How to get PROTOTECH! Prototech Loot guide! - Space Engineers Contact Update (Contact Pack)

Поделиться
HTML-код
  • Опубликовано: 24 ноя 2024

Комментарии • 130

  • @AliceDoesThings404
    @AliceDoesThings404  Месяц назад +26

    Apparently more of the encounters have self destruct sequences. The warship is one of them. Sorry I missed it!

    • @Benjimains
      @Benjimains Месяц назад +3

      also the last encounter you showed (the logistic facility) theres another explosive barrel that explodes if not disarmed! which is near the assembler location above the small ladder thing (you get a notification in chat about it)

    • @jakeyoung4954
      @jakeyoung4954 25 дней назад

      the warship can be disarmed by grinding out the blocks that have the event controllers they are between the room with the jump drive and the bridge one can be seen but there are about 7 of them. is any get damaged the rear end of the ship will detonate

    • @malcontender6319
      @malcontender6319 20 дней назад

      @@jakeyoung4954 You could also grind out the downward facing thruster and then snip the warhead out of the armor blocks it's nested in.

  • @Trilliaxe
    @Trilliaxe Месяц назад +41

    This update is really hype i love that there is this kind of PvE content now

    • @falcon5751
      @falcon5751 12 дней назад

      There is now an actual reason to start private servers with unlimited GPU and build warships

  • @ecogent
    @ecogent Месяц назад +34

    "Once you've taken care of the defenses".... is the start of a sad long story of respawns

    • @johnfink9020
      @johnfink9020 Месяц назад +1

      Agreed

    • @Fishkabobb
      @Fishkabobb Месяц назад +1

      How do you deal with the warship drone?!

    • @johnfink9020
      @johnfink9020 Месяц назад +1

      @@Fishkabobb arty/railgun

    • @Fishkabobb
      @Fishkabobb Месяц назад +1

      @@johnfink9020 ah okie ty

    • @johnfink9020
      @johnfink9020 Месяц назад

      @@Fishkabobb good luck, brother

  • @justinknapik3158
    @justinknapik3158 Месяц назад +42

    Its a real shame that the bio research station wasn't infested with sabroids as you went deeper into the station/ asteroid, feels like a missed opportunity to not have them in space/asteroids

    • @johnathan651
      @johnathan651 Месяц назад +2

      I'd like for some of the abandoned ships and stations you find to be infested with them.

    • @justinknapik3158
      @justinknapik3158 Месяц назад +1

      @@johnathan651 I've always thought the same thing, that and make bio ships or sabroid hive voxels

    • @MrQuantumInc
      @MrQuantumInc Месяц назад +1

      @@johnathan651 They would probably have to write a whole new set of code for how creatures spawn, since the existing spawn process seems to based on planets, Though if they do, then they could definitely have that. Maybe you could have special creative only blocks that turn into an NPC when a player gets close?

    • @renegadecomander
      @renegadecomander Месяц назад

      Theres already a mod by the a.i. group called infestation enabled that does this very thing. All they have to do is implement it into the main game. ​@MrQuantumInc

    • @renegadecomander
      @renegadecomander Месяц назад

      Theres already a mod by the a.i. group called infestation enabled that does this very thing. All they have to do is implement it into the main game. ​@MrQuantumInc

  • @kahvozeinsfang6953
    @kahvozeinsfang6953 Месяц назад +12

    The Prototech Warship also has a self destruct mechanic. Event controllers monitor block integrity and detonate a warhead near the rear of the ship ensuring whatever Prototech block was there gets destroyed.
    I like the update, but it was a real bastardly thing to add self destruction to the encounters. I mean we are already risking losing our ship because everything has railguns and assault turrets along with competition by other players, but to add that as well. Seems pretty devious to me.

    • @AliceDoesThings404
      @AliceDoesThings404  Месяц назад

      Oh crap. Yeah a lot of them have self destruct sequences. At least the ones on the bases allow you to disarm them before detonation.

    • @Erik_Ice_Fang
      @Erik_Ice_Fang Месяц назад +6

      It is an aggressive way to design encounters, but the logic is probably that you can always end up back at base and just rebuild. For such fancy blocks, there needs to be a risk of failure, and the solution can't always be to bring a heavy armor gun brick

    • @zeihnwise4000
      @zeihnwise4000 Месяц назад +2

      just like the old Space Pirates ships on SE older days (or maybe still?), they also have warhead self destruct if you tried to take control of the ship and the mechanism is a simple thruster shooting at the warhead so soon after you take control and dampeners are active (the ship goes linear, not erratic like today's AI ships) then boom!

