I'd say Route 13 is worse since it has that annoying random wind that makes it harder to navigate and those overworld Pokémon that not only directly go after you, but also have Abilities that make it impossible to flee from battle.
@@t4tz3lwurmSinnoh has a lot of good Pokémon, even better in combat than Kanto’s It’s just that the ones you actually want are either in the post game or late game (in DP mainly)
The early gens understood progression, near the end you get long routes far from civilization, where you cannot just run back to a pokemon center every two minutes. I also like these routes.
Counterargument: unlocking the postgame required you to literally fight EVERY TRAINER on this route, and the hail would drag out gameplay to a snails pace, as hail for some reason did not turn off as a battle animation if it was an overworld effect. This is even worse when you realize in platinum they added _more trainers_
@@dominicjannazo7144 I'm assuming from this comment that route 217 is meant to be an actual threat to the player. But to me, it felt more like a chore. You want an actual threat? Fight Cynthia.
This is probably a hot take, but I've always thought caves were so much worse than water routes, tbh. Surf is actually a useful move in battle so you don't need to waste a team slot on an HM jockey, and you can just stick whichever water counter you've been using at the front of your party to power through it easily. Cave encounters have more type variety, which is more fun on a casual first playthrough, but miserable on repeat runs.
I like Kanto Route 2. It felt cool to go through Diglett’s Cave and appearing back at the start of the game. It makes you think, “ohh, so _thats_ how you get on the blocked side of route 2.”
Yeah, I was confused by this video's offhand crapping on Route 2. I'd argue it's one of the most iconic and interesting routes in Kanto, between Viridian Forest and the mysterious, impossible-to-access area beyond the bushes that later provides a shortcut between the east and west areas of the region.
This pretty much. When you first see it, you can't help but think: 'Huh, I wonder how I'm supposed to get there? I should remember this place for later on.' Especially after you jump the ledge that leads to Cerulean City and you're temporarily locked out from going back to Pewter or Mt Moon. Feels like it's out of your reach for a while. And then you find the Diglett cave, follow it to its end and when you emerge and suddenly find yourself back between Pewter City and Viridian Forest, you get that big satisfied feeling. The dots are finally connected and you feel more motivated to explore that part of the route, because your interest in it was piqued earlier and now you get the payoff. It feels like they rewarded your patience and curiousity both. It's a great route, not for what it contains, but for how it's set up and eventually pays off.
Yea I feel like it's really overlooked like my first playthrough as a kid on yellow I never got flash lol rock tunnel sure was fun I had to turn up the volume to hear when I hit a wall
I think Route 4 is a much worse route imo Route 2 has at least some wonder in the Diglett's Cave and Mr. Mime trade Meanwhile Route 4 has the absolutely worst ledge in the history of Pokemon, so many of my runs of the game as a kid stopped here because the game felt like trapping the player in Cerulean, where the only way to get any experience to prep against the Blue fight blocking your progress is the pathetically small patch of grass that barely has any mons to grind for. And getting poisoned by an Ekans while trying to grind on it is the absolute worst lol As a kid this place was the worst, darn that ledge blocking me from attempting to grind on Mt. Moon
@@kirbyofthestarsfan I believe that ledge was intentionally designed to prevent you from going back, so that the player is guaranteed to find Bill’s house.
4:12 Route 116 and 117 are my favorite Sinnoh routes. I love taking a step back and trudging through the snow. Also, it has the by far the best Sinnoh route music.
Same, I think those snowy routes really reached their goal of representing Northern Hokkaido winters and how overwhelming the climate can become. Reminds me of Canadian Winters as well. It was also the first snowy region that wasn't a cave and I think they nailed it.
I have to disagree with Hoenn. I think Route 123 is the worst. It’s not an area you particularly need to go to and it has no Pokémon that are unique to that Route, it’s mainly just Pokémon you’ve already encountered. I know the Berry Master is on that route, but if you approach his house from the Lilycove/Mt.Pyre direction, it’s basically useless imo
Yeah…there’s nothing on 123 and there definitely should have been (feebas???) 123 is probably just there because of world design principles, but I’ll be honest: even if that was all it was, I see where they were coming from 😅 118->119, 120->121 and the 122/Mt Pyre stub would all feel different in a bad way if 123 was cut from the map. It’s just a trick of course, but the presence of the connection enhances the experience of exploration.
@@welshlout3400yeah remember that little pond just at the end of the route? Would've been perfect to hide a few feebas in it, maybe like what they did in the other route and give the pond 1 tile that has a feebas in it
@@welshlout3400 the very first time I played Ruby, I stumbled upon Route 123 by accident. If I hadn’t found it then, it’s quite possible I would never have found it at all
Route 1 in Kalos is easily the most useless in the entire franchise imo, but you're right that at least it's inoffensive. Just discovered you channel and your vids are so underrated! Subscribed, I hope you get a big follow
When I read the title, Route 1 from X and Y was the first thing that came to mind. I remember the first time I went down it and, I thought: 'Wait, what? Is that it? No patches of grass? No items? No NPC's? Just an empty straight road to the next town? What's the point of that? Why not just merge Vaniville and Aquacorde into one city?' Sure, it's not offensive, but I never understood the point of it either. No story events happen there. No items anywhere to be found. No Pokemon to catch. It's literally just an empty connection between two small towns.
