Rigid body motiongraphics with animation nodes[BLENDER 2.8 RC]

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  • Опубликовано: 24 июл 2019
  • Project file & Node preset : gum.co/AhkdQ
    Music credit :
    Skydive by Loxbeats / loxbeats
    Creative Commons - Attribution 3.0 Unported - CC BY 3.0
    Social links :
    ------------------------------
    Patreon : / bluefoxcreation
    website : bluefoxcreation.com
    Twitter : / bluefox_3d
    Instagram : / bluefoxcreation
    Facebook : / bluefoxcreationz
    ------------------------------
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Комментарии • 39

  • @zachhall5061
    @zachhall5061 4 года назад

    Mograph tools from c4d is something that Blender needs badly. Seeing this potential with animation nodes is promising. Thank you for these tutorials

  • @mangeshchoudhary4942
    @mangeshchoudhary4942 4 года назад +2

    loved the effect at 7:10
    I'll try to implement this with sound f-curve
    Thanks for sharing

  • @blenderzone5446
    @blenderzone5446 3 года назад

    Great tutorial mate!

  • @activemotionpictures
    @activemotionpictures 5 лет назад +3

    Thank you for sharing! This is so inspiring!

  • @JohnGetchel
    @JohnGetchel 4 года назад

    So cool! Thank you for making such great tutorials.

  • @alexbitsadze4332
    @alexbitsadze4332 4 года назад

    Just what i needed for my current side project, thanks!

  • @JohnCenterStudio
    @JohnCenterStudio 5 лет назад +2

    Cool Fox))
    Interesting!

  • @brysonadams8510
    @brysonadams8510 4 года назад +1

    Thanks for leaving the project file.

  • @luisrossa
    @luisrossa 4 года назад +1

    GRACIAS X COMPARTIR!!

  • @kiteclem35
    @kiteclem35 4 года назад

    fantastic ! thx a lot

  • @PetrSmrtka
    @PetrSmrtka 5 лет назад +1

    Amazing what Animations Nodes can do. Beautiful. More tuts please.

  • @ThinkingPenguin
    @ThinkingPenguin 5 лет назад +4

    Wow

    • @bluefoxcreation
      @bluefoxcreation  5 лет назад +3

      Thanks...I learned animation nodes from your videos.😍

    • @ThinkingPenguin
      @ThinkingPenguin 5 лет назад +4

      ​@@bluefoxcreation Happy to know my tutorials helped you. I was looking for this effect for a very long time, you nailed it man. Keep up the good work!

  • @harmonylab8937
    @harmonylab8937 4 года назад

    Thanks

  • @TC3Dgraphicdesign
    @TC3Dgraphicdesign 4 года назад

    Woow!

  • @raphsing
    @raphsing 4 года назад

    It's awesome, thanks !! but How do you rendered? I tried viewport render in many ways but it ignores rigidbody without bake... Thanks

  • @user-bs3jd2hj3z
    @user-bs3jd2hj3z 4 года назад +1

    Can I have a more detailed about of what happens from the 30th to the 44th second? How did you lift the cube upright? And what are these combinations keys z, left mouse, g? I tried 10 times already and reviewed, but on g my cube moves in different directions and then the result is so-so in animation nodes.

    • @bluefoxcreation
      @bluefoxcreation  4 года назад +1

      Are you new to blender ?
      then,
      g is the shortcut for grab tool used to move object. by pressing z it will constraint movement only to z axis.
      you can also use gizmos for that.

  • @sreevidya4791
    @sreevidya4791 5 лет назад +1

    😁

  • @irvingdiaz6862
    @irvingdiaz6862 3 года назад

    Nice! is there a way to keep rigid body dynamics while using vector wiggle and random?

    • @bluefoxcreation
      @bluefoxcreation  3 года назад

      As far as i know If rigidbody is active we cannot manipulate location and rotation of objects. Only scale can be controlled.
      Otherwise you need to use constraints, which is bit complicated to setup.

  • @AxonMediaSeattle
    @AxonMediaSeattle 3 года назад +1

    Alas, this doesn't work in 2.9. Any chance of an update?

  • @raphsing
    @raphsing 4 года назад

    this last part of the video about colors not working , I can't connect the Matrix to evaluate falloff it simple not hook the nodes, also get a value error on Object Attribute Output. It's this a mismatch about Compiled Version of animation nodes I have???

    • @bluefoxcreation
      @bluefoxcreation  4 года назад

      I think u didn't turn on lists of evaluate node or multiple value checkbox in attribute output node.

  • @derpsondude583
    @derpsondude583 4 года назад +1

    give the colors emission... your welcome.

  • @nitinkadam20
    @nitinkadam20 5 лет назад +1

    Funtabulas..

  • @WesleyObrie
    @WesleyObrie 4 года назад +1

    It doesn't seem to work for me... As soon as i load in the Node Preset i get a red line around the animation nodes window and i can't get things to work. If i apply rigid body it works just on that 1 box, not the whole field... I watched this tut like 100 times and followed all the steps, still nothing!? I have blender 2.8 rc and animation nodes work, i did your car shift tut and works great... Any ideas what this could be?

    • @bluefoxcreation
      @bluefoxcreation  4 года назад +1

      Click Retry in the left panel.

    • @WesleyObrie
      @WesleyObrie 4 года назад

      Where exactly? Can't find it in any of the menu's...

    • @WesleyObrie
      @WesleyObrie 4 года назад +1

      Did find it!! Thanks a lot, seems to be working now!!

  • @frwanque
    @frwanque 5 лет назад

    Weirdly I cant reproduce it... I'have downloaded the lastest build on graphicall and nothing works. My distribution matrice is not the same. I am missing X,Y,Z axis for example.
    I'am new to Animation node so mabe there is something i dont understand.

    • @bluefoxcreation
      @bluefoxcreation  5 лет назад

      Can u show node tree?

    • @frwanque
      @frwanque 5 лет назад

      I've removed it and can't make it work again. I'll try it later when I'll be able to reinstall it properly thanks. I'll be following your stuff.

  • @bluefoxcreation
    @bluefoxcreation  5 лет назад

    Sound falloff result : ruclips.net/video/uc3yzUqNs7A/видео.html

  • @dohduhdah
    @dohduhdah 5 лет назад

    Cool, it looks a bit like this demonstration in houdini:
    www.entagma.com/scaling-the-bullets-dynamically/
    It would be great to see similar demonstrations in blender of other cool visual effects they show there at entagma, like differential mesh growth or a dual mesh.