i like how random mobs just at random points violently fly at you and beat you to death rapidly and noclip away as if they were some sort of advanced AI creature, gives me intense Interloper vibes
I feel like after watching this, I've realized something. Java and bedrock are on opposite ends of the spectrum; when Java has an issue computing, it freezes and goes back, hence lag and "lagva". When bedrock has an issue computing, it speeds up to catch up, hence all the bugs of "bugrock".
Alot of the bedrock bugs is a problem of servers and bad hardware and just bedrock quirkiness, mojang really needs to fix these bugs, one time all my villagers disappeared and when I uploaded a bug report apparently it was "Normal and not a bug" there's definitely some issues minecraft ignores
Also I guess we're just not gonna talk about how one of these was a Java clip and at least one other was just straight up obviously fake. "Died from Ligma" seriously? 🤨
Okay, so, what I've assessed from this video, if you don't want to die in bedrock, you just have to: - Don't place blocks - Don't go mining - Don't go to the nether - Don't use an elytra and/or riptide trident - Don't approach large drops (or any drops in that matter) - Don't touch anything - Don't breathe - Don't even play the game - Just don't
@@froggygalaxysame… I also have a high end computer with great internet, and thought I was safe from Bugrock. Died to glitched fall damage while using a trident in a rainstorm 😢
Another reason bugs like these happen is due to automatic world save, IT SUCKS SO MUCH! It kicks out players, crashes the game, desyncs the player from the client, and makes it almost impossible to play while the world is saving
It also takes forever to save a world, on java i barely ever notice it save, and when it does, its near instant On my switch however, im sure booting up any world and staying for half an hour yields more autosave icon than not
Fun fact bed rock is SO BUGGY that after a bee sting me and lost its stinger THE GAME FORGOT THAT IT LOST ITS STINGER AND NOW I HAVE A IMMORTAL BEE IN ONE OF MY WORLDS
11:41 for anyone confused, the person was loading into the nether when his over world portal was destroyed by a creeper, and then before the loading finished, a ghast blew up his portal in the nether. So the game decided to spawn him in the void
Bedrock player here; I can confirm the player model with no limbs is a glitch and has happened to me several times. It doesn't usually affect gameplay, just looks hilarious, but sometimes it actually locks your character in place. Alternatively, sometimes the player model will just stop being animated and will smoothly glide over everything instead of walking. I've also encountered the 0 health but not dying glitch many times, and I wonder if the totem of undying would still register that as a death or not
Most of those bugs are made cuz of: 1. Bedrock is ALWAYS multiplayer so no pause and you can lag ping and tick 2. Hitboxes moving too far (maybe client and server connection issue)
@@JNJNRobin1337 It runs an internal server on your computer. This is why minecraft singleplayer takes a lot more resources to run than it used to, and can lag
the main bug i get in bedrock is when im building (usually just making cool builds or pixel art in creative) sometimes the sounds and particles stop but the blocks are still being placed/broken, then out of nowhere the sounds of all the blocks being placed/broken and the particles all happen at once
as a bedrock player i genuinely dont know how ive managed to skip these insane glitches over the years like aside from the phantom blocks, speedy fish, late damage and food not being eaten fsr ive never had these experiences though, for the sake of showing how hilarious some bedrock glitches can be, once i had every single item texture jumbled up in my creative testing world which made some really cursed items like jack-o-lantern slabs and chest trapdoors (it was really weird) and ive had my entire world turn into the null texture 3 times
8:38 is really common~ whenever a salmon stops moving or is unable to move, it stays in that place until it's shoved by another entity, and just slowly speeds up in the animation XD
Most of these bugs are caused when the server (responsible of entities, physics, etc.) and the client (responsible for the player) are not in sync. This means that though you might see yourself somewhere else than the server. You can recreate this bug in some java updates when you join a person with a very bad computer and they made the LAN world. Note that single player worlds still have a server, just ran by your computer. The thing I see is bedrock worlds, even though it is single player, is open as a LAN world automatically, unless you toggle it off. If it is open to a LAN world, there is more delay between the client and the server. Edit: making a lan world doesn't change anything, it's only when someone joins.
LAN on or off should not change a thing. Both Bedrock and Java host a server locally that you client is playing on in singleplayer all the time no matter if LAN is on or not.
I have played java MC for 11 years and that has never ever at all happened to me nowhere. Not in singleplayer, not in LAN and not in any server. I had high ping and insane lag plenty of times but you never have stupid stuff like what happens on bedrock ever happen to you in Java Bedrock is just pathetically bad and the devs are disgusting, there's absolutelly no excuse for any of it.
@@DeMooniC I played bedrock for 7 years and these bugs never happened to me even when I played on a shitty server with high ping. Just because it didnt happen to you doesnt mean it doesnt exist lmao
people saying "bedrock is more optimized" NO IT ISNT AT ALL it's the laggiest and most broken version ever and im getting higher fps on vanilla java than bedrock or should i say bugrock there are also optimization mods on java both server and client side but sinse "bEdRoCk İs MoRe OpTiMiZeD" it doest have any optimization mods
As a bedrock player about a year or two ago the only torso steve happened pretty occasionally when I played with my brother on my ps4 in split screen. All items were held in his mouth, I’m pretty sure the model of steve has all its parts converged and the game tells it to move to its correct spots.
1:20 that's legacy console, the reason it's floating is the same reason spiders can climb the world border - the legacy console world border is made of invisible bedrock I think (maybe different since I think it exceeds the world height limit)
@@soulz0387I don’t believe it’s barrier blocks because you can step halfway between the last block on the edge of the world. I think it’s based on the World Border Java and Bedrock still use (except it’s invisible in LCE) I believe spiders could climb the equivalent borders in the other versions but they changed it in Java and Bedrock so they can’t now
10:01, - Where loot drops and where XP drops are different things. It was in older versions of Java Edition, too, but got patched a while ago. So basically, loot from an entity drops at where you killed it, but the experience drops at where its dead animation ends
I once found a bug where you could have the ability to fly in survival, but if you flew any higher than where you would normally take fall damage, you would start constantly taking damage as if you were falling over and over again, I think that’s what the elytra bug is, it thinks your falling because your so high up and give you the fall damage even if your not touching the ground.
