My favorite turns are the ones where you and your opponent both miss your moves, so you both just click the same button the next turn like nothing happened.
I feel like to know what is good in Singles but not in Doubles, we need it side by side with what is good in Doubles but not in singles... So I suggest the Ferrothorn vs Amoonguss Theorem as I did in the last theorem video~
Imagine how broken a Pokemon that automatically set up Trick Room would be. Even if it had terrible stats except for Speed (which would make it move last in its own Trick Room), being able to invert the turn order just by coming in would have a cataclysmic effect on both singles and doubles. Even if it literally could not do anything else, it would still break the game.
@@yoozernayme4371look at nat dex where moon has the insta smack it never did in SV which is like it’s one biggest problem is that it doesn’t have a big boom that isn’t outrage, ig Z rage was too much when on paper it’s only right behind mega mence
This is why Darmanitan-G was so strong, with a Choice Scarf + Gorilla Tactics basically didnt need any set up turn to be both threating to get a KO and outspeed the oponent. While Choice Band sets didnt have the speed factor, they pushed the KO threat to the limit.
Yeah, not to mention the viability of scarf and band made a gimmick like zen mode a serious threat too, solely because base g-darmanitan would force so many switches with its sheer power.
On top of that, with Galarian Darmanitan you still have the option of Dynamaxing and losing the effects of Guerilla Tactics. Sure, you lose power, but G-Darmanitan hits like a truck even without its Ability and it has a versatile movepool that can let you score some important KOs without having to worry about switches.
aside from the videos voiced by BKC, this is the most BKC video you guys have ever uploaded. I see the good work you're doing here Kev, maybe next time Kellen will let you slip in some obscure movie references
@PokefanGuquizUjixyz I believe he writes the script. He also has a youtube channel where he gives insightful commentary about a wide range of Pokemon metagames
@@gerardoortega323he’s singles portions, he’s at least done skarmory, and chansey and blissey. FSG covers singles and doubles, yet BKC only talks singles on his channels, and more consistently drops hour long videos on meta or tournament analysis, or what if’s like recently “what if stealth rocks in gen 3” “Latias in adv OU” “mew In dpp” they’re so long cuz he doesn’t use a script
I wonder how much better Trick Room would be in singles if there was an ability that set it up on switch in, rather than needing to take a turn to use the move
I think it would be super strong, especially if that setter either could use the trick room themselves, or had something like teleport or u turn to pass to another teammate. Auto weather setters are so much stronger than manual rain dance because it saves... you guess it... a turn! And that's so huge! Trick room lacks consistency because it takes mutiple turns to set up and take advantage of, then gives a very small number of turns to take advantage of the set. You need someone who's strength borders on broken like Ursaluna to make it work, anything else and the turn cost just isn't consistently worthwhile. Make it an ability and its a MUCH, MUCH stronger playstyle.
I think it would be better if a Trick Room extender so that Trick Room could kinda work in singles while not being the most broken thing in VGC (what game is balanced by)
Using it at first for massive damage and even sending it off with a final hurrah when it was practically empty in the tank anyway. Actually left the target still in, but, it was still a play🎉
@@gregorymirabella1423 physical bulk advantage of skarmory Is negligible. What skarmory rly has over corviknight is spikes and rocks, and it's better at stopping setup sweepers with its ability sturdy and whirlwind.
@@overlord3481in a vacuum, yes, but any well constructed team would likely have some way to apply passive chip damage (i.e. hazards, good momentum, etc) and ensure Skarm had been chipped before going for the sweep. In a sense, Skarm ends up being way more passive as a result, since Corv can at least pivot out into a wall or phazer with U-turn on the setup turn
They aren’t tho like at all, if you want proof why just look at gen 6-7 knock off meta. Don’t get me wrong items are important but they are not required and everything because if that was the case knock off would have been banned
@@MrMonkey2150... And... Why do you think knock off is so widespread, if items aren't *that* important? And why do mons often fall an entire tier simply because they lose the utility knock off affords? They very very often decide the course of battles. This is like saying speed isn't that important because sticky webs and agility aren't banned... Like obviously it isn't everything, but that's why they suggested *CLOSE* to everything, like for the other vids.
@@scoutbane1651 it’s not close to everything tho is it, because if it was then it would have been banned. Pokemon don’t need items to be good dude and if you think they do then ur playing Pokémon wrong
@@MrMonkey2150 Uhh…items make Pokémon better and they do need items to maximize their usefulness. Ferrothorn is decent if it doesn’t have Leftovers or Rocky Helmet, leftovers is essential on defensive Pokémon just like how Type Boosting Items, Expert Belt, Life Orb, and Choice Items are on most offensive Pokémon. Look at Latios and Latias, they’re already great Pokémon yes but Items provide so much for them that they always need to run them. Back then Soul Dew provided a free Calm Mind boost, making both of them very dangerous and why both were staples in OU and UU respectively for so long until the Soul Dew Nerf. Items provide so much that some Pokémon rely on them a lot, Heavy Duty Boots is on every pivot Pokémon and every Rock Weak Pokémon, Leftovers/Assault Vest on bulky tanks, Black Sludge on Poison Type utility Pokémon pre-SV, etc., the reality of the situation is that items make the game so much more varied during their introduction in Gen 2.
I would actually call this the "Legends: Arceus Theorem" just because of how well that game demonstrates that changing the turn-based format throws the entire battle system for a loop into something completely different.
