Rigid body motiongraphics with animation nodes[BLENDER 2.8 RC]
HTML-код
- Опубликовано: 24 июл 2019
- Project file & Node preset : gum.co/AhkdQ
Music credit :
Skydive by Loxbeats / loxbeats
Creative Commons - Attribution 3.0 Unported - CC BY 3.0
Social links :
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Patreon : / bluefoxcreation
website : bluefoxcreation.com
Twitter : / bluefox_3d
Instagram : / bluefoxcreation
Facebook : / bluefoxcreationz
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Mograph tools from c4d is something that Blender needs badly. Seeing this potential with animation nodes is promising. Thank you for these tutorials
loved the effect at 7:10
I'll try to implement this with sound f-curve
Thanks for sharing
Great tutorial mate!
Thank you for sharing! This is so inspiring!
So cool! Thank you for making such great tutorials.
Just what i needed for my current side project, thanks!
Cool Fox))
Interesting!
Thanks😊
Thanks for leaving the project file.
GRACIAS X COMPARTIR!!
fantastic ! thx a lot
Amazing what Animations Nodes can do. Beautiful. More tuts please.
sure 😊
Wow
Thanks...I learned animation nodes from your videos.😍
@@bluefoxcreation Happy to know my tutorials helped you. I was looking for this effect for a very long time, you nailed it man. Keep up the good work!
Thanks
Woow!
It's awesome, thanks !! but How do you rendered? I tried viewport render in many ways but it ignores rigidbody without bake... Thanks
Can I have a more detailed about of what happens from the 30th to the 44th second? How did you lift the cube upright? And what are these combinations keys z, left mouse, g? I tried 10 times already and reviewed, but on g my cube moves in different directions and then the result is so-so in animation nodes.
Are you new to blender ?
then,
g is the shortcut for grab tool used to move object. by pressing z it will constraint movement only to z axis.
you can also use gizmos for that.
😁
Nice! is there a way to keep rigid body dynamics while using vector wiggle and random?
As far as i know If rigidbody is active we cannot manipulate location and rotation of objects. Only scale can be controlled.
Otherwise you need to use constraints, which is bit complicated to setup.
Alas, this doesn't work in 2.9. Any chance of an update?
this last part of the video about colors not working , I can't connect the Matrix to evaluate falloff it simple not hook the nodes, also get a value error on Object Attribute Output. It's this a mismatch about Compiled Version of animation nodes I have???
I think u didn't turn on lists of evaluate node or multiple value checkbox in attribute output node.
give the colors emission... your welcome.
Funtabulas..
It doesn't seem to work for me... As soon as i load in the Node Preset i get a red line around the animation nodes window and i can't get things to work. If i apply rigid body it works just on that 1 box, not the whole field... I watched this tut like 100 times and followed all the steps, still nothing!? I have blender 2.8 rc and animation nodes work, i did your car shift tut and works great... Any ideas what this could be?
Click Retry in the left panel.
Where exactly? Can't find it in any of the menu's...
Did find it!! Thanks a lot, seems to be working now!!
Weirdly I cant reproduce it... I'have downloaded the lastest build on graphicall and nothing works. My distribution matrice is not the same. I am missing X,Y,Z axis for example.
I'am new to Animation node so mabe there is something i dont understand.
Can u show node tree?
I've removed it and can't make it work again. I'll try it later when I'll be able to reinstall it properly thanks. I'll be following your stuff.
Sound falloff result : ruclips.net/video/uc3yzUqNs7A/видео.html
Cool, it looks a bit like this demonstration in houdini:
www.entagma.com/scaling-the-bullets-dynamically/
It would be great to see similar demonstrations in blender of other cool visual effects they show there at entagma, like differential mesh growth or a dual mesh.