@@DaroTheDragon Well here is the thing tho, if you play java MC with a crappy potato pc like I did for over 5 years, you never have any of what happens in bedrock ever happen to you, no matter if you are in singleplayer, a server, modded or LAN. Bedrock is just trash and there's no excuse for all the problems it has. The fact that bedrock is by FAR more broken than even some really old versions of java MC like 1.7 or 1.8 is just pathetic
Rules number one of Bedrock edition : ACTIVATE KEEP INVENTORY ! you would'nt care if it's considering cheating when the game decide to put you in a express flight into the void
A few years ago, me and my sister played on the nintendo switch. Without mods, without anything, we somehow found a way to put ourselves in like a survival-creative gamemode where you could fly, you could break blocks instantly but you didnt have access to the creative inventory and you could still die to fall damage or things like this. (It was around version 1.15)(Basically, you as the operator put your friend in creative and somehow give him the power to go in "creative". You then put him back in survival but he can still put himself in "creative". That's how you used to reach that (or it's the other way around because I forgot which way it was))
Oh yea this happened to me with commands i think if you do /gamemode creative when youre in survival it shows survival in the pause menu but you can fly and all
I feel like after watching these I can comprehend a lot of them. It just seems like the elytra and fall damage ones, is that Minecraft data gets stopped getting sent to the client for various reasons, and then when it jumps at all, it tries to send falling data, but it sends it for as long as the client is frozen, which sends massive amounts of fall damage
The sad thing is that this none of these used to happen in Bedrock. I believe that Mojang trying to make Bedrock parity to Java is breaking the game in new, mysterious ways.
@@dubbyplays bedrock is the glitchy one, on PC that means windows 10 edition, java is the more polished one in the sense that it won't randomly kill you like bedrock does
1:42 The Piglin not only appeared at their exact spot, but then sinks in the sand and also ignores zombification. But let's be real, Java also does have some of it's... interesting things... like squids...
honestly though i haven't seen any noclipping squids for a long time so im guessing it was patched long ago in fact i've never really encountered game ruining bugs on java. also for bedrock i heard somewhere that movement on the serverside is calculated differently than clientside for some reason
Yeah, true, we can't really see if the piglin is shaking or not if he's going 30 mph while the game is running at 5 fps, but considering the fact that Bedrock usually just catches up by speeding everything up around the player, there is a possibility that more time have passed than we think. But yeah, it's uncertain still, -much like the flow of time of the game itself-
@@shadowmaster435 I’ve never had any bugs on bedrock either, I think it just depends on the player? Some get bugs, some don’t. The bedrock server I’ve played on has been completely bug-free. I’ve seen a few minor ones on Java, but not a lot there either
This is the same way on Java edition too. I think the problem comes down to some packets not making it to the server, and the server doesnt tell the client when something goes wrong.
@@MaliciousDiamonds it's more that the server starts running behind the client, leading to desync between the two. bedrock speeds up the tickrate to compensate for lag spikes iirc, while java doesn't.
Bugrock is the exact reason why mojang doesn't want to add Bedrock hardcore, people will just lose their worlds from an elytra, riptide trident, and even no sound while placing blocks.
So what's happening, is if the bedrock character's hitbox goes off a block, it will catch, and the camera will move, but the hitbox will stay stuck. In the air this happens randomly, and it can happen on the ground from anything, even just going up one block. Eating food while perpendicular to a wall sometimes phases you through blocks. Lastly, bedrock has much less issues if you have cheats on, but I don't know if that's just by coincidence or not.
@@RuralNanobot287 honestly I always have cheats on, so that's probably why in my 12 years of playing this game I've strangely never had this problem on Bedrock 😭
@@RuralNanobot287 that's so weird though, like I did have a non cheats survival world and it was fine. I think the only glitches I had were my lag because I play on an older kindle.
Can I ask WHY? What person at Mojang Bedrock decide that this behavior would be reasonable? Wait. i have an assumption. This is because bedrock's multiplayer code is so bad that they even stop trying to make a server side thing (exp) server side, isn't it?
The building/mining with no sound and it not actually counting is definitely the most common one, used to happen to me all the time. Recently though I haven’t gotten it and my Minecraft seems to be running pretty smooth so they may have fixed it very recently.
Yep, the strongest tell is with mobs, items in one place, xp in another. There used to be a desync in a previous version between client and server that made xp orbs disperse differently upon spawning, which meant that some xp orbs consistently refused to be collected, until you took three steps to the left and, oh! xp orb disappeared and level increased. This was fixed at the same time as the invisible boat problem, where upon disembarking from a boat that travelled far, the boat and its passengers turned invisible because they probably still used the boat’s starting point as their current location when determining if they should render. Leaving and reentering the world made them reappear but it was super wack all the same.
DW guys, all of that damage is just stress and anxiety. After all how else would you start losing your breath, slipperly place blocks and get heart attacks?
Funfact: the bug on 10:24 could happen at older java versions if the projectile flew past the render distance, but it wouldnt blow up or interact with most things
If I had a nickel for every time a former indie game had thousands of game breaking bugs due to merging codebases, I would have 2 nickels, which isn't a lot, but it's strange that it happened twice.
@@badideagenerator2315 risk of rain 2. Gearbox tried merging multiple versions and ended up creating so many gamebreaking bugs that difficulty was tied to fps
19:32 I know this one, it was a bug where your health was shown to be half a heart less than what it ACTUALLY was. it's since been patched, but a really weird bug anyway
the flying dying is probably because the server side of the game didn't realize that you're flying but sees that you're 50 blocks above ground so it just gives you the fall damage, or something like this
the video of what it looks like to other people looks like the server thinks you just jumped without actually flying, while the client's telling it you're in the air so it just ends up in a loop of teleporting and dropping you until you either die of fall damage or actually land again
I think I understand what the issue is here, Player position and effects based on that are server-side, Players don't get invulnerability, and the loading order is messed up, so players can't do anything until it's all the way loaded, which by then, they are dead.
