Комментарии •

  • @kANGaming
    @kANGaming 6 месяцев назад +70

    What part of the vehicle should we work on next?

    • @jimdale8030
      @jimdale8030 6 месяцев назад +15

      gearbox

    • @nikkiofthevalley
      @nikkiofthevalley 6 месяцев назад +2

      Uhhh, kAN... You misspelled Ackermann in the title..

    • @mani21axe40
      @mani21axe40 6 месяцев назад +7

      Engine, seeing it run as you build up the car more and more would be cool, since you already have the start of suspension and gears

    • @JazzManhattan
      @JazzManhattan 6 месяцев назад +1

      Airbags

    • @mani21axe40
      @mani21axe40 6 месяцев назад +1

      Meant to say diff, not transmission

  • @invention64
    @invention64 6 месяцев назад +163

    Please do much more of this game. There's not enough good content online.

  • @TheMostUt
    @TheMostUt 6 месяцев назад +18

    I knew adding proper Ackermann steering would make the steering soooo much better. The next thing, after you sort the suspension, would be to tune the brakes so the wheels don't lock every time you tap the button.
    Yeah, toe out means you grab turns faster, but that can lead to oversteer. Toe in is better for straight line stability, but leads to understeer as a side effect. When you add suspension, you will have to remember that during roll conditions the wheels will change road contact depending VERY MUCH on the geometry of the arms. Wikipedia had some good diagrams for camber angle based on different control arm geometries.
    All camber will do on a machine with no suspension is reduce the contact patch. The only reason we even care on IRL cars is because the suspension has movement does not provide a perfect circle of motion, simply due to limitations of space, really.

  • @Michalloyd_stop-motion
    @Michalloyd_stop-motion 6 месяцев назад +48

    This game really reminds me of building RC cars out of Lego Technic. The building system with the ball joints, axles, blocks, gears, motors etc. It's just so similar but it's a videogame so unlimited resources which is nice.

    • @Daily-Facts566
      @Daily-Facts566 6 месяцев назад +8

      Lego is the only resion why i kind of understand this

    • @timehunter9467
      @timehunter9467 6 месяцев назад +2

      A lot of the parts look like copies of Lego pieces too, I’m going to download the demo of this, I might try to make some of those mechanisms like the CVTs with diffs that are possible with Technic.

    • @Daily-Facts566
      @Daily-Facts566 6 месяцев назад +2

      I also noticed that too

  • @chris993361
    @chris993361 6 месяцев назад +23

    If you want to be able to camber without affecting toe you should probably have your upper and lower control arms be pistons that work in opposite directions. This will also probably become relevant if you decide to add drive axles to the front as the way you're cambering now is changing the wheel's distance from the car which would require the axle to extend and contract when you change camber.

    • @xaviervanzyl9299
      @xaviervanzyl9299 5 месяцев назад

      as someone with only a mild amount of car knowledge, I wonder why don't all market vehicles come with a slight camber by default? It's something I've thought about for like a year unironically
      It would help with traction when cornering and people could just flip their tires around instead of buying whole new ones every time, and to my understanding there's not many downsides up to a certain point

  • @trilliongold
    @trilliongold 6 месяцев назад +14

    There is a ball joint piston you can use instead of the hinge piston. I'd also recommend getting the node skip angle packs on the workshop for easy angled builds

    • @Steinersgarage
      @Steinersgarage 6 месяцев назад

      you dont need a workshop pack for node skipping. its super easy to do.

  • @JimWearsTimbs
    @JimWearsTimbs 6 месяцев назад +22

    I love the gearblocks videos!!! I love this game but I’m an idiot when it comes to mechanical stuff, so I learn from your videos!! Thanks master teacher Kan😂

  • @letsdosomething6691
    @letsdosomething6691 6 месяцев назад +4

    17:00 I saw this issue when you where first building it and in my head I was like “he’ll realize it’s wrong in like 15 minutes”. And then 15 minutes later on the dot you noticed it🤣. I’m either a lucky guesser or maybe I’m starting to know you too well. Either way that was awesome.

  • @giggift8410
    @giggift8410 6 месяцев назад +3

    You should also put caster angle man, it helps a lot with camber

  • @user-nj6xp2ol9q
    @user-nj6xp2ol9q 6 месяцев назад +2

    This is awesome, much better than the cosmetic stuff

  • @thatguytravis9352
    @thatguytravis9352 6 месяцев назад +2

    Please do more Gearblocks! I love this game and I love cars and I have always had a knack for engineering, so your videos on this game are very enjoyable and i look every day to see if you uploaded another video on this game. its genuinely an addiction I love this game so much.

