My game is 262,000 times faster than Minecraft. I'll show you how.

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  • Опубликовано: 1 ноя 2024

Комментарии • 4,5 тыс.

  • @krait5645
    @krait5645 Месяц назад +7786

    Bro was so scarred by the last challenge that he made his own game to escape it

    • @dividens
      @dividens Месяц назад +40

      question is when is it getting released cuz i'm tryna play this

    • @sent4444
      @sent4444 Месяц назад +35

      ​@@dividens when core system finish, it usually take at minimum 2 times of time spend on core system to add proper content to the game (maybe even 3 times, 2 is kind of little)

    • @WigneyR
      @WigneyR Месяц назад +1

      Scared*

    • @BleskMichalek
      @BleskMichalek Месяц назад

      XDDD

    • @catedoge3206
      @catedoge3206 Месяц назад

      lol

  • @toosiooo
    @toosiooo Месяц назад +13303

    Igbon got sick of Minecraft he’s making the upgrade

    • @jeremipaw5461
      @jeremipaw5461 Месяц назад +200

      lebron

    • @xyzero1682
      @xyzero1682 Месяц назад +74

      I hope it never progresses past 1.12.2

    • @JamesWagner-vv9iz
      @JamesWagner-vv9iz Месяц назад +4

      italian

    • @pikminman13
      @pikminman13 Месяц назад +38

      perhaps the day we leave microsoft behind for good is sooner than i thought

    • @toosiooo
      @toosiooo Месяц назад +3

      @@bluehairedaigaming I read this in a shaky mad scientist voice and am dieing

  • @yourdemiseishere
    @yourdemiseishere Месяц назад +7213

    bro he literally found a 4chan schizopost about a theoretical optimization thats insane
    from 2018
    AND HE COMPLETED IT
    AND PUT IT IN THE GAME
    this guy is cracked as hell and he's just peeing around on youtube, the stock graphics were dev graphics the whole time

    • @okkoheinio5139
      @okkoheinio5139 Месяц назад +61

      what optimization was that?

    • @Duluper
      @Duluper Месяц назад +188

      what is he doing on RUclips? Get him a JOB!

    • @Pepo..
      @Pepo.. Месяц назад +283

      this is 1% of the power of a tech minecraft modded player, fear us

    • @bobross2577
      @bobross2577 Месяц назад +168

      which? greedy meshing? its not revolutionary or theoretical, just can be a little hard to find because its only applicable to voxel games

    • @yourdemiseishere
      @yourdemiseishere Месяц назад +48

      @@bobross2577 If it's good it's prob been done before, but the finished his theories and maybe got to a little known trick but he still did what i said he did.

  • @jsuahdhaknksja2499
    @jsuahdhaknksja2499 Месяц назад +382

    Use intelligence for to cure cancer❌
    Use intelligence to learn theoretical math to make Minecraft but better✅

    • @samblackstone3400
      @samblackstone3400 Месяц назад

      You can code for basically free, you need a fund of billions of dollars to make one cancer drug.

    • @Nub_or_something_idk
      @Nub_or_something_idk Месяц назад +3

      Use intelligence -just for your stove to explode for no particular reason- ❌

    • @nahum8240
      @nahum8240 Месяц назад

      well he still got the intelligence, this could be a starting point

    • @nathanielbass771
      @nathanielbass771 27 дней назад

      sadly there have been multiple cures for cancer discovered over the years, most of which involve changing the food industry, medical industry and common dietary choices. Needless to say, all 3 factors did not agree with this and continue to ingest and absorb poison. It is also very likely that broadcasting networks are involved, but conclusive evidence is limited at best.

    • @matsveritas2055
      @matsveritas2055 25 дней назад

      you cannot cure something that capitalism garners revenue from... lol
      if you want to cause cancer however, just hit up your local blackrock or state street representative, they'll help ya out

  • @freddywondercat1362
    @freddywondercat1362 Месяц назад +2072

    Please don't quit on this project. This is what we all want but don't deserve.

    • @impostrous
      @impostrous Месяц назад +89

      we're transfering the entire minecraft playerbase to this one🗣🔥

    • @revix_d
      @revix_d Месяц назад +5

      @@milllight5379 Like bedrock edition?

    • @QuestionabIeStudios
      @QuestionabIeStudios Месяц назад +4

      @@revix_d he lacked on his comment, you're right, bedrock edition is indeed written in a somewhat normal language!

    • @AlexanderSpicer-pv2sn
      @AlexanderSpicer-pv2sn Месяц назад +20

      Honestly if he implemented most of the features we know and love from Java, I'd absolutely buy that for $70

    • @dot1298
      @dot1298 Месяц назад

      apropos.. where can we get it?! at steam early-access?

  • @ImHoldingDownBack
    @ImHoldingDownBack Месяц назад +3539

    IGBLON has graduated from a “minecraft gamer” to a “minecraft gaming”

  • @joranfokker7477
    @joranfokker7477 Месяц назад +2655

    12:17 last ending frames are crazy 💀

    • @averiWonBTW
      @averiWonBTW Месяц назад +106

      Naw blud it be craazy fr on skibidi no cap fr fr

    • @stalinsbutterfly
      @stalinsbutterfly Месяц назад +16

      ​@@averiWonBTW ong

    • @toffeethedev
      @toffeethedev Месяц назад +9

      @@averiWonBTW ong

    • @Jancel705
      @Jancel705 Месяц назад +11

      @@averiWonBTW NUTS you might say

    • @averiWonBTW
      @averiWonBTW Месяц назад +3

      @@Jancel705 tsmt

  • @Linkshandigen
    @Linkshandigen Месяц назад +283

    "You have a technically superior version of Minecraft contained within your hard drive?"
    "Yes"
    "May I play it?"
    "No"

    • @naefaren3515
      @naefaren3515 Месяц назад +9

      Aurora borealis, at this time of day, in this part of the country, localized entirely in your kitchen?
      Yes.
      May I see it?
      No.

  • @roynijland7386
    @roynijland7386 Месяц назад +1588

    As a programmer, i`m VERY VERY impressed, and now I feel like an imposter ( 15 years of dev experience, imposter syndrome is real). Some of these people I doubt they are even humans man, they are sometimes that much further. Pure genius

    • @wkkqewqaver7766
      @wkkqewqaver7766 Месяц назад +71

      programming much like any art is just a medium to express ones thoughts ideas and to test them.

    • @Asm0sday
      @Asm0sday Месяц назад

      Don't worry there is no best or bad programmer,if you are motivate enough to do project like this you can always do it,obvious it will take alot of time ,beside,IGBALON also had help from his discord friends and RUclips. Most coder use script online

    • @HDTDNOVIV
      @HDTDNOVIV Месяц назад +36

      When the programmer is sus!

