Best in Slot Artifacts Compass: A legendary artifact found in gravitational anomalies Hypercube: A legendary artifact found in thermal anomalies Thunderberry: A legendary artifact found in electro anomalies Liquid Rock: A legendary artifact found in acid anomalies
you can run forever on the thunderberry, but you need that liquid rock first to handle the radiation if you don't have a lead container on your suit... First game (before it bugged on the main mission) I picked up a liquid rock in the starter area, its all a mater of good luck..
That is actually my exact artifact load out + weird water for carry weight. I also use lead containers so I'll have even extra radiation protection from weird water and liquid rock
Not sometimes, Every time your load gets more than 50kg Still awesome. You can store it in backpack not to get drunk every time. And use it at the end of the mission to pick up everything and run to the shop.
I just use it anyway the drunk affect makes the game colors more vibrant Using a scope kinda sucks but I mainly use the segia d12 anyway so it doesn't matter
@@dragonet3067nah that’s an easy choice lol. I was just going to go out to grab this but after reading this that’s a hard pass for me. Unless I’m reading this wrong, you’d play the entire time with the drink we effect when over 50kg and it doesn’t go away until under that wait? If so that’s horrible lol. I just got one that takes me to 122kg but it’s that slow jog part I hate.
I've found that if you have artifacts that just give radiation protection that they decrease your radiation level over time making vodka and anti-rad meds obsolete. It also makes it to where you don't even take rads in higher radiation zones even though you hear the Geiger counter going crazy.
Your right it makes your radiation resistance negative, which then reduces your radiation and makes you immune to radiation completely. TBH I think the developers will patch it, because it completely removes a core mechanic from the game haha
@@smugkronas3237 there's several. It'll say "radio protection" and there will be a word to the right in green letters that says: "Weak" "Medium" "Strong" "Maximum" There's several different artifacts that have this effect, and the strength of artifact isn't always determined by the rarity of the artifact. Example: Slug- common-weak Bubble- common- Medium Urchin- uncommon- Medium These can also be coupled with other artifacts to negate the radiation if you don't have a shielded container pocket. So if you have a cool artifact with 2 good effects like "Hypercube" that has bleeding resist and thermal protection at maximum, then you'd also need a artifact that has maximum for radio protection in another slot.
Artifact pouches ( on your suit ), not anomoly slots. Drum magazine, not barrel mag. And at the end those were snorks that were chasing you. Love the content, old fan of S.T.A.L.K.E.R. keep it up.
The Blue Poppy was actually the first artifact that I found. I found it randomly w/o knowing it existed as I was running through the poppy field. Saw the prompt to pick something up and just hit it reflexively while at a dead sprint. I also didnt know that there was even a poltergeist on the crane. Never gave me any issues when I went to get the blueprint there yesterday. I'm also fairly sure that you dont need to remove your artifacts for that particular electrical anomaly. I didnt and it never left its path there, which makes me think that it doesnt know how to path outside of the line that it follows.
I would say for me personally the best artifact setup to run is: Compass Thunderberry Weird Ball Weird Water Weird Nut Compass and Thunderberry for physical protection and endurance respectively. Weird Water is especially handy as long as you keep inventory weight under 50 kg or don't mind the drunk effect. This is because it essentially negates all radiation except for out of bounds radiation, meaning you don't need to carry any anti-radiation packs. It also allows you to run Compass and Thunderberry without lead containers. The Weird Nut also makes bleeding a none issue in exchange for slower healing, meaning bandages can be an afterthought. Finally, the Weird Ball has recently been changed and now may provide some sort of endurance effect so this one can be changed depending on preference if the effect is lackluster.
When I did the bridge thing to get the sniper rifle I died 23 times walking across the clouds. And I did it perfectly the 1st time but I reloaded my save because I threw a grenade at the rats knocking all the loot off
I love this game because your gear really is game-changing. I feel like the gameplay is evolving at a slow and rewarding pace as I progress, it feels perfectly balanced somehow. Which seems impossible. They did a great job of where to place all the gear in the game and I don’t know how they did it. I’m 60+ hours in and I’m throughly impressed with how it’s been keeping my attention with its slow, fine tuned trickle of loot. I also went from not liking this game at all at first to loving it now.
