Love aryxes weapon enterprise - I think I got the name right adds a bunch of half balanced weapon blocks. Looks like an update and there's less weapons now idk I may just not have dependencies or something.
What would be a fun scenario is your planet about to collide with another. You must escape. Sure we could just have an arbitrary timer, but to have the world's collide in a massive destructive event would be AMAZING!
There is also a cool mod for hardcore players called "Realistic Thrusters", with this mod thrusters generate thrust not at the center of mass like in vanilla, but at the position of the thruster, so you would have to balance your aircraft and thrusters before you would be able to fly. I always combine this mod with an aerodynamic physics mod to make it feel more realistic to fly an aircraft :-)
@@Zer0sLegion Without a way to find the center of mass vs the center of thrust/lift these mods can but quite challenging. I have used a mod before to visualize these but I can't recall the name and it isn't in my list of subscribed mods anymore.
Improvised engineering: shoulda taken that cue from Skyrim long ago. Button pad: WTF HOW THAT IS SO COOL Eli's holo hud and FSD supercruise: Frontier Development would like a word with you!
@@Zer0sLegion This hud is compatible with a different shield mod. The mod uses jump drives as shields so the rings around the ship are intended to show shield hp not ship hp. You can check which shield mod is compatible with it in its description.
My favourite mod is Tether Mod, that allow you to connect 2 grids with a rope-like tether (from another mod, Harpoon) and allow for power transfer. You can use it to create cool power lines between bases or charge your rovers more easily. Unfortunately it never worked in multiplayer.
I believe there is a reason for that. There aren't a lot of up to date energy weapon mods that don't use weapon core at the moment, and weapon core is rapidly falling out of (or has already fallen out of) favor with the SE community, as it has proven to be troublesome to work with for numerous reasons.
The Space Engineers modding community is such a sleeper group. Like some of these mods are genuinely *so good.* As someone with (very limited) programming knowledge, it blows my mind that someone could *mod in*, even basic aerodynamics, to SE *as a hobby.* (There's also hydrodynamics too lmao) There's been goated mods for *A LONG TIME* too, like since 2015 iirc. (I cannot believe I've been playing this game that long and still suck at building)
@@Zer0sLegion A combination I have recently discovered is the FLIR mod combined with the Nebulous Radar mod. NR remedies the biggest problem with FLIR, which is seeing through voxels. As a unified tank night fighting system, the flir can spot and identify targets, and the NR can tell whether or not a firing solution is possible.
Deflector Shields is my favorite shield mod. While the Energy Shields mod is more popular, it is less balanced, and becomes an overpowered ramming weapon, or makes ships completely untouchable. With the recent updates, Deflector Shields is far better, and works well with weaponcore mods. The Consolidated Armament mods are the best weapon mods, and they also have a non-weaponcore version of their guns.
@@Zer0sLegion Is there a problem with weaponcore? I've been using it for a while and while there's a few issues with other mods that rely on vanilla weapons (like "modifies X vanilla weapon to do Y") I haven't noticed issues with it.
@@Zer0sLegionI'd also suggest taking a look at the Aegis System mod, especially considering your disdain for the jump drive. It gives them another purpose by turning them into a shield system. Doesn't have the nice effects deflector shields has but also doesn't require new blocks, and is compatible with the Holo hud mod you showed.
@hellokatyfac3 I've run into a few problems with it, and it's annoying enough that i avoid servers using weaponcore. Main issue i had: it's easy to accidentally adjust a setting in a way that the guns don't fire when there's a target, forcing you to troubleshoot your fire control systems in a panic while being attacked. That's happened repeatedly. Other issues ive found were that server admins tend to chuck all the weaponcore mods into play, creating a vast network of overpowered guns all using wildly different ammo types and resources which now must be managed & tracked. The additional "paperwork" isnt worth the time, considering that the gameplay is still basically the same: the guns fire automatically, so how does it really affect your game? The novelty wears off eventually, and they're just cumbersome.
Button Pad is one of my absolute favorites. I typically build small grids but large sized, and buttons become very important for function and asthetics.. using this cuts down the amount of button space needed and its AMAZING! Shout out to the creator for adding controller buttons for me when I asked just after the mod released! Only when "playing", I still use keyboard and mouse for building of course, but it's so easy to use, looks very sleek, and I love being able to see what the button will do without needing extra screens, it's a godsend! I also love using the water mod, I find building large boats that work properly and can be tossed about without any thrusters etc to stabilize, means you better build it correctly so it doesn't tip over in rough seas and storms. Very tricky but when you have a small grid ship roughly the size of a battleship or large yacht float with numerous levels, smaller craft aboard etc and always rights itself.. very satisfying. Maybe I will post some of my builds some time if there is any interest? It is hard to find any good boats for the current water mod, most seem to be from when it used tanks for floatation vs pressurizing interior.
