Making a Good Looking Hull: A From the Depths Tutorial

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  • Опубликовано: 15 янв 2025

Комментарии • 111

  • @TetanicRain
    @TetanicRain Месяц назад +163

    As someone who has never heard of this game, I have no idea why RUclips recommended this to me. However, I’ve now learned some cool boat facts and terminology! Hooray!

    • @Hawkins656
      @Hawkins656  Месяц назад +16

      This comment made my day

    • @KodeBlue0
      @KodeBlue0 Месяц назад +7

      Actually bro same here lol

    • @jmthekid2399
      @jmthekid2399 Месяц назад +4

      Same. I am way too invested in this tutorial for never having played or planning on playing From the Depths.

    • @muhammadaltairaufa4178
      @muhammadaltairaufa4178 Месяц назад +10

      ONE. OF. US.
      ONE. OF. US.
      ONE. OF. US.
      But seriously tho if you love games with lots of technically complex pieces youd LOVE this game. Seriously recommend it if you have the patience of sinking 100 hours to learn the basics

    • @TetanicRain
      @TetanicRain Месяц назад +3

      @ Oh, I completely agree, this seems entirely my style of game :D

  • @AhumbleStugIII
    @AhumbleStugIII Месяц назад +74

    The back of the ship is always a pain in the ass thanks man

    • @notreal9521
      @notreal9521 Месяц назад

      More like... a pain in the aft 😏

  • @mizarluke
    @mizarluke Месяц назад +42

    This is a man who knows hulls. Well done, Hawkins!

    • @Hawkins656
      @Hawkins656  Месяц назад +2

      Kind words Mister Luke

  • @CaptainKPKirk
    @CaptainKPKirk Месяц назад +26

    that dock is gorgeous

  • @cheezozdemitey
    @cheezozdemitey Месяц назад +17

    I really went with tube shaped warships rather than actual warship designs due to how convenient and how durable they are to most types of shells. But this is still pretty good to know.

  • @JustaWrenchGaming
    @JustaWrenchGaming Месяц назад +38

    Damn it dude, now if I ever decide to make more tutorials I have to now put in even more effort to get close to matching the quality of this video. All jokes aside, excellent video!

    • @BIGRAT306
      @BIGRAT306 Месяц назад

      Ayy hows it going wrench!

    • @highdef0789
      @highdef0789 Месяц назад

      Chad ^^^

    • @leviathangaming7542
      @leviathangaming7542 Месяц назад

      Yooo, Wrench! Your quality has always been great don’t feel the need to change it.

  • @Macintoshiba
    @Macintoshiba 26 дней назад +26

    Never worked with deco before. My world is shattered. I will never be able to get things looking smooth without an inconcieveable increase of time invested. My respect for builders has gone up. My motivation has gone down.

    • @Hawkins656
      @Hawkins656  25 дней назад +4

      @@Macintoshiba believe it or not I can relate to what you’re going through. I put off learning how to use decorations for probably two years after they cane out because it felt like a new language and I told myself my brain was too smooth for that. That being said, they are a LOT easier to work with once you get familiar with the UI. My advice would be to start with something small to get acquainted. Maybe like a lip over your bridge windows to deflect rain, or rotate some anchors into place on your bow. I don’t even work particularly fast myself and I would say decorating that demo bow in the tutorial took 20 minutes more if I hadn’t. So I certainly believe in you dude!

    • @Macintoshiba
      @Macintoshiba 18 дней назад +3

      @@Hawkins656 I'll try. I guess I could also go for some very small ship designs first to increase confidence. Coastal patrol ship type stuff. Or a monitor...

    • @Hawkins656
      @Hawkins656  17 дней назад +1

      @@Macintoshiba my suggestion is make a simple small component out of deco, like just a fire hydrant or window panes for your bridge. Something that will just expose. You to the tool without needing a deep understanding of it to pull off. Additionally, just make sure you don’t weigh your enjoyment of the game against whatever other people can do. Enjoying FtD is just about getting the results you like for yourself.

    • @Foxtrot_UniformCharlieKilo
      @Foxtrot_UniformCharlieKilo 16 дней назад +1

      You have no idea the lengths I go through to finish a design, and I rarely use decos (although that might change going forward).
      Legit, I've got 1.5k hours, and Id hazard a guess that 7500 of those were on the various iterations on a coastal defense corvette (starting ship) with (in technicality) all the bells and whistles

  • @formerelydmsp
    @formerelydmsp Месяц назад +9

    just got into the game recently and this was exactly what I was looking. thank you so much

  • @Driver2806
    @Driver2806 Месяц назад +12

    Now this is a very nice tutorial, great job visually showcasing all the examples especially.
    (Also that dry-dock is such a good idea to show off the hull!)

