As someone who has never heard of this game, I have no idea why RUclips recommended this to me. However, I’ve now learned some cool boat facts and terminology! Hooray!
ONE. OF. US. ONE. OF. US. ONE. OF. US. But seriously tho if you love games with lots of technically complex pieces youd LOVE this game. Seriously recommend it if you have the patience of sinking 100 hours to learn the basics
I really went with tube shaped warships rather than actual warship designs due to how convenient and how durable they are to most types of shells. But this is still pretty good to know.
Damn it dude, now if I ever decide to make more tutorials I have to now put in even more effort to get close to matching the quality of this video. All jokes aside, excellent video!
Never worked with deco before. My world is shattered. I will never be able to get things looking smooth without an inconcieveable increase of time invested. My respect for builders has gone up. My motivation has gone down.
@@Macintoshiba believe it or not I can relate to what you’re going through. I put off learning how to use decorations for probably two years after they cane out because it felt like a new language and I told myself my brain was too smooth for that. That being said, they are a LOT easier to work with once you get familiar with the UI. My advice would be to start with something small to get acquainted. Maybe like a lip over your bridge windows to deflect rain, or rotate some anchors into place on your bow. I don’t even work particularly fast myself and I would say decorating that demo bow in the tutorial took 20 minutes more if I hadn’t. So I certainly believe in you dude!
@@Hawkins656 I'll try. I guess I could also go for some very small ship designs first to increase confidence. Coastal patrol ship type stuff. Or a monitor...
@@Macintoshiba my suggestion is make a simple small component out of deco, like just a fire hydrant or window panes for your bridge. Something that will just expose. You to the tool without needing a deep understanding of it to pull off. Additionally, just make sure you don’t weigh your enjoyment of the game against whatever other people can do. Enjoying FtD is just about getting the results you like for yourself.
You have no idea the lengths I go through to finish a design, and I rarely use decos (although that might change going forward). Legit, I've got 1.5k hours, and Id hazard a guess that 7500 of those were on the various iterations on a coastal defense corvette (starting ship) with (in technicality) all the bells and whistles
Now this is a very nice tutorial, great job visually showcasing all the examples especially. (Also that dry-dock is such a good idea to show off the hull!)
Better than what is out there for most FTD tutorials by a large margin. I kept coming back to the first two tutorials, and am glad that this cleaned up version exists.
YOU ARE AWESOME.... CLEAR & CONCISE. I really hope you continue to make MUCH MORE videos like this. Game is really difficult to wrap my head around and your doing a great job helping me learn :)
I ended up using a lot more of the Mega Slopes pack 2 for my hulls. As a lot of the shapes make it easy to flare it out as you work up. It’s a lot of the 1/6 and 5/6 blocks which have the built in angle on the 5/6 to help build out the area which you pointed out around 8:50 Though it’s a case of old habits dying hard as that was the way to build nice hulls in Battleship Craft
Man Ive been building a big Modern BB and Ive spent 2 weeks rounding out the stern. Wouldve love to have seen this video 2 weeks ago. Thanks for the video!!
Holy- I found your older guides when looking this on the first page of Google; I had to go to the second/third to find this! I want to say; your guides have improve immeasurably from then, I'm so glad you've continued! I would genuinely suggest try everything in your power to push these! (And I'm so glad you have editing software now! lol) Awesome use of visuals and very nice editing, keep it up!! From one small RUclipsr to another! 💜
Thank you so much for the kind words! they really mean a lot especially from someone who remembers my older quality. I definitely want to continue especially since this video made me realize I'm not far from having an actually reasonably sized channel. now its just a matter of figuring out what else to talk about xD
Getting this out of the way now, I solve the issue of decorations (and my inability to use them at a complex level) for the most part with mods (in so far as thr hull is concerned), so your milage may very. But what I've done is create sort of a blended art style between FTD and modern naval architecture, to create a form that allows for the creation of realistic hulls "in the FTD style" so to speak. But the thing I really wanted to talk about is how similar your method is to mine, accept most of your mimics are just full blocks for me, and actually you kinda inspired me to take that layered form and better implement it in my designs both in block and mimic form. That's really cool!
