u aint our leader anymore. U failed us notro... U have to beat it. U could try the same thing and then just use ur optimization tricks along with that. If u dont get more, ur a failure.
Yeah but the annoying part comes from the fact that mojang doesn't do anything to fix it even if it could, I mean when don't need 100000 fps, but they could easily transform a 30 fps experience into an 80 fps one
Yeah, it doesn’t help that Mojang isn’t doing much to fix it because why would they, bedrock edition is they’re first priority well when it comes to optimization and that’s because they have to make it run on multiple different platforms so the optimization is just better most of the time but hey no hate to Java because I play that I play Java and bedrock usually Java, but if I want to play with my friends, it Has to be bedrock
if I recall correctly the point of higher FPS than your monitor is that your GPU has a clock it sends information to your monitor on, and that clock isn't synced to your game in any way. Hence whatever the last frame written to the buffer is what it will pull, hence higher FPS means slightly less input lag as you want close to zero delay between buffer write and monitor pull. Note that the amount of time it takes to render a frame isn't consistent, so it's not possible to render just one frame per monitor cycle to achieve ideal lowest input lag. The best you could prob do is (whilest using v-sync) progressively track the standard deviation of the frame-times in order to calculate a delay that (with like, 99.9% confidence) you can afford to wait at the start of refresh cycle before spamming as many frames as possible. This is more of a cheap hack (in terms of FPS, could save power or extend GPU lifetime slightly tbh) than anything b/c the main point of very high FPS is lower input delay which this doesn't give; maybe if you're playing like a physics based game with dynamic Δt it could help? but i really doubt alternating between higher and lower Δt would help in any real way but idk. anyways, what was i doing? oh yeah banging my head against a wall trying to finish this math paper grehuisdgfhuiiuuftgyhj
also MC performs physics and whatnot every 1/20s, so if i had to guess disabling the rendering portion would literally have it spin in place for 99% of the frames [besides maybe looking for input updates? idk im sure its nothing that dents cycles at all either]
Something I use all the time is Sodium, Nvidium, and Exordium. Exordium limits the GUI updates depending on the UI element, and Nvidium uses NVIDIA only OpenGL mesh shaders. Using that combo I get around 1500FPS average in a standard Minecraft world at about a 64 chunk render distance
@@petcattit doesn't help much. it also causes some mod crashes wouldn't suggest it imo, I didn't see any improvement. in fact am pretty sure it can worsen fps
This will not do much because all he's really done is told the CPU to tell the GPU to render new frames whenever it can. In normal gameplay, the GPU is what actually bottlenecks the performance. However, when the GPU can outpace your monitors refresh rate(like if you had 2 render dsitance and no mobs onscreen), the FPS counter can appear as high as it would like to
@@ethos8863 heck, he didn't even do that, he just told it to multiply the amount of frames actually output to display a bigger number, it was literally just for show.
@@ThatAsianPenguinDo you have like, basic reading comprehension mate? OP is not saying it's his music but is referring to when Element X keeps on saying that he uses his own original composed works in all his videos. And apparently OP has heard the background music on these timestamps before and basically accusing Element X of lying
@@ThatAsianPenguin I'm talking about how the description of this video mentions that the music used are their own, yet none of the songs I listed are made by them, as I went to their spotify to check if they somehow were AGST, which they weren't.
The fps limiter part makes no sense: If you're ACTUALLY limiting the amount of updates to your monitors refresh rate then uour fps would just be capped at your monitors update rate. So the high fps you get cannot be real, the question is weather you purposefully faked the video or were just naive.
I expected something better from that title, but turns out it is not really optimizing minecraft but just using tricks to get highest number of FPS on the screen, which doesnt really mean anything real
Because anybody who’s not braindead can tell you that having nothing in the game is not worth making your fps go up. Use optifine or sodium, these projects have years of work behind them, are actually meant for real gameplay, and are certainly better that whatever this singular guy made over the course of a couple weeks at most. This video was just a sort of challenge code expirement, not an attempt at making a practical product. You can’t even see a million frames per second because no monitor in existence has that sort of refresh rate
FPS is frames per second. Your fps limiter kinda defeats the purpose as it skips drawing those extra frames, the "unnecessary tasks". Minecraft already has Vsync. At this point you are not measuring frames per seconds, but rather counting how many times you are looping through the timer that FPS is calculated from. I'm not revised how Minecraft handles user input. So at best you get better input latency, unless input is done on different thread. Feel free to correct me if I am wrong or missed something.
