you will lose daily and that’s fine it’s how you get better. Ppl here quit when they can’t escape or if 1 person escapes. It’s the mindset that needs to change, if y’all really competitive, go play an actual competitive game like Tekken, or Street Fighter, but oh wait, y’all know you wouldn’t be able to hang, or handle losing. It’s fine to be casual. You’re not winning anything nor is anyone else. Or like when characters do things like when Danny first came out. Who’s gonna play that seriously with some cheese like that? Come on. Spawning outside family same time as victims would help a lot. Also they make escaping too easy but F13 and KK limits how many ppl can escape per option. TCM one person opens fuse everyones out. Too easy
@@SuperBabyMario0C what the fuck are you on about? Lmao
Come on dude, you project yourself as a smart individual then play dumb here. I just listed why it’s not a competitive game. It’s the mindset ppl have not the game, just cuz you can be a try hard doesn’t make it competitive, it’s not even listed in the world esports cup where games can compete for a 60 mil prize pool. N no one would sponsor it because of its cheese. Idk what about that was hard to understand. This coming from someone who plays this to relax after Tekken 8, and not eventrying and wins often. But that doesn’t mean TCM is competitive. The community needs to realize that and accept it. I even put an example with Danny release being so cheese. Like people can’t even handle losing and DC for what? To ruin the game? It call this game and themselves comp. Idk what you didn’t get there bro. I used an analogy on how only ppl who play asyms think it’s competitive to how ppl who think their home country is better than everything else, but everyone outside that wouldn’t agree. Same concept the FGC community wouldn’t consider TCM comp. It’s casual fun. N that was the next thing, that’s okay, it’s okay to be casually fun. If you want comp go play an actual comp game. But with the mindset of quitting when it doesn’t go your way via in game or needs/buffs just shows how the community wouldn’t last in a real comp game. I don’t know what you struggled with understanding that. tbh I’ve seen your videos, didn’t strike me as someone that would act slow which I believe that was. Nothing on you I’m just saying what’s observed about this game. Would be better for the games health if people accepted it’s casual, with try hards and that’s fine. All this quitting and crying, DC’s. Just play the game to enjoy. Only real problem is backfilling
Come on dude, you project yourself as a smart individual then play slow here. I just listed why it’s not a competitive game. It’s the mindset ppl have not the game, just cuz you can be a try hard doesn’t make it competitive, it’s not even listed in the world esports cup where games can compete for a 60 mil prize pool. N no one would sponsor it because of its cheese. Idk what about that was hard to understand. This coming from someone who plays this to relax after Tekken 8, and not eventrying and wins often. But that doesn’t mean TCM is competitive. The community needs to realize that and accept it. I even put an example with Danny release being so cheese. Like people can’t even handle losing and DC for what? To ruin the game? It call this game and themselves comp. Idk what you didn’t get there bro. I used an analogy on how only ppl who play asyms think it’s competitive to how ppl who think their home country is better than everything else, but everyone outside that wouldn’t agree. Same concept the FGC community wouldn’t consider TCM comp. It’s casual fun. N that was the next thing, that’s okay, it’s okay to be casually fun. If you want comp go play an actual comp game. But with the mindset of quitting when it doesn’t go your way via in game or needs/buffs just shows how the community wouldn’t last in a real comp game. I don’t know what you struggled with understanding that. tbh I’ve seen your videos, didn’t strike me as someone that would act slow which I believe that was. Nothing on you I’m just saying what’s observed about this game. Would be better for the games health if people accepted it’s casual, with try hards and that’s fine. All this quitting and crying, DC’s. Just play the game to enjoy. Only real problem is backfilling
@@SuperBabyMario0C I understood your point, but I think it’s fundamentally flawed. Truthfully, it’s pointless because I’m not referring to the way that people play, but rather the way the game is structured. Choy is making the same point. Obviously, any game is what you make it and you are by no means obligated to “try hard”. That said, the metagame is structured in a way that relies on specific perks and metas to be successful or troll other players. The game itself is designed to be competitive, despite the developers claiming it’s meant to be casual.
That’s the point. Don’t be so dense and twist it around. A game doesn’t need to be in Esports to be considered competitive. If that was the case, tournaments wouldn’t exist.
The reason I quit playing is because you can't play the character you want to which is the reason people lobby dodge for the most part so once they fix that then there will be far less lobby dodging
I agree, this is the main reason why I stopped playing the game after just about 5 hours in it, because I was super stoked to play as my boy Leatherface and I wasn't expecting that I'll be arguing with some asshole on who gets to play as him lol
@@Kondziorek55 Just play dead by daylight, You can play as him in that game, But you do however have to buy him.
Trash game lol shut up@@totesmcgoats7094
@@totesmcgoats7094 Actually play dbd? Are you one of those solicitors?