Most of these happen because the client is like "Yup, he's doing X and Y" and the server just says "Nuh uh", like at 20:02 the client recognizes the player moved back, but the server doesn't recieve the input in time or outright doesn't even register it and sees him fall, and due to how Minecraft works if the server sees you take damage and doesn't see you placing blocks, you ARE taking damage and NEVER placed those blocks
I’ve actually experienced the drowning bug so much that I thought it was normal. The crazy thing is, when the sound cuts out I stop everything I’m doing and immediately run back to where I was before I began bridging
a lot of these glitches seem to be caused by desyncs between the client and server, but it's odd that it happens so often and in such weird ways. On Java all we get from it are the slime jumpboost glitch and that one optifine nether bug from years ago
17:34 This and i expect mostly everyone is what we imagined it would be causing the bug, your device says you are using the elytras while the server doesn't update that and just place you in the location you device says, this is probably what happens with Exp and objects too, maybe EXP is set to drop where you device says you are and objects drop where the server think you died, which would be in the ground, that would explain why the objects don't drop from where you are seeing since...you died on the ground because of fall damage.
17:36 this moment clears things up so much that I just wonder what some of these other bugs look like from another perspective mainly the block placing ones
4:45 this same thing happened to me when I was playing the wither storm bedrock port which also slowed down mobs so much cause of the lag the storm makes
Nope, that's an actual bug. I have had it a few times myself about 2 or 3 years ago, and so has a friend of mine while playing together. It was quite amusing to see whenever it happened though if I should be honest. Besides, if this had been a skin where parts were simply not coloured, then the pickaxe wouldn't be moved into the chest of the player. As normal typical skins only alter, well the skin, and not the player's module.
No its not that, i remember it happens randomly it has to do with animation glitches (shield and crossbow) as you can see, he is holding the pickaxe in his mouth
the 0 hearts thing is because the health bar was set half a heart off for a while, lots off ppl complained they were never at full hp for the same reason
I’ve had the water bucket glitch happen where I’ve seen myself place the water bucket on the death screen it shows a replay of you dying, and it clearly shows me hitting the water and dying.
The 0 hearts glitch happens to me a lot and it’s kind of strange. Your heart bar is always missing half a heart that you cant heal so when your hearts are black you’re actually at half a heart.
@@marmaladetoast2431no it’s just when you’re signed out of your Microsoft account you can use any filler name instead of Steve. That’s how i flipped my character upside down using the Grumm username
It depends. Bedrock is actually much more optimized, but the quality is similar to Java bc it’s being run on a shitty device like a Nintendo switch or an iPhone. Also every single clip here is multiplayer, bc single player is not an option on bedrock. If you joined a Java server hosted by a potato, you would def have the same issues as a bedrock server
@@NewOrleanslocal-i5v Java has an internal server for singleplayer too, but lag doesn't make you randomly die. Even playing on a potato this does not happen. The main reason is that the way they handle delay is different. Bedrock just speeds up, as you see in the spider clip. Java remembers your last valid state and keeps it that way until it's caught up. You might be moved back but it doesn't just kill you
I have encountered some of these problems they are likely related to internet stability and quality. There are also many problems with realms/servers and desync and unloading of entities.
@@noobartz0890there’s no such thing as single player on Minecraft bedrock, it’s always open for anyone to join if they aren’t blocked or you don’t invite them.
This reminds me of when I went throught a nether portal to the overworkd and was teleported like 300 blocks away from the portal and 20 blocks underground, it happened at least 3 times with that same portal. Another glitch that I experienced years ago on a realm is that when you open a shulker box while standing on it in a room with a 3 block high ceiling you become completely invisible. No player model, no nametag, nothing. But you could still interact with the world. Once there was a glitch that all mobs in loaded chunks around you would immediately disappear when you logged off, I lost a ton of villagers from that glitch. I had to log off in the middle of nowhere so nothing else would disappear. And of course I couldn't forget the classic flying sleeping villagers
In java theres a glitch with boats to make the game think youre in the boat when youre actually out and you can still place blocks and break them and you go invisible
@@amongimp7752you can only interact with blocks, and maybe entities too, in a ~7 Block radius around the boat, because thats where the server thinks you are. Edit: And you are not invisible you still appear inside the boat.
Yeah, there was a glitch a while back that happened where if you were eating inside of the portal, it would send the player to the same coordinates between dimensions instead of having the 8:1 ratio between the overworld and nether.
Love this guy. He's so minecraft
AGREED
Ok
Gilgamesh is upon us
yeah
He is steve
Imagine in real life you are walking and suddenly you dont hear your footsteps,and your friends says "its over"
You get ran over by 30 different cars
Then you get ran over 10 times by the same bicycle
Gets send to the backrooms
And then you get ran over by another car, while in the Backrooms
R.I.P
as a frequent bedrock player I've learned that when the block placing sound cuts out, you RUN AWAY FROM EVERY LEDGE AND HIDE BECAUSE its COMING
It’s like a horror or creepy story. “Beware of the ғяєдҝұ fall damage” like bruh 😭🙏🏾
@@justjordan6147 And soul sand takes your soul
Herobrine is real in bedrock for sure
Run onto registered terrain, rather
*chase music kicks in*
i like how random mobs just at random points violently fly at you and beat you to death rapidly and noclip away as if they were some sort of advanced AI creature, gives me intense Interloper vibes
Bugs? No. This is CLEARLY Herobrine.
Remember when they stopped saying "Removed Herobrine" in the change logs?
=o
Oh no
They gave up after a while, clearly they weren't able to beat him.
