extraordinary work....I am a civil engineering lecturer, to teach engineering drawing (cycloid) I created an animation...........but that was actually before watching this video......... I chose a difficult method to create this........your method is excellent,easy and give an insight into use of mathematics in blender........thank you so much....love your work.........
Again, quite fascinating. I do mathematical and geometric design in Blender using the standard addons and mesh tools mostly, but I'm starting to develop an interest in this node-based approach as well.
Its a virtual Spirograph. I had a Spirograph as a kid, but it was awkward because the colored pens were not good, and I eventually wore holes in the paper trying to get a good drawing.
Interesting. Thx. Seems a good bit of dancing to realize a "not-too-complicated" set of parametric equations. But hey, it works!:) As a mathematician, and 3D programmer, I've played with such visualizations, but not in Blender, which I am relatively new to - though I have done some rudimentary scripting in Blender. So, I guess it's time for me to get AN, as well as dig deeper into scripting. Thx for the inspiration...
Side note: Having unconnected nodes which are in fact functionally connected is a bit foreign and odd to me, but that's for me to assimilate, I guess:)
Super nice and helpful! Thank you so much. I noticed that the german version has a slightly different approach, is it fundamentally different? I ask because I was attempting (with my poor knowledge of AN and math) to 1. make it expand along the Z axis (which I managed) and 2. to make it follow another curve, so that I can guide the spiral to follow a certain shape (which failed up until now). In the German version I also heard you say that the next tutorial will be about expanding it in 3D space, will it also include idea 2. that I had? And if not, could you give me an idea of where to look for a possible solution? I tried making it follow a curve with the curve modifier which works but doesnt give me the result I'd like. I guess I'd have to store certain points in a list.. anyway, thank you again. And if my questions will be answered in teil 3 dann warte ich einfach :)
The German version uses script nodes instead of expression nodes, there is not that much of a difference. The one about going into 3D space unfortunately is not about letting it follow a curve (even though that would be a nice challenge).
Not really a difference, I just exchanged 2 Expression nodes by 1 script node, It'll be merged into the same workflow in the 3. part. The curve modifier in Blender is somewhat weird. I'm not 100% sure what you are trying to achieve, in the 3. part I will use different parameters to change the z-coordinate of the spline points in hopefully interesting manners. Maybe your solution is already included there, if not, let me know.
have you played with sverchok's "polar input to vector" node ? i think some of my spiral dots videos were made with it... not this one :"blender sverchok make a spiral" ruclips.net/video/tuaauo2u4KI/видео.html uses the Vector node and Float Range to Sin&Cos the X&Y into spirally shapes. it really feels like "exploring the Matrix of the Unit(y)-system". srry it's silent.-and no screenkeys. still, i just had to put it up there :-D !
Sad the instructor is smart enough to do mathematical wonders, but is not smart enough to recognize the pronunciation guides on the Wikipedia page that he is showing when he says "it's kind of hard for me to guess" what the pronunciation is. The pronunciation is in IPA symbols, with a link to a guide to the symbols via click of the link.
extraordinary work....I am a civil engineering lecturer, to teach engineering drawing (cycloid) I created an animation...........but that was actually before watching this video......... I chose a difficult method to create this........your method is excellent,easy and give an insight into use of mathematics in blender........thank you so much....love your work.........
Again, quite fascinating. I do mathematical and geometric design in Blender using the standard addons and mesh tools mostly, but I'm starting to develop an interest in this node-based approach as well.
This is superb. I thank you for the hard work and look forward to more animation node tutorials.
This is really cool! I have yet to dive into AN, but it looks incredibly useful and fun to work with.
Hallo:
Herzlichen Glückwunsch für deinen 200 Videos.
Congratulations for your 200 videos.
Vielen Dank und Tschüss aus Argentina.
Marcelo.
WOW! This is very cool. Thanks!
love the AN tutorials! Please do more :)
Wow! thanks, this is great.
You're very welcome!
Its a virtual Spirograph. I had a Spirograph as a kid, but it was awkward because the colored pens were not good, and I eventually wore holes in the paper trying to get a good drawing.
Interesting. Thx. Seems a good bit of dancing to realize a "not-too-complicated" set of parametric equations. But hey, it works!:) As a mathematician, and 3D programmer, I've played with such visualizations, but not in Blender, which I am relatively new to - though I have done some rudimentary scripting in Blender. So, I guess it's time for me to get AN, as well as dig deeper into scripting. Thx for the inspiration...
Side note: Having unconnected nodes which are in fact functionally connected is a bit foreign and odd to me, but that's for me to assimilate, I guess:)
Could you explain how coloring this curve with differents colors like the image in this video?
I really love your videos.
Could you do a tutorial on realistic looking fire and smoke?
Clever
Super nice and helpful! Thank you so much.
I noticed that the german version has a slightly different approach, is it fundamentally different?
I ask because I was attempting (with my poor knowledge of AN and math) to
1. make it expand along the Z axis (which I managed) and
2. to make it follow another curve, so that I can guide the spiral to follow a certain shape (which failed up until now).
In the German version I also heard you say that the next tutorial will be about expanding it in 3D space, will it also include idea 2. that I had? And if not, could you give me an idea of where to look for a possible solution? I tried making it follow a curve with the curve modifier which works but doesnt give me the result I'd like. I guess I'd have to store certain points in a list..
anyway, thank you again. And if my questions will be answered in teil 3 dann warte ich einfach :)
The German version uses script nodes instead of expression nodes, there is not that much of a difference. The one about going into 3D space unfortunately is not about letting it follow a curve (even though that would be a nice challenge).
Not really a difference, I just exchanged 2 Expression nodes by 1 script node, It'll be merged into the same workflow in the 3. part.
The curve modifier in Blender is somewhat weird. I'm not 100% sure what you are trying to achieve, in the 3. part I will use different parameters to change the z-coordinate of the spline points in hopefully interesting manners. Maybe your solution is already included there, if not, let me know.
can we create the 4dimesional object with animation nodes
have you played with sverchok's "polar input to vector" node ?
i think some of my spiral dots videos were made with it...
not this one :"blender sverchok make a spiral" ruclips.net/video/tuaauo2u4KI/видео.html
uses the Vector node and Float Range to Sin&Cos the X&Y into spirally shapes.
it really feels like "exploring the Matrix of the Unit(y)-system".
srry it's silent.-and no screenkeys. still, i just had to put it up there :-D !
Sad the instructor is smart enough to do mathematical wonders, but is not smart enough to recognize the pronunciation guides on the Wikipedia page that he is showing when he says "it's kind of hard for me to guess" what the pronunciation is. The pronunciation is in IPA symbols, with a link to a guide to the symbols via click of the link.
Free Software for free people!
Good video but sound quality sucks
Fix your audio! It's too soft... plus you do not enunciate clearly enough.
Will try.