for anyone struggling with what he did at 2:25: you need to select one vertex with right click, then select another with shift + rightclick and then press M on your keyboard and select At First. took me a while to figure out so hope this helps someone
Hey Kingkade. I just wanted to say that this tutorial literally taught me everything I needed to know to get started with modeling. I have been using Blender for over a year now and I have made tremendous progress. This is literally the only Blender tutorial I have ever watched because it was the only one I needed, everything else I just found out as I ran into problems or a need for a certain tool. I literally recommend this tutorial to every friend I have that develops an interest in modeling. Thank you for uploading this and kickstarting my modeling career.
amazing tutorial and really well put together, I got everything on the first go and really didn't have to go back and pause or etc. as a complete beginner this truly helped.
for 3:36 just press A in edit mode to select all and then press F to fill in the spaces. No need to do it individually. And you also dont have to link the vertices together by pressing F.
I mean you are right but if anyone is using it for stuff like Roblox studio you need To do his steps because it will not render properly if you use this trick
At 6:35 When he says scale with the thing you press E after u have it at the size press and its longer press S the the shape it or R rotate it alittle!!
thank you very much, I spent 15 minutes clicking on various things but it wasn't, I went to the comments and found yours, it helped me a lot, man, you are a god, what a relief!
Thank you very much for making this so idiot proof that I won't have any issues. Honestly I wish more tutorials are done in this way, than what you see everywhere else.
"Go ahead and- Go ahead and- Go ahead and- Go ahead and- Go ahead and- Go ahead and- Go ahead and- Go ahead and- Go ahead and- Go ahead and- Go ahead and- Go ahead and- Go ahead and- Go ahead and- Go ahead and- Go ahead and- Go ahead and- Go ahead and-" - Kingkade 3D, 2021
keep in mind there is so many more things you will have to do to this sword if you want to export it to unity..ONLY IF YOU USE SMOOTH SHADING it messes up the backface culling and shadow transparency once exported to unity..even if you bake the uvmap the issue will remain.if you DONT use smooth shading then you will have no issues whatsoever so as long as you have done everything else right.
Shade auto smooth and mark your sharp edges the auto shade and sharp marks are normal data and will be stored in the fbx file and the game engine will utilize these this is also why you triangulate your model before you export to game engine so you know how it will look first and can make changes
@@zudethofficial9579 4 months ago but this is for others, its a good habit to select all your parts once you are done, and go into edit mode, press A, now you should have selected every single part of your model but in edit mode with every face selected nothing left out, then shift + N to recalculate normals, don't use inside. this will help with the exporting process.
This tutorial is awesome! Keep up the great work! Adult learner here learning Blender. Thank you for helping the community learn the program! I subscribed!
You probably have extra vertices or edges hiding on top of one another. Really sneaky stuff. That was my issue at least. Just try moving your vertices around where the loop cut stops by manually clicking on them (and not box selecting). Or delete all your edges and start over like I did, which fixed it. There's probably a better way of doing it floating around the Internet though. Just leaving this out here for those who need help.
can you do a follow up video on how to texture this specific sword? i followed your instructions, completed my first sword, and now im trying to texture it and its just not working.
i am really struggling with these tutorials idk why i do have like terrible adhd and i have autism holding me back but im atleast somewhat medicated for the adhd right now idk it may be because ive been up all night tryna learn stuff cause i wanna make a roblox game
im stuck around 4:25 because it wont go down the middle of the blade i just created. if someone can help me out asap let me know please, im really trying my best to get around this shitty user experience im having the first time using this program.
if i could just have someone make this sword for me i would, i really hate the interface and the controls so far ill be honest, but i gotta get used to it. i just want to make mods for blade and sorcery, i have so many ideas to create.
hear is the sword script tool = script.Parent debounce = nil function Attack() if debounce == nil then local anim = tool:WaitForChild("Animation") local humanoid = script.Parent.Parnt:WaitForChild("Humanoid:) local animTrack = humanoid:LoadAnimation(anim) animTrack:Play() debounce = true wait(0.9) debounce = nil end end tool.Activated:Connect(Attack) tool.Handle.Blade.Touched:Connect(function(hit) local player = game.Players:GetPlayerFromCharacter(hit.Parent) if player and debounce == true then player.Character:WaitForChild("Humanoid").Health -= 3 end end)
for anyone struggling with what he did at 2:25: you need to select one vertex with right click, then select another with shift + rightclick and then press M on your keyboard and select At First. took me a while to figure out so hope this helps someone
this confused me even more how the hell did you select with right click 💀
@@HyenaTheRealest just right click on the vertex you want to select
do you mean left click?
@@jellojellyjaw was right click for me
@@bal7ha2ar it just set my 3d cursor to the spot i was clicking
Hey Kingkade. I just wanted to say that this tutorial literally taught me everything I needed to know to get started with modeling. I have been using Blender for over a year now and I have made tremendous progress. This is literally the only Blender tutorial I have ever watched because it was the only one I needed, everything else I just found out as I ran into problems or a need for a certain tool. I literally recommend this tutorial to every friend I have that develops an interest in modeling. Thank you for uploading this and kickstarting my modeling career.