So, as a long time fan of the main series and the genre, does it mean that for us fans that neglected the hidden valued lessons of Turn based Game mechanics, are we just not fit to play Pokemon VGC and Smogon sets? As someone that tried it during Generation 4 and 5, while fun for a short period of time, it made my experience sour for one simple reason. My In game team pokemon favorites NEVER Work most of the time in the standard tiers. Character Loyalty (aka sticking purely with your favorites no matter what happens through studying their best strengths overtime)
@@jirehtheprovider Character Loyalty for Pokémon doesn’t work in the same way as some genres. Mastering their strengths involves more than changing their own moves and items. To do the best by your favorite, you have to use a team that lets them shine. Depending on what you mean by “standard tier,” there’s a decent chance you can find a way to make almost any of your favorites viable, but probably not at the same time. If that’s a dealbreaker, you *_only_* want to use your favorites, then yeah, you probably won’t get anything out of competitive. That’s not on turn based, though, it’s a shortcoming of team based/deck building games. Even in Skullgirls, which is considered a near perfectly balanced fighting game, there are team comps that just suck. Rarely.
@@sumthinorother9615 thanks for the painful red pill. But let's say this as an example. Tell me how much these kinds of teams will suck in Generation 5 metagames (or even other Generations if you want). As someone that does not always have the time keeping up with community metas, how much do these thematic teams suck? Team A (a personal favorite of mine for the team of Team Angel Wings from Final Fantasy 10X2) Cinccino (Primary) Mienshao Lilligant Gardevoir Medicham Team B (All small Baby 100 based Stat Mythical Pokemon) Jirachi (primary) Mew Celebi Manaphy Shaymin (either form works) Victini
swapping a psychic terrain indeedee into an eject button drought torkoal to instantly set up the field for an armorouge to enter at full health and maximizing the number of turns you have for each field effect starting at Turn 2.
If we’re doing game mechanics, I think the Dynamax theorem might be something to do as well. Generational gimmicks are everything. Considering that the pokemon who can abuse generational gimmicks tend to be some of the most busted ones.
@@mistermr2147 You could stretch it out if you wanted; Gen 2 got held items, Gen 3 got abilities, Gen 4 had........... Gen 5 had permanent weather. They're stretches but idk, seems like an interesting idea. Maybe generational mechanics might be a better theorem?
@@GuyFromCanada Gens 3/4 had much bigger changes than you listed, Gen 5 didn't add permanent weather, and I'd say those are major mechanical changes, not gimmicks like Dynamax, Z-moves, Megas, etc.
@@roninwarriorsfanI half-disagree, I think it would be fun if he started a quick “updates” series, where he makes RUclips shorts providing small “here’s how the Pokémon changed since the video”
@@haidynwendlandt2479that would be a good idea. Would love to see a brief explanation on how dragonite and the starters changed since their last videos
Serperior is another good demonstration of this theorem. Generally, a setup sweeper needs to, well, set up before they actually start attacking. Serperior attacks you and sets up _in the same turn._ That first hit won't be too strong because it's not boosted yet, but it helps all the same.
The Azelf Theorem could be a very unique idea for one of these, being a video about the lead metagame and how being a good lead can give a Pokémon a niche
Half-expecting something at some point about Four Moveslot Syndrome. Dunno if it'd work specifically as a Theorem vid per se, but could be fun to tackle directly in some depth regardless.
This made me think about gen 7's Extreme Evoboost. I was surprised it got so much recognition despite the fact it takes 2 whole turns to set up, one to z move and one to baton pass. At least in VGC, that's a long time. I never played the strategy personally, but I had a lot of respect to those who did well with it.
Gen 4 Salamence just shows how Salamence has always been one of the best Pokémon around. Physical, special, mixed, even defensive sets, it does it all. It’s fast and strong enough to end games after just 1 dragon dance, and bulky enough to get off the best setup move in the game at the time.
was surprised to not see switch moves mentioned in this, but cool vid nonetheless. the value of singles trick room over time is a pretty good example of rarely having enough value per turn it’s active (with the obvious exception of ursaluna). an auto setting ability or an extending item would go miles to make it more viable in singles
This theorem is EXACTLY why I always say that Garchomp doesn’t necessarily want Dragon Dance, so long as it has Scale Shot. Either way, you have to spend a crucial turn setting up; either using Dragon Dance or Swords Dance. The difference is that Garchomp needs +2 in Attack to hut crucial benchmarks to KO targets such as Ferrothorn, phys Def Clefable, and threaten Landorus after an intimidate. With Swords Dance + Scale Shot, you are only spending ONE turn to boost your attack to that level before you can start attacking. With Dragon Dance, you have to spend at least TWO turns not attacking before you can start your sweep. That one turn difference literally makes or breaks Garchomp’s sweeping potential.
That def drop is so bad Sucker punch Gambit is everywhere and almost every team has priority attacker.Dragon Dance is far more better.Scale shot is stopped by fairies easily.
I feel like mentioning teams centered around speed control, namely Tailwind, Sticky Web, & Trick Room, are worth mentioning in regards to this thereom. One turn completely alters the order Pokémon can attack, and this is even more so true with the introduction of dynamic speed in Gen 8.
Do a why HP isn't always everything - the guzzlord theorem Some examples of pokémon whose best stat is its HP: Wigglytuff, Lanturn, Wailord and obviously Guzzlord.
