Time to work on some suspension next in Gearblocks. I have some ideas to make our chassis perform better and suspension is definitely critical in order to keep grip in corners.
Couldn't you have just connected speed sensors to each gear? So you find the top speed of each gear and then set up a speed sensor to change up/down automatically, for example between 0-30 it selects first gear, 31-60 it selects second gear and 61-90 it selects 3rd (you'd probably need 2 sensors for each gear and I don't know if they can have multiple inputs/outputs)
Or alternatively an actual physical shifter which actuates with gears or pistons which either contains angle sensors or move a physical object which can trigger distance sensors similar to an AD converter in Scrap Mechanic Possibly a rack and pinion set to 1/2 keys with distance sensors either side, have 2 sensors on forward position and 2 sensors on backwards position, Start by activating 2nd gear manually on a separate keybind 1 and 2 will activate when the shifter is engaged(deactivating 2), when the shifter disengages the other sensor will activate gear 1 & 2 (deactivating gear 1) when the lever engages in the opposite direction gear 2 & 3 activate and the 4th sensor will activate 2&3 again when it disengages Food for thought, I'll give it a try myself when my new graphics card arrives
That's if the gears are set to toggle, you probably don't need that many sensors if the shifter is that stable 3 sensors should be enough, just one to hold it in gear for each of the 3 positions
You could use a clutch button to deactivate the gear like assigning shift to all the gears to deactivate, so when you change gears you press shift like pressing the clutch then select the gear.
unfortunatly thats not how the clutch gears work in the game, its 2 buttons that can turn it on/off not one to turn on and one to turn off. so if you had 3 gears (set to toggle), pressing 1 would turn gear 1 on, then pressing shift would turn 1 off and turn 2 and 3 on, then pressing 2 would turn 2 off leaving 3 on. And it becomes a mess to track. your idea is good but we need logic in the game before that can happen.
@benw7616 I think the original commenter meant set all gears to disengage (nuetral) on 0 (or any other key) then click 1 or 2 or 3 to choose the gear, you press 0 between each gear
@@that86fiero and as I said that's not possible inside the game, both buttons will do the same thing, its just letting you have 2 controls for the same action. If you have a clutch gear set to toggle with the controls A and B, both A and B will turn the clutch gear on if it is off or off if it is on. Or if the clutch gear is set to hold, then holding A or B will turn it on, and as long as one of them is held the gear will remain on. Your just allowed 2 inputs for the same action, very useful for setting up Tank Steering ect.
ikr if im not mistaken, it will not only be logic gates but also a coding system (if you have played with garry's mod wire addon, you would be familiar with E2, same concept) so, not only will there be logic, but also advance logic things, 2 ways to make anything minimum need just a basic system? gates, need something more? micro controler! i can think of a few dozen different things to make when the logic update drops if theres an angle censor, steam engines using linear acuators, thats just the first thing i can think of, many more like proper turn signals, brake lights, arcade style shifting, automatic transmissions hell, depending on whats added, easy gyro stablizers might be a thing,
honestly you were on the right track the only thing is 3rd gear is only on off with 3 so to shift up down its 1-2-3-3-2-1 giving you first second third second first neutral :) using a line of lights with the same setup can help you know what gear you are in visually as well. Hope you see this and it helps :)
Since you have basically built an automatic transmission (gear sets switched via clutches instead of physically moving gears), why not just go with speed sensors on the car to shift gears? Centrifugal clutches are a neat idea, and i think there was an IRL mini bike at some point that did exactly that, but speed sensors would just be simpler.
Tbh these clutch gears resemble a standard manual gearbox with synchromesh IE basically all manual gearboxes since like 1960ish (much earlier for some brands like Citroen) I do agree though an automatic shifter controlled by speed sensors seems like the ideal option for changing gears
@@LordSethrik not posible as the only input for the game right now is button presses, theres no way to link the speed sensor to anything other then a screen.
@@LordSethrik the sensors output to a display, you have to measure rpms on a shaft and memorize the top rpm of each gear to know when to manually shift
One of the few channels I will always watch no matter the game/ content. I don't understand automotive mechanics very much, but I feel like I'm learning a bit here and there from your gearblocks videos. Today, I learned that if you launch your go-kart through the air, it has a much better chance of survival if you land on the driver head first.