I agree. This was honestly all I needed.
Same here. Thanks mate
amazing tutorial and really well put together, I got everything on the first go and really didn't have to go back and pause or etc. as a complete beginner this truly helped.
you fr managed to teach me something in 10 minutes that i have been strugeling on for the past 3 years. Subbed!
take a shot every time he says 'go ahead' :D
loved this tute! tysm!
My eye started twitching around 1:30
Just go ahead
😂
The amount of times he said that in the video 🤦🏻🤦🏻🤦🏻
I can’t get through this video now 😭
Go ahead mr. Joestar!
@@lilatvgamers7348Jjba reference 😱
I learnt alot from this tutorial and used the same method to make a 3D dagger. Very informative and simple to follow. Keep it up!
This literally helped me through my game design course.
Thank you so much.
for 3:36 just press A in edit mode to select all and then press F to fill in the spaces. No need to do it individually. And you also dont have to link the vertices together by pressing F.
I see
Thanks for the tip
@@yes8807 ot just make one poly and than select one edge and by pressing F fill every poly :D
OMG THANK YOU SO MUCH, saved me so much time!
@@rat1170 No problem. Time is money.
I mean you are right but if anyone is using it for stuff like Roblox studio you need To do his steps because it will not render properly if you use this trick
At 6:35 When he says scale with the thing you press E after u have it at the size press and its longer press S the the shape it or R rotate it alittle!!
press e
It's always random unpopular individuals making the best tutorials.
I used this tut to make a sword from jjk the one toji used and it was perfect i followed the tut and everything thank you so much
2 year old vid has taught me a lot. well done sir
4:54 You can hit Shift+Y after pressing G so you scale with both X and Z axis uniformly
idk why but i just ''love'' the tutorials where people do something that they dont tell in the video how to do
I think sea of thieves needed this video when they made a sword i worked hard to get CROOKED
This helped me a lot, basically starting my 3d modelling career here 😊
Thanks for making this tutorial. I'm new to Blender, and I found this to be very helpful.
Using Blender is so goddamn hard. I'm used to Unity's controls and this is making me literally rage. Thanks for the tutorial tho.
Awesome Guide ! i`am simple begginer blender user - and I understood everything the first time , You a good teacher thank you)
How do you get the Vertice on the sword image
Thank you so much. This will work for any sword/ weapon i wanna make. Very helpful!
5:00 how does he make the blade???? I press s & z AND s & x and both of them just make the dull blade bigger.
ty, this helped me with making swords for roblox studio :D
I bet his favorite word is let's go ahead
One day I came cried about how hard it was then today I came back and made the blade and stopped. A step closer to become better at blending
Great tutorial. really helped me with my modeling skills in blender (8/10)
This tut IS SO USEFULL i subbed to u straight away and put on all notifications
this vid is epic
I just went ahead and made the sword. Thanks for the video!
Very good tutorial, this saved me lots of time, thanks.
Amazing content, only problem I had was that I could not see the buttons you pressed for the majority of the video.
6:38 how did he make more vertices?
EDIT:
He pressed E to extrude the vertices
thank you very much, I spent 15 minutes clicking on various things but it wasn't, I went to the comments and found yours, it helped me a lot, man, you are a god, what a relief!
Thank you
thank you
How did he like pull it to make it smaller or bigger?
Thank you very much for making this so idiot proof that I won't have any issues. Honestly I wish more tutorials are done in this way, than what you see everywhere else.
"Go ahead and- Go ahead and- Go ahead and- Go ahead and- Go ahead and- Go ahead and- Go ahead and- Go ahead and- Go ahead and- Go ahead and- Go ahead and- Go ahead and- Go ahead and- Go ahead and- Go ahead and- Go ahead and- Go ahead and- Go ahead and-"
- Kingkade 3D, 2021
W mans ty of tutorial now I can successfully start my roblox job and you earned yourself a new subscriber
Thank you, I tried this a few days ago but gave up, trying again it was very easy! now I just have to find out how to colour it 😁
I will never have to ask for permission. I will just go ahead.
Lol
BRO tysm this helpend 100% now i know how to make a sword for my game u are a very good youtuber ty for the help:))
Thank you so much 10/10 tutorial tbh
Nice tutor, but if exit tab and create new meshes in object mode it can be easier and you can pick texture from blenderkit on every part
i keep having a problem with the extrude part, if i extrude to the right , the model becomes empty on the left side
Awesome vid u earned urself a new subscriber
I cannot get loop cut to work. It keeps going horizontal instead of vertical
Outstanding, but let us now see if it can withstand... the kill test!
keep in mind there is so many more things you will have to do to this sword if you want to export it to unity..ONLY IF YOU USE SMOOTH SHADING it messes up the backface culling and shadow transparency once exported to unity..even if you bake the uvmap the issue will remain.if you DONT use smooth shading then you will have no issues whatsoever so as long as you have done everything else right.
how do i reverse smooth shading
Shade flat maybe? Or try a remesh modifier,
Just an update so I figured out my issue..forgot to solidify lol
Shade auto smooth and mark your sharp edges the auto shade and sharp marks are normal data and will be stored in the fbx file and the game engine will utilize these this is also why you triangulate your model before you export to game engine so you know how it will look first and can make changes
@@zudethofficial9579 4 months ago but this is for others, its a good habit to select all your parts once you are done, and go into edit mode, press A, now you should have selected every single part of your model but in edit mode with every face selected nothing left out, then shift + N to recalculate normals, don't use inside. this will help with the exporting process.
i made a shovel with this.