I'm glad you enjoyed the easy-to-pronounce™ name from my mod I'd also love to see a tank battle like the one you did when testing out the aerodynamic mod, that'd be awesome!
i have been actively using all of these mods for a while now except the FSD Supercruise and the Overclocking Control System which until a few moments ago i had no idea existed, but now they are part of my permanent collection. thanks Zer0
A couple classic mods I enjoy and am happy still works are the scaffolding mod and the mining chutes mod. The scaffolding mod is exactly what you'd think, just adds a bunch of blocks used for scaffolding that look really good, and work really well. The mining chutes mod lets you build trenches that ores can roll through. It's an interesting mod that adds an option for ore collection for things like hand drill mining a hill side or if you turn off auto collection for your drills and you need to let the stones collect. It also includes a roll cage you can get into and ride the chutes
I can’t play without the better resources mod! It just adds a bit more complexity to the game and also adds its own variants of certain blocks so you can do a better resources mod playthrough. It also adds new ores and changes crafting recipes of certain items and components.
The holo hud mod is super cool especially the enemy ship popping up because I use a War Control Room that is separate from the flight Bridge in my corvette and being able to use it and size up enemies before hand is cool, also super cool because I railgunned a ship and split it and it showed it get split in half on the hud
With the water planet mod, I'm sure you'll be able a make the Atlantis city ship from Stargate Atlantis, able to float on this water and even capable of flying and going into space, there is so much to do with this mode
Love the water mod and modified an ISL Medium Flatbed trailer by Spite into a mini mobile production and power generator using the AQD Small Grid expansion's SG basic refineries and assembler along with the Life Tech Power mod for the fusion reactors and related gas production.
I just had an epiphany about the stealth drive mod, it changes pvp and pve a LOT... Let's say you are able to build a smaller ship that's able to build many "missiles" or effectively a nuke with the strong warheads, sneak up to an enemy, build the mine/missile as close as possible and then book it out of there, whilst blowing up the target
A mod that I just discovered is perfect for those who having to go mine resources and rather wait for the ore to be got by someone or something else. The Ore generator converts power into ore. 5mw of power used per cycle of creation.
Loved the video @Zer0'sLegion! Can't wait for the next video man! The Main 5 Mods from this list that I'd go for are the Water Mod, since I've seen Captain Jack play around with it after showcasing it, The Holo HUD since that might give you a "Battlefield 2042" like Experience while in Combat, The Recolorable Thrusters which will allow players to Match their Thrusters with the Ships in their Factions Fleet, The Tank Tracks over Wheels which can basically allow you to Build Tanks (Use with the Holo HUD for the "Battlefield 2042" like Experience while in Combat that I mentioned earlier) and the Aerodynamics Flight Mod which allows you to Build Aircraft a bit more Cautiously so to speak. Could you take a look at the WeaponCore Mod as well as the Shield mod that Captain Jack uses for his Ships in Redwood Industries? I'm really curious as to what you think about them. Also, I have a Challenge for the Community! Using Current and Past Month of Mods, You and your Viewers will have 120 Days to Establish a Faction (or Multiple is you'd like) complete with Bases, Vehicles and Stations (if you manage to make it into Space) as well as an Economy. If the Factions are Small (Let's admit it, They probably will be with each Lobby being limited to 64 Players), they can still make use of the Event Controller and AI Blocks (Flight, Recorder, Basic, Defensive and Offensive) in Combination so as to have better control over their Builds and/or Fleets. In the event that there are Multiple Factions, Then they will fight until there is a Single Powerful Faction standing on the World and that Faction will then have to Fight an Incoming Planetary Invasion. This will either be the Grand Army of the Republic (the Clone Army of course), The Confederacy of Independent Systems (The CIS Droid Army) or @CaptainJack and his own Redwood Industries (RWI) forces. The Server will start off by producing Builds of Vehicles, Ships and Aircraft from the 1960's to the 1980's and Progress it's way through various Player Built Designs that fit into the Historical Basis of the Faction or Various Factions all the way to Building an Interstellar Military. The Historical Builds are to use Small Grid Blocks and Wheels no larger than 2 by 2. They are also to be as close to 1:1 Scale as possible as well as Carry their Assortment of Ordinance as well as Player Built Weapons (PBW's) later on. The Planetary Invasion will be one of the Following 3 Fleets: • The Grand Army of the Republic (Clone Army) with up to 3 Arquitens-class Light Cruisers, 6 Pelta-class Frigates or Corellian CR 90 Corvettes and a Venator-class Attack Cruiser with V-wing Starfighters, Y-wing Starfighters, ARC-170 Starfighters and Z-95 Headhunters along with Appropriate LAAT's and AT-TE's to Clear the Way and Secure a Landing Zone for up to 3 Acclamator-class Assault Ships carrying Troops and Various Walkers, Hovertanks and Speeders. • The Confederacy of Independent Systems (Droid Army) with Up to 4 Munificent-class Star Frigates, 2 Recusant-class ships, 1 Subjugator-class Battleship and a Providence-class Battleship/Carrier Hybrid all carrying the Infamous Vulture Droid Fighters and Hyena Droid Bombers along with Droid Tri-Fighters and HMP Droid Gunships from the Providence-class ship. The Recusant and Munificent Ships will also be Carrying Appropriate Amounts of N-9979 Landing Craft with AAT's, MTT's and Various other Equipment for the Droid Army. • Redwood Industries (RWI) with the Daedalus-class Starfighter Carrier RWI Zheng He with it's 8 F-203 Starfighters, 2 Defender-class Mk. II Frigates with 4 Parasite F-203 Starfighters each and 3 Phoenix-class Frigates leading the way for an Invasion Fleet that might include the Lead ship of the New Odyssey-class Destroyers as part of the Fleets escort and Provide Overwatch for the Ground Forces as they land, all under the Overall command of Admiral Jack Roberts (aka @CaptainJack). Let me know what you think about all of this and I'll catch you in your next video man!