Yes that's correct. I think he skipped update display for the 10k FPS, although I haven't done any experiment with it (and I'm lazy to, it will be the stupidest thing I'll ever do in my life to make display not updated) The thing is, to do 100k FPS, it's physically impossible in modern technology without a) changing the language Minecraft is coded in, b) recoding the entire game or delete every single thing it does and make it basically unplayable. Here's why: See, a modern CPU can perform up to 5Ghz, which is 5,000,000,000 Hz, if you are running at 100,000 FPS, you only have 50000 cycles per frame, and that is, the core is not used by any other program, So It's basically having a 3Mhz CPU (50000 * 60), and asking it to run Minecraft at 60 FPS You can't run a game that uploads so much data to GPU in 100k FPS. Even if you remove any rendering code, the max FPS you get from OpenGL (with an operating system) couldn't even reach that high You obviously can just make the window not updated and not run any GPU code at all, but then that's literally not frame per second, you are not even rendering a frame at that point it's like saying "I optimized my hand to have 1000 CPS", except 995 clicks in a second aren't actual clicks, but just an intention to click PS: I could be wrong about the cycle thing, the frequency could mean instruction per second, but that's how I remembered it
@@fan87tw ElementX basically made a busy rendering loop with potentially worse fps limiter what the game already has. It might be possible to render 100k frames even in java opengl. You don't have to pass data between cpu and gpu every frame, but that obviously won't help with input latency. It'd need to be in tiny resolution and generate fake frames on GPU and buffer them while waiting more information from CPU. Clock speed won't be so relevant as you can generate the fake frames parallel and buffer them. You will have awful input latency and the fake frames won't carry any new information what's happening in the game. It'd be something similar to nvidia/amd frame generation but an extreme case. Or like your CPS analog, intention of clicking. Clock speed measures how many times the transistors turn on and off. Modern hardware can perform multiple instructions per cycle and then there's branch prediction which is whole an other topic. So there's multiple factors that affects how fast you can do something like this. Computerphile has great videos about these topics.
@@Kaelygon Ah I see about clock speed, I was wrong there. About the GPU, it will have to send commands to the GPU about what to draw every frame, although no large data (like images were uploaded), simply moving will (irrc, at least in 1.8) get the terrain buffer re-uploaded, On my machine I was not able to get glfwSwapBuffers + glfwWindowShouldClose executed for over 50,000 times per second in C with glx Anyway it doesn't matter in this case, I don't see any FPS limiter there from what what he's doing.. it seems like instead of waiting until the time is right to render a new frame, it just infinitely increases the fps counter by one until it's finally time to render a new frame, and calls vanilla FPS limiter useless. It wouldn't affect the input latency if he does it that way, because it just changes how the frame counting works and waste time and energy, that's why I said "CPS without actually clicking", because it's just "FPS without a frame" I may have missed something, but this video makes me cringe, I haven't watched the entire video And I hate that I wasted time on this video, this is just a bad video idea... Also great work on your github : D
@@fan87tw I have only dabbled in c++ OpenGL and don't know much anything about Minecraft source so I wrote in very general terms. In the previous message it was just a theory how you could generate +100k frames a second. It's likely way more complicated to generate fake frames on only GPU using OpenGL and then pass them directly to display. Regardless, there's diminishing returns anything above 240fps and no perceivable benefits +500fps even with input latency. But it'd be interesting thought experiment getting some rendering engine to run +100k fps. Cool that you found my Github interesting, even though it's just my personal projects with questionable coding practices and no real use :P
Actually, it is totally possible for him to compile the program, put it in a jar and release it (it would just be hyper illegal). It is what most hacked clients do
ElementX there is someone stealing ur videos and posting them saying that they are theirs please put a stop to this person. they are called Experience Borb
Element X, the reason why making the window smaller made the fps higher is because resizing the window changes how much MC has to render, so making the window smaller makes Minecraft render less, increasing the FPS
You did not increase the FPS. You made something called an "FPS cap" and didn't cap the counter (you were also counting capped fps which makes the counter inaccurate as they aren't real frames. they were never even simulated)
@@matthewkay2853 a frame is everything the game has to do to update, sending a frame buffer to the GPU isn't a necessary thing the game has to do for a frame
Naaaah brother limiting refresh request is one of a few things that I would consider cheating. Frame is both the render and the display refresh (request) parts
considering the maximum commercially available refresh rate is in the 500fps range, id say that the restriction requiring a frame to be rendered is a bit too tight...
