This is literally the video I was looking for, Fortnite has the same Galaxy texture that move's in its own space instead of being stuck to the model and I had absolutely no idea how they did it. Although its in Unreal Engine Im sure its done a different way but at least I know where to start instead of being bamboozled.
Man a pet peeve of mine was when some 3D artists would claim to make their models look exactly like the reference image, when there were still some key features missing from the model that the images had. I understand the difficulty it takes to replicate 2d art in 3D, hell I’m trying it myself, but it bothers me when some artists miss very important details like that and then claim it’s exactly like the art work. So I’m very happy that you were able to do what other artists, and I, couldn’t. Now I know it’s possible to make models look straight from 2d, it’s just gonna take more time than I thought.
Your model turned out incredible, so glad the RUclips algorithm brought me here! I learned so many little tips and tricks in such a short time. I had no idea texture projection was a thing, I'm going to look up more on that and use it too. Thanks for sharing your workflow!
this video was one of the only videos where i could actually understand what was going on!! i LOVE the way you explained re-topology in a way that was so easy to understand!!
This is one of those tutorials that the subject matter is fantastic, and you've done a wonderfully faithful recreation of the original drawing. Kudos to you. I can only imagine how excited the original artist was when they saw your finished result. Amazing.
She's really adorable. She could very well be a character in a cute video game (I know this wasn't the goal, but it still does look like it). I'll need to find a way to remember all of this and put this into my toolbox of knowledge of Blender. Thanks for this great tutorial.
as a college student, this video is amazing. I'm currently working on my capstone work and this video is going to help me out with so much when it comes to doing character modelling for my group
I am a 2D artist and I really admire people who can make a 3D sculpture with that 2D feeling and the artistic style of the artists, the 3D field is totally an unknown world to me, but I feel it has so much potential to do anything with unique artistic styles, and I really believe that people who can replicate that essence to perfection are really talented, I loved your model and how you made use of the tools offered by the program, I wish I was so knowledgeable about the subject to make wonders like yours.
I've been looking for a tutorial like this for 12 months thank you so much for your time and effort for putting out this video... Im grateful for this channel 🙏🏾
it looks amazing the only thing id have gripes about if i was the creator of the character was that the hair gets a cyan coloring to it as you reach the ends of it and i can see that being a deliberate part of the design. Otherwise really cool and beautiful model!
My dawg, I have struggled with retopology for so long and you just how to do it so cleanly and easily. I have never considered creating landmarks for the key points like that. I always was using a shrink-wrap modifier and created the landmarks from a single merged point and it was so ass to do.
I just made a model of a cybertruck and it was difficult! Since I’m still a beginner I can’t imagine making something like that but I hope to be able to one day. Great work!
I do not like how you handled the modeling part, but I very much appreciate the job you've done with shaders and the finishing touches. Every artist has their own modeling process, but what matters the most is the end result, and it definitely looks spectacular
Bruh I was trying to make a character _almost exactly like this_ like a year ago. But gave up because I didnt get the shader looking right. Absolute godsend man.
I hope people realize just how informative this video is. You did an absolutely stellar job on this model, and I've absorbed so much new information just from watching. Thank you for all of these wonderful tips. I will be bookmarking this video for future reference.
🙀That's a _super-interesting_ Model Sheet approach for a 2D to 3D, Character Design adaptation process! Thanks for presenting it. Because certain 2D designs are fundamentally 'impossible' in 3D space, yet it remains true certain Stylistic idiosyncrasies of drawn 2D Poses can be caught through those non-default, Non-Orthographic or just Perspective, expressive 2D Poses, for assessing a Stylistic refinement of the (Re-)Modelling.
This is so cool!!! I see your post on X and I thought it's was done with parallax effect but it's much simpler than that 😲 Would it be more simple for you to use a already rigged base mesh with good topology, pose it and adjust the mesh in sculpt mode?
Yeah it probably would be a bit more simple to use an already rigged and retopologised mesh, but all of the characters I make have very different faces and proportions so I find it easier to do it this way! When using the mannequin, I don't have to worry about weight painting and joints, I can be free to move it however I need to move it and then worry about the topology later
5:00 Question about the vertex groups for the inverse hull outlines, is there a way to change colors in realtime based on the background colors? Say an outline stays dark when the background is light colored, but it then changes to a lighter color when the background is dark. Basically inverting the outline's color or value based on the background or environment, or in certain positions during animation.
Amazing work and I learned something interesting for any future projects I might have. correct me if I'm wrong but wouldn't the "Rest Position" Mode in the Object properties of the armature alleviate the task of re-rigging the model to put it into a neutral position or is this just a quirk of having to use the mannequin?
Great work, looks really nice. You do the posing work twice, I wonder if you could re-use the pose you do in the beginning for the actual rig though. Of course there will be the need for some further adjusting but in general that sounds like it should be easily possible.