@@Zer0sLegion Something I've been tempted to do with those mods is recreate Kepler 16. The star system with the main sequence star and red dwarf orbiting each other.
I'm going to make a mod collection focused around all the mods that I like to make the game as realistic as possible, so you're as much a real engineer as you can be. All these are going to be great additions, especially the Elite Dangerous hud
5:29 "Pride of our nation, a beast made of steel! Bismark in motion! King of the ocean! He was made to rule the wawes across the seven seas!!!! To lead the warmachine! To rule the seas, and lead the Kreigsmarine!!!
Other than some of the new cosmetic ones i have pretty much all of these in my loadout. Its been over a year since i gave up on my last playthrough, but theyre still there.
Hi it me again. But I got a idea if you ever make a survival series. The idea is that you try to automate EVERYTHING! As soon as you can! So by the end you will be enjoying fully automated communism.
i have 2 AQD giant gyro's and about 8 of the boosters with normal gyros attached to my ship and it still struggles to turn I think I'm definitely going to need that overclocking
"Cause last time i checked, tank tracks dont turn when you steer a tank" uuuuhh... there was actually a tank that did that! The brittish tetrarch would bend its tracks to steer when travelling at high speeds!
@@Zer0sLegion cursed but completely real! It was a tank that was made to be airdropped, wich meant it had to be light, whilst also having a swift steering system, so by just steering the front wheels and back wheels like some other armored cars (the french panhardt for example) and bending the tracks in the direction you want to go, they achieved quite smooth steering without an elaborate (and heavy) clutch and brake system.
i lowkey hope the devs at keen software are considering the QoL added value of mods and keep them in mind for SE2. Some of these features really look like they could be in vanilla SE.
@@Zer0sLegion we'll see i guess ¯\_(ツ)_/¯ I have good hope though, they do shed light on the workshop mods by themselves, and i take the effort as a sign of real consideration for the community effort and ideas. So fingers crossed they make the right choice on pushing some of the best as features.
these mods are definitely something I'm gonna be using now, now i just gotta pray that my laptop doesn't detonate Edit: i might be going insane but i think some of the mods have been shown in other videos previously, like the super cruise and maybe the cloaking mod, i very well might be misremembering though
So where to begin........ Almost every mod you listed I use in about every world. My favorites from the ones you showed today are FSD and Eli Dang Holo and the tank tracks. I tried the Aww Scrap mod as I like the salvage lifestyle but it ended up being more tedious for me(got ADHD brain so shorter attention span) and didn't stick with it. I didn't know about the Console Spawn Planets mod which is very strange since I have an unhealthy obsession(every world has HUNDREDS of mods in them) with SE mods and thought I knew every mod in the game, but I didn't know about that one. So I will list off a few things I also use for you to see if you would want to feature. First thing is I use the Plugin System and It offers so much good stuff, especially the GPS plugin to allow distances and folders in the GPS tab. I also use your mods as well especially the ones to boost thrusters and production systems. For sure check out Prospector 2 by BD Carrillo. Right now im playing in a world that makes SE have missions and have an end goal. You should check it out. It is NPC Provider - Alien invasion scenario by BookBurner. When I can think of more later I list them.
@@Zer0sLegion I just remembered another scenario mod I have subbed to but haven't tried yet. Its called SEDivers NPC Framework and SEDivers Example Mod by Flatulent_Moth. It Allows npc's to manage and control dynamic territory including stations, but unlike BookBurners Alien Invasion scenario this one is also compatible with MES npc mods as well.
I'm not sure if the aerodynamics mod was acting weird on my old computer... Not sure if I've tried it again.... But the main thing I noticed was that it was super easy to burn up flying around with my jetpack... Because the resistance didn't slow me down in atmosphere or provide lift for wings... It just upped the speed limit and added damage for going fast in atmosphere so I had to try hard to not go too fast.
loved Cython's energy shields back then that and energy based weapons were practically non existent, and while I have used deflector shields I found the cumbersome size to be virtually unusable especially when it comes to small ships.
I wonder if you'll ever cover any Weaponcore mods. Sure, it's pretty advanced, but there's a TON of other mods that go with weaponcore. One of those was the stealth drive mod you covered. It was originally meant only for weaponcore, but the author eventually got it to work with vanilla weapons. They also work with defense shields, the other OTHER shield mod out there made specifically for weaponcore.
So you know Zer0 doesn't touch Weapon Core or weapon mods in general. Im kinda surprised he even covered shields at all tbh. If you want to see that stuff there are other channels that do that. Only reason im speaking up on this is I've seen him have to answer this question million times.
@@MrBlackdragon1230 I'm not apposed to weapon mods, they're just a bit same-y to me. Someone recommended me some good ones on this video that i'm gonna check out though. I'm not a fan of WeaponCore though. With regards to shields, whilst I'm generally against them coming to the base game, I can't deny that I do like the idea of shields from a Star Trek/Wars perspective.
