Even though I've already figured out the whole repair system, I'll say this either way. You have a talent for tutorials for this game. Literally the only person I've ever found that ACTUALLY explains things. Much appreciated.
Ah, so that's why people always advise new players to maintain their equipment. It's because major repairs require so much effort and luck you'll be better off paying a technician for repairs. Thank you, a very comprehensive guide.
I just got into this game like 2 weeks ago and the repair/crafting was very intimidating and you explained everything I needed to know very well. Very simple and to the point man it’s much appreciated
8:20 I know I'm probably late to the party but you don't always need a swiss army knife to disassemble uniforms, the multitool can do the same, its just the swiss cant dissassemble guns, so for anyone who doesn't know the whole scraping mechanic, any random bits and bobs you find out there can be disassembled by a grooming kit, uniforms can be disassembled by a swiss army knife and a multi tool can do all of that and guns
Great guide, repair/crafting in Anomaly is hard to learn, easy to master. And you are right about one thing, by the time you have the money to buy the specific tool kit for the item you want repair/craft/modify, you have enough money to just buy it. I always spawn in a big backpack at the beginning of a play thru, because by the time I can make it or buy it, I usually have an exoskeleton. Congrats on 1K!
Groks crafting overhaul mod addresses this issue buy unlocking all recipes from the start and jacking up the technician price for repairs and upgrades. Actually makes doing it yourself viable at that point
I do a similar thing, I spawn myself with a hunting kit so I can start grabbing loads of mutant parts for the ecologists. The ecologists are such a great faction. Just make bank selling them parts and doing missions and then you can buy a svarog detector and a protective suit and go get some real treasure.
Just started playing Anomaly, I have never played a stalker game/mod before in my life but have always wanted to. I set my game up in a way that would punish me enough to cause a struggle right out the gate, and this video has saved my life. Thank you so much man, so much to learn!
Pro-tip: In regards to crafting, you can break down useless junk you can't really use like broken radios, old headlamps and walkie-talkies for spare parts. Comes in handy when you want to upgrade your PDA or put night vision on your basic headlamp.
Ramrod, File and the Multitool are the 3 big Tools you need to repair the parts, yes the multitool can be used to repair parts. You want to use Cerosin to nearly double the amount of repairs on most parts. If you find a gun you like and you want to repair it to old glory without spending to much money, make sure you have enough uses left on your repairtools, you need one per part you wanna switch out. Note that this mechanic does little to no sense on the easiest progression difficulty, since the needed repairkits might cost more than the actual repair by the technican. So if you play on the Tourist progression difficulty you find your self skipping this mechanic alltogether. Even on Higher Progression difficulties it often is the same case. How ever if you find the Parts/means to repair the parts and get the Kits from tashes for free you can save a whole lot of rubbles early to midgame and reinvest into upgrades/ammo/food/meds. Oh and the mechanical Warfare bonus (give one tech all 3 sets of tools) is realy helpfull in this case and in field repairs (since your supportive mats give a better bonus to the repairs [roughly 50%]). Crafting is a thing on its self, since some of the stuff you need is either to rare or to expensive to just break it appart (drugmaking and toolkits are bothersome to craft, as well as upgrades) to get the mats you would need. One of the best examples of worthless crafting IMO is the Hunting kit (a backpack that doubles the amount of Mutantparts and Flesh you can get from them), since you need 4 Huntingknifes and a Backpack totaling in over way over 20k even on Tourist (not the butcher prizes) while you can get a Hunting Kit for under 9k (also not butchers prizes) and NON of the needed stuff can be found out in the Zone. In the End doublecheck if its worth and if you have the stuff needed on hand right now. But NEVER forget to fieldrepair your stuff, nothing worse than being one hit from death while the chimera is one slug from death as well and you have to reload because of a jam.
This is a real help. Apart from major repairs, i was thinking I'd have to hoard a bunch of items and go to the vice just to do minor tweaks. I will also be doing major repairs. However you helped so much with the small, loose parts i can make small repairs as i go. I just started Anomoly a couple days ago. I'm still very early on yet found the craft menus daunting.
Thank you for the field repair/full repair tutorial. I have around 150h in Anomaly and never really bothered with the repair system. Just replaced guns and saved enough for smith repairs... This will will change my zone trips - gameloop to another level
Yeah likewise, took me a long time to ever bother to attempt it But once I did I figured out how useful it is. Really, really necessary on the harder difficulties (survivalist)
Idk if anyone has updated you on it, but the ramrod, file, and multitool can be used to repair every gun part back to 100%. Each only repairs certain things, like the ramrod is the only tool that can repair barrels and the multitool is the only one that can repair triggers. I always keep a few in my stash.
Thanks for guide, I hope it will help new players as Anomaly crafting/repair system is quite extensive. In terms of vise I like to kill technician of enemy faction and use it instead of paying technician for access to his vise. Only drawback is you will need to kill baddies over and over again as they will spawn in their base. Quite risky option is to farm monolith soldiers in red forest for loot, suits and weapons as their equipment is better than most of factions. Also multi tool is much more effective for disassembly/repair than Swiss knife as you can disassemble everything with it.
Just give all three toolkits to the same technician to get free access to his vice. You then also unlock the achievement that boosts the repair values of your repair items. And as far as I know you get the same rng with the disassembly tools. Its way more effective to save your multi tool for weapons only and use grooming kits and swiss knives for everything else.
