For anyone looking for more insight into different neutral tools, I’d highly recommend the footsies handbook: sonichurricane.com/?page_id=1702 As well as the mentioned video by hifight: ruclips.net/video/96MKkqOlpKs/видео.html
Coming back here to the vid just to let you know how much this helped me i already can clearly see how much better i am playing i was always good at whiff punishing but had ZERO understanding over covering space and attacking my opponent when they're not covering and whiffing, Thank you
Great video. How do I make a background like yours with the slowly moving command inputs on the purple background? I love this style but can’t seem to replicate it. Many thanks 👍
Downloaded some pngs from online, made them solid colour and made patterns which I copy pasted onto a purple background. The move effect was done in premiere pro, the rest is photoshop.
Bison Whiffing a scissor kick and getting hit by a Ken fireball is the most honest explanation of neutral I’ve ever seen. Both of those things were easily avoided mistakes but the mental consequences were huge.
@@thiagoakira697 This is also true, and jokes aside now that you put it that way I am always either too nice or *very* shitty lmao. Must find the center to find the way forward~
I learned this process in real time fighting a zangief yesterday with a 25 win streak where the moment I stopped panicking and flailing around trying to force things onto them with gimmicky neutral skips like charge flicker which they DIed every time (which I remembered I can do charge flicker kill rush back to bait the DI) and patiently checking their approaches I managed to slow the game down and forced zangief to approach mroe slowly and cautiously, I felt like I had earned control of the game.
That's why in sf6 around gold all the way to diamond 1 or 2, there usually isn't any form of really useful neutral game to be good at since it's mostly about consistency, managing your mental stacks and being able to beat the neutral skips. Eventually being good at neutral becomes useful but until then, you gotta learn how to parry sumo-headbutt
I noticed that too. I started playing SF6 (and fighting games in general) in January of this year and although I spent a lot of time in training mode... Many people in rookie all the way to gold 4 had better neutral game. With me hitting platinum a few weeks into February, I started losing a lot because those neutral skip moves started coming out in droves lmao. Once I started learning and countering neutral skips, the plats started crumbling because their neutral was lacking. It was a fun contrast of me unlearning reactions to things like DI and teleports and creating bad habits like ALWAYS pressing the opponent on knock down and never parrying. To higher ranks creating bad habits using their three neutral skips and unlearning how to slow down and play the neutral game and parrying too much.
This is probably the best tutorial on neutral i have ever seen. havent really found one that covers concepts such as established respect from top level gameplay, which makes it difficult for new players to know what to do against players who dont respect them
This is the best video on footsies I've ever seen. It has the clearest explanation of the cycle and then tying in the neutral skips is so enlightening. Excellent video!
I can’t believe Street Fighter 6 is the game where I would start taking all this shit seriously. Cause I’ve been playing fighting games online for years and just playing for years. This damn near the only game that got me trying to IMPROVE my game
Wonderful video! Taught me a lot about the sub-categories of neutral-game I didn't know about before and how to actually play a neutral game at a high level!
In a game, there are states. Like in chess, one can be up one or more pieces or have a better position of pieces and they're then at advantage, or conversely they could have less pieces, or a worse position and be at disadvantage, finally all things could be equal and they're in a neutral state. So what people call playing neutral is actually attempting to get out of neutral in a way that puts them into an advantageous state. This assumes of course your goal is to win. If your goal is simply to tie or time out your opponent rather than win or lose then you would want to stay in neutral as long as possible. It is also important to note that while we don't normally think of how much life each character has left or how much timer is left, it is a part of neutral and so is frame advantage. Again, if you have the goal of winning the match, one's goal should be to be in neutral as little time as possible. This either means pressuring your opponent constantly and changing up what you do enough to where they cannot predict what you're doing, or punishing mistakes from opponents with highly optimized punishes (punishes being optimized matter for how much time they take and what position they leave one in, not simply for how much damage is done). Since only playing offensively or only playing defensively can lead to predictability, good players will generally have a good feel for when to switch between the two. But, remember, there is no playing neutral if you aim to win but rather what are you going to do to leave neutral and go into an advantaged state?
My summation of this fine post: Your goal is to win, your objective to reaching that goal is leaving neutral in an advantaged state. Love the post, very good explanation.
We need more videos like this. There are a lot of new gen fighting game players that need to get in on the lingo. Even I learned something, awesome stuff 🔥
I've seen lots of people make longer videos than this (to give respect they were very helpful) and gave me less value. You did a great job explaining neutral. I think what I really learned is to observe what state of neutral my opponent will switch in when they get used to my playstyle and counter that. I only gained this insight because of the techniques you described later in the video. Thank you.
This video is so elegant. Masterful work! I will link this ad nauseam. I used to just study/link the handbook, but this is a perfect intro to footsies.
Having the video be cyclical and end the way it starts, just like the Neutral / Footsies loop, is excellent. You were short, sweet, and to the point. Great video!
