The Power Of Rigid Body in Blender!

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  • Опубликовано: 1 май 2023
  • 25% off my Tools - blendermarket.com/creators/du...
    Are you looking to create a beautiful animation using rigid bodies in Blender? In this comprehensive tutorial, we'll guide you step-by-step on how to create an impressive animation in under 10 minutes!
    We'll begin by setting up the scene with rigid bodies, which will allow us to add physics to our animation. We'll then create a material for the objects that reacts based on proximity to other objects. This will give our animation a dynamic and engaging feel, making it look as if the objects are interacting with one another.
    But that's not all! We'll also walk you through creating a simple studio lighting setup that will make your animation really pop. You'll learn how to use lighting to highlight certain aspects of your animation and create a realistic and professional-looking scene.
    Whether you're a beginner or an experienced Blender user, this tutorial will provide you with useful tips and tricks to create beautiful animations with ease. By the end of this tutorial, you'll have a stunning animation that you can show off to your friends and colleagues. So, grab your computer and let's get started!
    -------------------------------------------------
    Patreon - www.patreon.com/user?u=9011118
    Website - www.ducky3d.com/
    Twitter - / ducky3d
    Instagram - / ducky3d

Комментарии • 79

  • @blenderinthegrass
    @blenderinthegrass Год назад +34

    For those having a problem with the simulation stopping at frame 250, do this:
    Go to the Scene Tab (where you set the Gravity), turn down the arrow for Rigid Body World, the turn down the arrow for Cache. There you can set the start and stop frames for the simulation. You'll need to set your animation back to the beginning (Shift-Left Arrow) and hit play to re-cache the simulation. Hope this helps.

  • @FloTasser
    @FloTasser Год назад +34

    @Ducky did you know you can just hit Shift+T to adjust where the light hits a target? Instead of hitting 2x the R key. Works with all directional lights. Also, when you hold Ctrl after that, it "snaps" to the normal of the surface you have your mouse on. :)

    • @beyondblender
      @beyondblender Год назад +4

      That's a great tip, I didn't know, thanks. I tend to use a Track To modifier and hook it up to an Empty so that way I can freely move lights around and they'll always point where I want.

    • @musicpet
      @musicpet Год назад +1

      I tried to tell him a while ago but no reaction ☺️

  • @odworiemmanuelken8594
    @odworiemmanuelken8594 Год назад

    I really love😍 the creativeness that you have. You really make classic motion graphics

  • @thejesterserrand
    @thejesterserrand Год назад

    Amazing render dude!

  • @KIFDRAKON
    @KIFDRAKON Год назад

    Hello to you. And as always, many thanks for the inspiration and so to speak creative pendal.))) With letters, too, it turns out very interesting. I have already figured out where it can be implemented.

  • @violettracey
    @violettracey 9 месяцев назад

    Thank you!

  • @garrettsmith315
    @garrettsmith315 Год назад

    Love the material on this, hoping its added to your "Realtime Materials" plugin!

  • @daviddores
    @daviddores 7 месяцев назад

    so awesome i love it

  • @rosemariemcgowan6388
    @rosemariemcgowan6388 5 месяцев назад

    Thanks Ducky xx

  • @apollovfx2569
    @apollovfx2569 Год назад

    Looking good👌 can you maybe do a video on a way to make an orbit with rigid body’s?
    I’m aware of the vortex force field but that one drags ‘m in as well. And someone recommended me to use geonodes for that, but I want them to be able to interact with other forces and objects.
    Either way love your content ✌️

  • @santipromax7953
    @santipromax7953 Год назад

    i love your videos always learn something new :D

  • @TehSpeedRunner
    @TehSpeedRunner Год назад +1

    Thanks for the video!
    Could you make a tutorial on making procedural particle like rigid objects? Like filling a glass with spheres

    • @TheDucky3D
      @TheDucky3D  Год назад +4

      Sure I will look into that

  • @user-tc9wp6bg8v
    @user-tc9wp6bg8v 9 часов назад

    Thank you! Lifehack with map "Ambient occlusion" very good tools )

  • @Astrobers
    @Astrobers 7 месяцев назад +1

    For those having a problem with the simulation stopping at frame 250, do this (Blender3.6.7):
    1)Go to the Scene Tab (where you set the Gravity), 2) turn down the arrow for Rigid Body World OFF, then dont touch Cache or anything, YOU MIGHT delete all rigit body. 3) There you can change the amount of frames needed for the simulation (350). 4)turn down the arrow for Rigid Body World back (ON). 5) You'll need to set your animation back to the beginning (Shift-Left Arrow) and hit bake to re-cache the simulation. 6)Hit play and check if it works properetly. Hope this helps.