What are your favourite mods for Space Engineers? Let me know!
Love aryxes weapon enterprise - I think I got the name right adds a bunch of half balanced weapon blocks.
Looks like an update and there's less weapons now idk I may just not have dependencies or something.
The track framework/API was awesome for all the tank making community, so i think it will be my favorite mod for a while!
What would be a fun scenario is your planet about to collide with another. You must escape. Sure we could just have an arbitrary timer, but to have the world's collide in a massive destructive event would be AMAZING!
@@greypatch8855 Unfortunately, planets can't move in SE, you wouldn't be able to do it.
Can you also do console mods
There is also a cool mod for hardcore players called "Realistic Thrusters", with this mod thrusters generate thrust not at the center of mass like in vanilla, but at the position of the thruster, so you would have to balance your aircraft and thrusters before you would be able to fly. I always combine this mod with an aerodynamic physics mod to make it feel more realistic to fly an aircraft :-)
I've never been a fan of it but now that you mention using it with aerodynamic physics, I think I wanna give it another shot.
@@Zer0sLegion Without a way to find the center of mass vs the center of thrust/lift these mods can but quite challenging. I have used a mod before to visualize these but I can't recall the name and it isn't in my list of subscribed mods anymore.
@@ericwemmer402 Pretty sure it's a base game thing you can turn on.
@@Zer0sLegion Realistic-ish Thrusters is a good compromise between base game and RT I have found
@@ericwemmer402the aerodynamic physics mod literally has gizmos built in that allow you to better see where the center of mass and lift are on a grid.
I'm the creator of Deflector Shields, thank you so much for featuring Deflector Shields. I'm truly honored.
😄I saw you added the new models the other day, very excited to check them out.
As a Player i Salute you for giving US shields o7 you saved me so much time and struggle
Improvised engineering: shoulda taken that cue from Skyrim long ago.
Button pad: WTF HOW THAT IS SO COOL
Eli's holo hud and FSD supercruise: Frontier Development would like a word with you!
They can't copyright FTL, it's fine! The hud though 😥
These mods are now must-haves in my game, I love Elite Dangerous and I love Space Engineers.
@@JTCFdangerous engineers
What cue should I have taken?
If you have any suggestions I am always happy to hear them
@@marcozechner I meant the improvised engineering mod. SE should have taken the idea from Skyrim of picking up things and moving them.
The steam workshop search algorithm is so bad, and I can almost never find good mods, so thanks for these videos!
Yeah, that's part of the reason I make these videos! This and I get lots of new mod recommendations 😈
14:00 that hud is just Elite Dangerous lol
Still looks cool!
@@Zer0sLegion This hud is compatible with a different shield mod.
The mod uses jump drives as shields so the rings around the ship are intended to show shield hp not ship hp.
You can check which shield mod is compatible with it in its description.
@@S.S.S759 Yeah, I know, I don't like that shield mod.
The name is a wordplay on Elite Dangerous as well.
@@S.S.S759 Yeah that's what I'm using, though I wish the glow was less pronounced and didn't cover the whole ship.
My favourite mod is Tether Mod, that allow you to connect 2 grids with a rope-like tether (from another mod, Harpoon) and allow for power transfer. You can use it to create cool power lines between bases or charge your rovers more easily. Unfortunately it never worked in multiplayer.
I like it, I used it for a bit but the no multiplayer thing was a dealbreaker.
I'm impressed at your restraint. You showed shealth tech, shields, hyper drives... But not a single energy weapon mod!
I believe there is a reason for that.
There aren't a lot of up to date energy weapon mods that don't use weapon core at the moment, and weapon core is rapidly falling out of (or has already fallen out of) favor with the SE community, as it has proven to be troublesome to work with for numerous reasons.
I've never been a fan of weapon mods, I'm more interested in new mechanics that things that just make a slightly bigger boom.
The Space Engineers modding community is such a sleeper group. Like some of these mods are genuinely *so good.*
As someone with (very limited) programming knowledge, it blows my mind that someone could *mod in*, even basic aerodynamics, to SE *as a hobby.* (There's also hydrodynamics too lmao)
There's been goated mods for *A LONG TIME* too, like since 2015 iirc. (I cannot believe I've been playing this game that long and still suck at building)
I never knew the water mod could change texture. Seems like a great way to do Iron Lung-themed playthroughs.
There's lava and all sorts, it's pretty cool.
@@Zer0sLegion A combination I have recently discovered is the FLIR mod combined with the Nebulous Radar mod. NR remedies the biggest problem with FLIR, which is seeing through voxels. As a unified tank night fighting system, the flir can spot and identify targets, and the NR can tell whether or not a firing solution is possible.
@@tackytrooper I need to check those out.
Deflector Shields is my favorite shield mod. While the Energy Shields mod is more popular, it is less balanced, and becomes an overpowered ramming weapon, or makes ships completely untouchable. With the recent updates, Deflector Shields is far better, and works well with weaponcore mods.
The Consolidated Armament mods are the best weapon mods, and they also have a non-weaponcore version of their guns.
Non-weaponcore version you say😈 Sign me up!
@@Zer0sLegion Yeah they just dropped the Non-WC version out a short time ago. I havent tested it yet but it does look awesome.