"Forget the following solution it would not work" A solution that would work with a 3 speeds transmission: Your transmission operates with 6 gears, with 3 of them acting as clutch gears. By utilizing 6 clutch gears instead, it would be possible to disable the remaining 2 gear ratios when ever pressing another ration. For each ratio i would try: Ratio 1: - Gear 1: Enable 1, Disable 2 - Gear 2: Enable 1, Disable 3 Ratio 2: - Gear 1: Enable 2, Disable 1 - Gear 2: Enable 2, Disable 3 Ratio 3: - Gear 1: Enable 3, Disable 1 - Gear 2: Enable 3, Disable 2 I believe this configuration ensures that the sequence 1, 2, 3, 2 would operate as intended. Hopefully, this explanation helps!
Inputs are either hold to enable or toggle, there is no way to have one input always enable and another input to always disable like a latch, so this wouldn't work
@alwill123, I'm not sure you understand what i mean, or maybe theirs a mechanic I dont know about the game (I have not played gear block). Lets simplify to only one of the gear ration: In a system with two clutches arranged in series, the power transmission relies on the engagement of both clutches. The layout is designed as follows: Clutch - Gear - Gear - Clutch. When both clutches are enabled, they work in tandem to allow the transfer of power through the system. However, if one of the clutches is disabled or disengaged, it disrupts the power flow. The series arrangement means that the power transmission is contingent upon the engagement of both clutches. Disabling one clutch effectively breaks the link in the chain, preventing the transfer of power through the entire system. So, for a 3-speed transmission, you would want to toggle both gears ON when selecting a ratio and toggle OFF one gear of the other speed ratios to disable them. Regardless of whether the other gear of the disabled ratio is engaged or not, power would only flow thought the selected speed and not flow through the 2 other gear ratio.
@workoutalfred I understood your original message, and I have played it Both inputs are always treated the same, so you would either have Gear 1: Hold 1 to engage, Hold 2 to engage or Gear 1: Press 1 to turn on/off, press 2 to turn on/off if it was possible to do Gear 1: Press 1 to turn on, press 2 to turn off Then I wouldn't have replied in the first place
Can't wait for Kan to make a 6 speed transmission like it is the most normal thing in the World. This game would be perfect to make those 1980s Indycars
You can use two clutch gears for the "speed stage". One of the gears is always 1:1 (as passthrough), and the other is the actual gear ratio. It would help if you had to set them up as toggles on the same button, but one of them is enabled. When you press the toggle, they will switch their state. Then, you can link stages in a series to create "speeds". For only two stages, you can have 4 "speeds": - disabled, disabled = 1 to 1 on all gears - enabled, disabled = 1 to (first gear ratio) - disabled, enabled = (second gear ration) to 1 - enabled, enabled = (second gear ration) to (first gear ration) You can use any gear ratio instead of "1:1" for passthrough; it will become your "first gear". You also can remove "passthrough" from the first "stage" to have a "neutral."
You could have the 1st gear on by default, and deactivate when you hit the second and third gear buttons. So touch nothing for 1st, one key for 2nd, another key for 3rd. I'd also like to see you try to make a planetary transmission. Though now that I look, I don't see any ring gears. Maybe theres some way to build one if you go 3d. Like a small bevel gear in the middle that acts on two bevel gears at a right angle to it. And on the outside of those you can stick another gear to it so its rotating at the same speed as the center gears, but its further from the middle shaft. And that can ride on a crown or bevel gear.
I've been wanting to look into making an automatic transmission, but I've been putting it off due to the lack of ring gears for making planetary setups... The clutch gears do give me an idea, but making the mechanical programming has me a bit stumped. I would also like to see you do the "4WD Buggy" kit-build, which should also give you some insight into your suspension question.
I think it would actually be easier to make a 4+ speed transmission that you could climb the gears in. You would need three buttons, and an additional axel with gears. One button would switch between a high and low range, where one range powers the first axel, and the second skips it and powers the second axel. The second button would be hooked up to all the clutch gears that connected the first axel to the second and the second to the third. Then the third button would be connected to one gear on the first axel and one on the second. The third button would act as a parking break, then when you hit it, the parking break would turn off and ensure that only once pair of gears connects each axel. Then the first two buttons would swap around which gears are engaged to change the ratios. You could also add a fourth button to separately control the top and bottom axels, instead of connecting the second button up to both. Either way, you'd end up with something like the diesel mechanical in Derail Valley, where you have a weird shift pattern that you could follow to climb up through a bunch of gears.
They got disc brake parts, not sure if they're small enough for the kart though. And I remember seeing one of the types of wheels have built-in brakes, not sure if it's the kart wheels or some other ones.