1- this video is so helpful ive been improving my footies but this is pushing me in the right direction 2- also this video is funny as hell laughed a couple times. Good work
I'm trying to get back into SF6 for season 2, and I was getting frustrated with my neutral game. Namely that I was getting neutral skipped repeatedly with jumpins, DIs, etc and all my 'clever fundamental play' was getting me killed. I've seen plenty of videos before on footsies, but this is the first time I've seen one cover the concept of respect. People are jumping in on me and hitting me with DIs because I'm not anti-airing or countering properly. That isn't them being 'lol random', it's them exposing a glaring weakness in my skillset and targeting it. Thanks for making this. Hopefully I can internalise it and get better at enforcing respect. Or at least recognising when people WON'T respect me and anti-airing them to death instead. V:
Man I have watched this and the analysis video both were great u answered questions I have been struggling to find the answer to. Keep the good work, really cool videos.
I like how u included “threaten with throw”, under block pressure. Another advantage you gain from making them block is you push them back towards the corner.
Thanks man this is great stuff. So essentially you have to show a person you can handle neutral Skip's. Earn the respect so they play neutral well. I'm going to check out your other stuff and I've subscribed.
Bro where are these videos on the other topics you mentioned here?? Bro I look forward to seeing you explain these fundamentals and offense in future videos my guy. ❤
Bro, thank you so much for making the video. I saved it To my playlist I never got a notification for it. I just found out that you had made it LOL You the greatest@@fararjeh
Amazing video. I love that you used so many different characters to illustrate your points. I got to platinum after 60 hours in this game and I've been pretty much hard stuck since lol, I think this will help a lot.
This is a necessary video for the newer players because they really don't know but us OG sf2- to present players definitely know. I have not watched the video yet. I only heard the intro. I will make this post before then another after I have watched it. As defined by me: Neutral- controlling space using footsies, Anti-airs, grabs, supers, and etc to gain an opportunity to push yourself in a favorable position. Starts from anywhere where there is no clear advantage to either player (advantage, for example =knockdown). Footsies-self explanatory....includes pokes, counterpokes, whiffs, and whiff punishes. Utilizing your characters effective range with normals.
Love the video, top quality. My thoughts on the topic is that there is no need to complicate terms. Neutral is just one state of many in constantly shifting environment and has nothing to do respect which is whole another topic. Footsies to me is just term for shifting of states since moment you engage in it then you are no longer in neutral.
I actually disagree. Making exact and precise definitions is better, although it seems more complicated and overexplained, when the definition is thorough the understanding becomes thorough, and it lets people not only get it but also understand every part of it
This actually helps me so much. I just hit masters and am settling down in my more realistic MR, which will prob be somewhere between 1300-1400. I always wondered why my neutral was so bad, and that's because some of it I understood intuitively, and other parts I definitely misunderstood completely. I would rotate some options and try to spam one that I found to work. I can read people and adjust to certain patterns, but I would always try to poke with mediums and whiff, never thought about whiffing light normals like that on purpose, and sometimes I would just fail to open people up and not understand why. Subbed, thank you for the video, looking forward to more!
Check FilipinoChamp's videos for even more in-depth coaching and lessons. Example of something he taught is that if you're pressing high commitment buttons in neutral (mediums, heavies), then it will be harder or impossible to react to jumps, neutral skips, etc.
There is a lot of information newer plarys might find helpful in this video. The part about wiff punishing in footsies is particularly well done. I do have so critics though. A lot of these are just because It's meant to be brief and for an audience that's less familiar. - obviously neutral doesn't have to be grounded especially if characters have more air options they can still effectively play neutral. It usually is especially in street fighter but, it's a bad thing to get internalized in newer players. (Leads to the marvel has no neutral misconception) 8:14 If we consider "the three-structure" aka the neutral triangle (I'm not going to explain it here since the video kinda does. But if you found this video helpful you will find "Machaboo on fundamentals for those that want to become good at GG" quite useful doesn't matter if you play guilty gear most of it is universal.) we can more rigorous sub categorize these interactions. I'm going to use: Preemptive = Covering Establishing = Block pressure Passive = punishing I'm using these terms because they mean the same things but, are more connected to the mental rps. Many of the things commonly called neutral skips are establishing options but, so are preemptive options. The important things to consider is if it's reactable and if it's okay to block it. Options like light spin knuckle and midscreen di are both reactible and fine to block the only way they work is by by punishing an attack. And because they're slow, they can only generally do this on a read. I wouldn't even consider these moves neutral skips since in many outcomes they don't even end neutral. Consider Jumping, Dragon Lash, H spin knuckle, or a teleport like sim or kim. These work as both a preemptive punish as well as starting pressure on block. Because of this, they're all consistently interruptible, The harder it is to react to the higher the reward will be generally. I could understand these moves being called neutral skips since if an interaction occurs neutral will always end. The idea of respect is pretty silly but, I understand that's what it looks like. Think about it like this, when a match begins, almost all good players start with passive play by default this is because of simple risk/reward. Because most players play passive until they have enough information to make more risky decisions If an opponent overuses the last archetype of move which consistently loses to passive play they will simply lose the match.
after u showed the image with patrick as a way to berate neutral skips i became sceptical of this video but u mentioning mental stack at 10:10 redeemed it. solid video, well edited
I used to not notice the established respect and think I just understood their neutral. Then after some time I realized they play such a slow and simple neutral BECAUSE they respect one another, whole different world
Exactly, now that I know about this if I see somebody playing methodical that I know I've earned their respect. And I plan to earn their respect and force people into playing neutral and footsies.