Way back playing Pokemon Silver, I actually liked Route 46. After I was done in Blackthorn, I walked down that route and realized where I ended up, and immediately walked back to my mom in New Bark. There was no special dialogue or anything, but it was like I needed to say “Hey mom, you’ll never guess where I just was.” Even as a kid, I also noticed that Route 46 uses the same music that only plays on the early routs in gen 2, so it sort of signaled that you’re journey with the gyms was over and you were going back home.
casseroya lake was one of the best immersions into the world of Pokemon I ever experienced... well at least the first time I stumbled upon it with level 30 or slightly below 30 pokemon on my way to gym 5... and all those level 40 veluzas and dondozos coming at me felt really like oh-oh..seems like I'm in the wrong turf. Loved to see the pokemon slowly becoming visible as near the shore as they were coming up to the surface, when a massive dondozo showed up I was even more worried about my safety, a bit like when you meet the level 50 snorlax in pokemon arceus
There are definitely a couple hot takes in this video, but I think that it somwhat highlights why I prefer the direction, staring with Gen 5 (with a couple rare exceptions), to have each route be the ENTIRE path between two towns, cities, or important landmarks. It makes every route far more distinct, unique, and memorable; no longer do you have a situation like Route 19 or Route 46 where it's just a very uninteresting chunk connected to a much better route because it would all just be classified as the SAME route. I know that this generally leads to a more linear-feeling region, but I think that the designs of Unova and Kalos are superb.
Unova's design seemed jarring at the time, but really holds up looking back on it. B2W2's new routes are almost all winners, too, elaborating on concepts not fully fleshed out in the first game, and taking advantage of the season mechanic especially with the picturesque piles of leaves in Autumn. better final set of routes and Victory Road, too. routes feel just long enough without overstaying their welcome. they don't have the Sense of Adventure of Hoenn and Sinnoh's biggest routes, but those routes were only charming once or twice, and became miserable on replay. Unova's routes also have a lot of digressions while the main path is straightforward. you CAN explore, but you're not forced to slog through a jungle or a snowfield. and some of the longer areas have healing NPCs, a remarkably good game design decision. The last route before Victory Road in B2W2 is very much a corridor...if you keep to the main road. but it's remarkably dense in digressions, to the point of being one of my favorite Pokemon routes. it does require multiple HMs, IIRC. the area where you get the Larvesta egg is also very cool with the strong water current navigation, which would be miserable if the area were ever required, but you NEVER have to go there. it is 100% optional. also...VILLAGE BRIDGE IS THE BEST AREA IN POKEMON.
@@dvillines26 Yeah, BW2's final route (I believe Route 23) is one of my favorites from the game. The aesthetics, the music, and the amount of optional space... you basically only need to see half of the route before getting to Victory Road, but there's still so much more to explore.
The route to celestial town haunts me. My first time on that route I was stubborn and didn’t want to replace a move slot for defog because I couldn’t find/access the move deleter. Dealing with nearly all of my moves missing made me want to throw my DS.. Sinnoh was my least favorite region for a decade until BDSP/PLA came out because of how horrific the routes are. The environment slows you down like snow, marsh and the slopes. When it isn’t slowing you down you need a ton of HMs just to progress. I did not like keeping an HM sI*ve or sacrificing move slots for an underwhelming HM.
C'mon, Kalos's locations weren't even bad. Yes, there's a couple useless caves and route 1 is filler but aside from that there's a lot of cool routes and memorable areas. I even like route 13 despite the unusable Kalos power plant entrances.
LOLLLLL i think your commentary on the department store in unova is so valid and funny. the game is based on NYC yes but i feel like is also representative of general USA culture and malls off the highway in the middle of nowhere are EVERYWHERE and they’re so dumb but it has to do with the way suburbs work in the USA. lots of ppl left cities and needed things to do / places to go and shop and so many malls were made as like kind of center points for towns with lots of people and less infrastructure
How about the upper portion of Route 210 from Gen IV? Your visibility is cut by a large margin and battling is a pain as you have to battle in Fog Conditions. Fog cuts your Pokemon's Accuracy down unless you have some that know moves like Shock Wave or Aerial Ace, as those moves never miss. And, of course if you have a Pokemon with the move Defog, you can clear the fog, but if you did not..... And about the Arena Trap Ability? It doesn't work if you are using Flying -Type Pokemon or a Pokemon with the Levitate Ability.
@@tefnutofhoney2832well defog does lower the enemy evasion making your moves accurate, as well as removing entry hazards, but you seriously never encounter those ever.
I still don't understand how, but that route in gen on that small patch of grass is how I caught Gligar first and quickly fell in love with my scorpion bat boy.
I'd like to give an honorable mention to Reflection Cave in Kalos. Out of all the places in X and Y, that is the place I hate the most. It takes me forever to get through with all the random encounters, random pokemon dropping from the ceiling, trainers, and the weird layout. I've played through Kalos several times and always struggle through that cave. At least the Route 13 has Team Flare to break up the arena trap battles.
For the future, though I know this won't always be helpful because X and Y are definitely the most fun when doing challenge runs, Flying types and Levitating Pokémon are immune to Arena trap, and newly in X and Y Ghost type Pokémon are also all immune. Anything with the ability "Run Away" can also escape without fail, and both Roar and Whirlwind can be used to end the battle. (Before anyone mentions the Smokeball, that item is inaccessible by that point in the game short of trading it over).
The problem with Unova routes is not that they're empty. The problem with Unova routes is that they're so full of trainers and other stuff, that whenever you have to go through two or more back to back, it literraly gives you a feeling of burnout.