this fucking peaks, i will probably put off learning deco by years because the ammount I will force myself to invest on ships will go from weeks to months but it peaks nontheless and you my friend make good tutorials
@@orf2A my advice is that the key to learning decorations is to take it in bite sized bite sized pieces. Don’t start with something intensive like the hull. Rather work on some small decorative feature like a fire hydrant or a flag pole. Warm yourself up to it basically
My forever favorite type of bow will be those triple single ones that have no overhang and go straight down vertical from the frontmost tip. I love not suffering!!!
Damn I never thought about using a sheet like front with a pole at the leading edge for rounding, I always went with a sharp wedge front. Thats a very easy way to have the bow slope forward more without looking weird.
Hey man im in the camp of "ive never played this game". I think martincito played it once? Anyways, great approach to teaching and explanation, and super pleasant watch. Have u tried KSP? U might enjoy it. Subbed, keep it up
Hi Hawkins, I didn't even realise you had a RUclips channel despite having been in your sever since pretty much the beginning... I'll keep this one bookmarked for if I ever get around to installing FtD again.
turns out I've spent 1600 hours building my bows wrong, that spinblock trick works amazingly, especially if you add a piston to line it up perfectly, I just wish there was a way to generate tris that link to the corners of blocks without having to spend ages fiddling with scale and rotation in the decoration editor, I only had to make 2, but it still took almost a quarter as long as the rest of the bow
@@Hankbob_Hillpants have you tried the Mimic ui mod? It will generate tris based on where you want the end points to be rather than you stretching a triangle
Hello Hawkins, I love your content and your ships, I'm very interested in building in this style, and, while I feel like I understand the general concept of slope staggering, I'm still struggling to actually apply it to my own builds. I particularly like the single over double concavity looks, when I'm building I can generally figure out the horizontal slopes fine, but I'm still really struggling to see how I should build up the vertical slopes from there. If you have any advice to help me see it better, or could perhaps make a video showing different examples of how you would actually go about building up single over double designs, it would be deeply appreciated. Anyway thanks for the great content, I hope you have a wonderful year!
Thanks for your comment! I do plan on making a video that shows more of the process down the road but that could be a while yet (we're talking months). For your bottom layer, if your not sure what to do exactly, just build up. I used transitions in the video but to be perfectly honest just extending your waterline slopes vertically will suffice very well. if you'd like some more hands on help, I strongly recommend our discord linked in the description because pictures are the best tools for things a I can't directly cover in a tutorial (at least right away).
Oh, and a follow up comment! I think a really good video idea would be to go over all of your keybinds/general practices that you use to make your life building ships easier!
Great tutorial, you should do more videos like this one! I just have two concerns about building ships like that: decos covering most of the hull makes it very hard to understand where you've been damaged and why, consequently making it hard improving designs; secondly a stern so long and curved takes away space for the rear turrets base, unless you makes turrets shorter, but that also means nerfing them and placing their weight higher up. How do you deal with that?
I have to say, i was praying you were about to say something i hadn't considered... i get all OCD'd trying to line up these slopes where they meet one another at different angles, like those at 12:20. That's because there are usually a few pixels that misalign resulting in a teeny tiny black line that reaaaaly sticks out to me.
Completely understandable. that's definitely why I would assume using Triangle slopes or triangle gen would be a lot more preferable for you because, while taking more time, definitely doesn't leave any artifacts.
The sterns have has always been the hardest part of the game for me. I did NOT know it curves for a third of the ship! Explains why they always looked so ugly to me after making them…
Something to add that'll help with this new realization, you can use the front of the deck for missile interceptors, storage, ect. Broadsiders tend to be hit more in the center third of the ship, and anything on the outer parts will tend to survive longer.
NGL it is a nice tutorial even if I didn’t played this game but it is a good tutorial for another game (Naval Art) that have similar ship building concept.
