How Terrible Map Design DESTROYED Modern Dead by Daylight
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- Опубликовано: 11 сен 2024
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In this DBD video we're going to take a look back to see how BHVR's refusal to address horrible map and loop design early on has ruined the current version of the game in 2024. It's a cascade of problems and of course SBMM has made it all even worse.
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#dbd #essay #gaming
On the topic of the liscensing stuff, is that they already tapped into the classic horror fans too much with Michael, Freddy, Bubba (Etc.). And I think they need to tap into other forms of horror like other games which both Silent Hill and Resident Evil were huge successes, they need to just do more of those I feel. But yes maps really do stink and the more recent ones have been some of the worst.
Yesss these maps suck bro why can’t we get a sick ass beach map! Image you looping a killer on the beach both you n killer stop and stare at the sunset falling in love love love with each other then u move in with them do the thing and realize this ain’t it man I can’t live on the beach I hate the sand I need to escape from this hell
I 100% agree they need to reach out to more video game franchises. Like even the most obscure license or game would be cool, even if all it brings in are skins, an event, a tome, something. It doesn't have to be a full on chapter every time. I wouldn't mind if they released just a map as a chapter. Like I want the Overlook Hotel from Stanley Kubrick's The Shinning because of the supernatural horror nature of it. Granted I wouldn't mind having Shelly Duvall as Wendy as the survivor, but I'd settle just for the map.
I agree it's definitely map design, but it's also the hard nerf to perks. Instead of reworking perks that are almost never used to keep them in line with current meta perks, they butcher and kill the meta. They're basically removing How people want to play and picking one side over the other based on what side whines and screams the loudest. They're removing fun out of the game on top of the SBMM
That's what put me off wanting to continue playing dbd. they don't listen to legit problems and instead cater to people who complain over stuff that's not a issue if they just tried to work out how to solve the challenge they're faced with
Y’all say this but no matter what survivors will always just use exhaustion perks and killers will always use gen slowdowns and occasionally aura perks and that will always be the meta.
That's the most accurately I've ever heard anybody explain it in short form.
Thank you. which is the wrong way to go forcing people into a playstyle instead of encouraging it is so wrong.
@@6ToesHeACreature Only in the top 10%. Most players would happily run fun/silly/weird perks if they were occassionally strong. That Vittorio perk that gives you gen speed if the chase in nearby? Useless. But make it 20% speed? Then it would be useful. But the fact that the chase perk gets like 6%, when they left Prove Thyself at 15% for ages despite it being far easier to utilise. Chase perk with new radius and 15% speed would be occasionally cool to run.
After 6 years of playing myself and over 6k hours, you have discussed many reasons I left the game months back. Especially with things Otz pointed out during the Q/A have shown the dbd devs have no plans to ever truly listen to the player base without management change that would allow someone better to rise up or the devs truly get desperate enough to listen to their few remaining players to try and bring back the game.
I’ve been gone since onryo came out. Keep in mind I’ve been here since nurse and doctor came out. The game isn’t stale as much as there isn’t a comp scene so there’s no place for me. I either gets stomps or get stomped especially if I want to play a weaker killer. More importantly we need 2v8. Allowing killer to no feel alone would make a major difference and surrvior would feel less bad because getting tunneled down is way less likely.
The devs seem more interested in cosmetics and future lootboxes atm than anything else
dbd is not going to get replaced
I don't think you directly said it but another side effect of all the new changes is it is killing killer variety. The game is also being pushed in a direction that killers only play style will be to just chase which also hurts killer variety. Playing weaker killers is such a bad time right now that the majority of matches have ether a Chucky, Wesker, Nurse or Blight. The game is getting some of the best updates in its history but that just shines a brighter light on the parts of this game that need work like maps.
it's about time someone talked about dbd's bad map design thank you for making this video I legit started playing nurse because of todays map design
Maps by itself shouldn't be the problem but the fact we're being thrown into the game with 4 God survivors and youre playing Pig, Trickster, Clown (low bracket of killers) and the argument from survivors is "just play something else" or "just use 4 slowdowns"
100 killer perks exist and i am forced to use always the same shit because *UwU* sKiLL bAsEd mAcHmAkiNG
Playing anything below an A tier killer in high mmr is borderline masochistic and it shouldn't be that way. I LOVE playing ghostface and I'm not bad with him by any means. But as soon as I enter a lobby and see multiple p100's with flashies/toolboxes I get ptsd and back out, 90% of the time it's just not worth it.
@@shawnmclaren8924 The absolute joke is going into high MMR as a killer isnt that difficult because you just need to get at least 2 kills every match or so, essentially you're being forced to play against sweats at some inevitable point.
As a survivor all it counts is escapes and that is next to impossible in solo which means the only survivors that escape frequently are SWF's so again.. its inevitable you're going to play nothing but teams as a killer.
The invisible walls makes things boring too.
Yeah I feel horrible. I started using Doctor after they killed off the Blight.
IMO Garden of Joy was the final nail in the coffin and definitive proof that every time they announce a new map, the default reaction should be that the game will be worse now.
Like seriously, the only map that I feel is super interesting is that Autoheaven variant with a clear North-Center-South area.
I feel as if legions map was the most balanced map in all of dbd
I agree with everything but I think another topic that’s relevant is them trying to make everything balanced. DBD in its most balanced state sucks the entire soul out of the game because now people think they need to play competitively every match rather than just playing for fun. When there were broken things on both sides, that’s when DBD was peak. Everyone could use broken stuff that made each game unique and have its own personality.
A good example of a current game using this design philosophy is The Finals. Almost everything in that game is absurdly overpowered, which is why it’s so fun. There’s so much variety and there’s no meta. Every team uses different overpowered setups but all of these also have overpowered counters.
DBD has just become a boring, stale, and soulless game that clearly only prioritizes bad players and making money :/
even when they switched up perks in summer 2022 they also left shit perks to be shit which I don’t get
You don't have to make stuff overpowered, just prioritise buffs over nerfs, especially since most DBD OP stuff doesn't seem to be THAT broken, it wouldn't be hard to make everything else beefier to compensate
The devs never knew what they were doing. And never learned from their mistakes.
That’s why everything is just trial and error, constantly. As if the game never left Beta testing.
If I had a nickel for every multiplayer pvp a-sym horror game whos #1 issue was map design, but whos devs instead kept tweaking killer powers, trying to redesign them around the fundamentally broken map instead of just *fixing* it I'd have 2 nickels. Which isn't a lot but it sucks it happened twice
Here's my "DBD experience" I drop the game, a new character comes out, I pick the game up again for a bit, drop five dollars on them, play a handful of matches while I get them to level 50, then leave for another two or three months before SBMM forces me into a match i'm gonna get my shit kicked in with, this has practically been the pattern since Singularity.
That was me like 2 years ago. I really stopped because games felt really repetitive. Killer was stressful to play and having any fun just got you shit on since I enjoy playing less meta killers. Survivor was just a snooze fest since I was either just sitting on a gen or was sitting in lobby waiting for a match that was likely to not be fun.