I think the best advice in this video is the ending part about how a lot of lower level players who want to play the mind games don't force respect is really true. Even as a FighterZ player, a game that's about as "anti-footsies" as possible, it still held true for me because the mindset for newbie players still applied in different areas. FighterZ offense is instead more based around trying to break open an opponent's defense while they're blocking and you can make your turn last for a damn while in that game. The advice that helped me a lot is when another player taught me that the thing lower level players fucking hate blocking, and this means that they will try to mash out of blockstrings as much as possible. This means that rather than doing long, true blockstrings, the most effective thing to do is starting your offense with frametraps, because you're expecting the opponent to mash. In the game you can cancel 2L into 5L and vice versa, but only one time once per true blockstring. At the same time, L buttons can be cancelled into buttons of higher strengths, meaning you can cancel your light buttons into a universal overhead and low, and 5L can also be cancelled into the universal throw. Most characters in the game either have a light that hits low, or their 2L is safe on block and functions as a pressure reset tool. Because of this, 5L is the button that puts the most pressure on the opponent, because there are far more options they need to look out for after it. The threat of when the mix is coming next becomes much scarier than alternating between a 5M that hits mid and a 2M that hits low. Best part is, if you've conditioned your opponent to be really scared of mashing, it enables FAR more schenanigans because a lot of mixup options get shut down by mashing. Stuff that's normally untrue like IAD crossups isn't a problem anymore once you've gotten to the point where your opponent is no longer mashing. Further increasing the amount of potential answers to the multiple choice question of "how do I block this mix?" This DRAMATICALLY increases the amount of pressure actually being put on the opponent because now they have to ask way more questions about where to block. (Blockstrings are still useful, but they're mostly there for keeping yourself safe after using your mediums for a mixup attempt and tying your attacks into assists. They don't put nearly as much pressure on their own). Oh, and now that you've read this, you can now win games as Z-Broly. Most on his non-heavy normals will tick-grab into his unreactable light command grab. Once the command grab lands just combo that into his level 1. Midscreen it's 29% damage and in the corner you can make it do 33% damage. Anyways, the core principle here is the idea that lower level players are going up against other lower level players don't know how to force them into playing the "don't-get-opened-up" game. In Street Fighter, it's with whiff punishes and movement, while in DBFZ it's using assists to get in and then breaking open the opponent's defense like they're a clam.
This a great video. As a legacy player, I am of the opinion that neutral skips in SF6 come with such a positive risk/reward ratio, that the neutral game is virtually gone.
Honestly brother you are very correct with that. I do think offence in this game is greatly favoured but if I said that in the video everyone would lose hope at learning neutral 😭
Okay, so the real answer in this video for the newbies who can't do neutral: step one in learning to play neutral is NOT playing neutral but lab out how to punish every single bullshit move that gets spammed. Got it.
I was worried I didn’t stress this point enough but the fact you’ve caught on means either you’re very smart or the video is good so I’ll just assume both. But yeah! No point trying to play footsies if you can’t even make your opponent play it with you :)
As a silver sf6 player, the last section is something I feel all lower ranks NEED to watch. We aren’t losing because of not whiff punishing enough. We lose because we can’t counter neutral skips, plain and simple. Trying to implement whiff punishing and pokes will only hurt your climb at lower ranks since most people never respect you and will repeatedly do the same options till they die. Which isn’t to say it’s pointless to learn. But focusing on punishing unsafe moves and neutral skips is the only thing you really need to learn at low levels.
@@Jennifer-q7sYeah, funny thing is, it wasn't by choice. It just kind of happened over time. I've always over fighting games. And I've been playing KOF since it was in the arcades back in 94. I've been playing them as well as other fighters since then. But I've lived in Japan and Korea. And theyn gone make you learn.😁 I'm old Yuskue.😅
The construct of neutral is ultimately different methods of thinking about situations. I find the best approach for me is to empty the mind and feel out the situation to respond appropriately. If they jump, anti air. If they move in their range, move out of it. Deny the opponent their options while enforcing your own. That is neutral.
