So happy you saw this! It was an amazing video, I subscribed a while back and stumbled upon this video not too long ago! Thank you, Vertex Arcade, and congratz, Lucy!!!
For stylized games, I would model the low poly version, use the normal by angles and mark edges for sharp normals and I would apply the texture like in the stylized version. Subdivision would just add too many vertex for a stylized game.
I like to make my models printable, one of the things I struggle with the most is getting it to behave well as one combined mesh without screwing over the topology
When it comes to 3D printing, unfortunately you will just have to mess up the topology to create a solid mesh. I just duplicate whatever parts I have, merge them into one object and then Remesh that object so that it's a solid mesh. When printing it needs to be a solid mesh unfortunately
awesome tutorial, honestly the best one to explain how to actually make stylized textures in a simple and detailed matter, must ask tho is there a way I could use other software like Clip studio paint to edit the uv maps real time?
While I'll pick a different sword, I feel this would be great training for learning Ucupaint. (After adobe's thing... I can't pay for their material painter.) So, I'm most likely going to be watching over this one on loop. XD There are parts I heard, understood, but I KNOW will go right out of my head the moment I'm looking at the ref inside Blender. I so love how you're teaching the fundamentals and not just going "Okay now, set this node to 0.003 then angle it 45% to the Y". Those tutorials have their uses, but with the idea behind this one? This is VERY useful info for doing what the title says it'll teach you. So, now on a hunt for a sword I can practice on. And, making sure to at least know who made the art so I can give credit should I share my progress. Thank you for this lesson. I... don't feel it is quite a tutorial but that's not a bad thing as it is still teaching useful skills.
I would have used Ucupaint for this but then that would require me having to learn a brand new workflow and I'm already so comfortable with Substance. I'm still using Substance Painter 2021 which I bought through Steam, so I don't actually pay anything monthly, I bought it once years ago and that was it. I think buying the Steam version bypasses the monthly stuff if you're really interested, but do your own research just in case it doesn't!
@@VertexArcade Oh! That's very useful info. And, it might very well bypass the monthly thing. I'll look into it, on top of using Ucupaint. Another RUclipsr Moltenbolt has been doing some tutorials on using the addon, and I linked it with krita (which I'll have to refresh myself on how to make use of) so this will be something of a good practice. Swords are something a lot of people miss out on using as training. Semi-organic leather grips, hardsurface for the blade and hard bits, and if it is a magical blade it'll have some other elements to test your skills against. On top of that, it is a solid piece, so you don't have to worry about interlocking parts if you don't want to get that nitty gritty. I don't blame you for sticking with programs you enjoy using, more so when you aren't being charged to use them. ^^
You want to keep the islands separate, you to treat each island as a separate piece, that'll make it easier to texture. I don't believe you can merge Islands together, but if you're just talking about aligning then so that there's no gaps, then it's best to leave some gaps to allow the textures to bleed slightly. If the islands are too close together then the different colours might bleed into the wrong areas
Not that I'm aware of. I have the Images as Planes addon enabled but thats a separate thing. It might be the type of image you're using. I've noticed that it only works with JPEGs or PNGs so maybe check the format of your image
So cool to watch the process of this, and again I’m incredibly honoured you’d bring one of my blades to life! Happy swordtember :} ⚔️🗡️
So happy you saw this! It was an amazing video, I subscribed a while back and stumbled upon this video not too long ago! Thank you, Vertex Arcade, and congratz, Lucy!!!
Heat from fire 🔥
More than swords, this just answered a lot of questions I had about modeling EVERYTHING. Thank you!
Have a nice swordtember everyone
OMG Regal Bones is one of my favorite artists! Also nice to see a concise tutorial
@@erinkarp :D!!!!!!!
Really helpful tips! Now I need to figure out which prompt list I want to use.
Clear, concise and to the point, excellent video. A well deserved sub and like gained.
This was very validating for my own workflow. Maybe I'm better at modeling than I thought...
A gem of a tutorial amazing for building my workflow
First video i've seen from your channel, and i liked and subscribed halfway through because it's obvious the quality. AMAZING content
this is actually the best workflow video I've seen, danke.
How this dude manages to cram so much useful info in these videos is almost mind boggling
Amazing tutorial.
Thanks for this video, definitely going to follow it when I have some spare time.
Thank you I have been searching for a tut like this for the longest time!
this is the best video about making swords in diffrent ways in the whole world! Thank you so so so much!