    • @Astrobers
      @Astrobers 7 месяцев назад

      If Frame in Cache start and End IS NOT clickble - you might need to press "Remove Rigit Body World" and after that change frames and RE- asign all objects in scene in Physycs Tab again( 1:59 )

  • @robinhug412
    @robinhug412 Год назад +1

    i cant use cycles for this i have to use eevee. as soon as ambient occlusion is on blender crashes when i see it in cycles. even though i have a rtx 4070ti idk what to do.
    but the tutorial is really nice and brings me on some intresting ideas.

  • @m___motion5976
    @m___motion5976 Год назад

    BRUH I JUST HAD 1080 GRAVITY HAHA thanks for a great tut bro

  • @pagaxlione
    @pagaxlione Год назад

    can you please make a tutorial about blender guru abandoned house cliffing issue

  • @3D_Unleashed
    @3D_Unleashed Год назад +4

    Thermal shader looks
    really cool!

  • @_voidvision
    @_voidvision Год назад

    Really good 🔥

  • @Mrtop1142
    @Mrtop1142 4 месяца назад

    Great

  • @Iretemi3d
    @Iretemi3d Год назад +2

    at 6:13, the ambient occlusion node doesn't affect the material, as in it doesn't react. I also downloaded it from your Gumroad but it doesn't show. I don't know whether it's my laptop or am I missing something?
    This is so funny I solved my own problem 😅. For anyone with the same problem, you just have to tick the ambient occlusion box in the render properties tab. (I use Eevee to render). This solution works for Eevee I don't know about cycles

  • @user-lb4dw3we3r
    @user-lb4dw3we3r Год назад +1

    I'm having issue withe the color ramp on the materials part (in 3.4), any advise?

  • @naturesoundup
    @naturesoundup Год назад

    you rock!

  • @davefleury2583
    @davefleury2583 Год назад

    Does anybody know how to set an initial state in Blender? I have never been able to figure that out.

  • @takenbyblancship1017
    @takenbyblancship1017 4 месяца назад

    I just realized you can actually animate the force field once you set the rigid body for the objects In your scene.

  • @oldborodach
    @oldborodach Год назад

    Огонь 🔥 👏

  • @3D_Unleashed
    @3D_Unleashed Год назад

    Nice!

  • @geirsan
    @geirsan Год назад

    Hi! Is there a bug in Blender 3.5.1? When I try to bevel an object, it bevels correctly but when I go in EDIT MODE, there's this weird wire frame of the original object and I can't select the faces that were beveled. Now, I'm not sure if I hit something in the settings but please do help. THANK YOU SO MUCH!

    • @itisjakobig62
      @itisjakobig62 4 месяца назад +1

      You've probably used the bevel modifier right?
      If you wanna edit your bevels go to edit mode select the object, edge or vertex you wanna bevel and press ctrl + b on your keyboard.
      That opens up the bevel tool and those bevels are directly applied on to your mesh.
      But you can always apply any modifier as well by pressing ctrl + a while hovering over the modifier

    • @geirsan
      @geirsan 4 месяца назад

      @@itisjakobig62 thank you for this.

  • @UnderfundedScientist
    @UnderfundedScientist Год назад +1

    instead of using a UV sphere and having to mess with the cords just use another icosphere with more subdivisions

    • @TheDucky3D
      @TheDucky3D  Год назад +1

      That’s a better idea!

    • @UnderfundedScientist
      @UnderfundedScientist Год назад

      @Ducky 3D thank you ,it's what I did when following along .
      amazing effect and great tutorial. I'm doing a test render now to see how it turned out .
      Seriously inspired to try to make some sort of solar system or nebula like this .

  • @jwhite3389
    @jwhite3389 Год назад +3

    I'm having trouble animating the torus. I type in 360*5 and set the first keyframe but when I go to play it back the torus doesn't move...

    • @PeterRychlik
      @PeterRychlik Год назад +1

      im getting that too

    • @PeterRychlik
      @PeterRychlik Год назад +4

      Okay I figured it out, we didn't shoot it towards the end of the timeline. So after you hit the animate property button, change it to the last keyframe, by hitting the fastforward to the end button (the one furthest from the play button on the right hand side) and THEN type in 360*5 and hit the animate property button one last time.

