Grapplemania is RUINING The Texas Chain Saw Massacre!
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- Опубликовано: 11 сен 2024
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In this TCM video I'm gonna straight flame the devs for terrible decision making. They really need to stop trying to kill their own game because it's amazing.
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It's wild how many people will defend BUTTON MASHING as the primary gameplay interaction between Family and Victims in an asymmetrical horror game simply because it benefits their side.
FR
I hate button mashing with a passion in all games. Very few games do it well and TCM isn't one of them. The grapple system needs to be changed to a timing based interaction kinda like the arm wrestling in Outlast Trials.
I genuinely hate how dumb the devs are
That is why, after ditching this trash game months ago, I call them dumb and Dumber devtards.
I can see there is nothing to consider coming back to.
Really not missing out on anything. Lol
Stop acting like you could do better. They're people, no better or worse than the rest of us.
@@jereme9019 I’m ngl I genuinely think I could do better
@@jereme9019People who have no understanding of game development could probably do a better job
@@jereme9019 You're right. That doesn't mean there isn't better ideas the should take into consideration or even better, find better devs.
Getting a disconnect penalty for leaving an empty lobby before the game has even started is awful
Especially when the lobbies are so bugged it will split up your party
Literally. They just DC when the match starts anyways
I recently dipped my toes into the DBD subreddit, and watched as they proposed introducing bots when someone DCs while loading, and the community yelled, "No, don't do this!" And you know what? They didn't do it. They pulled back and just didn't introduce the change. Say what you will about BHVR, but at least they test things and go back on changes that clearly don't work.
Meanwhile, Gun does whatever comes into their heads, and when it blatantly doesn't work, they just say, "Ah yes, now that we've picked up our children from daycare and had supper, we shall acknowledge your petty grievances, but do nothing about them. We realize that everyone playing family is struggling, but y'all clearly just need time to adjust, adapt, and get better at the game."
They've made a number of terrible decisions and never once reverted them. It's like they can't deal with the fact that something they did could be wrong, so they'll double down until their game dies.
It’s so boring and annoying how many times I’ve been grappled and then stunned for a very long time and victims just get away fast. Then Leland can just stun me right back with his power. It’s frustrating and poor game design especially for newcomers, it’s not a fun experience whatsoever that on top of the horrible que times. Victim players are extremely toxic right now and have the power role in this game.
fr! i got the game the game today and its starting to annoy me already
Some of the family shouldnt be grappleable. Like Bubba. Youre telling me tiny scrawny ana is wrestling with Johnnys beefy ass or with Hands the titan? Foh.
Last time I played he wasn't a grapple target, but you could backstab. Did that really change
@@xraze6906 Hands is grappleable and it annoys me. They literally have it in his lore "he can kill you with his bare hands in second." Like ok y Is grappleable then? Sounds like he shouldn't be.
@@yeetmcskeet9533 Oh I meant Bubba. I see I have misread this oops
@@yeetmcskeet9533FR. Bro I’ll be playing against these rush comp victim teams and have Connie grapple me as hands and win 💀. 2 perks is all it takes to win the grapple and have me standing there with my dic in hand for 10 sec
@@yeetmcskeet9533 Lore victims are just built different, they only got captured by ambush, and during the timeline of the game they are literally an hour or so away from dying and still can give healthy and fresh family members trouble.
These devs have been trying to bury this game since launch. It’s truly amazing how they match their stubbornness with incompetence. They clearly don’t even play their own game.
It starts at management and the leads. Lower devs can’t do anything about it.
And nerf most good blood builds and then they spread little blood buckets around the map so how are they supposed to encourage us to feed Grandpa when you barely give us any blood to feed him
@@lilythesquid1edits155 I have a feeling the next family member will have a remote feed ability. It’s not going to make much of a difference.
its actually so true bro, while the random perks were annoying it allowed for more interesting builds having scout as a random, i would run a blood build with johnny and hitch with scout but now i literally have 0 way to do that bar a SINGLE blood perk. johnny cant have universal in conjuction with anything else and hitch has to sacrifice all his good perks just to go right for a measly blood harvesting increase
@@Prazcanot only that if you even want a decent blood build it's almost damn near impossible
I thought they made the grandpa changes to incentivise the TCM players to go over to DbD and play their new 2vs8 mode
Dbd sucks though it's full of bugs
@@jpakill8872 as is TCM but at least you get a dbd match in 3-6 min
Only bugs I have ran into is sound issues, people getting stuck on ladders or wells on TCM
@@jpakill8872 sound issues. Stuck on ladder, teleporting left and right when swinging, virginias cloud abilities does not work, leatherface chainsaw hitbox bug, endless stunned from leland, Danny gets stuck sometimes on temper, hands ripstall sometimes won't recharge and the list goes on
@BuriedInInsanity ur delusional if ur implying texas has many bugs as dbd.