It's double bad for the caves and stuff because you're constantly being bombarded by random encounters while being assaulted by the locals, and it's triple bad because the wild pokemon are relatively high level so it's completely possible for them to outspeed you and not let you run away
@@500shades6 constantly having to reapply them and then wait them out when you want to turn them off to scout for new pokemon is still annoying, and you're not guaranteed to always have repels on you
@@InsertFunnyThingHere Plan around it then. If you know you're gonna go through a lengthy route buy them in bulk. You get access to repels after the first gym in Unova. If you want to scout, plan for it and don't use them. Once you're done, use the repels. This isn't really a problem as long as you plan ahead. Also, which is worse, reapplying repels, or getting an encounter every few steps in a cave or in long stretches of grass? I'll take reapplying it, thank you.
When we eventually get to Legends Victini/Kyurem I hope we get to see the humble beginnings of the Shopping Mall Nine, starting out as a small general goods store, as well as how the route came to seemingly be a place for bikers to hang out
i get why route 46 exists. it's meant not just as a shortcut from blackthorn to new bark, but also to show your progress via dark cave. as you get more HM's and progress, you find yourself able to go deeper and deeper into the cave and going farther and farther north. johto is also a relatively nonlinear region, so your normal progress measurement via where in the map you are only does so much. but by the time you're done with the 8th gym you're able to explore all of dark cave, including this time from the other side.
It's undoubtedly whatever route contains the trainer school that you're forced to attend. STOP TEACHING ME ABOUT X DEFEND! STOP IT RIGHT NOW! NOW ONE NEEDS IT! NO ONE HAS EVER NEEDED IT!
route 46 is the perfect place to grind for claire, you can go each route untill you reach a dead end and you fly back to another route where all the trainers are and high level pokemon to grind. Especaially since your probaly with an pokemon with an ice type for her dragons that same ice type move is effective on all the pokemon in the grass and some of the trainers are also weak to ice. Its actually a life saver.
Well you’re both right. I’ve lived in the NY suburbs and NYC most of my life. The inspiration is the Palisades Mall (the biggest mall in the NYC suburbs) in Rockland County but also there are a few large malls in NJ right off Rt 17 and Rt 4 in Bergen County as well since Opelucid City is geographically Washington Heights with the Tubeline being the George Washington Bridge. They’re all large malls strategically placed near highways. The Palisades Mall is also adjacent to the Tappan Zee Bridge or the longest bridge in NY outside of NYC.
Some of my earliest gaming memories are in Johto, and one of the most vivid is finding out that route 46 was connected to the start of the game. I'd found a rare Jigglypuff there in the beginning, and a Gligar near the end. It felt like the game went full circle, and I really loved that as a kid.
2:04 so this route got a serious redesign in heart gold soulsilver, Actually connecting to 4 different parts of the johto map via connecting entrances and exits. The problem... is that dark cave requires flash ... And literally gives you _zero direction to the direction you want to go_
Excellent video, subscribed! I don’t think anyone has mentioned Horan route 103… it’s one of the starting routes, but leads nowhere. You meet someone here once in the story, and it’s never returned to again. Granted, I agree that the route named in this video is certainly MUCH more deserving…
Route 216 and route 217 I thought were gorgeous and a bit spooky in the most intriguing way possible. Then I paused to do some self reflection. •Not everyone absolutely loves the cold and snow. •I literally have snow in my username. •What I found as a cozy amazing place to imagine taking shelter with my pokemon, to* other people could easily have been an annoyance. •I just think Yuki Onnas are absolutely beautiful. •Also Glaceon owo *Edit grammer
Funny, despite the egregious performance of Scarlet and Violet popping up (lol) so heavily there, I actually really liked Casseroya Lake. Maybe it's the OST or just how big it feels, maybe its the relatively unique spawns, or maybe the waterfall bridges around it, but it reminds me a lot of the feel of some of the unique, untamed nature routes of Hone.
Hello pichu! I love the video. So I’m going to leave a nice long comment to boost your video for the RUclips algorithm gods! I know it’s hard as a content creator to get the videos you worked so hard on to get going with the algorithm. So hopefully this comment gets it on its way. I used to leave really short comments just saying “hi” or “
Route 46 would look really cool in 3D since you’re going down a mountain that you have seen since the early game, and finally climbed without noticing via Mahogany
Oh my god, I hate the Lumiose Badlands! That route is extremely annoying and frustrating to get through with the random gusts of wind, making it almost impossible to get through without encountering Pokémon, and most of the Pokémon prevent you from running with Arena Trap!
Nah the worst route in sinnoh is the fog covered ones leading to celestic town. Id deal with snow any day over that because snow dosent affect my accuracy
I actually really like Route 46 myself, first time I ran into it as a kid (I repeated the early game a lot as a kid because my emulator never saved the file xD), and was surprised to see that route when wandering in the first area Getting to catch an early Geodude was a total treat, and, even if I just skipped the return home from Blackthorn to Newbark with Fly as a kid, I appreciate a lot how they tried to make a sort of victory lap back home I think a more pointless johto route would be Route 33, the one connecting Union Cave and Azalea Town Just feels super pointless since there's really no Pokemon of interest there besides *maybe* Hoppip or Ekans, but it's so short you barely need to spend any time on it at all
This question was definitely one I'd never given any thought to at all, it's refreshing. Keep thinking of questions like this one, it was fun. Really well covered and interesting. Thanks :) Subscribed :)
Maybe the route 9 shopping mall is meant to be like the shopping centers around highways? I know there is an outlet mall up the interstate that people go to. I don’t think Buc’ees was a big when gen 5 came out, but they are also bigger than they have any right to be. As for Exeggutor Island, I assumed it was representing Hawaii’s Forbidden Island. It is rather small and underwhelming though. Oh, and I believe Casseroya Lake (or any gen 9 water areas) suffers is because it is loading Pokémon in the depths. So it’s adding so many layers when calculating spawn chances. Still sad to see, but I bet that is the cause.