You’re on the right path, been playing since the game released and this method keeps the game fresh and your sanity intact. Idk why so many players nowadays feel a need to FORCE themselves to play. Just play and the moment you start feeling like it’s a chore or you’re just not having fun simply move on to a different game for a bit
I know this was probably recorded before the PTB patch notes came out, but I'd like to play devils advocate and say the changes to Billy and Sadako are steps in the right direction for killer balance cause Billy is pretty much perfect now and is fun to play with overdrive letting go 900 mph and Sadako has a legit sense of strategy now with being able to lock in condemn stacks. Many people are saying this is the best patch in years and I agree.
While i agree, it doesn't matter to killers that play other characters.
It took them 3 years(?) to truly help Billy after they messed him up, and feeling like there might still be 2 years away from having the problems of the characters you play to get looked at isn't thrilling.
The real W for killers is the FoV slider, hopefully we've reached a point where meaningful updates are all lined up well.
But that's on BHVR to prove.
yeah, but the Gen Stuff, Blight and stbfl are steps into the wrong direction! THATS their problem! They nerf Killers into sh...no matter hwich update you name where they buffed killers, they always nerfed another one!
@@DarylMCDeath Gen stuff is worrying, survs could literally hold the game hostage if they wish with killer being unable to do a thing. With the rest I'm pretty sure you're biased or ignorant (if you call that stuff specifically a nerf to killers).
Blight is very worrying, he's addons rework is pretty much a case of changing the issue to different flavor, but this flavor being tastier to more Blight players (those addons seem kinda skilless, while equally strong).
STBFL is basically a Trickster rework done to perk - they have no understanding what's the issue for either side, so they changed it in a way that will make it even worse for both (survivors will face even more tunneling, obsession will have next to zero interaction with killer, while killers will have worse perk to work with and could potentially get screwed by specific perk combo on survs, which probably will become a staple for bully squads (considering how they love to make Trappers and likes miserable, and those are killers who really need it)).
tl,dr...dude I have 8k hours in this game and I know what i am talking about! Killers got nerfed in EVERY (!!!!!) Patch since 2019! 3 Killers are playable (Nurse, Blight,Spirit) 5 more are sometimes okay! Rest is always trash! Survs can now loop and make phonecalls while doing it! Most of this is due to the ultra bad Map Design, way too much WIndows, Pallets and Doors...but the constant nerfs do their part! @@dozzy9984
I am MEDIOCRE (at best) as a SAurvivor! I always run the Killer way when i try to loop and then i loose (100% deserved^^) . When I am able to loop a Killer for a whole match, YYOU KNOW that this Game is surv biased! I am so bad as Surv that i should NEVER win a game! EVER! But I do! Nearly ALWAYS! @@dozzy9984
The devs don't play the game.
the betreyal at the end made me tear up😔
We all know SBMM is a horse thats been beaten to death but it really has to go.
No one in his right mind its going to say "damn i am so happy each and every match i play is exactly the same because i am so high up"
Sure the maps might be a problem... But I wholly agree with your later statements about sbmm killing the game. Supposedly, when you play a new killer, the mmr is supposed to be lower than your average so you can learn the killer, right? 3 new killers in a row I got swfs with 10x my hours who roll my 550 hr ass. For multiple matches in a row. Sbmm gave me harder games on new killers than I get on my killers I'm experienced with. It's clearly broken. I've seen the same story with new players 50 hours in, getting sabo swfs who body block and flashlight spam these truly new baby players who simply cannot learn how to play and suffer, and hate the game for it. There needs to be better separation of queues for players new to the game or new to a killer, separate from general queue where they get these massive skill differences thrown at them *while learning*.
Same in soloq i get mostly tunnel out because im the weakest in our group i have no chance to practice my gameplay to get better but i understand the frustation from some Killers.
Might be a bit late to this, but my friends who just got the game also got people way, and i mean WAY out of their skill level, pres-10+s with bronze or iridescent markers. The matchmaking is kinda screwed up if that kind of disparity between killer and survivors can exist.
They've been getting hard carried by new killers licensed and originals without addressing the core issue. But you can only ignore the problem for so long before even dlc stops losing its valie.And even though I literally have every dlc I don't play anywhere near as much now as I did back since before legion dropped
Yeah it's frustrating that BHVR still doesn't seem to understand fundamental problems with map design after all this time. Garden of Joy's window is still busted, Eyrie of Crows and Mother's Dwelling are still a bit too big, Haddonfield gen placement has been completely busted for both sides at some point. they're making loops on Ormond stronger for some reason. The Game still has a million pallets and minimal gameplay for M1 killers.
They've thankfully shrunk some of the biggest maps, I actually think the Gas Heaven rework was decent. The main building is still really strong but you can at least patrol gens easier with more line of sight. But now they're adding just.. so many ways to get Haste for both killer and survivor that it renders those changes meaningless. A survivor with Adrenaline + Hope can easily run from one corner of a medium sized map to the exit gates with no risk, so making end game plays isn't worth it compared to just tunnelling.
And for some reason, the matchmaking system punishes you for performing well by being more likely to send you to maps you struggle on, as if dealing with busted map offerings wasn't bad enough. BHVR also still has not addressed the latest wave of cheaters. It's possible they're collecting data for another ban wave, but it's been a couple months at this point.
Finally, all the base-kit mechanics and lack of a decent tutorial are making the game more and more difficult for beginners to get into. Base kit BT and the anti-facecamp aren't necessarily bad, but try explaining how they work to a beginner who's already trying to figure out what to do in chase, the hundreds of perks, dozens of maps, every killer power... It's too much to ask people to spend hundreds of hours bashing their head against the wall before they pick up the basics.
I think we reached a point that it doesn’t matter who they add because the main game mode has remained the same for too long.
I’d prefer a dbd 2 with unreal engine 5, new mechanics and opportunities for creativity
dbd dont have the fanbase that can pull off this like cs or overwatch but even those games dying
@@hotpot328not only that dbd 2 as a concept is impossible the cant port over all the licenses characters so I wouldn’t be a true sequel
I believe we're just too old(we've grown up) and should let the game go and focus on what's more important in life
Dead by Daylight map design has always been terrible since day one. They Introduce Bloodlust as a bandage fix because of it, due to certain god loops being infinites. Nowadays because of the newer killers/perks, it isn't as bad as it use to back then But it still ain't perfect. I do however get your point that they are heavily rely on bandage fixes. Instead of fixing the core issue that is within DBD, the maps.
If they dont want to put in a ranked mode thats fine, but at least put in a mode that lets go against bots. I'm tired of playing a new killer I havent played yet trying to earn blood points for to get perks for them and going against sweaty survivors that just gen rush me into oblivion all the time. And the kicker is I'm not even in high rankings I'm literally low silver. Let me grind blood points in peace!
The irony is that the bots will genrush you too 😂 💀
I'd no doubt rather that with bots then getting gen rushed by actual sweat SWFs that tea bag and just make it so much unenjoyable to play.@@IADin
There is a bot mode
@@GrandeChub welp!! Pretty much the same… I g that is just me 🤷♂️ 😆
One you can earn BP in? @@sorin_markov
Core gameplay is not fun after 7 years of just one killer and 1 to 2 survivors every 3 months. It's boring.
Agreed
Remember that time BHVR said infinites take skill?