I had no anticipation that this video would reach anyone outside of FTD (considering my typical viewership numbers). So I'm really glad this is being of use to people like you in completely different games, because the concepts are definitely applicable anywhere boats can be built.
If good survivability means your ship needs to look like a diamond. Well, obviously this tutorial isn't going to be relevant to you. That being said, I know a lot of people who haven't let design effectiveness stop them from having a great aesthetic exterior on the same build. So find what works best for you. This tutorial is by no means an answer to everyone's problems but at the very least its 17 minutes of ideas you can borrow from.
Could always be like me if you are lazy. Playing the game since 2017, map a small model so you know where everything is, then don't bother with making the hull look fancy and just focus on function. And still end up with a design that gets destroyed instantly. :3
Putting the entire bow on a spin block....? I was under the impression that these tutorials were to make ships look nice, not just to make a cute looking decoration I may be wrong, but really, do you want to hage your entire bow falling off after a single sabot randomly snipes it? And dont you want air pumps in there? I haven't played in a very long time, so i dont know if you can exert bounacy like that
@Hawkins656 ah, ok, yeah that makes so much more sense. I feel dumb now. You armour the top of the bow anyways right? The deck is just above the armour as a decorative piece?
@if I’m trying to be effective, yeah. I’ll armor the roof of the hull (under the spin blocked deck) that being said. Most of the time I build for looks rather than effectiveness. You can get great results without spinblocking the deck, just be sure to place your merge areas as decorations so they can naturally intersect eachother (control shift X to place blocks as decorations)
A good hull shape???? Pathetic, my flying, teleporting nuclear cube is enough SIR...now if you excuse me....gonna go to designer for 4 hours and progress in nothing...
nice hull, too bad i can't be bothered to spend so much time on my hull, guess i will stay with simple slope stagering using only 4m blocks so armour is easier to add to the hull
Why cant they just give us more shaped blocks to choose from its so annoying... You want to build a custom boat bottom? TOO BAD!!! The bottom of the boat better be flat or you are not getting a properly tapered Bow thus reducing hydrodynamics making your boat slow as frozen fudge sliding on dry silicone...
As someone who has never heard of this game, I have no idea why RUclips recommended this to me. However, I’ve now learned some cool boat facts and terminology! Hooray!
This comment made my day
Actually bro same here lol
Same. I am way too invested in this tutorial for never having played or planning on playing From the Depths.
ONE. OF. US.
ONE. OF. US.
ONE. OF. US.
But seriously tho if you love games with lots of technically complex pieces youd LOVE this game. Seriously recommend it if you have the patience of sinking 100 hours to learn the basics
@ Oh, I completely agree, this seems entirely my style of game :D
The back of the ship is always a pain in the ass thanks man
More like... a pain in the aft 😏
This is a man who knows hulls. Well done, Hawkins!
Kind words Mister Luke
that dock is gorgeous
I really went with tube shaped warships rather than actual warship designs due to how convenient and how durable they are to most types of shells. But this is still pretty good to know.
Damn it dude, now if I ever decide to make more tutorials I have to now put in even more effort to get close to matching the quality of this video. All jokes aside, excellent video!
Ayy hows it going wrench!
Chad ^^^
Yooo, Wrench! Your quality has always been great don’t feel the need to change it.
Never worked with deco before. My world is shattered. I will never be able to get things looking smooth without an inconcieveable increase of time invested. My respect for builders has gone up. My motivation has gone down.
@@Macintoshiba believe it or not I can relate to what you’re going through. I put off learning how to use decorations for probably two years after they cane out because it felt like a new language and I told myself my brain was too smooth for that. That being said, they are a LOT easier to work with once you get familiar with the UI. My advice would be to start with something small to get acquainted. Maybe like a lip over your bridge windows to deflect rain, or rotate some anchors into place on your bow. I don’t even work particularly fast myself and I would say decorating that demo bow in the tutorial took 20 minutes more if I hadn’t. So I certainly believe in you dude!
