STALKER Anomaly Basic Addon Tutorial - Creating/Editing Weapons

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  • Опубликовано: 24 дек 2024

Комментарии • 119

  • @dietdonut6760
    @dietdonut6760 3 года назад +9

    youre incredible man, is impressive how you manage to explain everything in such a simple way!! Thank you!

  • @edgarspujats8282
    @edgarspujats8282 Год назад +2

    Thank you for this introduction to modding, this will be fun! For any newcomers I suggest also using Anomaly Mod organizer.

  • @carboodle610
    @carboodle610 3 года назад +5

    You never disappoint us Wavey, thanks a lot for the video!

  • @AndreaArturoGiuseppeGrossi
    @AndreaArturoGiuseppeGrossi 3 года назад +3

    I totally love this tutorial! It appears that it is possible to tweak any items in the game... I am so interested in modding the artefacts... ;-)
    Thanks for this!

    • @WaveysGamingAdventure
      @WaveysGamingAdventure  3 года назад +1

      Hmmm modding artefacts...

    • @AndreaArturoGiuseppeGrossi
      @AndreaArturoGiuseppeGrossi 3 года назад

      @@WaveysGamingAdventure I just did! 😄 It works like a charm! Even if I haven't figured out how to tweak the radiations resistance. So fun! 😉

  • @itslonewolf9070
    @itslonewolf9070 3 года назад +3

    Must needed video for a stalker fan! Thanks wavey

  • @frankieb9444
    @frankieb9444 3 года назад

    Wanted to say thanks again, definitely open a canned worms and used your guide again to make a Galil variant. Good Hunting Stalker!

  • @ShishouDzukiZaManako
    @ShishouDzukiZaManako 2 года назад +2

    i find and replaced "anomaly" in every sentence whilst playing somehow; im fairly new to anomaly in general, any clue how to unfuck it? or what i should avoid pressing?

  • @user-vo5ux4fi6f
    @user-vo5ux4fi6f 10 месяцев назад

    Hey i know its been 2 years from this vid but why doesnt this work ingame with the debug mode, when i press apply nothing happens, just want to shortterm change weapons

  • @thegreatpugtato1823
    @thegreatpugtato1823 21 день назад

    Hi probably won't get answer here but worth a shot. So I'm trying to edit the magazine size of the ISG 9x39 from Boomsticks and Shaprsticks. I'm trying to get it to spawn in de-bug but it can't so I'm missing something.
    Do I take the scopes inside the wpn_vintorez_isg or just the first portion till the base hud?
    I made sure all the scopes inside the file are labeled with a _1 like I did for everything else because before hand it would just crash upon loading and the crash window mentioned the scopes being duplicates without unique identifiers.
    So now Anomaly loads now but my custom ISG 9x39 isn't appearing.
    Any help would be appreciated fellow Stalkers!

  • @pvu7641
    @pvu7641 3 года назад

    О, вот это то что я искал, хоть половины и не понял о чем речь, но по видосу видно, как и что сделать, чтоб поменять конфиг и чтоб он наконец заработал!

  • @frankieb9444
    @frankieb9444 3 года назад

    First off, thank you for this video...I only wanted to make one change to the Remington 870. Second, I actually used majority of your steps but keep the files separate and used Mod Manager 2. It correctly applied the new adjustments to the weapon as if it was just another addon. Note: I did not make another variant, I just changed the stats on the base weapon and added my custom mod where you put all other Mod Manager 2 mods [mods/new remington/gamedata/....]

    • @WaveysGamingAdventure
      @WaveysGamingAdventure  3 года назад +2

      That'll do it!! Glad to help!

    • @mskibo5
      @mskibo5 Год назад

      The entire remington870 text controls the gun and sights. Copy the entire thing and rename the headings. Make sure you change parent selection to something unique. If you don't and leave it as remington870 it will be hidden in the debug.

  • @pepsi_tv
    @pepsi_tv 3 года назад +2

    Hi, thanks so much for the guide! Could you keep making videos like this? I would really like to make my own weapon based on Makarov, with a different model and a different file. All the best!