@LuckerStomp It's funny people like you said dbd would be dead but in fact texas died😂
I don't know why developers in the asymm genre struggle so much with the casual vs competitive aspect. It's like they think asymm games exist in a vacuum, so they don't use other pvp games as a baseline. This is a mostly solved problem in the industry that asymm devs recreate for some reason. You have to offer casual and competitive queues and balance for a more competitive playstyle. It's where gaming is right now, for better or worse. I get the player count concerns with two queues, but these asymm games often end up with no playerbase at all.
It’s the community lol. These games are not competitive. Y’all wanna be competitive but play cheese games. I don’t see this community playing Tekken 8 or SF 6 but claim to be competitive lmao. I do so there’s no comparasion it’s laughable. Why don’t you play fighting games with actual balance n skill, oh yeah because y’all can’t n are not really competitive. Simple. Y’all cry for everything including losing, you’d never last in s real competitive game. Someone escaped yall cry, victims die fast yall cry. You cant handle losing lol. It’s not s deep game stop thinking it is. Simple
@@SuperBabyMario0CPeople look for competition in literally every game, that's what keeps them engaged and makes them play more to become better.
@@SuperBabyMario0C For real somebody has to say it. Rather, people HAVE been saying this since the whole casual v competitive argument was brought up, the DbD community just doesn't want to hear the truth.
@@DrHappy-hk4hl Right, but out of all games to be competitive about, DbD has to be one of the silliest choices. This is literally like if Mario Party players started crying to Nintendo that some of the minigames are unfair and need to be balanced. DbD is just straight up not a competitive game. There is no ranking system, no balance, insane amounts of luck in match outcomes, and, relative to actual competitive games, a tiny skill ceiling. BHVR has intentionally kept it this way for its entire lifespan. They don't want this game to competitive.
My point being, if DbD players want a balanced, competitive game so badly, why the hell are they playing DbD? They should take the hint that BHVR has laid out for them and move to another fucking game.
@@wbnbn9670 I don't think that's fair to say. Dbd has a balance problem but I wouldn't say it's without balance, especially in the last couple of years. It was absolutely horrible back then balance wise. It also has an insane skill expression on both sides that people enjoy getting better at. The luck part is true, but that's just down to map design, map RNG and how some killers are extremely map depended. But I don't see people wanting the game to be a comp game, just that some things are a little bit more fair. I don't think that's much to ask.
It is so frustrating that a lot of my time in the game was spent searching for a lobby of players to play with. Why that hasn’t been fixed is shocking. I genuinely enjoyed the actual gameplay, but if I can’t play the game, I’ll just go play something else.
bro i would play with a few friends and still, nothing we just stopped playing although it was pretty fun cause the que times
Scott Jund was right. This game was here for a good time. Not a long time
Which is a real shame cause any good casual game should be here for a long time. I mean you can hop on lethal company 10 years from now I bet and have a blast casually.
@@Tbot_2The difference is, Lethal Company is a cooperative PVE. Not a competitive PVP.
And yes, even casual games can be competitive. Any game with PvP is competitive in nature.
there's always killer klownz lol sadly published by ikkfonic who hasnt had a very good turn out rate for their recent asymms thankfully they arent the devs
Scott Jund is a terrible person who started a witch hunt on someone who didn't deserve it
@@XytaVuramee ?
Hey everyone GOOD NEWS! The Devs watched the video and implemented literally the ONLY THING I said NOT to implement into the game. So enjoy getting a DC penalty for backing out of "Pre-game lobbies."
Hopefully this only lasts until they find a solution for the backfill issue.
Wait is this update already live or will it come with future updates
You’re turning new players off to the this game that I play daily. There is nothing wrong with the game, you’re just complaining about nothing and exaggerating dude
@@-ULTRA-Gamesthe games shit quite literally
@@-ULTRA-Games
Game was dead way before.
Cope more
@@-ULTRA-Games Nah this game is in the dumpster. Killer Klowns will siphon the remaining player base no doubt.
I played this game on release day and grinded like you wouldn't believe. Got to level 50 in the first week and was having tons of fun with friends. But after the first two weeks transpired, the hackers started piling in, everyone stopped having fun and went sweat mode, no one wanted to play Leatherface, and a host of other problems were upheavaled.
If you played killer, there was already an SWF-esque group locked and loaded to escape all in 2 minutes; if you played survivor solo, you went up against max lvl killer mains. It basically stopped being fun in less than a month; Gun Media said the game was always meant to be a "couch game" in other words--it's not competitive. The original template was a stealth horror game, but NO ONE plays stealthy at all.
No one plays casual, it's all sweat. The identity crisis absolutely slaughtered this game!
I stopped playing the day they announced their ridiculous DLC prices. It really put into perspective for me that the devs only made this game for a quick cash grab.