The route to wyndon really should have had an equivalent to victory road. Maybe the wyndon sewers or something? Something based on the Thames? Anything other than the frozen wasteland we got.
As others have said, excellent content! 😊 Stay humble as you continue to grow your channel, and you'll do great!! Looking forward to more videos from you 👍
Really? I personally loved the sinnoh snow routes. Sure it may be VERY annoying to navigate but its cool that its the first instance of snow (not ice) in pokémon games. Plus it has good music. I'd say the fog and swamp routes are pretty bad tho. I actually never even travelled much of the swamp route because once i fell into the marsh and was so annoyed that i just COULD NOT get out, that i ended up avoiding it. The fog route on the other hand meant i had to teach defog to my staraptor, which is not fun considering the waste of a move slot.
Rock Tunnel also requires Flash or a map, still maybe the worst area in Pokemon. the cherry on top is in the original games there's the infamous Self-Destructing Hiker.
Exeggutor island is based off of Ni'ihau though, the Hawaiian island people aren't allowed to go to. So it makes sense that not much is there, and j think that's enough to justify it's existence
I think for Hoenn I'd say the one after Pacifidlog where the regi unlock cave is. Sure its got that but the rapid water and having to fly back if you mess up is annoying
150% agree regarding Enamorus. I got so fed up with it that I simply abandoned my playthrough. The rest of the game beforehand was great, I *_love_* the game's whole design, but this just outright ruined it.
The Gen 6 Route 1 is legit just a straight line. No grass, no trainers, no nothing, just walking forward for 10 seconds.
I'd say Route 13 is worse since it has that annoying random wind that makes it harder to navigate and those overworld Pokémon that not only directly go after you, but also have Abilities that make it impossible to flee from battle.
So that one isn't particularly bad, it's just a bit boring but over quickly.
Tbh 10 seconds is pushing it
Damn y'all didn't find the secret exit on route 1 leading to shiny new?
Me when I spread misinformation for the giggles @@DriedBones
Fog route is the worst in gen 4
Just use Defog?
@@rhinastocroc-boulet5189 nobody wants to teach their mons fricking Defog unless they play competitive
@@rhinastocroc-boulet5189imagine wasting a move slot on a move less useful than flash. Id rather just not play gen 4.
Its an overrated gen anyways
@@tefnutofhoney2832 real!! its nearly as boring as kanto but at least kanto had better mons
@@t4tz3lwurmSinnoh has a lot of good Pokémon, even better in combat than Kanto’s
It’s just that the ones you actually want are either in the post game or late game (in DP mainly)
I've always loved 217 in Sinnoh because as slow as it is to navigate, it really makes you feel like you're stuck in a blizzard, out in nature.
Same. It made finally getting to Snowpoint City feel like a genuine accomplishment.
The early gens understood progression, near the end you get long routes far from civilization, where you cannot just run back to a pokemon center every two minutes.
I also like these routes.
@@dominicjannazo7144the last island of alola does this so well, but yeah galar is awful about it lol
Counterargument: unlocking the postgame required you to literally fight EVERY TRAINER on this route, and the hail would drag out gameplay to a snails pace, as hail for some reason did not turn off as a battle animation if it was an overworld effect.
This is even worse when you realize in platinum they added _more trainers_
@@dominicjannazo7144 I'm assuming from this comment that route 217 is meant to be an actual threat to the player. But to me, it felt more like a chore. You want an actual threat? Fight Cynthia.
This is probably a hot take, but I've always thought caves were so much worse than water routes, tbh. Surf is actually a useful move in battle so you don't need to waste a team slot on an HM jockey, and you can just stick whichever water counter you've been using at the front of your party to power through it easily. Cave encounters have more type variety, which is more fun on a casual first playthrough, but miserable on repeat runs.
I think the worst route is the one where you exit Mt Moon and into Cerulean City. It should have no business being a one way route.
When I firsy played through ScVi, I didnt experience ANY performance issues.. until I went to Casseroya lake
Getting jumpscared by a dondozo is wild
Same💀
Yeah
Exact same for me lol
Lag. Tree. Thicket.
I like Kanto Route 2. It felt cool to go through Diglett’s Cave and appearing back at the start of the game.
It makes you think, “ohh, so _thats_ how you get on the blocked side of route 2.”
Yeah, I was confused by this video's offhand crapping on Route 2. I'd argue it's one of the most iconic and interesting routes in Kanto, between Viridian Forest and the mysterious, impossible-to-access area beyond the bushes that later provides a shortcut between the east and west areas of the region.
This pretty much. When you first see it, you can't help but think: 'Huh, I wonder how I'm supposed to get there? I should remember this place for later on.' Especially after you jump the ledge that leads to Cerulean City and you're temporarily locked out from going back to Pewter or Mt Moon. Feels like it's out of your reach for a while. And then you find the Diglett cave, follow it to its end and when you emerge and suddenly find yourself back between Pewter City and Viridian Forest, you get that big satisfied feeling. The dots are finally connected and you feel more motivated to explore that part of the route, because your interest in it was piqued earlier and now you get the payoff. It feels like they rewarded your patience and curiousity both.
It's a great route, not for what it contains, but for how it's set up and eventually pays off.
