Hopefully your tutorials start gaining some traction. There’s lots of good Blender content out there but I like your vanilla approach to these designs. Super easy to follow along with too
itd be useful to see the screencast keys. also at 3:00 ive seen a lot of people "steal geometry" to achieve geo like that, if you just make a loop cut and bevel, or make 2 loop cuts on either side of the ring, you can select the faces that make up the ring area, shift + d, right click to cancel move, p, selection, tab out of edit mode into object mode, grab the part you just separated, apply a solidify modifier and youre done, or go back into edit mode, select faces and alt+e to extrude along normals, then ctrl+b to bevel (obviously check and make sure your normals are facing the right way if extruding). just a heads up for anyone wanting to cut corners.
Hi Colby, great tutorial! Just a bit of advice, I would not recommend using subdivision surface so frequently here, especially to just to create slight curves and bevels such as for your handles. Subdivision surface exponentially grow your vertex and face counts, and this will cause the complexity of your model to go through the roof very fast. Instead, using proportional editing mode and/or the bevel function as required will be much more resource effiencient.
Quick tip for everyone: When modeling the handle, if you delete the bottom and the top faces before adding the subdivision surface modifier, it automatically straightens the edges; you wouldn't need to add extra edges and bring it to both ends.
I mirrored the cylinders onto the blade. However, when I Boolean the blade to the cylinder the blade disappears. Do you know how to fix this. It is making me go crazy because I am right at the end.
I've had that issue a few times. You can try changing the Solver from Exact to Fast. If that doesn't work, go under Solver options and try turning on Self-intersection and/or Hole Tolerant. Hope this helps.
Good tutorial, good understandability except at 6:25, where I can't understand what your doing. I keep trying to extrude the face to the right, but when I scale it it doesn't scale right it bends the face downwards so I am very confused.
Sorry for the late reply. Make sure you have the blade object selected, then add "Boolean" modifier in the Modifier Properties panel (Wrench Icon.) imgur.com/a/HqcLPOW. Hope this helps.
bruh this is a beginner tutorial? u told us 1 key combination and then u were like "ok do this then that and done". not even explaining what you were doing
You need to apply all your modifiers, then join everything with CTRL+J. I exported the sword like that and didn't run into any problems. Not sure if any problems would arise in Unity or Unreal Engine.
Yes. I created an edge loop on the shorter side of the cube using CTRL + R. After that, make sure you’re in edge mode, (press 2 in edit mode). Hold Shift + Alt and select the edge loop. Finally, press S > X to scale on X axis.
X, Y, or Z is used to specify which direction you want your object to move in. Otherwise, you wouldn’t be able to control the exact position of your object.
This is not a good tutorial. It's followable, but I'm not sure who are you making this for? You're charging ahead like everyone knows the next step like the back of their hands. I'm experienced in Blender and I found it hard to follow a number of things you said.
So I pretty much took a cube and stretched it into a rectangle. After that, you can extrude a face from one end, then scale it down to a point. Hope that helps
@@colbyweaver8855 I am so shocked you replied to this most youtubers dont so thank you for being really cool and helpful! also i am a beginner at blender im trying to create custom swords for my game on unreal engine and the fact that i get to actually talk to you is a blessing thank you so much for the responce and i love your channel it was very helpful and the guide was very helpful but since I'm new to this i got very confused and frustrated at the fact that I couldn't do this simple task so thank you and have a good day Colby also my game i am creating is a pc/vr game so if you would like i will give you a copy as a thanks.♥ If it is a yes if you would send me your Twiiter/Facebook i will send the copy also it is my first game i have created so i would also love the feedback thank you and i hope you have a good day.
I made this shortcut Guide in Blender a few days ago. docs.google.com/document/d/13IHnt4P5TNxOXswEK2lbFXm1vzKRSNzEgeJiJ12Howw/edit?usp=sharing . Hope that helps you out.
Easily explained, doesn't take a lot of time, gets straight to the point, this is the type of blender tutorials that I like.
Hopefully your tutorials start gaining some traction. There’s lots of good Blender content out there but I like your vanilla approach to these designs. Super easy to follow along with too
itd be useful to see the screencast keys. also at 3:00 ive seen a lot of people "steal geometry" to achieve geo like that, if you just make a loop cut and bevel, or make 2 loop cuts on either side of the ring, you can select the faces that make up the ring area, shift + d, right click to cancel move, p, selection, tab out of edit mode into object mode, grab the part you just separated, apply a solidify modifier and youre done, or go back into edit mode, select faces and alt+e to extrude along normals, then ctrl+b to bevel (obviously check and make sure your normals are facing the right way if extruding). just a heads up for anyone wanting to cut corners.
Agreed. Using your method would be more efficient and reduce poly count.
That was actually a really helpful video. Thank you so much for making this!
No problem. Glad it helped.
Hi Colby, great tutorial! Just a bit of advice, I would not recommend using subdivision surface so frequently here, especially to just to create slight curves and bevels such as for your handles. Subdivision surface exponentially grow your vertex and face counts, and this will cause the complexity of your model to go through the roof very fast. Instead, using proportional editing mode and/or the bevel function as required will be much more resource effiencient.
Noted. I would agree using the subdivision modifier is sometimes a bit overkill and inefficient. Thanks for the tip.