For automated shifting, what if you had a pawl and ratchet on the gears and the piston. Press the button for the piston, it would ratchet one direction and change the gear.
You can buy a 100$ H-pattern shifter and maybe also a steering wheel to be a pro driver in a building game 😃👍 (I think each gear triggers a button which can be assigned to your clutch-gears)
I've tried a few different types of CVT (not the centrifugal clutch one you mentioned); they all end up huge, and tend to have some quirks under certain conditions...
the best solution would be to allow multiple keys for the off action. this way pressing any of the other gear keys will turn off the clutch gear, like a big OR gate. But I think gear blocks needs sensors and logic like scrap mechanics to automate things.
The shifting is like in racing. Once you´re sped up from 1st, you may not shift back to it, if you didn´t stop completely. I´d also say, set up some speed sensor logic with like 0,5-1kph overlap , that shifts the gears up and down as needed. I don´t play the game, just how I´d attempt it.
Your power to weight ratio is to great. Make it more like a bike for power, 7000 rpm 120 hp and 80lb/ft of torque. Might have to reduce your final drive as well
You could get yourself a Logitech USB gear shifter. And the logic would be that once you're in gear you're in gear. And when you're out of gear you're out of gear
How does the angle sensor work? Is there a way to use it similar to a scrap mechanic A-D converter? It looks like you could put a set of them on a stearing bearing. +15 deg could be first, 0 deg could be second, and -15 deg could be third
I wonder if you can make a car that could change it’s wheel and axle alignment to accommodate for cornering. Like it extends its width out one side as it turns. I really don’t know to much about cars and stuff but this game is awesome to watch.
I mean, having a point where all three gears do nothing at all, between shifts. so with the simple toggle on 1, 2, & 3. you 1st is (1), then 2nd is (1 pause 2), then 3rd is (2 pause 3) and so on. It simulates working a foot clutch to engage and disengage it. or have all 3 off to simulate neutral.
I am not sure if my logic is correct but you can try: gear1 is Button1, Gear2 is button1 and button2, gear3 is button2. If you are in gear1 and press button1 it goes to gear2. Then you can press button2 to go to gear3 and button1 to go back to gear1. In gear3 you can press button2 to go back to gear2. You can press the wrong buttons in gear1 and gear3 then it will lock up, but it will work without holding buttons.
Ohhh yeah, this game needs logic stuff. I built a 9 gear transmission for hypercars, but it´s super confusing to keep up what´s happening when you´re shifting wrong. With logic you could do a proper sequential transmission. I was wondering maybe you could use these speed sensors to make at least an automatic shifter. There will be much try and error, but maybe. But still loving this game.
Honestly, until we get logic, the easiest way to control a transmission is to just set each gear to a toggle and manually disengage the previous gear before switching to the next one while just remembering which gear is currently engaged.
here is how to do quick math in your head: using the 20/12 and 12/20 ratios in the video both 20 and 12 are divisible by 4, so that becomes 5/3 and 3/5 respectively. 5/3 is 1.666... as it is 1 third less than 2, or 6/3. the ratio for the other one is 0.6 because 3/5 can be multiplied by 2 to make 6/10, and 6.0 then becomes 0.60. so the ratios for the gears are 1.67, 1, and 0.6.
i only know you from scrap mechanic, i havent watched you since the main boom of that game when ppl like kwebelkop played it. i have no idea what this game is but im interested.
Why don't you try do it with a sim steering wheel and most important, the shifter? It provides button inputs that can be permanently pressed without you requiring to hold it, so it's a win win
Maybe you could try assigning the same button for disable to each gear, like n. So you have to put the gear in neutral before switching to the next gear
Not sure if any1s said it yet but it pullys are reversed on ur lik go karts I used to build and race mowers, big pully on engine/ motor and smaller on axle gives more speed, I built a 95 craftsman lt4000 into a utility mower that did 26mph, 5.5"on the engine and a 3.5" on the trans with 25" tires
I would recommend using the Trigger Buttons on your Gamepad for Acceleration (LT/RT) and the right stick for Gear shifting or even the Bumper Buttons (LB/RB) Set the Gears up in this Order: (Deadman Style means Hold to trigger, Clicky Style means Press to Toggle On/Off) High Gear -> RB or RStick UP, Normal, Deadman, Full 100% Range, No Deadzone Medium Gear -> LB/RSDown as Key 1, RB/RSUp as Key 2, Inverted, Deadman, Full 100% Range, 20% Deadzone on RStick Low Gear -> LB/RStick Down, Normal, Deadman, Full 100% Range, No Deadzone This would achieve a smoother Gear Shift than holding down the buttons all the time, since you're only holding one button or the right Stick in the direction you want to shift... Default would always be MEDIUM GEAR, if you hold LB or the Right Stick Downwards, you'll shift into LOW GEAR, if you intead hold RB or the Right Stick Upwards, you'll shift into HIGH GEAR While i definitely recommend using the Bumper-Buttons (LB/RB) to shift more aggressively for tight Race Tracks, you might instead prefer the Right Stick instead since it kinda acts like a variable Gearbox-Driven Throttle-Control thanks to the Clutch Gears (for smoother, stepless Transmission where you otherwise would have a 3-Step Transmission (like: full down 50%, centered 100%, full up 200%, varying between any possible subvalue in the range from 50-200% depending on how much you press the stick up or down))
Hi kAN, Could you add weight to your vehicles and see how they behave (possible locational weight), the levels on grip for the tires seems so low that it made me wonder what would happen.