Old Killers: "We don't like how bs map design makes survivors and their loops so op"
Bhvr: *adds new anti loop killers*
Survivors: "We don't like new killers, we'll rush gens"
Killers in general: "We don't like survivors just gen rushing 😢"
Bhvr: " *This is fine, this situation is absolutely under control* "
I will never get tired of saying this: MFT made me quit because it felt like facing hackers. The healing meta (CoH) was horrible, then the endurance meta (DH before nerf) wasn't better. But the speed meta felt downright unfair and was the worst turd of all the shit BHVR has forced down our throats. I came back when they nerfed MFT. And the game feels good again. Shame this meta totally ruined awesome chapter releases. Good thing is over now. And it seems they learned their lesson because Alan Wake's perks are totally fine. And now that Hillbilly is back.... Man... Good times :D Thank you for reading :)
MFT was painful
Look have you ever tried to solo q and not be forced to carry. The killer doesn’t doesn’t kill you at that point, teammates do.
Wake’s perks suck. Not sure if you were joking or not there, Chief.
@@atmodleemy thoughts exactly
I agree that map design seems to address very little for either side. the only other thing I'd bring up as a core game issue is the structure of matches themselves. I am unfortunately only a 500 some hour mostly killer player so I guess that's my disclaimer, but that being said, imho one of the issues I have with the game is that I think the way hooks work is what leads to tunneling, and to a lesser extent, camping. when I very first began playing dbd, I assumed that I should defend hooks. it felt like a hard won objective and it seemed like what i should do. little did I know that not only is that extremely boring and unfun for the survivors, camping actually wasn't even beneficial for me. the way that hooks work in this game, survivors are stuck motionless until rescued, and quickly eliminated if new and struggling, which is punishing for new players and just not very fun. yet, tunneling is the single most effective thing killers can do and like I stated with camping, tunneling feels intuitive to do as killer. I think this has a lot to do with the momentum that putting someone on a hook gives the player. which is a really strange federal watch list sentence to say. again, I'm not very good at dbd or well versed as a lot of others, but imho I think a change to this structure that gives survivors something productive and interesting to do instead of being stuck on hook, and accumulates rewards for the killer without focusing on eliminating people from the match befofe it's over... I think that would solve these problems better than nerfing perks or powers or changing movement or gen stats. admittedly this may be too hard to implement.
Big reason I enjoyed BBQ just being in the game, presenting reward for hooking different survivors rather than punishing tunneling could be a good thing for both sides.
Rather than just putting another "hidden" stipulation on killer gameplay.
I think in general the motionless nature of the objectives in the game feel like a big design mistake. Survivors are immobilized when being hooking or when repairing generators, the killers is incentivized to stay in an area with hooks and certain generators and therefor the survivors are locked into this area too, nullifying large swaths of the map in the process. An addition while being immobilized, you literally cant do anything (skillchecks are boring), and staying in just a tiny area of the map is boring too, which leads to the most optimal territorial plays in the game being also literally most boring type of play. Which all in all makes sweaty play just really angry at the game because they are not having fun, which fuels more toxicity down the line and it goes on.
@@KatyaAbc575 This. You're a killer, you've got a loose 3 gen, but you're mobility. You have a teleport or a dash, so you can patrol okay. But the survivors have 2 safe areas you haven't killed the palletes in yet and decent windows and connections which they always just run to. So now, you've gotta spend the next 10+ minutes patrolling these gens, slowly stalling progress, until survivors mess up finally. And in this new patch, Killers are going to lose the ability to effectively stall, so survivors will win in these situations literally 100% of the time. So now you're gonna have to specifically not chase unless you're getting rid of palettes or you'll lose in the end game if they have even 1 strong loop to stall you with.
@@slippers8000 BHVR removing the BP boost in BBQ was such a stupid change. They could've changed to "everytime you hook a different survivor than the previous you hooked, gain a BP bonus or something else". I think a lot about Icefrog's philosophy to make changes in Dota 2, which are buffing stuff which is seen as weak and tweaking stuff which is currently broken. That was how the 6.88 patch became so beloved by the whole community before being replaced with the 7.00 version. BHVR's refusal to actually buff most of the useless perks they created, is how we got to this current boring meta.
I think community toxicity is just as bad for new players. Yes you should just ignore toxicity but i see frequent toxicity over DBD even outside the game.
You’re right about what makes the game unfun (being forced to play every match like a comp match or you’re throwing) but it’s not maps or even anti gameplay killers that cause it, it all leads back to sbmm, and coconut is right, as long as the devs have a huge ego about removing something they “worked hard on” their game will slowly die
I dont think SBMM is the issue, forced SBMM is. If there was a ranked SBMM queue, and a casual random queue, people could choose to play competitively or on a more chill level. Right now trying to learn new killers or return is hell because SBMM is inescapable hell that hasn't dropped in a year and pits me against P100's
@@spideysquestionablyusedcha5069 but the problem is that there would be ppl that would go play the "casual queue" only to tryhard to win against players that just wanna have fun :/
This is probably the best up-to-date video about DBD's flaws. Even things I didn't realize have been pointed out here. I just hope the game gets better, but we also have a community that doesn't want to help the game either, kinda like the ones who put my Skull Merchant rework into the negative upvotes on the DBD subreddit, like do people really like 3-genning that much that they hate the idea of a unique power that still has utility in the match while not being a super anti-loop?
Personally, I play dbd way less than I used to nowadays, and I started to see that decline ever since I began to have more and more streaks of absolutely miserable games with killers which I like (just for the record, I played both sides equally, so I essentially started stopping from playing half of the game) but were ultimately weak by design or map dependent. Alien chapter for example was the last time I played my former main (Legion) simply because map design in general is straight up hostile to this killer, and it is more evident in recent updates. Switching to artist rejuvenated me for a little bit but it just wasn't the same.
Then there is of course toxicity in the community. Now, I don´t mind losing but what I absolutely hate are common petty players doing everything in their power to make you feel bad about it, and one day I just told to myself "No, I cant do this anymore, why should I be miserable if I can have good time somewhere else."
So I would say it is combination of all three things, that also affect each other: SBMM (leading to optimizing fun out of gameplay), map design (self explanatory), attitude of the community (partly a result of former two).
I think deep down the devs at BHVR know that SBMM is slowly killing their game, but they are sticking to it out of a twisted principle because it took them so long to make it. So because, in their eyes, they don't want to admit a system they sunk time and money into isn't working, they're stubbornly sticking with it.
Trying to compensate with shitty map and killer design philosophies, like really, their idea of updating a map is to just add random shit to block LoS, pixel shame killers and cuck survivors over by not making it obvious which waist-high shrubs can and cant be passed right through? 😅
don't forget invisible walls
Yeah after the Asylum "rework" I kinda just gave up because chapel still can spawn the broken god window setups and ward still has those stupid windows where what actually changed with the main building was 1 breakable wall and removal of 3 of the 5-6 potential pallets. Then we go to garden where the biggest issue of that map was the amount of safe pallets and the god window. The god window didn't even get touched just the bandaid of a breakable wall and I genuinely don't notice any less pallets on the map.
It would be interesting to get feedback on DBD maps from community mapmakers in other games with multiple class abilities, like TF2. Surely there are general map design philosophies that could inform and improve DBD maps.
I feel like this has been said for years but the map designers never really took action in the right way. Three simple words can start fixing the problems in DbD right now: FIX. THE. MAPS.
