Animation nodes and dynamics [BLENDER 2.8 RC]
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- Опубликовано: 22 июл 2019
- Project file: gum.co/iHhWH
Animation node builds: blender.community/c/graphicall
Social links :
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Patreon : / bluefoxcreation
website : bluefoxcreation.com
Twitter : / bluefox_3d
Instagram : / bluefoxcreation
Facebook : / bluefoxcreationz
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Music credit :
Alone, Two Days Ago by Artificial.Music / artificial-music
Creative Commons - Attribution 3.0 Unported- CC BY 3.0 - Кино
from far the best rigid body AN tutorial , the key is the animated boolean, it gives a lot of ideas for motion graphics
this is amazing, so many thngs I have wondered how to do solved in such a short space of time. Thanks you
this is insane dying for more! 10/10
Best tutorial on this topic. Awesome for cutting text. Thank you ;)
Pure magic! Thank you!
wonderful
amaizing big thanks !
Very nice ideas, thank you!
This is so awesome! Unfortunaly i can't get my head around animation nodes... it's just too much and too complicated :D
Its like programming!
Totally agree. They need to make it more user friendly like mograph module in Cinema 4D. That should be their goal.
I assure you, it's intimidating but some fooling around and understanding the different sockets and what they have inside and you're on your way!
amazing tutorial love it!
great
Really nice and clean!!! Congratulations
I've tried...but I can't find the boolean list node.... I'll try it again in a few weeks. Thanks for the tutorial
me too.. we need help here :D
@@sanbaldo Just press Ctrl+A and type Boolean List
@@astralsymphonny5437 it only gives Boolean List Logic on the list
Very awesome Tutorial! , but I can't figure out .... let me play again ha ha
Interesting, I think Mograph is the only strong part of Cinema 4D for now. With the final release of Animation nodes, Cinema4D will fall with their 60$+ per month subs and small updates. Just wait for some extreme adepts of Maxon switching to Blender.. like Chris Schmidt. Flipped Normals already did that and look how they channel grows with every video. BLUE FOX Creation, I think you are in the right direction but you have to improve your teaching skills. If your English is not good enough.. well, who cares man? and believe me, nobody cares if you have a strong accent either. Keep doing!
1.blender is really close,but for an average user ease of use is the number one thing,where c4d really shines. nobody wants to have hundreads of nodes to acheive an effect.But if blender development goes this fast it will surely overtake c4d.
2.voice? may be someday haha
Hey, i have no knowledge of animation nodes but a question.
Is there a way to clone softbody or cloth objects in animation nodes?
Yes it can,but it will be slower to calculate and baking the simulation can be tricky.
Until this video I didnt even knew about anation nodes
Love the tutorial! I followed it through 3 times now and can get it to do all of the above, no problem, but it's broken if I close it and reopen. I seem to get a duplicate copy of the instanced cube and they sit over the top of the dynamic cubes. The dynamic cubes fall and hit the static cubes. Anyone know what I'm doing wrong, please?
I too have this issue...just delete the excess copies or you can put everything into a new collection and delete instancer node.
can u help me in 4:06 min (invoke subprogram.. i dont see the float list, just Iteration option... stucked in 4:06) .. btw thx for the tutorial sir
you may be using parameter input instead of iterator. easy way is select evaluate fall off node then press 'w' for pie menu then select loop through strengths
Can you explain why the need of inverting the boolean?
The 'Animated' option need to be unchecked inorder to participate in rigid body simulation. To do so inverting boolean is needed.
@@bluefoxcreation Does that mean all values from strength output is >= 0.5?
@@vikkiarts1407 The idea is to somehow convert strengths(float) to Boolean value.Strengths are usually between 0 and 1,so any value greater than 0 will do the trick.
@@bluefoxcreation Sorry for the late reply. Thank you so much! Do more AN tutorials! :)
Nice demo, I was taking another more complex route to achieve this result . I didn't know merely putting objects in the rigidbodyworld collection is enough to turn them into rigidbodies. I did read in the manual or somewhere in the stackoverflow that RigidbodyWorld collection is unique in the scene so, any collection can be rigidbody world collection . I tested it but result is not predictable all the time, initial position is not resetting and sometimes rigidbody node is not added but rigidbody is acting. Wierd. This portion of blender is needs some developers time.
Personally i don't really like blenders rigid body approach. Having something like rigidbody modifier would be cool. and need some more features like followpostion etc. Hope everything nodes will fix all the issue
@@bluefoxcreation yes, atm, there is nothing you can do with rigidbody node, can't set initial velocity/impulse, can't apply force not even using python(which is huge disadvantage), a few things can be hacked using constraints but that can't be done reliably and process is not smooth.
speak plz speak, remake the video but use Your toung please
Lousy music/drums. Irrelevant and distracting for tutorials. We have our own music.
Looks like a good video, some voice would be helpful. Stopping and replaying to view is tedious.
Did you switch to BLENDER? lessons on Cinema ... no more?
C4d is my primary tool...you can expect c4d tutorials😊
@@bluefoxcreation Does C4D have maths nodes and are they familiar to Animation Nodes? I'm just curious.
@@ritageraghty4404 yes c4d have xpresso(node system) similar to animation nodes.
@@bluefoxcreation Come to orange side of the force!!!