@@dividens when core system finish, it usually take at minimum 2 times of time spend on core system to add proper content to the game (maybe even 3 times, 2 is kind of little)
bro he literally found a 4chan schizopost about a theoretical optimization thats insane from 2018 AND HE COMPLETED IT AND PUT IT IN THE GAME this guy is cracked as hell and he's just peeing around on youtube, the stock graphics were dev graphics the whole time
@@bobross2577 If it's good it's prob been done before, but the finished his theories and maybe got to a little known trick but he still did what i said he did.
sadly there have been multiple cures for cancer discovered over the years, most of which involve changing the food industry, medical industry and common dietary choices. Needless to say, all 3 factors did not agree with this and continue to ingest and absorb poison. It is also very likely that broadcasting networks are involved, but conclusive evidence is limited at best.
you cannot cure something that capitalism garners revenue from... lol if you want to cause cancer however, just hit up your local blackrock or state street representative, they'll help ya out
As a programmer, i`m VERY VERY impressed, and now I feel like an imposter ( 15 years of dev experience, imposter syndrome is real). Some of these people I doubt they are even humans man, they are sometimes that much further. Pure genius
Don't worry there is no best or bad programmer,if you are motivate enough to do project like this you can always do it,obvious it will take alot of time ,beside,IGBALON also had help from his discord friends and RUclips. Most coder use script online
I've been working as a full time game dev/lead dev for years in actual companies and I often say that 99% of gamedev stuff on youtube is very entry level stuff. But this, this is indeed demon level difficulty. You sir have 101% of my respect.
It's not really demon level anything when he isn't simulating any physics, entities or blocks. That's where all the inefficiency in Minecraft comes from. Minecraft mods which add LODs can already render similar amounts.
@@theairaccumulator7144 what physics ? the blocs levitating is what you call physics buddy ? or when you don't update blocks and make water float in air, is that what you call efficently implemented proffesionaly done phyiscs?
@@raffazaver Minecraft's performance issues begin at only using step 1 of this video's process. After 13 years and an ownership change, I don't get why they haven't tried improving their engine.
@@Nub_or_something_idk Revelation 3:20 Behold, I stand at the door, and knock: if any man hear my voice, and open the door, I will come in to him, and will sup with him, and he with me. HEY THERE 🤗 JESUS IS CALLING YOU TODAY. Turn away from your sins, confess, forsake them and live the victorious life. God bless. Revelation 22:12-14 And, behold, I come quickly; and my reward is with me, to give every man according as his work shall be. I am Alpha and Omega, the beginning and the end, the first and the last. Blessed are they that do his commandments, that they may have right to the tree of life, and may enter in through the gates into the city.
Just some more tricks you might have missed(currently working on my own voxel game): * Use 2D value noise instead of 2D/3D perlin noise(cheaper, easier to LOD because you can cheaply get min/max heights. Any 3D noise can't give you a cheap max-height) * Iterative/LOD chunk generation(don't generate full chunks initially for distant objects) * Check(estimate) visibility of chunks before generating: create a (low-res) framebuffer, render a fully opaque chunk-filling block to that framebuffer at chunk position, check on framebuffer if chunks would be visible. This is also basically a z-prepass. Also at some parts of the video it looks like you don't correctly eliminate block faces at chunk borders. I solved this in my game by generating list of border blocks when generating chunks, and checking those border blocks. (Disclaimer: I'm not an expert graphics programmer, I'm just working on my own voxel game(-engine) in JavaScript using WebGL. I haven't implemented all of this myself yet.)
@@helloiamaduck9203 A heightmap needs to be 2D to generate a 3D "landscape"(A heightmap is simply a 2D texture that tells you how high a point on that texture is supposed to be. For every X,Y you get a height value("color" in image turns to height/Z in 3D). I'm fairly certain that he also uses actual 3D noise to subtract caves etc. from the terrain(where for every X,Y,Z you get W, which probably represents is this value is filled with "cave air" or "stone" - This "carves" caves out of the regular terrain). I was suggesting however to simply use a different formula to calculate the heightmaps(value noise instead of perlin noise), because using value noise you can cheaply calculate a (optionally low-resolution) minimum/maximum value for the (stacked) noise value, which can help with rendering distant chunks: For distant chunks, Instead of generating the entire chunk, just check how high the terrain is, and render that instead.
It frustrates me that no one in this comment section recognizes the sheer complexity and brilliance behind this project. You really went above and beyond with this one amazing work!
You can't expect all viewers and commenters to be programmers. most viewers only care about the finished project than the complex work behind it. But we still kudos for the dude for meming and entertaining the whole complex stuff.
i myself am not a programmer, but i understand this stuff because i am trying to be one, however now i am worried how the f*ck i will do stuff like this
There is nothing else in the game though. No other entities, no crafting, no inventory. It's worse (has less stuff) than the creative mode in beta. As the OP said, there is no game.
@@jotoks8175 Making all these other things takes a really long time. This is basically only an engine so far. If you are going to make it to minecraft, you need to do everything. There aren't even world generation things. Only height. No ores, caves, locations, lava, ponds, ... anything. It is cool, but as far from a game as when you open unity and import basic map structure.
No way bro made a game. He ascended tech minecraft into a separate game 💀💀💀💀💀 Im down to make models / textures for the game. I make a lot of MC stuff and kind of gotten used to the style
May have something to do with Minecraft having atrociously written code. Notch was good at getting a product shipped, but he will not be remembered for his programming skills. Having literally hundreds of people touch the source code likely hasn't helped things either.
@@ShadowSliph Brother Notch wrote Minecraft as a way to learn Java. The fact that the entire codebase wasn't overhauled 8 years ago in 2016 speaks enough about Mojang.
@@Avetho Its mainly microsoft. Mojang employees have talked abt it before, when they bought mojang they considered the state of MC to be a 'lightning in a bottle' so any changes or updates are suuupperrr limited, also why they do so many community votes. Microsoft thinks the game will lose that 'it' factor if it changes too much. The devs end up having fun going ham in the april fools updates whenever they come around
@@Tox1cAshes a funny example of what causes lag on java edition is that hoppers run a checkloop for items sat on them with no boundary, meaning that the cpu literally checks for items whenever it can meaning that depending on the framerate, the hopper can check for items around 10,000 times a second at 60 fps xD
People still talking about Hytale?? That was abandoned years ago, they have no reason to complete it when Hypixel will print them infinite money forever
C#: Good heavens! A triangle at the square factory?? This is most peculiar! I must consult with my superiors immediately!! Rust: Guess we doin' triangles now.