Alan Wake will not bring new players into the game because Alan wakes fanbase isn't that big. But really happy they brought my favourite Horror character in the game, definitely they're going to put Mr scratch for a outfit.
I honestly wish this game's player base would just trickle off quickly and disappear. BHVR are one of the least deserving tone-deaf developers that do NOT deserve a loyal player base. Considering how repetitive the game is, I don't know why people still play it apart from the battle pass, which is like a cruel loop of "free premium" once you buy it once, for nothing but mediocre skins by a design crew that clearly have no imagination or skill to make you want to BUY the skins. I'm sorry but I've never been tempted to buy a skin in this game, they are all complete garbage.
Personally I find it quite boring how every new killer ability is just a looping tool. I wish they were more game-changing, like dredge's passive nightfall for example. Have the match drastically change based on which killer you're against... but nah, let's just give them another dash/damage in a line ability instead ¯\_(ツ)_/¯
It truly feels like BHVR isn’t capable of keeping up with 3 month content updates and balance updates :/
in my honest opinion. I think the games biggest issue right now is lack of gameplay modes. I just get burnt out of the gameplay loop of doing generators and hooking survivors for the 4k. We've had the same mode for so long and have optimized TF out of it on both sides.
What would make me come back is something new to do. They have an amazing cast of characters, and a great playground of maps to implement some truly amazing game modes. Its fun roleplaying as your favorite killers from your favorite horror films, or being chased by your favorite horror icons with a survivor you love. However, They can add new characters , perks and maps all they want, but in the end its the same gameplay I'm burnt out on, not the characters. I do agree map design is a big issue, but I disagree with it being the number one issue.
I just wish there was a little more "ambition" with the game. Instead of playing it safe with retaining the game modes that made them popular, to branch out into other modes for the game. Maybe behavior should just make Dead By Daylight 2. so they can rebuild the game from the ground up to make implementing things not take years.
This is literally why I stopped playing survivor as much on my channel and started to move towards more killer videos survivor is jus hold button hit skill check simulator every game is the same the really jus need a new game mode cuz this game is cooked killer is the only time I have fun in this game now I use to exclusively only play survivor and now I have to sweat my ass of as killer jus to compete most of the time it makes it always stressful to play no matter which side I play now
I swear, devs just want to kill off that game. That or their pride will be their demise (maybe they think they're too big to fall or something). It's so funny they're putting so much resources to expand the DBD universe and media ammount, while the main game all came from is in terrible state and will likely only get worse.
Trickster "rework" is the best example on how they completely don't understand the game and its players. They literally made killer that was irritating to play as and frustrating to verse into more iritating to play as and more frustrating to verse, while advertising this change as making him better for both sides.
Also remember, those first 3 anti gameplay killers were not only antigameplay because of their free hits - all 3 were (and 1 even still is) perfect 3 genners capable of holding games hostage, to the point they were forced to rework how generators worked (which I'm sure won't cause any problems in the long run, like I don't know, survs somehow finding a way to hold killers hostage - the locker bug showed they can be pretty exstatic about that).
Oh, and it's worth reminding how they're constantly putting new invisible walls to prevent Demogorgon to do specific thing, which also recently showed heavily affects Twins as well (to the point where Victor becomes unusable - like that recent pallet "bug", I'm pretty sure it's just an invisible wall placed on all pallets because Demogorgon could land on some - or even better, maybe it wasn't even Demo, but Blight or Chucky who are also prone to abuse lack of invisible walls).
I was pleasantly surprised by the PTB. Billy looks fun again. NGL I don't understand the Sadako changes, blight looks crazy with IRI. It looks like Blight is buffed 🤣 I truly believe the turning point would be 100% starting with map/loop design. Nothing can be done until gameplay loops are changed. The whole balance of the game depends on exactly this. How long did it take for the devs to admit that blight needed adjustments or Hillbilly's heat was useless. Lets get them maps modified!!! 😁
I noticed this earlier today in regards to the map fairness after not playing for the last year and a half; I'm not sure what DLC it comes from but there's a building with an arcade in it, I was enjoying how beautiful the map looks when I spotted a double pallet loop, it had two safe loops attached together and my first thought was "how in the F is this fair for the killer? a double pallet loop? just sit there and pallet fake and make them respect a few times, drop one pallet, switch brain off and just do the same thing with the pallet connected to the loop we just finished using.
I like the recent chapters but I am tired of the core gameplay mechanics. Generator repair and chasing survivors around loops has gotten real repetitive.
Also the invisible walls ruin the fun of a lot of things.
I have suggestions to "change" dbd, 1 is adding survivor abilities, 2 is already working on the already existing content, 3 is making perks feel like perks instead of abilities, 4 is removing generator progression and regression perks, nerfing chain loops by distance and buffing looping slightly increasing the length
Thank you for finally saying what I knew for years. Maps make or break matches. Every perk and addon you run will be enhanced or diminished by the map. It doesn't help that no one in BHRV has ever achieved high rank on either side. They don't see the game as we do. They don't even hire someone who can for them.
My biggest problem with DBD has always been it's attempt to make me grind it out until I drop dead to properly play, less perks, leveling perks, etc they forcefully make this game with dlcs a grind fest when it feels more like a casual game and I dont get why.
Hey Choy! I doubt this comment will gain any traction, but I wanted to type this up, to share my experience as a RETURNING player to DBD.
For reference, I originally bought DBD when it was on sale on July 5th, 2021 because some of my friends wanted to play it for my birthday. This was of course shortly after the Resident Evil chapter got released, and I was eyeing down the game ever since, since I'm a RE fanboy. Anyway, we played some survivor games, and it was fun, but I remember very quickly getting frustrated, because I'd be going against several different killers who had fully built kits, meanwhile, my friends and I had absolutely blank loadouts, and had no idea what to do. But the game retained my interest, and I showed my hand at killer. Ironically, I didn't have an interest in playing Nemesis, but instead I opted to play The Legion, because through some gameplay I watched on Otz's channel, they really seemed cool, and they peaked my interest. However, I quickly learned that without buying the other DLC's, and without spending the many hours it takes to prestige a killer ONE time, that this game was going to be very unfun, and the game didn't give me enough of a reason to go prestige killers like Demo or Nemesis or some of the other killers with meta perks at the time, so after about a month of really trying to get good at the game and have fun while survivor teams with a lot more experience than I had, and better perks than I had completely destroying me every game, I just cut my losses, and agreed to never tough the game again.
That is, until September 2023, where my current girlfriend convinced me to play the game with her, because turns out, she really likes the game, and wanted to share it with me. So I hoped on, and for those of you who play the game, you know that this was the time that MFT was DESTROYING the meta. Thankfully, they nerfed the perk, but this was also around the time that 3 genning was rampant, and a lot of other gameplay issues. Playing survivor was unfun, because besides my gf, the other 2 survivors were typically useless, and killers at this point had such overpowered builds, that I was lucky to see a single survivor escape. since then however, I've been trying to play the game whenever I can, because I do enjoy the concept, and design of the game (even though balancing is pretty much on fire right now), and I've been back to playing killer oh Legion, and Ghostface. However, I missed the time when Jolt was a common perk, and now I have zero ways to regress gens, and every time I try to play killer, I get gen rushed, and lose.