Possibly one of the best things to get early on is the Multitool and Swiss knife imo. Especially on new characters you never know what faction you’ll run into and being able to take quality weapon parts to fix a decent weapon or patch up decent armor can make a huge difference when starting out. Very well put guide.
Thanks for the guide. I never really used the crafting/repairing system of S.T.A.L.K.E.R.: Anomaly but now that I know a little bit more about it I think I'll try to get the hang of it. I don't see why I would need to use crafting or repairing if not by finding a rare but damaged suit or weapon that is worth repairing and upgrading but if I will find something, I might try to repair it. Maybe I would craft a Svarog detector since it's so rare, I remember I saw it in the crafting menu. Your guides really help me by the way, thanks. Congratulations on reaching 1K subscribers! Edit: I have crafted the Svarog detector and it's awesome! Thanks Wavey for teaching me how to craft!
@@WaveysGamingAdventure I am playing as freedom guy, and I got it working right before I headed to Radar. Time to blow some monolith I also have SVU-A, SSG 550, Maverick shotty and USP. My exoskeleton is barely holding all of this LMAO Gotta choose one of sniper rifles... This location will put them to the test
Man I am so glad I found you/ your Channel. Awesome! Not only the way you explain those things fluently, quick to the point. Also like your attitude. I was like gettin' a new start in the zone. So, not remember everything but your guides help me out alot. Your Videos are fantastic, keep on the good work. Gratulation to your +1K subscriptions, now I am one of them :>
Hey I'm new to the Stalker games and wanted to thank you so much for your help. I was so nervous about messing up or not understanding a thing but you helped me understand it all like I've been playing the game for a while. So thank you. Stay cheeki Breeki!
@@WaveysGamingAdventure thanks man! Any advice for statter loadouts?? I'm kinda nervous on starttng anomaly correctly and not making it super hard for myself
@@potatoman1000 the loadouts when you start are tough The sawed-off shotguns are my starter weapon. The ammo is everywhere, and cheap. And because of buckshot and slugs, it’s more versatile than you think. Still is tough, because it’s only two shots. But it’s hard to beat at the start. Otherwise AKs in 5.45 are also good at the start. They’re accurate, powerful against non-armored enemies, and the ammo is easily accessible.
@@WaveysGamingAdventure nice looks like I started decent then! I grabbed a shotgun and some medical supplies. I started as a clearsky unfortunately I haven't found a place to sell weapons yet since no one in the swamps sells the weapons I've found
Hi Wavey, Great short guide! I would like to add a method i like to use, which may be helpful to you, and others reading this! I like to buy a small backpack from anywhere, along with the quick release system, 2 of them in fact, i will explain. When i want to use the vice, i keep a backpack on the ground in front of it, as a stash. Inside it are every single piece of weapon part and equipment pieces and tool-kits that i own, including gun-smithing tools for ammunition, and medical tools for making drugs and such. i also keep old bullets inside, since within the backpack i also stash all the other equipment for crafting ammo with. I always release my main backpack right next to it as well, in case i need pieces inside of that for things, such as medical items to turn into stimpacks etc, which i may not have inside this "crafting stash" backpack, so i keep my main backpack stashed right next to it within reach, for convenience, and grab whichever i might have inside it that i might need. So, i release my main backpack using the quick release system right next to it, and walk over to this crafting-stash, and "take all". The reason for this, is simply because it's convenient, that's all, in case you want the current weapon you're quipped with to be changed and so on. Now you will basically be wearing a small backpack, overly loaded with probably tons of parts and tools you need for just about anything that you can use on the vice. you won't have to be chasing parts and keeping them on you, since they're all conveniently placed inside this backpack. There is of course a downside. You cannot move, at all, so keep an eye or ear out if there are bounty hunters coming for you while you get busy. Once you're done doing what you needed to do, simply wear the backpack in the backpack slot, then use second quick release system that was kept inside this backpack, and you quickly made yourself the stash again, lying there for next time it's convenient! Naturally, this means this trick is best used for a designated main crafting location, as you'll basically be stuck there with the amount of tools and items inside the backpack. but it saves time and headaches trying to organize and running back and forth after the relevant tools and pieces you need at any given time! It's a bit of a silly trick, but it's very convenient if you have one particular spot that you want to rely on for upgrading and crafting equipment!
@@WaveysGamingAdventure it's super useful! over time i accumulate so many parts that it just made sense to keep it all in one spot, and carry it all when i needed to interact with it! i learned very fast to use the quick release system over manually making a stash too, as it's a quick and convenient way to avoid accidentally merging items between the two backpacks!
Hey thanks for the idea. Although the crafting really needs a re-work, you just end up with loads of rubles way before you can craft or possess all the kits/mats, so it really disincentives it.
While I'm messing with the inventory like this, researching everything slowly, the time marches on, I get eaten by radiation, my hunger and thirst is increasing and I could get ambushed and shot even after I seemingly cleared the area behind me. I'm forced to skim the information quickly or use the a quickload afterwards. I'd also need a Bag of Holding to carry around various upgrade kits until I get a combination that forms a recipe. Nice power unit: 5 mAh/Sec Lol. Oh you got a million rubbles.
I'm sure you got it figured out by now, but, some of the common loot items you find are broken radios, walkie talkies, and broken old style flashlights. This is a primary soruce of electronic components. Also, wood, the only place I have found it so far is from hammers and I think one of the entrenching tools.
