With its uses in Nuclear energy, Coal power, Space Elevator parts and some of the best recipes in the game, it’s no surprise this almost-unlimited resource is one of the best in the game. For example. You can almost DOUBLE your Iron Ore - Iron Ingots via water. This allows you to convert more Iron ore into Coal which is used to make diamonds which plays a crucial role in Satisfactory 1.0. What’s your favourite resource? Thanks for watching!
Uh, I'd check that second part again. Using the pure iron gives iron bars, not iron ore. You need iron ore to make coal in the converter. Just pointing that out as you said it both in the video where it shows iron ore and in this comment where you correctly said "iron ore" yet said you can still double it.
@@Skylancer727 what i said is correct. You can double the amount of Iron ingots you make, which means you can use less Iron Ore to make Iron Ingots. Then with the Ore you're saving, you an then use it to make Coal.
that's a fantastic recipe too! Some other people also pointed it out, and they're right. I mention this recipe in another video coming out soon though so don't worry, i didn't forget about it :)
Alt recipes are either power efficient or resource efficient, but rarely both. Screws from steel beams is such a thing. You save energy making screws from beams, and a ton of resources at the same time. I think all the recipes could be classified according to these criteria and we should be able to tag them. Maybe a mod will do it?
Water is late game king imo, but before then I think the alloy recipes are more useful because you can more easily deploy them right next to your existing smelters and use the smelters as a low-power backup option by utilizing priority power switches & smart splitters. This way you don't have to put so much work into your power output at every stage and you can more gracefully grow into it.
The pure copper ingot recipe is absolutely amazing for nuclear pasta. Let's say you need to make 5/min. With smelters that would take 6000 copper ore per minute, while with the refineries it only costs 2400, less than half of the original. Some new ingot alts were added that use petroleum coke or sulfuric acid, but somehow water is still better than both of those in almost all cases efficiency and simplicity-wise.
For 240 iron igot per min, normal smelter is 32MW, with refinery it's 108MW. Also logistic of getting the iron close to water or vice versa is some to consider. That said nice video. :)
i collected ALL iron ore (91300/m) in one single factory of ~2600 refinaries fuelled with water by 450 extractors, turning it into ~170000/m Iron Ingots. More resources is always better. Power is easy and nearly infinite. Especially once you move from fuel generators to nuclear. 1800 oil turned into Rocket Fuel already turns into 375000 MW. More than enough.
You left out another really important use for water: the Packaged Diluted Fuel alternate recipe, which is one of the best recipes in the game, allowing you to more than double the amount of fuel you can produce with oil. It is a game changer for oil power.
You’re right! I’ve talked about that a lot before on the channel and I’m making a dedicated video about it and other fuel recipes. It’s an absolutely amazing recipe and one of my favourites
Not only that, but it also vastly increases the amount of plastic/rubber you can make with the recycled plastic/rubber recipes. Instead of 300 oil to 200 plastic/rubber, going from oil straight to residue gives you 900 plastic/rubber from the same 300 oil.
wet concrete is the best one imo. can be used to get rid of excess water from alu production lines and you dont have to bother with merging waste water back into the system. 1 tiny error and your setup will back up. better to just dump it into wet concrete and sink it.
Wouldn't this strategy work with any of the pure recipes? The biggest difference is that limestone is most likely to be available and unused, compared to iron or copper or more rare resources. So it's best to prioritize limestone, but depending on local resource availability there are a lot of options.
@@Miglow just sink overflow from everything. this way your factories run 100% and you dont get any surprise power usage spikes. either that or have some bi production feeding on overflow only. personally i would just sink it. smart splitters are life savers.
Great video, script and editing in short form. I saw this myself as soon as I started looking at the alternate recipes - I planning on rebuilding for pure ingots soon. Beyond efficiency another benefit is (packaging aside) you don't really have to worry too much about the logistics and design unlike belts. The liquid system is smart and self-repairing (within limits) just connect up sufficient pipes and turn the taps on, that's it. Also, with higher input efficiency you don't need to ramp up the transport of the ores, or you can multiply your output, perhaps into converters as you show.