Great tutorial explains everything in detail this kinda videos are rare
I am convinced this is for my birthday, i love swords. And my birthday is coming up. Thanks for making this (: ⚔️
I find that a great resource for sword reference images is online museum collections.
Thank you so much for this amazing video that answered many questions... this is a gem
THAT CUSTOM GEM!!!?? HOW DID I NEVER THINK OF DOING THAT!!??
started using blender 4 hours ago and this made no sense but its super cool
For stylized games, I would model the low poly version, use the normal by angles and mark edges for sharp normals and I would apply the texture like in the stylized version.
Subdivision would just add too many vertex for a stylized game.
0:14 the chicken sword is the best in the universe
I like to make my models printable, one of the things I struggle with the most is getting it to behave well as one combined mesh without screwing over the topology
When it comes to 3D printing, unfortunately you will just have to mess up the topology to create a solid mesh. I just duplicate whatever parts I have, merge them into one object and then Remesh that object so that it's a solid mesh. When printing it needs to be a solid mesh unfortunately
awesome tutorial, honestly the best one to explain how to actually make stylized textures in a simple and detailed matter, must ask tho is there a way I could use other software like Clip studio paint to edit the uv maps real time?
this is so helpful thank you
Ty
While I'll pick a different sword, I feel this would be great training for learning Ucupaint. (After adobe's thing... I can't pay for their material painter.)
So, I'm most likely going to be watching over this one on loop. XD There are parts I heard, understood, but I KNOW will go right out of my head the moment I'm looking at the ref inside Blender.
I so love how you're teaching the fundamentals and not just going "Okay now, set this node to 0.003 then angle it 45% to the Y". Those tutorials have their uses, but with the idea behind this one? This is VERY useful info for doing what the title says it'll teach you.
So, now on a hunt for a sword I can practice on. And, making sure to at least know who made the art so I can give credit should I share my progress.
Thank you for this lesson. I... don't feel it is quite a tutorial but that's not a bad thing as it is still teaching useful skills.
I would have used Ucupaint for this but then that would require me having to learn a brand new workflow and I'm already so comfortable with Substance.
I'm still using Substance Painter 2021 which I bought through Steam, so I don't actually pay anything monthly, I bought it once years ago and that was it. I think buying the Steam version bypasses the monthly stuff if you're really interested, but do your own research just in case it doesn't!
@@VertexArcade Oh! That's very useful info. And, it might very well bypass the monthly thing.
I'll look into it, on top of using Ucupaint. Another RUclipsr Moltenbolt has been doing some tutorials on using the addon, and I linked it with krita (which I'll have to refresh myself on how to make use of) so this will be something of a good practice. Swords are something a lot of people miss out on using as training.
Semi-organic leather grips, hardsurface for the blade and hard bits, and if it is a magical blade it'll have some other elements to test your skills against. On top of that, it is a solid piece, so you don't have to worry about interlocking parts if you don't want to get that nitty gritty.
I don't blame you for sticking with programs you enjoy using, more so when you aren't being charged to use them. ^^
Nice video but I have a question. Did you merge the different islands of the Sword?
You want to keep the islands separate, you to treat each island as a separate piece, that'll make it easier to texture. I don't believe you can merge Islands together, but if you're just talking about aligning then so that there's no gaps, then it's best to leave some gaps to allow the textures to bleed slightly. If the islands are too close together then the different colours might bleed into the wrong areas
nice
what about the ngons from the handle when u cut for the stylized version? is that ok if you want this to be a game asset?
Do you have an addon that allows you to just drag the reference image in? It doesn't seem to work for me.
Not that I'm aware of. I have the Images as Planes addon enabled but thats a separate thing. It might be the type of image you're using. I've noticed that it only works with JPEGs or PNGs so maybe check the format of your image
@@VertexArcade JPEG didnt work for me but PNG did just fine. Thanks for the reply.
Swordtember? Im down
i hope you record what button you pressed
Can I join swordtember? I just know this.
i'm getting tired of coming across these kind of videos..
"how to do X in Y" .. but then they change Y to be Z .. like what the fuck..
I am beyond tired of this trope of splicing a word with the name of the month. I wish they'd just call it "sword month" or "sword September."
Yea, it's a bit silly. No harm done though.
You are fun at parties aren’t you
@@corbinclark1770 I don't go to parties