OVT: It is said, that on console CPU and/or GPU utilization can be maxed out to 100%, but on PC CPU utilization is rarely touch 20% especially on high-end chips, but GPU is often 99~100%. How we can force any app/game to make CPU run at max potential? (If it's even possible)
You can't because the low % comes from the game or app only using some of the cores of the CPU, or maybe even only one. Modern CPUs have 8 cores or more, and games can usually not use that many, because parallelization is really difficult when so many things interact with each other. Even if you were able to split the work up enough to use all cores, it would not be worth it as the performance gain from each additional core would be smaller and smaller, and in the end you cannot really predict how long each individual part will take to finish and you would have most of the cores just waiting for other cores to finish their chunk most of the time. GPUs on the other hand are highly specialized to do very specific things (like drawing triangles) very fast, and these tasks can be parallelized much better, wich is why GPUs have thousands of cores, but they all have specific things they can do very well, while they are not able to do general tasks like CPUs can. CPUs and GPUs are kind of like two sides of a coin, and performance optimization in games is all about balancing them against each other so that they can work together in the most optimal way. This is easier on consoles, where developers know the exact specifications of every single device that will run the game and can make the most out of it, but there are virtually infinite PC hardware configurations and it's impossible to take every possible combination into account (that being said, games are often very poorly optimized for PC, in part because there is just less money to make and because gaming PCs are generally faster than consoles, so the studios (or publishers) think they can get away with it).
the craziest thing, when i used to play on the xbox 360, i was able to make entire superflat worlds out of TNT, blow it all up and have zero lag at all
Quick note: more gigahertz means nothing when it comes to comparing performance of 2 different CPUs. IPC, or instructions per clock, is the amount of operations a CPU can carry out in a single cycle, this is one of the most significant factors to a CPU’s performance, without knowing this the amount of gigahertz does not matter. Other factors that affect speed is the CPU cache, this is why AMD’s X3D CPUS are so fast, speed and latency of RAM, motherboard to a minimal extent, and in multithreaded workloads, CPU Cores.
@@moogerchee2287 now try running unity 3d fully done game with Visual Studio, Blender, and browser with 15 tabs open, a half resource intensive (1 is AI, second is a meeting, etc.). And actually start a project properly with a max 10 second delay. I do save for a better PC, but Minecraft is not the only requirement, so a pc for 300 bucks isn't gonna cut it.
@@moogerchee2287 Try to run Unity Engine having a 3d finished game with a Visual Studio opened in the background, as well as Blender, and browser with 15 tabs, half of which, are very resource intensive (AI, meeting, etc.) . I know that I need to buy a new pc, and I do save money for it, but it's not just for Minecraft. A 300 dollar pc just isn't gonna cut it.
This is the channel I watch when I don't code yet making mcpe command block game worlds at like 12. Unfortunately didn't have player to play with. Though lmao. I am growing.
You won't know you need it until you have it. Check out StarForge computers: starforgepc.com/ElementX
How???
i dont know if it is just a glitch but it says this video was posted 3 mins ago but this comment is from 4 days ago???
@@zaynzyoud9760its because it was uploaded Early for the channel members
Nice
Bro you have the only worthwhile sponsors on RUclips. Thankyou.
previous record:
20k fps
him: lets try that.
him after 10 minutes: 5879886945196 fps
11min*
accurate
R
@@muhammadayaan7522R
He was going bonkers about 1200 fps on the starforge something computer but bro is chill with 1240530393 :>
Someday, Element X is going to reach the point where OUR computers start burning just from watching his videos
Jokes on you I watch on my phone
@@danisepg28same
LMFAO
@@danisepg28your phone's battery gonna melt
my phone is a Nokia
I got the opposite end of the spectrum, 100,000 ping!
Look at the coincidence me to
once I got -1 ping and my wifi crashed
@@TahaMedyaTV can you see into the future with negative ping?
@@Goosierman Not sure about the future but for sure I can see the disconnected text lol
@@TahaMedyaTV i got -4826 ping hahah!
Okay, there's no way I'm beating that..
There's still a way by making Minecraft into a multi threaded application-I couldn't figure out how
dan you gotta watch element!
u aint our leader anymore. U failed us notro... U have to beat it. U could try the same thing and then just use ur optimization tricks along with that. If u dont get more, ur a failure.
@@WTC_X He has to do what?