I feel like this should've been called the Aegislash theorem because it was always attacking one turn and defending the other. Also, video ideas Why Size is almost Everything, the Aggron Theorem Why Immunities are Everything, the Shedinja Theorem
We should get shorts offering brief updates on all the Pokemon that have seen relevant meta shifts since they were covered on this channel. A lot of the early gen7 content especially was just a few months short of more content.
Okay so you may or may not be getting tired of these theorems, but here's an interesting one I can suggest that doesn't really get talked about enough; the Wailord/Guzzlord theorem, or why putting everything into HP is a bad idea.
This may sound similar to the Bastiodon Theorem, however I must point out that many of the mons that min/max for HP often have pretty underwhelming actual hit taking ability in practice, even putting aside other factors like weaknesses, resistances, recovery, etc. They fall short in actual, raw hit taking ability, which is one of their many problems.
Turns being everything is also why speed is close to everything. Moving first means a guaranteed turn, while moving second it means almost no chance of acting way too often.
Theres really slow examples of this too. Jirachi's para flinch spam is almost broken in gen 4 ou. Sometimes its ideal to just switch in a hippoowdon or something and try and male it waste all it iron heads so it isnt a threat anymore
I was hopping that you would make a list with pokemon whose abilities/movepools give them/their teamates free turns. fine I will do it myself: -spore users like breloom can put the opponent to sleep, this is a nearly guaranteed free turn since the opponent will either switch or try to wake up (most of the time they don't wake up immediately). -glimmora does not need to set up toxic spikes thanks to the ability toxic debris -hisuian samurot can set up spikes and deal damage at the same time thanks to the move ceaseless edge. -the move protect in general is good if you are trying to wear down the opponent with passive damage like toxic. -the weather and terrain setting abilities -the move shed tail got banned from gen 9 ou since it allowed set up sweepers a free turn to set up. -ditto's imposter ability lets it transform to the opponent instantly instead of manually.
Now that we have a False Swipe Theorem film, let's see the long awaited sequel to the Pokemon typing film! It's been almost 6 years since how good the ice type was actually, we've been getting cold feet waiting for the next one 🧊
Puh-LEASE I NEED TO SEE YOU DISSECT THE POTENTIAL META FOR INFINITE FUSIONS! Just being able to partially choose Types, Stats, and Abilities is crazy, but being able to combine the movepools of two entirely different mons is ridiculous in top of that. Imagine a Mon like Whimsicott, with its ridiculous bag of BS, mixed with a tank like Snorlax. I NEED to know how that shapes the meta.
Alright, you're really starting to stretch the "theorem" concept here. Rampardos made sense, but now it's just getting silly, nobody will know what you mean by the names of these now.
Next theory: Why mechanics are close to everything, The Charizard Theorem? I think Charizard having access to the most mechanics makes it the perfect candidate for this theory.
At this point may as well just make a video titled "why the battle system as a whole is everything", since just about every component of it has now individually been more or less everything.
I ll suggest the "porygon 2 theorem" about non fully evolved mon that are still playable, like the gengar line and some of the eviolite mon playable outside little cup.
Dang we getting whacky theory now huh. How about “why multi-hit moves matter (the sturdy theorem)”. Multi-hit moves have existed since Gen 1 where they weren’t used since the Metagame was so bulky. After the introduction of EV’s in Generation 3 the power of offense turned more of a glass cannon. Choice Band, set up moves, and Salac Berry sweepers (Heracross Reversal set) were huge. Come Gen 4 we get Focus Sash, one look at Deoxys Speed will tell you the importance of getting 2 turns guaranteed. Introducing gen 5, with skill link Cloyster and Technician Breloom, the latter still relied on the move to hit 5 times. These guys broke sashes like no other (also Multiscale). FF to Gen 9 and we got Urshifu KO’ing a sash Chien-Pao, Baxcalibur running Icicle Spear, and Mousehold. 🐭
If I’m being totally honest the whole EVERYTHING and ___ theorem moniker is losing its meaning at this point. I mean don’t get me wrong the videos are always great. But after Rampardos and Bastiodon I feel like we’re just trying to hard to name things after things lol
10:14 Yeah, versatile Pokemons are such a pain. One time, I faced a Celesteela, and I decided to just switch into Ditto for the sole purpose of scouting its entire moveset and not get any bad surprises for the rest of the battle. That was a turn well spent~
You should do a theorem about generation gimmicks and what makes them important for some pokemons viability such as Terastallation making Regieleki from UU to banned to Ubers
My favorite application of "the initial turn" concept discussed here was a few years ago in Smogon PU where I played a lot and I used a Choice Scarfed Kingler lead where I gave it a very specific amount of Speed EVs to outspeed Emolga leads. I slapped many squirrels in that format lol
This is why I always pack and Espeon and Oricorio-Sensu on my team. The main reason Volcarona is such a threat is because of its combination of Quiver Dance and Firey Dance. Thanks to Oricorio’s Dancer ability, I can set up my own Quiver Dance, AND abuse the opponent’s moves in the same turn. It can’t even hit back thanks to it’s boosted SDef, and resistance to it’s coverage moves. Magic Bounce Espeon + Yawn lets me set up Hazards on the Hazard setters and force them to switch out, or puts them to sleep. Psych Up and Psychic let’s me steal the opponents stat moves on set up turns. It doesn’t really matter what’s happening in front of it. Espeon is either going to make them sleep or going to sweep.
ok something that adores free turns is the utterly terrifiying lucarionite/diancite terrakion vs balance/stall if it gets 1(1)(one) (numero uno) turn to sd its ggwp shake my hand most of the time.