The weird pot thing gave me unkillable ghost anomalies when I ate . Had to reload a SAVE to remove the effect . It happened the second time I got hungry too .
Apparently it does something weird when you eat food. So you don;t need to eat as often but when you do there's a down side. Totally worthless except for $.
@@The1stDukeDroklar Agreed , Already have max carry weight and tons of coupons . Other than the challenge of getting them , they seem more trouble than anything else .
@@PhilipCockram the "ghost anomaly" is you taking psi damage (you're hallucinating) using psi block or otherwise waiting for your psi health to recover should cause the effect to wear off
found a great artifact in the obscure acid cave under the island with ex-monolithians max rad protection plus max acid protection pretty game-changing for me it's not a legendary, so probably random but the detector senses it
I really enjoy your videos.. Haven't used it to loot the game, but as inspiration to venture into areas, I would probably avoid out of fear of those insane mutants
That fire pit gave me a much better artifact tho, i don't remember the name but it's max thermal resilience. Good take on the giant excavator, i gave up, because the gost, that i didn't find, have a very rich imagination at throwing things, right on the back of my character neck!
My artifacts are never worth the teaser price. Seems like a throwaway stat. I usually get 60% of the advertised value. Wish they displayed something a bit closer to what its sale price could be.
I'm missing something: the parkour on the crane .... doesn't have an artifact associated with it? Why's it in the "best artifacts in the game" video? IS it just for the sniper?
i just got Weird Water today, after being 3/4 of the way thru the game! it's finally unbroken...i didn't find it anywhere near the 'rocks' or under any of the lights...i was actually pissed off and leaving the Wandering Lights area and happened to see the interactable object icon and low n behold it was Weird Water! if you look in the map, i found it about an inch to the Southwest of the Wandering Lights icon. once i got that i can freely use all my OP anomolies without radiation! i can finally sprint forever! lol
12:04 my brother in Christ that is a poltergeist, the ones that spawn flames are called Pyrogeists. 12:45 that's red paint. 12:52 that's a whirlygig anomaly. 14:30 if you crouch you don't bleed and you if you move at the same speed at when your weight it is in the red area you're safe as well
weird water removes rad damage from all artifacts and even enviromental rad damage no longer affects you, thats the one to get, plus its gives 130 inventory space
Funny that last artifact I just got was literally the last thing I did last night almost missed at first didn't see the yellow boards to break to get down below
the artifacts in places seem randomized. i went to the red forrest cave right after this video to finnally get some carry weight but no luck. I found a strong thermal defence / strong radiation artifact.
The weapo on the island with all the safe is actually bugged and most likely dropped through the safe into the lower one making it so you dont have to look for they key and you can just grab it. The ammo inside is not tho so for that you would still need to safe key Edit: oke so its bugged in every game I just watched the video and he mentioned it.
it is a safe yes, random loot :) the dude at the trading post near the mine tells you about it. also i had 3 bloodsuckers spawn in there so just a tiny warning
ESO did u get the marker saying re-stashed loot in that cave of death in the red forest? I got all the loot inside and found a PDA still inside the cave, that's when the re stashed loot marker came bk on the map, it gave 1 bread 1 energy drink and some regular SMG ammo 😂🤣
This is going to sound weird but i had a green 3 use access card .. the last update took it away does anyone know what its used for .. or why they took them away
so all you get from the safes is a slightly pre-upgraded version of one of the more common weapons in the game. now I know not to bother with that one lol
artifacts are an anomaly to me 🤣🤣🤣🤣 sorry.. i find them at random as i dont actively go for them... then i get em and use em as if i know their purpose.. then more often than not im dying slowly and i dont know why.. is there some in game way to really know what their purposes are? i hate having to come to YT for help when i dont have to, but some things I just cant seem to learn on my own. appreciate it though! i was just about to go back for the poppy field mission as i was intimidated when i first started not knowing what would happen or how to use the quick buttons well initially hahah
hmm... going there on this foray is not worth it to pick up all this loot, when you return to the technician, the repair will cost a fortune, unless of course you have a good reputation and he will repair it for a small amount
For those whose game crashes when the loading screen after update: go back to your oldest save game and after loading your game, load your latest game save. Pin This Comment Bro❤
12:38 WTF is an "anomaly slot"??? You mean you can carry anomalies around instead of artifacts? DAYMN!!! I didn't know you could do that in this game. What kind of anomalies can you actually carry? Springboard or maybe something like a comet or a whirligig? I like your videos but you really gotta stop calling thins what they aren't. Please. It hurts me inside.