Quick tip for everyone: When modeling the handle, if you delete the bottom and the top faces before adding the subdivision surface modifier, it automatically straightens the edges; you wouldn't need to add extra edges and bring it to both ends.
Great video! Really helped me not get overwhelmed learning Blender, I hope your content gains way more traction!
I learned so much in just 10 minutes, these tutorials are really good.
Very good tutorial. Has a lot of "shortcuts" to make things much faster and more precise. Well done
Glad it was helpful
easy to understand and simple 10/10
Thanks for the tutorial Colby, this was very good. Good luck for your channel.
👍
I mirrored the cylinders onto the blade. However, when I Boolean the blade to the cylinder the blade disappears. Do you know how to fix this. It is making me go crazy because I am right at the end.
I've had that issue a few times. You can try changing the Solver from Exact to Fast. If that doesn't work, go under Solver options and try turning on Self-intersection and/or Hole Tolerant. Hope this helps.
@@colbyweaver8855 thank you I'll make sure to try that out
thank youuu!!!!
« إِنَّ اللَّهَ وَمَلَائِكَتَهُ يُصَلُّونَ عَلَى النَّبِيِّ ۚ يَا أَيُّهَا الَّذِينَ آمَنُوا صَلُّوا عَلَيْهِ وَسَلِّمُوا تَسْلِيمًا »
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This was excellent. I just made my first sword in Unity!!
Nice. Glad you liked it
Good tutorial, good understandability except at 6:25, where I can't understand what your doing. I keep trying to extrude the face to the right, but when I scale it it doesn't scale right it bends the face downwards so I am very confused.
Never mind I fixed it by changing a setting
👍
Amazing tutorial, though for me it doesn't work to get the Boolean modifier on the blade
Sorry for the late reply. Make sure you have the blade object selected, then add "Boolean" modifier in the Modifier Properties panel (Wrench Icon.) imgur.com/a/HqcLPOW. Hope this helps.
bruh this is a beginner tutorial? u told us 1 key combination and then u were like "ok do this then that and done". not even explaining what you were doing
My apologies. In my future videos, I’ll aim to explain a bit better.
@@colbyweaver8855 nah dude this tutorial helped me so much thank you
Could you slow down
why my boolean wont work theres not overlapping vertex
Try moving your object into different spots while it’s touching the blade. The Boolean modifier sometimes doesn’t work the way you want it to.
If you were to export this model, would you run into issues with all the faces of your separate meshes intersecting?
You need to apply all your modifiers, then join everything with CTRL+J. I exported the sword like that and didn't run into any problems. Not sure if any problems would arise in Unity or Unreal Engine.
So I'm trying to make the blade edge but I can't get it to taper. You have all edges on the x axis selected right?
Yes. I created an edge loop on the shorter side of the cube using CTRL + R. After that, make sure you’re in edge mode, (press 2 in edit mode). Hold Shift + Alt and select the edge loop. Finally, press S > X to scale on X axis.
You gained a suscriptor
Since you didn't make the texturing video for this is there one you can recommend?
ruclips.net/video/WjS_zNQNVlw/видео.html | Texture painting guide/ Grant Abbitt
i cant wait for the day someone makes a tutorial on how to watch these tutorials and understand what theyre doing without googling how to do xyz
X, Y, or Z is used to specify which direction you want your object to move in. Otherwise, you wouldn’t be able to control the exact position of your object.
This is not a good tutorial. It's followable, but I'm not sure who are you making this for? You're charging ahead like everyone knows the next step like the back of their hands. I'm experienced in Blender and I found it hard to follow a number of things you said.
Colby Weaver im a complete noob to blender i joined a few days ago and i was wondering how you make it cone shaped?
So I pretty much took a cube and stretched it into a rectangle. After that, you can extrude a face from one end, then scale it down to a point. Hope that helps
@@colbyweaver8855 I am so shocked you replied to this most youtubers dont so thank you for being really cool and helpful! also i am a beginner at blender im trying to create custom swords for my game on unreal engine and the fact that i get to actually talk to you is a blessing thank you so much for the responce and i love your channel it was very helpful and the guide was very helpful but since I'm new to this i got very confused and frustrated at the fact that I couldn't do this simple task so thank you and have a good day Colby also my game i am creating is a pc/vr game so if you would like i will give you a copy as a thanks.♥
If it is a yes if you would send me your Twiiter/Facebook
i will send the copy also it is my first game i have created so i would also love the feedback thank you and i hope you have a good day.
what blender are u using
3.0, but newer versions should still work with this
v cool
Hey bro can you release the sci fi 3d model , that will be very helpful :D
Here's my 3d models: | blendswap.com/profile/981194/blends | You will need Blender to open them.
wtf are the keybinds
at 10:59 it deleted my sword do you know why
i changed it to fast that helped
i think i need to watch a keybind tutorial i have no idea how to do anything lol 😆
I made this shortcut Guide in Blender a few days ago. docs.google.com/document/d/13IHnt4P5TNxOXswEK2lbFXm1vzKRSNzEgeJiJ12Howw/edit?usp=sharing .
Hope that helps you out.
scale it down a bits 😟😞😞
You make easy videos but don't be Nervous
bad tutorial, you don't explain how you do things in the slightest
exactlt
2 years later you never showed how to texture the sword