I can’t believe the devs just doubled down. I can believe it. Christ… 😢
They have 4 objectives "so family can't just camp the exits" but they also let people stun family long enough to do objectives "so family can't just camp the exits", it should only be one or the other. The fact that there being more objectives than family members is the prevention to camping should imply that camping would actually stop the objective you're camping from getting done, but it doesn't. With proficiency being op and battery being made way easier, connie and leland's ability, choose fight, they can beat your ass long enough to do any lock or objective in your face and they can do that multiple times. The only people who can somewhat combat it are hands, hitch and lf, and even they can only do so much. Any other character or situation you can have 2 people rush an objective and get out guaranteed, no matter how closely you are protecting it, as long as one of them has proficiency and the other has choose fight
If all the victims are good you literally can't feed grandpa because you feed him one time that's 1 or 2 locks broken and probably halfway done with the objective, or the fusebox from 0 to 100, even if you go straight to grandpa and back and even if you had traps on it. Thankfully not all victims are good most of the time, which is the only reason I am still playing
Grappling went from a last resort to a permanent vacation!
It doesn’t even seem like GUN listens anymore. They say “We hear you and are working on fixing the issue” and then add the most bare bones bandaid patch possible, only to then completely subvert any of the other problems to release a huge update that completely tilts the game in one side’s favor.
they listened before? 😂
They learned the bandaiding from BHVR. I see the moment right in front of me, that a dev says, if you don't like to play family, maybe try victim or just play any other game.
When they said granpa rework i was actually expecting a rework... Like make the bad useless granpa useful.
Chicken perk: Should be map-wide just like how when we see victims spamming bone piles and toolboxes across the map, right now you can only see the chicken alert from a close distance.
And why not combine Windoom and Well Well Well together?
Granpa perk: *Trauma*
"Victims who climb down wells and jump Windows take 50% more damage"
The logo could be a guy falling through a window
And Exterior alarms rework imo is to remove from the basement doors and completely disable for the last victim standing to give a fair chance for the last victim. Regardless if the family got the other 3 or if the other 3 escaped. EA gets disable for the last victim standing.
Also Nobody escapes hell should be a lvl 1 perk. It gets no value at lvl 3 lol
The battery "bugfix" is the thing that has made family really unfun for me. I used to play family almost exclusively but have played it less and less after the battery got disabled in front of my face without me being able to do anything while stunned. And I don't play victim much either because of queue times often being longer than matches, wether I escape or not.
Oh, but family can turn off gen in one hit, yet victims can’t? It makes sense for Danny, or Connie who know machinery, to turn it off quickly. As for the choose fight, nerf to 3 seconds, that’s it
@@Spartag1706 victims could already turn gen off quickly with high strength. Only Danny can turn it off basically instantly with tamper. And even nerfing that perk to 3 seconds won't fix the issue with battery
@@whamster1637 it’s a chore now. I don’t mind getting rinsed 1 out 4 matches. But it’s constant. Love the game but it’s not in a good state atm
@@Steve_SCirca30 I really do like the game as well, but it's just difficult to have fun with either incredibly long queue times on victim or frustrating matches as family, I don't take the game that serious so I'm still enjoying family but victims disabling battery in front of you is really annoying
@@Spartag1706 *Player learns about game design for the first time*
I´m a huge fan of the game, I love it and it hurts to see how things changed for the bad. I was so surprised how awesome balanced the game was in the beginning (except for the hostage stun situation which got fixed pretty fast). I loved the 1hit mechanik in grapples, as family AND as victim. God damnit, as a victim you should be scared and run away but now all you do is rush, grapple, rush, die or escape. The stealth gameplay just got erased by the players who know the game and how it functions.
I play both sides 50/50 and it never felt so fucking easy AND borring to play victim and playing family just feels borring now even if we make the 4k (what we do alot).