The reason it's not mentioned much is because One, you need to have the recipes for those water variants. That is a chore, and you have no way to guarantee you'll even get them. And two, because by the time you get what you need to really set up for using expensive refineries over other options, you don't really need the boost. It takes a lot more power to run a refinery. You need a lot of logistics to get water to your factory, or to move your factory to the water. There are more little management issues like that, where it's more work than the reward is worth to make it happen on a large scale.
Yup! All of my materials and done with refineries mixing water! I always prioritize saving raw materials. Those recipes are great! The thing you forgot to mention, is that you end up consuming more power. But I think it's ABSOLUTELY worth it. Oh, and the other disadvantage is that working with refineries kind of sucks. That machine is huuuuge, and if you care to do factories that look cool, that's some extra work.
While refineries and pure recipes allow to enhance the material output, they don't always make sense. First refineries use a lot more of power. And this is a game where power generation and expansion easily takes 30 to 50% of total playtime. Second, they also take much more space. You will be trading compact low-power factories for a huge floors of refineries. Its also matter of taste - varied factories using different machines vs one big blob of thousand refineries refining everything. In case of iron, it is pointless - you are going to bump into another iron node before you finish building the refinery-floor for the first one. Iron is everywhere. For copper - the copper alloy exists and the "useless" abundant iron can be used to boost the copper production for basically half the energy cost. For quartz - unless you maxed all the quartz nodes, its still easier to just use the default recipe. Caterium is not my favorite - it does increase yield of this rare resource substantially, but the size increase is egregious. Wet concrete is, surprisingly, a cost and power effective alternative. If I were to pick the most useful resource, I would go with iron. Its basic and the least valuable, but with correct alt recipes, you can make all the basic parts from early tiers solely with iron, replacing need for copper and coal. A factory capable of running on single resource type instead of needing three different things shipped in is a powerful thing.
I just dumped a shit ton of water extractors in the ocean east of the desert and shipped it all.back to my base in the desert and made a humunges water distribution plant using trains and all production centers around my water plant.
Petroleum coke has been surprisingly useful earlier on with oil I've used it as fuel for coal power generators whenever I've had heavy oil residue leftover
@@Lucandos well ye, but it's good before you have them unlocked and if you don't have much heavy oil residue it's probably better making petroleum coke anyway
If you are making petrol coke for power early/mid game you can later use that coke for aluminum production later on when you switch to Rocket fuel or Nuclear for power
Depends. I won't bother with copper and iron though, but it is worth considering for caterium when you want to maximize caterium ingots output for electronic/nuclear parts. But you have to keep in mind that sulfur is pretty scarce resource in game.
Hot take: the pure recipes suck. The throughput is low, it costs more power, you have to build a TON of refineries, and it uses a lot of space which makes it difficult to look decent. The map already has SO much resources that 99% of players don't need to use the pure recipes. This was all true before 1.0, and now that we can fully exploit pure nodes, there are even more resources! Pure recipes have their use, but they are by no means necessary to play the game.
It's a good thing the wiki has charts. Pure iron gives twice the iron ingots, uses twice the power, and is twice as big. Very well balanced, if you can manage it.
Any chance you can explain why the max flow capacity for water extractors is 600 when it can only reach 300 when fully overclocked? Were they planning for them to be able to take somersloops at some point but changed their mind?
I was lucky enough to stumble upon the diluted fuel recipe, but something about the word “diluted” made me think it was terrible and I clicked reroll. It’s been 30 hours of gameplay and I still haven’t found that recipe.