I could do that, but the way the adjustable mannequin is set up isn't ideal for actually posing a character, it has all sorts of constraints and drivers that I don't actually need, so I prefer to use a clean rig
Been studying Maya for almost 4 years now in college, really wishing Blender was business standard now ;-; (some studios do consider it standard, but a lot of colleges don't teach it sadly)
If your intention was to get a t-posing character, why havent you done the following instead? Pose your template, shape it to match the character's proportions Put it at resting mode, keep the original (just in case your model is similar enough that you can transfer weights) then remesh your character so you could start sculpting on it Then once you finished your sculpt, rig it again (or use original model to project their weights into your model if the differences arent too large) And then set it back to pose mode so you could make some matching clothes?
I have been working with my modeller on 3d models for the pilot of my show. They’re quite stylized just like this charscter, but we are having A LOT of troubles with weight painting, especially on the face. The face controls aren’t polished enough to make good expressions and we don’t know what to do. Got any tips on the matter? I know that you can do face rigs with shape keys so, we fought of doing that.
If the show is going to be made in Blender then I would just use shape keys instead of a face rig, but it all depends on the type of control that you need. You could also look into some face rigging add-ons like FaceIt which make the process a bit easier
How do you rig your characters? There's some paid blender addons that can generate rigs automatically. Auto-rigger pro is pretty expensive but genuinely worth it (atleast imo), there's also some free alternatives you can check out
this is amazing!! Im new to blender and Im learning how to use it for the 3d printer. this is so helpful for me to start off with, but could you tell me how to use the menu for the model? and how to bend the limbs?
Your solve for the Galaxy stars being different distances was super clever. Thanks for sharing.
Hey I recognize you! Best of wishes on your film ❤
Thanks! It'll be done in February @@SoggyMicrowaveNugget
I did not know that I could project a UV map in relation to the camera view via Texture Coordinate and Mapping nodes. So thank you!
This is literally the video I was looking for, Fortnite has the same Galaxy texture that move's in its own space instead of being stuck to the model and I had absolutely no idea how they did it. Although its in Unreal Engine Im sure its done a different way but at least I know where to start instead of being bamboozled.
@@horriblypink Same principle as the "matcap" for game engines, like for VRChat avatars in unity, very useful thing to produce surreal effects
Can someone explain this method better, I don't really get it in the video
Yes, I also did not know that very smart conundrum. I completely understand.
She is so pretty! I love 3D characters that give off that 2D style! You do amazing at this, and explain your process well! Thank you!
Smash
@@gemeosnosgames ONG-
I agree completely this is truly incredible masterpiece! 🎨🪄🖌️🌌💯
Man a pet peeve of mine was when some 3D artists would claim to make their models look exactly like the reference image, when there were still some key features missing from the model that the images had.
I understand the difficulty it takes to replicate 2d art in 3D, hell I’m trying it myself, but it bothers me when some artists miss very important details like that and then claim it’s exactly like the art work.
So I’m very happy that you were able to do what other artists, and I, couldn’t. Now I know it’s possible to make models look straight from 2d, it’s just gonna take more time than I thought.
Seeing stars through a character like they're cutouts in the world is my favorite design and you hardly ever see it. I _love_ this.
Your model turned out incredible, so glad the RUclips algorithm brought me here! I learned so many little tips and tricks in such a short time.
I had no idea texture projection was a thing, I'm going to look up more on that and use it too. Thanks for sharing your workflow!
Now THIS is art. Both you and the concept artist did so amazingly!! 2d and 3d are truly beautiful together like this
this video was one of the only videos where i could actually understand what was going on!! i LOVE the way you explained re-topology in a way that was so easy to understand!!
im a new modeller and i never realised watching videos like this could help so much with learning, thank u for showing ur process !!
That parallax texture projection looks soo magical, amazing trick!
This is one of those tutorials that the subject matter is fantastic, and you've done a wonderfully faithful recreation of the original drawing. Kudos to you. I can only imagine how excited the original artist was when they saw your finished result. Amazing.
I never thought about using an rigged manikin like that. I love it!
as a beginner i really appreciate your advice. i really struggled with the retopology but your 8 vert technique really makes this easier!
She's really adorable. She could very well be a character in a cute video game (I know this wasn't the goal, but it still does look like it). I'll need to find a way to remember all of this and put this into my toolbox of knowledge of Blender. Thanks for this great tutorial.
Because of literally one line. THIS is the best tutorial on retopology I have seen yet!!!!! Thanks a ton
Thanks! What was the one line?
The personality shines through and keeps viewers coming back.