It´s not about the outcome, it´s about the way you have to go to finish the game and it just feels stale.
I still trust in GUN that they will fix it, everyone can make mistakes but this mistake needs to be fixed ASAP or the second spring with Maria and Hands release will be for nothing.
Great video again Choy, thanks for that
All of these changes just proves that GUN Media doesn't play their own game. Maybe if they get completely destroyed on stream like DBD's Mathieu did maybe we'll see some good changes.
That’s one fair complaint they only got a team to play test last March😭
@@ayecae47 so you mean to tell me that GUN had a team play test this change and they said "yup, this is good"? This is honestly way worse....
@@Pipopowitz you can Google it it was in the patch notes around the time they changed devs they literally have a whole team to playtest, and it turns out like this, yes.😂😭 btw it was in March when they told us about the cosmetic team and changing to Black Tower studios
Edit: it was February not March
@Pipopowitz Testronic Labs on QA testing. They are awful, considering that is their whole job. Don't blame Gun media they are not the developers. Gun are only the publishers. Black Tower Studio's are the devs. The same people who took over on f13 before the lawsuit for who owns Jason and his mother. They made Pinehurst and Jarvis house.
I literally don't own this game but watching how much of a train wreck it is is amusing lol, and this is coming from someone who plays siege and tarkov, two massive train wrecks
The victim mains were defending the grampa rework and have said it's a skill issue for the family to lose the grapple. This is how the victims want the game to be lol.
This is just an idea.
What if we made it that you need to have high strenght to grapple certain family members. For example it you need more points to grapple somebody like johnny than cook for example. In that case you need to choose between strenght or anything else cause you might have trouble with stronger family characters. A connie for example shouldnt be able to grapple hands or johhny and win. Altough bodygoarding the connie as leeland wouldnt be really fixed cause leeland already has high strenght but its just a concept i tought about. (I play both sides but dont have a lot of hours and this is just a idea/concept of how the game COULD be.)
Gun in April: "I'm sorry you're going through things"
Gun today: "I'm sorry you are really, really, really going through things"
Victims has to be afraid of the killers as this is a horror game. Family should have the advantage.
Exactly! A VICTIM, who has been best around and tortured, constantly bleeding out should not be fighting these people. Grappling honestly should be limited to ONE per family member. It’s a last resort but GunMedia thinks it’s “counter play”
Skill issue!
@@l-Sayten-lno, as a victim main I think victims should only be able to grapple when below 75 health or 50, it’s in the name “close encounter” and above that amount of health they should do something else
@@TrustfulLoki85 not a bad idea!
I shouldn't be afraid of someone I know I'm better than though
There are a few issues that seem like obvious changes that I just can't wrap my head around why the devs refuse to adress them:
First they need to remove the damn cutscene for the family, no point in having a basement along with a basemant killer spawn if the victims are already out of the basement by the time the cutscene is finished.
Another issue is that in this current state there is no reason to feed grandpa, so unless they reverse the changes and fix the problem perks, they need to implement a system that automatically advances grandpa, which the victims should not be able to undo, say opening all basement doors, should atleast put grandpa to level 1 permanently with every action the victims take further advancing grandpa, with grandpa automatically maxing out at level 2 once atleast one exit is opened with family side needing to feed granpa to further advance him.
As for grappling, that should be a last resort action that is limited to one time per victim that should NOT require a bonescrap, say at 20% health the victim has the option to once perform a grappling attack on every family member that isn't Leatherface with the same minigame that should they win, would stun the family member granting the victim immunity for say 2 seconds.
Defensive mechanics being used offensively? I feel like I've heard this one before...
DBD
I think it's absolutely funny how the Developers say that they changed grandpa because they wanted to make feeding him more important and then they make rushing more powerful to the point where killers literally don't have time to feed him anymore even with blood builds and you literally tell the victims which perk activate at which levels, and ontop of that, one stab with level 3 agitator and he loses damn near 3 levels! Agitator and rushing need to be nerfed if ya'll really wanna make grandpa " more important " as well as buff the perks that are in the level 1 and 2 categories. You guys literally did the opposite with grandpa than what ya'll wanted to do. You didn't make grandpa more important, ya'll literally nerfed him
Grapple has needed to change for a while now. This update just made it more obvious. Grapple should be a high risk, desperate move for a victim. Family stats should lower stun time, like high endurance, maybe. The battery should only take a second or two to turn on for Family. It's already on a long cooldown after victims turn it off. It shouldn't take Family 20 seconds to turn it back on. The grandpa perk change made it so the useless perks are now being run but it still needs a rework. Personally I like the idea of grandpa perks all being active at level 1, but are weak. Then grow stronger the more grandpa levels up.