Let's be honest iron water and sam are the most important in the game they help make most items in the game and while sam isn't useful in making parts until teir 9 it's useful in getting there
Every resource is extremely valuable in one way or another. Especially iron and water since they’re used for loads of recipes. I’m sure SAM is equally as useful, but I haven’t been able to do much with it yet 🫠
I'd like to point out that the pure recipes also use more power per output per minute then many of their non-pure counterparts. Its a hard optimisation game..
the BEST FEATURE in Satisfactory 1.0 ISN'T what you think! Now hear me out, it may be a hot take but I honestly believe this feature is the most SECRETLY OP and UNDERRATED FEATURE in the game ... the LEFT MOUSE CLICK! Think about it, what would you do without it? let me know what you think in the comments below.
Problem is that the game has plenty of resources. I mean the number you wont even ever use. So why to increase efficiency with water? And usualy it is easier to set up new node, rather than piping water.
The fluffytail hog charging him on the copper bit in the beginning legitimately made me cackle a bit. Did you forget that you can turn hostility off or was that on purpose to get us laughing? Because if it was to make us laugh, it definitely worked on me.
well... yes and no 😅. When i film the cinematics, i go onto a creative world so i can easily fly to wherever i want the shots to be at. But i forgot to turn off Creature Hostility. So getting charged by the Hog wasn't intentional, but i kept it in since i thought it was kinda funny. Glad someone got a laugh out of it!
@@TheValhallanPickle Yeah, sometimes the funniest bits are the unintentional ones! Just take a look at Jim Carrey and his long list of characters, Dr Robotnik/Eggman being his latest one. His best lines and actions were just ad-libs and gaffs that the directors decided were too funny to cut out. Same goes for you and the charging hog, too funny to cut out.
why do you keep saying that water is "almost unlimited", all resources in Satisfactory are unlimited and water is even more unlimited because it's not limited by the number of resource nodes
It's water. Everyone knows it's water. I didn't even watch your clickbait... I mean legit content and I already know it's water. No matter what you actually might have said. I knew once 1.0 comes out the leech content creators will emerge with empty content, but a "good" video title.
Pure is good, but IMO: Leached>pure. Pure has an almost 1:2 ratio. Leached uses sulphuric acid to achieve actual 1:2 ratio which can turn an OC pure source of 1200 into ingots of 2400 all by sacrificing a partial vein of sulphur, and power for water pumps.
With its uses in Nuclear energy, Coal power, Space Elevator parts and some of the best recipes in the game, it’s no surprise this almost-unlimited resource is one of the best in the game.
For example. You can almost DOUBLE your Iron Ore - Iron Ingots via water. This allows you to convert more Iron ore into Coal which is used to make diamonds which plays a crucial role in Satisfactory 1.0.
What’s your favourite resource? Thanks for watching!
Uh, I'd check that second part again. Using the pure iron gives iron bars, not iron ore. You need iron ore to make coal in the converter. Just pointing that out as you said it both in the video where it shows iron ore and in this comment where you correctly said "iron ore" yet said you can still double it.
@@Skylancer727 what i said is correct. You can double the amount of Iron ingots you make, which means you can use less Iron Ore to make Iron Ingots. Then with the Ore you're saving, you an then use it to make Coal.
@TheValhallanPickle okay I see what you mean. You're saying it allows you to split the iron ore veins more.
you missed the best use for water. diluted packaged fuel.
that's a fantastic recipe too! Some other people also pointed it out, and they're right. I mention this recipe in another video coming out soon though so don't worry, i didn't forget about it :)
I think the diluted fuel recipe is better
They killed it in 1.0 D:
Only the blender version is left
@@air8536 nope there's still packaged diluted fuel
@@poxekk oh thank god
I think I was dumb and only looked at the recipes for liquid fuel in the wiki, not packaged
the cost of water is the location you can get it at and the energy to extract and transport it
Alt recipes are either power efficient or resource efficient, but rarely both.
Screws from steel beams is such a thing. You save energy making screws from beams, and a ton of resources at the same time.
I think all the recipes could be classified according to these criteria and we should be able to tag them. Maybe a mod will do it?