This is a cool vid, that goes in depth on traps n stuff, the only thing id personally change is 'whiff whiff punish' with 'whiff bait', mainly cuz it rolls off the tongue player but its prolly what annoys me bout SF the most, haha
Huh... Now that I look back on low-level play, and opponents of vastly different skill against eachother... Yeah, it's mostly being bad against neutral skips, and dying
That realisation right there is exactly why I made this vid, a lot of people think they suck at neutral, when really they just can’t deal with neutral skips
@@fararjeh Funniest recent one, for me, was in a match in a Lythero video with The Three Idiots (Rhymestyle, Seereax and Dotodoya). The 2 last ones fought eachother, and Doto absolutely rushed him with Zangief's ex run grab and air SPD
It’s really just how you choose to get on based on what you decide to do and what decided to do. Whether you’re throwing out a move or not you are looking for an outcome and you a set of options to be able to achieve that. That’s having a game plan. Some people do it and think it’s advancing their game. But all it’s doing is giving you an option that makes you more prone to a mistake or making an opening, Most people learning at that point won’t even know how to convert once they make their connections.
For anyone looking for more insight into different neutral tools, I’d highly recommend the footsies handbook:
sonichurricane.com/?page_id=1702
As well as the mentioned video by hifight:
ruclips.net/video/96MKkqOlpKs/видео.html
Coming back here to the vid just to let you know how much this helped me i already can clearly see how much better i am playing i was always good at whiff punishing but had ZERO understanding over covering space and attacking my opponent when they're not covering and whiffing, Thank you
Man I’m so happy you’ve gotten so much out the video, it’s people like you I made this for 🙏
Great video.
How do I make a background like yours with the slowly moving command inputs on the purple background? I love this style but can’t seem to replicate it. Many thanks 👍
Downloaded some pngs from online, made them solid colour and made patterns which I copy pasted onto a purple background. The move effect was done in premiere pro, the rest is photoshop.
@@fararjeh thank you sincerely, especially for the quick response 👍
I know EXACTLY what neutral is all I have to do is press pierce
Blessed Pilipino ahh typo
Lol
@@deadfr0g not a typo my guy. Look at their pfp
@@chrisb8698 Oh ship! 😲
Maybe Pierce is not willing to participate. Poor Pierce.
Bro explained in 10 minutes what took me over an hour to explain to my homies lmao
The whiff
It's like teaching is a skill apart from one's actual ability to do the thing.
SF is such a humbling game. You either blame everyone else for your mistakes or you take a step back and and improve yourself by going back to basics.
pinning your shortcomings on yourself is the first step to geniunely improving
Bison Whiffing a scissor kick and getting hit by a Ken fireball is the most honest explanation of neutral I’ve ever seen. Both of those things were easily avoided mistakes but the mental consequences were huge.
"You do not understand what neutral means"...goes ahead to define what I previously understood it to be 😂
This video is a gem.
I realized I don’t command respect in fighting games.
This video is me learning "I just have some high quality bullshit" and I'm not actually good in the neutral lmao
@@Jardonius lmao we’re forever going to be cleaning up our game. 😂
@@hazeyred3541 ayyy thats half the fun though. We can look back on our garbage neutral and just go "Yeah, glad I don't do that anymore"
@@JardoniusThe "bs" is also part of neutral, we just need to find the balance between politeness and then throwing shit at them lol.
@@thiagoakira697 This is also true, and jokes aside now that you put it that way I am always either too nice or *very* shitty lmao. Must find the center to find the way forward~
I learned this process in real time fighting a zangief yesterday with a 25 win streak where the moment I stopped panicking and flailing around trying to force things onto them with gimmicky neutral skips like charge flicker which they DIed every time (which I remembered I can do charge flicker kill rush back to bait the DI) and patiently checking their approaches I managed to slow the game down and forced zangief to approach mroe slowly and cautiously, I felt like I had earned control of the game.
Bruh, i swear. No matter how many videos I've watched about Neutral or Footies. There's always something to learn.
Footsies and neutral don't mean anything
People make fighting games more deeper than they need to be
@@grph1t3z Hate to break it to you but this genre literally lives and dies by its complexity
I know EXACTLY what neutral is. It's walking around like im trying to play footsies but im really trying to decide between sweep and h palm
5:54 I regret to inform you that this is a whiff punish punish to a whiffed whiff punish, not a whiff whiff punish. 😔
😂 I whiff punished his whiffed whiff punish for a whiff punish punish
That's why in sf6 around gold all the way to diamond 1 or 2, there usually isn't any form of really useful neutral game to be good at since it's mostly about consistency, managing your mental stacks and being able to beat the neutral skips.
Eventually being good at neutral becomes useful but until then, you gotta learn how to parry sumo-headbutt
Pretty much spot on man
I noticed that too. I started playing SF6 (and fighting games in general) in January of this year and although I spent a lot of time in training mode... Many people in rookie all the way to gold 4 had better neutral game. With me hitting platinum a few weeks into February, I started losing a lot because those neutral skip moves started coming out in droves lmao. Once I started learning and countering neutral skips, the plats started crumbling because their neutral was lacking.