@@Hawkins656 I'll try. I guess I could also go for some very small ship designs first to increase confidence. Coastal patrol ship type stuff. Or a monitor...
@@Macintoshiba my suggestion is make a simple small component out of deco, like just a fire hydrant or window panes for your bridge. Something that will just expose. You to the tool without needing a deep understanding of it to pull off. Additionally, just make sure you don’t weigh your enjoyment of the game against whatever other people can do. Enjoying FtD is just about getting the results you like for yourself.
You have no idea the lengths I go through to finish a design, and I rarely use decos (although that might change going forward).
Legit, I've got 1.5k hours, and Id hazard a guess that 7500 of those were on the various iterations on a coastal defense corvette (starting ship) with (in technicality) all the bells and whistles
just got into the game recently and this was exactly what I was looking. thank you so much
Glad to help!
Now this is a very nice tutorial, great job visually showcasing all the examples especially.
(Also that dry-dock is such a good idea to show off the hull!)
Better than what is out there for most FTD tutorials by a large margin. I kept coming back to the first two tutorials, and am glad that this cleaned up version exists.
spin correction has been the savior i been craving TYSM
YOU ARE AWESOME.... CLEAR & CONCISE.
I really hope you continue to make MUCH MORE videos like this. Game is really difficult to wrap my head around and your doing a great job helping me learn :)
I ended up using a lot more of the Mega Slopes pack 2 for my hulls. As a lot of the shapes make it easy to flare it out as you work up. It’s a lot of the 1/6 and 5/6 blocks which have the built in angle on the 5/6 to help build out the area which you pointed out around 8:50
Though it’s a case of old habits dying hard as that was the way to build nice hulls in Battleship Craft
Man Ive been building a big Modern BB and Ive spent 2 weeks rounding out the stern. Wouldve love to have seen this video 2 weeks ago. Thanks for the video!!
Best of luck with the rest of it!
Holy- I found your older guides when looking this on the first page of Google; I had to go to the second/third to find this!
I want to say; your guides have improve immeasurably from then, I'm so glad you've continued! I would genuinely suggest try everything in your power to push these! (And I'm so glad you have editing software now! lol)
Awesome use of visuals and very nice editing, keep it up!!
From one small RUclipsr to another! 💜
Thank you so much for the kind words! they really mean a lot especially from someone who remembers my older quality. I definitely want to continue especially since this video made me realize I'm not far from having an actually reasonably sized channel. now its just a matter of figuring out what else to talk about xD
one of those scenes near the start gave me the horrid idea, zumwalt style battleship. GIANT wedge forehead
i have never once played this game but you hooked me from youtube reccos, nice.
Getting this out of the way now, I solve the issue of decorations (and my inability to use them at a complex level) for the most part with mods (in so far as thr hull is concerned), so your milage may very. But what I've done is create sort of a blended art style between FTD and modern naval architecture, to create a form that allows for the creation of realistic hulls "in the FTD style" so to speak.
But the thing I really wanted to talk about is how similar your method is to mine, accept most of your mimics are just full blocks for me, and actually you kinda inspired me to take that layered form and better implement it in my designs both in block and mimic form. That's really cool!
this is beyond amazing! great stuff
Thank you!
imagine if the decoration layers had an option for normals smoothing so the layers would appear completely seamless... it'd be beautiful
this fucking peaks, i will probably put off learning deco by years because the ammount I will force myself to invest on ships will go from weeks to months but it peaks nontheless
and you my friend make good tutorials
@@orf2A my advice is that the key to learning decorations is to take it in bite sized bite sized pieces. Don’t start with something intensive like the hull. Rather work on some small decorative feature like a fire hydrant or a flag pole. Warm yourself up to it basically
@ ❤️
My forever favorite type of bow will be those triple single ones that have no overhang and go straight down vertical from the frontmost tip. I love not suffering!!!
One of the best tutorial I have seen to this day! Perhaps I should actually play FtD again?