Dude I thought it was a joke at first and then you got INCREDIBLY detailed and I couldn't stop myself from watching the whole thing. Please keep doing you, commendable effort!
Minimum requirements to run the game: a working cpu a gpu from this century a display supporting colors and 4 terra bytes of ram Great video, you earned my sub!
@@Nub_or_something_idk RAM, not hard disk space. RAM is those glowing sticks on your gaming PC's motherboard, usually found next to the CPU and above the metal shelf that is your graphics card. RAM usually tops out at about 64GB to 128GB depending on your CPU, motherboard and other factors.
@@arstotzka6520 It stands for Random Access Memory. Think of it like your computer's short term memory, as opposed to your hard disk being long term memory. It's what allows your CPU to store things while its working on them. Kinda like taking notes in an exam. The joke here is that, while everything else is optimised, there's so much going on that you probably need a LOT of RAM for it to boot up with any real speed. It's the computer equivalent of that old joke where the teacher says there's only five questions on the test and it'll be real easy, but said questions are 1.a, 1.b, 1.c, 1.d, 1.e, etc. Basically, yeah, the game might run smooth as silk, but there's so much that needs to start up and get running that it probably takes half an hour to boot without god-tier RAM.
I'm beyond impressed, I know how much effort went into this. I watched countless videos about a single optimization from people making a voxel game engine, from culling to greedy meshing. This is truly a work of art as is, well done.
"Minecraft became outdated as my engine for creating the blueprints for reality warping as I couldn't get past the 8th dimension, so, I've created Minecraft 2, which will allow me to go beyond even the 18 dimension with no percievable upper limits to what I can code and manipulate with this new found engine" Edit: Ok I watched the rest of the video, this is literally Minecraft 2, he's making Minecraft in a new engine with the better coding that people have been asking for for years, god bless OGBLON (I pronounce it Ohg-blon) and good luck with it, I despise current Minecraft horrid optimisation
Rewrites from scratch often forget why certain decisions were made and thus are doomed to repeat the mistakes though. That's why unix is still prevalent
@@Tokmurok No, they don't. They emulate the same architecture, so programs don't break. If you program assembler today, your battling cache line misses, out of order execution pipelines and branche predictors, to name a few. You'll assume register aliasing and some other tricks that a modern processors does to optimize your code and you'll try to maximize the number of execution ports that are used simultaneously. Now, I'm not an expert on this, so some smart guy might come along and correct me, because I'm still missing the actual complexity.
To answer all the comments asking why mojang doesnt do this, a few problems with greedy meshing: Remeshing is kinda performance intensive. Everytime you destroy a block or place a block you have to figure out how to do it without too much delay because it's remeshing the entire chunk everytime you edit the mesh. (if you ever experienced mining a block and the entire chunk disappears for split second even in singleplayer back then, this is the reason) You have to figure this out with things like TNT, multiplayer, piston creations, etc. This is why greedy meshing is popular in games where you dont have to worry about too much mesh editing. The implementation is amazing. Im just explaining why mojang will never do smth like this.
Zero programming knowledge here, but what if blocks within a 6 block range of a player were unmeshed? Since usually players can only break or place blocks close to them, so that'd be a 13x14-2 radius or 180 blocks to individually account for. Idk if 180 is too performance intensive tho...that does mean 360 triangles, but i think its better than unmeshing an entire chunk of blocks around the player like minecraft chunks TNT could be considered some sorta entity and have that same range of unmeshed blocks around it, and pistons could have a 1 block radius around it Maybe instead the same mechanic that registers what a player is looking at is the only unmeshed block? Aw crap but then placing blocks is the problem as it has to mesh it in all over again and again when a player places blocks. Just how intensive would it be on performance to unmesh a chunk a player is in? Grrr Yeah good thing I never applied for programming as my course 😂😂😂😂 I was always bad at math so perhaps that also means im bad at problem solving
@@missasyan yeah there’s no easy way to turn on and off greedy meshing without it being more efficient than just never having greedy meshes in the first place. It’s why Minecraft optimization mods have never succeeded in a full implementation of it. The game would have to preemptively know that a certain area is not going to be touched for a long period of time and greedy mesh it. But there’s no way to predict when and where the player and other terrain modifying entities will do things.
@@Jwellsuhhuh I don't think it's so clear cut. Far away things are unlikely to change. You can greedy mesh those. The player will reach them once in a while, but if they go north, they will never reach south, west and east. I don't know the conditions under which to greedy mesh for the best performance. I don't even know the cost of remeshing. But I wouldn't give up on the idea until I knew these things.
@@missasyan Unfortunately that is never going to work because players build contraptions in Minecraft all the time, for example TNT cannons and world eaters. It'd be extremely resource intensive to keep track of every entity in the game capable of placing/destroying blocks and then unmesh a certain area around it, especially in the case of launched TNT, or even when there are multiple TNT's the game would lag even more than it does now because each TNT's explosion affects other TNT's trajectory (if lit).
Ain't there 4d chess already? Why are you waiting for 2d chess, it's been a while since that version came out. 2d chess has been with us for fifteen centuries already, I just checked from our very reliable and impartial friend Google. Are you a vampire tha's been sleeping sixteen centuries or more?
@@kepler_22b83 Where have you been? We are now at 5D Chess with Multiverse Time Travel. What, you dont time travel yourself? Pfff, get a load of this guy!
Chess is a perfected game. All the derivatives are freshly new though, Duck Chess, King of the Hill, Drawback Chess, Anichess, and Infinite Chess literally has no 2d geometric limits.
If this project continues to develop I’d be down to write music for it. I’m not exactly the best out there, but I’d like to think I’ve gotten pretty decent at it.
Until ML/AI AA algorithms have had a few years of refinement, TAA will remain supreme when it comes to maximizing results and minimizing performance costs. In some cases, certain implementations of TAA can literally improve performance. You probably know that because you know enough to make a joke about TAA, but others reading this might not. Hell, TAA+FXAA is still super common.