This is why I play bubba, yeah stabbed in the back sucks but at least you’re not getting grappled 100 times a game.
@@cjason03 yeah me too. But I don’t like being bubba all the time you know.
Hands is also okay if you get 2 hits
And grapple you win almost everytime
Atleast i do
@@Steve_SCirca30 I don’t like playing him all the time do but I think not getting grappled is way worth it
@@johndetheshape3095 hands is fire
@@cjason03 I don’t have Hands yet. Kinda hesitant to buy more DLC with the game like this now.
The amount of Victim videos I see were often filled with grapples from RUclipsrs who does commentary on it. It makes me question how unbalance the game is after they nerfed the family without doing any good changes. Basically, they just stuck a fake bandage onto the game as if it will "encourage" players to feed Grandpa.
I rememeber before the grandpa perk change, i used to run suffocating on Johnny, and fully ran a build expecting grapples, managed to get 3 GRAPPLE KILLS cause of how bad they were spamming it, and the fact i maxed out strength, and learned toe xpect the double back into grapple and get an early hit before the grapple started to confirm the win
nothing does taste better getting a grapple kill right in front of the exit door cause someone got cocky
And them victims mains still complaining about anything when they die after 20 games t-bagging at the exit gate after grappling you 398 times😂
I recently redownload this game, and honestly, deleted it the very same day, every Johnny game I had was standing still simulator, not voluntarily, but because after each grapple it was infuriating watching my character stand still for 5-6 seconds after the grapple "Baby rage defeat" animation ends, also... New maps are more confusing ugly than the original 3.
Chill. Your acting like the devs will not do anything about it and they obviously will
@@TastyNuggets554 Just saying, My complains that made me left the game on November last year were still there, or made worst... Soooo, hopes are not very high, but again, I am a player who played on release till that date, leave it out of frustration, came back a single day and leave it again, They honestly do not need to balance on fix on my opinion, I am gone and insignificant towards the bigger picture.
2 things that could fix the game quite well and easy without making family overpowered would 1 when victims wake up grandpa he goes to level 1 this may slow the rush meta a tiny bit but the 2nd thing is the grandpa rework, all 3 perks should be applied at level 1 and get stronger as grandpa levels up like excited grandpa perk, this would make feeding grandpa a little rewarding, while slowing the rush meta and adding more grandpa gamplay from both sides.
I stopped playing when they stopped allowing traps at the top of ladders. Asymmetrical games that have a clear bias for survivor side isnt for me
This mechanic has been a problem since this game's release. I remember asking a streamer during the game's beta if family could even win that interaction. Every person playing was getting grappled and lost each time it happened. Out of all the hours of this game I've seen, I've seen family win that one single time which told me back then the mechanic was designed for the family to lose.
It's such an abusable mechanic and I cannot understand how they didn't instantly see that.
Also, the button mashing thing, that's not at all skillful as a minigame. It's not something you can practice and get good at. Speed has a finite potential in humans so it will never be a fair game.
Not to mention, a lot of controllers have turbo functions.
The entire mechanic is outdated, unfair, easily exploited, and easily cheated. That mechanic alone was a huge red flag for me, causing me to avoid even trying to play this game at all.
Bring back instant grapple kills. Victims act like that’s heresy. People forget how many weeks it took for the player base to even discover grappling.
this game wont last to xmas
Exactly. I don't know why people buy their games. All they do is abandon them like they did with F13 and Hunting Grounds. TCM and Killer Klowns will be no different. The balancing issues will just speed up the process with TCM in particular.
@@My-tl7bn they didn’t abandon this game. You are acting like this never happens, they will obviously do something to turn everything back around and fix everything
@@TastyNuggets554 The same devs have completely abandoned two of their previous titles instead of fixing them. What makes you think TCM will be any different?
@@My-tl7bn to be fair TCM survive longer than all asymmetric games before, F13 would also survive longer when there was not license issues
Yea the Grandpa change is bad but before TCM was a good situation, less toxicity compare to dbd
Game is already dead.