Nice iowa-class esque hull, instant like and sub.
mythical algorithm pull
Damn I never thought about using a sheet like front with a pole at the leading edge for rounding, I always went with a sharp wedge front. Thats a very easy way to have the bow slope forward more without looking weird.
Also, the stern, also called the ASS, it is the most painful part for me.
@@snowdrop9810 Couldn't agree more, I definitely want to come back to that part in another tutorial someday soon
Hey man im in the camp of "ive never played this game". I think martincito played it once? Anyways, great approach to teaching and explanation, and super pleasant watch. Have u tried KSP? U might enjoy it. Subbed, keep it up
KSP is a great game and I love it just as much as this one!
Kinda useful for plane crazy!
Hi Hawkins, I didn't even realise you had a RUclips channel despite having been in your sever since pretty much the beginning... I'll keep this one bookmarked for if I ever get around to installing FtD again.
Interesting to see the applied process ^^. Humans are quite linear and 2 dimensional thinkers oddly enough
Not disappointed by the algorithm today
turns out I've spent 1600 hours building my bows wrong, that spinblock trick works amazingly, especially if you add a piston to line it up perfectly, I just wish there was a way to generate tris that link to the corners of blocks without having to spend ages fiddling with scale and rotation in the decoration editor, I only had to make 2, but it still took almost a quarter as long as the rest of the bow
@@Hankbob_Hillpants have you tried the Mimic ui mod? It will generate tris based on where you want the end points to be rather than you stretching a triangle
@@Hawkins656 wow, this is literally exactly what I was looking for, and then some
Hello Hawkins, I love your content and your ships, I'm very interested in building in this style, and, while I feel like I understand the general concept of slope staggering, I'm still struggling to actually apply it to my own builds. I particularly like the single over double concavity looks, when I'm building I can generally figure out the horizontal slopes fine, but I'm still really struggling to see how I should build up the vertical slopes from there. If you have any advice to help me see it better, or could perhaps make a video showing different examples of how you would actually go about building up single over double designs, it would be deeply appreciated. Anyway thanks for the great content, I hope you have a wonderful year!
Thanks for your comment! I do plan on making a video that shows more of the process down the road but that could be a while yet (we're talking months). For your bottom layer, if your not sure what to do exactly, just build up. I used transitions in the video but to be perfectly honest just extending your waterline slopes vertically will suffice very well. if you'd like some more hands on help, I strongly recommend our discord linked in the description because pictures are the best tools for things a I can't directly cover in a tutorial (at least right away).
Oh, and a follow up comment! I think a really good video idea would be to go over all of your keybinds/general practices that you use to make your life building ships easier!
Great idea, thank you!
I just build the raised bow on a elevation only turret spinblock also good tutorial.
Great tutorial, you should do more videos like this one! I just have two concerns about building ships like that: decos covering most of the hull makes it very hard to understand where you've been damaged and why, consequently making it hard improving designs; secondly a stern so long and curved takes away space for the rear turrets base, unless you makes turrets shorter, but that also means nerfing them and placing their weight higher up. How do you deal with that?
I want that drydock as a blueprint.
I have to say, i was praying you were about to say something i hadn't considered... i get all OCD'd trying to line up these slopes where they meet one another at different angles, like those at 12:20. That's because there are usually a few pixels that misalign resulting in a teeny tiny black line that reaaaaly sticks out to me.
Completely understandable. that's definitely why I would assume using Triangle slopes or triangle gen would be a lot more preferable for you because, while taking more time, definitely doesn't leave any artifacts.
The sterns have has always been the hardest part of the game for me. I did NOT know it curves for a third of the ship! Explains why they always looked so ugly to me after making them…
You are very much not alone. I hope to revisit this area in more detail again someday
Something to add that'll help with this new realization, you can use the front of the deck for missile interceptors, storage, ect. Broadsiders tend to be hit more in the center third of the ship, and anything on the outer parts will tend to survive longer.