Bro i swear god i was 11 i play Stalker Call of pripyat it was same place second artifact it was complex place everytime i try run out i get back same place again and again
Meh. Always carry The weird ball, you get it (it in the huge puddle suck ball anomaly) at the start of the game, you'll need something for endurance and one that reduces radiation, probably two of those until the late game. These gimmick items shown here don't help with the gameplay. edit: Hypercube, once you find it, I got mine after over 20 hours...I think I ended the game with thunderberry, weird ball, hypercube, liquid rock and broken rock/spring depending if I am heavy or not. Monolith exo, max upgrades, walking death machine.
Don't say "just over here" like it's a quick jaunt. It's far...and with the equipment you have starting out, it's a bit difficult to aquire that flower....also, it's not really that good to have.
I'm sorry but having spent my entire gameplay NOT sneaking around mutants I really can't understand the hype around the poppy flower. If stealth actually worked then I guess I could enjoy the benefits of not being smelly but as it stands, not one single artifact has an actual game changing effect. Well except carrying ability and then we're just talking springs, flytraps and stone blood. I never even touched my Weird Water artifact. In short, Stalker 2 ain't a game about abilities, it's about having clean guns, and aiming for the head.
@17:00 you say "North East of the Map" .... Dear that's North West. @17:45 ... just hit F5... don't hit Escape>Save Game. DO NOT JUMP until the flame stops SPURTING OUT FLAME like he jumped... Also DO NOT PUT ON THE ARTIFACT you get unless you have Radiation Protection ... you can see he easily gets 1/4th of his bar filled up just from wearing it for like 30 seconds... Not Worth It.
I'm impressed with how many original stash locations are still stash locations in Stalker 2.
the devs mentioned they went back through and played previous games JUST for the stash and anomaly locations
Best in Slot Artifacts
Compass: A legendary artifact found in gravitational anomalies
Hypercube: A legendary artifact found in thermal anomalies
Thunderberry: A legendary artifact found in electro anomalies
Liquid Rock: A legendary artifact found in acid anomalies
+ Waird Mother best Combo
@@Edgat-u2j If you wanted to say Weird Water, then yes.
you can run forever on the thunderberry, but you need that liquid rock first to handle the radiation if you don't have a lead container on your suit... First game (before it bugged on the main mission) I picked up a liquid rock in the starter area, its all a mater of good luck..
That is actually my exact artifact load out + weird water for carry weight. I also use lead containers so I'll have even extra radiation protection from weird water and liquid rock
I just wish they were not all randomly spawning. But it definitely makes it worth grabbing them until you complete the set.
there is weird water artifact that gives you like 100kg of extra carry, but you sometimes can become drunk
Not sometimes, Every time your load gets more than 50kg
Still awesome. You can store it in backpack not to get drunk every time. And use it at the end of the mission to pick up everything and run to the shop.
drunk effect happens when weight goes over 50kg, haven't had it happen randomly yet. goes away once weight goes under 50kg again
I just use it anyway the drunk affect makes the game colors more vibrant
Using a scope kinda sucks but I mainly use the segia d12 anyway so it doesn't matter
@@Senkushi so it's like a perm. thing until i go under 50? damn, thats a hard choice
@@dragonet3067nah that’s an easy choice lol. I was just going to go out to grab this but after reading this that’s a hard pass for me. Unless I’m reading this wrong, you’d play the entire time with the drink we effect when over 50kg and it doesn’t go away until under that wait? If so that’s horrible lol. I just got one that takes me to 122kg but it’s that slow jog part I hate.