3:34 they're clearly not seeing any matches where family gets bullied. Hell they probably don't even play their game because if they did they would probably start making changes where family has a chance to win instead of every time you play family you might aswell just put your controller down. Like I do play victim more than family but I try to play both to be on the same page everyone. This is so pathetic with the way these Devs are just coping with that fact that they made a fun party game WHICH THEY DIDN'T!!!!
In one of the meetings they were playing the game (like 4 months ago) and they were lvl 40 something so no they don’t play their own game. They probably have multiple accounts but still.
Grapple stunning is blue balling gameplay design
Sucks coming back to this game after months with hope just to watch it plummet into obscurity again
To change the game I think that wells should deal more damage, all lock picks take 20% longer and 50% longer in basement and battery no longer scales again. Also, you need a certain amount of strength to grapple a family member: 20 for hitch, cook, and sissy, 25 for Nancy, 35 for Johnny, and either 40 for hands or just make it so he’s like bubba. Also, if you are below fifty health, you start with the disadvantage, you should be grappling to get extra distance when healthy, not just grappling at any time, also, make the grapple immunity after you get stunned at least 20-30 seconds. As a way to balance this, I would also nerf family damage by about 10% or at least to where it takes around 6 hits to kill, it’s too op if you catch someone in the open with Johnny. Then, I would also make hands to where he can only ripstall an exit once per game just so he’s not a complete counter pick to Danny
On Twitch and on RUclips they make streams and videos playing as victims, believing themselves to be "professionals" in front of inexperienced and casual gamers.
But when they have to play against players who run Familiars professionally, they make the victims tremble with fear.
And obviously the "professional victims" get so upset that they block, silence and report the family members.
I know the one who plays at the beginning of this video how he plays,and does exactly the same thing. He trolls inexperienced and casual players and no one criticizes him for anything.
While if he has to play because of his bad luck with real professionals, he knows how to explode with anger.
It is clear that they are not professional victims, they are just players who spend their time using "helpers with a microphone" and who cannot handle good players.
It is because of that type of gamers that the majority of TCM gamers no longer want to play the game.
There's some victim players (not all, but some) who say "Why are the queues so long!? Why is noone playing family!?"
Then are the same people who bully and harass family players ESPECIALLY when they have a family teammate that DC'D
Not to mention who proficiency for victim ALLOWS THEM TO RUSH CAR BATTERY IN 8 SECONDS - which is annoying in itself (for family players because of course victim players are THRIVING)
But for family, it takes forever to do it. Victims whined about It now it's incredibly easy for them.
Me playing as leatherface: what grapple?
Yeah, that's why I love playing Leatherface!
Im a level 99 family main. And even i have to ask.. are victims actually afraid of us??? And isnt the point of being a victim is get out as quickly as possible? Why do some victims just troll???
@@DeshawnBrown-ss8zh honestly I think it’s cause they’re bored. I don’t play victim that much anymore I used to main victim but I got bored and switched. It’s unplayable as family now.
Because the devtards favor the victims more than family.
I can say this with all honesty, this game looks absolutely stupid, when a little girl who is supposed to be injured, wins a wrestling match with Bubba or hands.
Rediculous, and totally laughable.
Glad I ditched this game months ago.
I can see there is nothing to miss out on.
No this game isn't scary after the first game
the call him cook because his weapon of choice is a pepperoni stick
It sucks to play as family now, survivora are at the exit within 3 minutes then when you attempt to capture victims this is where the UFC simulator, I mean grapple simulator begins and they escape. No challenge on victim's side while it's not fun as family anymore. We quit. Fix this so we return.
bhvr has this same problem, and its became my opinon basically that
IF YOU WANT TO MAKE A PVP GAME, then fucking have 2 or 3 people dedicated to playing both sides, equally. with every character. testing what works, whats broken, everything, i know QA exists usually but for pvp games like this normal bug testing just, doesnt work the same. you have to try EVERYTHING or itll break. and so you know the community and how matches usually play.
bhvr did this once, or had this happen once, and it made a semi possitive change (the flashlight rework). it wasnt perfect, but it showed them "oh shit, this is broken we need to fix this"
if you want to encourage other playstyles, thats great. its a way to keep the game from becoming stale, but doing that by nerfing everything into the ground onlly hurts the game. its like game developers forget how to be people and communicate and its honestly sad.
the best dbd tcsm game i ever played was friday the 13th honestly. and its a shame that game died,because without a really good one, it gives them excuses to do this kinda shit because "what else are they gonna go play?" and its disgusting
Grappling will be nerfed eventually honestly, it’s not like its not coming
GET THIS VIDEO TO THE DEVS NOWWWWWWWW!!!!