That was for a joke but I see what you said haha😅😂
Galaxii brain
I feel like after watching this, I've realized something. Java and bedrock are on opposite ends of the spectrum; when Java has an issue computing, it freezes and goes back, hence lag and "lagva". When bedrock has an issue computing, it speeds up to catch up, hence all the bugs of "bugrock".
Alot of the bedrock bugs is a problem of servers and bad hardware and just bedrock quirkiness, mojang really needs to fix these bugs, one time all my villagers disappeared and when I uploaded a bug report apparently it was "Normal and not a bug" there's definitely some issues minecraft ignores
It's the parity between jaba and bug rock that holds back both of them tbh.
Also I guess we're just not gonna talk about how one of these was a Java clip and at least one other was just straight up obviously fake. "Died from Ligma" seriously? 🤨
@@frankmckenneth9254 you mean the lack thereof? There is not nearly enough parity
@@CQCOfficial which one was java?
9:33 "Lapple1857 died from ligma"💀💀
Uhhh what's ligma-
Edit: god dangit.
@@Mystery_name228ligma balls
@@Mystery_name228in your mouth
@@Mystery_name228 Ligma Balls >:3
@@nineparr3110
( Insert Mystery Name exploding )
Okay, so, what I've assessed from this video, if you don't want to die in bedrock, you just have to:
- Don't place blocks
- Don't go mining
- Don't go to the nether
- Don't use an elytra and/or riptide trident
- Don't approach large drops (or any drops in that matter)
- Don't touch anything
- Don't breathe
- Don't even play the game
- Just don't
dude i have a world on bedrock where i use riptide trident 24/7
I’ve never had a bug on bedrock. I play both Java and bedrock
Even my crappy ahh phone didn't have any bug on minecraft when i played it back then.
@@froggygalaxysame… I also have a high end computer with great internet, and thought I was safe from Bugrock. Died to glitched fall damage while using a trident in a rainstorm 😢
@@ethanlong1075 i play on a 7 year old xbox with a mobile hotspot 😭
Another reason bugs like these happen is due to automatic world save, IT SUCKS SO MUCH! It kicks out players, crashes the game, desyncs the player from the client, and makes it almost impossible to play while the world is saving
It also takes forever to save a world, on java i barely ever notice it save, and when it does, its near instant
On my switch however, im sure booting up any world and staying for half an hour yields more autosave icon than not
that must be why i never have any issues on bedrock i think i disabled it or im just lucky 😭
Every time I play bedrock I just boot up the game, go take a nap, wake up, realize it's stuck at 35% and cry
@@cyberscore0 on single player worlds it’s not too bad, but on multiplayer worlds it is SUPER ANNOYING
I’ve never noticed any of this. I didn’t even know it automatically save tbh 😂
Fun fact bed rock is SO BUGGY that after a bee sting me and lost its stinger THE GAME FORGOT THAT IT LOST ITS STINGER AND NOW I HAVE A IMMORTAL BEE IN ONE OF MY WORLDS
Keep it.
MINIGAMES
MINIGAMES!
@@maricris1111 I did it’s still in a world tho hes very low on health due to testing out copied worlds
Use it as a war machine and keep it as a pet too
zero hearts is a glitch where a rounding error claims you have zero when you really have like 0.000001 hearts, so it keeps you alive but displays zero
Last bread
Why's health even stored as a float??
@@Avy2008to allow people to kill armored players without weapons
11:41 for anyone confused, the person was loading into the nether when his over world portal was destroyed by a creeper, and then before the loading finished, a ghast blew up his portal in the nether. So the game decided to spawn him in the void
He spawns at 0,0,0
Sounds like he broke the Space-Time Continuum and ceased to exist
the unluckiest man to ever minecraft
7 min @@ryanwillingham
You want to go to the overworld
Yeah sure
Protal gets destroyed ok NVM let's stay in nether
Oh that's destroyed too then f u
Let me put you into 0 0 0
Can't wait until bedrock gets hardcore released soon, people just gonna lose their world because they rode a horse or something.
Nah easy mode is our hardcore when I watch people play hardcore on YT it reminds me of easy mode on bedrock
These bugs only happen in realms/online
@@Azalf nope they also happen on single payer worlds as well
@@AlessandraBlackDove barely
Bedrock already has hardcore I’ve used it a couple times
Bedrock player here; I can confirm the player model with no limbs is a glitch and has happened to me several times. It doesn't usually affect gameplay, just looks hilarious, but sometimes it actually locks your character in place.
Alternatively, sometimes the player model will just stop being animated and will smoothly glide over everything instead of walking.
I've also encountered the 0 health but not dying glitch many times, and I wonder if the totem of undying would still register that as a death or not
This used to happen to me when we had worse internet connections and were playing multiplayer via LAN.
I think 0 hearts glitch is fixed.
yea it is
@@ricecraftgamingnope, just got it
@@ricecraftgaming I had the 0 heart thing like a week ago so I doubt it
Most of those bugs are made cuz of:
1. Bedrock is ALWAYS multiplayer so no pause and you can lag ping and tick
2. Hitboxes moving too far (maybe client and server connection issue)
Java is also always multiplayer ever since 1.3, it's just coded 1000x better
@@LilacMonarch but i can still play minecraft java offline?
@@JNJNRobin1337Java and bedrock both run a server and your actual session when you use your own world
@@JNJNRobin1337 It runs an internal server on your computer. This is why minecraft singleplayer takes a lot more resources to run than it used to, and can lag
Realms just has awful servers, one of the easier examples is the horrendously low render distance. I have had many a unique deaths on realms.
the main bug i get in bedrock is when im building (usually just making cool builds or pixel art in creative) sometimes the sounds and particles stop but the blocks are still being placed/broken, then out of nowhere the sounds of all the blocks being placed/broken and the particles all happen at once
this happens to me 24/7 cause my pc is trash and then when the particles catch up the game just crashes
i've had the 0 hearts surviving bug happen so many times i've honestly stopped registering it in my head
I was on -.25 ;-:
Last breath sans moment
You actually had half hart but it is rendering as none. I had it and it drove me crazy when last half i i could not regenerate
as a bedrock player i genuinely dont know how ive managed to skip these insane glitches over the years
like aside from the phantom blocks, speedy fish, late damage and food not being eaten fsr ive never had these experiences
though, for the sake of showing how hilarious some bedrock glitches can be, once i had every single item texture jumbled up in my creative testing world which made some really cursed items like jack-o-lantern slabs and chest trapdoors (it was really weird)
and ive had my entire world turn into the null texture 3 times
I’ve had that happen a lot, my favorite time was when the fox model glitched and he was just a cube with the fox texture.