It was a fun contrast of me unlearning reactions to things like DI and teleports and creating bad habits like ALWAYS pressing the opponent on knock down and never parrying. To higher ranks creating bad habits using their three neutral skips and unlearning how to slow down and play the neutral game and parrying too much.
This is probably the best tutorial on neutral i have ever seen. havent really found one that covers concepts such as established respect from top level gameplay, which makes it difficult for new players to know what to do against players who dont respect them
Literally made this entire video just to talk about the respect part; it often goes underlooked when talking about neutral
I literally knew you were going to refer bs as neutral skip 😂
This is the best video on footsies I've ever seen. It has the clearest explanation of the cycle and then tying in the neutral skips is so enlightening. Excellent video!
Appreciate that bro hope you got something out of it 🙏
@@fararjeh Def did...one more question, would you consider Luke's Heavy Flash Knuckle a neutral skip as well?
Definitely, it completely skips neutral and puts luke point blank and plus in your face
@@fararjeh Gotcha, thanks man, just wanted to make sure I understood the concept properly.
I can’t believe Street Fighter 6 is the game where I would start taking all this shit seriously. Cause I’ve been playing fighting games online for years and just playing for years. This damn near the only game that got me trying to IMPROVE my game
ok
Yo I feel that. SF6 had that effect on me too
@Agent_A_Graham coo.
'Tis the power of Fighting Games!
Amazing video. You delivered such high degree of clarity in what neutral is all about, while acknowledging the place for neutral skips.
Huge props.
As a noob player who just started playing seriously, this really helped understanding some important things, thanks👍
Certified banger 🔥 my man is spreading the gospel.
Love to see it. Extremely well edited too.
Aye man rob tv in my comments that’s how I know I did well 😂
Real talk though appreciate that brother 🙏🙏
Premo instructional material.
I'm sending this to every beginner player of any fighting game. Good stuff man.
Means a lot brother 🙏
Wonderful video! Taught me a lot about the sub-categories of neutral-game I didn't know about before and how to actually play a neutral game at a high level!
This video is about to blow up.
Thank you man 😂
In a game, there are states. Like in chess, one can be up one or more pieces or have a better position of pieces and they're then at advantage, or conversely they could have less pieces, or a worse position and be at disadvantage, finally all things could be equal and they're in a neutral state. So what people call playing neutral is actually attempting to get out of neutral in a way that puts them into an advantageous state. This assumes of course your goal is to win. If your goal is simply to tie or time out your opponent rather than win or lose then you would want to stay in neutral as long as possible. It is also important to note that while we don't normally think of how much life each character has left or how much timer is left, it is a part of neutral and so is frame advantage. Again, if you have the goal of winning the match, one's goal should be to be in neutral as little time as possible. This either means pressuring your opponent constantly and changing up what you do enough to where they cannot predict what you're doing, or punishing mistakes from opponents with highly optimized punishes (punishes being optimized matter for how much time they take and what position they leave one in, not simply for how much damage is done). Since only playing offensively or only playing defensively can lead to predictability, good players will generally have a good feel for when to switch between the two. But, remember, there is no playing neutral if you aim to win but rather what are you going to do to leave neutral and go into an advantaged state?
My summation of this fine post: Your goal is to win, your objective to reaching that goal is leaving neutral in an advantaged state.
Love the post, very good explanation.
We need more videos like this. There are a lot of new gen fighting game players that need to get in on the lingo. Even I learned something, awesome stuff 🔥
Tryna fill the content gap that exists one vid at a time
I've seen lots of people make longer videos than this (to give respect they were very helpful) and gave me less value. You did a great job explaining neutral. I think what I really learned is to observe what state of neutral my opponent will switch in when they get used to my playstyle and counter that. I only gained this insight because of the techniques you described later in the video. Thank you.
This video is so elegant. Masterful work! I will link this ad nauseam. I used to just study/link the handbook, but this is a perfect intro to footsies.
This video was absolutely amazing. You did a very great job. Thank you and keep up the good work.
Will do man
Damn, this is the best and clearest explanation on footies and the neutral game that Ive ever seen and Ive been playing fighting games since 2008!
The goddamn editing, the smooth audio, the video structure? Have my sub homie.
Goat activity
Bruh, your content is one of the best in the entire fighting game community.
It is informative and easy to understand and follow up for practices.
Having the video be cyclical and end the way it starts, just like the Neutral / Footsies loop, is excellent. You were short, sweet, and to the point. Great video!
1- this video is so helpful ive been improving my footies but this is pushing me in the right direction
2- also this video is funny as hell laughed a couple times.
Good work
I'm trying to get back into SF6 for season 2, and I was getting frustrated with my neutral game. Namely that I was getting neutral skipped repeatedly with jumpins, DIs, etc and all my 'clever fundamental play' was getting me killed.