    • @jart1984
      @jart1984 Месяц назад +16

      Sussy baka

    • @walter_3987
      @walter_3987 Месяц назад +11

      bruh its not that hard lol. Just do your research, everything you need to know is on the internet

  • @quebrandojogos
    @quebrandojogos Месяц назад +1881

    I've been working as a full time game dev/lead dev for years in actual companies and I often say that 99% of gamedev stuff on youtube is very entry level stuff.
    But this, this is indeed demon level difficulty. You sir have 101% of my respect.

    • @theairaccumulator7144
      @theairaccumulator7144 Месяц назад +105

      It's not really demon level anything when he isn't simulating any physics, entities or blocks. That's where all the inefficiency in Minecraft comes from. Minecraft mods which add LODs can already render similar amounts.

    • @IGoByLotsOfNames
      @IGoByLotsOfNames  Месяц назад +655

      @@theairaccumulator7144 wait for part 2 :trol:

    • @raffazaver
      @raffazaver Месяц назад +108

      @@theairaccumulator7144 what physics ? the blocs levitating is what you call physics buddy ? or when you don't update blocks and make water float in air, is that what you call efficently implemented proffesionaly done phyiscs?

    • @raffazaver
      @raffazaver Месяц назад +25

      @@theairaccumulator7144 there are a lot of problems with minecraft but cpu time isn't one of them when we're talking about 5000 loaded chunks

    • @Zaire82
      @Zaire82 Месяц назад +75

      @@raffazaver Minecraft's performance issues begin at only using step 1 of this video's process.
      After 13 years and an ownership change, I don't get why they haven't tried improving their engine.

  • @TheGlaucoRicci
    @TheGlaucoRicci Месяц назад +1206

    This video is too advanced for my "Hello World" level mind to understand

    • @Nub_or_something_idk
      @Nub_or_something_idk Месяц назад +112

      in short he did a lot of the math that math teachers claimed you would use every day

    • @nahum8240
      @nahum8240 Месяц назад +11

      @@Nub_or_something_idk exactly lmao xd

    • @JesusPlsSaveMe
      @JesusPlsSaveMe Месяц назад

      ​@@Nub_or_something_idk
      Revelation 3:20
      Behold, I stand at the door, and knock: if any man hear my voice, and open the door, I will come in to him, and will sup with him, and he with me.
      HEY THERE 🤗 JESUS IS CALLING YOU TODAY. Turn away from your sins, confess, forsake them and live the victorious life. God bless.
      Revelation 22:12-14
      And, behold, I come quickly; and my reward is with me, to give every man according as his work shall be.
      I am Alpha and Omega, the beginning and the end, the first and the last.
      Blessed are they that do his commandments, that they may have right to the tree of life, and may enter in through the gates into the city.

    • @galfisk
      @galfisk Месяц назад +6

      It's the world in "Hello World".

    • @thedeadliest4380
      @thedeadliest4380 Месяц назад +3

      My brains not even at the "Hello" part yet

  • @Maxjoker98
    @Maxjoker98 Месяц назад +31

    Just some more tricks you might have missed(currently working on my own voxel game):
    * Use 2D value noise instead of 2D/3D perlin noise(cheaper, easier to LOD because you can cheaply get min/max heights. Any 3D noise can't give you a cheap max-height)
    * Iterative/LOD chunk generation(don't generate full chunks initially for distant objects)
    * Check(estimate) visibility of chunks before generating: create a (low-res) framebuffer, render a fully opaque chunk-filling block to that framebuffer at chunk position, check on framebuffer if chunks would be visible. This is also basically a z-prepass.
    Also at some parts of the video it looks like you don't correctly eliminate block faces at chunk borders. I solved this in my game by generating list of border blocks when generating chunks, and checking those border blocks.
    (Disclaimer: I'm not an expert graphics programmer, I'm just working on my own voxel game(-engine) in JavaScript using WebGL. I haven't implemented all of this myself yet.)

    • @helloiamaduck9203
      @helloiamaduck9203 8 дней назад

      Im sure he used 3d noise since he used it like a height map, (etc in blender)

    • @helloiamaduck9203
      @helloiamaduck9203 8 дней назад

      but i dont know much about this stuff so i might be dumb

    • @Maxjoker98
      @Maxjoker98 7 дней назад

      @@helloiamaduck9203 A heightmap needs to be 2D to generate a 3D "landscape"(A heightmap is simply a 2D texture that tells you how high a point on that texture is supposed to be. For every X,Y you get a height value("color" in image turns to height/Z in 3D).
      I'm fairly certain that he also uses actual 3D noise to subtract caves etc. from the terrain(where for every X,Y,Z you get W, which probably represents is this value is filled with "cave air" or "stone" - This "carves" caves out of the regular terrain).
      I was suggesting however to simply use a different formula to calculate the heightmaps(value noise instead of perlin noise), because using value noise you can cheaply calculate a (optionally low-resolution) minimum/maximum value for the (stacked) noise value, which can help with rendering distant chunks: For distant chunks, Instead of generating the entire chunk, just check how high the terrain is, and render that instead.

  • @MorpheusTO
    @MorpheusTO Месяц назад +3573

    It frustrates me that no one in this comment section recognizes the sheer complexity and brilliance behind this project. You really went above and beyond with this one amazing work!

    • @_sandy_
      @_sandy_ Месяц назад +312

      this is because average viewer is not a huge nerd like this guy 🤓🤓
      ( i am not intelligent enough to understand this video )

    • @delictorlusamm.2157
      @delictorlusamm.2157 Месяц назад +163

      You can't expect all viewers and commenters to be programmers.
      most viewers only care about the finished project than the complex work behind it. But we still kudos for the dude for meming and entertaining the whole complex stuff.

    • @hodayfa000h
      @hodayfa000h Месяц назад +47

      i myself am not a programmer, but i understand this stuff because i am trying to be one, however now i am worried how the f*ck i will do stuff like this

    • @ПростойЧеловек-к8г
      @ПростойЧеловек-к8г Месяц назад +1

      Yeah

    • @DemetriusSteans
      @DemetriusSteans Месяц назад +1

      I do

  • @cookiecz123
    @cookiecz123 Месяц назад +2150

    You HAVE to release this publicly. No way you just made a simplified version of minecraft that has 8km of render distance and still runs.

    • @Tondadrd
      @Tondadrd Месяц назад +333

      There is nothing else in the game though. No other entities, no crafting, no inventory. It's worse (has less stuff) than the creative mode in beta.
      As the OP said, there is no game.