Beautiful work and really pretty character design :D
Also... I forgot Jort Storm was a free to use base .... I was so confused 😂
I was stunned when I recognized it
SMAAAAASH
SAME god
This video is a gold mine of little tips and tricks!! Didn't not know that about the multiple UV maps and the clone tool. Awesome work.
This is amazing. I would really love to see more about using vertex groups to decide which internal lines should show.
Dude I learned so much from this. I have a lot of things to try out and play around with. Thank you! Also the model looks incredible 😊
I absolutely love your work! I hope to one day reach this level of expertise!
8 minutes? Felt like 8 seconds.... So good, time to bingewatch all your vids
I didn't realize until now but the instrumental used for "Jort Storm" is playing rn.
as a college student, this video is amazing. I'm currently working on my capstone work and this video is going to help me out with so much when it comes to doing character modelling for my group
The last time I played with 3D modelling was years ago, this was so damn GOOD that it makes me want to go back to it
I am a 2D artist and I really admire people who can make a 3D sculpture with that 2D feeling and the artistic style of the artists, the 3D field is totally an unknown world to me, but I feel it has so much potential to do anything with unique artistic styles, and I really believe that people who can replicate that essence to perfection are really talented, I loved your model and how you made use of the tools offered by the program, I wish I was so knowledgeable about the subject to make wonders like yours.
Thank you for uploading this. This is so helpful for someone who is just learning
I've been looking for a tutorial like this for 12 months thank you so much for your time and effort for putting out this video... Im grateful for this channel 🙏🏾
This is exactly the video I needed to see lol. The camera mapped texture effect is something I've seen for years but couldn't remember how to make it
i absolutely love the 2d effect, but i love the way it looked with normal 3d as well! so adorable
I need to watch it again, a lot of useful informtion packed here.
¡Beautiful result for a beautiful concept art!
That's actually a great 3d conversion, great job!!
still the best thing to watch untill now. wish u create more character like this
I'll have another process video like this out very soon!
this looks absolutely SICK! i love the way you did the stars material! phenomenal work!
This was so exciting for me to see, my persona has a galaxy theme as well, and although I use a simpler method for the effect, it gets the job done!
She's super cute!! Love her ponytail ^^
it looks amazing the only thing id have gripes about if i was the creator of the character was that the hair gets a cyan coloring to it as you reach the ends of it and i can see that being a deliberate part of the design. Otherwise really cool and beautiful model!
My dawg, I have struggled with retopology for so long and you just how to do it so cleanly and easily. I have never considered creating landmarks for the key points like that. I always was using a shrink-wrap modifier and created the landmarks from a single merged point and it was so ass to do.
I just started using blender and I wish I could make something like this but ik it will take time. This is so pretty I love it!
Amazing video!!! Your videos always teach me something new. I will check out the Timelapse video as well.
That would make an amazing VRchat avatar 😮
Well done! That is an amazing work! 😁
Definition of trust the process. I would’ve freaked out by mistakes early in the process and feel like giving up. It all seems so overwhelming 😅
I'd love the material and textures!
What a cool model! I wish I could use it in my VR games.
if you're wondering at 0:44 he applied the visual geometry to mesh pressing CTRL+A
luv u
my man really put jort storm in the background unironically
honestly great tutorials as always im so glad i found you channel! please do more!!!
I learned so much by watching this, thanks!
I saved this image on twitter when the artist posted it... and wow you did such a cool job !
I just made a model of a cybertruck and it was difficult! Since I’m still a beginner I can’t imagine making something like that but I hope to be able to one day. Great work!
Extremely well presented breakdown!
I love the space girl so much
I really wish my blender worked on my laptop but I need to wait to get a new one until I can use blender
I do not like how you handled the modeling part, but I very much appreciate the job you've done with shaders and the finishing touches. Every artist has their own modeling process, but what matters the most is the end result, and it definitely looks spectacular
What don't you like about the modelling process?
I am curious too, what do you dislike about his workflow especifically?
Same here. It's not something I commonly see, but I don't see anything wrong with it.
Gatzier is such a great artist
Bruh I was trying to make a character _almost exactly like this_ like a year ago. But gave up because I didnt get the shader looking right.
Absolute godsend man.
Dude you are Crazy in blender holy moly
Smash, next question.
absolutely no hesitation 🥶
Okayyyy buddy, getting a little too comfortable there.
You made me spit out my drink... now you owe me a NEW DRINK
@@ToonboyOriginals ; )
YES SIR THIS MAN KNOWS WHAT'S UP
i love the jortstorm song in the beginning
this was incredibly entertaining and enlightening! i learned a lot, thank you ❤
This is really good! Thanks for the video!
Thx for the tutorial, Ima use it for personal use 🤫.
Oh its you! This was insanely helpful dude! keep up the great work. loved seeing how you pulled this all together!