This is crazy! Usually I see videos on the topics I'm learning about where people are way better than me and I lose my motivation. BUT THIS. It makes me want to crack the code of the universe. Thank you
thought dump: if you add machines/redstone/etc stuff maybe create some "deterministic reduction zoner" tool. basically, say you have some laggy factory made of a bunch of machines and redstone and whatever. you could mark "start" states of the factory, and assuming there's no additional interactions/input to this area, we can save the final state of the machine and how long it took to achieve it. so if you have the same input to the machine (i.e. a certain quantity of a certain item in a chest) it can refer to the cached result and simply wait the needed amount of time rather than simulating everything
This is exactly how factorio works and why the engine must be deterministic for multiplayer to work. Unfortunately each client needs to be performant enough to keep up with the server otherwise they get left behind with desync
@@oblivion_2852factorio is not deterministic with nuclear products! I think you can also just update to the clients the deviation from the deterministic path 😊 just like the world view and the changes to it.
@@Nub_or_something_idk the halting problem applies to whether the final state is computable in a finite amount of time. It says nothing about whether state B can be calculated from state A (deterministic functions)
@@Nub_or_something_idk no, we aren't deciding if it finishes [which isn't really defined here] but just remembering what states the machine achieves whilest it processes so we don't need to re-compute the exact same sequence of states again
@@doufmech4323 I mean, you do know minecraft WAS a simple voxel terrain tech demo for many years right, and the core of it's code is still very much similar to that original demo?
As C++ developer, I'm impressed by rust. The biggest problem, though, is the hundreds of thousands of dependencies I have to install just to run a calculator app. It's very off putting where as C++ has also gotten much better at handling memory leaks. But it's mostly a preference at this point.
I hope people won't take this as "mojang bad, if one silly guy can do it alone then why can't mojang? is mojang stupid?" because the difference between a whole fledged game, and someone's unity project with every optimization added without any gameplay is not really in the same ballpark. The video is impressive, but I hope noone will take this as "mojang could just copy this"
@BenQ.-ys4kp Not sure, but I heard lower level language, like C++ has more control and performance, than C#. Although the developer becomes more responsible for every mistake in the code and generally brainfucked.
Omg. This was the most amazing thing I have seen in 15 years. I can not imagine how talented you are, just for putting together this video. Please make this game!
@@Prosperitaa I am sure this is supposed to be joke but you can't run damn thing in that , may be windows xp with extended kernal would be go... Or may be puppy linux. ( My comment was not the joke by the way so I feel like roasted 😅 )
I hope one day that someone or more will have the **balls** to remake minecraft but optimized at the scale of every assembly line, opensource it and add multiplayer compatibility with laggy optimized java edition while letting quasi connectivity alive.
Just add sodium and distant horizons and you get similar performance to igblon's game in a completely static world with no entities or ticking blocks. It's impossible to optimize ticking blocks further than what minecraft already does or multithread updates because you'd get the bugs and random update order that bedrock has.
@@theairaccumulator7144 nahhh there is probably a way to multi thread Minecraft without making it buggy like Minecraft bugrock edition unlike what everyone says
12:01 something about the shader's beauty makes me feel as if that's a legitimate photo color-wise, like the way the brightness is made or adjusted feels just like a cinematic photo taken on a film camera or some professional camera because it truly feels as if i'm looking at it irl (especially the sky)
Next video: making my Minecraft clone look like the trailers Edit: nevermind I just finished the video. Do whatever you want for the next one. This is the best devlog I have watched in years
I just accidentally stumbled upon your video. But my god! You did something to my brain to make me go and learn the C languages or software development as a whole, once and for all! I have loved software development but I never learnt it because of studies and work. But fuck it man. You rock. Not only did you absolutely created a lag free demo, but you earned a subscriber because of the sheer mathematical and coding problems you solved. and you also made me want to learn coding so bad. I will take this as a sign and work my ass off. I don't know if I want to make a game. For now, I just want to do software development! Thanks!
Maybe if you're in hazy conditions 3:56 I don't know if anyone got that 8 KILOMETERS is half of 10 miles, still that's impressive for varying terrain compared to the irl ideal visibility in a flatland being able to discern what if there's a person there 10 miles away (and the metric is about the atmosphere making it hard to see past that no matter how much magnification you have).
I stumbled on this vid by pure chance. Just... wow. The video was great, and the project is crazy good too ! Good luck with the next step, whatever that is
@@JordanJ01 Yeah, kind of made me cringe too. It would probably be worth using some less nuclear aliasing solutions, like alpha to coverage on those leaves (If he went the MSAA router), transparency fading to a base color at a distance, and either MSAA or FXAA thrown on top. That aliasing was so bad I questioned if he was even using anisotropic filtering or mipmaps at all.
He copied this whole video (and possibly code) from Vercidium and he (Vercidium) didn’t include an Anti Aliasing solution because it wasn’t part of his project.
Bro was so scarred by the last challenge that he made his own game to escape it
question is when is it getting released cuz i'm tryna play this
@@dividens when core system finish, it usually take at minimum 2 times of time spend on core system to add proper content to the game (maybe even 3 times, 2 is kind of little)
Scared*
XDDD
lol
Igbon got sick of Minecraft he’s making the upgrade
lebron
I hope it never progresses past 1.12.2
italian
perhaps the day we leave microsoft behind for good is sooner than i thought
@@bluehairedaigaming I read this in a shaky mad scientist voice and am dieing
bro he literally found a 4chan schizopost about a theoretical optimization thats insane
from 2018
AND HE COMPLETED IT
AND PUT IT IN THE GAME
this guy is cracked as hell and he's just peeing around on youtube, the stock graphics were dev graphics the whole time
what optimization was that?
what is he doing on RUclips? Get him a JOB!
this is 1% of the power of a tech minecraft modded player, fear us
which? greedy meshing? its not revolutionary or theoretical, just can be a little hard to find because its only applicable to voxel games
@@bobross2577 If it's good it's prob been done before, but the finished his theories and maybe got to a little known trick but he still did what i said he did.
Use intelligence for to cure cancer❌
Use intelligence to learn theoretical math to make Minecraft but better✅
You can code for basically free, you need a fund of billions of dollars to make one cancer drug.