Hello I have a question where I can buy the gun repair kits? I have visited all the vendors and technicians and they don't have them. =PD: Greetings from Argentina, great content
I'm not 100% sure. Technicians will have the Universal Weapon repair kit, and various cleaning kits As for the full-blown repair kits (to use at the vice) I've found them in stashes.
How awesome would it be if you could upgrade the KS-23 with an extended mag tube that boosted capacity from four to six?! Those 23x75mm shells are of comparable length to 12-gauge Magnum shells (18.5x76mm). Also, if you ask me, they should have made it so you can field strip guns without needing a tool. Tool should be if you need to do a detail strip.
This really was exactly what I was looking for damnit! Thanks man. Also, how did you spawn all the recipes? I'm thinking instead of waiting for them to be found I can just spawn every damn recipe and craft my way up to good shit I figure it'll save a shit ton of money as you can craft valueable things from loot
Spawning all the recipes was with the Debug Menu. I have another tutorial video covering that if you are interested. In the "Anomaly Tutorials" Playlist
In easy mod it is only useful if you are going to craft Svarog detector because everything is affordable. The craftsmanship is great in harder mods where everything is extremely costly.
Great video. One question though, I repaired my gun by ‘field repair’ like in your video. It’s condition is nearly 100% but parts are in still low condition. And I got gun jamming really, really often. Do you think is it because of the parts? If it because of parts, I wonder what is the difference between parts condition and overall condition… I am confused because I can repair to full condition only by field repairs. (Add: happens same when you repair your weapon by technician.)
The only time I've had issues like that is when I'm using the "Weapon Parts Overhaul" addon. I had it in one modpack I played. It separates 'Gun Condition' and 'Gun Part condition', so even if the gun itself is 100% it will still jam if one of the parts is in bad condition. I can't explain how to do the repairs when you're using that addon. Personally, I'd just remove it.
Do you know if the system is same in EFP? I have advanced tools (Have not found basic tools) and try to do basic weapon mechanism upgrade kit and still it says that im missing the right tools? Do I need basic tools to be able to do basic weapon upgrades? Or is it possible with advanced or expert tools? Also I need repair kit? Ngl this is tedious how it works.
Hey wavey, i love watching your videos since I’m tryna get into anomaly and stalker in general for the first time but Do you have a guide on how to get better weapons and armor?
Thanks yo! No I don't have any particular guides. My advice for that stuff, use a backpack to create a stash, and stash away anything you find on enemies that you may want to keep. You can then use the technician to repair them up to full, and then use the repair items to keep them in good condition. Finding loot on enemies is probably the easiest way. Otherwise you need to earn goodwill with a specific faction (by doing missions, helping stalkers of the faction) and buy those better items from their traders.
I disassembled a G3 for a specific part because it was in good condition, I only received 2 out of the 5 or 6 parts it uses to make the weapon, is this normal?
I am a Stalker veteran from day one. I really like this whole craft/repair/upgrade system but i find it way to complex. Even for me this is just overwhelming. Not the single steps but the number of steps and the amount of different items you need to find. If the weapons would last 3 or 4 times as long this would be worth it. And the worst thing limited number of tool uses. Seriously why do tools or ramrods have a limited number of uses?!? You could just let the technician repair your stuff but to be forced to get all those parts and tools for upgrades is almost a no-go for me. The Complexity from CS would have been enough for me...I love Stalker, always did but this is a crafting simulator. (good simple guide btw.👍)
I’d hope it’d help simplify it a bit There is bloat, no doubt. Too many things. But if you focus on specific items, it becomes more manageable and eventually you get the hang of it
I saw people making portable workbench for a hideout. but i can't seem to find where to build it. They can right click on 'basic tools' and get in a menu, I don't have that option. Someone knows why?
I have a question do small rifle repair kits and shotgun repair kits spawn in a mechanics selling inventory once you give them tool sets? Mainly asking cause I've gotten a really nice assault rifle and shotgun I want to fix up
Not with the tool sets I could be wrong, but they may show up when you get more goodwill with the faction. Same way with normal traders. Otherwise crafting them with tools yourself is the other way
Can you help me with something, im trying to repair a double barrel shotgun using the vice, i have the correct tool kit, my replacement parts are all 100% condition, but it says "you have no replacement parts". Whats up with that, what am i doing wrong?
In terms of stripping weapons down for parts, specifically, to try to make profits from crappy broken guns you find on enemies... is it worth doing? Or do you end up spending more on the multi-tool than you'd make from the parts? Is it worth it if you specifically target guns with parts that are less broken?
IMO I just set min condition for sale to 1 in the settings so I can sell anything to anybody. I don’t have the patience to keep up other weapons for re-sale.