can't you just press the same button again to disengage the gear before selecting the next? so when you shift up, you press 1 then 2, or when you shift down you press 2 again then 1. It's inconvenient, but still less complicated than switching gears on a dirt bike
If he changed his output gear to a clutch gear and set it to like space and then set the rest of the gears to have their secondary input be space then when he tap space it would be like pressing a clutch on an actual car and then he can shift into another gear if they were set to toggle that is
There are some transmissions that use pulleys and belts. They are called CVTs (Continuously Variable Transmissions). Basically, they have two pulleys that are connected via a belt. However, the pulleys narrow and widen. That changes the biting location of the belt on each pulley, effectively changing the diameter of the pulleys. That then affects the torque and speed.
Logic gates seems like the easy solution here, but they aren’t in the game yet. I don’t think the capacity to make an actual gear shift exists yet either, but that would be sick to see in the future.
I made a working 4 speed automatic gearbox using centrifugal clutches. I posted a video of it on my channel, it could offer some inspiration for your gearbox.
This game needs a hotkey for "unclicking". Seeing you look at the ground to "un click" the part you worked with gets annoying after a few episodes. Hope they invent a button for that.
Time to work on some suspension next in Gearblocks. I have some ideas to make our chassis perform better and suspension is definitely critical in order to keep grip in corners.
OKAY
@@ToxicScope OKAY
Couldn't you have just connected speed sensors to each gear? So you find the top speed of each gear and then set up a speed sensor to change up/down automatically, for example between 0-30 it selects first gear, 31-60 it selects second gear and 61-90 it selects 3rd (you'd probably need 2 sensors for each gear and I don't know if they can have multiple inputs/outputs)
Or alternatively an actual physical shifter which actuates with gears or pistons which either contains angle sensors or move a physical object which can trigger distance sensors similar to an AD converter in Scrap Mechanic
Possibly a rack and pinion set to 1/2 keys with distance sensors either side, have 2 sensors on forward position and 2 sensors on backwards position,
Start by activating 2nd gear manually on a separate keybind
1 and 2 will activate when the shifter is engaged(deactivating 2), when the shifter disengages the other sensor will activate gear 1 & 2 (deactivating gear 1) when the lever engages in the opposite direction gear 2 & 3 activate and the 4th sensor will activate 2&3 again when it disengages
Food for thought, I'll give it a try myself when my new graphics card arrives
That's if the gears are set to toggle, you probably don't need that many sensors if the shifter is that stable 3 sensors should be enough, just one to hold it in gear for each of the 3 positions
You could use a clutch button to deactivate the gear like assigning shift to all the gears to deactivate, so when you change gears you press shift like pressing the clutch then select the gear.
unfortunatly thats not how the clutch gears work in the game, its 2 buttons that can turn it on/off not one to turn on and one to turn off. so if you had 3 gears (set to toggle), pressing 1 would turn gear 1 on, then pressing shift would turn 1 off and turn 2 and 3 on, then pressing 2 would turn 2 off leaving 3 on. And it becomes a mess to track. your idea is good but we need logic in the game before that can happen.
@@benw7616 ahh I thought it was one button for on the other for off
@benw7616 I think the original commenter meant set all gears to disengage (nuetral) on 0 (or any other key) then click 1 or 2 or 3 to choose the gear, you press 0 between each gear
@@that86fiero and as I said that's not possible inside the game, both buttons will do the same thing, its just letting you have 2 controls for the same action. If you have a clutch gear set to toggle with the controls A and B, both A and B will turn the clutch gear on if it is off or off if it is on.