Yea I feel like it's really overlooked like my first playthrough as a kid on yellow I never got flash lol rock tunnel sure was fun I had to turn up the volume to hear when I hit a wall
I think Route 4 is a much worse route imo
Route 2 has at least some wonder in the Diglett's Cave and Mr. Mime trade
Meanwhile Route 4 has the absolutely worst ledge in the history of Pokemon, so many of my runs of the game as a kid stopped here because the game felt like trapping the player in Cerulean, where the only way to get any experience to prep against the Blue fight blocking your progress is the pathetically small patch of grass that barely has any mons to grind for. And getting poisoned by an Ekans while trying to grind on it is the absolute worst lol
As a kid this place was the worst, darn that ledge blocking me from attempting to grind on Mt. Moon
@@kirbyofthestarsfan I believe that ledge was intentionally designed to prevent you from going back, so that the player is guaranteed to find Bill’s house.
As annoying as they are, the marshy, snowy and foggy routes in Sinnoh did really make you feel the effects of the environment
I think you should do a sequel to this video talking about the best route in every pokemon region.
route 113 got to be the one for hoenn
Was just about to say the same thing. owo /
I wish for an urban route along your way to a bigger city one day. Almost like the unova desert route in black 2.
4:12 Route 116 and 117 are my favorite Sinnoh routes. I love taking a step back and trudging through the snow. Also, it has the by far the best Sinnoh route music.
Yes i think the Safari Zone is The worst
216* and 217*
Same, I think those snowy routes really reached their goal of representing Northern Hokkaido winters and how overwhelming the climate can become. Reminds me of Canadian Winters as well. It was also the first snowy region that wasn't a cave and I think they nailed it.
I think 211 is the worst. Mainly because I never really go to it. It's not that long either.
Yay another Snow route enjoyer :3
I have to disagree with Hoenn. I think Route 123 is the worst. It’s not an area you particularly need to go to and it has no Pokémon that are unique to that Route, it’s mainly just Pokémon you’ve already encountered. I know the Berry Master is on that route, but if you approach his house from the Lilycove/Mt.Pyre direction, it’s basically useless imo
Route 123 is an optional path.
Yeah…there’s nothing on 123 and there definitely should have been (feebas???)
123 is probably just there because of world design principles, but I’ll be honest: even if that was all it was, I see where they were coming from 😅
118->119, 120->121 and the 122/Mt Pyre stub would all feel different in a bad way if 123 was cut from the map. It’s just a trick of course, but the presence of the connection enhances the experience of exploration.
There's the girl who gives the giga drain tm, and it has cool unique music to it, but aside of that, yeah there's nothing.
@@welshlout3400yeah remember that little pond just at the end of the route? Would've been perfect to hide a few feebas in it, maybe like what they did in the other route and give the pond 1 tile that has a feebas in it
@@welshlout3400 the very first time I played Ruby, I stumbled upon Route 123 by accident. If I hadn’t found it then, it’s quite possible I would never have found it at all
Arena trap is the worst when you run a Pikachu with thunder shock thunderbolt thunder and thunder wave
why even have 3 moves that are basically the same anyway
@@melatonin12 when you're young you don't think about those things 😂😂😂
@@tjcne8668i was gonna say, this is straight up my first Yellow playthrough lmao
Use a Flying Type
Route 1 in Kalos is easily the most useless in the entire franchise imo, but you're right that at least it's inoffensive.
Just discovered you channel and your vids are so underrated! Subscribed, I hope you get a big follow
Thanks so much!
When I read the title, Route 1 from X and Y was the first thing that came to mind. I remember the first time I went down it and, I thought: 'Wait, what? Is that it? No patches of grass? No items? No NPC's? Just an empty straight road to the next town? What's the point of that? Why not just merge Vaniville and Aquacorde into one city?'
Sure, it's not offensive, but I never understood the point of it either. No story events happen there. No items anywhere to be found. No Pokemon to catch. It's literally just an empty connection between two small towns.
It looks like it exists because GF was too incompetent to make the town run well,so they chopped it in two.
I assumed it was to make players go "WOW" at the full 3D going out or something but I had that happen with the opening scene soooo
It feels like Route 1 should be disqualified because its literally not even a route.
Way back playing Pokemon Silver, I actually liked Route 46. After I was done in Blackthorn, I walked down that route and realized where I ended up, and immediately walked back to my mom in New Bark. There was no special dialogue or anything, but it was like I needed to say “Hey mom, you’ll never guess where I just was.” Even as a kid, I also noticed that Route 46 uses the same music that only plays on the early routs in gen 2, so it sort of signaled that you’re journey with the gyms was over and you were going back home.
casseroya lake was one of the best immersions into the world of Pokemon I ever experienced... well at least the first time I stumbled upon it with level 30 or slightly below 30 pokemon on my way to gym 5... and all those level 40 veluzas and dondozos coming at me felt really like oh-oh..seems like I'm in the wrong turf. Loved to see the pokemon slowly becoming visible as near the shore as they were coming up to the surface, when a massive dondozo showed up I was even more worried about my safety, a bit like when you meet the level 50 snorlax in pokemon arceus
There are definitely a couple hot takes in this video, but I think that it somwhat highlights why I prefer the direction, staring with Gen 5 (with a couple rare exceptions), to have each route be the ENTIRE path between two towns, cities, or important landmarks. It makes every route far more distinct, unique, and memorable; no longer do you have a situation like Route 19 or Route 46 where it's just a very uninteresting chunk connected to a much better route because it would all just be classified as the SAME route. I know that this generally leads to a more linear-feeling region, but I think that the designs of Unova and Kalos are superb.