I've found that if you have artifacts that just give radiation protection that they decrease your radiation level over time making vodka and anti-rad meds obsolete. It also makes it to where you don't even take rads in higher radiation zones even though you hear the Geiger counter going crazy.
Your right it makes your radiation resistance negative, which then reduces your radiation and makes you immune to radiation completely. TBH I think the developers will patch it, because it completely removes a core mechanic from the game haha
What artefact does this?
I found a Radio protection Maximum yesterday, out of bounds seems to be the only spot I can’t go
@@smugkronas3237 there's several. It'll say "radio protection" and there will be a word to the right in green letters that says:
"Weak"
"Medium"
"Strong"
"Maximum"
There's several different artifacts that have this effect, and the strength of artifact isn't always determined by the rarity of the artifact.
Example:
Slug- common-weak
Bubble- common- Medium
Urchin- uncommon- Medium
These can also be coupled with other artifacts to negate the radiation if you don't have a shielded container pocket. So if you have a cool artifact with 2 good effects like "Hypercube" that has bleeding resist and thermal protection at maximum, then you'd also need a artifact that has maximum for radio protection in another slot.
weird water artifact that gives you carry weight also gives you drunk effect, so you don't need lead pockets or anti-rads if you have it equipped
Artifact pouches ( on your suit ), not anomoly slots. Drum magazine, not barrel mag. And at the end those were snorks that were chasing you. Love the content, old fan of S.T.A.L.K.E.R. keep it up.
True to ur name. Ur being that guy
@@loginex4222 He may be that guy, but he's right lmao.
@hafentoffen2 you guys get so butthurt over dumb shit like words that WE made up. Who cares bc you knew what he said. Technical douches
I had no idea that the electrical ball anomalies are attracted to equipped artifacts. Pretty cool idea.
The Blue Poppy was actually the first artifact that I found. I found it randomly w/o knowing it existed as I was running through the poppy field. Saw the prompt to pick something up and just hit it reflexively while at a dead sprint.
I also didnt know that there was even a poltergeist on the crane. Never gave me any issues when I went to get the blueprint there yesterday. I'm also fairly sure that you dont need to remove your artifacts for that particular electrical anomaly. I didnt and it never left its path there, which makes me think that it doesnt know how to path outside of the line that it follows.
I would say for me personally the best artifact setup to run is:
Compass
Thunderberry
Weird Ball
Weird Water
Weird Nut
Compass and Thunderberry for physical protection and endurance respectively.
Weird Water is especially handy as long as you keep inventory weight under 50 kg or don't mind the drunk effect. This is because it essentially negates all radiation except for out of bounds radiation, meaning you don't need to carry any anti-radiation packs. It also allows you to run Compass and Thunderberry without lead containers. The Weird Nut also makes bleeding a none issue in exchange for slower healing, meaning bandages can be an afterthought. Finally, the Weird Ball has recently been changed and now may provide some sort of endurance effect so this one can be changed depending on preference if the effect is lackluster.
When you get shot up the weird ball goes up to 5kg and then slowly loses its weight. Still a great one to use.
Although the bleed thing is a good addition, the game gives out bandages like it’s candy.
Your Guides are by far the most useful imoo 👍
Thx Mate,I follow all your paths,because of all the loot,and great advice 🙏
When I did the bridge thing to get the sniper rifle I died 23 times walking across the clouds. And I did it perfectly the 1st time but I reloaded my save because I threw a grenade at the rats knocking all the loot off
Litterally tried to do exactly how he does it and I fall thru everytime . I'm about to rage quit it lol
Ive died 20 time cant even make it past the first 2
30 still nowhere close I am trying 3 more times I cant get it its not worth racking up deaths for this is bs
@jacobdemaintenon7645 it's total bullshit . I only wanted the lead container for my armor and it's not worth the hassle to be honest.