I hope people realize just how informative this video is. You did an absolutely stellar job on this model, and I've absorbed so much new information just from watching. Thank you for all of these wonderful tips. I will be bookmarking this video for future reference.
Whoaaaa this is so cool!! She’s so pretty!!
🙀That's a _super-interesting_ Model Sheet approach for a 2D to 3D, Character Design adaptation process! Thanks for presenting it. Because certain 2D designs are fundamentally 'impossible' in 3D space, yet it remains true certain Stylistic idiosyncrasies of drawn 2D Poses can be caught through those non-default, Non-Orthographic or just Perspective, expressive 2D Poses, for assessing a Stylistic refinement of the (Re-)Modelling.
LMAO IS THAT JORT STORM PLAYING IN THE START??? LETS GOOOO‼️‼️
This is so cool!!! I see your post on X and I thought it's was done with parallax effect but it's much simpler than that 😲 Would it be more simple for you to use a already rigged base mesh with good topology, pose it and adjust the mesh in sculpt mode?
Yeah it probably would be a bit more simple to use an already rigged and retopologised mesh, but all of the characters I make have very different faces and proportions so I find it easier to do it this way! When using the mannequin, I don't have to worry about weight painting and joints, I can be free to move it however I need to move it and then worry about the topology later
@@VertexArcade I see that's good points, I'm just too afraid to work without symmetry even in the blocking stage 😅
This is superb. Hats off to you sir
This is so cool! Also the background music in the start sounds familiar...
Wow, that's gorgeous, well done!
so much information goes on here! loved it!
It looks so amazing
5:00 Question about the vertex groups for the inverse hull outlines, is there a way to change colors in realtime based on the background colors? Say an outline stays dark when the background is light colored, but it then changes to a lighter color when the background is dark. Basically inverting the outline's color or value based on the background or environment, or in certain positions during animation.
Amazing work and I learned something interesting for any future projects I might have.
correct me if I'm wrong but wouldn't the "Rest Position" Mode in the Object properties of the armature alleviate the task of re-rigging the model to put it into a neutral position or is this just a quirk of having to use the mannequin?
Great work, looks really nice. You do the posing work twice, I wonder if you could re-use the pose you do in the beginning for the actual rig though. Of course there will be the need for some further adjusting but in general that sounds like it should be easily possible.
I could do that, but the way the adjustable mannequin is set up isn't ideal for actually posing a character, it has all sorts of constraints and drivers that I don't actually need, so I prefer to use a clean rig
Very cool. I hope I can figure out half of what you did here :3
Been studying Maya for almost 4 years now in college, really wishing Blender was business standard now ;-;
(some studios do consider it standard, but a lot of colleges don't teach it sadly)
Incredible! Liked and subscribed. Thank you!
Absolutely stellar!
I really learn a lot from your video thank you.
This was a great video, is this an original character? She looks so cool.
I have now subscribed and will go watch more of your videos
Love this character
Simplemente INCREIBLE!!!!!!!!!!!!!!!!! LO AME!!
this is so much fun! thank you
Great video very good model making
If your intention was to get a t-posing character, why havent you done the following instead?
Pose your template, shape it to match the character's proportions
Put it at resting mode, keep the original (just in case your model is similar enough that you can transfer weights) then remesh your character so you could start sculpting on it
Then once you finished your sculpt, rig it again (or use original model to project their weights into your model if the differences arent too large)
And then set it back to pose mode so you could make some matching clothes?
Looks amazing,didnt know that 3d modeling can improve your already great design.
GYAAT DAYMMMMMMN
Great video! Learned so much from this! Thank you :)
my brain cant process this.
good job
Amazing ❤❤❤❤❤ love your work!
just a quick question, why sculpt on it already posed? wouldnt that make it more challenging ?
PRETTY!
Now this is sub worthy! Nicely done!
This is crazy cool
I have been working with my modeller on 3d models for the pilot of my show. They’re quite stylized just like this charscter, but we are having A LOT of troubles with weight painting, especially on the face. The face controls aren’t polished enough to make good expressions and we don’t know what to do. Got any tips on the matter?
I know that you can do face rigs with shape keys so, we fought of doing that.
If the show is going to be made in Blender then I would just use shape keys instead of a face rig, but it all depends on the type of control that you need. You could also look into some face rigging add-ons like FaceIt which make the process a bit easier
How do you rig your characters? There's some paid blender addons that can generate rigs automatically. Auto-rigger pro is pretty expensive but genuinely worth it (atleast imo), there's also some free alternatives you can check out
Great video, thanks for inspiration
amazing teacher! bought your addon from Gumroad!
Deserved sub
We need a separate video for the parallax part
this is amazing!! Im new to blender and Im learning how to use it for the 3d printer. this is so helpful for me to start off with, but could you tell me how to use the menu for the model? and how to bend the limbs?