Thank you so much for this tutorial this helped so much
super helpful, thank you!
10:00 the ''normals'' setting is no longer there -_-
Helped me so much . Tysm.
very nice and simple tutorial keep it up bro liked!
this video was amazing
i had to re watch 3 times... but still bro amazing tut i just didnt know how to do it properly
This tutorial is awesome! Keep up the great work! Adult learner here learning Blender. Thank you for helping the community learn the program! I subscribed!
Wow looks nice and that was fast.
how did bro move camera up when he hold middle mouse button which make your camera rotate around model bruh, ty for not explaining that thing
i have an issue with doing the loop cut, it doesn't do it on the whole blade it only does it on the top of the part of the blade pls help
You probably have extra vertices or edges hiding on top of one another. Really sneaky stuff. That was my issue at least. Just try moving your vertices around where the loop cut stops by manually clicking on them (and not box selecting). Or delete all your edges and start over like I did, which fixed it. There's probably a better way of doing it floating around the Internet though.
Just leaving this out here for those who need help.
i am going to train an AI to delete "you're just gonna just go ahead and" from blender tutorials and it will be the first good thing AI has ever done
really helpeddd, ty
Very good tutorial. I am sharing this with my friends.
6:59 what button does he use to change the size of the thingys
👍thanks, it was easy and effective.
Oh, I goodly want to hear so!
Uh slight porblem. When I press S and then X on my blade, it just makes it look deformed.
Thank you for creating tNice tutorials playlist in soft soft, just starting out in soft production and there is so much to learn
6:33 White on white didn't made it easy to read so could anyone tell me what he used to make the handle larger?
Nice tutorial. Go ahead.
at 2min 6 sec how those he make it so a line and when i click E it only goes straight but as for his he can bend it im lost:(
10:28 how did u smoothen it , i dont see that option anywhere
Bevel tool appears in edit mode.
i think he wants us to go ahead
this helpful asf thank u
I did this with the ichigo sword, nice tutorial, the only thing i need to know is how to color it.
It’s good but OH MY GOD YOU GO SO FAST
can you do a follow up video on how to texture this specific sword? i followed your instructions, completed my first sword, and now im trying to texture it and its just not working.
Somehow i cant select vertix
underrated
i am really struggling with these tutorials idk why i do have like terrible adhd and i have autism holding me back but im atleast somewhat medicated for the adhd right now idk it may be because ive been up all night tryna learn stuff cause i wanna make a roblox game
yooo thanky you man here is a sub :>
im stuck around 4:25 because it wont go down the middle of the blade i just created. if someone can help me out asap let me know please, im really trying my best to get around this shitty user experience im having the first time using this program.
if i could just have someone make this sword for me i would, i really hate the interface and the controls so far ill be honest, but i gotta get used to it. i just want to make mods for blade and sorcery, i have so many ideas to create.
i can totally relate with you, i cant help but this was a year ago which means it was a older version, maybe thats why
Fr same
take a shot every time he says "go ahead"
Can you show us how to texture the model?
quick question how can i curve the handle?
What is my sword has straight sides?
So many easier approaches to do this
Which blender version is this?
u can just choose the two points and press f in edit mode
i hate a question do you have to like connect each part at the end
how do you make the vertices straight mine sometimes stick out or in
Thank you so much!!!
hear is the sword script
tool = script.Parent
debounce = nil
function Attack()
if debounce == nil then
local anim = tool:WaitForChild("Animation")
local humanoid = script.Parent.Parnt:WaitForChild("Humanoid:)
local animTrack = humanoid:LoadAnimation(anim)
animTrack:Play()
debounce = true
wait(0.9)
debounce = nil
end
end
tool.Activated:Connect(Attack)
tool.Handle.Blade.Touched:Connect(function(hit)
local player = game.Players:GetPlayerFromCharacter(hit.Parent)
if player and debounce == true then
player.Character:WaitForChild("Humanoid").Health -= 3
end
end)
what does this do?
@@jj_peppapig a weird script that makes your tool deal damage if someone touches the blade. no animations so...
holy moly thanks
when i try to scale the line in the midle to sharpen it it bugs and acts as i am moving it
We need a "go ahead" counter for this video
i tried this but it i just couldnt get vertices to move
Thank you.
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Whenever I try to do the loop cut it never goes in a straight line down the blade? I need help
when you select the loop cut do not move your mouse at all and just click left mouse click and it should automatically be in the middle
this thing aint working in 2024 im so annoyed but it sorta works if i go into uv editing
can somebody help my loopcut doasent go completely trough the model
Thank you