Unova's design seemed jarring at the time, but really holds up looking back on it. B2W2's new routes are almost all winners, too, elaborating on concepts not fully fleshed out in the first game, and taking advantage of the season mechanic especially with the picturesque piles of leaves in Autumn. better final set of routes and Victory Road, too.
routes feel just long enough without overstaying their welcome. they don't have the Sense of Adventure of Hoenn and Sinnoh's biggest routes, but those routes were only charming once or twice, and became miserable on replay. Unova's routes also have a lot of digressions while the main path is straightforward. you CAN explore, but you're not forced to slog through a jungle or a snowfield. and some of the longer areas have healing NPCs, a remarkably good game design decision. The last route before Victory Road in B2W2 is very much a corridor...if you keep to the main road. but it's remarkably dense in digressions, to the point of being one of my favorite Pokemon routes. it does require multiple HMs, IIRC. the area where you get the Larvesta egg is also very cool with the strong water current navigation, which would be miserable if the area were ever required, but you NEVER have to go there. it is 100% optional.
also...VILLAGE BRIDGE IS THE BEST AREA IN POKEMON.
@@dvillines26 Yeah, BW2's final route (I believe Route 23) is one of my favorites from the game. The aesthetics, the music, and the amount of optional space... you basically only need to see half of the route before getting to Victory Road, but there's still so much more to explore.
yeah that enamourus fight was way harder than the rest of the game.
Idk the Volo fight is pretty hard
Skill issue, just use smoke bombs and sticky globs
Nah that's just skill issue, the Arceus battle is harder than that.
@@justdominik9812I think getting some of the baby pokemon to spawn is the hardest.
@@oscarmendez1477 its very easy if you know the game mechanics
Bro you're joking the Sinnoh snow route is like the best route in any pokemon game. It's comfy and full of soul
It's full of soul cause it makes me want to blow my brains out which will in turn cause my soul to leave
For sinnoh, I absolutely hate route 210. The journey to Celestic town is never not aggravating
The route to celestial town haunts me. My first time on that route I was stubborn and didn’t want to replace a move slot for defog because I couldn’t find/access the move deleter. Dealing with nearly all of my moves missing made me want to throw my DS..
Sinnoh was my least favorite region for a decade until BDSP/PLA came out because of how horrific the routes are. The environment slows you down like snow, marsh and the slopes. When it isn’t slowing you down you need a ton of HMs just to progress. I did not like keeping an HM sI*ve or sacrificing move slots for an underwhelming HM.
@@MarixchatUwUPLA was absolutely amazing, it was like all the routes squished into five areas outside the main town. BDSP is the real problem though
C'mon, Kalos's locations weren't even bad. Yes, there's a couple useless caves and route 1 is filler but aside from that there's a lot of cool routes and memorable areas. I even like route 13 despite the unusable Kalos power plant entrances.
In Johto I think route 43 is the worst, there was no need for a route leading to the Lake of Rage
LOLLLLL i think your commentary on the department store in unova is so valid and funny. the game is based on NYC yes but i feel like is also representative of general USA culture and malls off the highway in the middle of nowhere are EVERYWHERE and they’re so dumb but it has to do with the way suburbs work in the USA. lots of ppl left cities and needed things to do / places to go and shop and so many malls were made as like kind of center points for towns with lots of people and less infrastructure
How about the upper portion of Route 210 from Gen IV? Your visibility is cut by a large margin and battling is a pain as you have to battle in Fog Conditions. Fog cuts your Pokemon's Accuracy down unless you have some that know moves like Shock Wave or Aerial Ace, as those moves never miss. And, of course if you have a Pokemon with the move Defog, you can clear the fog, but if you did not.....
And about the Arena Trap Ability? It doesn't work if you are using Flying -Type Pokemon or a Pokemon with the Levitate Ability.
And lets not forget. Defog is THE worst HM in the series. At least cut, rock smash, and flash all actually had some kind of in battle utility.
@@tefnutofhoney2832well defog does lower the enemy evasion making your moves accurate, as well as removing entry hazards, but you seriously never encounter those ever.
5:13 well it is based of New York
I still don't understand how, but that route in gen on that small patch of grass is how I caught Gligar first and quickly fell in love with my scorpion bat boy.
The routes with a longest caves. Those are the worst!!!
I'd like to give an honorable mention to Reflection Cave in Kalos. Out of all the places in X and Y, that is the place I hate the most. It takes me forever to get through with all the random encounters, random pokemon dropping from the ceiling, trainers, and the weird layout. I've played through Kalos several times and always struggle through that cave. At least the Route 13 has Team Flare to break up the arena trap battles.
For the future, though I know this won't always be helpful because X and Y are definitely the most fun when doing challenge runs, Flying types and Levitating Pokémon are immune to Arena trap, and newly in X and Y Ghost type Pokémon are also all immune. Anything with the ability "Run Away" can also escape without fail, and both Roar and Whirlwind can be used to end the battle.
(Before anyone mentions the Smokeball, that item is inaccessible by that point in the game short of trading it over).
The problem with Unova routes is not that they're empty. The problem with Unova routes is that they're so full of trainers and other stuff, that whenever you have to go through two or more back to back, it literraly gives you a feeling of burnout.
It's double bad for the caves and stuff because you're constantly being bombarded by random encounters while being assaulted by the locals, and it's triple bad because the wild pokemon are relatively high level so it's completely possible for them to outspeed you and not let you run away
@@InsertFunnyThingHererepels
@@500shades6 constantly having to reapply them and then wait them out when you want to turn them off to scout for new pokemon is still annoying, and you're not guaranteed to always have repels on you
@@InsertFunnyThingHere Plan around it then. If you know you're gonna go through a lengthy route buy them in bulk. You get access to repels after the first gym in Unova. If you want to scout, plan for it and don't use them. Once you're done, use the repels. This isn't really a problem as long as you plan ahead. Also, which is worse, reapplying repels, or getting an encounter every few steps in a cave or in long stretches of grass? I'll take reapplying it, thank you.