Or if the clutch gear is set to hold, then holding A or B will turn it on, and as long as one of them is held the gear will remain on.
Your just allowed 2 inputs for the same action, very useful for setting up Tank Steering ect.
Once logic gates and sensors are added, this game will be next level
ikr
if im not mistaken, it will not only be logic gates but also a coding system (if you have played with garry's mod wire addon, you would be familiar with E2, same concept)
so, not only will there be logic, but also advance logic things, 2 ways to make anything minimum
need just a basic system? gates, need something more? micro controler!
i can think of a few dozen different things to make when the logic update drops
if theres an angle censor, steam engines using linear acuators,
thats just the first thing i can think of, many more like proper turn signals, brake lights, arcade style shifting, automatic transmissions
hell, depending on whats added, easy gyro stablizers might be a thing,
@@djaydevedWe already have angle sensors.
honestly you were on the right track the only thing is 3rd gear is only on off with 3 so to shift up down its 1-2-3-3-2-1 giving you first second third second first neutral :) using a line of lights with the same setup can help you know what gear you are in visually as well. Hope you see this and it helps :)
Since you have basically built an automatic transmission (gear sets switched via clutches instead of physically moving gears), why not just go with speed sensors on the car to shift gears? Centrifugal clutches are a neat idea, and i think there was an IRL mini bike at some point that did exactly that, but speed sensors would just be simpler.
Tbh these clutch gears resemble a standard manual gearbox with synchromesh IE basically all manual gearboxes since like 1960ish (much earlier for some brands like Citroen)
I do agree though an automatic shifter controlled by speed sensors seems like the ideal option for changing gears
@@LordSethrik not posible as the only input for the game right now is button presses, theres no way to link the speed sensor to anything other then a screen.
@@benw7616 the sensors seem pretty pointless so far it that is the case
@@LordSethrik the sensors output to a display, you have to measure rpms on a shaft and memorize the top rpm of each gear to know when to manually shift
One of the few channels I will always watch no matter the game/ content. I don't understand automotive mechanics very much, but I feel like I'm learning a bit here and there from your gearblocks videos. Today, I learned that if you launch your go-kart through the air, it has a much better chance of survival if you land on the driver head first.
Damn, Bill is flipping your truck in this game too!
🤣
"Forget the following solution it would not work"
A solution that would work with a 3 speeds transmission:
Your transmission operates with 6 gears, with 3 of them acting as clutch gears. By utilizing 6 clutch gears instead, it would be possible to disable the remaining 2 gear ratios when ever pressing another ration.
For each ratio i would try:
Ratio 1:
- Gear 1: Enable 1, Disable 2
- Gear 2: Enable 1, Disable 3
Ratio 2:
- Gear 1: Enable 2, Disable 1
- Gear 2: Enable 2, Disable 3
Ratio 3:
- Gear 1: Enable 3, Disable 1
- Gear 2: Enable 3, Disable 2
I believe this configuration ensures that the sequence 1, 2, 3, 2 would operate as intended.
Hopefully, this explanation helps!
Best solution
Inputs are either hold to enable or toggle, there is no way to have one input always enable and another input to always disable like a latch, so this wouldn't work
@alwill123, I'm not sure you understand what i mean, or maybe theirs a mechanic I dont know about the game (I have not played gear block).
Lets simplify to only one of the gear ration:
In a system with two clutches arranged in series, the power transmission relies on the engagement of both clutches. The layout is designed as follows: Clutch - Gear - Gear - Clutch.
When both clutches are enabled, they work in tandem to allow the transfer of power through the system. However, if one of the clutches is disabled or disengaged, it disrupts the power flow. The series arrangement means that the power transmission is contingent upon the engagement of both clutches. Disabling one clutch effectively breaks the link in the chain, preventing the transfer of power through the entire system.
So, for a 3-speed transmission, you would want to toggle both gears ON when selecting a ratio and toggle OFF one gear of the other speed ratios to disable them. Regardless of whether the other gear of the disabled ratio is engaged or not, power would only flow thought the selected speed and not flow through the 2 other gear ratio.
@workoutalfred I understood your original message, and I have played it
Both inputs are always treated the same, so you would either have
Gear 1: Hold 1 to engage, Hold 2 to engage
or
Gear 1: Press 1 to turn on/off, press 2 to turn on/off
if it was possible to do
Gear 1: Press 1 to turn on, press 2 to turn off
Then I wouldn't have replied in the first place
@@corporalwill123 Well it seem I was wrong from the start, thanks for pointing it out and explaining why!