I've seen plenty of videos before on footsies, but this is the first time I've seen one cover the concept of respect. People are jumping in on me and hitting me with DIs because I'm not anti-airing or countering properly. That isn't them being 'lol random', it's them exposing a glaring weakness in my skillset and targeting it.
Thanks for making this. Hopefully I can internalise it and get better at enforcing respect. Or at least recognising when people WON'T respect me and anti-airing them to death instead. V:
New to sf6 and the final section of this guide re: respect was awesome. Poetically explained
Superb video my friend! And great editing style. Can't wait to see more.
Man I have watched this and the analysis video both were great u answered questions I have been struggling to find the answer to. Keep the good work, really cool videos.
I like how u included “threaten with throw”, under block pressure. Another advantage you gain from making them block is you push them back towards the corner.
Yup, and them being in the corner is great for so many reasons
Thanks man this is great stuff.
So essentially you have to show a person you can handle neutral Skip's. Earn the respect so they play neutral well. I'm going to check out your other stuff and I've subscribed.
Bro where are these videos on the other topics you mentioned here?? Bro I look forward to seeing you explain these fundamentals and offense in future videos my guy. ❤
Offence vid is in the works, hopefully I’ll have it out in less than a week :)
Bro, thank you so much for making the video. I saved it To my playlist I never got a notification for it. I just found out that you had made it LOL You the greatest@@fararjeh
i got you bro your welcome 🙏
incredible video quality, great work man
@1:04 to @1:09
OMFG BRO thank you for making that as simple as possible. I tried to explain this to folks many times.
Really solid video!
Keep up the good work
I just went to go look on your channel for more content and was surprised to see so little videos. Bro keep making videos this content was great.
I do it for people like you man 🙏
This vid popped up on my feed I’m a tekken guy but a lot of the principles here just opened my eyes up to things I was lacking great vid ❤
i already knew all this, i still found the video incredibly well done. this will help me help my friends get better
I drive a manual, I know exactly what neutral is and where!
Exactly the video I was looking for, thank you.
Amazing video. I love that you used so many different characters to illustrate your points. I got to platinum after 60 hours in this game and I've been pretty much hard stuck since lol, I think this will help a lot.
you better let me know when you hit diamond bro
This is a necessary video for the newer players because they really don't know but us OG sf2- to present players definitely know. I have not watched the video yet. I only heard the intro. I will make this post before then another after I have watched it. As defined by me:
Neutral- controlling space using footsies, Anti-airs, grabs, supers, and etc to gain an opportunity to push yourself in a favorable position. Starts from anywhere where there is no clear advantage to either player (advantage, for example =knockdown).
Footsies-self explanatory....includes pokes, counterpokes, whiffs, and whiff punishes. Utilizing your characters effective range with normals.
Him: You Can't Play Neutral
Also him: Instantly drive rushes when round starts 😂😂😂
😭😭😭
Love the video, top quality.
My thoughts on the topic is that there is no need to complicate terms. Neutral is just one state of many in constantly shifting environment and has nothing to do respect which is whole another topic. Footsies to me is just term for shifting of states since moment you engage in it then you are no longer in neutral.
I actually disagree. Making exact and precise definitions is better, although it seems more complicated and overexplained, when the definition is thorough the understanding becomes thorough, and it lets people not only get it but also understand every part of it
This actually helps me so much. I just hit masters and am settling down in my more realistic MR, which will prob be somewhere between 1300-1400.
I always wondered why my neutral was so bad, and that's because some of it I understood intuitively, and other parts I definitely misunderstood completely. I would rotate some options and try to spam one that I found to work. I can read people and adjust to certain patterns, but I would always try to poke with mediums and whiff, never thought about whiffing light normals like that on purpose, and sometimes I would just fail to open people up and not understand why.
Subbed, thank you for the video, looking forward to more!
Check FilipinoChamp's videos for even more in-depth coaching and lessons.
Example of something he taught is that if you're pressing high commitment buttons in neutral (mediums, heavies), then it will be harder or impossible to react to jumps, neutral skips, etc.
Glad you learnt a thing or two, I’d recommend the footsies handbook for some further reading
Top quality content.
Waiting for the second part.
Awesome video ! Looking forward to the next ones 🙏
incredible video, I couldn't believe my eyes when I saw the sub count. Subbed
Just with this knowledge you shared with me I think you might have helped level up my neutral play. Thank you GOAT! 💯
We’re reinventing the wheel I see
I just commented how I would love the videos on capcoms channel to be more in-depth, and this is exactly what i meant. Really good video
Great content. Subbed. Hoping for more.
first video of urs I've seen.
gotta subscribe!
As an advanced player I can say it never hurts to go back to the basics
I’m definitely gonna rewatch this video a few times, I need to better my actual street fighter play this helps
There is a lot of information newer plarys might find helpful in this video. The part about wiff punishing in footsies is particularly well done. I do have so critics though. A lot of these are just because It's meant to be brief and for an audience that's less familiar.