It's the same in every game?
When we eventually get to Legends Victini/Kyurem I hope we get to see the humble beginnings of the Shopping Mall Nine, starting out as a small general goods store, as well as how the route came to seemingly be a place for bikers to hang out
i get why route 46 exists. it's meant not just as a shortcut from blackthorn to new bark, but also to show your progress via dark cave. as you get more HM's and progress, you find yourself able to go deeper and deeper into the cave and going farther and farther north. johto is also a relatively nonlinear region, so your normal progress measurement via where in the map you are only does so much. but by the time you're done with the 8th gym you're able to explore all of dark cave, including this time from the other side.
It's undoubtedly whatever route contains the trainer school that you're forced to attend. STOP TEACHING ME ABOUT X DEFEND! STOP IT RIGHT NOW! NOW ONE NEEDS IT! NO ONE HAS EVER NEEDED IT!
For me, the worst route ever was Kalos route 13.
Did Satan design that? Wind, Arena Trap Pokemon? Atrocious design.
5:12
“Why is there a huge shopping mall, on a random route, where a bunch of roughnecks hang out?”
Welcome to America!
worst area of sinnoh: proceeds to choose the BEST
The shopping mall on a random route in unova off the side of the road is peak America
Route 217 is worst. Can't even see through thick snow
the disrespect to hoenn 129... the only place you can encounter wild wailord in RSE
I’m grateful for routes that do not require HM!
I think the Safari Zone is the worst place in sinnoh 😅
Was a very close contender actually lol
the Great Marsh is so dogshit, I hate it
route 46 is the perfect place to grind for claire, you can go each route untill you reach a dead end and you fly back to another route where all the trainers are and high level pokemon to grind. Especaially since your probaly with an pokemon with an ice type for her dragons that same ice type move is effective on all the pokemon in the grass and some of the trainers are also weak to ice. Its actually a life saver.
5:18 You do realize that there are malls, especially in the US that’s the basis of Unova, that are on highways, right?
Well you’re both right. I’ve lived in the NY suburbs and NYC most of my life. The inspiration is the Palisades Mall (the biggest mall in the NYC suburbs) in Rockland County but also there are a few large malls in NJ right off Rt 17 and Rt 4 in Bergen County as well since Opelucid City is geographically Washington Heights with the Tubeline being the George Washington Bridge. They’re all large malls strategically placed near highways. The Palisades Mall is also adjacent to the Tappan Zee Bridge or the longest bridge in NY outside of NYC.
Great video! I really enjoyed your generally positive outlook while also having your criticisms (obviously comes with the title). Great stuff!
Excuse me?? Why does this channel have so few subs?? Keep it going man, your content is absolutely solid!
Thanks haha
Some of my earliest gaming memories are in Johto, and one of the most vivid is finding out that route 46 was connected to the start of the game. I'd found a rare Jigglypuff there in the beginning, and a Gligar near the end. It felt like the game went full circle, and I really loved that as a kid.
2:04 so this route got a serious redesign in heart gold soulsilver,
Actually connecting to 4 different parts of the johto map via connecting entrances and exits.
The problem... is that dark cave requires flash ...
And literally gives you _zero direction to the direction you want to go_
I remember running around that kalos route with a pikachu and realized i checkmated myself into an encounter 😭
Excellent video, subscribed!
I don’t think anyone has mentioned Horan route 103… it’s one of the starting routes, but leads nowhere. You meet someone here once in the story, and it’s never returned to again.
Granted, I agree that the route named in this video is certainly MUCH more deserving…
Hoenn*
Thanks so much!
Where did you get that song when you first get to Sinnoh? I remember that song, but can’t remember where in the game.
Calling it now, route 1 in kalos!
Edit; yeah that's fair
Route 46 has Pokémon you wish you seen earlier in the that game instead of Kanto Pokémon
Man your videos are so good
Thanks so much!
Route 216 and route 217 I thought were gorgeous and a bit spooky in the most intriguing way possible. Then I paused to do some self reflection.
•Not everyone absolutely loves the cold and snow.
•I literally have snow in my username.
•What I found as a cozy amazing place to imagine taking shelter with my pokemon, to* other people could easily have been an annoyance.
•I just think Yuki Onnas are absolutely beautiful.
•Also Glaceon owo
*Edit grammer
Funny, despite the egregious performance of Scarlet and Violet popping up (lol) so heavily there, I actually really liked Casseroya Lake. Maybe it's the OST or just how big it feels, maybe its the relatively unique spawns, or maybe the waterfall bridges around it, but it reminds me a lot of the feel of some of the unique, untamed nature routes of Hone.
Hello pichu! I love the video. So I’m going to leave a nice long comment to boost your video for the RUclips algorithm gods! I know it’s hard as a content creator to get the videos you worked so hard on to get going with the algorithm. So hopefully this comment gets it on its way. I used to leave really short comments just saying “hi” or “
I like the diamond and pearl snow route. It was the first Pokémon game with snow. Just like gen 3 with the desert part.
damn i cant accept the route 8 slander. Poochyena is there sometimes so its perfect in every way
I love the one way route in Johto. It’s so unique and really pretty in the remakes too.
Route 46 would look really cool in 3D since you’re going down a mountain that you have seen since the early game, and finally climbed without noticing via Mahogany
love it! keep the vids coming!❤
Thanks so much!
Oh my god, I hate the Lumiose Badlands! That route is extremely annoying and frustrating to get through with the random gusts of wind, making it almost impossible to get through without encountering Pokémon, and most of the Pokémon prevent you from running with Arena Trap!