I would next like to hear about how items are everything therorm because item in compietive can make a world of difference. Maybe called The Life Orb/Scarf Theorem
Get 20% OFF + Free Shipping @Manscaped with promo code FALSESWIPE at Manscaped.com! #teammanscaped #givegoodface
Video idea
The politoad therom, how field conditions (entery hazards, trick room, terrain, weather, etc) be everything
How good was Terrakion actually!
HOW GOOD WAS RAPIDASH ACTUALLY
blastoise remake when
Sellout....
My favorite turns are the ones where you and your opponent both miss your moves, so you both just click the same button the next turn like nothing happened.
yeah lol
Or both get fully paralyzed
When I see them click a move that would kill me and they'd outspeed me I will effing switch you can bet on that.
@@dreadking6142to be fair why were you staying in in the first place if you know that move will kill?
Because some formats are not open book, they didn't know the opponent had a 1hko on them. @@okebedoke
The Tyranitar/Ferrothorn Theorem, the power of passive damage
Could just be passive action in general (healing like leftovers/ingrain get included)
Sand Stream Hippowdon when it could run toxic
toxapex theorem would work too tbh
They put passive damage in the video? Watch the video first or at least look at the chapters.
Don't forget Garganacl. Haha
I still think we should have a theorem about why some pokemon are good in singles and not doubles. Or, the skarmory theorum
The Farigiraf theorem.
I think murkrow is a better example
I feel like to know what is good in Singles but not in Doubles, we need it side by side with what is good in Doubles but not in singles...
So I suggest the Ferrothorn vs Amoonguss Theorem as I did in the last theorem video~
And vice versa.
Toxaroar theorem
Oranguru using instruct to Torkoal, making it use Eruption twice with full HP (at the junior's VGC) , Is a good reason why turns are everything.
Theres also murkrow with tailwind/quash
Imagine how broken a Pokemon that automatically set up Trick Room would be. Even if it had terrible stats except for Speed (which would make it move last in its own Trick Room), being able to invert the turn order just by coming in would have a cataclysmic effect on both singles and doubles. Even if it literally could not do anything else, it would still break the game.
@@JanusHoW I mean, it would have a huge impact, but I don't think it would break it.
@@lordfelidae4505 There's a reason Trick Room has a -7 priority, below Circle Throw, Roar, Whirlwind, Dragon Tail and Teleport.
@@JanusHoW yeah. Because those are phasing/switch moves. With separate priority brackets. Trick room doesn’t affect priority order, just speed order.
congrats to roaring moon for being the 3rd best Salamence form
competitively? it's definitely second
@@GlossArt he's talking about historically, its the only salamence to never have been banned to ubers
@@yoozernayme4371look at nat dex where moon has the insta smack it never did in SV which is like it’s one biggest problem is that it doesn’t have a big boom that isn’t outrage, ig Z rage was too much when on paper it’s only right behind mega mence
Love Roaring Moon better that Mega or Salamence. Only used Mega and Moon competitively, I dont like Salamence actually
@@yoozernayme4371 true, that's fair
would love to see a theorem about how items are/aren’t everything
Why Items are important. The leftovers theorem.
Slap a Skarmory on the thumbnail, and you got a video
Marowak with Thick Club works too
Latios with soul dew would be the cover I guess
@@Gold_Gamer_100Or Chansey with eviolite.
@@DarthFhenix55real Gs use lucky punch
This is why Darmanitan-G was so strong, with a Choice Scarf + Gorilla Tactics basically didnt need any set up turn to be both threating to get a KO and outspeed the oponent.
While Choice Band sets didnt have the speed factor, they pushed the KO threat to the limit.
Yeah, not to mention the viability of scarf and band made a gimmick like zen mode a serious threat too, solely because base g-darmanitan would force so many switches with its sheer power.
On top of that, with Galarian Darmanitan you still have the option of Dynamaxing and losing the effects of Guerilla Tactics. Sure, you lose power, but G-Darmanitan hits like a truck even without its Ability and it has a versatile movepool that can let you score some important KOs without having to worry about switches.
It was effectively already having a free dragon dance up
Yeah, a hyperspeed monkey with Coverage is the last thing anyone without Kingshield want to face
I like how most RUclipsrs try to play around the fact that Manscaped sells a ball trimmer, but FSG just puts it how it is.
I find it funny that over 90 percent of the viewers are guys. Pokemon isn't male exclusive but I guess Pokemon analysis nearly is
aside from the videos voiced by BKC, this is the most BKC video you guys have ever uploaded. I see the good work you're doing here Kev, maybe next time Kellen will let you slip in some obscure movie references
Who is BKC?
@im also curious
@PokefanGuquizUjixyz I believe he writes the script. He also has a youtube channel where he gives insightful commentary about a wide range of Pokemon metagames
@@gerardoortega323he’s singles portions, he’s at least done skarmory, and chansey and blissey. FSG covers singles and doubles, yet BKC only talks singles on his channels, and more consistently drops hour long videos on meta or tournament analysis, or what if’s like recently “what if stealth rocks in gen 3” “Latias in adv OU” “mew In dpp” they’re so long cuz he doesn’t use a script
BKC videos are goated
I wonder how much better Trick Room would be in singles if there was an ability that set it up on switch in, rather than needing to take a turn to use the move
Would be controversial, to say the least.