@Not_Eggs omg that's hilarious. I took screenshots of my one occasion that happened, but I wish I had taken more because some of them were very funny
Prob more common online, still funny how a game as big a bedrock is so flawed
8:38 is really common~ whenever a salmon stops moving or is unable to move, it stays in that place until it's shoved by another entity, and just slowly speeds up in the animation XD
I had similar bug but i looked like a letter "T" sideways, and also i didn't had eyes for some reason
Salmon particle acceletator
I wish it would build up momentum, where if you release the trapdoor it turns into a torpedo and flies out.
Love youtube saying "1 Reply" and theres 2 AND one from the channel owner.
@@FundyLIVE yeahs, it's unfortunate that it doesn't do that XD still entertaining to find a salmon stuck in ice just vibrating at light speed tho~
this is why putting keep inventory is ingrained into my memory, the amount of bugs i had on the old Xbox360 and early ps4 days were HELL
also me and my mates found out that MC education edition has VERY little censoring for the text chat
the few players who take random damage and immediately speedrun to their bed are true bugrock veterans
Most of these bugs are caused when the server (responsible of entities, physics, etc.) and the client (responsible for the player) are not in sync. This means that though you might see yourself somewhere else than the server. You can recreate this bug in some java updates when you join a person with a very bad computer and they made the LAN world. Note that single player worlds still have a server, just ran by your computer. The thing I see is bedrock worlds, even though it is single player, is open as a LAN world automatically, unless you toggle it off. If it is open to a LAN world, there is more delay between the client and the server. Edit: making a lan world doesn't change anything, it's only when someone joins.
How to disable lan
LAN on or off should not change a thing. Both Bedrock and Java host a server locally that you client is playing on in singleplayer all the time no matter if LAN is on or not.
I have played java MC for 11 years and that has never ever at all happened to me nowhere. Not in singleplayer, not in LAN and not in any server. I had high ping and insane lag plenty of times but you never have stupid stuff like what happens on bedrock ever happen to you in Java
Bedrock is just pathetically bad and the devs are disgusting, there's absolutelly no excuse for any of it.
@@DeMooniC I played bedrock for 7 years and these bugs never happened to me even when I played on a shitty server with high ping. Just because it didnt happen to you doesnt mean it doesnt exist lmao
people saying "bedrock is more optimized" NO IT ISNT AT ALL
it's the laggiest and most broken version ever and im getting higher fps on vanilla java than bedrock or should i say bugrock
there are also optimization mods on java both server and client side but sinse "bEdRoCk İs MoRe OpTiMiZeD" it doest have any optimization mods
As a bedrock player about a year or two ago the only torso steve happened pretty occasionally when I played with my brother on my ps4 in split screen. All items were held in his mouth, I’m pretty sure the model of steve has all its parts converged and the game tells it to move to its correct spots.
Same😂, the arms and legs were still there but my crossbow was in my mouth
Bedrock is so buggy that keep inventory isnt a suggestion, its REQUIRED if you wanna have fun
It’s not you just have bad wifi
@@emilydavidson8844 ahh yes because wifi matters in singleplayer
@@emilydavidson8844 if WiFi matters in a single player game then it’s objectively bad
@@lelordiii8702don’t you realize in bedrock that multiplayer is always on
@@lelordiii8702 it’s not single player it’s multiplayer unless you’re playing offline
1:20 that's legacy console, the reason it's floating is the same reason spiders can climb the world border - the legacy console world border is made of invisible bedrock I think (maybe different since I think it exceeds the world height limit)
The border uses barrier blocks, if you modified the NBT of the world, you could obtain barrier blocks.
@@soulz0387it does? Thats cool, but why cant we escape by simply punching the barrier blocks to death? Are they stupid?
@@Bupboy minecraft does not let you and if you try it you it will bluescreen your life
@@Bupboy just tnt cannon your way out like back in the day, need a lag ton of tnt
@@soulz0387I don’t believe it’s barrier blocks because you can step halfway between the last block on the edge of the world. I think it’s based on the World Border Java and Bedrock still use (except it’s invisible in LCE) I believe spiders could climb the equivalent borders in the other versions but they changed it in Java and Bedrock so they can’t now
10:01, - Where loot drops and where XP drops are different things. It was in older versions of Java Edition, too, but got patched a while ago.
So basically, loot from an entity drops at where you killed it, but the experience drops at where its dead animation ends
I noticed that in about 3 of these bugs, the player is eating food while pressed against a one block thick wall, and thats when they phase through it.
I once found a bug where you could have the ability to fly in survival, but if you flew any higher than where you would normally take fall damage, you would start constantly taking damage as if you were falling over and over again, I think that’s what the elytra bug is, it thinks your falling because your so high up and give you the fall damage even if your not touching the ground.
Yeah.
As a Bedrock player.
Even when i want to enjoy a good old Survival world, i still keep the cheats on, just in case.
You probably have a bad pc/phone or WiFi because I used to play for hours a day and it never happened
@@lucas17oficialyeah it’s mostly about your divice lagging not matching with the game
@@DaroTheDragon Well here is the thing tho, if you play java MC with a crappy potato pc like I did for over 5 years, you never have any of what happens in bedrock ever happen to you, no matter if you are in singleplayer, a server, modded or LAN.