Water is late game king imo, but before then I think the alloy recipes are more useful because you can more easily deploy them right next to your existing smelters and use the smelters as a low-power backup option by utilizing priority power switches & smart splitters. This way you don't have to put so much work into your power output at every stage and you can more gracefully grow into it.
Remember once you've laid down ONE water extractor (hopefully on grid but not required) you can hold down CTRL to align other extractors to it.
yes that's also a good point!
The pure copper ingot recipe is absolutely amazing for nuclear pasta. Let's say you need to make 5/min. With smelters that would take 6000 copper ore per minute, while with the refineries it only costs 2400, less than half of the original. Some new ingot alts were added that use petroleum coke or sulfuric acid, but somehow water is still better than both of those in almost all cases efficiency and simplicity-wise.
i 10000% recommend people use the Pure Copper recipe for creating Copper Powder. It's another great use of water
For 240 iron igot per min, normal smelter is 32MW, with refinery it's 108MW. Also logistic of getting the iron close to water or vice versa is some to consider. That said nice video. :)
i collected ALL iron ore (91300/m) in one single factory of ~2600 refinaries fuelled with water by 450 extractors, turning it into ~170000/m Iron Ingots.
More resources is always better. Power is easy and nearly infinite. Especially once you move from fuel generators to nuclear. 1800 oil turned into Rocket Fuel already turns into 375000 MW. More than enough.
You left out another really important use for water: the Packaged Diluted Fuel alternate recipe, which is one of the best recipes in the game, allowing you to more than double the amount of fuel you can produce with oil. It is a game changer for oil power.
You’re right! I’ve talked about that a lot before on the channel and I’m making a dedicated video about it and other fuel recipes. It’s an absolutely amazing recipe and one of my favourites
Collecting hdds to gamble for it rn lol
Obviously if you can postpone until Tier 7, the equivalent recipe for Blenders saves a lot of logistics headaces.
Not only that, but it also vastly increases the amount of plastic/rubber you can make with the recycled plastic/rubber recipes. Instead of 300 oil to 200 plastic/rubber, going from oil straight to residue gives you 900 plastic/rubber from the same 300 oil.
Also don't forget u can make plastic and rubber 8n refinery using water and resin residue from your fuel production.
The converter requires ore, not ingots, but overall those recipes are pretty good if you don't mind fighting with pipes and pumps :D.
wet concrete is the best one imo. can be used to get rid of excess water from alu production lines and you dont have to bother with merging waste water back into the system. 1 tiny error and your setup will back up. better to just dump it into wet concrete and sink it.
Wouldn't this strategy work with any of the pure recipes?
The biggest difference is that limestone is most likely to be available and unused, compared to iron or copper or more rare resources. So it's best to prioritize limestone, but depending on local resource availability there are a lot of options.
@@Miglow just sink overflow from everything. this way your factories run 100% and you dont get any surprise power usage spikes. either that or have some bi production feeding on overflow only. personally i would just sink it. smart splitters are life savers.
Great video, script and editing in short form. I saw this myself as soon as I started looking at the alternate recipes - I planning on rebuilding for pure ingots soon.
Beyond efficiency another benefit is (packaging aside) you don't really have to worry too much about the logistics and design unlike belts. The liquid system is smart and self-repairing (within limits) just connect up sufficient pipes and turn the taps on, that's it. Also, with higher input efficiency you don't need to ramp up the transport of the ores, or you can multiply your output, perhaps into converters as you show.
The reason it's not mentioned much is because One, you need to have the recipes for those water variants. That is a chore, and you have no way to guarantee you'll even get them. And two, because by the time you get what you need to really set up for using expensive refineries over other options, you don't really need the boost.
It takes a lot more power to run a refinery. You need a lot of logistics to get water to your factory, or to move your factory to the water. There are more little management issues like that, where it's more work than the reward is worth to make it happen on a large scale.