You’ve got my subscribe and like!
NGL it is a nice tutorial even if I didn’t played this game but it is a good tutorial for another game (Naval Art) that have similar ship building concept.
I had no anticipation that this video would reach anyone outside of FTD (considering my typical viewership numbers). So I'm really glad this is being of use to people like you in completely different games, because the concepts are definitely applicable anywhere boats can be built.
you can use this totorial in space engineers too :D
Cool video, i own this game but never played it, writing this comment for the you tube algorithm
meanwhile i still making ship bows like yatchs :D
but is a good looking hull a hull with good survivability?
If good survivability means your ship needs to look like a diamond. Well, obviously this tutorial isn't going to be relevant to you. That being said, I know a lot of people who haven't let design effectiveness stop them from having a great aesthetic exterior on the same build. So find what works best for you. This tutorial is by no means an answer to everyone's problems but at the very least its 17 minutes of ideas you can borrow from.
Box with wedge in front or just straight up box is the peak efficiency desing if your interested in just performance
If you were to design a game like ftd, what would you make the build system like? Would it have voxels or something else?
thats a really good question, because while I love the decoration system in FTD it wouldn't be the same if it wasn't built on the voxel system
Unfortunately, I can still only make bricks.
@@thetoasterisonfire2080 so long as you’re having fun, thats all that matters!
Could always be like me if you are lazy. Playing the game since 2017, map a small model so you know where everything is, then don't bother with making the hull look fancy and just focus on function. And still end up with a design that gets destroyed instantly. :3
I.... is will stick to cubes.
Cubes are ok.
A bit edgy, sure, but ok.
Putting the entire bow on a spin block....? I was under the impression that these tutorials were to make ships look nice, not just to make a cute looking decoration
I may be wrong, but really, do you want to hage your entire bow falling off after a single sabot randomly snipes it?
And dont you want air pumps in there? I haven't played in a very long time, so i dont know if you can exert bounacy like that
@@cultistofdarkness1661 its not the entire bow, just the deck.
@Hawkins656 ah, ok, yeah that makes so much more sense. I feel dumb now. You armour the top of the bow anyways right? The deck is just above the armour as a decorative piece?
@if I’m trying to be effective, yeah. I’ll armor the roof of the hull (under the spin blocked deck) that being said. Most of the time I build for looks rather than effectiveness. You can get great results without spinblocking the deck, just be sure to place your merge areas as decorations so they can naturally intersect eachother (control shift X to place blocks as decorations)
👍
Thumbs up
Now do airships
@@oliverprotasewicz5376 I like this idea!
A good hull shape????
Pathetic, my flying, teleporting nuclear cube is enough SIR...now if you excuse me....gonna go to designer for 4 hours and progress in nothing...
nice hull, too bad i can't be bothered to spend so much time on my hull, guess i will stay with simple slope stagering using only 4m blocks so armour is easier to add to the hull
let's gooooooooooooooooooooooooooooooooooooooooooooo
Your low subscriber count's an anomaly... It should be higher.
Is this a multiplayer game?
@misterpotato427 yup
I have more questions after watching the video than I had before I watched it....
@@sergentjohncaptain2557 first time I’ve gotten that. you can always ask!
@Hawkins656 When I get the 3 engineering degrees to build a ship that doesn't suck, I will.
No thanks ill stick to making ugly boxes you sharp tips
I wish this game was on Xbox
@@Prisoner4245 I’m impressed it even supports mac.
I don't get it. But I like it anyway.
I play ashes of the empire....
@@SEJ9 well I hope you’re into “landboat punk”
I make funni ANGLE ship.
Zumwalt look ez to make, have more angle armor, angle armor lhatder to penetrate, funny.
Why cant they just give us more shaped blocks to choose from its so annoying... You want to build a custom boat bottom? TOO BAD!!! The bottom of the boat better be flat or you are not getting a properly tapered Bow thus reducing hydrodynamics making your boat slow as frozen fudge sliding on dry silicone...