I think it would be super strong, especially if that setter either could use the trick room themselves, or had something like teleport or u turn to pass to another teammate. Auto weather setters are so much stronger than manual rain dance because it saves... you guess it... a turn! And that's so huge! Trick room lacks consistency because it takes mutiple turns to set up and take advantage of, then gives a very small number of turns to take advantage of the set. You need someone who's strength borders on broken like Ursaluna to make it work, anything else and the turn cost just isn't consistently worthwhile.
Make it an ability and its a MUCH, MUCH stronger playstyle.
TR has -6 or -7 priority so that the oppoment at least has something to deal with TR set up, with that, it would be too OP
Trick Room extender wouldn't be so bad
I think it would be better if a Trick Room extender so that Trick Room could kinda work in singles while not being the most broken thing in VGC (what game is balanced by)
A key exemple of this is corviknigth>skarmory because of u-turn
Using it at first for massive damage and even sending it off with a final hurrah when it was practically empty in the tank anyway.
Actually left the target still in, but, it was still a play🎉
That could also be representative of the importance of switching out
corviknight also has slightly worse physical bulk in exchange for much better special bulk.
@@gregorymirabella1423 physical bulk advantage of skarmory Is negligible. What skarmory rly has over corviknight is spikes and rocks, and it's better at stopping setup sweepers with its ability sturdy and whirlwind.
@@overlord3481in a vacuum, yes, but any well constructed team would likely have some way to apply passive chip damage (i.e. hazards, good momentum, etc) and ensure Skarm had been chipped before going for the sweep. In a sense, Skarm ends up being way more passive as a result, since Corv can at least pivot out into a wall or phazer with U-turn on the setup turn
We need the Marowak theorem why items are close to everything
They aren’t tho like at all, if you want proof why just look at gen 6-7 knock off meta. Don’t get me wrong items are important but they are not required and everything because if that was the case knock off would have been banned
@@MrMonkey2150... And... Why do you think knock off is so widespread, if items aren't *that* important? And why do mons often fall an entire tier simply because they lose the utility knock off affords? They very very often decide the course of battles. This is like saying speed isn't that important because sticky webs and agility aren't banned... Like obviously it isn't everything, but that's why they suggested *CLOSE* to everything, like for the other vids.
@@scoutbane1651 it’s not close to everything tho is it, because if it was then it would have been banned. Pokemon don’t need items to be good dude and if you think they do then ur playing Pokémon wrong
i think latias/latios would fit this better because of how much weaker they became without soul dew
@@MrMonkey2150 Uhh…items make Pokémon better and they do need items to maximize their usefulness. Ferrothorn is decent if it doesn’t have Leftovers or Rocky Helmet, leftovers is essential on defensive Pokémon just like how Type Boosting Items, Expert Belt, Life Orb, and Choice Items are on most offensive Pokémon.
Look at Latios and Latias, they’re already great Pokémon yes but Items provide so much for them that they always need to run them. Back then Soul Dew provided a free Calm Mind boost, making both of them very dangerous and why both were staples in OU and UU respectively for so long until the Soul Dew Nerf.
Items provide so much that some Pokémon rely on them a lot, Heavy Duty Boots is on every pivot Pokémon and every Rock Weak Pokémon, Leftovers/Assault Vest on bulky tanks, Black Sludge on Poison Type utility Pokémon pre-SV, etc., the reality of the situation is that items make the game so much more varied during their introduction in Gen 2.
I would actually call this the "Legends: Arceus Theorem" just because of how well that game demonstrates that changing the turn-based format throws the entire battle system for a loop into something completely different.
I really wish that L:A had pvp. I'd wanna see what crazy meta would develop in that game.
@@demi-femme4821Quick attack and priority moves everywhere lol
The Ambipom Theorem: Why being in a certain tier isn’t always a good thing
Was Ambipom a case of way too good for the lower tiers, but it struggled in the tier it was in?
@@TheVodkaHaze yeah
Not exactly. It wasn’t that it was too broken, it was that people were using it too much in the upper tiers, thus not allowing it to drop.
Turns out that turns in a turn-based battle system are essential. Who would've guessed?
Really makes the gears in my head turn
I feel the gears inside me turning me on
So, as a long time fan of the main series and the genre, does it mean that for us fans that neglected the hidden valued lessons of Turn based Game mechanics, are we just not fit to play Pokemon VGC and Smogon sets?
As someone that tried it during Generation 4 and 5, while fun for a short period of time, it made my experience sour for one simple reason.
My In game team pokemon favorites NEVER Work most of the time in the standard tiers. Character Loyalty (aka sticking purely with your favorites no matter what happens through studying their best strengths overtime)
@@jirehtheprovider
Character Loyalty for Pokémon doesn’t work in the same way as some genres. Mastering their strengths involves more than changing their own moves and items. To do the best by your favorite, you have to use a team that lets them shine. Depending on what you mean by “standard tier,” there’s a decent chance you can find a way to make almost any of your favorites viable, but probably not at the same time. If that’s a dealbreaker, you *_only_* want to use your favorites, then yeah, you probably won’t get anything out of competitive.
That’s not on turn based, though, it’s a shortcoming of team based/deck building games. Even in Skullgirls, which is considered a near perfectly balanced fighting game, there are team comps that just suck. Rarely.