Use intelligence -just for your stove to explode for no particular reason- ❌
well he still got the intelligence, this could be a starting point
sadly there have been multiple cures for cancer discovered over the years, most of which involve changing the food industry, medical industry and common dietary choices. Needless to say, all 3 factors did not agree with this and continue to ingest and absorb poison. It is also very likely that broadcasting networks are involved, but conclusive evidence is limited at best.
you cannot cure something that capitalism garners revenue from... lol
if you want to cause cancer however, just hit up your local blackrock or state street representative, they'll help ya out
Please don't quit on this project. This is what we all want but don't deserve.
we're transfering the entire minecraft playerbase to this one🗣🔥
@@milllight5379 Like bedrock edition?
@@revix_d he lacked on his comment, you're right, bedrock edition is indeed written in a somewhat normal language!
Honestly if he implemented most of the features we know and love from Java, I'd absolutely buy that for $70
apropos.. where can we get it?! at steam early-access?
IGBLON has graduated from a “minecraft gamer” to a “minecraft gaming”
what does this even mean
@@codingidiot6754 this means he is gaming now, how do you not know the lore???
@@codingidiot6754 the game
next up: minecraft game
yeah
12:17 last ending frames are crazy 💀
Naw blud it be craazy fr on skibidi no cap fr fr
@@averiWonBTW ong
@@averiWonBTW ong
@@averiWonBTW NUTS you might say
@@Jancel705 tsmt
"You have a technically superior version of Minecraft contained within your hard drive?"
"Yes"
"May I play it?"
"No"
Aurora borealis, at this time of day, in this part of the country, localized entirely in your kitchen?
Yes.
May I see it?
No.
As a programmer, i`m VERY VERY impressed, and now I feel like an imposter ( 15 years of dev experience, imposter syndrome is real). Some of these people I doubt they are even humans man, they are sometimes that much further. Pure genius
programming much like any art is just a medium to express ones thoughts ideas and to test them.
Don't worry there is no best or bad programmer,if you are motivate enough to do project like this you can always do it,obvious it will take alot of time ,beside,IGBALON also had help from his discord friends and RUclips. Most coder use script online
When the programmer is sus!
Sussy baka
bruh its not that hard lol. Just do your research, everything you need to know is on the internet
I've been working as a full time game dev/lead dev for years in actual companies and I often say that 99% of gamedev stuff on youtube is very entry level stuff.
But this, this is indeed demon level difficulty. You sir have 101% of my respect.
It's not really demon level anything when he isn't simulating any physics, entities or blocks. That's where all the inefficiency in Minecraft comes from. Minecraft mods which add LODs can already render similar amounts.
@@theairaccumulator7144 wait for part 2 :trol:
@@theairaccumulator7144 what physics ? the blocs levitating is what you call physics buddy ? or when you don't update blocks and make water float in air, is that what you call efficently implemented proffesionaly done phyiscs?
@@theairaccumulator7144 there are a lot of problems with minecraft but cpu time isn't one of them when we're talking about 5000 loaded chunks
@@raffazaver Minecraft's performance issues begin at only using step 1 of this video's process.
After 13 years and an ownership change, I don't get why they haven't tried improving their engine.
This video is too advanced for my "Hello World" level mind to understand
in short he did a lot of the math that math teachers claimed you would use every day
@@Nub_or_something_idk exactly lmao xd
@@Nub_or_something_idk
Revelation 3:20
Behold, I stand at the door, and knock: if any man hear my voice, and open the door, I will come in to him, and will sup with him, and he with me.
HEY THERE 🤗 JESUS IS CALLING YOU TODAY. Turn away from your sins, confess, forsake them and live the victorious life. God bless.
Revelation 22:12-14
And, behold, I come quickly; and my reward is with me, to give every man according as his work shall be.
I am Alpha and Omega, the beginning and the end, the first and the last.
Blessed are they that do his commandments, that they may have right to the tree of life, and may enter in through the gates into the city.
It's the world in "Hello World".
My brains not even at the "Hello" part yet
Just some more tricks you might have missed(currently working on my own voxel game):
* Use 2D value noise instead of 2D/3D perlin noise(cheaper, easier to LOD because you can cheaply get min/max heights. Any 3D noise can't give you a cheap max-height)
* Iterative/LOD chunk generation(don't generate full chunks initially for distant objects)
* Check(estimate) visibility of chunks before generating: create a (low-res) framebuffer, render a fully opaque chunk-filling block to that framebuffer at chunk position, check on framebuffer if chunks would be visible. This is also basically a z-prepass.
Also at some parts of the video it looks like you don't correctly eliminate block faces at chunk borders. I solved this in my game by generating list of border blocks when generating chunks, and checking those border blocks.
(Disclaimer: I'm not an expert graphics programmer, I'm just working on my own voxel game(-engine) in JavaScript using WebGL. I haven't implemented all of this myself yet.)
Im sure he used 3d noise since he used it like a height map, (etc in blender)
but i dont know much about this stuff so i might be dumb
@@helloiamaduck9203 A heightmap needs to be 2D to generate a 3D "landscape"(A heightmap is simply a 2D texture that tells you how high a point on that texture is supposed to be. For every X,Y you get a height value("color" in image turns to height/Z in 3D).
I'm fairly certain that he also uses actual 3D noise to subtract caves etc. from the terrain(where for every X,Y,Z you get W, which probably represents is this value is filled with "cave air" or "stone" - This "carves" caves out of the regular terrain).
I was suggesting however to simply use a different formula to calculate the heightmaps(value noise instead of perlin noise), because using value noise you can cheaply calculate a (optionally low-resolution) minimum/maximum value for the (stacked) noise value, which can help with rendering distant chunks: For distant chunks, Instead of generating the entire chunk, just check how high the terrain is, and render that instead.
It frustrates me that no one in this comment section recognizes the sheer complexity and brilliance behind this project. You really went above and beyond with this one amazing work!
this is because average viewer is not a huge nerd like this guy 🤓🤓
( i am not intelligent enough to understand this video )
You can't expect all viewers and commenters to be programmers.
most viewers only care about the finished project than the complex work behind it. But we still kudos for the dude for meming and entertaining the whole complex stuff.
i myself am not a programmer, but i understand this stuff because i am trying to be one, however now i am worried how the f*ck i will do stuff like this
Yeah
I do
You HAVE to release this publicly. No way you just made a simplified version of minecraft that has 8km of render distance and still runs.