This Anomaly weapon system effectively banished that endless weapon carying tours back to the trader, after you just cleared 20+ men enemy base. I'm kinda sad i can't do that anymore *sad face* It was easy money. I'd usually grab some chips while doing that "grind". xD
Wellllllllll Technically you can set the trader’s so they’ll accept any condition for weapons. And you can tweak the sliders for the carry weight to anything (even 500KG) Just a little hinty hint
The tools are found in stashes You get stashes either from searching PDAs from slain enemies, or as mission rewards Green stashes are normal ones, you typically will NOT find tools in there. Purple stashes are rare, and from my experience you will always find something in there. But you may also get gunsmithing tools, or a drug making kit instead
A lot is similar to old STALKER titles, but Anomaly adds a bunch of junk. Here's what you need to know.. Health Restoration, Bleeding Control, and Radiation Removal. Health Resto is done mainly with medkits and stimpaks. These can be found on dead enemies, traders, and medics. Bleed control is done mainly with bandages, found on all the same things as medkits. Radiation is removed with cigs (requires matches) & vodka mostly. Now there are also many other different items that can have one of these effects. There are a couple different medkits, couple different types of vodka etc. You can use your mouse, hover the cursor over an item in your inventory and it'll show you all the effects it has. I mostly use what I explained. The only other items I ever use are Psi-Block, and Radioprotectant. Radioprotectant prevents radiation, and Psi-Block prevents Psi-Damage. Psi-Damage comes from Psy-Fields (rare) and Controllers (also rare). But helpful to keep on hand.
@@WaveysGamingAdventure I finally figured it out!!! There is a military base just south of the Rookie village. If you kill the technician there, or of an enemy faction, It will let you use their vice for free because they are dead.
There’s an in-game option for gun durability in the progression difficulty when you load a save. You can tweak that to get guns to degrade faster/slower
Thanks for the explanation, it sounds like quite a poorly designed and overly complicated system that is rather unbalanced if just buying the guns new is much easier, makes it all rather redundant. Why when they reworked the game for anomaly did they not just use a weapon cleaning kit for all weapons like dayz? You could also just have sewing kits repair clothes, with armour plates repairing amour. Why would it need to be complicated any further? Its not even unrealistic, that would be enough in real life for 99% of repairs
I had myself now, coz I sold most of my "repair" tools... now I'm regretting abt all of my decisions.... and NO... I WILL NOT CHEAT, game is pretty much best when not use those things....
Nice but all that unnecesary repairs is a waste of to much time, makes this game unplayable. I mean who have all that time for all that repair stuff, who, not me.
I gotta say, while i understand needing the right tool kit for repairing firearms, the fact a pristine kit only has 4 uses is just silly. But the alternative is permanent kits that'd be even harder to get so i guess the lesser of two evils will suffice.
Even after learning this system I still think it takes practice and good habits to make work. I still think its easier to just pay for everything. Rather than hunting for parts and organizing them I would rather hunt artifacts and mutants. I have made a few exceptions for late game exosuit upgrading and weapons belonging to incompatible factions but I still prefer playing as a capitalist lol
It's 100% easier to just pay for stuff. The system isn't great, and it's still tricky at times. It's really only useful when the difficulties get harder, which makes using money significantly harder.
@@WaveysGamingAdventure its too much rng. You could strip 7 guns and end up with a functional one out of the parts, or you could strip 30 and still not have the one part you need. There are some mods that improve this aspect of the game but I dont use them because I just dont like this aspect of the game anyway haha. Theres one that guarantees a gun will drop one part thats at 85% or higher, that way you can actually build a gun in a reasonable amount of time.
Even though I've already figured out the whole repair system, I'll say this either way. You have a talent for tutorials for this game. Literally the only person I've ever found that ACTUALLY explains things. Much appreciated.
Thank you!
Facts!
Ah, so that's why people always advise new players to maintain their equipment. It's because major repairs require so much effort and luck you'll be better off paying a technician for repairs. Thank you, a very comprehensive guide.
I just got into this game like 2 weeks ago and the repair/crafting was very intimidating and you explained everything I needed to know very well. Very simple and to the point man it’s much appreciated
You bet my friend
Glad I could help
8:20 I know I'm probably late to the party but you don't always need a swiss army knife to disassemble uniforms, the multitool can do the same, its just the swiss cant dissassemble guns, so for anyone who doesn't know the whole scraping mechanic, any random bits and bobs you find out there can be disassembled by a grooming kit, uniforms can be disassembled by a swiss army knife and a multi tool can do all of that and guns
Great guide, repair/crafting in Anomaly is hard to learn, easy to master. And you are right about one thing, by the time you have the money to buy the specific tool kit for the item you want repair/craft/modify, you have enough money to just buy it. I always spawn in a big backpack at the beginning of a play thru, because by the time I can make it or buy it, I usually have an exoskeleton. Congrats on 1K!
Groks crafting overhaul mod addresses this issue buy unlocking all recipes from the start and jacking up the technician price for repairs and upgrades. Actually makes doing it yourself viable at that point
I do a similar thing, I spawn myself with a hunting kit so I can start grabbing loads of mutant parts for the ecologists. The ecologists are such a great faction. Just make bank selling them parts and doing missions and then you can buy a svarog detector and a protective suit and go get some real treasure.
Just started playing Anomaly, I have never played a stalker game/mod before in my life but have always wanted to. I set my game up in a way that would punish me enough to cause a struggle right out the gate, and this video has saved my life. Thank you so much man, so much to learn!
Pro-tip: In regards to crafting, you can break down useless junk you can't really use like broken radios, old headlamps and walkie-talkies for spare parts. Comes in handy when you want to upgrade your PDA or put night vision on your basic headlamp.
Ramrod, File and the Multitool are the 3 big Tools you need to repair the parts, yes the multitool can be used to repair parts. You want to use Cerosin to nearly double the amount of repairs on most parts. If you find a gun you like and you want to repair it to old glory without spending to much money, make sure you have enough uses left on your repairtools, you need one per part you wanna switch out.