    • @jotoks8175
      @jotoks8175 Месяц назад +241

      @@Tondadrd thats fine tho he has the foundation layout, all he needs is an item list and everything else will come together

    • @Tondadrd
      @Tondadrd Месяц назад +1

      @@jotoks8175 Making all these other things takes a really long time. This is basically only an engine so far. If you are going to make it to minecraft, you need to do everything.
      There aren't even world generation things. Only height. No ores, caves, locations, lava, ponds, ... anything.
      It is cool, but as far from a game as when you open unity and import basic map structure.

    • @engikneegming8389
      @engikneegming8389 Месяц назад +173

      ​@@Tondadrd "there is no game" maybe because it's still NOT FINISHED ?

    • @Dullahan_1
      @Dullahan_1 Месяц назад +8

      port it to JAVA, or idk commit it to distant horizons, but that's another ball busting exercise.

  • @SlavicEgg
    @SlavicEgg Месяц назад +3087

    No way bro made a game. He ascended tech minecraft into a separate game 💀💀💀💀💀
    Im down to make models / textures for the game. I make a lot of MC stuff and kind of gotten used to the style

    • @MarshmallowBoy
      @MarshmallowBoy Месяц назад +51

      as a programmer I could prolly refine the fps controls and shit but also I am lazy so idk

    • @bafumino297
      @bafumino297 Месяц назад +54

      I'm here to test it in my low shit pc

    • @shishioko
      @shishioko Месяц назад +10

      i could do network protocol stuff

    • @mostlime12195
      @mostlime12195 Месяц назад +1

      models?

    • @miguelbatista8183
      @miguelbatista8183 Месяц назад +9

      I could animate it, I am used to Roblox animations so it's close enough

  • @shrippie-4214
    @shrippie-4214 Месяц назад +78

    Guy: writes broken shader
    also guy: uses anti aliasing to fix the broken shader

  • @ruffaldimarco
    @ruffaldimarco Месяц назад +1149

    In the meantime Mojang after 2 years of development:
    "We added a duck"

    • @ShadowSliph
      @ShadowSliph Месяц назад +61

      May have something to do with Minecraft having atrociously written code. Notch was good at getting a product shipped, but he will not be remembered for his programming skills. Having literally hundreds of people touch the source code likely hasn't helped things either.

    • @Avetho
      @Avetho Месяц назад +76

      @@ShadowSliph There's also the other major problem with modern Minecraft: *_Microsoft_*

    • @Tox1cAshes
      @Tox1cAshes Месяц назад +63

      @@ShadowSliph Brother Notch wrote Minecraft as a way to learn Java. The fact that the entire codebase wasn't overhauled 8 years ago in 2016 speaks enough about Mojang.

    • @cctz_1
      @cctz_1 Месяц назад +31

      @@Avetho Its mainly microsoft. Mojang employees have talked abt it before, when they bought mojang they considered the state of MC to be a 'lightning in a bottle' so any changes or updates are suuupperrr limited, also why they do so many community votes. Microsoft thinks the game will lose that 'it' factor if it changes too much. The devs end up having fun going ham in the april fools updates whenever they come around

    • @Neon99xD
      @Neon99xD Месяц назад +16

      @@Tox1cAshes a funny example of what causes lag on java edition is that hoppers run a checkloop for items sat on them with no boundary, meaning that the cpu literally checks for items whenever it can meaning that depending on the framerate, the hopper can check for items around 10,000 times a second at 60 fps xD

  • @dddw.
    @dddw. Месяц назад +3343

    bro made a game

  • @OmegaSleepy
    @OmegaSleepy Месяц назад +855

    Informative ✅
    Funny ✅
    IGoByLotsOfNames handsome TTS voice ✅

    • @cityhunter6969
      @cityhunter6969 Месяц назад +49

      Schizophrenic (best that exists) editing ✅

    • @Jamstroxian
      @Jamstroxian Месяц назад +11

      ITS TEXT TO SPEEEECH

    • @griggorirasputin6555
      @griggorirasputin6555 Месяц назад +6

      I like his voice, it sounds a bit more like old school TTS than gangrenous modern AI

    • @dis_pencer
      @dis_pencer Месяц назад +4

      Ai my ass, this is tts

    • @afjer
      @afjer Месяц назад +1

      Not AI. It's just Microsoft Sam, which plays phoneme sound files in sequence based on the text. No learning involved.

  • @nomadtrails
    @nomadtrails Месяц назад +18

    Greatest programming video I have ever seen. Loving the unhinged-ness of the Rust aside!

  • @goldenshatter
    @goldenshatter Месяц назад +1010

    And hytale will take another 7 years while this guy build minecraft on a coffee break

    • @mennovanlavieren3885
      @mennovanlavieren3885 Месяц назад +63

      The difference between talent and money.

    • @benyerd6247
      @benyerd6247 Месяц назад +69

      People still talking about Hytale?? That was abandoned years ago, they have no reason to complete it when Hypixel will print them infinite money forever

    • @bing4580
      @bing4580 Месяц назад +29

      @@benyerd6247 they sold it to riot, simon doesnt make any money out of it

    • @Bruno-fw6nw
      @Bruno-fw6nw Месяц назад

      @@benyerd6247 still in the works apparently...

    • @goldenshatter
      @goldenshatter Месяц назад

      @@bing4580"sold"

  • @Flipdagoose
    @Flipdagoose Месяц назад +502

    C#: Good heavens! A triangle at the square factory?? This is most peculiar! I must consult with my superiors immediately!!
    Rust: Guess we doin' triangles now.

    • @iRjarlok
      @iRjarlok Месяц назад +52

      How queer!

    • @jarosawboberek4671
      @jarosawboberek4671 Месяц назад +37

      Rust would never get that pass and stop the whole production line just at a thought of it being a possibility

    • @bumpjammy
      @bumpjammy Месяц назад +24

      Rust would not construct the factory unless it was sure that it would ONLY handle squares.

    • @Lolerburger
      @Lolerburger Месяц назад +6

      Rust: Your program crashes immediately with a non-descript error message.

    • @bumpjammy
      @bumpjammy Месяц назад +2

      @@Lolerburger hey, to be fair, rust is pretty good with error messages, except when it isn't, then it's VERY bad.

  • @Plant_btw
    @Plant_btw Месяц назад +221

    gregtech to gamedev pipeline is real

  • @GoneDee
    @GoneDee Месяц назад +5

    Dude I thought it was a joke at first and then you got INCREDIBLY detailed and I couldn't stop myself from watching the whole thing. Please keep doing you, commendable effort!