    • @WaveysGamingAdventure
      @WaveysGamingAdventure  3 года назад

      Maybe, I haven't had much time to plan videos lately, so who knows.

    • @30cal23
      @30cal23 2 года назад

      @@WaveysGamingAdventure hi wavey i just saw this video do you think you could show how to edit the starting guns for factions (the ones you see when making your character) i dont want to do anything crazy just give all factions the pump action shotgun as an option

  • @karpai5427
    @karpai5427 Год назад

    I wonder how to make a new Generic Warfare Traders\Medics\Mechanics to the new bases when a faction captures them. Like Northen Agroprom that had loner trader and mechanic in Clear Sky.

  • @yoamoatotonilcoslp2614
    @yoamoatotonilcoslp2614 2 года назад +1

    Hi Wavey! Thanks very much for your STALKER Anomaly mod tutorial vids.
    Would you please help with adding a copy of a scope? Modified, of course.
    Work already done in both weapon and addon ltx's and txt xml, but inside inventory, although when spawned it shows up as a separate item, the scope blends into original version instead of keeping separate icon/item after detaching/unequipping it from the weapon. What gives?
    Thank you much for your kind and prompt response.

  • @galahadrokuviii9546
    @galahadrokuviii9546 2 года назад

    Thanks you for this information, I will use it to the best of my knowledge!

  • @goldfish6753
    @goldfish6753 2 года назад

    Hi, when I enter the text folder and then there is nothing in eg, the EN
    G folder is empty, how can I get its content?

  • @Mrwizard-ck7oe
    @Mrwizard-ck7oe Год назад

    Any idea how to make custom ammo? Id like to make a new 7.62 round but the game doesn't seem to recognize it when i edit the files

  • @comrademaxim3929
    @comrademaxim3929 3 года назад +1

    just what i needed, thanks man! also, do you have a set stream schedule of some sorts? :)

    • @WaveysGamingAdventure
      @WaveysGamingAdventure  3 года назад

      No problem!
      And for streaming, not exactly. I’ll typically stream if I’m not uploading later in the week (which I won’t be this week, hint hint)
      Tends to be either Thurs or Friday from like 3-9pm EST
      I typically make a community post a day in advanced

  • @الِغمَا
    @الِغمَا 2 года назад

    tried to enable suppressor on pmm but it doesn't show the supressor model in game, unlike degtyarev pm i also tested on

  • @Robeebert
    @Robeebert 2 года назад

    thank you, fellow Stalker.

  • @snowkeu2327
    @snowkeu2327 2 года назад

    hmm, i must've did something wrong. my game doesnt start up at all. i had to replace gamedata with original for game to work again. will try again tomorrow and see how it goes.

  • @diogocs1983
    @diogocs1983 2 года назад

    which is the line that control the recoil ? trying to make a pistol without recoil...

  • @adelincazacu357
    @adelincazacu357 8 месяцев назад

    what about outfits? i can't modify them

  • @HronikeR
    @HronikeR Год назад

    Подскажи пожалуйста, увидел в одном видосе, как обрез перезаряжается моментально, в каком конфиге править?

  • @manuelprenzlow7652
    @manuelprenzlow7652 2 года назад

    Great tutorial!!
    Any idea how to create rifles? I tried the same process as in your video, but somehow the game does not recognise it...

    • @WaveysGamingAdventure
      @WaveysGamingAdventure  2 года назад

      Hmm it should bascially be the same process, just with different files

    • @manuelprenzlow7652
      @manuelprenzlow7652 2 года назад

      I don't understand...
      I also followed your suit creation video and it works like a charm.
      Then I tried the rifles again. Created the same file structure, copied the relevant rifle file (w_m16.ltx). Edited it a bit, loaded the game and again, the item spawner does not list it as an option.

  • @arturobayardoromero9796
    @arturobayardoromero9796 Год назад

    hey man thanks a lot for this vid. im almost done just wanted to ask which format should i save the files right before game testing?
    thanks again.