Bill's over here flipping Kan in this game too. Dang it Bill!
Can't wait for Kan to make a 6 speed transmission like it is the most normal thing in the World.
This game would be perfect to make those 1980s Indycars
You can use two clutch gears for the "speed stage". One of the gears is always 1:1 (as passthrough), and the other is the actual gear ratio. It would help if you had to set them up as toggles on the same button, but one of them is enabled. When you press the toggle, they will switch their state. Then, you can link stages in a series to create "speeds".
For only two stages, you can have 4 "speeds":
- disabled, disabled = 1 to 1 on all gears
- enabled, disabled = 1 to (first gear ratio)
- disabled, enabled = (second gear ration) to 1
- enabled, enabled = (second gear ration) to (first gear ration)
You can use any gear ratio instead of "1:1" for passthrough; it will become your "first gear". You also can remove "passthrough" from the first "stage" to have a "neutral."
You could have the 1st gear on by default, and deactivate when you hit the second and third gear buttons. So touch nothing for 1st, one key for 2nd, another key for 3rd.
I'd also like to see you try to make a planetary transmission. Though now that I look, I don't see any ring gears. Maybe theres some way to build one if you go 3d. Like a small bevel gear in the middle that acts on two bevel gears at a right angle to it. And on the outside of those you can stick another gear to it so its rotating at the same speed as the center gears, but its further from the middle shaft. And that can ride on a crown or bevel gear.
Bread
And cheese
*Laughs maniacally*
I've been wanting to look into making an automatic transmission, but I've been putting it off due to the lack of ring gears for making planetary setups... The clutch gears do give me an idea, but making the mechanical programming has me a bit stumped.
I would also like to see you do the "4WD Buggy" kit-build, which should also give you some insight into your suspension question.
Dannmm i was just waiting for a vid from you. Awesome timing!!
I think it would actually be easier to make a 4+ speed transmission that you could climb the gears in. You would need three buttons, and an additional axel with gears. One button would switch between a high and low range, where one range powers the first axel, and the second skips it and powers the second axel. The second button would be hooked up to all the clutch gears that connected the first axel to the second and the second to the third. Then the third button would be connected to one gear on the first axel and one on the second. The third button would act as a parking break, then when you hit it, the parking break would turn off and ensure that only once pair of gears connects each axel. Then the first two buttons would swap around which gears are engaged to change the ratios. You could also add a fourth button to separately control the top and bottom axels, instead of connecting the second button up to both. Either way, you'd end up with something like the diesel mechanical in Derail Valley, where you have a weird shift pattern that you could follow to climb up through a bunch of gears.
Could you split the rear axle and transmit the power using two limited slip clutch gear sets?
You can probably play with the gear for the steering gear for a faster lock to lock ratio also. It will speed up how quickly the steering responds.
They got disc brake parts, not sure if they're small enough for the kart though. And I remember seeing one of the types of wheels have built-in brakes, not sure if it's the kart wheels or some other ones.
You need to set up your front steering angles to lift the inside rear wheel in corners to stop it plowing through the turns
For automated shifting, what if you had a pawl and ratchet on the gears and the piston. Press the button for the piston, it would ratchet one direction and change the gear.
You can buy a 100$ H-pattern shifter and maybe also a steering wheel to be a pro driver in a building game
😃👍
(I think each gear triggers a button which can be assigned to your clutch-gears)
Gearblock supports wheels ?
I've tried a few different types of CVT (not the centrifugal clutch one you mentioned); they all end up huge, and tend to have some quirks under certain conditions...
the best solution would be to allow multiple keys for the off action.
this way pressing any of the other gear keys will turn off the clutch gear, like a big OR gate.
But I think gear blocks needs sensors and logic like scrap mechanics to automate things.
It looks like they have the required gears to make a rear differential. Might want to look up how they are built to make one in the game.
The shifting is like in racing. Once you´re sped up from 1st, you may not shift back to it, if you didn´t stop completely. I´d also say, set up some speed sensor logic with like 0,5-1kph overlap , that shifts the gears up and down as needed. I don´t play the game, just how I´d attempt it.
Unfortunately, speed sensor can't be used that way 😅
Your power to weight ratio is to great.