  • @mythicjerry9280
    @mythicjerry9280 Месяц назад +292

    Minimum requirements to run the game:
    a working cpu
    a gpu from this century
    a display supporting colors
    and 4 terra bytes of ram
    Great video, you earned my sub!

    • @Nub_or_something_idk
      @Nub_or_something_idk Месяц назад +3

      4 TB is like one or two modern hard drives…

    • @marsphoenix1359
      @marsphoenix1359 Месяц назад +53

      @@Nub_or_something_idk RAM, not hard disk space. RAM is those glowing sticks on your gaming PC's motherboard, usually found next to the CPU and above the metal shelf that is your graphics card.
      RAM usually tops out at about 64GB to 128GB depending on your CPU, motherboard and other factors.

    • @arstotzka6520
      @arstotzka6520 Месяц назад

      why 4 tb of ram? im not a computer guy

    • @marsphoenix1359
      @marsphoenix1359 Месяц назад +23

      @@arstotzka6520 It stands for Random Access Memory. Think of it like your computer's short term memory, as opposed to your hard disk being long term memory. It's what allows your CPU to store things while its working on them. Kinda like taking notes in an exam.
      The joke here is that, while everything else is optimised, there's so much going on that you probably need a LOT of RAM for it to boot up with any real speed.
      It's the computer equivalent of that old joke where the teacher says there's only five questions on the test and it'll be real easy, but said questions are 1.a, 1.b, 1.c, 1.d, 1.e, etc.
      Basically, yeah, the game might run smooth as silk, but there's so much that needs to start up and get running that it probably takes half an hour to boot without god-tier RAM.

    • @user-gw1xg5pv8p
      @user-gw1xg5pv8p Месяц назад +8

      cpu (optional)

  • @mistergibly62
    @mistergibly62 Месяц назад +162

    I'm beyond impressed, I know how much effort went into this. I watched countless videos about a single optimization from people making a voxel game engine, from culling to greedy meshing. This is truly a work of art as is, well done.

  • @AG5_
    @AG5_ Месяц назад +573

    "Minecraft became outdated as my engine for creating the blueprints for reality warping as I couldn't get past the 8th dimension, so, I've created Minecraft 2, which will allow me to go beyond even the 18 dimension with no percievable upper limits to what I can code and manipulate with this new found engine"
    Edit: Ok I watched the rest of the video, this is literally Minecraft 2, he's making Minecraft in a new engine with the better coding that people have been asking for for years, god bless OGBLON (I pronounce it Ohg-blon) and good luck with it, I despise current Minecraft horrid optimisation

    • @Tokmurok
      @Tokmurok Месяц назад +22

      Its a trend with all software, we forget to rewrite things from the bottom up again.

    • @Tokmurok
      @Tokmurok Месяц назад +22

      Our computers are using the same architecture they used when computers took up whole rooms and needed multiple terminals.

    • @spok_real
      @spok_real Месяц назад +16

      Rewrites from scratch often forget why certain decisions were made and thus are doomed to repeat the mistakes though. That's why unix is still prevalent

    • @Ankalot
      @Ankalot Месяц назад +3

      Minetest exists

    • @mennovanlavieren3885
      @mennovanlavieren3885 Месяц назад +5

      @@Tokmurok No, they don't. They emulate the same architecture, so programs don't break.
      If you program assembler today, your battling cache line misses, out of order execution pipelines and branche predictors, to name a few. You'll assume register aliasing and some other tricks that a modern processors does to optimize your code and you'll try to maximize the number of execution ports that are used simultaneously. Now, I'm not an expert on this, so some smart guy might come along and correct me, because I'm still missing the actual complexity.

  • @RedPolack
    @RedPolack 5 дней назад +1

    Can't wait too play your game

  • @LandonEmma
    @LandonEmma Месяц назад +137

    This is what the Minecraft movie should have been

  • @wholesomecybalt2021
    @wholesomecybalt2021 Месяц назад +325

    To answer all the comments asking why mojang doesnt do this, a few problems with greedy meshing:
    Remeshing is kinda performance intensive. Everytime you destroy a block or place a block you have to figure out how to do it without too much delay because it's remeshing the entire chunk everytime you edit the mesh. (if you ever experienced mining a block and the entire chunk disappears for split second even in singleplayer back then, this is the reason) You have to figure this out with things like TNT, multiplayer, piston creations, etc. This is why greedy meshing is popular in games where you dont have to worry about too much mesh editing.
    The implementation is amazing. Im just explaining why mojang will never do smth like this.

    • @missasyan
      @missasyan Месяц назад +14

      Zero programming knowledge here, but what if blocks within a 6 block range of a player were unmeshed? Since usually players can only break or place blocks close to them, so that'd be a 13x14-2 radius or 180 blocks to individually account for. Idk if 180 is too performance intensive tho...that does mean 360 triangles, but i think its better than unmeshing an entire chunk of blocks around the player like minecraft chunks
      TNT could be considered some sorta entity and have that same range of unmeshed blocks around it, and pistons could have a 1 block radius around it
      Maybe instead the same mechanic that registers what a player is looking at is the only unmeshed block? Aw crap but then placing blocks is the problem as it has to mesh it in all over again and again when a player places blocks. Just how intensive would it be on performance to unmesh a chunk a player is in? Grrr
      Yeah good thing I never applied for programming as my course 😂😂😂😂 I was always bad at math so perhaps that also means im bad at problem solving

    • @whitedeath5057
      @whitedeath5057 Месяц назад +61

      ​@@missasyan the player is constantly gonna be on the move which means it has to unmesh constantly

    • @Jwellsuhhuh
      @Jwellsuhhuh Месяц назад +16

      @@missasyan yeah there’s no easy way to turn on and off greedy meshing without it being more efficient than just never having greedy meshes in the first place. It’s why Minecraft optimization mods have never succeeded in a full implementation of it. The game would have to preemptively know that a certain area is not going to be touched for a long period of time and greedy mesh it. But there’s no way to predict when and where the player and other terrain modifying entities will do things.

    • @Tondadrd
      @Tondadrd Месяц назад +10

      ​@@Jwellsuhhuh I don't think it's so clear cut. Far away things are unlikely to change. You can greedy mesh those. The player will reach them once in a while, but if they go north, they will never reach south, west and east.
      I don't know the conditions under which to greedy mesh for the best performance. I don't even know the cost of remeshing. But I wouldn't give up on the idea until I knew these things.