I did a sprint onto the clouds, you bounce fewer times so you don't build up enough momentum to fall through them.
I love this game because your gear really is game-changing. I feel like the gameplay is evolving at a slow and rewarding pace as I progress, it feels perfectly balanced somehow. Which seems impossible. They did a great job of where to place all the gear in the game and I don’t know how they did it. I’m 60+ hours in and I’m throughly impressed with how it’s been keeping my attention with its slow, fine tuned trickle of loot. I also went from not liking this game at all at first to loving it now.
Me ro
Everything is very clear and good Thanks for the video
Thank you for today's quests. I look forward to finding these items today.
Awesome to the point guide, thanks dude!
The weird pot thing gave me unkillable ghost anomalies when I ate .
Had to reload a SAVE to remove the effect . It happened the second time I got hungry too .
Apparently it does something weird when you eat food. So you don;t need to eat as often but when you do there's a down side. Totally worthless except for $.
@@The1stDukeDroklar Agreed , Already have max carry weight and tons of coupons . Other than the challenge of getting them , they seem more trouble than anything else .
The constant ghost anomaly is actually a bug, it should not last that long haha
@@ESOdanny Thanks . Good to know .
30 health packs and all my ammo didn't really help much . LOL
@@PhilipCockram the "ghost anomaly" is you taking psi damage (you're hallucinating) using psi block or otherwise waiting for your psi health to recover should cause the effect to wear off
Great work done man!! 👍 Wish they made special artifacts that make you allways run or jump high or get no falling damage.
You are Amazing!! You are the Best person about the Stalker))! Thank you very much for your video!!!
found a great artifact in the obscure acid cave under the island with ex-monolithians
max rad protection plus max acid protection
pretty game-changing for me
it's not a legendary, so probably random
but the detector senses it
@ESO do you plan on playing the remade new world it’s a beautiful game and there is a lot of content also love the vids keep up the amazing work
I really enjoy your videos..
Haven't used it to loot the game, but as inspiration to venture into areas, I would probably avoid out of fear of those insane mutants
awesome video mate love you im gonna find them💙
It's amazing how you discover these things!
He doesn't others do and send it in
It took me like few times to do it but got it wao who new all this thank you so much for the video
Great guide. Thank you.
15:40 they are not just some random letter:
S - Sniper
V - Rifle (Винтовка)
U - Shortened (Укороченная)
Very handy video. Thanks. Haven't you already done this video half a dozen times? Are you aware you say 'go ahead' a LOT.
Bro how you not gonna show the map location on “location 3”. Besides love the vids! Liked and subscribed.
That fire pit gave me a much better artifact tho, i don't remember the name but it's max thermal resilience.
Good take on the giant excavator, i gave up, because the gost, that i didn't find, have a very rich imagination at throwing things, right on the back of my character neck!
The funny thing is that Elektra flies over a bunch of safes at night, which beautifully burns flyers flying around with electricity.
That crane in the red forest was a right pain in the arse . The w***er poltergeist kept destroying the bouncy clouds 😂
My artifacts are never worth the teaser price. Seems like a throwaway stat. I usually get 60% of the advertised value. Wish they displayed something a bit closer to what its sale price could be.
0:07 love this shot.
7:51 Did he miss that headshot (didn't look like it) or is the sniper weapon really that lousy?
I'm missing something: the parkour on the crane .... doesn't have an artifact associated with it? Why's it in the "best artifacts in the game" video? IS it just for the sniper?
I know im probably late but the weird pot puzzle reminded me way too much of the Oasis puzzle from COP, just me?
The weird flower effect is useless as stealth is broken.