@@Zer0sLegion Is there a problem with weaponcore? I've been using it for a while and while there's a few issues with other mods that rely on vanilla weapons (like "modifies X vanilla weapon to do Y") I haven't noticed issues with it.
@@Zer0sLegionI'd also suggest taking a look at the Aegis System mod, especially considering your disdain for the jump drive. It gives them another purpose by turning them into a shield system. Doesn't have the nice effects deflector shields has but also doesn't require new blocks, and is compatible with the Holo hud mod you showed.
@hellokatyfac3 I've run into a few problems with it, and it's annoying enough that i avoid servers using weaponcore. Main issue i had: it's easy to accidentally adjust a setting in a way that the guns don't fire when there's a target, forcing you to troubleshoot your fire control systems in a panic while being attacked. That's happened repeatedly.
Other issues ive found were that server admins tend to chuck all the weaponcore mods into play, creating a vast network of overpowered guns all using wildly different ammo types and resources which now must be managed & tracked. The additional "paperwork" isnt worth the time, considering that the gameplay is still basically the same: the guns fire automatically, so how does it really affect your game? The novelty wears off eventually, and they're just cumbersome.
Eli’s holo hud would be awesome as a variant for the projector table
Yeah, that would be cool. The Radar especially.
Button Pad is one of my absolute favorites. I typically build small grids but large sized, and buttons become very important for function and asthetics.. using this cuts down the amount of button space needed and its AMAZING! Shout out to the creator for adding controller buttons for me when I asked just after the mod released! Only when "playing", I still use keyboard and mouse for building of course, but it's so easy to use, looks very sleek, and I love being able to see what the button will do without needing extra screens, it's a godsend! I also love using the water mod, I find building large boats that work properly and can be tossed about without any thrusters etc to stabilize, means you better build it correctly so it doesn't tip over in rough seas and storms. Very tricky but when you have a small grid ship roughly the size of a battleship or large yacht float with numerous levels, smaller craft aboard etc and always rights itself.. very satisfying. Maybe I will post some of my builds some time if there is any interest? It is hard to find any good boats for the current water mod, most seem to be from when it used tanks for floatation vs pressurizing interior.
The buttons are great, it's one of the few mods I would like to be added to the base game.
Deflector shields is probably my favorite mod as it makes Energy shields more convenient and i hate repairing ships.
Yeah, it's definitely my preferred shield mod of choice, even if I don't use shields very often.
Rotary airlocks, full block air vents, build vision v3 and air leak
I'm glad you enjoyed the easy-to-pronounce™ name from my mod
I'd also love to see a tank battle like the one you did when testing out the aerodynamic mod, that'd be awesome!
I've been meaning to do one for years but I never have the time. I might be able to do it over the next few weeks but we'll see.
i have been actively using all of these mods for a while now except the FSD Supercruise and the Overclocking Control System which until a few moments ago i had no idea existed, but now they are part of my permanent collection. thanks Zer0
FSD Supercruise is one of my favourite mods, I'm happy you found out about it.
@@Zer0sLegion i am now in the same camp as you after using it for a bit; jumpdrives suck.
13:45 it is actually inspired by elite dangerous but the fact it was translated into space engineers so easily is too cool 😅
Eli dangs... Don't you say...
i LOVE the track builder. its so simple but looks so GOOD
Eli Dang's Holo hud is straight out of Elite: Dangerous
Good timing, I was just about to get back into the game.
And you'll be able to check out all these great mods!
I'm waiting for the PvE update myself to get back in it, but hopefully they don't break to much for these mods
@@robertellis6853 Most mods are fine after an update
A couple classic mods I enjoy and am happy still works are the scaffolding mod and the mining chutes mod. The scaffolding mod is exactly what you'd think, just adds a bunch of blocks used for scaffolding that look really good, and work really well. The mining chutes mod lets you build trenches that ores can roll through. It's an interesting mod that adds an option for ore collection for things like hand drill mining a hill side or if you turn off auto collection for your drills and you need to let the stones collect. It also includes a roll cage you can get into and ride the chutes
Thanks for that, the mining chutes mod sounds really useful
I can’t play without the better resources mod! It just adds a bit more complexity to the game and also adds its own variants of certain blocks so you can do a better resources mod playthrough. It also adds new ores and changes crafting recipes of certain items and components.
The mod that kept me in the game the most is 'Scarce Resources'
Yeah, I use it all the time.
The holo hud mod is super cool especially the enemy ship popping up because I use a War Control Room that is separate from the flight Bridge in my corvette and being able to use it and size up enemies before hand is cool, also super cool because I railgunned a ship and split it and it showed it get split in half on the hud
15:40 MY GOD THIS IS EPIC!! I wish it was a vanilla game solution and not teleportation
Okay there's some real juicy mods in here I was not aware of and I've been playing for like 1300 hours. Nice video.
There's always new mods to find!
With the water planet mod, I'm sure you'll be able a make the Atlantis city ship from Stargate Atlantis, able to float on this water and even capable of flying and going into space, there is so much to do with this mode
Love the water mod and modified an ISL Medium Flatbed trailer by Spite into a mini mobile production and power generator using the AQD Small Grid expansion's SG basic refineries and assembler along with the Life Tech Power mod for the fusion reactors and related gas production.