  • @isaacsmith5480
    @isaacsmith5480 Месяц назад +3

    Better than what is out there for most FTD tutorials by a large margin. I kept coming back to the first two tutorials, and am glad that this cleaned up version exists.

  • @zaphodqi122
    @zaphodqi122 3 дня назад +1

    spin correction has been the savior i been craving TYSM

  • @BLACKOPS1499
    @BLACKOPS1499 18 дней назад +3

    YOU ARE AWESOME.... CLEAR & CONCISE.
    I really hope you continue to make MUCH MORE videos like this. Game is really difficult to wrap my head around and your doing a great job helping me learn :)

  • @th3narrat0r5
    @th3narrat0r5 Месяц назад +4

    I ended up using a lot more of the Mega Slopes pack 2 for my hulls. As a lot of the shapes make it easy to flare it out as you work up. It’s a lot of the 1/6 and 5/6 blocks which have the built in angle on the 5/6 to help build out the area which you pointed out around 8:50
    Though it’s a case of old habits dying hard as that was the way to build nice hulls in Battleship Craft

  • @emiliocamacho1748
    @emiliocamacho1748 Месяц назад +5

    Man Ive been building a big Modern BB and Ive spent 2 weeks rounding out the stern. Wouldve love to have seen this video 2 weeks ago. Thanks for the video!!

    • @Hawkins656
      @Hawkins656  Месяц назад +1

      Best of luck with the rest of it!

  • @SconeysASMR
    @SconeysASMR 25 дней назад +2

    Holy- I found your older guides when looking this on the first page of Google; I had to go to the second/third to find this!
    I want to say; your guides have improve immeasurably from then, I'm so glad you've continued! I would genuinely suggest try everything in your power to push these! (And I'm so glad you have editing software now! lol)
    Awesome use of visuals and very nice editing, keep it up!!
    From one small RUclipsr to another! 💜

    • @Hawkins656
      @Hawkins656  25 дней назад +1

      Thank you so much for the kind words! they really mean a lot especially from someone who remembers my older quality. I definitely want to continue especially since this video made me realize I'm not far from having an actually reasonably sized channel. now its just a matter of figuring out what else to talk about xD

  • @nopenope4938
    @nopenope4938 День назад +1

    one of those scenes near the start gave me the horrid idea, zumwalt style battleship. GIANT wedge forehead

  • @verbatim545
    @verbatim545 Месяц назад +3

    i have never once played this game but you hooked me from youtube reccos, nice.

  • @Foxtrot_UniformCharlieKilo
    @Foxtrot_UniformCharlieKilo 16 дней назад +1

    Getting this out of the way now, I solve the issue of decorations (and my inability to use them at a complex level) for the most part with mods (in so far as thr hull is concerned), so your milage may very. But what I've done is create sort of a blended art style between FTD and modern naval architecture, to create a form that allows for the creation of realistic hulls "in the FTD style" so to speak.
    But the thing I really wanted to talk about is how similar your method is to mine, accept most of your mimics are just full blocks for me, and actually you kinda inspired me to take that layered form and better implement it in my designs both in block and mimic form. That's really cool!

  • @puppetcl3434
    @puppetcl3434 Месяц назад +3

    this is beyond amazing! great stuff

  • @MACMAN2003
    @MACMAN2003 22 дня назад +1

    imagine if the decoration layers had an option for normals smoothing so the layers would appear completely seamless... it'd be beautiful

  • @orf2A
    @orf2A 5 дней назад +1

    this fucking peaks, i will probably put off learning deco by years because the ammount I will force myself to invest on ships will go from weeks to months but it peaks nontheless
    and you my friend make good tutorials

    • @Hawkins656
      @Hawkins656  4 дня назад

      @@orf2A my advice is that the key to learning decorations is to take it in bite sized bite sized pieces. Don’t start with something intensive like the hull. Rather work on some small decorative feature like a fire hydrant or a flag pole. Warm yourself up to it basically

    • @orf2A
      @orf2A 4 дня назад +1

      @ ❤️

  • @Sleeper____1472
    @Sleeper____1472 18 дней назад +1

    My forever favorite type of bow will be those triple single ones that have no overhang and go straight down vertical from the frontmost tip. I love not suffering!!!