    • @Smonjirez
      @Smonjirez Месяц назад +10

      @@missasyan Unfortunately that is never going to work because players build contraptions in Minecraft all the time, for example TNT cannons and world eaters. It'd be extremely resource intensive to keep track of every entity in the game capable of placing/destroying blocks and then unmesh a certain area around it, especially in the case of launched TNT, or even when there are multiple TNT's the game would lag even more than it does now because each TNT's explosion affects other TNT's trajectory (if lit).

  • @CantEmPayTaxes
    @CantEmPayTaxes Месяц назад +309

    Bro waited so long for Minecraft 2 he made it himself. Now its time for chess 2.

    • @kepler_22b83
      @kepler_22b83 Месяц назад +4

      Ain't there 4d chess already? Why are you waiting for 2d chess, it's been a while since that version came out. 2d chess has been with us for fifteen centuries already, I just checked from our very reliable and impartial friend Google. Are you a vampire tha's been sleeping sixteen centuries or more?

    • @LemonnDog
      @LemonnDog Месяц назад +17

      @@kepler_22b83 Where have you been? We are now at 5D Chess with Multiverse Time Travel. What, you dont time travel yourself? Pfff, get a load of this guy!

    • @kepler_22b83
      @kepler_22b83 Месяц назад +4

      @@LemonnDog Damn, already? I overslept a little. Is it still 2019, right? Lemme check...

    • @MrBelles104
      @MrBelles104 Месяц назад +1

      Chess is a perfected game. All the derivatives are freshly new though, Duck Chess, King of the Hill, Drawback Chess, Anichess, and Infinite Chess literally has no 2d geometric limits.

    • @HDDNeptunia
      @HDDNeptunia Месяц назад +1

      It could, quite literally be Minecraft 2.

  • @JesseTheCatLover
    @JesseTheCatLover Месяц назад +14

    You know i'm a game dev and a graphic engine developer and i just know how much effort it was put into this..

    • @balsalmalberto8086
      @balsalmalberto8086 Месяц назад

      You know I'm little bit a programer myself, I dabbled with mspaint on windows 98 back in the day.

  • @periquito_8454
    @periquito_8454 Месяц назад +278

    Ok now add 15 tiers of machines a gazzilion of realistic ores and several types of tools and machinery.

    • @Aureonw
      @Aureonw Месяц назад +28

      This tingles my funy bone with unimaginably powerful happy particles traveling at aproximately 99% of C between my neurons

    • @chocothechip
      @chocothechip Месяц назад +6

      ​@@Aureonwoo gonna play moonlight sonata on a calculator for that one

    • @violaanderson175
      @violaanderson175 Месяц назад +1

      Mechaenetia

    • @impostrous
      @impostrous Месяц назад

      @@Aureonw 99% of C#

  • @thepedrothethethe6151
    @thepedrothethethe6151 Месяц назад +622

    Good video. How does this affect Gregtech?

    • @IGoByLotsOfNames
      @IGoByLotsOfNames  Месяц назад +616

      Funnily enough I made this because I was trying to mod gregtech and got annoyed at the spaghetti code, then decided to do my own thing entirely

    • @abc_avc
      @abc_avc Месяц назад +37

      @@IGoByLotsOfNames what made you try to mod greg tech?

    • @periquito_8454
      @periquito_8454 Месяц назад +13

      ​@@IGoByLotsOfNamesLol. Are you a programmer?

    • @IGoByLotsOfNames
      @IGoByLotsOfNames  Месяц назад +188

      @@abc_avc I tried adding a multiblock tank. The rendering itself took hours because the code is awful

    • @thepedrothethethe6151
      @thepedrothethethe6151 Месяц назад +8

      ​@@IGoByLotsOfNames Que crack (What a Champ)

  • @barreleyegamesmusic
    @barreleyegamesmusic Месяц назад +302

    If this project continues to develop I’d be down to write music for it. I’m not exactly the best out there, but I’d like to think I’ve gotten pretty decent at it.

    • @hubert06299
      @hubert06299 Месяц назад

      Get a load of this guy, right guys Right guys ? I mean get a load of this guy haha Get his load

    • @darahanrahan2864
      @darahanrahan2864 Месяц назад +31

      If this game continues it could rival the titanic itself

    • @crazychicken8290
      @crazychicken8290 Месяц назад

      ooooo

    • @tree806
      @tree806 Месяц назад +3

      If u need anyone to record some brass instrument lmk, I play close to all of em

    • @dannydewario1550
      @dannydewario1550 Месяц назад +6

      If you need someone who beatboxes I can be that guy. I own a harmonica too - can't play it but willing to learn - if you're into that sorta thing?

  • @Монс-й1ь
    @Монс-й1ь Месяц назад +7

    "Is it even possible to learn such power?"
    "Not from Mojang, that's for sure"

  • @Legendarial
    @Legendarial Месяц назад +139

    igblon the type of guy to disappear for 2 months and then come back with the most ridiculous video you've ever seen

  • @ChinaResidence
    @ChinaResidence Месяц назад +63

    1:35 Can we get much higher?

  • @ShadowSliph
    @ShadowSliph Месяц назад +478

    > Puts in insane amounts of work
    > Uses Temporal Antialiasing

    • @skraxel
      @skraxel Месяц назад +12

      So?

    • @Dullahan_1
      @Dullahan_1 Месяц назад +28

      with that gpu? msaa or ssaa is going to tank the framerate.

    • @TacoStanMan
      @TacoStanMan Месяц назад +97

      Until ML/AI AA algorithms have had a few years of refinement, TAA will remain supreme when it comes to maximizing results and minimizing performance costs. In some cases, certain implementations of TAA can literally improve performance. You probably know that because you know enough to make a joke about TAA, but others reading this might not. Hell, TAA+FXAA is still super common.

    • @botbeamer
      @botbeamer Месяц назад +7

      Exactly, SMAA or CMAA are much better and their performance can be good if he implements them himself

    • @randomgamingin144p
      @randomgamingin144p Месяц назад +12

      FXAA is superior

  • @ANTVirGEO
    @ANTVirGEO Месяц назад +1

    This is crazy!
    Usually I see videos on the topics I'm learning about where people are way better than me and I lose my motivation.
    BUT THIS. It makes me want to crack the code of the universe.
    Thank you

  • @raccoon955
    @raccoon955 Месяц назад +56

    We got barely optimized block game already and now we getting EXTREMLY optimized bloc game

  • @korrasmith3448
    @korrasmith3448 Месяц назад +142

    random fireship sound 😭😭

    • @meme_me
      @meme_me Месяц назад +4

      same

    • @okie9025
      @okie9025 Месяц назад +12

      that shit sent me. igblon should remake the game using rust htmx and timescaledb.