The lobby dodging is such a joke, if Family players start getting penalized for leaving during matches, expect those lobby waits to increase. If a new Leatherface player leaves after getting shanked in the basement after the cutscene ends, the other two are going to weigh those odds and decide if they really want to stick around if they're getting rushed. Who is going to stick around for the express purpose of raising Victim xp scores by getting thrashed? And then this Family players either switching to Victim or trolling lobbies anyway they can.
It's like they are just being forced to fix this game. I bet that most of the devs are not really gamers and does not play or test the game before they release an update.
Remember what happened to Video Horror Society (VHS)? I fully expect TCM to meet the same fate.
If the grappling was actually about how fast the player is mashing and not a heavy victim favor, it wouldn't be bad.
I uninstalled because even after a year break from the game; I felt like it was in a worse place plus matches taking 10 min to find a game on both family and victim is crazy
It doesn't take five minutes to find match on killer, family is instant que or less than thirty seconds.
Aaaand they still call the game family sided😂😂😂
Yeah it’s disgusting
Thumbnail had me thinking I was getting UFC 6 BEFORE GTA 6😅😊
I remember thinking buying this game would be a good idea
not much of a TCM player but am a hoverer on YT
but like, saying "killer players haven't adjusted to the new grandpa changes" after 3 weeks of having it?
yea, pretty sure everyone acclimated, and still hate it :|
I uninstalled way back when they took away premade icons
wut was That
@@Decyg23 premade is a dumbed down way of saying groups. They removed our ability to know if people were in a group
@@Mickocarbomb ohhh i see , yh that is stupid
All they need to do is add a cooldown to Choose Fight and Agitator. Also bring back instakills. Why can’t the devs figure this shit out? It’s a simple solution.
They could tbh but if they do THEY NEED to fix the thing where you clearly won the encounter but there's a 1-2 second window your character just stands there and they can still kill you
Bring back insta kills it will dissuade this you should be running not spamming bone shards
I uninstalled this a couple of months after release, knowing it would only get worse. I'm sad I was right. I want to be wrong.
Instead of taking accountability, the devs seem to blame the community for their problems.
While it’s true… y’all stop ya b!tchin. Just bad at the game…. GitGud
I'll agree on that @@JayeB9
GUN is a victim main.
''Kicked for being idle'' LMAO
That thumbnail is a masterpiece my friend.
I've been playing this game since the second week it came out and the fact that they're just saying that it's a skill issue is unbelievable
Yeah they don't play there own game I have victims that are level 99 as well as family so I'm pretty sure it's not a skill issue I wanna see the devs stop a Connie that can stun you for 6 seconds turn off the battery then run to the gate use her ability insta open the lock tea bag then escape 😂😂😂 and don't let it be 2 victims and your team is occupied it's a garuntee escape one victim will just grapple you stun you while you watch the other victim do the objective even is another family comes to help if it's not leatherface well they will just get grappled too smh they can keep grandpa the way he is yeah it sucks cause now victims will just Stab grandpa when he gets to level 3 anyways so just bring back insta kill for family that would slow down.the grappling
Hilarious thing is these victim mains won't even switch sides to keep game going, they just sit there in empty lobbies instead of playing as fam. VERY BAD SIGN
And Guner always makes passive aggressive comments
sTAy tUnEd
Good points. These Devs are one step forward, two steps back.
I believe they most likely know what they're doing it's just 'its a live service game' so they must make changes even if they don't make any sense whatsoever just to later sell us the excuse 'oh we figured it out' unless it's just once again the same issue of not playing their own game.