There is nothing else in the game though. No other entities, no crafting, no inventory. It's worse (has less stuff) than the creative mode in beta.
As the OP said, there is no game.
@@Tondadrd thats fine tho he has the foundation layout, all he needs is an item list and everything else will come together
@@jotoks8175 Making all these other things takes a really long time. This is basically only an engine so far. If you are going to make it to minecraft, you need to do everything.
There aren't even world generation things. Only height. No ores, caves, locations, lava, ponds, ... anything.
It is cool, but as far from a game as when you open unity and import basic map structure.
@@Tondadrd "there is no game" maybe because it's still NOT FINISHED ?
port it to JAVA, or idk commit it to distant horizons, but that's another ball busting exercise.
No way bro made a game. He ascended tech minecraft into a separate game 💀💀💀💀💀
Im down to make models / textures for the game. I make a lot of MC stuff and kind of gotten used to the style
as a programmer I could prolly refine the fps controls and shit but also I am lazy so idk
I'm here to test it in my low shit pc
i could do network protocol stuff
models?
I could animate it, I am used to Roblox animations so it's close enough
Guy: writes broken shader
also guy: uses anti aliasing to fix the broken shader
In the meantime Mojang after 2 years of development:
"We added a duck"
May have something to do with Minecraft having atrociously written code. Notch was good at getting a product shipped, but he will not be remembered for his programming skills. Having literally hundreds of people touch the source code likely hasn't helped things either.
@@ShadowSliph There's also the other major problem with modern Minecraft: *_Microsoft_*
@@ShadowSliph Brother Notch wrote Minecraft as a way to learn Java. The fact that the entire codebase wasn't overhauled 8 years ago in 2016 speaks enough about Mojang.
@@Avetho Its mainly microsoft. Mojang employees have talked abt it before, when they bought mojang they considered the state of MC to be a 'lightning in a bottle' so any changes or updates are suuupperrr limited, also why they do so many community votes. Microsoft thinks the game will lose that 'it' factor if it changes too much. The devs end up having fun going ham in the april fools updates whenever they come around
@@Tox1cAshes a funny example of what causes lag on java edition is that hoppers run a checkloop for items sat on them with no boundary, meaning that the cpu literally checks for items whenever it can meaning that depending on the framerate, the hopper can check for items around 10,000 times a second at 60 fps xD
bro made a game
U look like a genius
gamepilled fpsmaxxer
average RUclips shorts comment.
Thank you, mister. Obivious.
bro wrote a comment
Informative ✅
Funny ✅
IGoByLotsOfNames handsome TTS voice ✅
Schizophrenic (best that exists) editing ✅
ITS TEXT TO SPEEEECH
I like his voice, it sounds a bit more like old school TTS than gangrenous modern AI
Ai my ass, this is tts
Not AI. It's just Microsoft Sam, which plays phoneme sound files in sequence based on the text. No learning involved.
Greatest programming video I have ever seen. Loving the unhinged-ness of the Rust aside!
And hytale will take another 7 years while this guy build minecraft on a coffee break
The difference between talent and money.
People still talking about Hytale?? That was abandoned years ago, they have no reason to complete it when Hypixel will print them infinite money forever
@@benyerd6247 they sold it to riot, simon doesnt make any money out of it
@@benyerd6247 still in the works apparently...
@@bing4580"sold"
C#: Good heavens! A triangle at the square factory?? This is most peculiar! I must consult with my superiors immediately!!
Rust: Guess we doin' triangles now.
How queer!
Rust would never get that pass and stop the whole production line just at a thought of it being a possibility
Rust would not construct the factory unless it was sure that it would ONLY handle squares.
Rust: Your program crashes immediately with a non-descript error message.
@@Lolerburger hey, to be fair, rust is pretty good with error messages, except when it isn't, then it's VERY bad.
gregtech to gamedev pipeline is real
Dude I thought it was a joke at first and then you got INCREDIBLY detailed and I couldn't stop myself from watching the whole thing. Please keep doing you, commendable effort!
Minimum requirements to run the game:
a working cpu
a gpu from this century
a display supporting colors
and 4 terra bytes of ram
Great video, you earned my sub!
4 TB is like one or two modern hard drives…
@@Nub_or_something_idk RAM, not hard disk space. RAM is those glowing sticks on your gaming PC's motherboard, usually found next to the CPU and above the metal shelf that is your graphics card.
RAM usually tops out at about 64GB to 128GB depending on your CPU, motherboard and other factors.
why 4 tb of ram? im not a computer guy
@@arstotzka6520 It stands for Random Access Memory. Think of it like your computer's short term memory, as opposed to your hard disk being long term memory. It's what allows your CPU to store things while its working on them. Kinda like taking notes in an exam.
The joke here is that, while everything else is optimised, there's so much going on that you probably need a LOT of RAM for it to boot up with any real speed.
It's the computer equivalent of that old joke where the teacher says there's only five questions on the test and it'll be real easy, but said questions are 1.a, 1.b, 1.c, 1.d, 1.e, etc.
Basically, yeah, the game might run smooth as silk, but there's so much that needs to start up and get running that it probably takes half an hour to boot without god-tier RAM.
cpu (optional)
I'm beyond impressed, I know how much effort went into this. I watched countless videos about a single optimization from people making a voxel game engine, from culling to greedy meshing. This is truly a work of art as is, well done.
Yesah
"Minecraft became outdated as my engine for creating the blueprints for reality warping as I couldn't get past the 8th dimension, so, I've created Minecraft 2, which will allow me to go beyond even the 18 dimension with no percievable upper limits to what I can code and manipulate with this new found engine"
Edit: Ok I watched the rest of the video, this is literally Minecraft 2, he's making Minecraft in a new engine with the better coding that people have been asking for for years, god bless OGBLON (I pronounce it Ohg-blon) and good luck with it, I despise current Minecraft horrid optimisation
Its a trend with all software, we forget to rewrite things from the bottom up again.
Our computers are using the same architecture they used when computers took up whole rooms and needed multiple terminals.
Rewrites from scratch often forget why certain decisions were made and thus are doomed to repeat the mistakes though. That's why unix is still prevalent
Minetest exists
@@Tokmurok No, they don't. They emulate the same architecture, so programs don't break.