This game, is completely impossible for new, or returning players to play. They give survivors zero common exhaustion perks, or boons, or whatever else they can do in this game at this point, and they give killers zero ways to regress gens unless you buy dlc, and/or sink the roughly 1.5mil bloodpoints it takes to prestige a killer once. Meanwhile, I get queued up against swfs and p100 killers and survivors all the time, and get ran through. It is really hard to be motivated to play this game, which sucks, because overall, the idea and concept of this game is exactly what I've wanted in a videogame, and after BHVR's AMA on Reddit, it's clear that they have no interest in improving the gameplay experience for new/returning players, that don't have ever single character prestiged.
Tldr; This game isn't fun, and I have to talk myself into playing it. For all intensive purposes, I hope that this game improves, but maybe BHVR won't learn their lesson, and hop off their ego train until it dies.
I think customers want the game to not have sbmm and have been quite vocal about it for some time. I also think folks want new kinds of gameplay (which they're working on if the survey is anything to be believed as well as the announcement of the first new game mode). I think Coconut's right on some things, that some chaos is nice and keeping the game casual and a little silly is a positive push (e.g. the Nic Cage chapter went over quite well, and given the time in which he was introduced, I think that is a good signal to wanting something a little less serious). I'm not big on the competitive scene, but I also think playing in optimal ways and gearing into that mindset also causes some difficulty. It might send mixed signals to the company about what people want? I don't know for sure. I don't have anything to back that up, so that could just be blah blah blah. But if people try to do things in a more competitive way and it draws a crowd, the company might've listened. I dunno. Nice vid, Choy.
I bought Alien, played him about ten times, got pissed off at the flamethrowers. I asked myself "why does this killer supply his own countermeasures?" Then switched back to Nemesis, who has an almost identical power with no self-sabotage. This is also how Nemesis became my main, being able to hit over objects or pallets, and even around corners with good drags. Mainly because he grinds up pallets like a woodchipper the second you hit mutation two.
Chucky is too easy, every use of his power is pretty much a guaranteed hit, especially with the addons that take time off the cooldown for a hit, and time off the cooldown for a miss. I hit prestige 4 with him and haven't touched him since.
I don't know how they can do it, but I wish they would change the guaranteed safety pallet to guaranteed safety pallet to guaranteed safety pallet to guaranteed safety pallet toguaranteed safety pallet to guaranteed safety pallet toguaranteed safety pallet to guaranteed safety pallet toguaranteed safety pallet to guaranteed safety pallet toguaranteed safety pallet to guaranteed safety pallet toguaranteed safety pallet to guaranteed safety pallet toguaranteed safety pallet to guaranteed safety pallet toguaranteed safety pallet to guaranteed safety pallet toguaranteed safety pallet to guaranteed safety pallet toguaranteed safety pallet to guaranteed safety pallet toguaranteed safety pallet to guaranteed safety pallet toguaranteed safety pallet to guaranteed safety pallet to gameplay loop that killers without a way to beat pallets have to suffer.
it's kind of late to do anything to the base game, but there is still hope with the new game modes that are said to be coming along this year. SBMM will be irrelevant there and maybe, just maybe they will realize how bad of an idea it was and they will remove it in the base game.
And there are rumors with the "Lights Out" to be a new limited game mode. So, on 30 of Jan we might get some actual new gameplay.
Very good Video as always. Just one thing came to my mind, what about the numbers of the console players that cant be tracked? What if these numbers keep the game "alive"?
I guess that they try to make DbD a franchise and not just "That Game". For example when they did the last Anniversary Stream, almost half the runtime was about the DbD Board-Game. But the Devs also have their pride, yeah and even are arrogant and brash. Like the Dev Mandy unironically wondering why DbD isn't on PHubs most searched Video Game List or BHVR literally begging with multiple Tweets to vote for them for some Steam Award.
DbD will never take of in it's current state, it's missing so many Things und QoL-Stuff that are a must-have in a Live-Service-Game. And Things like Graphics and Animations are horrible and the Games Code is a Mess. If they wanna see the game and the franchise take off, they need to completly remake the Game. Not a DbD 2, just shut the game down for a while and overhaul Graphics, Animations etc.
Get ready for another meta: "Nobody Doing Gens" with Grim Embrace and Dead Man Switch again
I hate that dead + grim + pain combo. reminds me of the old pain + eruption combo. annoying as hell. killers abusing it to the ground till they nerf it and find the next annoying abusable perk combos. rinse and repeat.
As someone who mainly plays Clown and Doctor the maps are just terrible.
Safe vault into strong double palett, into jungle gym, jungle gym into cow tree, cow tree into shack. Just not fun.
Maps like Springwood, Haddonfield, Garden, Gideon and Fractured are a good example of how insanely bad the map design is. Plus the rng aspect seems to be always survivor sided
It's been 2 years since the last new game mechanic (Boons). That what's killing DBD, lack of game variety. Haunted by Daylight's void system should be in the base game... even if it's just at random intervals.
Been saying for years that maps are the thing that's costing the game balance wise. Nice to hear someone else talk about it. There are so many maps that are just impossible to play as an m1, let alone a 110 killer. Especially considering most survivors will say doing anything but gens is throwing and will leave you to die should you not do them fast enough. This isn't just a killer issue though, survivors should never load into a map and have half it just be empty space and debris. It's unreal how awful the maps are in the game, and how many people still somehow defend them. This is an issue for both sides, and if we ever want the game to feel better there needs to be a better back and forth, and chases need to be chases again. Not just, use exhaust perk, hold W w/ Windows. Find main building, be safe 100%. Or the latter, zone out, hit, back to hook.
There are so many maps I load into and just give up immediately because I know a toddler could loop them and keep me busy while everyone else does gens. Granted those are just throwaway games to test things, screw around, but after awhile you really just want to play the game. I've had games where I get two downs immediately and 3 gens pop through Pain Res. I'd get across the map, but most of them are so big and full of clutter unless I'm a killer with mobility I just have to watch the gen pop and my Pop go to waste. There's so much fun in closing the hatch, seeing the doors across the map and knowing that you cannot feasibly get to them in time before the survivor just pops it and dips out teabagging you like they did something.
Breakable walls were the worst thing BHVR has ever added to this game, and I cannot believe they just keep adding more. Anytime we hear a map rework we just know it's going to get more pallets, more debris, and more walls. BHVR has no clue what they're doing when it comes to maps, and at this point they'd rather something thematic than functional. This bleeds into a lot of gameplay elements as well. It's fine to be accurate, but when that accuracy is at the cost of fun and counterplay it's not a good idea.
by adding breakable walls they literaly gave the killer another objective. thats the last thing killers needed
Thank you for seconding what coconut said about MMR, it has hurt the game so badly. BHVR seems to be against being a comp game yet encourages it through matchmaking and by removing the silly side of the game like demo and billy parkour by adding invisible walls to everything. It just sucks. Skill expression is dead while the game keeps being made more competitive than ever.