Right?? The game already costs a lot of money, why make the DLC prices as if it's free to play
This was what killed it for me, and the fact that someone else can just pick them first is crazy
100% that was the last straw for me. I even knew better after seeing the shitshow that happened with F13 (having followed the game and supported it with Savini Jason pre-release) but figured I'd give them another chance after skipping out on Predator. Jokes on me lmao
I stopped cause the maps were trash and people kept leaving
It took a Connie post on X for me to Uninstall 😂😂
Gotta love when ppl say games will kill dbd, but end up being dead instead
The only people saying that this game would kill DBD are disgruntled DBD players. Normal people just want to see other games succeed in this space as well as DBD has. Imagine if CoD was the only shooter you could play, Final Fantasy was the only RPG, Street Fighter was the only fighting game or Fortnite was the only battle royale game. DBD is the *only* popular asymmetrical horror game and we just want choices.
The funny thing is that DBD has all of the same problems mentioned in the vid, yet suffers none of the fallout and is still doing fine, inexplicably. Really makes you wonder what's going on behind the scenes.
Happens every time.
@@BloodwyrmWildheartIts already an established game with no real competition. Every game that comes out and competes doesn't last. People will always return to DbD. Which is unfortunate because competition is healthy and necessary.
@@BloodwyrmWildheartHow is it inexplicable? The game has a ton of variety in the form of Killers perks and cosmetics, licensed content that draws new players in constantly, and quite significant meta changes every now and then. I’m not saying the game does not have its problems (hell, the latest update is an actual disgrace) but how could you not see why it stays popular?
0:35 bro just half assed a sorry and just said it like it was just words and didn't put any meaning into those words at all, glad i left this game seeing is to how much of a cash grab it was and knowing it wasn't ever gonna last
the devs are narcissistic assholes
Like the games already dead and he’s trying to get rid of the few players that are left lmao.
I quit the game the moment they removed SWF indicators. If I am gonna blindly deal with SWF its gonna be in DBD where I have much more resources available
What is SWF
@@richardbeathe9177 survive with friends
@@richardbeathe9177 Survive with friends.
@@richardbeathe9177Survive with friends. I dont think its actually referred to as that in tcm but it just means the victims are grouped up.
100%. They're literally just making a less balanced DBD. We already have a shitty asymetrical game, but atleast DBD has tons of licensed characters and content. TCM has very little content and is even more unbalanced. Why would anyone play it.
Im pretty casual and I dont take this seriously but when people go out of their way to ruin the game for others that makes me not want to play at all.
@DaQuanteWilliamsshut up sheeple
@DaQuanteWilliamsWhy you weird yt boys always have a black dude as your pfp?
I left two weeks ago because I can barely even get into a match. The matchmaking in this game is the worst I have ever seen
Im new and I already dont like waiting 10+ minutes in a broken lobby only to leave and be penalized 3 more minutes for leaving. I just turn the game off at that point. Makes no sense that thet cant fix the lobbies if all things!!!
I played the game for a week when steam was having a free sample week for the game and would never ever play this game again. I met some really nice and wholesome people in the game. This group of guys got me through my first match as survivor within THIRTY SECONDS. It was neat. But here’s the thing: if the survivors can get out within 30 seconds, tf can the family side do to win? Seems really impossible to win as the family. Which leads to my next point: who tf would want to play as the family when it can take 30 seconds for the survivors to win the match 💀 I legit started out as playing as the family and got into a lobby within 5 seconds, because clearly nobody wanted to play as them. When I played as the family, it was just us wandering around randomly and when we’d finally find a survivor, we’d try to attack, but the POV for the family is so bad, that you can’t fully see where you’re aiming. And THEN when I tried playing as survivor, it took FIFTY MINUTES, NO JOKE, FIFTY MINUTES to find a lobby. I found one after 15 mins, then the lobby closed because there was no family players. Happed two more times until I finally got a match, which was the game I spoke of earlier, where they got me out in 30 seconds 💀😂 I would truely never play this game again. I don’t understand why everyone said this game was so fun and going to put dbd down, because it doesn’t hold up at all against dbd. Friday the 13th was such a fun game that managed to work well on its own, but Texas chainsaw just cant. Maybe I just missed Texas chainsaw when it was good tho. Who knows.
u literally cant escape in 30 seconds, thats very exaggerated. 😐
@@chew_cho47 it was 2 mins at most
@DaQuanteWilliams "Skill issue" and this man can get out in 30 seconds
It was never good to begin with, it's a fun game until the survivors escape basement in 10 seconds, but the game was literally unplayable. You could get like 2 matches in and then the matchmaking decides to stop working, and when you did find a lobby, it was a bugged lobby that couldn't get past the character screen, and if you did get in game it would crash immediately or freeze. This all happened after actually playing 2-3 matches
took 45mins for me to get a lobby the day Virginia was dropped. 1min into the match, all 3 family members DC'd. went back to the lobby, and 30mins later got another match. family dc'd 2mins into match again. i turned off my ps5, and did something else. 2 matches in ~1.5hrs is too much. I'm glad they seemed to have fixed that.