  • @Icowom2
    @Icowom2 3 года назад

    So, I am using the Boomsticks and Sharpsticks mod, and was trying to make a custom Steyr AUG A3 variant, but I did everything here, and I can't seem to locate it in the debug spawn files to be actually spawned. I placed the _1 neext to both the weapon, and the HUD, but I noticed this weapon has a lot of scope addons also done for it. Do I need to also _1 the scope addons? Or just the HUD? And any idea why i can't see the weapon in the item spawner?

  • @waggstaf4300
    @waggstaf4300 11 месяцев назад

    Cant seem to find pkm zulus

  • @cynco484
    @cynco484 Год назад

    Is there a way to make only the created weapon have infinite ammo?

  • @Bobbie_Lee84
    @Bobbie_Lee84 Год назад

    Interesting.. can i repeat the process on GAMMA?

  • @SomalianIchimi
    @SomalianIchimi 10 месяцев назад

    Strange. It doesn't work for me. The game doesn't launch. I tried to make a Vz61 with .45 ACP.

  • @krisnahidayat8364
    @krisnahidayat8364 Год назад

    Can the weapon animation be replaced using this method?

  • @dejv7317
    @dejv7317 Год назад

    Hey man, do you know how can i change weapon models with weapon replacers?? i want to use the M16A2 one but i dont know how

  • @hnalike7778
    @hnalike7778 2 года назад

    where do i download that unpacker ?? any links ?

  • @chiffmonkey
    @chiffmonkey 2 года назад

    Hi, just wondering if you've delved into the dialogue side of things. I was hoping to add some rumors to the pool that stalkers can respond with.

    • @WaveysGamingAdventure
      @WaveysGamingAdventure  2 года назад

      Unfortunately I have not. We do touch on the text pages in these videos, but to do that sort of stuff would require some scripting

  • @unnoticed4571
    @unnoticed4571 Год назад

    I'm a little late to this, but I wanted to ask whether or not this works for Anomaly 1.5.2 as well
    1.5.2 works as a patch to 1.5.1, so I assume it'd work just fine, but I'd like to ask ahead of time just in case

  • @christianschultheiss5709
    @christianschultheiss5709 2 года назад

    Dude! Thank You so much!!!

  • @Rinzler0001
    @Rinzler0001 3 года назад

    Man, hell yes, thank you!

  • @dreadizek1386
    @dreadizek1386 2 года назад

    Hey Wavey! I did the same thing as the tutorial but for my ASH-12 but it did not pop up in the debug menu, got any ideas why?

    • @WaveysGamingAdventure
      @WaveysGamingAdventure  2 года назад

      If it didn't show up, something would not be correct in the file where you define the new weapon.
      Check the unique ID you need to give the weapon

  • @bope5706
    @bope5706 Год назад

    Hey man, do you know if the order of the weapon stats is strict or can you put any stat anywhere within the guns definition?

  • @hawk_x6x476
    @hawk_x6x476 3 года назад

    im trying to modify the rg6 but i keep crashing when trying to get the gun from the debug menu. u got any clues as to why that happens ?

    • @WaveysGamingAdventure
      @WaveysGamingAdventure  3 года назад

      It'll have to be something with the file. Either a parameter is missing or incorrect, or maybe an asset isn't included when it should be.
      Check the crash logs, they're under "appdata/logs". That might give you a clue.

    • @hawk_x6x476
      @hawk_x6x476 3 года назад

      @@WaveysGamingAdventure it says that it Can't find variable max_zoom_factor in [wpn_rg-69] altho that does not exist even in the original file of the rg6

  • @negansaviors4419
    @negansaviors4419 3 года назад

    I tried it first on the scar but it didn't work so I then did exactly what you did on the colt 1911 and still it didn't work, the new version of the gun that I just created never appeared in the game, is it because im using addons? such as boom sticks and sharp sticks?