    • @jwhite3389
      @jwhite3389 Год назад

      @@PeterRychlik that actually makes a lot of sense. Thanks for the info! Much appreciated.

    • @PeterRychlik
      @PeterRychlik Год назад +1

      @@jwhite3389 hey you're very welcome man! Yeah, it's been a minute since I've done any animations lol. We gotta look out for each other!

    • @jwhite3389
      @jwhite3389 Год назад +1

      @@PeterRychlik same here. I've always had an on/off relationship with animation but I'm trying to take it more seriously. We'll see how this time around goes lol.

  • @comicfun786
    @comicfun786 11 месяцев назад +1

    Hello sir i am from india i am a 3d artist . Will u please tell me how i can improve my animation skills in blender.

  • @Astrobers
    @Astrobers 7 месяцев назад

    But why 350 frames? and how to fix rigit body animation if it only simulate to 250 frames but not 350?

  • @hotbergina
    @hotbergina Год назад

    i bought your project but i dont understand why there is no materials in the material view like its grey and it lags

    • @hotbergina
      @hotbergina Год назад

      when i changed some spheres with my objects

  • @andyseb9599
    @andyseb9599 Год назад

    3 days trying to make it but stuck with torus movements doest do nothink just stay in same possitio any clue ?

  • @PeterRychlik
    @PeterRychlik Год назад +3

    my objects stop reacting to the forcefield and the rigid bodies after 250 frames. I don't know why. I can see some sort of bar on the timeline ending at frame 250...but I can't figure out what it is indicating.

    • @douglasp7094
      @douglasp7094 Год назад

      same here, but haven't figured it out yet

    • @UnderfundedScientist
      @UnderfundedScientist Год назад

      search rigid body in your properties search bar, you need your rigid body cache to match your last frame , i had the same issue

    • @PeterRychlik
      @PeterRychlik Год назад

      @@UnderfundedScientist how do I search that? My rigid body cache you say? Man, I feel like I would've never figured this out in 15 years, lol! Thank you!

    • @hotbergina
      @hotbergina Год назад

      @@UnderfundedScientist i have the same problem can you help, at 100 the simulation stops,

    • @FunkPopeMaster
      @FunkPopeMaster Год назад +1

      @@PeterRychlik go to scene > rigid body world > cache > set end value to 350

  •  Год назад

    Blender has to improve rigid body physics, i've always felt them a little wonky, friction and bounce not always work as intended.

  • @0Nelus0
    @0Nelus0 8 месяцев назад

    why my tourses are not colliding

  • @addictedsociety9442
    @addictedsociety9442 Год назад +2

    is it possible to loop that?

    • @TheDucky3D
      @TheDucky3D  Год назад +1

      As far as I’ve looked into it, you can’t do it in a seamless way. But I will figure it out eventually.

    • @carlingram1003
      @carlingram1003 Год назад +1

      Could you keyframe the force field on the last frame to positive 400 and play with the curves? Not as cool as them looping in the rings but would they loop in and out frame?

    • @UnderfundedScientist
      @UnderfundedScientist Год назад +1

      @@carlingram1003 i made a seamless loop key framing the force field like you mentioned as well as animating the camera a bit to be sure the camera was clear of the animating bodies at the last frame, as it was in the first

  • @smileycuber6801
    @smileycuber6801 Год назад

    WHAT???

  • @asianboyissmart2498
    @asianboyissmart2498 Год назад

    Bruh. I kept it as a PNG and choose my file location and it rendered every frame as a single image and as a video. So now I got 350 PNGs. thx I guess...

    • @TheDucky3D
      @TheDucky3D  Год назад +1

      Yes, it supposed to do like that with a PNG. A lot of people will do that because it’s a very stable way to render, and you can use an editor to compile it as a “PNG sequence“

  • @dieguterute4401
    @dieguterute4401 Год назад +1

    it is a cool Video, but. you swap at 12:51 from 350 to 250 Frames and say nothing. Because over Frame 250 the animation doesn´t work. No big deal and no huge Problem. If anyone has a solution for this, comment. Maybe set the frame first and then create the froce field.

    • @dieguterute4401
      @dieguterute4401 Год назад

      Its no big deal. Is a very nice Vid. Only wanted to say

    • @TheDucky3D
      @TheDucky3D  Год назад +1

      Yes, I apologize for that. I had to re-record a part of the video and totally forgot about the frames. That’s my bad.