Make it more like a bike for power, 7000 rpm 120 hp and 80lb/ft of torque. Might have to reduce your final drive as well
You could get yourself a Logitech USB gear shifter. And the logic would be that once you're in gear you're in gear. And when you're out of gear you're out of gear
Use the speed sensors to change gears based on speed. It would be more like an automatic transmission though.
How does the angle sensor work? Is there a way to use it similar to a scrap mechanic A-D converter? It looks like you could put a set of them on a stearing bearing. +15 deg could be first, 0 deg could be second, and -15 deg could be third
I think I read on the Steam forum the dev say belts do slip. And I know from experience gears may skip under extreme torque.
I once put a fan facing down for constant downforce in races, and holy **** was it nuts!
nice! can't wait for more GearBlocks
It seems the driver's head is still invincible so, since both times, you landed on your head instead of the kart, the kart didn't break.
There are RC cars that have automatic transmissions that use centrifugal clutches but I think it also requires one way bearings.
I wonder if you can make a car that could change it’s wheel and axle alignment to accommodate for cornering. Like it extends its width out one side as it turns. I really don’t know to much about cars and stuff but this game is awesome to watch.
I mean, having a point where all three gears do nothing at all, between shifts. so with the simple toggle on 1, 2, & 3. you 1st is (1), then 2nd is (1 pause 2), then 3rd is (2 pause 3) and so on. It simulates working a foot clutch to engage and disengage it. or have all 3 off to simulate neutral.
I am not sure if my logic is correct but you can try: gear1 is Button1, Gear2 is button1 and button2, gear3 is button2. If you are in gear1 and press button1 it goes to gear2. Then you can press button2 to go to gear3 and button1 to go back to gear1. In gear3 you can press button2 to go back to gear2. You can press the wrong buttons in gear1 and gear3 then it will lock up, but it will work without holding buttons.
The first two impacts after you flipped at the end, you landed on "your" head, which apparently is empty, because it didn't break anything.
put a gear in between that moves linearly and meshes with the gearing of choice.
Ohhh yeah, this game needs logic stuff. I built a 9 gear transmission for hypercars, but it´s super confusing to keep up what´s happening when you´re shifting wrong. With logic you could do a proper sequential transmission. I was wondering maybe you could use these speed sensors to make at least an automatic shifter. There will be much try and error, but maybe. But still loving this game.
Honestly, until we get logic, the easiest way to control a transmission is to just set each gear to a toggle and manually disengage the previous gear before switching to the next one while just remembering which gear is currently engaged.
That's how I use my 5 speed, can't find a better solution
20:30
that's a hard head damn😂😂😂
Wouldn't a racing setup with a shifter work as it holds down a button when you put it in a gear?
here is how to do quick math in your head:
using the 20/12 and 12/20 ratios in the video
both 20 and 12 are divisible by 4, so that becomes 5/3 and 3/5 respectively. 5/3 is 1.666... as it is 1 third less than 2, or 6/3. the ratio for the other one is 0.6 because 3/5 can be multiplied by 2 to make 6/10, and 6.0 then becomes 0.60. so the ratios for the gears are 1.67, 1, and 0.6.
my my, those gears are loud. do you think the dev plans on adding helical gears?
"That thing has 3 speeds, here there and gone, its got the power of infinity and behond"
i only know you from scrap mechanic, i havent watched you since the main boom of that game when ppl like kwebelkop played it. i have no idea what this game is but im interested.
i think you can just build in a manual cloth by disengaging every gear with one button and then just engage the next
The world now revolves around him.
hmm, CVTs. that's some fun stuff you gt there.😏
As long as he adds NAND gates its all gucchi. As long as we get those and some way to store stuff we are Turing complete.
forgive me if i'm wrong but wouldn't the clutch gears be on a toggle, so click the same button again?
Why don't you try do it with a sim steering wheel and most important, the shifter? It provides button inputs that can be permanently pressed without you requiring to hold it, so it's a win win
Maybe you could try assigning the same button for disable to each gear, like n. So you have to put the gear in neutral before switching to the next gear
Not sure if any1s said it yet but it pullys are reversed on ur lik go karts
I used to build and race mowers, big pully on engine/ motor and smaller on axle gives more speed, I built a 95 craftsman lt4000 into a utility mower that did 26mph, 5.5"on the engine and a 3.5" on the trans with 25" tires
can you use speed sensore to make a sort of an automatic,when lets say you pass 30kph it switches in to 2nd gear and so on?
In this game can one create an exact piston engine with valves and things?
Build a dual-clutch transmission!