@@sumthinorother9615 thanks for the painful red pill.
But let's say this as an example. Tell me how much these kinds of teams will suck in Generation 5 metagames (or even other Generations if you want). As someone that does not always have the time keeping up with community metas, how much do these thematic teams suck?
Team A (a personal favorite of mine for the team of Team Angel Wings from Final Fantasy 10X2)
Cinccino (Primary)
Mienshao
Lilligant
Gardevoir
Medicham
Team B (All small Baby 100 based Stat Mythical Pokemon)
Jirachi (primary)
Mew
Celebi
Manaphy
Shaymin (either form works)
Victini
swapping a psychic terrain indeedee into an eject button drought torkoal to instantly set up the field for an armorouge to enter at full health and maximizing the number of turns you have for each field effect starting at Turn 2.
Fear incarnate
The day Trick Room becomes an ability, the scene will feel the true force of this theorem.
It will be the ability of either an Ice type that is fast or a great Ground or Steel or Fairy or Dark type.
If we’re doing game mechanics, I think the Dynamax theorem might be something to do as well. Generational gimmicks are everything. Considering that the pokemon who can abuse generational gimmicks tend to be some of the most busted ones.
Pre-Gen 5 there were no generational gimmicks lol
@@mistermr2147 You could stretch it out if you wanted; Gen 2 got held items, Gen 3 got abilities, Gen 4 had...........
Gen 5 had permanent weather.
They're stretches but idk, seems like an interesting idea. Maybe generational mechanics might be a better theorem?
Gen 4 added the physical/special split.
@@warsword4 Totally forgor about that
@@GuyFromCanada Gens 3/4 had much bigger changes than you listed, Gen 5 didn't add permanent weather, and I'd say those are major mechanical changes, not gimmicks like Dynamax, Z-moves, Megas, etc.
Why itens are everything, the knock off theorem
We seriously need reboots of some of the old ones....like crobat
Yeah even Gengar
No we don't, not until every pokemon that hasn't gotten covered, gets covered
Especially ones that were covered during the early days of gen 7. Amuk and dragonite comes to mind
@@roninwarriorsfanI half-disagree, I think it would be fun if he started a quick “updates” series, where he makes RUclips shorts providing small “here’s how the Pokémon changed since the video”
@@haidynwendlandt2479that would be a good idea. Would love to see a brief explanation on how dragonite and the starters changed since their last videos
Serperior is another good demonstration of this theorem. Generally, a setup sweeper needs to, well, set up before they actually start attacking. Serperior attacks you and sets up _in the same turn._
That first hit won't be too strong because it's not boosted yet, but it helps all the same.
My god…he’s gone off the rails. There’s a theorem for everything lmao
more theorem more money more view
“Why Pokedex number may or may not be everything” The Gholdengo Theorem
@@mintystingmoon4787 why pokemon colour is close to everything,muk alola theorem
the falseswipe game theorem are theorem videos everything?
Why breedability is close to everything - The Beheeyem Theorem
The Azelf Theorem could be a very unique idea for one of these, being a video about the lead metagame and how being a good lead can give a Pokémon a niche
And as we all know, when it comes to singles, there’s no better turn to take than a U-turn
The Murkrow/Chansey/Eviolite Theorem: how an unevolved Pokémon holding Eviolite can be far more useful and terrifying than its evolved form
Tbh murkrow doesn’t even need eviolite to do its job. I know some of them ran covert cloak to block fake out
This trend of calling everything a theorem is getting ridiculous. Complete nonsense
true but it doesnt matter as long as he is making more money
I love the thumbnail referencing the moment Cell from DBZ points at himself 😂
Perhaps the Torkoal theorem; when weather is a Pokémon’s make-or-break.
Nah give it to Politoed
Toilet seat pokemon Go drizzle drizzle
Pelipper Theorem.
How ironic would it be for Torkoal to have a Theorem video dedicated to it before a How Good video on this channel.
Half-expecting something at some point about Four Moveslot Syndrome. Dunno if it'd work specifically as a Theorem vid per se, but could be fun to tackle directly in some depth regardless.
I see Gallade being a good candidate for the cover of this topic.
This made me think about gen 7's Extreme Evoboost. I was surprised it got so much recognition despite the fact it takes 2 whole turns to set up, one to z move and one to baton pass. At least in VGC, that's a long time. I never played the strategy personally, but I had a lot of respect to those who did well with it.
I still say we need a "Why teammates are everything" or the Indeedee Idea
Gen 4 Salamence just shows how Salamence has always been one of the best Pokémon around. Physical, special, mixed, even defensive sets, it does it all. It’s fast and strong enough to end games after just 1 dragon dance, and bulky enough to get off the best setup move in the game at the time.
I would love to hear about the leftovers theorem how items are mostly everything
Why a bad Movepool doesn’t spell doom. The spectrier theorem (have spectrier with a hat saying “one trick pony”)
Nah, let’s be real, Salamence just has everything to begin with.
was surprised to not see switch moves mentioned in this, but cool vid nonetheless. the value of singles trick room over time is a pretty good example of rarely having enough value per turn it’s active (with the obvious exception of ursaluna). an auto setting ability or an extending item would go miles to make it more viable in singles
This theorem is EXACTLY why I always say that Garchomp doesn’t necessarily want Dragon Dance, so long as it has Scale Shot. Either way, you have to spend a crucial turn setting up; either using Dragon Dance or Swords Dance. The difference is that Garchomp needs +2 in Attack to hut crucial benchmarks to KO targets such as Ferrothorn, phys Def Clefable, and threaten Landorus after an intimidate. With Swords Dance + Scale Shot, you are only spending ONE turn to boost your attack to that level before you can start attacking. With Dragon Dance, you have to spend at least TWO turns not attacking before you can start your sweep. That one turn difference literally makes or breaks Garchomp’s sweeping potential.