  • @YurtFerguson
    @YurtFerguson 6 месяцев назад +3

    Big thing that would help would be a solid drag link for your steering assembly to help get rid of thst glitch. But definitely one thing thats huring you is the lack of caster not letting the inside wheel lay over properly when turning

  • @cadetkohr5508
    @cadetkohr5508 6 месяцев назад +4

    I've had the same problem that you're having with that front left with my valve gear tests, even though I'm using static bars. It seems like it's a bit of an intrinsic problem with Gearblocks, and I have no doubt you'll be seeing it crop up again soon. That being said, I'm loving these videos kAN!

  • @bobbysenterprises3220
    @bobbysenterprises3220 6 месяцев назад +1

    This is a really neat way to show someone basic vehicle suspension alignment. Like from a tech to customer or friend

  • @wisnoskij
    @wisnoskij 6 месяцев назад +6

    If you had told me I was going to watch a man adjust his camber toe for half an hour earlier today i could not have believed him.

  • @ktmmechanicsandaudio6803
    @ktmmechanicsandaudio6803 6 месяцев назад +1

    loving the content, need to hear more about these drift cars you speak of

  • @NatVirgo
    @NatVirgo 6 месяцев назад +1

    Suspension geometry is gonna be insane

  • @Tom89194
    @Tom89194 6 месяцев назад +1

    Ideal would be a ball joint on both ends of the toe adjust cylinder, when you camber the steering knuckle raises and lowers down, which is probably what bugs out the pin at the back of the toe cylinder when you shorten it... when you lengthen the toe cylinders the angle of that pin joint at the steer rack is less severe, but when you shorten it the angle becomes severe enough to bug it out.

  • @rommelfcc
    @rommelfcc 6 месяцев назад +1

    Instead of using the stewing rack, can use a servo like the Tamia cars, and the distance from the servo center distance and Lance length of the servo arm can be adjusted for under and oversteer while turning...
    And tilting the turning joints backwards will give camber when turning

  • @thedrunkshinobi
    @thedrunkshinobi 6 месяцев назад +2

    In the parts under connections there are ball and socket joint connectors and ball and sockets joints on axles. The socket on an axle is what you need to connect a piston with a ball connection to the steering arm.

  • @mtbeyker9404
    @mtbeyker9404 6 месяцев назад +2

    Maybe a video on your RC cars? Its so cool you are in the hobby too!

  • @ramo1484
    @ramo1484 6 месяцев назад +2

    ohh you actually did it i asked the last video for it

  • @spaceq7332
    @spaceq7332 6 месяцев назад

    I feel like every time you explain something, my brain grows larger

  • @dylanhobbs372
    @dylanhobbs372 6 месяцев назад +1

    Need to be able to rotate the knuckles on this so when you turn the outside lifts and the inside drops. That's Kingpin Angle, I think.

  • @EliasH96
    @EliasH96 6 месяцев назад +1

    Next, suspension. BUT, you should also give it caster angle, it helps to change the camber angle during cornering, and give you more traction on that inner tire which with camber now, has little to none traction during coners

  • @SEGY
    @SEGY 6 месяцев назад +1

    I think the camber angle would make a bigger difference with working suspension. Would love to see what you do with it

  • @suefloyd3348
    @suefloyd3348 6 месяцев назад

    i just built a car with adjustable suspension and camber in scrap mechanic, its called "l 3.0" on the workshop. love your vids and would love to see some more scrap mechanic.

  • @ame7165
    @ame7165 6 месяцев назад +1

    toe in keeps it tracking straight. toe out is what you'd want for drifting

  • @jeffreyblack666
    @jeffreyblack666 6 месяцев назад +1

    My understanding is that you need a ball joint (or something to provide the same flexibility) on both sides of the steering linkage as currently it is not always going to be parallel to the frame.

  • @Pystro
    @Pystro 6 месяцев назад +2

    I'm not an expert, so I thought Ackermann would come from shifting the point where the steering rack connects to the steering pushrods (or more specifically, the length of those steering pushrods). The fact that the pushrods are behind the front wheel already gives you the slightest bit of Ackermann angle. And then by shortening them aggressively, you could increase that Ackermann angle - in theory.
    The problem in practice would probably be that that would increase the probability of the front wheel flipping over, as it happened in your test drives.

  • @AuraKnightTheLucario
    @AuraKnightTheLucario 6 месяцев назад +2

    after your last video, i managed to build a centerfugal clutch based 3 speed auto transmission

  • @UnknownKoza
    @UnknownKoza 6 месяцев назад +1

    I think you might have gotten rid of more understeer if the back tires were either brought in or the front brought out, as they were uneven the whole vid. I think you should see if you could make a four wheel drive chain not sure if there are terain maps in game but it could be a fun experiment. Also how multiple of those engines on a vehicle could work together to get more horsepower. Idk honestly just spitballing here great vid btw

  • @timehunter9467
    @timehunter9467 6 месяцев назад

    Acherman geometry reduces tyre scrubbing among other things, and toe angle has a good impact when cornering, toe in is more stable in a straight line, but toe out will make it better in corners (watch out for oversteer) It’s nice to see it has a real effect in this game, I’d like to see if castor angle has any effect too once suspension is added.