Weird pot effect is meh - food is abundant
Weird flower makes stealth normal in my opinion
Great video man!
i just got Weird Water today, after being 3/4 of the way thru the game! it's finally unbroken...i didn't find it anywhere near the 'rocks' or under any of the lights...i was actually pissed off and leaving the Wandering Lights area and happened to see the interactable object icon and low n behold it was Weird Water! if you look in the map, i found it about an inch to the Southwest of the Wandering Lights icon. once i got that i can freely use all my OP anomolies without radiation! i can finally sprint forever! lol
In the mine there is a stash under the metal grate where you drop down.
Why you did not include other artifacts from mega anomalies? (Ball, Bottle, Bolt, Nut)
What is that yellow artifact he shows on intro
I started the game, by the time this video ends, it will still be compiling shaders :D
12:04 my brother in Christ that is a poltergeist, the ones that spawn flames are called Pyrogeists.
12:45 that's red paint.
12:52 that's a whirlygig anomaly.
14:30 if you crouch you don't bleed and you if you move at the same speed at when your weight it is in the red area you're safe as well
Love this game
weird water removes rad damage from all artifacts and even enviromental rad damage no longer affects you, thats the one to get, plus its gives 130 inventory space
Yeah I've had the weird flower since the beginning I found it on accident during the mission there
Any help with not having the weird water spawn in?
20:40 - also, for taking down pseudogiants
Funny that last artifact I just got was literally the last thing I did last night almost missed at first didn't see the yellow boards to break to get down below
This is so helpful
I have a problem with n 4 it is that thing where tou hsve to use the anomalies to get across the problem is everytime i walk on it i fall through
the artifacts in places seem randomized.
i went to the red forrest cave right after this video to finnally get some carry weight but no luck.
I found a strong thermal defence / strong radiation artifact.
The weapo on the island with all the safe is actually bugged and most likely dropped through the safe into the lower one making it so you dont have to look for they key and you can just grab it. The ammo inside is not tho so for that you would still need to safe key
Edit: oke so its bugged in every game I just watched the video and he mentioned it.
@ESO 17:56 Under the iron grid it is safe!?
I think I need to go back to this place.
it is a safe yes, random loot :) the dude at the trading post near the mine tells you about it. also i had 3 bloodsuckers spawn in there so just a tiny warning
every time I see someone break a lock with a gun I feel like I'm being educated by a literal dingdong use a knife it takes a sec but use a knife
Hey brother you've always played games I've been interested in. Every single one. Till now. Have you tried pax dei
These are random occurances?
thank u for the content
where is the best technician located? need to upgrade my exoskeleton armor
i cant remeber the name..starts with a Y. The region/outpost just north of the Red Forest.
@@benjamincampbell6885 thank you bud
The weird pot is so stupid, it just went straight into my stash. I felt ripped off after that puzzle lol.
Walking on the anomaly got me killed every time I actually had to run across it.
when i was doing the parkour challenge right after grabbing the loot an Emission started.... CYKA BLAT
Weird Water is the Best Artifact with Game Changing Effect!
ESO did u get the marker saying re-stashed loot in that cave of death in the red forest? I got all the loot inside and found a PDA still inside the cave, that's when the re stashed loot marker came bk on the map, it gave 1 bread 1 energy drink and some regular SMG ammo 😂🤣
In the old mine in red Forrest there is a safe under the pipe you fall on….edit lol you literally just mentioned it
This is going to sound weird but i had a green 3 use access card .. the last update took it away does anyone know what its used for .. or why they took them away
so all you get from the safes is a slightly pre-upgraded version of one of the more common weapons in the game. now I know not to bother with that one lol
WHAT HAPPENED TO WEIRD WATER?? thats what i need help with
Ahhh new school gamers. Remember F5 universal save button
You are a stalker and you cant break an old window to step over inside... A SHAME !!!! ^^" at 4:04 AND 4:28 break an old wooden door !
Seems random. I did not get the torch. I got the petel artifact on the body in the old mine.