As much as I loved playing TCM, I feel like the devs at Gun are going to drop it soon. Lobby dodging, an arduous new player experience, the casual/comp identity crisis the game has and the overpriced DLC characters that if you bought, arent even guaranteed to even use for example really make it difficult to enjoy the game in the long run. I wish TCM would last as long as Friday the 13th, but atleast F13 commited to the overall goofiness and fun aspects while TCM cant make up its mind on what it wants to be.
I quit the game a few months ago for the reasons you mentioned at the beginning of the video. It seems that the same problems still remain :(
lol get good bih
@@Ilikesaltlolyour trash shut up
I remember when people said the game was dying and the people that can’t admit anything is wrong with the game said for people to stop playing and lo and behold they stopped playing. Way to go astounding members of every community that does this. You guys are so smart!!
I am new to this game. to say its not friendly for beginners is an understatement. There are no practice lobbies, no real training scenarios, no chance to learn the maps etc. Ive been told to start as family to learn the maps...As soon as the cut scene has ended, grandpa is awake and the victims are already up top. When I engage a victim they are so OP that I (feel like the victim) getting bullied by a level 10 victim that has all the knowledge while I cant stop them from stunning me or door spamming me. So then I try to be a Victim, I get a tool, open basement door and am immediately being rushed by an OP Johnny. Its like where is the balance? I get it, the game has been out and their are people who are really good....But why would they think a first timer should be in lobbies with seasoned vets? Good way to run off new players...
Ive been playing since it came out
Not being able to pick the character I wanted to play as before searching for a game is what caused me to drop this game. Especially when I've put all of my skillpoints into leatherface. I thought this game had a ton of potential and loved Friday the 13th but I've lost faith in this game and will be more sketpical about future projects by this dev.
The load times for family are almost instant, so you left the game because you could not be LF every time lol
I bet you are a nightmare to play this game with.
@@High2GetBy sounds like the same reason I quit the game as well, why would I want to play a game that chooses my character for me???
Maybe that is right up your alley bud, but some people are not simpleton sheeples.
Enjoy your victim favored jank. 🤣🤣🤣
you can do that? you go on customisation and then pick the character and then search for a match and that character has priority
@@iffy5bassthunder677 don't forget the custom matches you can do. I don't know what you think about yourself but you do seem pretty simple and go play DBD or killer clowns like the rest of the "sheeples" you actual victim!
@@High2GetBy bla blah bla bla bla.
Game sucks. That is my opinion little boy.
Get over it. Go sit and wait in your trash lobbies and enjoy bending over for garbage overpriced cosmetics. 🤣🤣🤣🐑
Always felt how Gun has talked about TCM it would have honestly worked better overall as a PVE game, where you have the option to play as the Family or as Victims. That would have worked better for the immersion and more within my honest opinion everything entirely. Especially to experience both sides with your friends would have ben able to create your own film adaptations/stories per game session. But as well allow for 4 Family and 4 Victims to be played so you can keep a genuine flow for you and your friends can switch roles with ease. I love Texas Chainsaw Massacre franchise, with the 3v4 format it really restricted itself from really taking advantage of what made the film and it's entire franchise be appreciated. Not to mention how people and gun have essentially ruined this game from the testing to it's launch window it was honestly hard to sit down and even try to find a crum of enjoyment from this game for myself.
It would be cool as pve similar to outlast trials
I'd love a PvE where you could play as either the Family or Survivors. This game is terribly balanced for PVP.
I hope they add bots soon to the game that also has progression. The game is leaving Gamepass soon or is already off Gamepass so the playerbase is about to tank again. This game has no longevity, their new Year 2 Roadmap isn't enough to keep people playing or bring people in. They need to add a bots mode and most importantly the game seriously needs to go free 2 play. I don't know how they're able to justify $250 worth of DLC in a game that's at death's door.
Can't wait to see the Nerdslayer studio's Death of a Game series on this game
And can I say that it's crazy that people thought TCM was goin to replace DbD it is down right crazy
Dbd haters need to realise that no game will ever kill dbd
When dbd one day dies its because bhvr not another company
Okay I can’t speak for platforms other than ps4, but I am sure it has some correlation and is relevant nonetheless. The main problem in my opinion is lack of family players. I refuse to wait over 10 minutes for a match, so I choose to play family. Even then, it is likely to take a long time to start a match if the lobby isn’t full with family members when I join. I don’t like to call it lobby dodging in my case because the reason I leave has nothing to do with anyone’s characters or map choices. The reason I leave is because it is quicker to leave and find a new lobby that has one or more family players already in it than it is to join a lobby with just you as family and waiting for 2 more family players to join. It is likely the lobby will close before the lobby is full with enough family. On ps4, it takes 11 secs to find a lobby as family. It is likely to take beyond 2 or 3 minutes to find a lobby as victim. The problem is that there is too many victims filling too many lobbies with not enough family to fill those lobbies. It would help my case if the devs made it were all lobbies had to be full before a lobby is even created. It wouldn’t fix the matchmaking time for victims but at least the very few family players wouldn’t be punished to sit in the long lobby times do to the over saturated victim numbers. If more players played family the lobbies would work fine. It’s not a lobby issue, it is a “nobody plays family issue.” I think anyone who has caught on to this dodges lobbies for this reason more than it is given credit.