Lemme take over for you :>
i love how modded 1.7.10 with backported features is still faster than the latest version with 30 billion optimization mods
It's not
ton s'ti
@@ruzzngg i was going to test it and post the results 3 weeks ago but i bricked my pc while updating it so..
i'll do it when i can
@@bomblii i can test it but i need the mods you are talking about, also most people just use 1-4 optimization mods (sodium mostly)
@@thatrandomguy8124 i meant a generic optimization modpack
I love how Java is so poorly optimized that there needs to be mods to get it to run better
Edit: please stop replying to this comment, it's a joke :(
Yeah but the annoying part comes from the fact that mojang doesn't do anything to fix it even if it could, I mean when don't need 100000 fps, but they could easily transform a 30 fps experience into an 80 fps one
Yeah, it doesn’t help that Mojang isn’t doing much to fix it because why would they, bedrock edition is they’re first priority well when it comes to optimization and that’s because they have to make it run on multiple different platforms so the optimization is just better most of the time but hey no hate to Java because I play that I play Java and bedrock usually Java, but if I want to play with my friends, it Has to be bedrock
then there's me chill'in on bedrock getting the 10,000FPM(Frames Per Millisecond)
Bedrock has a fps cap
@@WE_TOGETHERR?? But I can set it to unlimited
bro : My computer sucks 😭😭😭
bro's coumputer :
brainrot comment
@@moodlethenoodle brainrot reply
ah yes, coumputer
@@moodlethenoodleIN YOUR DREAM
@@moodlethenoodle brainrot reply fr
6 figure income: ❌👎👎
6 figure framerates in minecraft: ✅✅✅🕺🕺👍👍👍
hi square man /j
if I recall correctly the point of higher FPS than your monitor is that your GPU has a clock it sends information to your monitor on, and that clock isn't synced to your game in any way. Hence whatever the last frame written to the buffer is what it will pull, hence higher FPS means slightly less input lag as you want close to zero delay between buffer write and monitor pull. Note that the amount of time it takes to render a frame isn't consistent, so it's not possible to render just one frame per monitor cycle to achieve ideal lowest input lag. The best you could prob do is (whilest using v-sync) progressively track the standard deviation of the frame-times in order to calculate a delay that (with like, 99.9% confidence) you can afford to wait at the start of refresh cycle before spamming as many frames as possible. This is more of a cheap hack (in terms of FPS, could save power or extend GPU lifetime slightly tbh) than anything b/c the main point of very high FPS is lower input delay which this doesn't give; maybe if you're playing like a physics based game with dynamic Δt it could help? but i really doubt alternating between higher and lower Δt would help in any real way but idk.
anyways, what was i doing? oh yeah banging my head against a wall trying to finish this math paper grehuisdgfhuiiuuftgyhj
also MC performs physics and whatnot every 1/20s, so if i had to guess disabling the rendering portion would literally have it spin in place for 99% of the frames [besides maybe looking for input updates? idk im sure its nothing that dents cycles at all either]
Bro who tf would read all of that
@@AkamQuitYT idk not me
@@Ganerrr me
@@Ganerrr Well, I read it and found it interesting
Something I use all the time is Sodium, Nvidium, and Exordium. Exordium limits the GUI updates depending on the UI element, and Nvidium uses NVIDIA only OpenGL mesh shaders. Using that combo I get around 1500FPS average in a standard Minecraft world at about a 64 chunk render distance
Oh damn I didn't know about exordium, gonna try it out tomorrow cause it's like 2am rn
Same lmfao
@@petcattit doesn't help much. it also causes some mod crashes
wouldn't suggest it imo, I didn't see any improvement. in fact am pretty sure it can worsen fps
Idk how you don't see any improvement, it does improve performance a lot
@@ruzzngg That is the opposite of what he said...
Bro's now gonna be getting infinite fps in next video 💀💀
my brain rotted just from reading this
@@tpertuxgenuinely, this hurt my brain
@@tpertux Like dude, chill that was a joke.
Such a typical child comment
my fps said inf before when i was loading into the game
Love the video man, love from Australia
Appreciate it!
How!!!!!!!
Hooooow???????????
This comment is from 5 days before the upload date???? How did you do that
5 Days ??????????
For the people asking how my comment says 5 days ago is because I'm a member and it was a member only video till now
bruh
But it says 1 hour ago😂
@@anonymous0691 my other comment
@@anonymous0691 it was on his other comment
For context there was a comment below that showed that he had commented 5 days ago.
"We don't need to do anything outside the game" one minute later: 1:30
"Want to get minecraft to run as good as me? Well you can't I don't post my mods but you can shill out hundreds for this sponsor!
Bro isnt scared by the fps counter
The fps counter is scared of him
please, i beg you, use a giant arrow bow from one of the last vids and enchant it with "no"
Thats actually a great idea
get this comment to #1
ElementX:Everyone does stuff like getting a new pc, bit I'm not gonna do any of that!