Forgot the wierd ball in the lesser zone
That mine is very well known if you've played Gamma
artifacts are an anomaly to me 🤣🤣🤣🤣 sorry.. i find them at random as i dont actively go for them... then i get em and use em as if i know their purpose.. then more often than not im dying slowly and i dont know why.. is there some in game way to really know what their purposes are? i hate having to come to YT for help when i dont have to, but some things I just cant seem to learn on my own. appreciate it though! i was just about to go back for the poppy field mission as i was intimidated when i first started not knowing what would happen or how to use the quick buttons well initially hahah
no bottle? ;)
They fixed the bug that the smg falls through the safe.
The weird flower dies before you get to mutants
Fyi the mag is actually a drum mag not a barrel mag.
hmm... going there on this foray is not worth it to pick up all this loot, when you return to the technician, the repair will cost a fortune, unless of course you have a good reputation and he will repair it for a small amount
These DEVS are a menace!!
A menace at releasing a broken game lol.
For those whose game crashes when the loading screen after update: go back to your oldest save game and after loading your game, load your latest game save.
Pin This Comment Bro❤
That last artifact carries strong radiation, only worth to sell it imo..
12:38 WTF is an "anomaly slot"??? You mean you can carry anomalies around instead of artifacts? DAYMN!!! I didn't know you could do that in this game. What kind of anomalies can you actually carry? Springboard or maybe something like a comet or a whirligig?
I like your videos but you really gotta stop calling thins what they aren't. Please. It hurts me inside.
the weird pot will absolutely break your game by giving you perma psi
MAKE LONGER VIDEOS!
Bro i swear god i was 11 i play Stalker Call of pripyat it was same place second artifact it was complex place everytime i try run out i get back same place again and again
Just got the legendary compas artifact and saved my game but it got corrupted and i died bow i have my 25th spring
Meh. Always carry The weird ball, you get it (it in the huge puddle suck ball anomaly) at the start of the game, you'll need something for endurance and one that reduces radiation, probably two of those until the late game. These gimmick items shown here don't help with the gameplay. edit: Hypercube, once you find it, I got mine after over 20 hours...I think I ended the game with thunderberry, weird ball, hypercube, liquid rock and broken rock/spring depending if I am heavy or not. Monolith exo, max upgrades, walking death machine.
I’m like 30 hours in and just sell all my artifacts I just don’t find them useful enough to bother with unfortunately
You just haven’t found any good ones yet, and you have to upgrade your gear to accommodate
most arent useful other than for cash. i stick with plus carry weight endurance and bullet sponge ones. youll see. i felt the same way...at first.
gotta upgrade suits with lead containers or find artifacts that exclusively counteract the radiation from useful ones and run them in pairs
Don't say "just over here" like it's a quick jaunt. It's far...and with the equipment you have starting out, it's a bit difficult to aquire that flower....also, it's not really that good to have.
the guns not there after all that
This video wasn't really about artifacts, was kinda... a couple artifacts, and a few unique weapons.
I missed out on several past currency opportunities, but INFTY3 Token sounds like a potential possibility.
shame i cant play this because of the bad optimization :(
INFTY3 Token is gonna explode anytime soon
You know all this things everyone will Miss because and doesn't tell you what's clearly what's one this places
3rd location .. "it's pronounced Boo-kay"
The right ones will get it
I'm sorry but having spent my entire gameplay NOT sneaking around mutants I really can't understand the hype around the poppy flower. If stealth actually worked then I guess I could enjoy the benefits of not being smelly but as it stands, not one single artifact has an actual game changing effect.
Well except carrying ability and then we're just talking springs, flytraps and stone blood. I never even touched my Weird Water artifact.
In short, Stalker 2 ain't a game about abilities, it's about having clean guns, and aiming for the head.
@17:00 you say "North East of the Map" .... Dear that's North West.
@17:45 ... just hit F5... don't hit Escape>Save Game.
DO NOT JUMP until the flame stops SPURTING OUT FLAME like he jumped...
Also DO NOT PUT ON THE ARTIFACT you get unless you have Radiation Protection ... you can see he easily gets 1/4th of his bar filled up just from wearing it for like 30 seconds... Not Worth It.
It’s a drum mag, not barrel mag…