I hate how TCM panned out, hadn't been more addicted to a game like TCM when it first came out. Really wish Gun would set their priorities on what really matters, but I fear it might be too late already.
U literally quit the game when they nerfed door slamming so I think we know where your priorities are lol
@@itsregular8875 See's my long list of complaints and critiques through my streams, picks out one at random: "It must be the door slamming nerfs that made you quit, not the unbearable queues and balance decisions11!11!!"
The entire game needs a rework, stunning is the worst part of the game for me but I know people will disagree
but for me its just bs
I gave up on the game months ago after putting about 300 hours into it.
Same and by the gameplay Choy used as background, it made me lose all hope of trying the game again, family is an f* joke
Just a plaything for 4 "victims" to mess with, same issues that made me quit the game months ago are still in the game with some issue(s) being even worse lol
Bye
@@johns281 no u
I will *never* play it. Not unless there is a massive overhaul of...everything. But especially the perk/attribute system. There is a *zero* chance I will ever play a game with a leveling/perk/attribute system that then matches me with full build veteran players. Not even if Hell freezes over.
Don't care if the population can't sustain separate matchmaking. Not my problem. I didn't design the game this way. I'm just the one with limited time and budget, who has to decide how to spend that time/money. And it sure as shit won't be in a game that specifically makes my new player experience a frustrating nightmare. It's a hard deal-breaker for me.
It's all because GUN refuses to stop sitting on their "Creative Vision" high horse.
If it goes "against their creative vision" then they won't do it. In a single player setting, this is admirable.
In a multiplayer, competitive setting, it is toxic.
They also refuse to accept that this game, is in fact, a competitive multiplayer game and not a party game made for roleplaying casually.
I can now only hope that their better half from Friday the 13th, Ilfonic, can make Killer Clowns from Outer Space exceed expectations.
Thank you so much for addressing these issues! It’s like the dev team are blind that their game is failing IF NOT already failed. There is hope but they have to listen to the player base!
The section on casual play is very true. Loud players focus a lot on making family incredibly powerful, but god, the game is miserable to play as victim too. Either rush and experience nothing or die in a couple of hits and experience nothing. Or play family and either farm blood or search bushes and experience nothing. The core mechanics just are not balanced to make the game casually fun. And I have no interest whatsoever in a competitive version, and I get the impression neither does Gun.
If they get their hands on some major IPs, then I'd say "yeah". For example, Halloween saved DBD from death. Nobody knew about some BETA-on-launch, early access, goo-goo gaga 'till they received media coverage... And Micheal Myers
I don't even think Chop-Top with Bill Moseley returning could save it atm.
@@XLamonteCoxX, that's fair. But how about Paul Giamatti as a killer 😂. He said he loves the first movie, when he was at the Oscars
Love the game but man it definitely needs some major changes.
They need to release it on PS Plus Essential for more players (just like dbd back in the day)
Or they could just make it free on all platforms. Their new Year 2 roadmap includes $250 of DLC. That is insane to ask for that much in a paid game that barely anybody plays.
Here folks, I'm gonna spell it out for you quite simply. The obvious truth why this game is dying has nothing to do with grapples, or rush meta, or op or nurf, or any lobby problems.....ASK yourselves what this game is. It is hide and seek with killing, nothing more. Don't get me wrong this is the PERFECT (albeit single player, which would be fun) TCM game. There is nothing else that can be done. SO WITH THAT SAID, it is a game that cannot last just on the basis of what it is. Can you really hold the gaming public's attention with bloody hide n' seek for a year?
Like I said before, I love this game but I find myself getting bored of it. I used to be able to play for hours but it now wears thin after three or so rounds. I cannot hear chainsaw buzz and screaming for too long before I get a headache.
BUT THATS THE SAME FEELING THE FILM GIVES AS WELL. It's meant to be that way. TCM is my favorite horror but I can only watch it once a year, if that.
Based take
I really like the idea of redesigning the game to be a more casual experience but am not fond of the ideas for that laid out in this video. I think it's a really good thought experiment though.
i dont even play TCM but watching the background gameplay as the family side was pain it just looked so lame and unfun lmao
Ho man, i hope this game does well, i really want dbd to struggle with some competition so we have better and better asymmetrical games like this.