  • @GdMan11.
    @GdMan11. Месяц назад +36

    4:43 YOU JUST SUMMONED AN ENTIRE COMMUNITY

  • @nebula0024
    @nebula0024 Месяц назад +1

    Incredibly impressive. Looking forward to seeing more!

  • @Ganerrr
    @Ganerrr Месяц назад +26

    thought dump: if you add machines/redstone/etc stuff maybe create some "deterministic reduction zoner" tool. basically, say you have some laggy factory made of a bunch of machines and redstone and whatever. you could mark "start" states of the factory, and assuming there's no additional interactions/input to this area, we can save the final state of the machine and how long it took to achieve it. so if you have the same input to the machine (i.e. a certain quantity of a certain item in a chest) it can refer to the cached result and simply wait the needed amount of time rather than simulating everything

    • @oblivion_2852
      @oblivion_2852 Месяц назад +1

      This is exactly how factorio works and why the engine must be deterministic for multiplayer to work. Unfortunately each client needs to be performant enough to keep up with the server otherwise they get left behind with desync

    • @ssa7843
      @ssa7843 Месяц назад

      ​@@oblivion_2852factorio is not deterministic with nuclear products! I think you can also just update to the clients the deviation from the deterministic path 😊 just like the world view and the changes to it.

    • @Nub_or_something_idk
      @Nub_or_something_idk Месяц назад

      wouldn’t this run into the Turing problem though?

    • @oblivion_2852
      @oblivion_2852 Месяц назад

      @@Nub_or_something_idk the halting problem applies to whether the final state is computable in a finite amount of time. It says nothing about whether state B can be calculated from state A (deterministic functions)

    • @Ganerrr
      @Ganerrr Месяц назад +1

      ​@@Nub_or_something_idk no, we aren't deciding if it finishes [which isn't really defined here] but just remembering what states the machine achieves whilest it processes so we don't need to re-compute the exact same sequence of states again

  • @Rafael-kx6qu
    @Rafael-kx6qu Месяц назад +656

    A "random" guy casually doing the work that Mojang can't manage to do in 10 whole years

    • @doufmech4323
      @doufmech4323 Месяц назад +86

      Making a simple tech demo of a simple voxel terrain is not the same as making Minecraft, which is considerably more complex.

    • @athingwhichexists
      @athingwhichexists Месяц назад +153

      @@doufmech4323 I mean, you do know minecraft WAS a simple voxel terrain tech demo for many years right, and the core of it's code is still very much similar to that original demo?

    • @mastershadow3894
      @mastershadow3894 Месяц назад +40

      ​@@athingwhichexistsi don't think he knows that if he's calling Minecraft of all games complicated

    • @erek3034
      @erek3034 Месяц назад +3

      @@athingwhichexistsit’s code has been completely overhauled

    • @06.arkan2a2
      @06.arkan2a2 Месяц назад +3

      ​@@athingwhichexistsyeah it's true if u say it in 2010

  • @anhluong4976
    @anhluong4976 Месяц назад +50

    I can't believe you got the stargate in this video

  • @guypersson
    @guypersson Месяц назад +5

    As C++ developer, I'm impressed by rust. The biggest problem, though, is the hundreds of thousands of dependencies I have to install just to run a calculator app. It's very off putting where as C++ has also gotten much better at handling memory leaks. But it's mostly a preference at this point.

  • @bird9188
    @bird9188 Месяц назад +814

    I hope people won't take this as "mojang bad, if one silly guy can do it alone then why can't mojang? is mojang stupid?" because the difference between a whole fledged game, and someone's unity project with every optimization added without any gameplay is not really in the same ballpark. The video is impressive, but I hope noone will take this as "mojang could just copy this"

    • @IGoByLotsOfNames
      @IGoByLotsOfNames  Месяц назад +428

      Agreed

    • @punishedgwynie
      @punishedgwynie Месяц назад +697

      mojang employee typing this comment after the months of grueling work required to add dog armor.

    • @nuip7936
      @nuip7936 Месяц назад +274

      does not excuse their laziness bruh. notch added entire dimensions with updates and now we get 1 out of 3 or 4 mobs per update and new colors of wood.

    • @Orchestra033
      @Orchestra033 Месяц назад +111

      Don’t listen to him he’s a mojang employee

    • @takuma359
      @takuma359 Месяц назад +37

      @@punishedgwynie LOL real

  • @lessgenericname
    @lessgenericname Месяц назад +64

    i render lots of blocks

  • @mind_11
    @mind_11 Месяц назад +17

    Oh wow I thought you would just make a parody of making optimized Minecraft clones but you actually straight up made one

  • @danonek07
    @danonek07 11 дней назад +1

    Thanks to your video i was able to create chunk rendering system algorithm in lua, also great game, at least you use modern optimization

  • @Tuco-js
    @Tuco-js Месяц назад +76

    Cant wait for gregtech in igbloncraft

  • @Akkodha.
    @Akkodha. Месяц назад +16

    i like the (i assume?) use of venezuelan hyperinflation to demonstrate at 2:27 😂

  • @gazehound
    @gazehound Месяц назад +21

    igblon casually making a minecraft clone in 1 video when all other clones take 10 videos to get here

  • @visionshift1560
    @visionshift1560 24 дня назад

    I was entranced by your video, like a mouse trying to understand astrophysics and *getting* it. Thank you.

    • @visionshift1560
      @visionshift1560 24 дня назад

      Update: Ow. Brain hurt. Why.

    • @visionshift1560
      @visionshift1560 24 дня назад

      Question 1: Was greedy meshing the most difficult part of learning all this for you?

    • @visionshift1560
      @visionshift1560 24 дня назад

      Question 2: What was the most time consuming part of learning all this for you?

  • @MarcoMa210
    @MarcoMa210 Месяц назад +35

    BABE WAKE UP NEW IGBLON DROPPED

  • @eugenech.2450
    @eugenech.2450 Месяц назад +142

    Final stage of creating perfect Minecraft is rewriting it in Rust

    • @BenQ.-ys4kp
      @BenQ.-ys4kp Месяц назад

      why's it better than C sharp? is it actually better here?

    • @Tokmurok
      @Tokmurok Месяц назад +7

      @@BenQ.-ys4kp I only respect Lua and Lisp.

    • @makelovenotwar2467
      @makelovenotwar2467 Месяц назад +23

      Ever heard of roller coaster tycoon?