  • @MauAdri2135
    @MauAdri2135 Месяц назад +1

    One of the best tutorial I have seen to this day! Perhaps I should actually play FtD again?

  • @HONGKELDONGKEL1888
    @HONGKELDONGKEL1888 Месяц назад +2

    Nice iowa-class esque hull, instant like and sub.

  • @kaczkagaming9331
    @kaczkagaming9331 19 дней назад +1

    mythical algorithm pull

  • @snowdrop9810
    @snowdrop9810 25 дней назад +1

    Damn I never thought about using a sheet like front with a pole at the leading edge for rounding, I always went with a sharp wedge front. Thats a very easy way to have the bow slope forward more without looking weird.

    • @snowdrop9810
      @snowdrop9810 25 дней назад +1

      Also, the stern, also called the ASS, it is the most painful part for me.

    • @Hawkins656
      @Hawkins656  25 дней назад

      @@snowdrop9810 Couldn't agree more, I definitely want to come back to that part in another tutorial someday soon

  • @eimane2u
    @eimane2u Месяц назад +2

    Hey man im in the camp of "ive never played this game". I think martincito played it once? Anyways, great approach to teaching and explanation, and super pleasant watch. Have u tried KSP? U might enjoy it. Subbed, keep it up

    • @Hawkins656
      @Hawkins656  Месяц назад +1

      KSP is a great game and I love it just as much as this one!

  • @randomgamer467
    @randomgamer467 28 дней назад +2

    Kinda useful for plane crazy!

  • @zetarhythm3503
    @zetarhythm3503 24 дня назад +1

    Hi Hawkins, I didn't even realise you had a RUclips channel despite having been in your sever since pretty much the beginning... I'll keep this one bookmarked for if I ever get around to installing FtD again.

  • @coralski9373
    @coralski9373 24 дня назад +1

    Interesting to see the applied process ^^. Humans are quite linear and 2 dimensional thinkers oddly enough
    Not disappointed by the algorithm today

  • @Hankbob_Hillpants
    @Hankbob_Hillpants 23 дня назад +1

    turns out I've spent 1600 hours building my bows wrong, that spinblock trick works amazingly, especially if you add a piston to line it up perfectly, I just wish there was a way to generate tris that link to the corners of blocks without having to spend ages fiddling with scale and rotation in the decoration editor, I only had to make 2, but it still took almost a quarter as long as the rest of the bow

    • @Hawkins656
      @Hawkins656  22 дня назад +1

      @@Hankbob_Hillpants have you tried the Mimic ui mod? It will generate tris based on where you want the end points to be rather than you stretching a triangle

    • @Hankbob_Hillpants
      @Hankbob_Hillpants 22 дня назад +1

      @@Hawkins656 wow, this is literally exactly what I was looking for, and then some

  • @maxwellbeitman318
    @maxwellbeitman318 9 дней назад +1

    Hello Hawkins, I love your content and your ships, I'm very interested in building in this style, and, while I feel like I understand the general concept of slope staggering, I'm still struggling to actually apply it to my own builds. I particularly like the single over double concavity looks, when I'm building I can generally figure out the horizontal slopes fine, but I'm still really struggling to see how I should build up the vertical slopes from there. If you have any advice to help me see it better, or could perhaps make a video showing different examples of how you would actually go about building up single over double designs, it would be deeply appreciated. Anyway thanks for the great content, I hope you have a wonderful year!

    • @Hawkins656
      @Hawkins656  9 дней назад +1

      Thanks for your comment! I do plan on making a video that shows more of the process down the road but that could be a while yet (we're talking months). For your bottom layer, if your not sure what to do exactly, just build up. I used transitions in the video but to be perfectly honest just extending your waterline slopes vertically will suffice very well. if you'd like some more hands on help, I strongly recommend our discord linked in the description because pictures are the best tools for things a I can't directly cover in a tutorial (at least right away).

  • @SconeysASMR
    @SconeysASMR 25 дней назад +1

    Oh, and a follow up comment! I think a really good video idea would be to go over all of your keybinds/general practices that you use to make your life building ships easier!

  • @AminoAcidsTelevisionChannel
    @AminoAcidsTelevisionChannel Месяц назад +3

    I just build the raised bow on a elevation only turret spinblock also good tutorial.