I feel like the victim when I play family more than when I play victim
Got a fun build for ya to upset those bullies that love grappling and stabbing grandpa, it works very well and is very satisfying indeed. Sissy, level 3 damage poison, 55 sec poison, 13.5 sec effect time. That's her ability tree. Perks: spore loser, blood banker, dracula. 50 blood harvesting, 17 savagery, rest of points into stamina. Grandpa perk, SG. She can carry 182 blood, 30 from buckets, poison the victims if she loses a grapple, also gains 40 blood if she loses a grapple. If she wins a grapple (remember, SG) she gets 70% more blood. This build counters all those survivors who destroy grandpa now, as she almost always has over 100 blood on her. It makes these grapple bullies upset and its so satisfying to see them panic after a poison drops AND I get 40 blood extra after I lose a grapple, but its even sweeter when I win a grapple, grandpa's at level 2, and I can go and feed a massive amount to him
8:21 and people wonder why no one plays famoly anymore this connie tbagging.
I deleted the game till victims get a nerf
This is how I feel about dbd as well, killer or family is a chore not really as fun and survivors well it’s the same old same old. Took a break from txcm and never went back. Shame I would rather play Friday the 13th more than these 2 games.
Seeing that kick for being "idle" at the end is absurd lmao. What even is the point when kicking and not kicking for idle results in 1 less player in the match? Now all the other team knows one person is DC'd instead of having it be vague.
i genuinely believe that game devs don’t actually play their games because if they just played public matches they would know what the actual problems are.
Honestly I don’t know why they can’t just hire like 10 college kids at minimum wage to play test 6hrs a day. Let them find all the exploits and report back. It’s not hard.
Im so glad i stopped playing tcm when i did.
They nerfed so many victim perks and now they are doing family perks :/
When I read the patch notes, decided not to play anymore ❤
The only time when i win in that Is when im hands and gotten 2 hits on them
At least nerf the 8 second stun perk to like 3 seconds. Or make it weaker after every stun.
I miss prime f13...
Damn, We have to Spam-send this video to the Devs because it PERFECTLY describes the current problems of the game 😂
everyone don't even use choose fight but no one talks about how hands 40% ripstall cooldown or you can't out run Johnny if he gets behind you Especially if he's PC he's too op and swings super fast or how Danny gots 37 attributes now when sonny still over here starts with 15 Toughness 😑 it's funny how only family mains complain when did anyone complain about victims we don't we adapt they really didn't have to tweak the battery or Grandpa but it is what it is
Solo que family is rough, I only play LF or maybe Johnny now cause defensive character is nothing against choose fight rusher
Remember when they fixed Leatherface's rev bug? Yeah. I remember that fuckin nerf too.
That was a shadow nerf on LF because of some many survivors crying about his 1-2 shot
They shadow nerf LF and never had the guts to the family players (LF mains) about it.
Always use confusing Mechanic perk as Hands its easy win
I think choose fight is gonna get nerfed next
It fucking better 🤨
I escape every time on victim cause of this it’s starting to get sooooo boring I want it changed
i thought the game is dead from family camping the objective and victims waiting for the family to fuck off
so its just a objective standoff.
Gun is ruining Texas Chainsaw, this is just the latest.
They should bring back the 1 hit ko from the other family member during close encounter. That would solve the problem.
But give a Iframe the moment the survivor wins the close encounter so the other fam can't 1 hit ko the survivors anymore
That's the problem i had with it. Getting 1 hit ko after you already won.
1 hit ko during the close encounter was fair game.
Literally idk why they dont just bring it back...
victims should only have a 5% boost when it comes to close encounters, and when they lose they will lose 30HP and if they for example had 21HP and they lost the close encounter then they will insta die like usual
From a story perspective it should not be possible for victims to win MULTIPLE close encounters against hands and johnny. Leland makes sense cause hes a wrestler. I think grappling should penalize victims stamina kinda like Connie’s ability at low levels
especiallt leland, bro encounters, tackles you. then tea bags like he has any sort of skill. like thanks bro. ill just camp gates, make the game boring for my self and for you too.
i hate doing that but hey. if youre gonna tea bag after using a bs ability then ill do bs too
dude what imaginary person are you talking to? this is why you lose games because you stand at one objective the entire game
Yooooo you spoke nothing but truth!!! 8 cant stand that damn grapple shit! The victims use it every chance they get!!!why not at least give it a damn cool down period or something like the families perks... That could balance it more then it is cuz lord it really gets frustrating! Then the amount of time i as a family main have to just stand there looking off into space! This game needs to be alot more realistic and that just wouldnt happen, neither would a victim run towards a killer just to grapple them.. like come on man get serious!!! They are trying to ruin something good at this point i dont know how else to look at it.. and its sad! Because the game is fun and has/had so much potential