    • @FMHikari
      @FMHikari Месяц назад

      @@zeihnwise4000 They still have the self-destruct warhead! they activated by one-way triggering of a sensor in certain areas. Most of those ships simply start a countdown on the warheads, instead of placing them near thrusters.

    • @Fishkabobb
      @Fishkabobb 17 дней назад

      How do I disarm it Pls

  • @Erik_Ice_Fang
    @Erik_Ice_Fang 8 дней назад

    Small addition to the Bio lab. It is sometimes protected by small grid drones armed with 2 railguns outside of the asteroid. They have a nasty habit of sniping out fighter cockpits. And since they are nearly all black and tiny, you usually don't ever see them first

  • @Benjimains
    @Benjimains Месяц назад +3

    the first encounter you showed can also contain the large refinery and small gyros!!! aswell as Large thruster + small thruster! i think every single signal of that type has a random amount of these blocks! but atleast 1 large and a couple smalls ALWAYS.
    Edit: most of the encounters you showed actually are random, because ive had completely different things than you did.

    • @AliceDoesThings404
      @AliceDoesThings404  Месяц назад

      Huh, that is weird. I never found anything else and even checked the game files. In there, there are only two variants. But if there is more variation, then thats great!

  • @gers.g.5707
    @gers.g.5707 Месяц назад +1

    a week later and my not too shabby glorified respawn pod has turned into a prototech hunter war vessel- mothership, i got some luck and disabled a warship with a well placed railgun shot, got the battery variant, had 20 minutes worth of anguish as my ship struggled to deal with the escort ships, specially the railgun one but took it out by hand dying like 20 times as i said "enough is enough" lol after that and 2 bio-research facc's later, prioroty cargo ship, another ambush and a station encounter i feel godlike and truly invincible as i materialize out of thin air (void) and wreck anything factorum in a minute, only lost one gyro, but at 9Million Tons, 6 ptechgyros are more than enough for my ship to turn its main cannons super fast and almost engulf whole escort ships with ease

  • @thearizonaranger7376
    @thearizonaranger7376 Месяц назад +1

    Thanks, this video is really useful!

  • @Alpha162
    @Alpha162 Месяц назад

    Really well done, thanks for this ^_^

  • @BannorGaming
    @BannorGaming Месяц назад

    This is VERY handy information, even if not 100% complete!

  • @StarWarsExpert_
    @StarWarsExpert_ Месяц назад +2

    1:00 oh my, the way that searchlight moved to look at the camera was so creepy

  • @CanadianNative1
    @CanadianNative1 29 дней назад

    Found a small proto thruster and some components at the logi facility. There may be an explosive barrel you need to deconstruct which is in the "main room" with the loot. There may have been more proto stuff but my turrets went a little gun crazy. Edit - Checked the entities and there was a proto large refinery heading into the abyss.

  • @chev_FTeam
    @chev_FTeam 20 дней назад

    Id love to see a video of you recovering the Prototech blocks, weve been trialling some different ship styles for recovery

  • @StratusGaming1
    @StratusGaming1 Месяц назад

    This was an extremely useful video!

  • @localwalloutlet
    @localwalloutlet Месяц назад

    I love the factorum's designs! The devs realy cooked with them.

  • @aladrieth
    @aladrieth 18 дней назад

    re: Listening factility - I find it easier to just take out the antennae on each substation

  • @Hkphooey2007
    @Hkphooey2007 Месяц назад

    After alot of deaths, i can say that i have "permanently borrowed" the listening post and its substations, now going to upgade them and make them a personalised blueprint

  • @RICHB124
    @RICHB124 20 дней назад

    I was able to get the large thruster, and large assembler from the outpost at two different times.

  • @josephpiscitelli8053
    @josephpiscitelli8053 Месяц назад

    I hope they continue the factorum thing we need weapon blocks and a block to generate that bubble shield

  • @skylark061
    @skylark061 Месяц назад +5

    How tow find prototech? Get stuck waiting for xbox to approve the release cuz reasons

    • @AliceDoesThings404
      @AliceDoesThings404  Месяц назад +1

      Yeah, it sucks its not out yet. Crossing my fingers for monday

    • @johnfink9020
      @johnfink9020 Месяц назад

      It should be Monday, Xbox certification usually takes 3-7days. Keen dropped the ball on this one as they released the update to MS the DAY OF contact release. They usually release it to MS for cert a few days before that way everyone gets it the same time/day.