Too bad these devs are more incompetent than BHVR
@@shugo5130 Thats not good new...
Killer Klowns is the next big thing. Mark my words!
@@polevanidrHopefully, but its still gonna suffer frommthe fact its a single IP. Until we get a game that makes its own killers and gets licenses latet, there will never be anybreal competition to DbD
@@archbishopofthecrusades9579 Not true, F13 and DBD were going blow for blow on the sales charts and player counts were fluctuating on both sides, makes the lawsuit even more disheartening, it was truly the only other asym that was matching DBD. It can be done again, the game just has to be innovative and fun.
I played this game during the free weekend a couple of weekends ago, I played a total of 5 games at the most and I was lost most of the time. Also, it felt like I was waiting for matches to start more than actually getting the chance at playing in a match...
The game has many objectives to it and convoluted map layouts.
So, yes, it has a steeper learning curve.
@@kingol4801 yea, a tutorial would be really good for this game. Or even just having a detailed map layout if there’s any
That clip of the whole family clowning on you around 3:00 is just depressing.
I got the plat trophy and dipped about 4 months ago. The devs have no idea how to fix there game. Plus lacklustre content.
Well I think having 4 exits is kinda overwhelming as family members and more comfortable as victims. Maybe making it 2 exits only like 1 game could be pressure gate and car battery and the next game could be 2 different exits you know mix em up. That would make the family stronger because the victims won't know what exits are in the game and that would be more rewarding escaping as victim to I play both sides playing as victims can be tedious at times and playing as family can be super annoying like you do well on securing one exit by driving victim in a well and they you hear the basement exit and pressure gate pop off at the same time
they don't understand their own game. they go out and claim "it's a casual game, it's meant to just be fun and not super competitive.
then they make a system where a lot of important perks has a level 1 that is downright terrible vs the level 3 perks and they use the pools of random perks in the skill tree, that you causes you to hear people complain about spending upwards of 15-30 minutes rerolling if they need 2 of them to line up on a build.
so it's a casual game, but you are punished harshly by the game for trying out new builds in both time and gameplay effectiveness.
in this casual game, people are rewarded for picking a meta build and never ever changing it
also, since perk levels are not shared between characters, not getting the character you want is a much bigger deal than it needs to be.
oh yeah, also every hotfix does not need a new paid cosmetic added to the game. that shit is getting ridiculous.
i bought the game day 1 and played the game for about a week and i still dont understand how to play either side is that just me
I find it really funny when people bring up steam charts etc to say a game is dead while not noticing that doesn’t include other platforms and as we have seen since Maria and hands released 12 days ago, those charts are 100% outdated if I can find tons of matches with only exactly 10 seconds in matchmaking (every single time without fail). They do need to either get rid of the DC penalty for only leaving lobby or add it to leaving mid game. There’s no point in a DC penalty for lobby rather than mid game. Good vid tho
Hunger mechanic sounds very cool! Btw I honestly wouldn’t really take the steam playerbase to say “the game is dead” because everytime the game gets content added the playerbase goes up by 10,00 players
It's good to hear some unbiased well thought out ideas. I'm not at all optimistic about the future of the game, so I've pretty much stopped playing but we shall see. Great video.
Gun ruined another horror franchise. First F13 now this. Such a shame, there is a reason us F13 people said we would NEVER touch another game Gun Media touched, and I'm so glad I didn't bother with this game.
Ok
No pvp game will ever truly be casual. They need to buff stealth play and the stealth attribute and do something about rushing for both sides. The rush meta is the main issue because everyone either escapes or dies within minutes.
Rush meta is the problem in ANY objective game. But yes, you are right. PvP does not lead to casual - not anymore with online gaming and thousands of active players daily.
That is just not how it works
I still haven’t played the game. I’ve heard about its issues which has made me prevent on trying the game out.
Dont bother. It takes ages to get into a game which can last 3 minutes. Plus shitty devs who have no idea what there doing
The biggest issue is content, since this game got dropped if you played 3 hours straight you pretty much have seen the whole game
Low content and they nerf all the fun stuff in a casual party game.
Probably you are the one of the kiddos that abuse mechanics like stun or broken perks/bugs in this kind of game so good stuff you dropped it. Go to play some shit singeplayer kiddo.
Choy vids are always giving me a well thought out vibe. I appreciate it
With Killer Clowns soon to be released, this could be a real competitor for TCM. If the former has real rewarding progression and no crazy time consuming skill trees, it could be that fun casual game players have been looking for (since Friday 13th).
I expect nothing better from this company. They allready scammed everyone with Friday the 13th. Purchase game> than will close to licensing expiring..
Like WHAT !? So they knew the license will expire instead of purchasing a permanent one , only to close this game and give us another game shortly after that will end in a similar fate ?
For me, there are some pretty scumy ceos there .