Eli Dang = Elite Dangerous. Its the hud from the Game ... ;D
Thanks for the shoutout! (Console Spawn Planets)
Thank you for making it, I use it all the time!
I just had an epiphany about the stealth drive mod, it changes pvp and pve a LOT...
Let's say you are able to build a smaller ship that's able to build many "missiles" or effectively a nuke with the strong warheads, sneak up to an enemy, build the mine/missile as close as possible and then book it out of there, whilst blowing up the target
4:50 i love the red alert 3 reference
The Hud from Elite Dangerous is a good one.
there is some amazing mods there this makes the game more interactive
A mod that I just discovered is perfect for those who having to go mine resources and rather wait for the ore to be got by someone or something else. The Ore generator converts power into ore. 5mw of power used per cycle of creation.
that holo display looks very elite. yes very dangerous.
Loved the video @Zer0'sLegion! Can't wait for the next video man! The Main 5 Mods from this list that I'd go for are the Water Mod, since I've seen Captain Jack play around with it after showcasing it, The Holo HUD since that might give you a "Battlefield 2042" like Experience while in Combat, The Recolorable Thrusters which will allow players to Match their Thrusters with the Ships in their Factions Fleet, The Tank Tracks over Wheels which can basically allow you to Build Tanks (Use with the Holo HUD for the "Battlefield 2042" like Experience while in Combat that I mentioned earlier) and the Aerodynamics Flight Mod which allows you to Build Aircraft a bit more Cautiously so to speak.
Could you take a look at the WeaponCore Mod as well as the Shield mod that Captain Jack uses for his Ships in Redwood Industries? I'm really curious as to what you think about them.
Also, I have a Challenge for the Community! Using Current and Past Month of Mods, You and your Viewers will have 120 Days to Establish a Faction (or Multiple is you'd like) complete with Bases, Vehicles and Stations (if you manage to make it into Space) as well as an Economy. If the Factions are Small (Let's admit it, They probably will be with each Lobby being limited to 64 Players), they can still make use of the Event Controller and AI Blocks (Flight, Recorder, Basic, Defensive and Offensive) in Combination so as to have better control over their Builds and/or Fleets. In the event that there are Multiple Factions, Then they will fight until there is a Single Powerful Faction standing on the World and that Faction will then have to Fight an Incoming Planetary Invasion. This will either be the Grand Army of the Republic (the Clone Army of course), The Confederacy of Independent Systems (The CIS Droid Army) or @CaptainJack and his own Redwood Industries (RWI) forces.
The Server will start off by producing Builds of Vehicles, Ships and Aircraft from the 1960's to the 1980's and Progress it's way through various Player Built Designs that fit into the Historical Basis of the Faction or Various Factions all the way to Building an Interstellar Military. The Historical Builds are to use Small Grid Blocks and Wheels no larger than 2 by 2. They are also to be as close to 1:1 Scale as possible as well as Carry their Assortment of Ordinance as well as Player Built Weapons (PBW's) later on.
The Planetary Invasion will be one of the Following 3 Fleets:
• The Grand Army of the Republic (Clone Army) with up to 3 Arquitens-class Light Cruisers, 6 Pelta-class Frigates or Corellian CR 90 Corvettes and a Venator-class Attack Cruiser with V-wing Starfighters, Y-wing Starfighters, ARC-170 Starfighters and Z-95 Headhunters along with Appropriate LAAT's and AT-TE's to Clear the Way and Secure a Landing Zone for up to 3 Acclamator-class Assault Ships carrying Troops and Various Walkers, Hovertanks and Speeders.
• The Confederacy of Independent Systems (Droid Army) with Up to 4 Munificent-class Star Frigates, 2 Recusant-class ships, 1 Subjugator-class Battleship and a Providence-class Battleship/Carrier Hybrid all carrying the Infamous Vulture Droid Fighters and Hyena Droid Bombers along with Droid Tri-Fighters and HMP Droid Gunships from the Providence-class ship. The Recusant and Munificent Ships will also be Carrying Appropriate Amounts of N-9979 Landing Craft with AAT's, MTT's and Various other Equipment for the Droid Army.
• Redwood Industries (RWI) with the Daedalus-class Starfighter Carrier RWI Zheng He with it's 8 F-203 Starfighters, 2 Defender-class Mk. II Frigates with 4 Parasite F-203 Starfighters each and 3 Phoenix-class Frigates leading the way for an Invasion Fleet that might include the Lead ship of the New Odyssey-class Destroyers as part of the Fleets escort and Provide Overwatch for the Ground Forces as they land, all under the Overall command of Admiral Jack Roberts (aka @CaptainJack).
Let me know what you think about all of this and I'll catch you in your next video man!
no way the stealth drive mod was updated? Finally I've been waiting for that mod to work again
4:51 Tim Curry would be proud!
😅 I'm glad someone got the reference!
Those small grid blocks are awesome.
Good mod list. Good one. I use most of them myself.
Tho i would have put weaponcore on it as well
I use most of them myself as well. Expect for weaponcore 😅
Great video and thank you for all the information on the mods.