Bedrock is just trash and there's no excuse for all the problems it has. The fact that bedrock is by FAR more broken than even some really old versions of java MC like 1.7 or 1.8 is just pathetic
I dont get this fr,I genuinely never had any bugs in bedrock
@@monytotogo9647what do you play on
1:25 Throughout Bug and Mob, I alone am The Honored Spider 🕷️ 🔵🫸🫷🔴🤌🫴🟣
Rules number one of Bedrock edition : ACTIVATE KEEP INVENTORY ! you would'nt care if it's considering cheating when the game decide to put you in a express flight into the void
and then remove curse of binding from the game
curse of binding carved pumpkin would SUCK
@@roxannarosehips3412 just don't put it on
Activating keep inventory enables cheats which means you will no longer get achievements in this world
@@MrNe0n_0you saw the bug ho the hell do you wan to do acheivement when I die because I adopted a dog
@@MrNe0n_0 L mentality
Checking for splices on the Bedrock leaderboard must be impossible when it’s normal for things to magically appear
12:00, if they’re in the water at Y-25, and hit the ground at Y-44, at full health, they should’ve survived that fall. That’s less than 23 blocks.
A few years ago, me and my sister played on the nintendo switch. Without mods, without anything, we somehow found a way to put ourselves in like a survival-creative gamemode where you could fly, you could break blocks instantly but you didnt have access to the creative inventory and you could still die to fall damage or things like this. (It was around version 1.15)(Basically, you as the operator put your friend in creative and somehow give him the power to go in "creative". You then put him back in survival but he can still put himself in "creative". That's how you used to reach that (or it's the other way around because I forgot which way it was))
I had that exact same glitch happen to me, then I made a manhunt map based around it (:
Oh yea this happened to me with commands i think if you do /gamemode creative when youre in survival it shows survival in the pause menu but you can fly and all
on my legacy version world i have keep inventory on but you can still earn achievements
So glad you found your old password
He literally posted 2 weeks ago.
@@Fun_DayYeah but I, glad he didn’t lose it again or smt
@Fun_Day i think it's a joke so chill
But can he remember his main channel's??
I feel like after watching these I can comprehend a lot of them. It just seems like the elytra and fall damage ones, is that Minecraft data gets stopped getting sent to the client for various reasons, and then when it jumps at all, it tries to send falling data, but it sends it for as long as the client is frozen, which sends massive amounts of fall damage
6:35
Schrödinger's player
Hes in a state of death and life,
But hes 100%in pain
The sad thing is that this none of these used to happen in Bedrock. I believe that Mojang trying to make Bedrock parity to Java is breaking the game in new, mysterious ways.
I litteraly had no issues ever of the game pausing, randomly dying until a year or two ago. Now it's impossible to play
I mean even previously to that bedrock had quite a few issues like this, I remember at least 1 random death ages ago that was like this
which version is the glitchy one so I can downgrade on pc?
Most of the bugs appear if you join someones server, some bugs seems to appear on the controler the most
@@dubbyplays bedrock is the glitchy one, on PC that means windows 10 edition, java is the more polished one in the sense that it won't randomly kill you like bedrock does
1:42 The Piglin not only appeared at their exact spot, but then sinks in the sand and also ignores zombification.
But let's be real, Java also does have some of it's... interesting things... like squids...
honestly though i haven't seen any noclipping squids for a long time so im guessing it was patched long ago in fact i've never really encountered game ruining bugs on java. also for bedrock i heard somewhere that movement on the serverside is calculated differently than clientside for some reason
Btw, zombification process takes time, so ignoring zombification process would be wrong
Yeah, true, we can't really see if the piglin is shaking or not if he's going 30 mph while the game is running at 5 fps, but considering the fact that Bedrock usually just catches up by speeding everything up around the player, there is a possibility that more time have passed than we think. But yeah, it's uncertain still, -much like the flow of time of the game itself-
@@shadowmaster435 I’ve never had any bugs on bedrock either, I think it just depends on the player? Some get bugs, some don’t. The bedrock server I’ve played on has been completely bug-free. I’ve seen a few minor ones on Java, but not a lot there either
Same and I a both java & bedrock player
9:26 "Died from ligma", i wonder if u even noticed that lol.
He was shaking him self too muchs in the air
I just saw and I'm dying 🤣
Who's steve jobs?
@@aaaaaa-w6jligma balls.
Because it's fake
If you're used to playing java, when you play bedrock something just feels very weird, very unpolished
About horses at 7:10. This also happens to boats. They doesn't gone, they're just tp to the location you started riding a boat/horse
alot of this happens because every bedrock game is multiplayer: even if you join a game alone, the game is always multiplayer
This is the same way on Java edition too. I think the problem comes down to some packets not making it to the server, and the server doesnt tell the client when something goes wrong.
No wonder you can't pause
@@MaliciousDiamonds it's more that the server starts running behind the client, leading to desync between the two. bedrock speeds up the tickrate to compensate for lag spikes iirc, while java doesn't.
@@MaliciousDiamonds The difference is java actually tries to sync correctly, instead of just speeding up
I think you can disable it by turning off LAN connection
Bugrock is the exact reason why mojang doesn't want to add Bedrock hardcore, people will just lose their worlds from an elytra, riptide trident, and even no sound while placing blocks.
You won't belive what happened😀!
Harcore mode on bugrock is a joke
They’re literally adding hardcore bro 😂
@@emilydavidson8844 oh really? I didnt know that thanks but why 😂?
@@yippydoodad-ye1vzBro I hate this version of pure-ism bro. Consle wars 2.0.
Actually as a bedrock player, I seldom encountered this glitches (like 1 or 2 times). I happened to be zero hearts not dying only once :l
So what's happening, is if the bedrock character's hitbox goes off a block, it will catch, and the camera will move, but the hitbox will stay stuck. In the air this happens randomly, and it can happen on the ground from anything, even just going up one block.
Eating food while perpendicular to a wall sometimes phases you through blocks.
Lastly, bedrock has much less issues if you have cheats on, but I don't know if that's just by coincidence or not.