    • @eugenech.2450
      @eugenech.2450 Месяц назад +4

      @BenQ.-ys4kp Not sure, but I heard lower level language, like C++ has more control and performance, than C#. Although the developer becomes more responsible for every mistake in the code and generally brainfucked.

    • @eugenech.2450
      @eugenech.2450 Месяц назад +3

      @makelovenotwar2467 Oh god...

  • @RolandGenWorks
    @RolandGenWorks Месяц назад +26

    7:07 sleeper agents activated

    • @ClintonBooker
      @ClintonBooker Месяц назад +5

      Oh god... I think it's a Project Moon fan.
      Anybody else who replies besidss me is gay.

    • @randomperson6176
      @randomperson6176 Месяц назад +3

      Real

    • @Nub_or_something_idk
      @Nub_or_something_idk Месяц назад

      @@ClintonBookerheyyyyyyyyyyyy

    • @ClintonBooker
      @ClintonBooker Месяц назад

      ANYBODY ELSE WHO REPLIES LIKES THE MINECRAFT MOVIE

  • @Flyboyminer
    @Flyboyminer Месяц назад +1

    Omg. This was the most amazing thing I have seen in 15 years. I can not imagine how talented you are, just for putting together this video. Please make this game!

  • @yourtechweekeveryweek6321
    @yourtechweekeveryweek6321 Месяц назад +8

    if only blizzard and EA could discover the word "optimization"

  • @RoboGameOfficial
    @RoboGameOfficial Месяц назад +156

    0:10 you should see my GT 1030

    • @SamLaGrange
      @SamLaGrange Месяц назад +9

      Ha. GT 1030. Look at my GT 710

    • @OrdinaryFPS
      @OrdinaryFPS Месяц назад +15

      better off on integrated graphics 💀​ @@SamLaGrange

    • @xninja2369
      @xninja2369 Месяц назад

      Ha look at my Intel integrated graphics card😂

    • @Prosperitaa
      @Prosperitaa Месяц назад +1

      ​@@xninja2369have u seen my Intel pentium r?

    • @xninja2369
      @xninja2369 Месяц назад +1

      @@Prosperitaa I am sure this is supposed to be joke but you can't run damn thing in that , may be windows xp with extended kernal would be go... Or may be puppy linux.
      ( My comment was not the joke by the way so I feel like roasted 😅 )

  • @AIShipped
    @AIShipped Месяц назад +6

    This is truly beautiful. The project probably took half a year and the video editing about the same. A year well spend.

  • @QuackerHead-j
    @QuackerHead-j Месяц назад +4

    11:13 Post-brainrot absurdism is when a real quote is seen as a hilarious meme. It's probably just Carl Jung's smile being so memeable.

  • @the_terraria_guy9010
    @the_terraria_guy9010 Месяц назад +28

    2:55 i didnt expect that fireship jumpscare

  • @veryhotpizza
    @veryhotpizza Месяц назад +47

    10:15 AVERNUS MENTIONED 🗣🗣🗣🗣

    • @MaosloGD
      @MaosloGD Месяц назад +2

      True 🔥

    • @Nightcaat
      @Nightcaat Месяц назад +4

      Finally. Avernus shader

    • @antoine0303
      @antoine0303 Месяц назад

      Bro just summoned the entire gd community

  • @RTOmega
    @RTOmega Месяц назад +87

    IGBLON making a Unity project!? Shared Source Code when?

  • @grantcaprice2902
    @grantcaprice2902 25 дней назад

    This is one of the best videos I've seen in a looong time!!! Great job!

  • @chrissytopherthegopher
    @chrissytopherthegopher Месяц назад +6

    This is genuinely one of the most comprehensive "I made Minecraft" videos on RUclips. ❤❤ I will be making Minecraft shortly

  • @kray9927
    @kray9927 Месяц назад +43

    0:23, ultrakill reference???!!!

    • @PastaSauce7
      @PastaSauce7 Месяц назад

      holy shit real

    • @darks_gene707
      @darks_gene707 Месяц назад

      (real)

    • @dkskcjfjswwwwwws413
      @dkskcjfjswwwwwws413 Месяц назад +3

      >id software takes 2 years to make quake
      >hakitajobber still cant finish his gay fantasy
      KEKAROO! john carmack victory

    • @fisherman08123
      @fisherman08123 Месяц назад

      Non of these words are in the bible ​@@dkskcjfjswwwwwws413

    • @dkskcjfjswwwwwws413
      @dkskcjfjswwwwwws413 Месяц назад +2

      @@fisherman08123 neither is all the doodoofart in ultramid but go off

  • @DamianoRodriguez
    @DamianoRodriguez Месяц назад +13

    So, you have just recreated quantum physics in a simulation. Nice.

  • @zix2421
    @zix2421 Месяц назад +1

    Wow, you just went and made such a cool project. RUclips algorithms often give interesting things

  • @narpwa
    @narpwa Месяц назад +12

    I hope one day that someone or more will have the **balls** to remake minecraft but optimized at the scale of every assembly line, opensource it and add multiplayer compatibility with laggy optimized java edition while letting quasi connectivity alive.

    • @theairaccumulator7144
      @theairaccumulator7144 Месяц назад +5

      Just add sodium and distant horizons and you get similar performance to igblon's game in a completely static world with no entities or ticking blocks. It's impossible to optimize ticking blocks further than what minecraft already does or multithread updates because you'd get the bugs and random update order that bedrock has.

    • @narpwa
      @narpwa Месяц назад +7

      @@theairaccumulator7144 nahhh there is probably a way to multi thread Minecraft without making it buggy like Minecraft bugrock edition unlike what everyone says

    • @Nub_or_something_idk
      @Nub_or_something_idk Месяц назад

      @@narpwathey coded it in raw c++ I’m not surprised

  • @Neb-zb2sw
    @Neb-zb2sw Месяц назад +20

    3:45 : Generatrix, Incradulus, increedulus, Pentadecatrix, tercredulus, Hexadecatrix, Pencredulus, Heptadecatrix, Octadecatrix, Ennadecatrix, Lineatrix, Demagogue, Goobawamba, Ominongulus, TREE(3), SSCG(3), (Bird's) Golapulus, Gibbawamba, Gabbawamba, Gibawamba, Boobawamba, corporawamba, Bibbawamba, Babbawamba, Troobawamba, Quintoobawamba, Goobawantra, Goobawanquadra, Emperatrix, Gossablossa, Hyperlatrix, Mossablossa, Bossablossa, Trossablossa, Quintossablossa, Goobaduamba, Goobatriombia, Goobaquindingia, Xaplorgulus, Cosslorgulus, Pesslorgulus, Gosslorgulus, Mosslorgulus, Hasslorgulus, Pisslorgulus, Golapulus, Ginglapulus, Ganglapulus, Bolapulus, Goblapulus, Goduplapulus, Gotriplapulus, Goquintiplapulus, Lugubrigoth, Tetrakulus, Pentakulus, Dekulus, The Whopper, Guapamonga, Big Hoss, Bukuwaha, Goshomity, Meameameamealokkapoowa, Tritar, Quintitar, Dekotar, Hektotar, Kilotar, Megotar, Gigotar, Terotar, Exotar, Bintar, Dekintar, Hektintar, Kilintar, Megintar, Tarintar, Loader's number, Rayo's number, BIG FOOT, Little Bigeddon, Oblivion, Utter Oblivion, Infinity, Aleph-0