  • @The_White_Jack
    @The_White_Jack Месяц назад +1

    Great tutorial, you should do more videos like this one! I just have two concerns about building ships like that: decos covering most of the hull makes it very hard to understand where you've been damaged and why, consequently making it hard improving designs; secondly a stern so long and curved takes away space for the rear turrets base, unless you makes turrets shorter, but that also means nerfing them and placing their weight higher up. How do you deal with that?

  • @djo_man
    @djo_man 17 дней назад +1

    I want that drydock as a blueprint.

  • @doktork3406
    @doktork3406 Месяц назад +1

    I have to say, i was praying you were about to say something i hadn't considered... i get all OCD'd trying to line up these slopes where they meet one another at different angles, like those at 12:20. That's because there are usually a few pixels that misalign resulting in a teeny tiny black line that reaaaaly sticks out to me.

    • @Hawkins656
      @Hawkins656  Месяц назад +1

      Completely understandable. that's definitely why I would assume using Triangle slopes or triangle gen would be a lot more preferable for you because, while taking more time, definitely doesn't leave any artifacts.

  • @ghost_ship_supreme
    @ghost_ship_supreme 24 дня назад +1

    The sterns have has always been the hardest part of the game for me. I did NOT know it curves for a third of the ship! Explains why they always looked so ugly to me after making them…

    • @Hawkins656
      @Hawkins656  24 дня назад +1

      You are very much not alone. I hope to revisit this area in more detail again someday

    • @Rafael_Fuchs
      @Rafael_Fuchs 11 дней назад +1

      Something to add that'll help with this new realization, you can use the front of the deck for missile interceptors, storage, ect. Broadsiders tend to be hit more in the center third of the ship, and anything on the outer parts will tend to survive longer.

  • @MinecraftBuildsinc
    @MinecraftBuildsinc 16 дней назад +1

    You’ve got my subscribe and like!

  • @tsuaririndoku
    @tsuaririndoku Месяц назад +1

    NGL it is a nice tutorial even if I didn’t played this game but it is a good tutorial for another game (Naval Art) that have similar ship building concept.

    • @Hawkins656
      @Hawkins656  Месяц назад +1

      I had no anticipation that this video would reach anyone outside of FTD (considering my typical viewership numbers). So I'm really glad this is being of use to people like you in completely different games, because the concepts are definitely applicable anywhere boats can be built.

  • @steller630
    @steller630 Месяц назад +1

    you can use this totorial in space engineers too :D

  • @Maximus-ix9zs
    @Maximus-ix9zs Месяц назад +1

    Cool video, i own this game but never played it, writing this comment for the you tube algorithm

  • @kadrikarakoc807
    @kadrikarakoc807 17 дней назад +1

    meanwhile i still making ship bows like yatchs :D

  • @dripthanos5595
    @dripthanos5595 Месяц назад +3

    but is a good looking hull a hull with good survivability?

    • @Hawkins656
      @Hawkins656  Месяц назад +4

      If good survivability means your ship needs to look like a diamond. Well, obviously this tutorial isn't going to be relevant to you. That being said, I know a lot of people who haven't let design effectiveness stop them from having a great aesthetic exterior on the same build. So find what works best for you. This tutorial is by no means an answer to everyone's problems but at the very least its 17 minutes of ideas you can borrow from.

    • @dripwastaken7884
      @dripwastaken7884 Месяц назад +1

      Box with wedge in front or just straight up box is the peak efficiency desing if your interested in just performance

  • @ДенисЖигалов-ы2ъ
    @ДенисЖигалов-ы2ъ Месяц назад +1

    If you were to design a game like ftd, what would you make the build system like? Would it have voxels or something else?

    • @Hawkins656
      @Hawkins656  Месяц назад

      thats a really good question, because while I love the decoration system in FTD it wouldn't be the same if it wasn't built on the voxel system

  • @thetoasterisonfire2080
    @thetoasterisonfire2080 25 дней назад +3

    Unfortunately, I can still only make bricks.

    • @Hawkins656
      @Hawkins656  25 дней назад

      @@thetoasterisonfire2080 so long as you’re having fun, thats all that matters!