@@RuralNanobot287 honestly I always have cheats on, so that's probably why in my 12 years of playing this game I've strangely never had this problem on Bedrock 😭
@@literallyyourrealmother yeah it seems the issue is absolutely related to having cheats off, which I doubt developers would do very often.
@@RuralNanobot287 that's so weird though, like I did have a non cheats survival world and it was fine. I think the only glitches I had were my lag because I play on an older kindle.
7:04 bedrock also had a glitch where you couldn’t ride Camels. They would begin to spin endlessly until you got off, or your game crashed.
9:53 The XP is client-sided, but all other items dropped are server-sided. This is also the reason why hacked clients can create XP out of thin air.
Can I ask WHY? What person at Mojang Bedrock decide that this behavior would be reasonable?
Wait. i have an assumption. This is because bedrock's multiplayer code is so bad that they even stop trying to make a server side thing (exp) server side, isn't it?
8:26 I have had the armless and legless steve before on bedrock but I was just a head no legs, arms, or torso.
The building/mining with no sound and it not actually counting is definitely the most common one, used to happen to me all the time. Recently though I haven’t gotten it and my Minecraft seems to be running pretty smooth so they may have fixed it very recently.
The best evidence I’ve seen to call Java Edition “regular Minecraft”
I mean java has got bugs, but it doesn't have swarms of bug
10:04 EXPLENATION
In bedrock, EXP spawns on your corpse, not where you die.
Yep, the strongest tell is with mobs, items in one place, xp in another.
There used to be a desync in a previous version between client and server that made xp orbs disperse differently upon spawning, which meant that some xp orbs consistently refused to be collected, until you took three steps to the left and, oh! xp orb disappeared and level increased.
This was fixed at the same time as the invisible boat problem, where upon disembarking from a boat that travelled far, the boat and its passengers turned invisible because they probably still used the boat’s starting point as their current location when determining if they should render. Leaving and reentering the world made them reappear but it was super wack all the same.
it spawns on your client position, not server position
i thought its keep inventory
@@ilikeleaf8168keep inventory keeps your xp too
@@2kGalaxy oh lol
DW guys, all of that damage is just stress and anxiety. After all how else would you start losing your breath, slipperly place blocks and get heart attacks?
The 100 cakes you ate 5 mins ago hits you hard 💀
123 likes
On day Sept 23 2024
me and my friends were playing bedrock for the first time, a creeper blew me up and i lived on 0 hearts
Funfact: the bug on 10:24 could happen at older java versions if the projectile flew past the render distance, but it wouldnt blow up or interact with most things
If I had a nickel for every time a former indie game had thousands of game breaking bugs due to merging codebases, I would have 2 nickels, which isn't a lot, but it's strange that it happened twice.
What's the other one?
@@badideagenerator2315 Risk of Rain 2?
@@badideagenerator2315 risk of rain 2.
Gearbox tried merging multiple versions and ended up creating so many gamebreaking bugs that difficulty was tied to fps
@@EmberOldAccount *what*
how does that even happen?
strange that they only showed up years later
I,ve had the torso gllitch happen before, the worst part is you cant see in first person because your arms and legs are in the way.
19:32 I know this one, it was a bug where your health was shown to be half a heart less than what it ACTUALLY was. it's since been patched, but a really weird bug anyway
9:20 "Died from Ligma"
This is definitely not set up.
the flying dying is probably because the server side of the game didn't realize that you're flying but sees that you're 50 blocks above ground so it just gives you the fall damage, or something like this
the video of what it looks like to other people looks like the server thinks you just jumped without actually flying, while the client's telling it you're in the air so it just ends up in a loop of teleporting and dropping you until you either die of fall damage or actually land again
I've never understood why most of bedrock players don't disable control hints. It's so annoying how whole screen is almost full of them
wdym?
Who cares
Thats just pocket edition most people dont even play it cuz its laggy
@@Elaniden I care
@@amongimp7752 its laggy because ur using a 10$ android from 12 years ago
I think I understand what the issue is here, Player position and effects based on that are server-side, Players don't get invulnerability, and the loading order is messed up, so players can't do anything until it's all the way loaded, which by then, they are dead.
2:06 I've came across this bug in java too :D its pretty darn scary
when bedrock gets hardcore = new video from philza: i lost my five year hard core bedrock world for eating bread
3:36 IS THAT THE FLASH REBORN AS A SPIDER?!
Nobody's talking about the name of his pickaxe at 14:28 😭😭😭
Ultra, giga sus 😭😭😭
Drake's Pickaxe 💀😭😭
I love miners (minors)
searching for this comment
Most of these happen because the client is like "Yup, he's doing X and Y" and the server just says "Nuh uh", like at 20:02 the client recognizes the player moved back, but the server doesn't recieve the input in time or outright doesn't even register it and sees him fall, and due to how Minecraft works if the server sees you take damage and doesn't see you placing blocks, you ARE taking damage and NEVER placed those blocks
I’ve actually experienced the drowning bug so much that I thought it was normal. The crazy thing is, when the sound cuts out I stop everything I’m doing and immediately run back to where I was before I began bridging
12:35 no this is pretty old, you can see this is pre 1.17, no deepslate, old ore textures, and bedrock below stone.
I have a world where an entire chunk next to my house is just gone. Deepslate stone bedrock grass all gone. I made the world in 1.20/1.19
Prolly the only bug that has ever happened to me
4:02 bro tried fighting an anime character 💀
a lot of these glitches seem to be caused by desyncs between the client and server, but it's odd that it happens so often and in such weird ways. On Java all we get from it are the slime jumpboost glitch and that one optifine nether bug from years ago
The fact that anyone i met and me never get the bug and im in mobile bedrock is kinda confusing for me
The horse gone glitch used to happen to me with ice boat highways, normally it would just go back to where I started riding it
You can find the horse by digging down; it only tends to happen over caves and pits, phasing them through the ground to the next lowest point.