That def drop is so bad
Sucker punch Gambit is everywhere and almost every team has priority attacker.Dragon Dance is far more better.Scale shot is stopped by fairies easily.
Absolute banger of a video once again, my favorite Pseudo legendary/one of my favorite Pokémon ever just being a monster
I feel like mentioning teams centered around speed control, namely Tailwind, Sticky Web, & Trick Room, are worth mentioning in regards to this thereom. One turn completely alters the order Pokémon can attack, and this is even more so true with the introduction of dynamic speed in Gen 8.
What about the Incineroar theorem. Why success in singles isn’t everything.
Do a why HP isn't always everything - the guzzlord theorem
Some examples of pokémon whose best stat is its HP: Wigglytuff, Lanturn, Wailord and obviously Guzzlord.
They basically already did this with the bastiodon theorem
@@gibleEKvids that was with defense. I’m talking about health points.
@@matigamer329 no, they did wigglytuff.
@@gibleEKvids what they did? they did wow.
Next time 'Why everything in mons is a theorem' - The Theorem Theorem
I feel like this should've been called the Aegislash theorem because it was always attacking one turn and defending the other. Also, video ideas
Why Size is almost Everything, the Aggron Theorem
Why Immunities are Everything, the Shedinja Theorem
insane, turns in a turn-based RPG matter... who would have thought!
Love it! Do the Shedinja Theorem next! Low tier pokemon finding a niche in high power metas.
That's kind of what the Quagsire Theorem video was
@@MishKozYea lol
Bro.. one of the scariest Pokémon to give free turns to is Baxcalibur... I pray I don't F it up when I face against one 🥺🙏
We should get shorts offering brief updates on all the Pokemon that have seen relevant meta shifts since they were covered on this channel. A lot of the early gen7 content especially was just a few months short of more content.
Okay so you may or may not be getting tired of these theorems, but here's an interesting one I can suggest that doesn't really get talked about enough; the Wailord/Guzzlord theorem, or why putting everything into HP is a bad idea.
This may sound similar to the Bastiodon Theorem, however I must point out that many of the mons that min/max for HP often have pretty underwhelming actual hit taking ability in practice, even putting aside other factors like weaknesses, resistances, recovery, etc. They fall short in actual, raw hit taking ability, which is one of their many problems.
Turns being everything is also why speed is close to everything. Moving first means a guaranteed turn, while moving second it means almost no chance of acting way too often.
THE CHARIZARD THEOREM: Why GIMMICKS Might Be Everything (Megas and GMax in Charizard's case; it's useless in modern gens without them)
Theres really slow examples of this too. Jirachi's para flinch spam is almost broken in gen 4 ou. Sometimes its ideal to just switch in a hippoowdon or something and try and male it waste all it iron heads so it isnt a threat anymore
I was hopping that you would make a list with pokemon whose abilities/movepools give them/their teamates free turns.
fine I will do it myself:
-spore users like breloom can put the opponent to sleep, this is a nearly guaranteed free turn since the opponent will either switch or try to wake up (most of the time they don't wake up immediately).
-glimmora does not need to set up toxic spikes thanks to the ability toxic debris
-hisuian samurot can set up spikes and deal damage at the same time thanks to the move ceaseless edge.
-the move protect in general is good if you are trying to wear down the opponent with passive damage like toxic.
-the weather and terrain setting abilities
-the move shed tail got banned from gen 9 ou since it allowed set up sweepers a free turn to set up.
-ditto's imposter ability lets it transform to the opponent instantly instead of manually.
Whoever invented Quiver Dance probably just wanted to watch the world burn.
The same guy who made Victory Dance
Geomancy
Destiny bond
Next Week: "Why Pokémon Are KINDA IMPORTANT I THINK - The Theorem"
Now that we have a False Swipe Theorem film, let's see the long awaited sequel to the Pokemon typing film! It's been almost 6 years since how good the ice type was actually, we've been getting cold feet waiting for the next one 🧊
Which will come out first? The Pokemon "x" Type video or the Gen 2 Pokemon Mechanics explained lol
No qualifiers, no "almost", no "might be", just they ARE everything
Puh-LEASE I NEED TO SEE YOU DISSECT THE POTENTIAL META FOR INFINITE FUSIONS!
Just being able to partially choose Types, Stats, and Abilities is crazy, but being able to combine the movepools of two entirely different mons is ridiculous in top of that.
Imagine a Mon like Whimsicott, with its ridiculous bag of BS, mixed with a tank like Snorlax.
I NEED to know how that shapes the meta.
"Why progress is EVERYTHING - The Blissey/Toxic Theorem"
Inevitability and blanking out an opponent turn would be a neat thing to talk about at length
15:00 Everything about this Deoxys attack animation is amazing. The approach, the "attack", and the aggressive arm wiggles at low posture
Item can be everything, the latias and latios/soul dew or heavy duty boots theorem
Alright, you're really starting to stretch the "theorem" concept here.