If you program assembler today, your battling cache line misses, out of order execution pipelines and branche predictors, to name a few. You'll assume register aliasing and some other tricks that a modern processors does to optimize your code and you'll try to maximize the number of execution ports that are used simultaneously. Now, I'm not an expert on this, so some smart guy might come along and correct me, because I'm still missing the actual complexity.
Can't wait too play your game
This is what the Minecraft movie should have been
To answer all the comments asking why mojang doesnt do this, a few problems with greedy meshing:
Remeshing is kinda performance intensive. Everytime you destroy a block or place a block you have to figure out how to do it without too much delay because it's remeshing the entire chunk everytime you edit the mesh. (if you ever experienced mining a block and the entire chunk disappears for split second even in singleplayer back then, this is the reason) You have to figure this out with things like TNT, multiplayer, piston creations, etc. This is why greedy meshing is popular in games where you dont have to worry about too much mesh editing.
The implementation is amazing. Im just explaining why mojang will never do smth like this.
Zero programming knowledge here, but what if blocks within a 6 block range of a player were unmeshed? Since usually players can only break or place blocks close to them, so that'd be a 13x14-2 radius or 180 blocks to individually account for. Idk if 180 is too performance intensive tho...that does mean 360 triangles, but i think its better than unmeshing an entire chunk of blocks around the player like minecraft chunks
TNT could be considered some sorta entity and have that same range of unmeshed blocks around it, and pistons could have a 1 block radius around it
Maybe instead the same mechanic that registers what a player is looking at is the only unmeshed block? Aw crap but then placing blocks is the problem as it has to mesh it in all over again and again when a player places blocks. Just how intensive would it be on performance to unmesh a chunk a player is in? Grrr
Yeah good thing I never applied for programming as my course 😂😂😂😂 I was always bad at math so perhaps that also means im bad at problem solving
@@missasyan the player is constantly gonna be on the move which means it has to unmesh constantly
@@missasyan yeah there’s no easy way to turn on and off greedy meshing without it being more efficient than just never having greedy meshes in the first place. It’s why Minecraft optimization mods have never succeeded in a full implementation of it. The game would have to preemptively know that a certain area is not going to be touched for a long period of time and greedy mesh it. But there’s no way to predict when and where the player and other terrain modifying entities will do things.
@@Jwellsuhhuh I don't think it's so clear cut. Far away things are unlikely to change. You can greedy mesh those. The player will reach them once in a while, but if they go north, they will never reach south, west and east.
I don't know the conditions under which to greedy mesh for the best performance. I don't even know the cost of remeshing. But I wouldn't give up on the idea until I knew these things.
@@missasyan Unfortunately that is never going to work because players build contraptions in Minecraft all the time, for example TNT cannons and world eaters. It'd be extremely resource intensive to keep track of every entity in the game capable of placing/destroying blocks and then unmesh a certain area around it, especially in the case of launched TNT, or even when there are multiple TNT's the game would lag even more than it does now because each TNT's explosion affects other TNT's trajectory (if lit).
Bro waited so long for Minecraft 2 he made it himself. Now its time for chess 2.
Ain't there 4d chess already? Why are you waiting for 2d chess, it's been a while since that version came out. 2d chess has been with us for fifteen centuries already, I just checked from our very reliable and impartial friend Google. Are you a vampire tha's been sleeping sixteen centuries or more?
@@kepler_22b83 Where have you been? We are now at 5D Chess with Multiverse Time Travel. What, you dont time travel yourself? Pfff, get a load of this guy!
@@LemonnDog Damn, already? I overslept a little. Is it still 2019, right? Lemme check...
Chess is a perfected game. All the derivatives are freshly new though, Duck Chess, King of the Hill, Drawback Chess, Anichess, and Infinite Chess literally has no 2d geometric limits.
It could, quite literally be Minecraft 2.
You know i'm a game dev and a graphic engine developer and i just know how much effort it was put into this..
You know I'm little bit a programer myself, I dabbled with mspaint on windows 98 back in the day.
Ok now add 15 tiers of machines a gazzilion of realistic ores and several types of tools and machinery.
This tingles my funy bone with unimaginably powerful happy particles traveling at aproximately 99% of C between my neurons
@@Aureonwoo gonna play moonlight sonata on a calculator for that one
Mechaenetia
@@Aureonw 99% of C#
Good video. How does this affect Gregtech?
Funnily enough I made this because I was trying to mod gregtech and got annoyed at the spaghetti code, then decided to do my own thing entirely
@@IGoByLotsOfNames what made you try to mod greg tech?
@@IGoByLotsOfNamesLol. Are you a programmer?
@@abc_avc I tried adding a multiblock tank. The rendering itself took hours because the code is awful
@@IGoByLotsOfNames Que crack (What a Champ)
If this project continues to develop I’d be down to write music for it. I’m not exactly the best out there, but I’d like to think I’ve gotten pretty decent at it.
Get a load of this guy, right guys Right guys ? I mean get a load of this guy haha Get his load
If this game continues it could rival the titanic itself
ooooo
If u need anyone to record some brass instrument lmk, I play close to all of em
If you need someone who beatboxes I can be that guy. I own a harmonica too - can't play it but willing to learn - if you're into that sorta thing?
"Is it even possible to learn such power?"
"Not from Mojang, that's for sure"
igblon the type of guy to disappear for 2 months and then come back with the most ridiculous video you've ever seen
Seen so far*
1:35 Can we get much higher?
SO HIIIIIIGH, OH OH OH, OH OH OH, Oh.
Is real
bruh
> Puts in insane amounts of work
> Uses Temporal Antialiasing
So?
with that gpu? msaa or ssaa is going to tank the framerate.
Until ML/AI AA algorithms have had a few years of refinement, TAA will remain supreme when it comes to maximizing results and minimizing performance costs. In some cases, certain implementations of TAA can literally improve performance. You probably know that because you know enough to make a joke about TAA, but others reading this might not. Hell, TAA+FXAA is still super common.
Exactly, SMAA or CMAA are much better and their performance can be good if he implements them himself
FXAA is superior
This is crazy!
Usually I see videos on the topics I'm learning about where people are way better than me and I lose my motivation.
BUT THIS. It makes me want to crack the code of the universe.
Thank you
We got barely optimized block game already and now we getting EXTREMLY optimized bloc game
@Eskom_SAminecraft runs horrible, even on good hardware. java atleast. bedrock has pretty good performance but horrible lag and glitches
@Eskom_SA LODs?