I would recommend using the Trigger Buttons on your Gamepad for Acceleration (LT/RT) and the right stick for Gear shifting or even the Bumper Buttons (LB/RB)
Set the Gears up in this Order: (Deadman Style means Hold to trigger, Clicky Style means Press to Toggle On/Off)
High Gear -> RB or RStick UP, Normal, Deadman, Full 100% Range, No Deadzone
Medium Gear -> LB/RSDown as Key 1, RB/RSUp as Key 2, Inverted, Deadman, Full 100% Range, 20% Deadzone on RStick
Low Gear -> LB/RStick Down, Normal, Deadman, Full 100% Range, No Deadzone
This would achieve a smoother Gear Shift than holding down the buttons all the time, since you're only holding one button or the right Stick in the direction you want to shift...
Default would always be MEDIUM GEAR, if you hold LB or the Right Stick Downwards, you'll shift into LOW GEAR, if you intead hold RB or the Right Stick Upwards, you'll shift into HIGH GEAR
While i definitely recommend using the Bumper-Buttons (LB/RB) to shift more aggressively for tight Race Tracks, you might instead prefer the Right Stick instead since it kinda acts like a variable Gearbox-Driven Throttle-Control thanks to the Clutch Gears (for smoother, stepless Transmission where you otherwise would have a 3-Step Transmission (like: full down 50%, centered 100%, full up 200%, varying between any possible subvalue in the range from 50-200% depending on how much you press the stick up or down))
kAN keeps flipping his vehicle, can't blame Bill in this game.
Did he really not notice the "Toggle keys activation"? I assume that would shut buttons on and off.
“Will be a two speed or a three speed, probably a two speed”
Me whose read to title: X to doubt
kAN last week
Crashlanders!
kAN this week
Gear blocks!
At the end, dont worry his head broke the fall lol
Hi kAN,
Could you add weight to your vehicles and see how they behave (possible locational weight), the levels on grip for the tires seems so low that it made me wonder what would happen.
hello
Threshold gate and speed sensors
YEAH THIS GAME IS SO AWESOME!!!!!!!!!!!!!!!!
clearly the head of the dummy is stronger than any of the car parts, both of those first hits were to the dome....
Work on hitting the apex of the turns...promise you'll be faster and able to stay in 3rd
look up go cart steering, when you turn its suppose to lift a drive wheel, to turn
Hard to make mechanical gear shifts compact with the parts selection available...
can't you just press the same button again to disengage the gear before selecting the next? so when you shift up, you press 1 then 2, or when you shift down you press 2 again then 1. It's inconvenient, but still less complicated than switching gears on a dirt bike
If he changed his output gear to a clutch gear and set it to like space and then set the rest of the gears to have their secondary input be space then when he tap space it would be like pressing a clutch on an actual car and then he can shift into another gear if they were set to toggle that is
If you go to your big car and take this transmission you can get rid of the input and output gears
No Ackerman steering though
Can you build a piston with sensors to trigger the Clucht
you need to build a shifter instead of figuring out the problem with the settings for the transmission😂
I made an auto transmission with centrifugal clutches and works great is not a cvt tho
You need a clutch buddy
There are some transmissions that use pulleys and belts. They are called CVTs (Continuously Variable Transmissions). Basically, they have two pulleys that are connected via a belt. However, the pulleys narrow and widen. That changes the biting location of the belt on each pulley, effectively changing the diameter of the pulleys. That then affects the torque and speed.
kAN already talked about them
I've been waiting for this vid for a while now this is my favorite game you play
Only 10 minutes in, and couldnt you use the torque option on the clutch gears to select a gear? Because each ratio would have its own torque no?
Logic gates seems like the easy solution here, but they aren’t in the game yet. I don’t think the capacity to make an actual gear shift exists yet either, but that would be sick to see in the future.
why have i never heard of this game?
I made a working 4 speed automatic gearbox using centrifugal clutches. I posted a video of it on my channel, it could offer some inspiration for your gearbox.
Well kAN I figured it out in about 6 minutes and I have this crazy systems that works and blah blah
Put a diff on it plzzzzz
Hello
Please build piston engine
Bill 😂
What´s happened to railroads online???????????????????????????????????????????????????????????
The new map has some SERIOUS cliffs
Yes what has happened 😂
This game needs a hotkey for "unclicking". Seeing you look at the ground to "un click" the part you worked with gets annoying after a few episodes. Hope they invent a button for that.
You have broken my wife by how you say centrifugal.
the electric engines are hard to listen to. too much like a jet engine
CEN-trifugal