0:30, bro was having a heart attack 😂😂
2:00 why did the glitch combo him
This not a glitch, is lag…………
@@LFXYT1no it's hero brine
@@LFXYT1lag don't do that 😭
That part legit scared me. How did the "zombie" do that much knockback?!
DOMAIN EXPANSION.
MALEVOLENT RANGE.
I’m a bedrock player and the reason why some of these bugs are well bugs is because of lag but some are just straight up bugs
17:34 This and i expect mostly everyone is what we imagined it would be causing the bug, your device says you are using the elytras while the server doesn't update that and just place you in the location you device says, this is probably what happens with Exp and objects too, maybe EXP is set to drop where you device says you are and objects drop where the server think you died, which would be in the ground, that would explain why the objects don't drop from where you are seeing since...you died on the ground because of fall damage.
that seems right from how it looked in the video showing what other people see when it happens
I remember years ago having a ladder down to bedrock and as soon as you reached the bottom you died
4:36 This is literally just osu players tapping the 2 keys on their keyboard
minor bugs
3:44 that spider definitely chugged 92837646 five hour energy thingys
And this, my friend, is why hardcore has taken so long to be on bugrock.
17:36 this moment clears things up so much that I just wonder what some of these other bugs look like from another perspective mainly the block placing ones
The zero hearts bug actually happened to stampy on one of his most recent videos where hes talking about his world being on the marketplace
Java player: I should create a random heart attack mod
Bugrock: I gotcha bro
4:45 this same thing happened to me when I was playing the wither storm bedrock port which also slowed down mobs so much cause of the lag the storm makes
8:17 it’s just a thing you can do in bedrock by not coloring parts of your body or entire body, but on Java, it will be black
Nope, that's an actual bug.
I have had it a few times myself about 2 or 3 years ago, and so has a friend of mine while playing together.
It was quite amusing to see whenever it happened though if I should be honest.
Besides, if this had been a skin where parts were simply not coloured, then the pickaxe wouldn't be moved into the chest of the player. As normal typical skins only alter, well the skin, and not the player's module.
No its not that, i remember it happens randomly it has to do with animation glitches (shield and crossbow) as you can see, he is holding the pickaxe in his mouth
7:19 is actually ln java
true, a good example how Java handles lag way better than bedrock (in bedrock u would have been 100% dead lol)
plus there's captions
Bedrock moment❌
Java moment✔️
Texture pack or Terrible server
@@DeMooniCbro it’s obviously not taking it well. Java may have less bugs related to client server but it’s sure as hell isn’t perfect.
the 0 hearts thing is because the health bar was set half a heart off for a while, lots off ppl complained they were never at full hp for the same reason
I’ve had the water bucket glitch happen where I’ve seen myself place the water bucket on the death screen it shows a replay of you dying, and it clearly shows me hitting the water and dying.
The 0 hearts glitch happens to me a lot and it’s kind of strange. Your heart bar is always missing half a heart that you cant heal so when your hearts are black you’re actually at half a heart.
Fundy: This is real!
Also the game: [Died of Ligma]
In bedrock edition you can edit the language files. It doesn't change how the game works, but it changes the text that is displayed.
I just assumed they made it a custom death message to spice it up, since "fell from a high place" makes up a solid half of these glitches
@@marmaladetoast2431no it’s just when you’re signed out of your Microsoft account you can use any filler name instead of Steve. That’s how i flipped my character upside down using the Grumm username
8:34
Let me introduce you to my pet,a fish,but he is NOT just any ordinary fish... He can twerk
The fact that some people have the audacity to say bugrock doesn't have bugs and is better optimized than java and pretend this stuff doesn't happen
It depends. Bedrock is actually much more optimized, but the quality is similar to Java bc it’s being run on a shitty device like a Nintendo switch or an iPhone. Also every single clip here is multiplayer, bc single player is not an option on bedrock. If you joined a Java server hosted by a potato, you would def have the same issues as a bedrock server
@@NewOrleanslocal-i5v Java has an internal server for singleplayer too, but lag doesn't make you randomly die. Even playing on a potato this does not happen. The main reason is that the way they handle delay is different. Bedrock just speeds up, as you see in the spider clip. Java remembers your last valid state and keeps it that way until it's caught up. You might be moved back but it doesn't just kill you
I have encountered some of these problems they are likely related to internet stability and quality. There are also many problems with realms/servers and desync and unloading of entities.
this also happens on single player worlds
@@noobartz0890there’s no such thing as single player on Minecraft bedrock, it’s always open for anyone to join if they aren’t blocked or you don’t invite them.
I found some thing interesting: most of all the bugs are played in Xbox not in pc like windows
I swear bro bedrock horses are so buged they just disappear so regularly like it's notmal
They just vanish even when I'm riding them
This reminds me of when I went throught a nether portal to the overworkd and was teleported like 300 blocks away from the portal and 20 blocks underground, it happened at least 3 times with that same portal.
Another glitch that I experienced years ago on a realm is that when you open a shulker box while standing on it in a room with a 3 block high ceiling you become completely invisible. No player model, no nametag, nothing. But you could still interact with the world.
Once there was a glitch that all mobs in loaded chunks around you would immediately disappear when you logged off, I lost a ton of villagers from that glitch. I had to log off in the middle of nowhere so nothing else would disappear.
And of course I couldn't forget the classic flying sleeping villagers
I had the portal glitch happen to me a few days ago which I guess means they haven't fixed it, it was a creative world tho
In java theres a glitch with boats to make the game think youre in the boat when youre actually out and you can still place blocks and break them and you go invisible
@@amongimp7752you can only interact with blocks, and maybe entities too, in a ~7 Block radius around the boat, because thats where the server thinks you are. Edit: And you are not invisible you still appear inside the boat.
Yeah, there was a glitch a while back that happened where if you were eating inside of the portal, it would send the player to the same coordinates between dimensions instead of having the 8:1 ratio between the overworld and nether.
3:41 spider got personal beef with the dude
11:30 - I didn't even hear the ghast the first time, just the explosion from the ghast's fireball! 😂