@@BenQ.-ys4kplevel of detail
@Eskom_SA NOPE!
@Eskom_SA Says a kid who likes to Rickroll
random fireship sound 😭😭
same
that shit sent me. igblon should remake the game using rust htmx and timescaledb.
4:43 YOU JUST SUMMONED AN ENTIRE COMMUNITY
XD
Incredibly impressive. Looking forward to seeing more!
thought dump: if you add machines/redstone/etc stuff maybe create some "deterministic reduction zoner" tool. basically, say you have some laggy factory made of a bunch of machines and redstone and whatever. you could mark "start" states of the factory, and assuming there's no additional interactions/input to this area, we can save the final state of the machine and how long it took to achieve it. so if you have the same input to the machine (i.e. a certain quantity of a certain item in a chest) it can refer to the cached result and simply wait the needed amount of time rather than simulating everything
This is exactly how factorio works and why the engine must be deterministic for multiplayer to work. Unfortunately each client needs to be performant enough to keep up with the server otherwise they get left behind with desync
@@oblivion_2852factorio is not deterministic with nuclear products! I think you can also just update to the clients the deviation from the deterministic path 😊 just like the world view and the changes to it.
wouldn’t this run into the Turing problem though?
@@Nub_or_something_idk the halting problem applies to whether the final state is computable in a finite amount of time. It says nothing about whether state B can be calculated from state A (deterministic functions)
@@Nub_or_something_idk no, we aren't deciding if it finishes [which isn't really defined here] but just remembering what states the machine achieves whilest it processes so we don't need to re-compute the exact same sequence of states again
A "random" guy casually doing the work that Mojang can't manage to do in 10 whole years
Making a simple tech demo of a simple voxel terrain is not the same as making Minecraft, which is considerably more complex.
@@doufmech4323 I mean, you do know minecraft WAS a simple voxel terrain tech demo for many years right, and the core of it's code is still very much similar to that original demo?
@@athingwhichexistsi don't think he knows that if he's calling Minecraft of all games complicated
@@athingwhichexistsit’s code has been completely overhauled
@@athingwhichexistsyeah it's true if u say it in 2010
I can't believe you got the stargate in this video
As C++ developer, I'm impressed by rust. The biggest problem, though, is the hundreds of thousands of dependencies I have to install just to run a calculator app. It's very off putting where as C++ has also gotten much better at handling memory leaks. But it's mostly a preference at this point.
I hope people won't take this as "mojang bad, if one silly guy can do it alone then why can't mojang? is mojang stupid?" because the difference between a whole fledged game, and someone's unity project with every optimization added without any gameplay is not really in the same ballpark. The video is impressive, but I hope noone will take this as "mojang could just copy this"
Agreed
mojang employee typing this comment after the months of grueling work required to add dog armor.
does not excuse their laziness bruh. notch added entire dimensions with updates and now we get 1 out of 3 or 4 mobs per update and new colors of wood.
Don’t listen to him he’s a mojang employee
@@punishedgwynie LOL real
i render lots of blocks
it does yea.
Oh wow I thought you would just make a parody of making optimized Minecraft clones but you actually straight up made one
Thanks to your video i was able to create chunk rendering system algorithm in lua, also great game, at least you use modern optimization
Cant wait for gregtech in igbloncraft
i like the (i assume?) use of venezuelan hyperinflation to demonstrate at 2:27 😂
igblon casually making a minecraft clone in 1 video when all other clones take 10 videos to get here
I was entranced by your video, like a mouse trying to understand astrophysics and *getting* it. Thank you.
Update: Ow. Brain hurt. Why.
Question 1: Was greedy meshing the most difficult part of learning all this for you?
Question 2: What was the most time consuming part of learning all this for you?
BABE WAKE UP NEW IGBLON DROPPED
Final stage of creating perfect Minecraft is rewriting it in Rust
why's it better than C sharp? is it actually better here?
@@BenQ.-ys4kp I only respect Lua and Lisp.
Ever heard of roller coaster tycoon?
@BenQ.-ys4kp Not sure, but I heard lower level language, like C++ has more control and performance, than C#. Although the developer becomes more responsible for every mistake in the code and generally brainfucked.
@makelovenotwar2467 Oh god...
7:07 sleeper agents activated
Oh god... I think it's a Project Moon fan.
Anybody else who replies besidss me is gay.
Real
@@ClintonBookerheyyyyyyyyyyyy
ANYBODY ELSE WHO REPLIES LIKES THE MINECRAFT MOVIE
Omg. This was the most amazing thing I have seen in 15 years. I can not imagine how talented you are, just for putting together this video. Please make this game!
if only blizzard and EA could discover the word "optimization"
0:10 you should see my GT 1030
Ha. GT 1030. Look at my GT 710
better off on integrated graphics 💀 @@SamLaGrange
Ha look at my Intel integrated graphics card😂
@@xninja2369have u seen my Intel pentium r?
@@Prosperitaa I am sure this is supposed to be joke but you can't run damn thing in that , may be windows xp with extended kernal would be go... Or may be puppy linux.
( My comment was not the joke by the way so I feel like roasted 😅 )
This is truly beautiful. The project probably took half a year and the video editing about the same. A year well spend.
11:13 Post-brainrot absurdism is when a real quote is seen as a hilarious meme. It's probably just Carl Jung's smile being so memeable.
2:55 i didnt expect that fireship jumpscare
10:15 AVERNUS MENTIONED 🗣🗣🗣🗣
True 🔥
Finally. Avernus shader
Bro just summoned the entire gd community
IGBLON making a Unity project!? Shared Source Code when?
RTΩ playing anything other than Mindustry?
did not expect you here
:ranaisquish:
triple s tier
This is one of the best videos I've seen in a looong time!!! Great job!
This is genuinely one of the most comprehensive "I made Minecraft" videos on RUclips. ❤❤ I will be making Minecraft shortly
0:23, ultrakill reference???!!!
holy shit real
(real)
>id software takes 2 years to make quake
>hakitajobber still cant finish his gay fantasy
KEKAROO! john carmack victory
Non of these words are in the bible @@dkskcjfjswwwwwws413
@@fisherman08123 neither is all the doodoofart in ultramid but go off
So, you have just recreated quantum physics in a simulation. Nice.