Note that this mechanic does little to no sense on the easiest progression difficulty, since the needed repairkits might cost more than the actual repair by the technican. So if you play on the Tourist progression difficulty you find your self skipping this mechanic alltogether. Even on Higher Progression difficulties it often is the same case. How ever if you find the Parts/means to repair the parts and get the Kits from tashes for free you can save a whole lot of rubbles early to midgame and reinvest into upgrades/ammo/food/meds.
Oh and the mechanical Warfare bonus (give one tech all 3 sets of tools) is realy helpfull in this case and in field repairs (since your supportive mats give a better bonus to the repairs [roughly 50%]).
Crafting is a thing on its self, since some of the stuff you need is either to rare or to expensive to just break it appart (drugmaking and toolkits are bothersome to craft, as well as upgrades) to get the mats you would need. One of the best examples of worthless crafting IMO is the Hunting kit (a backpack that doubles the amount of Mutantparts and Flesh you can get from them), since you need 4 Huntingknifes and a Backpack totaling in over way over 20k even on Tourist (not the butcher prizes) while you can get a Hunting Kit for under 9k (also not butchers prizes) and NON of the needed stuff can be found out in the Zone.
In the End doublecheck if its worth and if you have the stuff needed on hand right now. But NEVER forget to fieldrepair your stuff, nothing worse than being one hit from death while the chimera is one slug from death as well and you have to reload because of a jam.
This is a real help. Apart from major repairs, i was thinking I'd have to hoard a bunch of items and go to the vice just to do minor tweaks.
I will also be doing major repairs. However you helped so much with the small, loose parts i can make small repairs as i go. I just started Anomoly a couple days ago. I'm still very early on yet found the craft menus daunting.
Glad to help!
This was very useful because its one of the only mechanics not really explained in the game and its a lot simpler than I realised.
Thank you for the field repair/full repair tutorial. I have around 150h in Anomaly and never really bothered with the repair system. Just replaced guns and saved enough for smith repairs... This will will change my zone trips - gameloop to another level
Yeah likewise, took me a long time to ever bother to attempt it
But once I did I figured out how useful it is. Really, really necessary on the harder difficulties (survivalist)
Dave: “For when you get into a crazy firefight.”
Me: *Laughs in Duty, Monolith, and Freedom frontline on warfare*
Idk if anyone has updated you on it, but the ramrod, file, and multitool can be used to repair every gun part back to 100%. Each only repairs certain things, like the ramrod is the only tool that can repair barrels and the multitool is the only one that can repair triggers. I always keep a few in my stash.
holy shit, I gotta keep this in mind
Question: how do you repair your weapons parts individually without breaking down your gun?.
Thanks for guide, I hope it will help new players as Anomaly crafting/repair system is quite extensive. In terms of vise I like to kill technician of enemy faction and use it instead of paying technician for access to his vise. Only drawback is you will need to kill baddies over and over again as they will spawn in their base. Quite risky option is to farm monolith soldiers in red forest for loot, suits and weapons as their equipment is better than most of factions. Also multi tool is much more effective for disassembly/repair than Swiss knife as you can disassemble everything with it.
Just give all three toolkits to the same technician to get free access to his vice. You then also unlock the achievement that boosts the repair values of your repair items.
And as far as I know you get the same rng with the disassembly tools. Its way more effective to save your multi tool for weapons only and use grooming kits and swiss knives for everything else.
Possibly one of the best things to get early on is the Multitool and Swiss knife imo. Especially on new characters you never know what faction you’ll run into and being able to take quality weapon parts to fix a decent weapon or patch up decent armor can make a huge difference when starting out. Very well put guide.
whoa thank you. Stalker anomaly is my first stalker game. The crafting system is undeniably hard.
Definitely will take some time to learn!
Thanks for the guide. I never really used the crafting/repairing system of S.T.A.L.K.E.R.: Anomaly but now that I know a little bit more about it I think I'll try to get the hang of it. I don't see why I would need to use crafting or repairing if not by finding a rare but damaged suit or weapon that is worth repairing and upgrading but if I will find something, I might try to repair it. Maybe I would craft a Svarog detector since it's so rare, I remember I saw it in the crafting menu. Your guides really help me by the way, thanks. Congratulations on reaching 1K subscribers!
Edit: I have crafted the Svarog detector and it's awesome! Thanks Wavey for teaching me how to craft!
Shoot did I forget to like this comment... lol you are welcome my friend, glad to help!!
Thanks for the guide man, appreciate it. Oh and congrats on 1k!
Thanks, I used your guide to finally repair trophy L96 which was almost entirely dead when I found it. This thing slaps!
Yes! Big time rifle action!
@@WaveysGamingAdventure I am playing as freedom guy, and I got it working right before I headed to Radar. Time to blow some monolith
I also have SVU-A, SSG 550, Maverick shotty and USP. My exoskeleton is barely holding all of this LMAO
Gotta choose one of sniper rifles... This location will put them to the test
Great tutorial, i rather stick with repairing and crafting manualy rather than buying it's more challeneing but worth saving the money
Especially if the gun or the armor is some high tier endgame stuff that cost 5k ruble for 1%.
Grad heute angespielt und gleich überfordert gewesen.
Perfekter Zeitpunkt also für deine Videos.
Danke :)
lol I was dragging the repair items onto my 14% condition makarov and achieving nothing. very helpful video
Man I am so glad I found you/ your Channel. Awesome! Not only the way you explain those things fluently, quick to the point. Also like your attitude. I was like gettin' a new start in the zone. So, not remember everything but your guides help me out alot. Your Videos are fantastic, keep on the good work. Gratulation to your +1K subscriptions, now I am one of them :>
Thank you my friend, welcome to the party!!