"*Proceeds to get an i9 14900k + RTX 4080
Before video: “What a clickbait thumbnail, ain’t no way!”
After video: “Huh”
Somebody, make a mod with these Optimizations to make the most playable Java experience ever, I beg of you.
Edit: wth is going on in the reply section
Frfr, basically remaking the code
This will not do much because all he's really done is told the CPU to tell the GPU to render new frames whenever it can. In normal gameplay, the GPU is what actually bottlenecks the performance. However, when the GPU can outpace your monitors refresh rate(like if you had 2 render dsitance and no mobs onscreen), the FPS counter can appear as high as it would like to
honestly i find this video sus as hell
@@ethos8863 heck, he didn't even do that, he just told it to multiply the amount of frames actually output to display a bigger number, it was literally just for show.
Sodium says hello
>These are my own music
Stop capping, at 06:22 I can clearly hear a piano rendition of "AGST - Leveled", and at around 06:50 I hear "AGST - Lucid"
Bro you make “osu” or whatever that is videos and you have 6 subscribers. Ain’t no way Element stole your music
@@ThatAsianPenguinDo you have like, basic reading comprehension mate? OP is not saying it's his music but is referring to when Element X keeps on saying that he uses his own original composed works in all his videos.
And apparently OP has heard the background music on these timestamps before and basically accusing Element X of lying
Most youtubers just reuse the same descriptions in each video. He probably didn't realize.
@@ThatAsianPenguin I'm talking about how the description of this video mentions that the music used are their own, yet none of the songs I listed are made by them, as I went to their spotify to check if they somehow were AGST, which they weren't.
@ThatAsianPenguin yikes how did you get that from what he said
he used a mod called 'moar fps' which lets you set a false visual fps to whatever value you want
Imagine modifying the frame count system and doing a Minecraft livestream
Casually checking f3 every now and then and see if someone calls it out
What? No idea what ur tryna say 😢
me: how do i get more fps
him: well, I have a mod that display fake fps
The fps limiter part makes no sense:
If you're ACTUALLY limiting the amount of updates to your monitors refresh rate then uour fps would just be capped at your monitors update rate.
So the high fps you get cannot be real, the question is weather you purposefully faked the video or were just naive.
He used a fps spoofer
He is limiting the FPS, not the TPS, that's what a Geometry Dash mod called "Draw Divide" does
Edit: he does use FPS spoofer at the end
Basically only rendering frames when you need to, but executing the rest in the BG
@ToufG no its a spoofer I can literally show you how it works
@@klr6172 oh alr
I expected something better from that title, but turns out it is not really optimizing minecraft but just using tricks to get highest number of FPS on the screen, which doesnt really mean anything real
i mean technically removing the unnecessary render request is a form of optimizing
Yea lmao
Highest FPS in the video i saw:
5,5 trillion FPS💀💀💀
Well,no one is beating that i guess,LMAO
Where?
The real highest was 180,000
@@ElementX make the window smaller and use optimization mods lets see if you can double that
@@ElementX DAMNNNNNNNN there's me responding rn at 1-10 fps because i legit commented with a emoji no joke like 2-3 mins ago💀
@@TheNacols10:41
Element: "Finally I have done It! Minecraft at maximum performance!"
X: "What di It cost you?"
Element: "Everything"
Starforge is actually a nasa pc in hiding, i mean, 5 trillion frames per second is astronomical
pov: dont run obs at the same time, just record with a different device
Yea, using HDMI passthrough should be the way to record while doing FPS tests
Pov??
that aint a point of view
stfu no life bozos it dont matter 😳
@@flip3538it'd have to be from your pov if you can't use obs.
Newbies: Don't buy prebuilt. You're paying for the name over paying for the computer.
idk, fixing the code is ok, but removing features of minecraft i feel should disqualify this record
Normal people: quantum computers will be used for science medicine and AI
Element X: FPS WORLD RECORD BABYYY
I remember watching this guy and his game is literally running at 1 fps, and now he has risen to the top, he's fps is now an imaginable, good luck bro
why dont you make this a mod?
I agree bro
moar fps makes a fake visual for ur fps but does nothing to increase ur actual fps
Gtag goes crazy
@@Slayer.on.72.hertz.training ruclips.net/user/shortsugq-P8syXrs
Because anybody who’s not braindead can tell you that having nothing in the game is not worth making your fps go up. Use optifine or sodium, these projects have years of work behind them, are actually meant for real gameplay, and are certainly better that whatever this singular guy made over the course of a couple weeks at most.