    • @WaveysGamingAdventure
      @WaveysGamingAdventure  3 года назад

      Yeah the addons are conflicting in some way
      It’s possible to have both, that’s just mod de-conflicting.
      It’s effectively the same process I described, but you’d make the addition/changes to the files that come from Boomsticks, not the files from the unpacked folder
      Then you just install Boomsticks normally.

    • @negansaviors4419
      @negansaviors4419 3 года назад

      @@WaveysGamingAdventure wait I just moved it to the JSGME Mods folder and it worked some how!

    • @WaveysGamingAdventure
      @WaveysGamingAdventure  3 года назад +1

      @@negansaviors4419 lol good enough!

  • @cylophis
    @cylophis 2 года назад

    Hey, thank you for the video, I have a question, for some reason editing the default weapon ltx has no effect. I can edit and recreate weapons withing the gamedata folder but not with the unpacked ones. Any idea what the problem could be? Is there another folder or what do I have to do to make the reload the default weapon configs.
    Thanks in advance

    • @WaveysGamingAdventure
      @WaveysGamingAdventure  2 года назад

      So the gamedata folder inside Anomaly is what the game will use if there are files present.
      If you don’t move what you modify into the gamedata folder, then it won’t use it.
      If you don’t have the same file structure as the way it came when we unpacked the db files, the game won’t use it.
      That’s why when I do this stuff, I usually start with an empty gamedata folder, so I know what is and isn’t there.
      As for getting back to default configurations, well you can simply remove the offending files from the gamedata folder.
      That’ll make the game use the regular old files

    • @cylophis
      @cylophis 2 года назад

      @@WaveysGamingAdventure Thank you very much, this was my exact problem and this fixed it! Awesome :)

  • @joeljose78
    @joeljose78 3 года назад

    hey wavey even though i don't understand coding i mean i got an F in at school still watched the video your voice is very relaxing. can you do a qna

    • @WaveysGamingAdventure
      @WaveysGamingAdventure  3 года назад

      Lol glad you enjoyed!
      As for a QnA, well I don't really get questions here so it'd just be me making stuff up. I do stream from time to time, and I will be this Friday around 3pm EST if you want to come by and chat

  • @cycmaa
    @cycmaa 2 года назад

    Hey there Wavey, I kinda need some help. Followed each and every step but the weapon itself doesn't appear in the debug menu. Can you help? Thanks in advance!

    • @WaveysGamingAdventure
      @WaveysGamingAdventure  2 года назад

      First thing, did you copy over the files you modified into the Anomaly gamedata folder?
      If yes, is the folder structure correct?
      The video should show it, something like “config/scripts/weapons”. The folder needs to be correct for anomaly to figure out what to do. Again, the video should have the right folder structure.
      From there, is the new entry in the modified file a unique entry?
      If it has the same ID as something else, it will overwrite the other object. It needs to be it’s own distinct object.
      After that, I couldn’t say what the problem is without looking at it myself. Hopefully I could help.

    • @cycmaa
      @cycmaa 2 года назад

      @@WaveysGamingAdventure Hey there Wavey, got some good news and bad news. Followed your exact instruction for the Colt, worked perfectly. The one I'm stuck on is editing the AK-103 and the M4, can you help me on that part or should I just fiddle round somemore?
      Best regards.

    • @WaveysGamingAdventure
      @WaveysGamingAdventure  2 года назад

      @@cycmaa hmmm sorry buddy, i haven’t touched those files myself, so I can’t say

    • @cycmaa
      @cycmaa 2 года назад

      @@WaveysGamingAdventure Ahh no problem mate, cheers and have a good day!

  • @mex_I.M
    @mex_I.M 2 года назад

    I wonder if it would let me create MG with buckshot

  • @altruissaintfire
    @altruissaintfire 2 года назад

    Hey man, can make a tutorial for creating/editing npc's?

  • @lord_brutus9695
    @lord_brutus9695 5 месяцев назад

    My game can't launch now 😥

  • @cheezchris
    @cheezchris 26 дней назад

    How to edit item for unlimited use like food and meds?