Show me the champion of light. I'll show you the Gerald of Bad Maps (Design/er). 😂
My two biggest things outside of maps and MMR that are keeping me away from wanting to play like I used to is gen regression perks and ping. I've always been strongly against crazy gen regression perks because that contributes to killer players becoming lazy. Maybe 1 out of 10 of the killers I play against seem skilled at the character they're playing. The other times are because they were carried by their Pain Rez, Pop, etc or because one of my teammates gave up because someone went down too early and the gen that they had at 90% got assaulted by 3 different perks and then they get chased so the gen is regressed to nothing. I started playing when all you needed to have a good game is to put on Corrupt and then just play well but I just don't ever see that anymore. Also, I basically only play a couple killers now and then because survivor just completely sucks as I'm so punished due to my ping (maybe also a console thing) and that's literally something that I just can't attain where I live. But I see the big names on RUclips being halfway across a pallet and they don't get hit. I can fully predict a killer, make the correct play and I'll still get hit when I'm on the complete other side of the pallet. And if I compensate by doing anything early, the killer has enough time to read me to hit me the other way, so... The most fun aspect of playing survivor feels like a luxury that I don't have. So what do I have to do? Prethrow, hold W, and sit on gens. 😞 (or only play killer)
While definetly being a huge part of the problem, I dont know if thats the major reason.
I think this game being out for 7+ years just leads to people learning how to optimize and play more competitively. Seems to be the same thing in other games like League.
Most people play to win and if the other side starts playing more competitively they react to it.
This imo makes the game more stale/ boring. The game design doesn't help tho
My personal trip line is if we hit 4 hooks before the first gen, it's a write-off. If I'm solo, it's 'go next'. Otherwise, the game turns into 'don't lose a pip' gameplay. Anything else can turn into a series of no progress games.
Bad maps is a reason, but another more relevant one is the gameplay loop has been the same for 7 years. Running around wood for 7 years gets boring no matter how much a killer changes it. whether its a good designed killer or bad.
Personally, I find Survivor too boring to play for extended periods of time, and Killer is far too stressful to actually enjoy. You're stuck on the back step every time the game starts and by the time you hit the "balanced" killrate of 2 you finally got to the point where you are able to slow down and enjoy the game only for it to be over. No matter what you want to play, you're stuck because of how the other side wants to play. Play a meme Killer build? Gens are done in 3 minutes so you didn't get to do anything (and the Survivors "rub it in your face" that you didn't kill them despite not entirely trying to). Play a meme Survivor build? You get camped/tunneled and didn't get to play the game anyway.
Like sure, maps are a problem, but I could always look past that. Then hackers started being able to get ahold of your IP and shit through the game and it just became more of a liability to play the game than anything else.
I came back when that Community Yui skin came out in the Rift, tried to grind the hell out of it because she's my favorite character, and only got about half way through the rift before putting it back down again. So not only is the game just not fun to play, but I also didn't one of Yui's actually good skins and so kinda don't want to play because of that as well.
I completely agree with you. They have no idea how to make maps among other things. I firmly believe the DbD dev team is incompetent, aside from the art & graphic design department. They appear leaderless and don't have vision of what DbD should be. They seem to not know or care how to actually improve the game, so they generally make random arbitrary changes so they can justify their jobs and say they did something. They are going to ruin Ruin _again_.
Honestly I've been waiting for DbD to get knocked down a peg or a worthy competitor to rise and light a fire under BHVR's butt to actually fix the game and their dev team. Maybe now is the time.
I have a lot of spare tome on my hands and I am not playing DbD. I just don't want to play and when I do play I last 3 games tops before I just don't want to play anymore, even if I have nothing to do after.
Honestly Behaviors incompetence is killing DBD. Bugs, design philosophy, and its push towards heavy monetization instead of fixing the core game is making the player base feel burnt out. Behavior doesn’t necessarily needs to listen to everyone’s issue (some people have terrible ideas) but when everyone agrees in an issue and Behavior ignores it, that’s a problem.
I’ve played since nemesis’s release and you’re correct about everything, maps have always been poorly designed. The devs have always had a snide “I know better than you” attitude, and because of SBMM (which of course no one wanted), survivors feel as if they aren’t on a Gen they lose and killers feel as if they need to run at least 2 slowdowns or they lose. There’s no time in a DBD match for fun anymore, it’s Gen/4K speedruns. Also I play both sides so I know how painful it can be on the receiving end of these boring playstyles. As well as having played for so long, I can vouch for the fact that people usually did not Gen rush back in the day. Gen rushing still existed but a bigger percentile of people went for saves/bullied the killer which can be annoying, but you’ll most likely win if survivors are trying to bully squad because they don’t do gens.
How is ormond a survivor sided map? There’s no loop outside the main building and shack
My biggest issue with all of these maps is when I can end up breaking a pallet on a survivor maybe probably get a hit but somehow they are already at the next safe pallet 😒 I'm getting sick and tired of breaking a bunch of pallets just to get a down and run around a bunch of safe loops. I've played this game way back before any of the map designs got updated and I loved the game before but ever since they got redesigned I just hate all of them. It's like they added a bunch of pallets in safe loops to these newly designed maps and of course they're just going to cater to their survivors because they give the money for cosmetics. And don't even get me started on those stupid survive with friend teams that abuse those small objects to the killer and they run near them so they could end up hitting the object and not them because that's how the stupid game is played😒 you can't even take that off so if a survivor runs near something you are almost guaranteed to hit it. The game is a perfect example of a unbalanced map now. I used to love playing on that map when I first started playing because it was indoors and it was spooky because there weren't that many good pallets and loops but now whenever I get the game I just AFK and wait for the game to end 🙅 stop adding Killers with anti loop and just get rid of these good loops 😡😡😡
Wanting " fair " matches is what created the problem in the first place, more specifically prioritizing aesthetics and realism, I wouldn't mind an unbalanced and fun game with maps that require a more strategic looping or more favored towards killers, the last 3 maps they released are killer-sided and the survivor perks are not as strong anymore to compensate for the holes, take hawkins for example, a bad design but the old dead hard made the map enjoyable ( of course I'm a survivor main and this might be a biased argument ).
I just think players on both sides are just bored of the game especially those that have played it longer than 4 years. Dbd needs an overhaul as in storymode aka PVE mode, new ways to escape rather than just gen simulation. new mechanics for both killers and survivors.
DBD is not, nor has it ever been, a competitive game. As long as competitions and the piss-poor group that call themselves comp players genuinely have to restrict perk loadouts in order for things to be interesting, it's not going to work as a competitive scene, and anyone huffing enough copium to disagree is too far gone to care about the health of the game for everyone rather than just themselves.
I'll also say that BHVR has two approaches to design adjustments, changes, reworks, and redesigns, both of which are inimical to future-proofing and ongoing health in a game sandbox: shotgunning solutions, and prioritizing nerfs. It's these approaches that ultimately lead to SBMM (which doesn't even function as it does in other games) and even the map design issues.
We don't need one patch to fix a single issue three to six ways all at once, leading to overcorrection and revised revision of the reworks.
We don't need sticks, as time and again the DBD community has proven that those don't work: we need carrots on top of some reexamining of game fundamentals.
Both of these, applied to maps, perks, playstyles, ultimately lead to the game stagnating as more and more of the variable nature and options of the gamespace are being removed. Both of these stem directly from arrogance on the part of BHVR's design team, people who've lost the ability to understand just how far outside the playerbase their perspective has become.