- obviously neutral doesn't have to be grounded especially if characters have more air options they can still effectively play neutral. It usually is especially in street fighter but, it's a bad thing to get internalized in newer players. (Leads to the marvel has no neutral misconception)
8:14 If we consider "the three-structure" aka the neutral triangle (I'm not going to explain it here since the video kinda does. But if you found this video helpful you will find "Machaboo on fundamentals for those that want to become good at GG" quite useful doesn't matter if you play guilty gear most of it is universal.) we can more rigorous sub categorize these interactions.
I'm going to use:
Preemptive = Covering
Establishing = Block pressure
Passive = punishing
I'm using these terms because they mean the same things but, are more connected to the mental rps.
Many of the things commonly called neutral skips are establishing options but, so are preemptive options. The important things to consider is if it's reactable and if it's okay to block it.
Options like light spin knuckle and midscreen di are both reactible and fine to block the only way they work is by by punishing an attack. And because they're slow, they can only generally do this on a read. I wouldn't even consider these moves neutral skips since in many outcomes they don't even end neutral.
Consider Jumping, Dragon Lash, H spin knuckle, or a teleport like sim or kim. These work as both a preemptive punish as well as starting pressure on block. Because of this, they're all consistently interruptible, The harder it is to react to the higher the reward will be generally. I could understand these moves being called neutral skips since if an interaction occurs neutral will always end.
The idea of respect is pretty silly but, I understand that's what it looks like. Think about it like this, when a match begins, almost all good players start with passive play by default this is because of simple risk/reward. Because most players play passive until they have enough information to make more risky decisions If an opponent overuses the last archetype of move which consistently loses to passive play they will simply lose the match.
Greate video. Looking forward to more.
This is a great video definitely what I needed to see
after u showed the image with patrick as a way to berate neutral skips i became sceptical of this video but u mentioning mental stack at 10:10 redeemed it. solid video, well edited
Amazing video, can't wait to see what you do next.
Awesome video, you deserve way more views!
Glad you think so!
I really appreciate this content. I am new and this breaks down the mechanics. Keep this content going
For you man ima keep making stuff like this 🙏
Holy shit this is one of the best videos to explain to me this topic
Appreciate that man 🙏
I used to not notice the established respect and think I just understood their neutral. Then after some time I realized they play such a slow and simple neutral BECAUSE they respect one another, whole different world
Exactly, now that I know about this if I see somebody playing methodical that I know I've earned their respect.
And I plan to earn their respect and force people into playing neutral and footsies.
This is amazing, would LOVE more tutorials like this. So well made
On it brother
wow, Que buena dedicación en un solo video, gracias por dejarlo tan claro!
Your videos remind me of core a gaming. Keep it up!
when that core a gaming x fararjeh crossover happens the world will watch
I think the best advice in this video is the ending part about how a lot of lower level players who want to play the mind games don't force respect is really true.
Even as a FighterZ player, a game that's about as "anti-footsies" as possible, it still held true for me because the mindset for newbie players still applied in different areas.
FighterZ offense is instead more based around trying to break open an opponent's defense while they're blocking and you can make your turn last for a damn while in that game.
The advice that helped me a lot is when another player taught me that the thing lower level players fucking hate blocking, and this means that they will try to mash out of blockstrings as much as possible. This means that rather than doing long, true blockstrings, the most effective thing to do is starting your offense with frametraps, because you're expecting the opponent to mash.
In the game you can cancel 2L into 5L and vice versa, but only one time once per true blockstring.
At the same time, L buttons can be cancelled into buttons of higher strengths, meaning you can cancel your light buttons into a universal overhead and low, and 5L can also be cancelled into the universal throw. Most characters in the game either have a light that hits low, or their 2L is safe on block and functions as a pressure reset tool.
Because of this, 5L is the button that puts the most pressure on the opponent, because there are far more options they need to look out for after it.
The threat of when the mix is coming next becomes much scarier than alternating between a 5M that hits mid and a 2M that hits low.
Best part is, if you've conditioned your opponent to be really scared of mashing, it enables FAR more schenanigans because a lot of mixup options get shut down by mashing.
Stuff that's normally untrue like IAD crossups isn't a problem anymore once you've gotten to the point where your opponent is no longer mashing. Further increasing the amount of potential answers to the multiple choice question of "how do I block this mix?"
This DRAMATICALLY increases the amount of pressure actually being put on the opponent because now they have to ask way more questions about where to block.
(Blockstrings are still useful, but they're mostly there for keeping yourself safe after using your mediums for a mixup attempt and tying your attacks into assists. They don't put nearly as much pressure on their own).
Oh, and now that you've read this, you can now win games as Z-Broly. Most on his non-heavy normals will tick-grab into his unreactable light command grab. Once the command grab lands just combo that into his level 1. Midscreen it's 29% damage and in the corner you can make it do 33% damage.