Yup! All of my materials and done with refineries mixing water! I always prioritize saving raw materials. Those recipes are great! The thing you forgot to mention, is that you end up consuming more power. But I think it's ABSOLUTELY worth it. Oh, and the other disadvantage is that working with refineries kind of sucks. That machine is huuuuge, and if you care to do factories that look cool, that's some extra work.
Wet cement is great when you dont wana deal with anoying water pipes. Best combined with aluminium production.
Wet cement + the molded steel pipe/beam is a great way to extend your coal and iron a long way.
@@petergraphix6740the molded recipes in general are awesome
While refineries and pure recipes allow to enhance the material output, they don't always make sense.
First refineries use a lot more of power. And this is a game where power generation and expansion easily takes 30 to 50% of total playtime.
Second, they also take much more space. You will be trading compact low-power factories for a huge floors of refineries. Its also matter of taste - varied factories using different machines vs one big blob of thousand refineries refining everything.
In case of iron, it is pointless - you are going to bump into another iron node before you finish building the refinery-floor for the first one. Iron is everywhere.
For copper - the copper alloy exists and the "useless" abundant iron can be used to boost the copper production for basically half the energy cost.
For quartz - unless you maxed all the quartz nodes, its still easier to just use the default recipe.
Caterium is not my favorite - it does increase yield of this rare resource substantially, but the size increase is egregious.
Wet concrete is, surprisingly, a cost and power effective alternative.
If I were to pick the most useful resource, I would go with iron.
Its basic and the least valuable, but with correct alt recipes, you can make all the basic parts from early tiers solely with iron, replacing need for copper and coal. A factory capable of running on single resource type instead of needing three different things shipped in is a powerful thing.
I just dumped a shit ton of water extractors in the ocean east of the desert and shipped it all.back to my base in the desert and made a humunges water distribution plant using trains and all production centers around my water plant.
Petroleum coke has been surprisingly useful earlier on with oil
I've used it as fuel for coal power generators whenever I've had heavy oil residue leftover
Haven't you heard about fuel generators ?:D
@@Lucandos well ye, but it's good before you have them unlocked and if you don't have much heavy oil residue it's probably better making petroleum coke anyway
If you are making petrol coke for power early/mid game you can later use that coke for aluminum production later on when you switch to Rocket fuel or Nuclear for power
Are the leached alternate recipes (the ones that transform ore with sulfuric acid into more ingots) any good?
The bottleneck with sulfuric acid is the sulfur. It's not everywhere like water.
Depends. I won't bother with copper and iron though, but it is worth considering for caterium when you want to maximize caterium ingots output for electronic/nuclear parts. But you have to keep in mind that sulfur is pretty scarce resource in game.
Hot take: the pure recipes suck. The throughput is low, it costs more power, you have to build a TON of refineries, and it uses a lot of space which makes it difficult to look decent. The map already has SO much resources that 99% of players don't need to use the pure recipes. This was all true before 1.0, and now that we can fully exploit pure nodes, there are even more resources! Pure recipes have their use, but they are by no means necessary to play the game.
It's a good thing the wiki has charts. Pure iron gives twice the iron ingots, uses twice the power, and is twice as big. Very well balanced, if you can manage it.
Feels free to disagree with me but trains can save a lot of trouble bottling up and down.
water is also used to make sulfuric acid which is now even more important in 1.0
Yep!
I am sure someone commented on it but holding Ctrl will snap the extractor to world grid with no foundations needed.
Make a super large water tower, pump up the water there and then there will be max headlift for everything below (I think? XD)
True that, water is actually pretty underrated ^^
Any chance you can explain why the max flow capacity for water extractors is 600 when it can only reach 300 when fully overclocked? Were they planning for them to be able to take somersloops at some point but changed their mind?
Hog jumbscare at the start is preplaned😂😂
haha you said nucULar xD
(but ofc 👍👍👍 for the video)
You missed 2 of the best recipes, diluted packaged fuel and the best, diluted fuel in the blender 😢
You can now snap buildings next to each other by holding Control. I didn't know about the foundation method though.