This video was just a sort of challenge code expirement, not an attempt at making a practical product. You can’t even see a million frames per second because no monitor in existence has that sort of refresh rate
Where is guiness world record?
0:10 we try to break our pc 😂
NASA PC: Buy me you will get insane fps and zero ping.
Normal PC: I suck.
Nobody: How should it be set
Me: yes
😂
2:43 Element X face reveal 💀
I don’t think that was him I think it was the computer place person
Bro its from the add
FPS is frames per second. Your fps limiter kinda defeats the purpose as it skips drawing those extra frames, the "unnecessary tasks". Minecraft already has Vsync.
At this point you are not measuring frames per seconds, but rather counting how many times you are looping through the timer that FPS is calculated from.
I'm not revised how Minecraft handles user input. So at best you get better input latency, unless input is done on different thread.
Feel free to correct me if I am wrong or missed something.
Yes that's correct. I think he skipped update display for the 10k FPS, although I haven't done any experiment with it (and I'm lazy to, it will be the stupidest thing I'll ever do in my life to make display not updated)
The thing is, to do 100k FPS, it's physically impossible in modern technology without a) changing the language Minecraft is coded in, b) recoding the entire game or delete every single thing it does and make it basically unplayable. Here's why:
See, a modern CPU can perform up to 5Ghz, which is 5,000,000,000 Hz, if you are running at 100,000 FPS, you only have 50000 cycles per frame, and that is, the core is not used by any other program,
So It's basically having a 3Mhz CPU (50000 * 60), and asking it to run Minecraft at 60 FPS
You can't run a game that uploads so much data to GPU in 100k FPS. Even if you remove any rendering code, the max FPS you get from OpenGL (with an operating system) couldn't even reach that high
You obviously can just make the window not updated and not run any GPU code at all, but then that's literally not frame per second, you are not even rendering a frame at that point
it's like saying "I optimized my hand to have 1000 CPS", except 995 clicks in a second aren't actual clicks, but just an intention to click
PS: I could be wrong about the cycle thing, the frequency could mean instruction per second, but that's how I remembered it
@@fan87tw ElementX basically made a busy rendering loop with potentially worse fps limiter what the game already has.
It might be possible to render 100k frames even in java opengl. You don't have to pass data between cpu and gpu every frame, but that obviously won't help with input latency.
It'd need to be in tiny resolution and generate fake frames on GPU and buffer them while waiting more information from CPU.
Clock speed won't be so relevant as you can generate the fake frames parallel and buffer them. You will have awful input latency and the fake frames won't carry any new information what's happening in the game. It'd be something similar to nvidia/amd frame generation but an extreme case. Or like your CPS analog, intention of clicking.
Clock speed measures how many times the transistors turn on and off. Modern hardware can perform multiple instructions per cycle and then there's branch prediction which is whole an other topic. So there's multiple factors that affects how fast you can do something like this. Computerphile has great videos about these topics.
@@Kaelygon Ah I see about clock speed, I was wrong there. About the GPU, it will have to send commands to the GPU about what to draw every frame, although no large data (like images were uploaded), simply moving will (irrc, at least in 1.8) get the terrain buffer re-uploaded,
On my machine I was not able to get glfwSwapBuffers + glfwWindowShouldClose executed for over 50,000 times per second in C with glx
Anyway it doesn't matter in this case, I don't see any FPS limiter there from what what he's doing.. it seems like instead of waiting until the time is right to render a new frame, it just infinitely increases the fps counter by one until it's finally time to render a new frame, and calls vanilla FPS limiter useless. It wouldn't affect the input latency if he does it that way, because it just changes how the frame counting works and waste time and energy, that's why I said "CPS without actually clicking", because it's just "FPS without a frame"
I may have missed something, but this video makes me cringe, I haven't watched the entire video
And I hate that I wasted time on this video, this is just a bad video idea...
Also great work on your github : D
@@fan87tw I have only dabbled in c++ OpenGL and don't know much anything about Minecraft source so I wrote in very general terms.
In the previous message it was just a theory how you could generate +100k frames a second. It's likely way more complicated to generate fake frames on only GPU using OpenGL and then pass them directly to display.
Regardless, there's diminishing returns anything above 240fps and no perceivable benefits +500fps even with input latency. But it'd be interesting thought experiment getting some rendering engine to run +100k fps.
Cool that you found my Github interesting, even though it's just my personal projects with questionable coding practices and no real use :P
As a man who plays on 20 fps, I can relate.
son: mom i want a dj keyboard
mom: no. we have dj keyboard at home.
the keyboard:
"How many sponsors do you need?"