  • @Spherey
    @Spherey Месяц назад +4

    12:01 something about the shader's beauty makes me feel as if that's a legitimate photo color-wise, like the way the brightness is made or adjusted feels just like a cinematic photo taken on a film camera or some professional camera because it truly feels as if i'm looking at it irl (especially the sky)

  • @peateargriffen36
    @peateargriffen36 25 дней назад

    Very impressive, I hope you continue the project, would love to see what else you can do!

  • @pgabrielrr
    @pgabrielrr Месяц назад +7

    9:52 the virgin tldr calculus user vs the chad blur effect enthusiast

  • @navy_2467
    @navy_2467 Месяц назад +155

    gooning to this

  • @thomasfrade3727
    @thomasfrade3727 Месяц назад +7

    Igblon has achieved ultimate gregtech phase:
    transcend minecraft itself

  • @PentaromaLMA0
    @PentaromaLMA0 Месяц назад

    the work on this project is wild and even making the video somewhat understandable is equally so

  • @alacer8878
    @alacer8878 Месяц назад +7

    Damn, I sure hope this doesn't catastrophically fail.

  • @professionalnugget
    @professionalnugget Месяц назад +6

    Episode 16 of Nomifactory looking fire 🔥

  • @SuperchargedW12
    @SuperchargedW12 Месяц назад +5

    Next video: making my Minecraft clone look like the trailers
    Edit: nevermind I just finished the video. Do whatever you want for the next one. This is the best devlog I have watched in years

  • @turbom.6744
    @turbom.6744 Месяц назад

    You inspire me to focus harder on all the hard stuff in my CS degree. This is going into my loved videos playlist.

  • @TheStrvggler
    @TheStrvggler Месяц назад +5

    We reinventing the wheel with this one 🔥

  • @StanislavSasin
    @StanislavSasin Месяц назад +30

    Real IGBLON fans recognised the song at 1:41 as Carpenter Brut - Roller Mobster, the infamous cause of demonetization and copyright claims.

  • @alecz3843
    @alecz3843 Месяц назад +6

    Bro really went "Fine, I'll do it myself" 💀

  • @wc9erz
    @wc9erz Месяц назад

    This is actually insane, keep up the good work!

  • @greenthefirst
    @greenthefirst Месяц назад +7

    the minecraft tech mod player to scientific programmer pipeline is real

  • @Damglador
    @Damglador Месяц назад +7

    3:02 rust joke was fun👍

  • @drnukepl3961
    @drnukepl3961 Месяц назад +9

    Bro went missing for 2 months to come back with Minecraft 2 made by himself :o

    • @InnerEagle
      @InnerEagle Месяц назад

      He wanted to play minecraft instead of upgrading his pc to hold the beast, when solution brings more satisfaction

  • @muhammadfahad4601
    @muhammadfahad4601 Месяц назад +2

    I just accidentally stumbled upon your video. But my god! You did something to my brain to make me go and learn the C languages or software development as a whole, once and for all!
    I have loved software development but I never learnt it because of studies and work. But fuck it man. You rock. Not only did you absolutely created a lag free demo, but you earned a subscriber because of the sheer mathematical and coding problems you solved. and you also made me want to learn coding so bad. I will take this as a sign and work my ass off. I don't know if I want to make a game. For now, I just want to do software development! Thanks!

  • @mrtrex123
    @mrtrex123 Месяц назад +3

    wish offical minecraft could render this much chunks with zero lag

  • @alexanderglass2057
    @alexanderglass2057 Месяц назад +4

    Maybe if you're in hazy conditions 3:56 I don't know if anyone got that 8 KILOMETERS is half of 10 miles, still that's impressive for varying terrain compared to the irl ideal visibility in a flatland being able to discern what if there's a person there 10 miles away (and the metric is about the atmosphere making it hard to see past that no matter how much magnification you have).

  • @YeahImRose
    @YeahImRose Месяц назад +10

    bro really made Minecraft but none of the blocks can be interesting due to a flawed approach at storing data

  • @croustibat682
    @croustibat682 Месяц назад

    I stumbled on this vid by pure chance. Just... wow. The video was great, and the project is crazy good too ! Good luck with the next step, whatever that is

  • @WitherForge
    @WitherForge Месяц назад +7

    bro got tired of minecraft mods having bad performance so he made his own Minecraft instead.

  • @MrSirFluffy
    @MrSirFluffy Месяц назад +7

    I love that people are like this. Just going hard on the paint for no reason other than wanting to go hard on the paint. It's inspiring.

  • @SellusionStar
    @SellusionStar Месяц назад +14

    Building a fast voxel demo but struggling with Temporal AA?
    I don't believe you!! 😂
    You know exactly how TAA works

    • @JordanJ01
      @JordanJ01 Месяц назад +4

      Made me scream when he went to turn on TAA. I mean I guess it works.

    • @Moctop
      @Moctop Месяц назад +1

      To be fair he said "for reasons I can not disclose".

    • @oblivion_2852
      @oblivion_2852 Месяц назад +1

      @@SellusionStar probably because he just used the unity shader pipeline instead of writing it himself

    • @kabinet0
      @kabinet0 Месяц назад

      @@JordanJ01 Yeah, kind of made me cringe too. It would probably be worth using some less nuclear aliasing solutions, like alpha to coverage on those leaves (If he went the MSAA router), transparency fading to a base color at a distance, and either MSAA or FXAA thrown on top.
      That aliasing was so bad I questioned if he was even using anisotropic filtering or mipmaps at all.

    • @legendfps5939
      @legendfps5939 Месяц назад

      He copied this whole video (and possibly code) from Vercidium and he (Vercidium) didn’t include an Anti Aliasing solution because it wasn’t part of his project.

  • @kogo5007
    @kogo5007 Месяц назад

    the effort in this game is crazy. Verily, a fair and comely edited video too, you earned my sub.