    • @WaveysGamingAdventure
      @WaveysGamingAdventure  25 дней назад

      That isn't something you can do, as far as my knowledge. Food and Meds are consumables, so each use removes one from your inventory. A special tool would be required, but I don't know how to build that unfortunately

  • @drinkablegasoline3468
    @drinkablegasoline3468 2 года назад

    My game keeps crashing once I import it and run my game.

    • @WaveysGamingAdventure
      @WaveysGamingAdventure  2 года назад

      Something went wrong, it happens. You'll need to look at the crash logs in the appdata/logs folder to see what file the issue came from.

  • @JoyconJames
    @JoyconJames 2 года назад

    I followed this tutorial to edit one of the 1911's and broke the game. It refused to open :(

    • @WaveysGamingAdventure
      @WaveysGamingAdventure  2 года назад

      That will happen. You can check the crash logs under the appdata folder, to see what went wrong.
      Or just take those modified files back out, so you can get the game running again.

  • @blackdead7595
    @blackdead7595 2 года назад

    Very nice and practical tutorial!
    Can you make a tutorial about creating custom ammo/caliber types as well including adding them to loadouts of npc's?

    • @WaveysGamingAdventure
      @WaveysGamingAdventure  2 года назад

      Mmmm probably not. I haven’t done that myself, so I would need to learn how

    • @blackdead7595
      @blackdead7595 2 года назад

      @@WaveysGamingAdventure No problem , I pretty much figured most of that by myself already - only thing left are loadouts and DLTX format :D

    • @WaveysGamingAdventure
      @WaveysGamingAdventure  2 года назад

      @@blackdead7595 good looks!

  • @FinUgShiet
    @FinUgShiet Год назад

    What's the opposite to configs? Profigs! Damn they're tasty!

  • @jbrou123
    @jbrou123 3 года назад

    Is this how people create the mods on ModDB?
    You make it look easy.
    And I'm already subscribed, so PLEASE don't steal money from the Wal-Mart cashier.

    • @WaveysGamingAdventure
      @WaveysGamingAdventure  3 года назад

      Lololol
      Yup that’s pretty much how it’s done. This was of course kinda basic, but nonetheless

  • @tompham1631
    @tompham1631 3 года назад

    I used a remodel addon to change the Saiga 12S into the Saiga 12K, but the name hasn't changed. So instead of making a copy and _1 at the end, can I just edit the Saiga file directly? Is it safe?

    • @thisisntmadeinchina
      @thisisntmadeinchina 3 года назад

      config/text/st_items_weapons
      search for the Saiga 12S, rename it, done

    • @WaveysGamingAdventure
      @WaveysGamingAdventure  3 года назад +1

      Sure, you can edit both the weapon file and text file directly
      If you just want to change the name, you can edit the text file only. You just need the right weapon id.

    • @tompham1631
      @tompham1631 3 года назад

      @@WaveysGamingAdventure saw the entries, much easier than I thought it would be. Nice video like always 👍🏻

  • @juzzbuzz1
    @juzzbuzz1 3 года назад

    great video, but how do you add a new weapon icon without using the allready existing icons ??, could you do i video this question, if you have time.

    • @WaveysGamingAdventure
      @WaveysGamingAdventure  3 года назад

      New icons? Oof that’s not something I know how to do unfortunately

    • @juzzbuzz1
      @juzzbuzz1 3 года назад

      its ok i goggled it and found out how to do it.

    • @juzzbuzz1
      @juzzbuzz1 3 года назад

      if you want to know how goggle stalker weapon editing and should find a website to find how to add the icon.

  • @FrostM1911
    @FrostM1911 Год назад

    i have a error, my weapon icon is invisible, and idk how to fix it xD, but everything else works perfectly :D
    Thank You For This Tutorial!, i always wanted to mod Stalker since i knew it back in 2014 :D

  • @carenalgagarcia843
    @carenalgagarcia843 3 года назад

    How to shoot guns in stalker anomaly, i'm new and i don't know how (it sounds like i'mman idiot but it's true pls help)

    • @WaveysGamingAdventure
      @WaveysGamingAdventure  3 года назад

      You have to equip it first, click the “i” key to bring up inventory. Double left mouse click on the gun to put it in your slot.
      then you can use keyboard keys 1 & 2 to bring the weapon up.
      From there, right mouse click to aim down sights, left mouse click to fire.