Element X: "YES"
7:50 at the time of me watching that he hit 100K fps
the video had 100K views
10:41 NAH 5.4 quadrillion is absolutely insane
It's 5.4 trillion
5.400.130.787.854 (5 trillion)
Bro give me back my FPS you stole it from me, all I have left is 15😡
15 is enough
At least you got 5 times more FPS than me
@@risyadxmi443i only have 1
At least you have I have 0
Bro I have 4fps
Ah yes, reminds me of the good ol' days. playing minecraft at an EARTH SHATTERING 15fps on my ancient laptop XD
Why have 100000 fps when youre brain can only handle 40 to 60 fps
7:35
Element X : I dont even how this possible 🫠
random dude with inf fps: NOT ENOUGH!!
me with negative 30: 💀💀💀
Get a better computer, or else.
@@thatguygravity5450 buy 20$ laptop and optimize it to 200fps
Make an enchantment for pickaxe that breaks all similar blocks touching it. So if you mine one stone it deletes every piece of stone it’s touching
What normal people see as the old record. "20,000fps". What Element X see's, "20,000- fps"
"about the same" being literally 2-3000 frames higher is insaine
The people who ask him to release the mod collectively have one brain cell
Actually, it is totally possible for him to compile the program, put it in a jar and release it (it would just be hyper illegal). It is what most hacked clients do
now i challenge you to do the same thing on a super old computer
ElementX there is someone stealing ur videos and posting them saying that they are theirs please put a stop to this person. they are called Experience Borb
yeah,experience born says no one knows element x
I cannot find him
I searched them up and they don't exist. Not even through a channel filter.
Element X, the reason why making the window smaller made the fps higher is because resizing the window changes how much MC has to render, so making the window smaller makes Minecraft render less, increasing the FPS
"I re-coded" and "i bought a pre-built pc" shouldn't ever be said in the same video.
You did not increase the FPS. You made something called an "FPS cap" and didn't cap the counter (you were also counting capped fps which makes the counter inaccurate as they aren't real frames. they were never even simulated)
they were
@@Ярослав-э9щ do you understand the basic concept of FPS?
@@matthewkay2853 a frame is everything the game has to do to update, sending a frame buffer to the GPU isn't a necessary thing the game has to do for a frame
They were simulated
sodium takin notes from this video ✏️📖
Doesn't this only edit the actual in-game counter?
only the FPS spoofer does
ok now release it and become a billionare
please my pc needs it
Bro. PLEASE, YOU GOTTA SHARE THIS MOD WITH THE WORLD. This could change the story of minecraft optimization mods FOREVER
Naaaah brother limiting refresh request is one of a few things that I would consider cheating. Frame is both the render and the display refresh (request) parts
considering the maximum commercially available refresh rate is in the 500fps range, id say that the restriction requiring a frame to be rendered is a bit too tight...
Bro went from 100000 fps to 1 fps lol
Is this a full video for starforge??
Bro had collective FPS of all Minecraft players combined😭🙏🏻
me with an office laptop from 2013 (im playing valorant on max settings)
Minecraft ❌
FPScraft ✅
1:57 EW YOU USED TO USE INTEL GRAPHICS? well i guess i also used to
Bro I’m still stuck with intel 620
OVT: It is said, that on console CPU and/or GPU utilization can be maxed out to 100%, but on PC CPU utilization is rarely touch 20% especially on high-end chips, but GPU is often 99~100%. How we can force any app/game to make CPU run at max potential? (If it's even possible)
you can "force" the CPU to do so by not being bottlenecked by your GPU
You can't because the low % comes from the game or app only using some of the cores of the CPU, or maybe even only one. Modern CPUs have 8 cores or more, and games can usually not use that many, because parallelization is really difficult when so many things interact with each other. Even if you were able to split the work up enough to use all cores, it would not be worth it as the performance gain from each additional core would be smaller and smaller, and in the end you cannot really predict how long each individual part will take to finish and you would have most of the cores just waiting for other cores to finish their chunk most of the time.
GPUs on the other hand are highly specialized to do very specific things (like drawing triangles) very fast, and these tasks can be parallelized much better, wich is why GPUs have thousands of cores, but they all have specific things they can do very well, while they are not able to do general tasks like CPUs can. CPUs and GPUs are kind of like two sides of a coin, and performance optimization in games is all about balancing them against each other so that they can work together in the most optimal way. This is easier on consoles, where developers know the exact specifications of every single device that will run the game and can make the most out of it, but there are virtually infinite PC hardware configurations and it's impossible to take every possible combination into account (that being said, games are often very poorly optimized for PC, in part because there is just less money to make and because gaming PCs are generally faster than consoles, so the studios (or publishers) think they can get away with it).