Rampardos made sense, but now it's just getting silly, nobody will know what you mean by the names of these now.
Next theory: Why mechanics are close to everything, The Charizard Theorem?
I think Charizard having access to the most mechanics makes it the perfect candidate for this theory.
Remember a time when i got spidops in random battles vs a zacian,i used every single Hazards and she used SD,when she was about to Go +6
Circle throw
Why weekly uploads aren’t everything - The False Swipe Gaming Theorem
At this point may as well just make a video titled "why the battle system as a whole is everything", since just about every component of it has now individually been more or less everything.
I mean, yeah. The game is sort of based on turn based combat.
I ll suggest the "porygon 2 theorem" about non fully evolved mon that are still playable, like the gengar line and some of the eviolite mon playable outside little cup.
It's essentially the idea of "action economy" applied to one-on-one RPG fights, which is a situation that only really happens in Pokemon.
This is a… weird one. It’s kind of like saying “why running right is EVERYTHING” about a Mario game.
Dang we getting whacky theory now huh. How about “why multi-hit moves matter (the sturdy theorem)”. Multi-hit moves have existed since Gen 1 where they weren’t used since the Metagame was so bulky. After the introduction of EV’s in Generation 3 the power of offense turned more of a glass cannon. Choice Band, set up moves, and Salac Berry sweepers (Heracross Reversal set) were huge. Come Gen 4 we get Focus Sash, one look at Deoxys Speed will tell you the importance of getting 2 turns guaranteed. Introducing gen 5, with skill link Cloyster and Technician Breloom, the latter still relied on the move to hit 5 times. These guys broke sashes like no other (also Multiscale). FF to Gen 9 and we got Urshifu KO’ing a sash Chien-Pao, Baxcalibur running Icicle Spear, and Mousehold. 🐭
Or maybe the Ariados set in Gen 4 Ubers count as “2 hits” (move + priority)
So, when will you guys continue the type series?
Really wanna see that fleshed out
y’all are making a theorem out of everything now
“why IVs are everything: the trick room theorem” boutta be next
Dragalge, magcargo, drifblim, rotom and all of his forms or Heatran! 💪💪💪
Turn-Based format implies the existence of Turn-cringe formats
That one got me good ngl
Why team composition is everything - the azelf theorem
(azelf the quintessential HO lead)
If I’m being totally honest the whole EVERYTHING and ___ theorem moniker is losing its meaning at this point. I mean don’t get me wrong the videos are always great. But after Rampardos and Bastiodon I feel like we’re just trying to hard to name things after things lol
yeah i agree
Please make why weather is important (kyogre / groudon theorem) since both of them always used in competitive scene after gen 3
May I propose: why flexibility is everything - the landorus theorem
The toxapex theorem, explaining how toxapex isnt so good in doubles but it is good in singles
10:14 Yeah, versatile Pokemons are such a pain. One time, I faced a Celesteela, and I decided to just switch into Ditto for the sole purpose of scouting its entire moveset and not get any bad surprises for the rest of the battle. That was a turn well spent~
You should do a theorem about generation gimmicks and what makes them important for some pokemons viability such as Terastallation making Regieleki from UU to banned to Ubers
Next video: Why CODING is Pokemon: The Gamefreak Theorem
The Ash Ketchum Theorem , why players are EVERYTHING!
My favorite application of "the initial turn" concept discussed here was a few years ago in Smogon PU where I played a lot and I used a Choice Scarfed Kingler lead where I gave it a very specific amount of Speed EVs to outspeed Emolga leads. I slapped many squirrels in that format lol
The mega garchomp theorem. How high base stat totals are not be everything.
This is why I always pack and Espeon and Oricorio-Sensu on my team.
The main reason Volcarona is such a threat is because of its combination of Quiver Dance and Firey Dance. Thanks to Oricorio’s Dancer ability, I can set up my own Quiver Dance, AND abuse the opponent’s moves in the same turn. It can’t even hit back thanks to it’s boosted SDef, and resistance to it’s coverage moves.
Magic Bounce Espeon + Yawn lets me set up Hazards on the Hazard setters and force them to switch out, or puts them to sleep. Psych Up and Psychic let’s me steal the opponents stat moves on set up turns. It doesn’t really matter what’s happening in front of it. Espeon is either going to make them sleep or going to sweep.
next video: why stat boosts are sometimes everything, the Xerneas theorem.
Day 5 of asking
how Good was Drifblim ACTUALLY?
ok something that adores free turns is the utterly terrifiying lucarionite/diancite terrakion vs balance/stall if it gets 1(1)(one) (numero uno) turn to sd its ggwp shake my hand most of the time.
Why Hair Care Is Everything - The Manscaped Theorem
Waiting on the battery life theorem “Why Lithium is everything”
A handful of pokemon were nerffed in this new generation bc pp for some moves were reduced. Maybe do one on why pp in important
Day 447.
I'm never gonna give up on quagsire remake
Why Pokémon are Everything - The Pachurisu Theorem
Yeah, I mean, you kind of need turns to play the game?
The shadow tag/arena trap theorem. Why some lock in abilities are good but the moves are never used. Wrap infest ect
I would next like to hear about how items are everything therorm because item in compietive can make a world of difference.
Maybe called The Life Orb/Scarf Theorem
I was expecting a reference to Intimidate vs Growl.
Why everything is everything, the everything theorem