    • @johnfink9020
      @johnfink9020 Месяц назад

      It should be Monday, Xbox certification usually takes 3-7days. Keen dropped the ball on this one as they released the update to MS the DAY OF contact release. They usually release it to MS for cert a few days before that way everyone gets it the same time/day.

  • @ecogent
    @ecogent Месяц назад

    Arr, we be Space Pirates! Arr!

  • @maus6967
    @maus6967 Месяц назад

    The question I have now is how are planetary encounters by comparison? Are they worth doing? Can they give blocks or frames? Do they even warrant an in depth guide or are there too many too simple and only worth an overview?

    • @jamestaylor9887
      @jamestaylor9887 Месяц назад

      The vanguard outpost is good for resources and has a chance of prototech components. I haven't found any others yet

    • @maus6967
      @maus6967 Месяц назад

      @@jamestaylor9887 including frames?

    • @hex9814
      @hex9814 Месяц назад

      i found a SPRT stronghold that had an assault cannon turret, gatling turret and interior turret guarding it and inside was a prototech Frame, which is pretty nice. Overall it seems like most planetary encounters can have prototech components, just no blocks, but they are also FAR easier to deal with in my experience.
      then again, i havent found many space pirate outposts yet, so maybe theres more rare ones that will kick your ass but have some nice loot in 'em

    • @jamestaylor9887
      @jamestaylor9887 Месяц назад

      @@hex9814 yeah that's probably the same one I found. Seems the faction can change for the grid. I sadly didn't find any prototech myself

  • @thewizardslair
    @thewizardslair День назад

    Unfortunately it seems in the Bio Research facility you are not guaranteed to get a second prototech block. I only got the drill from the one I did.

  • @Stromko
    @Stromko День назад

    I was hoping this video would tell me how to claim the prototech blocks. I had an issue when I took out a prototech station and we found a prototech refinery, we grabbed it with a magnetic plate on our ship but we could not access the refinery, it was denied. Ground it down until all the computers were removed, welded it back up, -still- denied, -still- got the message that it was an unclaimed block and would despawn in X amount of time. Ended up grinding it down again and accidentally removed one of the parts that was destroyed on grinding, so it became inoperable and we decided to just scrap the whole game. So question, why wasn't it claimed when we grinded out the computers and added them back in? I thought that's how you captured parts, it worked for the container blocks on the station.

  • @Danbotics
    @Danbotics Месяц назад +1

    Are there any non-combat ways to get the new prototech stuff? Like using economy or completely abandoned encounters with no hostile blocks? I’m not a fan of combat…

    • @z3ntropy
      @z3ntropy Месяц назад +2

      creative mode

    • @marcybrook7052
      @marcybrook7052 Месяц назад

      There are planetary encounters, but you only get a couple of prototech components at a time and sometimes none at all.

    • @mekaerwin7187
      @mekaerwin7187 17 дней назад

      There is a mod that makes them buildable as a mid to late game option

  • @grimlockprime4511
    @grimlockprime4511 25 дней назад

    What I see is salvage and pirating the prototech ship to add to the fleet hell the warship and transport ship looking might nice and with a bit of a refitting will be like the old ship back in 2014

  • @jcataclisma
    @jcataclisma Месяц назад

    👌👌👌👍👍👍👍

  • @vins8819
    @vins8819 Месяц назад

    What about new bases and encounters on planets ?

  • @TimbavatiLion
    @TimbavatiLion 29 дней назад

    This is all nice and dandy, but how do you actually stop the despawn timer?
    We got the biotech research, which takes quite a lot of time to get down to, hacked the drill and refinery, and while thinking about how to get the stuff out of there, believing "we hacked the blocks, they won't despawn", it all despawned. OUR prototech machinery included. These facilities must have some kind of central command block to hack, right?
    Also, why has Keen still not given us personal shields or armored suits? Getting oneshot from interior turrets makes the existence of medkits a bad joke...