Wow, you just went and made such a cool project. RUclips algorithms often give interesting things
I hope one day that someone or more will have the **balls** to remake minecraft but optimized at the scale of every assembly line, opensource it and add multiplayer compatibility with laggy optimized java edition while letting quasi connectivity alive.
Just add sodium and distant horizons and you get similar performance to igblon's game in a completely static world with no entities or ticking blocks. It's impossible to optimize ticking blocks further than what minecraft already does or multithread updates because you'd get the bugs and random update order that bedrock has.
@@theairaccumulator7144 nahhh there is probably a way to multi thread Minecraft without making it buggy like Minecraft bugrock edition unlike what everyone says
@@narpwathey coded it in raw c++ I’m not surprised
3:45 : Generatrix, Incradulus, increedulus, Pentadecatrix, tercredulus, Hexadecatrix, Pencredulus, Heptadecatrix, Octadecatrix, Ennadecatrix, Lineatrix, Demagogue, Goobawamba, Ominongulus, TREE(3), SSCG(3), (Bird's) Golapulus, Gibbawamba, Gabbawamba, Gibawamba, Boobawamba, corporawamba, Bibbawamba, Babbawamba, Troobawamba, Quintoobawamba, Goobawantra, Goobawanquadra, Emperatrix, Gossablossa, Hyperlatrix, Mossablossa, Bossablossa, Trossablossa, Quintossablossa, Goobaduamba, Goobatriombia, Goobaquindingia, Xaplorgulus, Cosslorgulus, Pesslorgulus, Gosslorgulus, Mosslorgulus, Hasslorgulus, Pisslorgulus, Golapulus, Ginglapulus, Ganglapulus, Bolapulus, Goblapulus, Goduplapulus, Gotriplapulus, Goquintiplapulus, Lugubrigoth, Tetrakulus, Pentakulus, Dekulus, The Whopper, Guapamonga, Big Hoss, Bukuwaha, Goshomity, Meameameamealokkapoowa, Tritar, Quintitar, Dekotar, Hektotar, Kilotar, Megotar, Gigotar, Terotar, Exotar, Bintar, Dekintar, Hektintar, Kilintar, Megintar, Tarintar, Loader's number, Rayo's number, BIG FOOT, Little Bigeddon, Oblivion, Utter Oblivion, Infinity, Aleph-0
What
@@WorldOrderOfIdiocracy Googology, baby!
Wtf
Xaplorgulus
googology, gregtech and highly optimized minecraft clones are just slightly different similar species of abstract brainrot
12:01 something about the shader's beauty makes me feel as if that's a legitimate photo color-wise, like the way the brightness is made or adjusted feels just like a cinematic photo taken on a film camera or some professional camera because it truly feels as if i'm looking at it irl (especially the sky)
Very impressive, I hope you continue the project, would love to see what else you can do!
9:52 the virgin tldr calculus user vs the chad blur effect enthusiast
gooning to this
I'm glad
intelligent specimen
gooning to him gooning to this
same
Let me know how it goes
Igblon has achieved ultimate gregtech phase:
transcend minecraft itself
the work on this project is wild and even making the video somewhat understandable is equally so
Damn, I sure hope this doesn't catastrophically fail.
Episode 16 of Nomifactory looking fire 🔥
Next video: making my Minecraft clone look like the trailers
Edit: nevermind I just finished the video. Do whatever you want for the next one. This is the best devlog I have watched in years
You inspire me to focus harder on all the hard stuff in my CS degree. This is going into my loved videos playlist.
We reinventing the wheel with this one 🔥
Real IGBLON fans recognised the song at 1:41 as Carpenter Brut - Roller Mobster, the infamous cause of demonetization and copyright claims.
Hotline miami
Those who know ------>
@@xtasynmolly Hotline Miami 2 : Wrong Number
Bro really went "Fine, I'll do it myself" 💀
This is actually insane, keep up the good work!
the minecraft tech mod player to scientific programmer pipeline is real
3:02 rust joke was fun👍
Bro went missing for 2 months to come back with Minecraft 2 made by himself :o
He wanted to play minecraft instead of upgrading his pc to hold the beast, when solution brings more satisfaction
I just accidentally stumbled upon your video. But my god! You did something to my brain to make me go and learn the C languages or software development as a whole, once and for all!
I have loved software development but I never learnt it because of studies and work. But fuck it man. You rock. Not only did you absolutely created a lag free demo, but you earned a subscriber because of the sheer mathematical and coding problems you solved. and you also made me want to learn coding so bad. I will take this as a sign and work my ass off. I don't know if I want to make a game. For now, I just want to do software development! Thanks!
wish offical minecraft could render this much chunks with zero lag
Maybe if you're in hazy conditions 3:56 I don't know if anyone got that 8 KILOMETERS is half of 10 miles, still that's impressive for varying terrain compared to the irl ideal visibility in a flatland being able to discern what if there's a person there 10 miles away (and the metric is about the atmosphere making it hard to see past that no matter how much magnification you have).
bro really made Minecraft but none of the blocks can be interesting due to a flawed approach at storing data
I stumbled on this vid by pure chance. Just... wow. The video was great, and the project is crazy good too ! Good luck with the next step, whatever that is
bro got tired of minecraft mods having bad performance so he made his own Minecraft instead.
I love that people are like this. Just going hard on the paint for no reason other than wanting to go hard on the paint. It's inspiring.
Building a fast voxel demo but struggling with Temporal AA?
I don't believe you!! 😂
You know exactly how TAA works
Made me scream when he went to turn on TAA. I mean I guess it works.
To be fair he said "for reasons I can not disclose".
@@SellusionStar probably because he just used the unity shader pipeline instead of writing it himself
@@JordanJ01 Yeah, kind of made me cringe too. It would probably be worth using some less nuclear aliasing solutions, like alpha to coverage on those leaves (If he went the MSAA router), transparency fading to a base color at a distance, and either MSAA or FXAA thrown on top.
That aliasing was so bad I questioned if he was even using anisotropic filtering or mipmaps at all.
He copied this whole video (and possibly code) from Vercidium and he (Vercidium) didn’t include an Anti Aliasing solution because it wasn’t part of his project.
the effort in this game is crazy. Verily, a fair and comely edited video too, you earned my sub.