I want to play this game, been eyeing the game, but the bugs and questionable updates make me wait a little more
5:29 my clip holy shit. Never would've expected to see this on an actual video
Love how the Devs of Texas chainsaw massacre insulted Dead By Daylight for "not being original" and "copy pasting" Characters and Cosmetics but DbD is still thriving. 😂
Viruses and cancer also thrive, but not for the good reasons
@@kingol4801. I think you're missing the point of OP's comment; That kind of signal boosting to competitors when most of your game's playerbase doesn't even want to play your game and is pissed off at your decisions is exactly what the Escape from Tarkov devs did. All it does is just make you look jealous or insecure.
The same people who messed up on Friday the 13th didn't learn and apply to their new game and they are already thinking about abandoning TCM to make another one
They didn't mess up, it wasn't their fault, if the law suit didn't happen we would still be getting updates also illfonic was the reason why the game was so good
Yeah the Virginia broken skill tree was unacceptable. Then they hand out Danny and Nancy for free with game pass. I don’t know why I bought anything. 🤦♂️
You know Leland is already free right?
@@TrustfulLoki85 Brain fart! I meant Danny. 😂
TCM is NOT a casual game at all. it's so tedious as a newer player and gets really sweaty
I played this game like 1 or 2 week after release with game pass and it really fun. But problem is Victim side is so OP at that time. Even casual players also enjoy it as you can try many thing. Let's try stealth, let's try agressive it so fun while in Family side you only patrol around watch the objective and if you suddenly forgot about it or get many Victim rush at you once there nothing you can do if there no Family around which other Family also need to taking of their spot. And after unlock one or two lock and some Family start coming all of them can just go into well and reset. And some map like like slaughter house before you can go to exit gate not include valve exit you have to walk like over 50 meters away with 2 door blocking, and you as Family come and see couple Victim doing their object but not finish they could just go into well and waste Family time for walking here. And 1 or 2 other Victim could use this time to deal with other objective.
My problem in short is Family so weak so I only play Victim side. But when I play only Victim side I'm quickly bored and stop play. Right now I know Family got some buff but not sure how it going now but some players still keep dodge the lobby and I heard there OP character pay to win in Victim side, I guess I still not try it now even I having game pass and can play this game. But if one point it good again I willing to try against for sure. I also getting more bored of dbd either.
As a new player, my friend and I are fighting demons to get more experience in the game so we can win one game out of skill and not luck. It’s hard as hell to learn callouts and the maps and all the exits and blood spots and everything. The most annoying part is if we don’t have a full family or victim team then we get an AFK or people who just quit. I heard it wasn’t new player friendly, but my god. I just feel shitty for playing because of the amount of bullying due to lack of knowledge lol
I tried getting into this game, and the point about new players is accurate. Why sprint isn't just a hold down the button, and instead a tap simulator makes no sense, and has gotten me killed in situations that I had no right to die in. And because everything's hypercompetitive, there's no point to learning anything, because you're just going to get steamrolled before you can learn. It's why I didn't like F13, and it's why I don't like TCM. There's just no room for error and growth.
And the fact that perks actively make you worse at low levels is stupid.
It is a horror game.
Dying quick is kinda how it goes.
Vice versa, when the game gives you too make second chances, it becomes as boring as DbD
@@kingol4801 There is a difference between dying because of your own mistakes, and dying so fast that you don't have a chance to learn from them. Besides, it wasn't scary, it was just... welp, I'm dead. I'm underwhelmed by the experience because it was so short. Thanks game. Annoyance instead of fear or excitement.
It's why I like Bloodborne, because it's a horror game that will wreck you if you don't respect it, but it also gives you the opportunity to improve.
To be fair DBD is currently having serious problems with poor matchmaking and lobby dodging as well. Often a player will have to sit for minutes just waiting for others to commit, then when severely outmatched (or stomped by cheapness) they just quit anyway. I wouldn't mind dodging being punished but you're right, BHVR needs to fix the underlying issues. Side note: are you by chance from the midwest?
No matter what I’m still on this game. This game is mad fun with friends, I just hope the devs do better moving forward
Played the free weekend and the amount of time that a person has to wait for a match because people don't want to play the family is insane.
I’m not sure if dead by daylight would die if it was released today in the state it was in in 2016 I just feel like dead by daylight has unique gameplay that no other game has also, at least they’ve tried to listen to the community I know they fell out a lot but at least I try that being said, I know Texas chainsaw is trying now and I would love for the game not to die because it’s fun and it has potential. I just hope eventually when the game is doing better, we can have a ring system. Because I don’t know the high level of play stuff yet and I kind of feel bad cause I don’t wanna let my teammates down if I get someone that’s been playing the game for a while
The team needs to see this. REALLY great ideas In here. Especially around the wells and casual play.