    • @Landogarner83
      @Landogarner83 28 дней назад +1

      You need to claim the NPC grid to stop the despawning. Once you can access the grid inventory/menu there is a red button on the top right that lets you do that.
      The simplest way is just to bring along the parts for a control panel so you dont need any existing access.
      However you have to do that for every seperate grid.
      So good luck getting there, clearing the defenses, taking out the self destruct if present and accessing all the grids within 2 hours.
      Enjoy the challenge :)

    • @resutsuj
      @resutsuj 16 дней назад

      You also might need to keep the grid powered to prevent despawn by trash clear. And if combined with PCU limit, I go with either sticking a battery or reactor on it if the mats are around or you can do rotor remove head add small grid via terminal and place small grid battery/ reactor if you are limited by comps. Then you can grid everything around it away only keeping power + Prototech block and claim it for least PCU needed

  • @joshuapotts7242
    @joshuapotts7242 Месяц назад

    Once the warheads are armed and counting down, do the players have any way to disable the warhead or stop the countdowns on each of the encounters?

    • @TheUrit
      @TheUrit Месяц назад

      You can safely grind down warheads that are counting down. It's just damage that will set them off. It's also possible that the self destruct sequences don't arm the warhead - rather, they might count down and then arm + detonate in one action sequence

  • @wiccanen
    @wiccanen Месяц назад

    tho are you able to avoid the self-destruct if the power is cut off or does it just explode then and there??

    • @lightingstrike1
      @lightingstrike1 Месяц назад

      if the warheads are already activated, cutting the power won't stop them. but if u disable the the "block" that activates them then sure

  • @HALO3SC0UT07
    @HALO3SC0UT07 Месяц назад

    Might be obvious but how do you actually get thw block? Do you grind it and get the parts? How would I install for example the prototech gyros into my ship?

    • @AliceDoesThings404
      @AliceDoesThings404  Месяц назад

      You can grind them down but you will only get the prototech panels back. The rest will become prototech scrap. You have to grind the surrounding blocks and then grab the whole block, then merge block it onto your grid. OR if you get the prototech assembler, you can make the components to make prototech blocks. Or you can find the components.

  • @DraJ_35
    @DraJ_35 Месяц назад

    Its all amazing but i feel like not even try to bother in my survival world. After a 300+ hours clocked on the game i cant design a proper offensive ship/drone or even a miner 😂. I see it as completely unreal to fight trough all of this without dying/respawning for long hours dying milion times in the process. PVE in space engineers always seemed extremely hard, just a two hits and you are dead. I cannot possibly imagine dealing with all of these ships and turrets in survival. How do you guys do it? It just seems completely unreal

    • @BrandonBarnwell
      @BrandonBarnwell Месяц назад

      yeah some of these are pretty hard, the only one ive encountered so far was the warship unfortunately which is too hard for me at the moment, but some of these other encounters are a lot easier. for the hard encounters i plan on setting up a small fleet of drone fighters, maybe about 6-10, along with either some decoy drones, or a small cluster decoy missile that scatters a dozen or so decoys. its going to take a while to set up but it should be capable.
      id say an easier method would be to remote control a missile with a warhead from a safe distance, probably need some decoys to distract turrets and has a risk of blowing up prototech blocks though

    • @resutsuj
      @resutsuj 16 дней назад +1

      My latest approach was not too bad. I printed 3 Large Grid 3x3 Artillary Drones with 3 small H2 tanks, 8 artillary, ai offensive on cycle 1800m, 2 ammo cargo.
      I added basic task block to go "home" with home being the encounter signal to send them from a safe distance (4-5km away)
      I was planning to fly ahead with jetpack to draw and dodge fire + slow ship down by it having to turn facing me.
      Well learned that I should included a timer to go ahead of them, but 1 out of the 3 managed to survive long enough to sufficiently disable the warship and the drones seems to have bern lured away by chasing the debris of my other 2 artillary drones

  • @fairuzjumain8425
    @fairuzjumain8425 28 дней назад

    every time i try to disarm warhead, it will go kabommmm

  • @ph11p3540
    @ph11p3540 24 дня назад

    Most of these encounters are not for solo players. Going to need friends with space ships

  • @cipriemil7302
    @cipriemil7302 26 дней назад

    you dont say how take down the ambush mission! there need to distroy all the ship to go closer, and then nothig left, just damage to your ship...