Not Quite Tinfoil Hat Time: really, we'll never see a truly healthy game again until they address the static nature of hooks. They need to be mobile, like CoA, and only then can a lot of the pressure be relieved in the design sandbox to allow for the game to flow again. It'd allow the concept of dead zones for killers as well as camping to be more fluidly addressed by mitigating the circumstances of hook placement rather than going in with a brutish nerf and its equally clunky alternate nerfs, all of which fail to address core flaws in the base gamekit.
DBD is mostly not fun for me anymore. It is too frustrating. I played a bit when Alien came out and haven’t played since. Lately I’ve been feeling the pull to pick it up again but I’m not letting myself do it because I know I’ll just be miserable like always. The maps are a huge part of why the game feels awful to play these days. The GoJ “fix” from the PTB (idk if they made more changes after) is enough to convince myself not to play again.
Just pointing out a perceived problem but not coming with a solution. What maps are problematic and why?
No developer worth anything would listen to the solutions anyway, since content creators don't have access to the code, design docket, or have the investors breathing down their neck. As Mark Rosewater of MtG once said: Customers are great at pointing out the problems but terrible at coming up with solutions
I noticed it too, just incessant complaining and without even explaining in depth what the issue is or providing helpful solutions. If I were a dev I wouldn’t even wanna listen to this guy.
Also, it seems like halfway through the video he is tired of the game being stale itself rather than the maps being problematic.
My solution has always been for BHVR to add a map editor so that players can really test things out start making great maps. That said, I've watched so many videos where people do in-depth explanations of BHVR could completely fix certain maps, some have even been promoted by fog whisperers and still nothing is really ever changed.
Like the new Garden of Joy is nearly the exact same map as before; it's crazy how it feels like they have learned nothing.
@@TheOnlyChoy They have acknowledged that the layout of the main building itself is problematic, the rework they did is temporary, and they said they will revisit it at a later date.
They have done great work with the rebalances of Coldwind and Auto heaven maps but no one is talking about that for some reason.
A map editor isn’t really a solution though, it just lets the community do the devs work instead of letting the devs learn how to do it properly. Their latest map shows that they’ve begun to understand what they need to do when designing a map. Nostromo has the weakest fillers, main, and jungle gyms compared to every other map in the game. It has an abundance of pallets but almost none of them are safe aside from the round table pallet.
Survivor gameplay atm is either hold m1 all game sim or get tunneled and not get to play the game sim. On the occasion the killer wants to play more fair its either a stomp on the survivor side or a surv gives up early any way and the game is lost. The rare-ish fun game is the only reason I keep coming back to dbd, but at least for me it just keeps getting worse and worse. I hope whatever new gamemode they are making ends up being fun, but even that I have no hope for because the name "lights out" (if that's what its called I don't remember) insinuates some kind of stealth game and that's boring to me. I love this game so I really hope they can fix this downward trend this year.
If dbd dies i would be ok
The MOMENT loop game play became one of the core elements of player interactions between killer and survivor should of been shooting warning alarms in the devs about the map design and how monotonous it is so hard that they were all dropping to the floor and having seizures. But instead, they leaned into it entirely.
A killer should never ben in a position where they are forced to throw multiple gens because of the dastardly placement of a bit of rubble or a table or a chest high wall. None of them, even the non anti-loop killers. A survivor should not have nothing but gens to focus on when the entire ethos of the game is about hiding and escaping, you think at some point the idea of collecting parts or unlocknig doors or activating switches or looking for stuff or even just different tasks in general would enter the devs heads for things on the map but no. It's the same with the breakable walls, we get a new map placement mechanic that could REVITALIZE maps and even retroactively FIX bad maps.
wall placement could seal off entire areas, seperate overly strong sections without the killer breaking them open - meaning it's the killer choice to allow a strong loop to be accessible to players - at the cost of allowing and gianing new routes about the place. Same with survivor weak zones - acting as "traps" and map control - hell, if you want to go even further you could add a new item for survivors - they need it - that allows them to break walls themselves much more slowly, making noise and being stationary as they do it with a sort of small pause to when they can run.
But no.
it's cool bro. Our game has had nothing but pallets and vaults since it was in fucking BETA, and that's all it ever needed. Developing map hazards...hiding places...interactables....nah...nah dog. Look, see, the players are running around this unpassable object. That won't get old, they're entertaining themselves, lol. It's all good. Like choy said, they don't want to work on maps...that's why after all the effort of adding breakable walls which would act as a great means to work and redirect/ reframe maps...they didn't use it at all besides to justify super windows and vaults with "just break the pallet bro, lol" they are essentially pallets 2.0.
The devs do listen to the community. It just takes them several months before they eventually listen.
Way back in the early days of DbD, infinite loops and pallet vacuums existed. Some of the most busted, survivor sided designs ever made. It took a while but eventually the devs got rid of these really poor and unbalanced designs. This was a thing when doctor/huntress were recent additions. Imagine how poorly balanced the game was back then.
I think the issue now is recent killer designs more than map design. Some maps are great and well balanced, some are steaming piles of doo doo.
Also, and I've always said this since this killer was released, but the Nurse has ruined the potential for this game and BHVR should retire her from the game entirely.
When Singularity was first released, I've had enough, because all I saw from his base kit is that he is best at being in 2 places at once always having the ability to make an informed decision, because even if you emp the camera, you can't stop the visual feed, thus the killer excels at holding a perimeter, and if you try to do something else, you are likely to fail. Knight, having the ability to place a guard down to lock a gen, also has the ability to hold perimeter. Onryo, back in the day, could simply spam TV's and hold a bit more sophisticated perimeter. Skull Merchant came, and holding a perimeter is her entire kit. If we discount whesker, they were one tower defense killer after another after another after another, and ALL OF THEM could hold the game hostage until time expires. When you see reports of GAMES BEING HELD HOSTAGE BY CERTAIN KILLERS THAT ARE RELEASED IN SEQUENCE, maybe it signifies a pattern, and maybe some questions need to be raised on why is that a thing that exists.
Pig, for example, has a secondary objective, but it is FINITE, disallowing her to make survivors not do gens infinitely. Knight, Singularity, Skull Merchant, Onryo, do not have such a limitation. You spent 30 seconds going for emp, back to the gen, shut cameras down and started working? Too bad, you've been seen through the feed, His takes 5 seconds to travel there and push you out and replaces the broken pod with a fresh one WITHOUT EXITING THE CHASE and probably uses it to slipstream you. Merchant sets her drone, goes away, and evebn if you remove it, guess what, she sees you and are able to make informed decision, and you can cry a river about it. Why my boy trapper does not get to see a friendly spider fang of Entity personally pointing towards asshole with a map who goes around disarming traps, but Hux and SM do? Am I the only one, who finds it a little unfair, and the 'counterplay' meaningless and obnoxious?
Your point was invalid the moment you made singularity sound like a threat.
Your point was invalid the moment you made singularity sound like a threat.
@@pegeta I literally said that Singularity sucks at anything but trying to hold a perimeter, which translates to 3-gening. Learn to read.
maybe revamping the way we reward gameplay and the way survivors interact with killers and Gens aka adding those find to repair parts and allow Survivors to kill the Killer and or Escape the match!