Bought this game tried to get into it but there is nothing for new players and lobby people act like there gods when I just want to learn the match
Imo the biggest problem is they made a Texas Chainsaw game while only having the rights to the first movie. Imagine how much more variety there would be to this game if they could use anything TCM they wanted to. They are incredibly limited with what they can do. I know I'd want to play this game more if I could play as someone like Chop Top or even batshit insane Matthew McConaughey with a robot leg.
even in another game skully still gets slandered 😭
The idea of being able to recapture people actually sounds really scary! And could really risk the stakes and make the game and it's playstyles more unique.
It's biggest problem is its lack of characters and maps.
I got sick of buying dlc and never getting to play them because in every lobby someone else has who I want. A similar situation happens with maps.
That is a genuine reason to leave a lobby.
It's hard to feel sorry for these clowns after how they took a dump on the player base in Friday the 13th when people wanted the Savini Jason.
Any single franchise game no matter how much better than DBD it is, will always get curb stomped by DBD due to the amount of franchises and content.
They should have made a game set in hell, with many realms and TCM could have been set in one of those realms, with victims and killers being able to play in any realm.
That way you can have lots of original content and mors licences to really take on DBD.
Personal idea towards the competitive side: have two “phases” before match start, pregame lobby: everyone loading in and joining up
“Prep”: the killers chosen in a random order pick grandpa perks and such this ties to grandpa leveling much much much slower, for example you have three tiers max of grandpa with a timer of when he’ll do his aura reading allowing the victim’s to prepare for a scan but, the perks have more value as he tiers up, like for tier two it would be an interaction speed increase for the family, and for wells you have a 4 strike rule, but the well is a temporary safe zone to heal and reset with whatever you have on you at that moment and time, drop in with one heal you can only heal up to that degree then you have a time limit before a door for the family is accessible to come get you (to counter camping in said “safe zone”) drop into the well 4 times you die on the fourth drop no matter your health you’ll die instantly, or have a major debuff that will make you unable to interact with the well again, and as I said before with the grandpa perks it takes significantly more time to level him up, so you have to decide on how you approach the situation, personally to keep a match moving id incorporate a capture system like you said but also a “bleed out” system, you capture a survivor, and now they will lose blood that you can use to upgrade grandpa, the survivor would be put in an uncampable location but easy to reach for survivors, and if a survivor goes in to save their friend a cutscene will play then kicks them out of the area and it makes it inaccessible until another survivor is put inside, this will make the family have to balance 3 things, chase, objectives, and leveling grandpa, the survivors would have to balance survival and objectives
As of typing this, TCM has less than a thousand players 😬
Great recommendentions. As a beginner, I confirm that the grandpa ability is PAIN IN THE ASS. Skilled killers are capable to collect enough blood for the level 5 within few minutes, which completely break the game.
The problem is , the devs need to get their Heads out of their. Ass & allow multiple players be the same survivor & killer. 2nd like you pointed out they need to address the ability to refill the spot of a person who drops out in the lobby, 3rd they don't need to make it comp or reg & just label it as horror survival..
You really want 4 Leland’s or 3 Johnny’s? If you think the balance is bad now, that would make it 100 times worse
I actually really love the hunger meter idea in particular but even the well idea as a victim main i actually really like the idea of having to uncover a well to use it.
While I may not agree with all of these ideas/points, I really respect how you genuinely care for the game and provide constructive feedback.
Smittyslaya brought me here
I was thinking of changing the formula. Not too much but maybe.. have the game choose a random player to be in the basement that the other players have to find before they can escape..
The escape mechanism starts when the survivors finds the hidden player alive or dead. Make the map bigger and add more survivors that would be interesting
Progression/skill tree reworks are needed
You nailed the more casual atmosphere of F13 compared to TCM. More players is so much more conducive to a casual atmosphere since it allows there to be deaths to happen without it feeling like an early kill seals the match for the survivor/victim team. Also the Tommy mechanic encouraged those who died early to hang around for a possible second chance which was a neat rubberband-lite mechanic.
man, feels like VHS all over again.
8:00 Say it how it is Choy. A casual game means there's less reason for people to buy your latest DLC pay to win character. It wouldn't be that impossible to redesign it for casual play. Just remove the pointless progression locked mechanics. Give everyone, everything. But then, you can't sell people DLC in order to be able to play.
id love this game to succeed. but honestly if they can, f13 is just a better game id much prefer this game to die to see it come back
I feel sad in his "i'm sorry" bcs it was so honest and you feel that he didnt want to make player feel angry
The fact that they don't even see a reason to apologize to the community is the nail in the coffin for this game. TCM could have been great, but once again a great idea is stuck with shitty developers.
Great game and doesn't die! People are saying this for a year now. I will play this forever
With killer Clowns, the game will be done. No good Content. Danny is pure pay to win. PC Hackers everywhere. Bug all over & the dead line for the new Fam Members passed way over the 90 Days, of what they promised. They promise stuff & nothing happens. Dodge that Game