Incredibly helpful! Thank you kind sir!
Hey I'm new to the Stalker games and wanted to thank you so much for your help. I was so nervous about messing up or not understanding a thing but you helped me understand it all like I've been playing the game for a while. So thank you. Stay cheeki Breeki!
Happy to help my friend!! Enjoy your time in the zone!
@@WaveysGamingAdventure thanks man! Any advice for statter loadouts?? I'm kinda nervous on starttng anomaly correctly and not making it super hard for myself
@@potatoman1000 the loadouts when you start are tough
The sawed-off shotguns are my starter weapon. The ammo is everywhere, and cheap. And because of buckshot and slugs, it’s more versatile than you think.
Still is tough, because it’s only two shots. But it’s hard to beat at the start.
Otherwise AKs in 5.45 are also good at the start. They’re accurate, powerful against non-armored enemies, and the ammo is easily accessible.
@@WaveysGamingAdventure nice looks like I started decent then! I grabbed a shotgun and some medical supplies. I started as a clearsky unfortunately I haven't found a place to sell weapons yet since no one in the swamps sells the weapons I've found
Hi Wavey,
Great short guide!
I would like to add a method i like to use, which may be helpful to you, and others reading this!
I like to buy a small backpack from anywhere, along with the quick release system, 2 of them in fact, i will explain.
When i want to use the vice, i keep a backpack on the ground in front of it, as a stash. Inside it are every single piece of weapon part and equipment pieces and tool-kits that i own, including gun-smithing tools for ammunition, and medical tools for making drugs and such. i also keep old bullets inside, since within the backpack i also stash all the other equipment for crafting ammo with.
I always release my main backpack right next to it as well, in case i need pieces inside of that for things, such as medical items to turn into stimpacks etc, which i may not have inside this "crafting stash" backpack, so i keep my main backpack stashed right next to it within reach, for convenience, and grab whichever i might have inside it that i might need.
So, i release my main backpack using the quick release system right next to it, and walk over to this crafting-stash, and "take all". The reason for this, is simply because it's convenient, that's all, in case you want the current weapon you're quipped with to be changed and so on.
Now you will basically be wearing a small backpack, overly loaded with probably tons of parts and tools you need for just about anything that you can use on the vice. you won't have to be chasing parts and keeping them on you, since they're all conveniently placed inside this backpack. There is of course a downside. You cannot move, at all, so keep an eye or ear out if there are bounty hunters coming for you while you get busy.
Once you're done doing what you needed to do, simply wear the backpack in the backpack slot, then use second quick release system that was kept inside this backpack, and you quickly made yourself the stash again, lying there for next time it's convenient!
Naturally, this means this trick is best used for a designated main crafting location, as you'll basically be stuck there with the amount of tools and items inside the backpack. but it saves time and headaches trying to organize and running back and forth after the relevant tools and pieces you need at any given time!
It's a bit of a silly trick, but it's very convenient if you have one particular spot that you want to rely on for upgrading and crafting equipment!
Having an extra backpack next to the vice is a very good idea!
@@WaveysGamingAdventure it's super useful! over time i accumulate so many parts that it just made sense to keep it all in one spot, and carry it all when i needed to interact with it! i learned very fast to use the quick release system over manually making a stash too, as it's a quick and convenient way to avoid accidentally merging items between the two backpacks!
Hey thanks for the idea. Although the crafting really needs a re-work, you just end up with loads of rubles way before you can craft or possess all the kits/mats, so it really disincentives it.
While I'm messing with the inventory like this, researching everything slowly, the time marches on, I get eaten by radiation, my hunger and thirst is increasing and I could get ambushed and shot even after I seemingly cleared the area behind me. I'm forced to skim the information quickly or use the a quickload afterwards.
I'd also need a Bag of Holding to carry around various upgrade kits until I get a combination that forms a recipe.
Nice power unit: 5 mAh/Sec Lol. Oh you got a million rubbles.
Nice to-the-point summary. thanks! It is confusing as heck in game, but this helps!
Thanks wavy i was still trying to figure out thw crafting but you made it easier
I don’t think i would have ever figured out you could disassemble flashlights to get capacitors lol. Now I shall craft a Svarog detector xD
I'm sure you got it figured out by now, but, some of the common loot items you find are broken radios, walkie talkies, and broken old style flashlights. This is a primary soruce of electronic components. Also, wood, the only place I have found it so far is from hammers and I think one of the entrenching tools.
Hello I have a question where I can buy the gun repair kits? I have visited all the vendors and technicians and they don't have them.
=PD: Greetings from Argentina, great content
I'm not 100% sure. Technicians will have the Universal Weapon repair kit, and various cleaning kits
As for the full-blown repair kits (to use at the vice) I've found them in stashes.
How awesome would it be if you could upgrade the KS-23 with an extended mag tube that boosted capacity from four to six?! Those 23x75mm shells are of comparable length to 12-gauge Magnum shells (18.5x76mm). Also, if you ask me, they should have made it so you can field strip guns without needing a tool. Tool should be if you need to do a detail strip.