In addition to the talking points; the game is hell as a solo survivor. Game is more balanced around always being 3-4 player SWF. Atleast half of the time my teammates play like scared uncoordinated toddlers though it's a huge handicap.
The dumbest thing bhvr has done from a marketing/business standpoint was waste 2 anniversary chapters back to back on boring original killers that brought 0 new ppl to dbd. Anniversary chapter is bhvr biggest event of the year. Before dredge it was 3 big licensed chapters for the anniversary events. Ex: nemesis brought 48k players on steam, next month there was 62k players. Dredge brought 49k. Next
Month dropped to 36k. Anniversary event brings a lot of players back & bhvr has wasted 2 anniversary events with dredge & singularity. 2 boring killers imo. Again, really dumb on bhvr behalf. Also, factor in the release of knight & dull merchant. Just look at steam number a month before anniversary event & month after anniversary event, the change in players numbers is sad.
Always thought that the mind-games were the biggest draw for DBD. Would be cool if they focused more on that aspect of the game.
Rest in peace viktor, since now his hitbox is literally behind him so he can't launch over things
its a problem, cause the most fun part are the chases, now combine that with getting nurse , spirit, blight, doctor, spirit, wesker, nurse, back to back, i cant bring myself to boot a game of surv. this side feels awful rn, having basically 4 locked in perks or an entire anti tunnel build is no where fun.
And killer is the same, its eather hard stomp cause solo q without even trying, or 3 gems pop in first chase while i took 15~ sec to down her...... but then again, you can play xeno with no perks and stomp just by how utterly busted hes anti loop is in solo q. survs then dont place often turrents or cant voice coordinate so any loop is a guaranteed hit.
And this is the camel that broke the neck, all buffs in the last patch led to killers having a free hit.- wraith rn is a hope you have a pallet near you sim. Pallet no hit.. no pallet or just window guaranteed hit.
The we go up the list and you wonder why sprint burst is the best perk in the game, or why people are starting to run heal builds with overcome.
I think the biggest issue is that there are good ideas in the new maps, cool things to take into new maps like new tile setups and stuff. EASILY the shit that makes this game unbearable currently is the way BHVR has gone about making maps “better graphically”: just throw a bunch of random garbage with collision that makes it impossible to see or traverse the map. It’s so annoying, and in a way that makes it actively worse to play both survivor and killer when normal map traversal is so clunky and obfuscated
They need to do what Super Smash Bros did with their stages for a competitive mode: streamline all realms into the same design, keep the base realms for casual play.
SBMM itself has never been the problem. The problem lies in the fact that SBMM completely *exposes* everything that is wrong with this game. And instead of offering players an excited climb up the ranks, SBMM in DbD basically punishes good players with more and more unfair and painful matches that should have never existed in the first place.
I been saying for months, the reason dbd sucks lately is bcuz of map design/layouts, pallet and vault locations.
Mathieu actually has said on several occasions they are trying to break the game, they want the players to feel frustrated. There is no need for guessing here.
im so glad this was finally put into words. the way antiloop led to anti game is honestly the saddest thing that couldve happenned
I agree i think its the maps you hear some say its a skill issue or infinites are gone but how does it seem fair to anyone when you have a very strong loop sneezing distance from a god window into another strong pallet these kind of setups happen all too often even on more killer friendly maps some might say force the pallet and break them but you simply dont have time as an M1 killer
Or that house on Lampkin Lame with the double window, was supposed to be patched so only one window is available at a time, but I was in a bot game to practise some Legion and low and behold a bot just ran straight to that double window and ran tray infinite, which isnt supposed to be able to happen anymore. 😅
@@BrightWulph lmao let's not forget almost every main building in the game either or reworked eyrie being almost as bad as the old one it's kind of a joke at this point
At this point make new game modes
There is no point in fixing the base game. That one is far too gone. Just leave it there as it is and don't bother making any changes.
But game modes, they are a new fresh way to play the game. Just remove generators and make survivors and killers do something else. New rules, that go against everything we know. Kill switch certain killers that ruin the said game mode.
That's it. THAT"S LITTLERALY ALL YOU NEED TO DO~! MAKE A NEW GAME INSIDE THE GAME!!!
@@ROLittleRuRu-zl8rf my idea was a 4v4 1 killer 3 survivors.
Survivors die every hook but respawn shortly after team with the most kills after time runs out wins survivors fuck with the other killer and go for saves and body block enemies
Map design + forcing players away from play styles that they want and instead funnelling them into boring playstyles which only benefits one side.
Tbh tho, map design has always been a bad point for BHVR. They may be the devs, but it's obvious they don't know what they're doing. Look at garden of joy, the game, knights map...the list goes on.
Every time I load into the alien map I hear someone say how much they hate that map and how it's all just clutter. 😂
It's gigantic and I can't see shit on it. Most games I can't even find anyone before first gen pops unless I have Lethal.
SBMM+Bad maps+map offerings= me no playing killers that i like anymore and playing skull Merchant 😂😢
The game don’t have any charm to it anymore. I miss the old character movement & idle animation. We need more fog in the maps like before. We need old haddonfield back
they know they have to make their original killers op af or no one is going to buy them
I feel the pain in this video im not a skillled killer i enjoy running the same few builds now imagine my surprise when i go from matches my skill level to every team is gen Rushing, boil over/ sabo, or chase juicers that are clearly outside of my league almost every match. I used to play both sides but I'd rather play by myself in customs then even touch a public lobby with how sweaty and cruel survivors are lately. And its not just survivors killers have to become cruel assholes just to level the playing field. Im a long time fan and i cant even smile when my dream license is added let that sink in. Either way i love your videos choy i hope someone in behavior is listening. Ps skull merchant main who runs a purely chase build though near non existent we do exist.
An interesting point of view. I look at any map as the number of different loops, so I don't mind if it's bright/yellow/long/short/big/small/etc. However, I left dbd just because every single patch they change the game significantly. Damn, I learn new things every day, due to my job and professional skills, I don't want to learn something AGAIN on weekends, I want to open a game and spend some time on relaxing. As well as this it's ridiculous how many 'invisible' pixels are on the maps. Just an example - shacks. Who could explain me why tf in 30% of them (on different maps) you can't hug the right side when you go out of the basement (or you'll get stuck at the shack's floor).
Anyway, from my point of view the best time was before 2.6.4 patch (significant changes to graphic and some other stuff ~2019 year).
Best designed maps are Coal Tower 1 and Hawkins. Before ppl cry that Hawkins is killer sided learn to play weak pallets... Hawkins is small but has a lot of pallets and most of them playable so it promotes skilled gameplay. It also is map that disfavor top tier killers like nurse and blight but favor low tier making the killers closer in strength.
I quit the moment I heard about Chucky. I wish dbd would add an option to filter the killers you get or at least reduce the chances of getting certain killers. I don’t have the best vision even when wearing my glasses. Things like trapper’s traps, anything during nightfall, Chucky, and Alien are almost impossible for me to see. Especially when so many loops are taller than them. I also get really bad headaches playing again doctor and Clown (mostly Doctor). I feel like the game is at a point where queue times won’t be that bad unless you’re playing someone most people just don’t like. I asked some of my friends and family who have also quit and they’ve also said a filter for killers would bring them back.