Anyways, the core principle here is the idea that lower level players are going up against other lower level players don't know how to force them into playing the "don't-get-opened-up" game. In Street Fighter, it's with whiff punishes and movement, while in DBFZ it's using assists to get in and then breaking open the opponent's defense like they're a clam.
Very well-informed and easy to understand video
Banger, looking out for more like this!
I make em for people like you man 🙏
This was a very helpful guide to understand and play footsies thank you imma look back at this a lot 🙏🏻
This a great video. As a legacy player, I am of the opinion that neutral skips in SF6 come with such a positive risk/reward ratio, that the neutral game is virtually gone.
Honestly brother you are very correct with that. I do think offence in this game is greatly favoured but if I said that in the video everyone would lose hope at learning neutral 😭
Okay, so the real answer in this video for the newbies who can't do neutral: step one in learning to play neutral is NOT playing neutral but lab out how to punish every single bullshit move that gets spammed. Got it.
I was worried I didn’t stress this point enough but the fact you’ve caught on means either you’re very smart or the video is good so I’ll just assume both.
But yeah! No point trying to play footsies if you can’t even make your opponent play it with you :)
Learning consistent anti-air and jab punish for all the bullshit moves like hooligan, akuma flip etc is key in the beginning
the way this video explains things is somewhat how philosophy works
As a silver sf6 player, the last section is something I feel all lower ranks NEED to watch. We aren’t losing because of not whiff punishing enough. We lose because we can’t counter neutral skips, plain and simple. Trying to implement whiff punishing and pokes will only hurt your climb at lower ranks since most people never respect you and will repeatedly do the same options till they die. Which isn’t to say it’s pointless to learn. But focusing on punishing unsafe moves and neutral skips is the only thing you really need to learn at low levels.
Exactly bro, I’m glad you got something out the video 🙏
Older KOF games back in the day taught me all of this.😅
You learned the right way.
@@Jennifer-q7sYeah, funny thing is, it wasn't by choice. It just kind of happened over time. I've always over fighting games. And I've been playing KOF since it was in the arcades back in 94.
I've been playing them as well as other fighters since then. But I've lived in Japan and Korea. And theyn gone make you learn.😁
I'm old Yuskue.😅
Damn your're videos are so fuking good bro, don't stop!
The construct of neutral is ultimately different methods of thinking about situations. I find the best approach for me is to empty the mind and feel out the situation to respond appropriately. If they jump, anti air. If they move in their range, move out of it. Deny the opponent their options while enforcing your own. That is neutral.
Stupendously great content.
If SF was a course, this would be a class.
aye man appreciate that😂
The jazz in the background goes hard
Skullgirls ost man it’s so good
@@fararjeh Also, I didn't mention but this was an excellent informative video.
This vid is 🔥🔥🔥. I lose to neutral skips all the time. Thx for helping me understand how to deal with them now.
Your welcome brother 🙏
This is a cool vid, that goes in depth on traps n stuff, the only thing id personally change is 'whiff whiff punish' with 'whiff bait', mainly cuz it rolls off the tongue player but its prolly what annoys me bout SF the most, haha
You’re right that’s why I spam fireballs and dps with modern controls
Such a great breakdown
As one of the best neutral players in the world since my win stat has never changed, good video.
2:42 as a former Kim main, that combo was so suboptimal it made me cry.
😭😭😭 forgive me brother I don’t play Kim
@@fararjeh you should be ashamed. All jokes aside great video lol
Huh... Now that I look back on low-level play, and opponents of vastly different skill against eachother... Yeah, it's mostly being bad against neutral skips, and dying
That realisation right there is exactly why I made this vid, a lot of people think they suck at neutral, when really they just can’t deal with neutral skips
@@fararjeh Funniest recent one, for me, was in a match in a Lythero video with The Three Idiots (Rhymestyle, Seereax and Dotodoya). The 2 last ones fought eachother, and Doto absolutely rushed him with Zangief's ex run grab and air SPD
This was a very informative video. Thank you man
By far the best guide on youtube.
Voice, texts, pictures and everything. Perfect video. I can't wait to watch other ones.
best explanation i ever seen bro time to lab thank you
Welcome brother 🙏
Muy lindo video, me ayuda a ponerle nombre a otras cosas que usaba a veces pero no siempre recordaba, saludos desde Uruguay
Greetings from London!
Thanks for the video.Do you still plan on making the offensive plan video.
Yup, plan to release it within a week
This is a banger of a video
It’s really just how you choose to get on based on what you decide to do and what decided to do. Whether you’re throwing out a move or not you are looking for an outcome and you a set of options to be able to achieve that.
That’s having a game plan. Some people do it and think it’s advancing their game. But all it’s doing is giving you an option that makes you more prone to a mistake or making an opening,
Most people learning at that point won’t even know how to convert once they make their connections.