This really was exactly what I was looking for damnit! Thanks man. Also, how did you spawn all the recipes? I'm thinking instead of waiting for them to be found I can just spawn every damn recipe and craft my way up to good shit I figure it'll save a shit ton of money as you can craft valueable things from loot
Spawning all the recipes was with the Debug Menu. I have another tutorial video covering that if you are interested. In the "Anomaly Tutorials" Playlist
I love this mod, especially with EFT. Best gaming experience ever, and it’s free!
In easy mod it is only useful if you are going to craft Svarog detector because everything is affordable. The craftsmanship is great in harder mods where everything is extremely costly.
Great video. One question though, I repaired my gun by ‘field repair’ like in your video. It’s condition is nearly 100% but parts are in still low condition.
And I got gun jamming really, really often. Do you think is it because of the parts?
If it because of parts, I wonder what is the difference between parts condition and overall condition… I am confused because I can repair to full condition only by field repairs.
(Add: happens same when you repair your weapon by technician.)
The only time I've had issues like that is when I'm using the "Weapon Parts Overhaul" addon. I had it in one modpack I played.
It separates 'Gun Condition' and 'Gun Part condition', so even if the gun itself is 100% it will still jam if one of the parts is in bad condition.
I can't explain how to do the repairs when you're using that addon. Personally, I'd just remove it.
@@WaveysGamingAdventure Can I just say that i love you? you saved me, man.
@@허재욱-b7i Glad to help!
This was an amazing guide, helped me a lot thank you :)
Thank you my friend, glad I could help!
Do you know if the system is same in EFP? I have advanced tools (Have not found basic tools) and try to do basic weapon mechanism upgrade kit and still it says that im missing the right tools? Do I need basic tools to be able to do basic weapon upgrades? Or is it possible with advanced or expert tools? Also I need repair kit? Ngl this is tedious how it works.
Hey wavey, i love watching your videos since I’m tryna get into anomaly and stalker in general for the first time but
Do you have a guide on how to get better weapons and armor?
Thanks yo!
No I don't have any particular guides. My advice for that stuff, use a backpack to create a stash, and stash away anything you find on enemies that you may want to keep.
You can then use the technician to repair them up to full, and then use the repair items to keep them in good condition.
Finding loot on enemies is probably the easiest way. Otherwise you need to earn goodwill with a specific faction (by doing missions, helping stalkers of the faction) and buy those better items from their traders.
Great guide. Thank you for this!
You bet
Super helpful thank you!!!!
Thank you, now I know how to do...
I disassembled a G3 for a specific part because it was in good condition, I only received 2 out of the 5 or 6 parts it uses to make the weapon, is this normal?
Okay that makes A LOT more sense. Thanks.
I am a Stalker veteran from day one. I really like this whole craft/repair/upgrade system but i find it way to complex. Even for me this is just overwhelming. Not the single steps but the number of steps and the amount of different items you need to find. If the weapons would last 3 or 4 times as long this would be worth it. And the worst thing limited number of tool uses. Seriously why do tools or ramrods have a limited number of uses?!? You could just let the technician repair your stuff but to be forced to get all those parts and tools for upgrades is almost a no-go for me. The Complexity from CS would have been enough for me...I love Stalker, always did but this is a crafting simulator.
(good simple guide btw.👍)
I’d hope it’d help simplify it a bit
There is bloat, no doubt. Too many things. But if you focus on specific items, it becomes more manageable and eventually you get the hang of it
Wow this is super useful thank you! :)
You are quite welcome my friend, glad it helped!
I saw people making portable workbench for a hideout. but i can't seem to find where to build it. They can right click on 'basic tools' and get in a menu, I don't have that option. Someone knows why?
I have a question do small rifle repair kits and shotgun repair kits spawn in a mechanics selling inventory once you give them tool sets? Mainly asking cause I've gotten a really nice assault rifle and shotgun I want to fix up
Not with the tool sets
I could be wrong, but they may show up when you get more goodwill with the faction. Same way with normal traders.
Otherwise crafting them with tools yourself is the other way
Can you help me with something, im trying to repair a double barrel shotgun using the vice, i have the correct tool kit, my replacement parts are all 100% condition, but it says "you have no replacement parts". Whats up with that, what am i doing wrong?
Ummm well you need the proper repair kit, along with the correct parts.
As long as you have that, i really don’t know what else is needed
@@WaveysGamingAdventure that's whats confusing me too, i have all that
In terms of stripping weapons down for parts, specifically, to try to make profits from crappy broken guns you find on enemies... is it worth doing? Or do you end up spending more on the multi-tool than you'd make from the parts?
Is it worth it if you specifically target guns with parts that are less broken?
IMO
I just set min condition for sale to 1 in the settings so I can sell anything to anybody.
I don’t have the patience to keep up other weapons for re-sale.
I have the same shotgun but I don't see the "replacement parts" when I click details on this weapon. Why could that be?
This Anomaly weapon system effectively banished that endless weapon carying tours back to the trader, after you just cleared 20+ men enemy base. I'm kinda sad i can't do that anymore *sad face* It was easy money. I'd usually grab some chips while doing that "grind". xD
Wellllllllll
Technically you can set the trader’s so they’ll accept any condition for weapons.
And you can tweak the sliders for the carry weight to anything (even 500KG)
Just a little hinty hint
Where can you find these workshop kits?? I can't find them anywhere
The tools are found in stashes
You get stashes either from searching PDAs from slain enemies, or as mission rewards
Green stashes are normal ones, you typically will NOT find tools in there.