  • @MrQuantumInc
    @MrQuantumInc Месяц назад

    I though there were more, but I guess many of the new encounters are not Prototech.

  • @JUNIsLuke
    @JUNIsLuke 11 дней назад

    I just wanna know how people are fighting the ships and not getting destroyed….

    • @Erik_Ice_Fang
      @Erik_Ice_Fang 8 дней назад

      Missiles, drones, and lots of heavy armor

  • @The_Noodle_Lord
    @The_Noodle_Lord Месяц назад

    Hey I play on PS5 and I came across one of these encounters, but there was a despawn timer, unfortunately I was not able to get anything from it due to literally EVERYTHING despawning, I have no clue how to increase to time of despawn. If anyone can help me out, it would be awesome

    • @hex9814
      @hex9814 Месяц назад +1

      idk if its the same on PS5, im on PC. The despawn is 2 hours, but if you get access to the large/small grids that have prototech blocks on them you can click on a big red "Claim grid" button that will stop it from despawning at all, but only if you have enough PCU for it. Make sure to claim the small ones aswell, as they are a separate grid from the main vessel/outpost... i lost a small jumpdrive because of this mistake ;(

  • @TheLasombra077
    @TheLasombra077 Месяц назад

    First signal is in space, surrounded by pirate drones. It was the facility but it was a wreck compared to this video.
    What a waste!
    Ship got destroyed just flying by lol quick load!

  • @davidstephens4763
    @davidstephens4763 Месяц назад +1

    Why isn't it available on xbox? 😢

    • @XxplosiveL
      @XxplosiveL Месяц назад

      Microsoft being Microsoft basically give it a few days or one more week we will have it soon

    • @davidstephens4763
      @davidstephens4763 Месяц назад

      @XxplosiveL I really hope so... this is a big change on the xbox Console
      Unable run scripts 😁🙏

  • @dheck1522
    @dheck1522 Месяц назад +2

    Waiting for video called "how to FIND prototech"

    • @zeihnwise4000
      @zeihnwise4000 Месяц назад +1

      -enable global encounter on your world settings? also random encounter too
      -there's option slider for how much it will spawn at once, max 2 at once, 1 by default
      -loading into your world you'll find orange signal which usually few hundreds Km away at minimum, so jump drives are necessary
      -these signals stays long, around 1-2 hours iirc, and the next spawn usually available immediately after you clear the 1st one (make sure to grind all signal emitting blocks)
      -these also eats your PCU so make sure to clean up debris and/or raise PCU limit of ur world
      edit: apparently this update just out for PC at this moment? so need to wait bit longer for consoles

    • @maus6967
      @maus6967 Месяц назад

      ​@@zeihnwise4000it's been out on playstation, Microsoft is just being Microsoft

    • @FMHikari
      @FMHikari Месяц назад +1

      You don't need a video for that, there's a big ass GPS marker when the encounter spawns.

    • @dheck1522
      @dheck1522 Месяц назад

      I'm talking live servers the keen servers

    • @zeihnwise4000
      @zeihnwise4000 Месяц назад

      @@dheck1522 then ask the Keen themselves...whether they enabled the settings on their end or not yet.
      Would be nice if you were being specific from the start

  • @TheHomelessMan404
    @TheHomelessMan404 Месяц назад

    does anyone know how long till the encounters reset for a new one to spawn in?

    • @AliceDoesThings404
      @AliceDoesThings404  Месяц назад

      Max 15 minutes after the previous one has been removed.

    • @TheHomelessMan404
      @TheHomelessMan404 Месяц назад

      @@AliceDoesThings404 i asume the encounter itself last around an hr? Before a new one spawns?

    • @AliceDoesThings404
      @AliceDoesThings404  Месяц назад

      @@TheHomelessMan404 Correctish. The despawn timer for the encounter sits on 2 hours. I'm unsure whether or not that timer activates the moment it spawns in, or the moment it renders in (when you see it). But you can speed up the respawn process by either destroying or claiming everything belonging to the encounter. Otherwise just wait for the despawn timer.

  • @fredpryde8555
    @fredpryde8555 Месяц назад

    a hunting i will go

  • @alexn2243
    @alexn2243 Месяц назад

    How do you take these prototech loots at home if you can't grid them down... ?

    • @AliceDoesThings404
      @AliceDoesThings404  Месяц назад +1

      You grind around them, then mergeblock them onto your grids/home.