    • @carenalgagarcia843
      @carenalgagarcia843 3 года назад

      @@WaveysGamingAdventure yessss, ty man!

  • @patbateman8016
    @patbateman8016 2 года назад

    Hey Wavey! I play Stalker EFP (so I'm a glutton for punishment) and I'd like to create a mod that uses the same animation for putting on armor/helmet but have it trigger when moving a gun or item from your inventory to your body. Maybe have the helmet animation, because it's shorter, for pistols and the armor animation for rifles. Also, would it be possible to have these animations trigger when adding items to your F1-F4 slots and/or the artifact/armor plate slots? Is this possible, if so, could you provide some guidance? EFP Discord is not helpful, btw. Thanks in advance! Keep up the videos, broski!

    • @WaveysGamingAdventure
      @WaveysGamingAdventure  2 года назад

      There is probably a way, but I wouldn’t be able to guide you
      Some folks have done interesting animations like a backpack animation for opening the inventory. Only issue is these addons often have lots of issues, so it’s not very easy

    • @patbateman8016
      @patbateman8016 2 года назад

      @@WaveysGamingAdventure Cool, thanks for the reply! Keep up the videos, you've got a great narrator voice. ;)

  • @TOVOTmarcolonna
    @TOVOTmarcolonna 2 месяца назад

    nice video anyway...
    modding in STALKER is good (obviously not perfect, but much better than others)
    a good system that fully supports modding should be:
    files for textures
    files for models and animations
    files for weapon specifications and other settings
    these files with the same initial name, all in a folder with this name
    put the folder in the appropriate weapons folder and the game automatically inserts NPCs, containers and merchants at startup in the spawn
    the settings file should contain the various statistics such as weight and damage, etc., and... the rarity of the weapon, so that the game automatically makes the weapon appear often or not, or if only drops, merchants, or stashes.... etc.
    all automatic, without merges/edits or anything else
    its absurd that in 2024 there isn't even a game (not even those of Bethesda, which claims to be a pro-modding brand) with this simple and functional system (also obvious)

  • @dreamon-phonoi7365
    @dreamon-phonoi7365 Год назад

    I beg you to make more tutorials..

  • @agree6679
    @agree6679 3 года назад

    Nice...

  • @Л.А.Г.А.Р.И.У.М
    @Л.А.Г.А.Р.И.У.М Год назад +1

    норм

  • @rhandalbumbalough7403
    @rhandalbumbalough7403 2 года назад +1

    See, Provak's mod has a lot of bitchin guns and upgrades; but installing it in it's entirety make's my game crash harder than someone's wine-drunk spouse. I'm hoping to just add the individual weapons from the pack I want to avoid such.

    • @kylecry2502
      @kylecry2502 2 года назад

      😂👎🏻

    • @comedian5626
      @comedian5626 2 года назад +1

      did you have any luck so far mate? i had same idea as you in terms of using his version of the karabiner 98 kurz and bringing it into efp 3.0

  • @Kirbs69
    @Kirbs69 3 года назад

    1.5.1.2??? New update

  • @khimjohnvingco8583
    @khimjohnvingco8583 2 года назад

    is there a way to change weapons ammo?

    • @kiwimastermind4063
      @kiwimastermind4063 Год назад

      absolutely. If you wanted to use 7.62x51 for exemple, add:
      ammo_class = ammo_7.62x51_fmj, ammo_7.62x51_fmj_bad, ammo_7.62x51_fmj_verybad, ammo_7.62x51_ap, ammo_7.62x51_ap_bad, ammo_7.62x51_ap_verybad
      like he does in the "editing weapon file" part of the video.
      If you want the weapon to use another type of ammo, simple change all the "7.62x51" for the wanted type^^