Purple stashes are rare, and from my experience you will always find something in there. But you may also get gunsmithing tools, or a drug making kit instead
Hi. I didn't found one clip which explains meds and health. Cuz even as an eft player i really don't get it.
A lot is similar to old STALKER titles, but Anomaly adds a bunch of junk.
Here's what you need to know.. Health Restoration, Bleeding Control, and Radiation Removal.
Health Resto is done mainly with medkits and stimpaks. These can be found on dead enemies, traders, and medics.
Bleed control is done mainly with bandages, found on all the same things as medkits.
Radiation is removed with cigs (requires matches) & vodka mostly.
Now there are also many other different items that can have one of these effects. There are a couple different medkits, couple different types of vodka etc.
You can use your mouse, hover the cursor over an item in your inventory and it'll show you all the effects it has.
I mostly use what I explained. The only other items I ever use are Psi-Block, and Radioprotectant.
Radioprotectant prevents radiation, and Psi-Block prevents Psi-Damage.
Psi-Damage comes from Psy-Fields (rare) and Controllers (also rare). But helpful to keep on hand.
Thank you so much
You bet!
It worked thank you
Great vid
thank you
lord thx men 🙂
Is it possible to create a server cause it would be sick if you could like co op and stuff
Unfortunately not, STALKER is a solely singleplayer game.
Try playing warfare.
A helpful tip is to set the cost of buying squad n heli to zero in settings.
That's because Monolith is overpowered in warfare
can you set up your own vice somehow so you dont have to pay the guy to use his?
Naah the vices are all associated with a technician
@@WaveysGamingAdventure I finally figured it out!!! There is a military base just south of the Rookie village. If you kill the technician there, or of an enemy faction, It will let you use their vice for free because they are dead.
How I can spawn items ?
hello, the weapon stat editor doesnt work for me i dont know why.
Yeah i know, i later found out it’s non-functional in version 1.5.1
Preventative maintenance matters
so technitians can't fixe parts on 3.?
How do you spawn weapons?
The Debug Menu. I have a video in the Anomaly tutorials playlist if you’re interested
@@WaveysGamingAdventure sweet thanks man
Can you make guns last longer i hope for a quick replay im new
There’s an in-game option for gun durability in the progression difficulty when you load a save.
You can tweak that to get guns to degrade faster/slower
Or bringing with you 10 bottle of Dvojka gun oil out the field and fix it everytime it got down 95%.
I love you.
❤️
space station 13, the FPS
the fact that you need to use fixing toolkits for everything it's stupid... it's one of the hardest things to get.
Yeaah I know. You find them specifically in those rare stashes. So it’s hard to find if you aren’t constantly doing missions
Thanks for the explanation, it sounds like quite a poorly designed and overly complicated system that is rather unbalanced if just buying the guns new is much easier, makes it all rather redundant. Why when they reworked the game for anomaly did they not just use a weapon cleaning kit for all weapons like dayz? You could also just have sewing kits repair clothes, with armour plates repairing amour. Why would it need to be complicated any further? Its not even unrealistic, that would be enough in real life for 99% of repairs
works great when you use GAMMA modpack that removes ability to buy armor and guns from traders, this way you have to find them and fix them
Rather pay mechanician to repair stuff after a few rounds, or after every task.
I usually just tell the Technician to repair my gun for whatever price he wants
That’s the nice n easy way my friend.
But as you crank up the difficulties it becomes harder to use that alone.
Was wondering why you were talking so slow then I realized I only had it on 1.25x speed
yo dude do you know what will happen when the condition reach 0%?
For the vanilla game? They become entirely unusable.
Heard some talk about an addon that makes them explode though lol
You cant fire the weapon anymore
Till u repair it again
Ye
i dont understand this time too ?😂
I had myself now, coz I sold most of my "repair" tools... now I'm regretting abt all of my decisions....
and NO... I WILL NOT CHEAT, game is pretty much best when not use those things....
Bah, too tedious. I just break everything down and sell it off. Then I just pay the tech to do upgrades or buy things I want.
You can do that, yeah, but it's cheaper to do crafting/repairing. It's especially useful in the hardest progression difficulty.
Nice but all that unnecesary repairs is a waste of to much time, makes this game unplayable. I mean who have all that time for all that repair stuff, who, not me.
Lol trust me, I only use the glue tube and gun sprays to keep things in the 90% range.
I hardly do the changing parts unless I’m down bad.
I gotta say, while i understand needing the right tool kit for repairing firearms, the fact a pristine kit only has 4 uses is just silly. But the alternative is permanent kits that'd be even harder to get so i guess the lesser of two evils will suffice.
Even after learning this system I still think it takes practice and good habits to make work. I still think its easier to just pay for everything. Rather than hunting for parts and organizing them I would rather hunt artifacts and mutants.
I have made a few exceptions for late game exosuit upgrading and weapons belonging to incompatible factions but I still prefer playing as a capitalist lol
It's 100% easier to just pay for stuff.
The system isn't great, and it's still tricky at times. It's really only useful when the difficulties get harder, which makes using money significantly harder.
@@WaveysGamingAdventure its too much rng. You could strip 7 guns and end up with a functional one out of the parts, or you could strip 30 and still not have the one part you need.
There are some mods that improve this aspect of the game but I dont use them because I just dont like this aspect of the game anyway haha. Theres one that guarantees a gun will drop one part thats at 85% or higher, that way you can actually build a gun in a reasonable amount of time.