  • @mrbeep8096
    @mrbeep8096 Месяц назад +1

    Could always be like me if you are lazy. Playing the game since 2017, map a small model so you know where everything is, then don't bother with making the hull look fancy and just focus on function. And still end up with a design that gets destroyed instantly. :3

  • @trazyntheinfinite9895
    @trazyntheinfinite9895 Месяц назад +2

    I.... is will stick to cubes.
    Cubes are ok.
    A bit edgy, sure, but ok.

  • @cultistofdarkness1661
    @cultistofdarkness1661 7 дней назад +1

    Putting the entire bow on a spin block....? I was under the impression that these tutorials were to make ships look nice, not just to make a cute looking decoration
    I may be wrong, but really, do you want to hage your entire bow falling off after a single sabot randomly snipes it?
    And dont you want air pumps in there? I haven't played in a very long time, so i dont know if you can exert bounacy like that

    • @Hawkins656
      @Hawkins656  7 дней назад

      @@cultistofdarkness1661 its not the entire bow, just the deck.

    • @cultistofdarkness1661
      @cultistofdarkness1661 7 дней назад +1

      @Hawkins656 ah, ok, yeah that makes so much more sense. I feel dumb now. You armour the top of the bow anyways right? The deck is just above the armour as a decorative piece?

    • @Hawkins656
      @Hawkins656  7 дней назад

      @if I’m trying to be effective, yeah. I’ll armor the roof of the hull (under the spin blocked deck) that being said. Most of the time I build for looks rather than effectiveness. You can get great results without spinblocking the deck, just be sure to place your merge areas as decorations so they can naturally intersect eachother (control shift X to place blocks as decorations)

  • @pixelheart6105
    @pixelheart6105 Месяц назад +2

    👍

  • @oliverprotasewicz5376
    @oliverprotasewicz5376 24 дня назад +1

    Now do airships

    • @Hawkins656
      @Hawkins656  24 дня назад

      @@oliverprotasewicz5376 I like this idea!

  • @yonsisac264
    @yonsisac264 11 дней назад +1

    A good hull shape????
    Pathetic, my flying, teleporting nuclear cube is enough SIR...now if you excuse me....gonna go to designer for 4 hours and progress in nothing...

  • @Rocket-doof
    @Rocket-doof Месяц назад +2

    nice hull, too bad i can't be bothered to spend so much time on my hull, guess i will stay with simple slope stagering using only 4m blocks so armour is easier to add to the hull

  • @Elfkanrevived
    @Elfkanrevived Месяц назад +1

    let's gooooooooooooooooooooooooooooooooooooooooooooo

  • @vinniehatcher664
    @vinniehatcher664 19 дней назад +1

    Your low subscriber count's an anomaly... It should be higher.

  • @misterpotato427
    @misterpotato427 16 дней назад +1

    Is this a multiplayer game?

  • @sergentjohncaptain2557
    @sergentjohncaptain2557 21 день назад

    I have more questions after watching the video than I had before I watched it....

    • @Hawkins656
      @Hawkins656  21 день назад

      @@sergentjohncaptain2557 first time I’ve gotten that. you can always ask!

    • @sergentjohncaptain2557
      @sergentjohncaptain2557 21 день назад +1

      @Hawkins656 When I get the 3 engineering degrees to build a ship that doesn't suck, I will.

  • @TungNguyen-gl2rb
    @TungNguyen-gl2rb Месяц назад +2

    No thanks ill stick to making ugly boxes you sharp tips

  • @Prisoner4245
    @Prisoner4245 18 дней назад +1

    I wish this game was on Xbox

    • @Hawkins656
      @Hawkins656  18 дней назад +1

      @@Prisoner4245 I’m impressed it even supports mac.

  • @DZ-1987
    @DZ-1987 9 дней назад +1

    I don't get it. But I like it anyway.

  • @SEJ9
    @SEJ9 12 дней назад +2

    I play ashes of the empire....

    • @Hawkins656
      @Hawkins656  11 дней назад +1

      @@SEJ9 well I hope you’re into “landboat punk”

  • @AverageCheetahEnjoyer
    @AverageCheetahEnjoyer 11 дней назад

    I make funni ANGLE ship.
    Zumwalt look ez to make, have more angle armor, angle armor lhatder to penetrate, funny.

  • @DerpFarms
    @DerpFarms 7 дней назад

    Why cant they just give us more shaped blocks to choose from its so annoying... You want to build a custom boat bottom? TOO BAD!!! The bottom of the boat better be flat or you are not getting a properly tapered Bow thus reducing hydrodynamics making your boat slow as frozen fudge sliding on dry silicone...