@@Phimue solution: new Thread(this::doStuff).start();
@@Phimue Also about synchronization:
volatile Object obj;
synchronized void method() {}
synchronized(lock) { /* do stuff */ }
@@Phimue so this whole time, having 16+ cores are so useful? Or something else??
trying to get 1 million fps is like trying to look at an atom using a microscope
guiny is going to be really mad at you because the fps world record is the only record he had
Me flexing my 70 fps😎
ElementX:
Why would someone flex about having 70 fps in minecraft?
@@kjakkakakka cuz my pc is so bad that I'm happy for 70 fps
Well now I gotta learn JavaScript. I already got 18717 FPS with video footage, and I'm accepting the challenge of 200,000 FPS. Congrats on the record!
Java and JavaScript is different
Fun fact: Minecraft is written on Java, not JavaScript, these are completely different languages.
Java is NOT Javascript.
Took me a couple months worth of research and development. Good luck
7:20 I thought the music was his fan 💀
Myself I just recently upgraded to a 4090 gpu and a 7800x3d cpu, minecraft performance at its peak
the craziest thing, when i used to play on the xbox 360, i was able to make entire superflat worlds out of TNT, blow it all up and have zero lag at all
Damn my phone can't even run Minecraft in 24 dps above
damage per second moment
@@kir4h_YT so true my hits per seconds in only 0.5 😭
@@slaminimationsdamage per munite(0.5dps)
Bro you need to release this publicly
That would be hyper illegal
basically you made an fps spoofer (Not real FPS)
Yea but only at the end after he got 100000 fps
Alternate Title: Closing Minecraft make my FPS ASTRONOMICAL!
Quick note: more gigahertz means nothing when it comes to comparing performance of 2 different CPUs. IPC, or instructions per clock, is the amount of operations a CPU can carry out in a single cycle, this is one of the most significant factors to a CPU’s performance, without knowing this the amount of gigahertz does not matter. Other factors that affect speed is the CPU cache, this is why AMD’s X3D CPUS are so fast, speed and latency of RAM, motherboard to a minimal extent, and in multithreaded workloads, CPU Cores.
0:26 IS THAT LINUX PENGUIN?
Yes
bro you didn't decrease the resolution...
1x1 resolution Minecraft
Now get 1.000.000 FPS.
He did
bro demolished a world record to advertise a pc thats dedication
this man doesn't know you can just make an all air world.
Wow and I thought 10 fps was a lot.
How to destroy our computer in 10 seconds
Wdym
My PC: 10 FPS ☠☠☠
Thats cute
I play 2fps
Eh yeah my is inifinte xd
@@Cameraman_army4200
Dude, I am so amazed by the growth you have had in the last year! You deserve every sub you've gotten! I hope you make it big!!!🎉
bro started mixing up fps and tps when fps accounts for player movement.
1:00 BRO I HAVE 13 FPS WITH OPTIFINE ON SINGLEPLAYER WORLD!
Optimize is bad now
@@Cosmic_Ops yeah. I got feather with best optimisations. 50 FPS. Feels great actually. I still use aternos for worlds
@@LeshaTheBeginner just buy a computer, not that expensive bro. A 300 dollar computer can run minecraft at 500+ fps
@@moogerchee2287 now try running unity 3d fully done game with Visual Studio, Blender, and browser with 15 tabs open, a half resource intensive (1 is AI, second is a meeting, etc.). And actually start a project properly with a max 10 second delay.
I do save for a better PC, but Minecraft is not the only requirement, so a pc for 300 bucks isn't gonna cut it.
@@moogerchee2287 Try to run Unity Engine having a 3d finished game with a Visual Studio opened in the background, as well as Blender, and browser with 15 tabs, half of which, are very resource intensive (AI, meeting, etc.) .
I know that I need to buy a new pc, and I do save money for it, but it's not just for Minecraft. A 300 dollar pc just isn't gonna cut it.
Nah, I want a mod with this fps request limiter function
turn on Vsync
can i borrow this mod please?
Its not a mod he used mod coder pack making ur own version with that u can modify it, so its not a mod
The title screen gets such a high frame rate because it is just a picture. It is a repeating texture that overflows your screen size and moves left.
This is the channel I watch when I don't code yet making mcpe command block game worlds at like 12. Unfortunately didn't have player to play with. Though lmao. I am growing.