Have you ever checked out Real Stars and Real Gas Giants? Two amazing planet mods that really overhaul how you can create star systems in the game.
Real Stars I have, real gas giants I've been meaning to.
@@Zer0sLegion Something I've been tempted to do with those mods is recreate Kepler 16. The star system with the main sequence star and red dwarf orbiting each other.
Why does that Rover look familiar?
“MY KEEP!”
that around the world song you sung sounds like it could be a number 1 hit :D :D
I actually used AQD today to add a gravity drive AND jump drive to my small grid ship!
Nice! I always used them if I'm building a large small grid ship.
@@Zer0sLegion I did that too!
Spent 3 hours yesterday trying to figure out an airtight door with merge blocks lol
I'm going to make a mod collection focused around all the mods that I like to make the game as realistic as possible, so you're as much a real engineer as you can be. All these are going to be great additions, especially the Elite Dangerous hud
I would love to see it when you're done, I'm always up for a challenge.
@@Zer0sLegion Just got it set up!
Only Kinda Realism. It has 167 mods.
You should check out the mod Cryo Respawn, it changes the respawn system so then you have to prep for death.
No mods that automate the liking and suscribing? Man, we sure do live in the dark ages
True, what is the world coming to!?😤
17:35 I can see it there is a shadow behind you 🤣
I love the straight up Elite: Dangerous HUD, hopefully the modmaker won't get in trouble for it
It's a mod, they'll be find
was searching for this video LASTNIGHT on your channel
Well, it's here today!
5:29 "Pride of our nation, a beast made of steel!
Bismark in motion!
King of the ocean!
He was made to rule the wawes across the seven seas!!!!
To lead the warmachine!
To rule the seas, and lead the Kreigsmarine!!!
Other than some of the new cosmetic ones i have pretty much all of these in my loadout. Its been over a year since i gave up on my last playthrough, but theyre still there.
I'm still waiting for you to move your planet base into the atmosphere of a destroyed planet, to the tune of 2001: A Space Odyssey.
😅Maybe one day
Hi it me again. But I got a idea if you ever make a survival series. The idea is that you try to automate EVERYTHING! As soon as you can! So by the end you will be enjoying fully automated communism.
I want to do a survival series after the next update so we'll see!
There were at least 1 tracked vehicle in WW2 that turned it's tracks. The Tetrarch.
That sounds horrible lol 😅
NO HE DIDNT LMFAO 1:02
i have 2 AQD giant gyro's and about 8 of the boosters with normal gyros attached to my ship and it still struggles to turn I think I'm definitely going to need that overclocking
There is a turning speed lmit but it depends on the size of your ship whether you're hitting it.
"Cause last time i checked, tank tracks dont turn when you steer a tank" uuuuhh... there was actually a tank that did that! The brittish tetrarch would bend its tracks to steer when travelling at high speeds!
That sounds cursed lol😅
Ummm aktually 🤓
@@Zer0sLegion cursed but completely real! It was a tank that was made to be airdropped, wich meant it had to be light, whilst also having a swift steering system, so by just steering the front wheels and back wheels like some other armored cars (the french panhardt for example) and bending the tracks in the direction you want to go, they achieved quite smooth steering without an elaborate (and heavy) clutch and brake system.
A RED ALERT 2 REFRENCE? :D :D :D This made my day
I'm glad someone got it 😅
@@Zer0sLegion :D
lol liked and subbed for the daft reference
it would be hella fun to have an earth very close to its original size w friends. it would be a hella pve adventure
the Eli Dang's Holo HUD mod is actually recreating the gui in ships in elite: dangerous
Yeah, I know, so is FSD Supercruise.
i have been looking for deflector shields for so long
So I have, I was so surprised when I saw it on the workshop.
@@Zer0sLegion shield is a bit weak but nothing vonfigs cant solve
13:57 hey… that’s the hud from elite dangerous 😂
Another very good video. Thank you
Glad you enjoyed it
Now we need phaser turrets and we got star trek in SE😊
very nice indeed!
i lowkey hope the devs at keen software are considering the QoL added value of mods and keep them in mind for SE2. Some of these features really look like they could be in vanilla SE.
There's some mods from my essential mods video that I believe should be added to base SE, i'm not sure if there's any in the one.
@@Zer0sLegion we'll see i guess ¯\_(ツ)_/¯
I have good hope though, they do shed light on the workshop mods by themselves, and i take the effort as a sign of real consideration for the community effort and ideas. So fingers crossed they make the right choice on pushing some of the best as features.
sweet sweet sweet tank tracks
I do love me some Tank Tracks
I don't play S.E. but despite that these newest mods are serene and unique !
저는 스페이스 엔지니어를 플레이하지 않지만 그럼에도 불구하고 이 모드는 조용하고 독특합니다!
we need this in the next update for vanilla wrefare with extra tank cannons :)
I dunno if we need vanilla tank cannons but vanilla tank treads, yes please!
The Holo mod is based on Elite Dangerous I’m pretty sure
Bro the hollow hud is literally just from elite dangerous
Doesn't make it not cool.
I like watching the likes slowly tick up as i watch
I didn't know they updated live.
i tested it the limit size planet you can spawn in for CSP is 8 million meters diameter
How about "10 Essential Scripts"
3D Planetary Map is one I always use.