I was lucky enough to stumble upon the diluted fuel recipe, but something about the word “diluted” made me think it was terrible and I clicked reroll. It’s been 30 hours of gameplay and I still haven’t found that recipe.
Pure ingots is diabolical, its so damn good
My favorite resource for Satisfactory is - TIME!
Let's be honest iron water and sam are the most important in the game they help make most items in the game and while sam isn't useful in making parts until teir 9 it's useful in getting there
Every resource is extremely valuable in one way or another. Especially iron and water since they’re used for loads of recipes. I’m sure SAM is equally as useful, but I haven’t been able to do much with it yet 🫠
I just finished stage 4. Finally I'm on new territory. With 1200 belts I can do something really big much more easy
I'd like to point out that the pure recipes also use more power per output per minute then many of their non-pure counterparts. Its a hard optimisation game..
Isn’t making ingots with sulfuric acid a more effective recipe? Mind you, making acid still requires water, so your point still stand.
Youre voice is cool! Love your videos.
I pollute all the water. Makes prettier colors. ;)
I agree, though im just now starting my late game.
Its nu cle ar and not nu ce lar btw.
If you hold down conttoll you can place them even better together
everyone who has even seen these recapices knows that they are the best
Since its untlimited it can stretch out any limited resource super far
the BEST FEATURE in Satisfactory 1.0 ISN'T what you think! Now hear me out, it may be a hot take but I honestly believe this feature is the most SECRETLY OP and UNDERRATED FEATURE in the game ... the LEFT MOUSE CLICK! Think about it, what would you do without it? let me know what you think in the comments below.
Since when was water "secretly" overpowered. It's always been the most needed and most useful recourse in the game.
5 seconds in I can already guess why H20 is OP
Problem is that the game has plenty of resources. I mean the number you wont even ever use. So why to increase efficiency with water?
And usualy it is easier to set up new node, rather than piping water.
The fluffytail hog charging him on the copper bit in the beginning legitimately made me cackle a bit. Did you forget that you can turn hostility off or was that on purpose to get us laughing? Because if it was to make us laugh, it definitely worked on me.
well... yes and no 😅. When i film the cinematics, i go onto a creative world so i can easily fly to wherever i want the shots to be at. But i forgot to turn off Creature Hostility. So getting charged by the Hog wasn't intentional, but i kept it in since i thought it was kinda funny. Glad someone got a laugh out of it!
@@TheValhallanPickle Yeah, sometimes the funniest bits are the unintentional ones! Just take a look at Jim Carrey and his long list of characters, Dr Robotnik/Eggman being his latest one. His best lines and actions were just ad-libs and gaffs that the directors decided were too funny to cut out. Same goes for you and the charging hog, too funny to cut out.
easier to bring more stone than water tho
how, what, which battle did a pickle die in to get to valhalla
Very good point!
Ist das Salzwasser oder Süßwasser?
Water youu doing?
where is the other U in Nuclear? Why do you spell it NUCULAR? It's so UNSATISFYING!
Otherwise good, informative content.
because Nuclear is T1 power generation, while NUCULAR is end tier power generation
why do you keep saying that water is "almost unlimited", all resources in Satisfactory are unlimited and water is even more unlimited because it's not limited by the number of resource nodes
Nucular is NOT a word
It's water. Everyone knows it's water. I didn't even watch your clickbait... I mean legit content and I already know it's water. No matter what you actually might have said. I knew once 1.0 comes out the leech content creators will emerge with empty content, but a "good" video title.
Pure is good, but IMO: Leached>pure. Pure has an almost 1:2 ratio. Leached uses sulphuric acid to achieve actual 1:2 ratio which can turn an OC pure source of 1200 into ingots of 2400 all by sacrificing a partial vein of sulphur, and power for water pumps.