    • @alexn2243
      @alexn2243 Месяц назад

      @@AliceDoesThings404 thank you !!

  • @uzziah134
    @uzziah134 Месяц назад

    and the ship just aim for power block

  • @wolferine6021
    @wolferine6021 Месяц назад

    whats the point of finding this stuff if its access denied even after you make the grid yours and merge block it to your ship/grid? you have to grind it to make it yours then you dont have the stuff to repair it??wtf, today we found an assembler large block got it merged to the ship and cant use it till we grind it down.. stupid.

    • @Barnes21OldSkool
      @Barnes21OldSkool 20 дней назад

      You can grind it down to just below the hack point without damaging any of the non-recoverable components. I’ve finally gotten all the pieces, but you not only need to claim their grid but also hack them to use them. Don’t be like me, taking someone else’s grid and only realizing too late I led them back to one of our safe zones…

  • @CMDR-V-UncleJ
    @CMDR-V-UncleJ Месяц назад

    great info also with i did not watch do to spoilers.... Maybe a Spoiler warring label and time stamp to only look at some of the places

    • @z3ntropy
      @z3ntropy Месяц назад

      @@CMDR-V-UncleJ you read the title and clicked the video, moron

  • @TheGrimm001
    @TheGrimm001 Месяц назад +1

    Completely random but I have to ruin something really nice. The likes counter currently shows 369. I have to ruin it for the sake of support. Please forgive me.

  • @luckydubeinrc5165
    @luckydubeinrc5165 Месяц назад

    respawn , die, go back repeat !!!

  • @themidnightbanshee5927
    @themidnightbanshee5927 23 дня назад

    You call that a heavily armed warship? Have you seen what an average pvp player builds ?

  • @thrudgelmir5494
    @thrudgelmir5494 Месяц назад

    I have no idea how to move them out. I wish someone mad3 a video onn this topic.

    • @hex9814
      @hex9814 Месяц назад

      Honestly, making a small ship capable of ferrying around the blocks is probably neccessary, just cut all blocks around the prototech block and yoink it with the ship and then you can decide what to do with it after the fact

  • @seraph1981r
    @seraph1981r Месяц назад

    t

  • @uzziah134
    @uzziah134 Месяц назад

    Contact not hard

    • @uzziah134
      @uzziah134 Месяц назад

      well for modder with op gear

  • @milaanpatel4997
    @milaanpatel4997 Месяц назад

    Please stop ruining things for everyone. Some of us would like to explore stuff on our own.

    • @steakinbacon8593
      @steakinbacon8593 Месяц назад +1

      You made the conscious decision to click on the video if you didn’t want spoilers you shouldn’t have watched the video.

    • @SA80TAGE
      @SA80TAGE 29 дней назад

      why click on the video then, ya fucking moron?

  • @tysonburns9535
    @tysonburns9535 Месяц назад

    How do you get the prototech? Do you have to cut it out and mergeblock it to your ship? Or do you just grind it down and rebuild it somewhere else?

    • @jamestaylor9887
      @jamestaylor9887 Месяц назад

      Have to cut it out and use merge blocks. You can build them, but you can't craft prototech frames. Those have to be found and other prototech components have to be crafted in the prototech assembler.
      If you play with mods I recommend "Advanced Welding - Detatching and reattaching blocks!" it adds a weld pad block which you apply to any disconnected block of your choice and the block you want to apply the detached block too. you then line them up and push them together and they weld in place. it also allows you to detach blocks from all surrounding blocks without damaging it. works really well with the "Improved Engineering mod" aka Grabby hands, but keep in mind you probably can't manipulate large grid blocks with this except in space.

    • @tysonburns9535
      @tysonburns9535 Месяц назад

      @@jamestaylor9887 Thanks for the heads up!

    • @wiccanen
      @wiccanen Месяц назад

      @@jamestaylor9887 so basicly if you find the assembler then you are basicly golden to build every other prototech as long as you find the non-craftable components??

    • @jamestaylor9887
      @jamestaylor9887 Месяц назад +1

      @@wiccanen Sorta, in order to craft most of the components i believe you need prototech scrap which i believe can be found like other prototech components, but you also get it from grinding down prototech blocks. similar to how you get scrap metal from power cells when you grind those down. Zero legion put out a video yesterday that goes over every block and he gives a more in-depth explanation.