Maybe one day, people aren't as interested in scripts as they are mods.
That holo hud is from elite dangerous
So is the fsd
They are yes, a lot of mods take cues from other games.
@@Zer0sLegion yeah I love it when games incorporate elements from other games, cuz you get a game that has people’s favourite features all together
2:00 Ever heard of the Harrier? It's a plane that has VTOL capabilities.
You know that's not what I meant.
Favorite mod Amrored thrusters, special the diogonal ones, but sadly not updates mod
these mods are definitely something I'm gonna be using now, now i just gotta pray that my laptop doesn't detonate
Edit: i might be going insane but i think some of the mods have been shown in other videos previously, like the super cruise and maybe the cloaking mod, i very well might be misremembering though
Yeah, this is a consolidation of all of my favourite mods, there will be a few things that crossover with other videos.
So where to begin........ Almost every mod you listed I use in about every world. My favorites from the ones you showed today are FSD and Eli Dang Holo and the tank tracks. I tried the Aww Scrap mod as I like the salvage lifestyle but it ended up being more tedious for me(got ADHD brain so shorter attention span) and didn't stick with it. I didn't know about the Console Spawn Planets mod which is very strange since I have an unhealthy obsession(every world has HUNDREDS of mods in them) with SE mods and thought I knew every mod in the game, but I didn't know about that one. So I will list off a few things I also use for you to see if you would want to feature. First thing is I use the Plugin System and It offers so much good stuff, especially the GPS plugin to allow distances and folders in the GPS tab. I also use your mods as well especially the ones to boost thrusters and production systems. For sure check out Prospector 2 by BD Carrillo. Right now im playing in a world that makes SE have missions and have an end goal. You should check it out. It is NPC Provider - Alien invasion scenario by BookBurner. When I can think of more later I list them.
I'll check out the scenario, looks cool.
@@Zer0sLegion I just remembered another scenario mod I have subbed to but haven't tried yet. Its called SEDivers NPC Framework and SEDivers Example Mod by Flatulent_Moth. It Allows npc's to manage and control dynamic territory including stations, but unlike BookBurners Alien Invasion scenario this one is also compatible with MES npc mods as well.
I'm not sure if the aerodynamics mod was acting weird on my old computer... Not sure if I've tried it again....
But the main thing I noticed was that it was super easy to burn up flying around with my jetpack... Because the resistance didn't slow me down in atmosphere or provide lift for wings... It just upped the speed limit and added damage for going fast in atmosphere so I had to try hard to not go too fast.
Yeah, the re-entry mechanics are a bit weird at times, I normally turn them off if they cause issues.
Finally..... Tie Phantom you ar mine
I think Eli dang is meant to be very similar to elite dangerous because they sound the same and the ui is literally just from elite dangerous
Doesn't make it not super cool!
loved Cython's energy shields back then that and energy based weapons were practically non existent, and while I have used deflector shields I found the cumbersome size to be virtually unusable especially when it comes to small ships.
I guess the block size is a balancing thing.
YOOOOOOOOOOOOOOOOOOOOO A COMMAND AND CONCQER REFRANCE - lmao love to see that. ( RA3 )
Finally! Someone got it!
@@Zer0sLegion I was so happy its rare to find any C&C references out there.
my fav youtuber
💖
we need a mod pack im to lazy to go threw the list over and over but now i got to load space Legos again...
I will build one at some point
Can't wait for the Robot Wars event.
😅Hopefully we can do it sonner rather than later.
Sailing across the seven beans 😂
the holo hud is based off elite dangerous
I wonder if you'll ever cover any Weaponcore mods. Sure, it's pretty advanced, but there's a TON of other mods that go with weaponcore. One of those was the stealth drive mod you covered. It was originally meant only for weaponcore, but the author eventually got it to work with vanilla weapons. They also work with defense shields, the other OTHER shield mod out there made specifically for weaponcore.
Yeah, without any more comment, there's a reason I covered a different shield mod that doesn't require weaponcore.
So you know Zer0 doesn't touch Weapon Core or weapon mods in general. Im kinda surprised he even covered shields at all tbh. If you want to see that stuff there are other channels that do that. Only reason im speaking up on this is I've seen him have to answer this question million times.
@@MrBlackdragon1230 I'm not apposed to weapon mods, they're just a bit same-y to me. Someone recommended me some good ones on this video that i'm gonna check out though. I'm not a fan of WeaponCore though.
With regards to shields, whilst I'm generally against them coming to the base game, I can't deny that I do like the idea of shields from a Star Trek/Wars perspective.
How about a video dedicated to the best weapon mods? Inclusion of Assault Weapons Pack is mandatory.
Maybe, I'm not a big fan of weapon mods.
I have a small question as the captain of this humble ship, how do I put a small block together with a large one? help :,c
You mean like small grid and large grid? You can place small grid hinges or rotor parts onto large grid hinge and rotor bases. And vice versa.
Cool, new vid! :)
Wait gyroacopes dont rotate in the base game? I realy need some vanilla experience
Lol, I get that with a lot of games.
So I’m a bit new to your channel, why do you not like the jump drive?
I've done a video about it but the basic gist is that it takes the space out of Space Engineers.