yo your amazing!! please keep making videos you help So Much! ive tried learning blender in the past and it was always so overwhelming, but you make it so easy to understand!😁
Using subdivision surface for a wrap that's going to be imported into roblox makes it far too high poly, even at level 1. It's better to just bevel the edges at the lowest possible value, use a weighted normal modifier and delete the inside faces to shave as much as you can off the triangle count.
it doesnt even work i cant do it as when i pick the line it deltes the whole cube and doesnt even leave that one line behind and when i try to unselect the line it unselects everything :/
i ALWAYS SEEM TO GET DIFFERENT RESULTS NO MATTER HOW MANY TIMES i DO THE TUTS. i'M AT 5:53 AND IT JUST GOES INSIDE MY HANDLE WHEN I DO THE SUBDIVISION MODIFIER
Alot of people notice textures, and good ones get them wanting it more. plus textures can be modified and accurate, materials still have to be put into a uv map and put on the mesh itself
@@TrIIden Its a handle, 99% of the time you see it it will be inside of a hand and barely visible. You can modify a texture just as good as you could creating the extra geometry. There is no point in this addition.
Every time he says "g'ahead" take a shot.
came here looking for this comment
@@bengrose2057 Me too lol
@@bengrose2057same! Lol
Take one shot, or maybe two or three shots, actually im gonna go with one shot
*takes two shots*
One way trip to liver failure
Brb Gonna Go ahead
This tutorial was absolute gold. Thanks for sharing these techniques!!
thanks ive used this tutorial twice now for my models, very helpful!
yo your amazing!! please keep making videos you help So Much! ive tried learning blender in the past and it was always so overwhelming, but you make it so easy to understand!😁
Extremely helpful video, it helped me wrap the grips of my Katars im modeling
it is so helpful.. i was stuck while making the handle :)
Bro this was awesome
g'ahead and keep making these videos bro
If you want bro I can edit out the go aheads for you. Keep up the tutorials though you a G.
SO HELPFUL VIDEO!!! may I ask how to makes the screw follow the curve(already changed to mesh), I can't make it :(
try not to say go ahead challenge level: impossible
Pretty good video. Thanks!
this guy needs a go ahead counter
So should I go ahead?
had to watch it on mute because of all the "go aheads" haha. i couldnt even focus. helpful video though aside from that.
Thank you very helpful!
Great video!!
danke mann.. appreciate it
I wonder how easy this would be with a more dynamic shape like a foot or a torso
Using subdivision surface for a wrap that's going to be imported into roblox makes it far too high poly, even at level 1. It's better to just bevel the edges at the lowest possible value, use a weighted normal modifier and delete the inside faces to shave as much as you can off the triangle count.
Awesome
You are amazing bro
Nice man, nice!
Drinking game: Drink every time he says "gonna go ahead".
stolen
Bro didnt even try _🗿💀🤡_
@@victorhimanclan5802 No just obvious😂 idc about likes the idea just made me laugh
Someones gonna have a realllll shitty hangover.
thank you!!!!
hey there! thank you for the video! i'd like to find out how you texture the first handle that you show in the example on the sword!
material manager, it's a red and grey circle, should be under the modifiers
go ahead
I went backward what should i do?
when i do subdivision my cube disppears, why does it do that?
ty
Thx
man, u save my life
it doesnt even work i cant do it as when i pick the line it deltes the whole cube and doesnt even leave that one line behind and when i try to unselect the line it unselects everything :/
amazing
now how many times did he say go ahead?
0
yo i made the handle but i cant texture or colour it. the uv project buttons are all disabled
Go ahead
When I turn on face orientation its blue, does anyone know how to fix it?
Go ahead and give it a whirl 😂
i ALWAYS SEEM TO GET DIFFERENT RESULTS NO MATTER HOW MANY TIMES i DO THE TUTS. i'M AT 5:53 AND IT JUST GOES INSIDE MY HANDLE WHEN I DO THE SUBDIVISION MODIFIER
I dont know if you found the answer, but maybe it was inverted normals?
Or you could just create a normal material save tons of polys on something so small that the player would barely see it anyway?
Alot of people notice textures, and good ones get them wanting it more. plus textures can be modified and accurate, materials still have to be put into a uv map and put on the mesh itself
@@TrIIden Its a handle, 99% of the time you see it it will be inside of a hand and barely visible. You can modify a texture just as good as you could creating the extra geometry. There is no point in this addition.
bro stop yapping