Nice video! This brought back a lot of memories of routes I didn't realize I hated
Lol I'm happy that you enjoyed it! And apologies for the bad memories lol
Nah the worst route in sinnoh is the fog covered ones leading to celestic town. Id deal with snow any day over that because snow dosent affect my accuracy
Route 19's honestly pretty fun to navigate in Let's Go.
Also EXEGGUTOR ISLAND AS THE WORST? *WHAT DO YOU MEANNNNNNNNNNNNNNNNN*
Pokémon regions are always miniaturized in the games compared to the anime or manga, so Route 1 in X & Y is justified
When the cave of emptiness is empty 🤯
Route 45/46 is good in silver. You get access to skarmory
I love pokemon sword
But those routes are so dumb 😂😂😂😂
It's just a empty road
Looks like an Mario Kart Tour track
Personally, I think the worst route in sinnoh is the foggy one. I always go out of my way to avoid it.
I actually really like Route 46 myself, first time I ran into it as a kid (I repeated the early game a lot as a kid because my emulator never saved the file xD), and was surprised to see that route when wandering in the first area
Getting to catch an early Geodude was a total treat, and, even if I just skipped the return home from Blackthorn to Newbark with Fly as a kid, I appreciate a lot how they tried to make a sort of victory lap back home
I think a more pointless johto route would be Route 33, the one connecting Union Cave and Azalea Town
Just feels super pointless since there's really no Pokemon of interest there besides *maybe* Hoppip or Ekans, but it's so short you barely need to spend any time on it at all
unova's area quality is faaaar from being the best, and i find it insulting to say that kalos' is the worst when alola and galar exist lol
This question was definitely one I'd never given any thought to at all, it's refreshing. Keep thinking of questions like this one, it was fun. Really well covered and interesting. Thanks :) Subscribed :)
Thanks, I appreciate it! 😄
For gen 4 I’d say Route 212 but no one ever goes there as real ones go up 209 first.
Man, isn't Alola literally the best these games have done
Maybe the route 9 shopping mall is meant to be like the shopping centers around highways? I know there is an outlet mall up the interstate that people go to. I don’t think Buc’ees was a big when gen 5 came out, but they are also bigger than they have any right to be.
As for Exeggutor Island, I assumed it was representing Hawaii’s Forbidden Island. It is rather small and underwhelming though.
Oh, and I believe Casseroya Lake (or any gen 9 water areas) suffers is because it is loading Pokémon in the depths. So it’s adding so many layers when calculating spawn chances. Still sad to see, but I bet that is the cause.
As bad as the Kalos badlands are, I randomly ran into a spiny Trapinch when I needed a final party member still, so it has a place in my heart.
route 1 from kalos is so lame that people always remember it
that's at least something
I feel like there's always a route that just makes you ask "Who the fuck builds a fence like this?"
The route to wyndon really should have had an equivalent to victory road. Maybe the wyndon sewers or something? Something based on the Thames? Anything other than the frozen wasteland we got.
As others have said, excellent content! 😊 Stay humble as you continue to grow your channel, and you'll do great!! Looking forward to more videos from you 👍
Thank you so much!
Really? I personally loved the sinnoh snow routes. Sure it may be VERY annoying to navigate but its cool that its the first instance of snow (not ice) in pokémon games. Plus it has good music. I'd say the fog and swamp routes are pretty bad tho. I actually never even travelled much of the swamp route because once i fell into the marsh and was so annoyed that i just COULD NOT get out, that i ended up avoiding it. The fog route on the other hand meant i had to teach defog to my staraptor, which is not fun considering the waste of a move slot.
Ok disagree kalos had some pretty good routes compared to unova in my opinion
Im sure upl be up theee in views with mandjv and pkm7 ect in no time
My least favorite routes/areas are any cave/water route. There's a reason so many of us hate Zubat and Magikarp encounters.
Rock Tunnel also requires Flash or a map, still maybe the worst area in Pokemon. the cherry on top is in the original games there's the infamous Self-Destructing Hiker.
The worst Unova route for me has to be route 7, the one with the stupid balance beams. Falling off those things suuuuuuucks.
There's route 23 in GSC which is just after you exit Victory Road and before you enter the Pokémon League building. Worst route in history.
route 13 was entirely not a problem for my playthru because ghost types can’t be trapped
Exeggutor island is based off of Ni'ihau though, the Hawaiian island people aren't allowed to go to. So it makes sense that not much is there, and j think that's enough to justify it's existence
Rout 46 should've used a cycling road. It would've made johto have a bicycle route but also make this route as a whole interesting.
Another frame drop location at the blueberry academy... hahaha at the Savannah Biome near those swamps with Vullaby, Duduo and shit hahahaha i swear!
I'd have put the Fog route for Sinnoh ngl.
I think for Hoenn I'd say the one after Pacifidlog where the regi unlock cave is. Sure its got that but the rapid water and having to fly back if you mess up is annoying
idk the sinnoh routes are one of my favs including the snowy one
Route 217 made me quit pearl for 6 months cuz I got lost so bad
Hoenn: All the sea routes
The strange thing about kalos is I feel it somehow has both some of the worst and best routes in the entire series
Bro forgot about gen 1 dark cave
150% agree regarding Enamorus. I got so fed up with it that I simply abandoned my playthrough. The rest of the game beforehand was great, I *_love_* the game's whole design, but this just outright ruined it.
Omg 113 in kalos still gives me ptsd thats where i got my gible and it took so long to find and i had to kill all the trapincg and dugtrios 😭