  • @thibault_4705
    @thibault_4705 6 месяцев назад +1

    Suspensions would definitely help, but :
    - try to use different lengths of A arms, it has to do with bodyroll (there's a vid called "Double wishbone suspension geometry" by Vatsal Jain wich explains it)
    -Camber is usefull when bodyroll happens (so when you turn/brake), to make the outer wheels (who receive all the load with inertia) make full contact with the road. It didn't in your lasts attempts because there's no bodyroll so it understeered a lot, that's why toe was more usefull.
    - The way the pistons are set up is great but you definitely need to put some screen or something to show the angles !

  • @mikekuschka998
    @mikekuschka998 6 месяцев назад

    Most cars/trucks want about .2 degrees of toe out in the front .1out in the back. .5-1 degrees of negitive camber in the rear. The front is happy with 1 degree of negative camber. The caster is a big one for stability 5-8 degrees of positive caster. TOOT, Toe out on turns, is how I learned of the ackermann angle.

  • @user-wv6qu8sn1p
    @user-wv6qu8sn1p 6 месяцев назад

    i want to see more of this game!

  • @snail855
    @snail855 6 месяцев назад

    bro stance goes crazy on this one

  • @xander4322
    @xander4322 6 месяцев назад +2

    Bought this yesterday, and took me an hour to make suspension lol, i dont know why it took so long. but hurt my brain in the process

  • @Boslandschap1
    @Boslandschap1 6 месяцев назад

    amazing that this game exists

  • @deltacx1059
    @deltacx1059 6 месяцев назад

    Weight distribution and transfer are very important as well.

  • @gmlviper
    @gmlviper 6 месяцев назад +1

    add suspension on all wheels, make the toe and camber piston link on a ball joint to avoid glitches, add visual thingies to see the angles on all settings, bigger wheel (wider tbh), voila you have a formula 1 car.

  • @belogaming3695
    @belogaming3695 6 месяцев назад +1

    Try to add a front bar to the steering system with just 1 piston instead of the 2 in the steering arm that don't have much resistance to the steering problem in the end

  • @ryoihakizasi5638
    @ryoihakizasi5638 6 месяцев назад +4

    i think that making fixed toe and camber may be really hard, because you need quite precise angles and doing it with block will be hard

  • @kayyy3ee589
    @kayyy3ee589 6 месяцев назад +3

    Its only a matter of time before someone builds a realistic f1 car😂

  • @loomko
    @loomko 6 месяцев назад +2

    the side of the piston attached to the steering rack was not allowed to pivot up and down causing the "suspension glitch"

  • @DoctorAXM
    @DoctorAXM 6 месяцев назад +3

    I'm very curious if Kan can make a piston engine in this game, because having a fully built car would be sick to see.

    • @adadasda-si2nx
      @adadasda-si2nx 5 месяцев назад

      its not possible unless he had some mod that added sensors that interact with piston things

  • @MagicAthlete341
    @MagicAthlete341 6 месяцев назад +1

    Crazy

  • @brandonsmith7159
    @brandonsmith7159 6 месяцев назад +1

    You need caster angle for the steering to self correct

  • @aidanberger8875
    @aidanberger8875 6 месяцев назад

    having the front lower like u did introduces castor aswell btw

  • @waltergerling7866
    @waltergerling7866 4 месяца назад +1

    In this video, kAN messes around with and plays with his toe.

  • @fatitankeris6327
    @fatitankeris6327 5 месяцев назад

    I really would like to figure out how those motion curves were designed for the different steering angles.

  • @nathanwilbrink2444
    @nathanwilbrink2444 6 месяцев назад +1

    the camber piston needs a ball hinge at the side of the wheel because it currently tries to keep the wheel perpendicular to the piston wich caused the camber to not work

  • @Deadlyknight750
    @Deadlyknight750 6 месяцев назад

    Man i love so much

  • @avelina6303
    @avelina6303 6 месяцев назад +1

    Can you make a suspension system like what they have on the Citroen 2cv?

  • @ramonfernandez5952
    @ramonfernandez5952 6 месяцев назад +2

    YAAAAAY KAN! 😊

  • @adenwarren9665
    @adenwarren9665 5 месяцев назад

    Would love roo see a 4 link suspension build.

  • @codylemme4154
    @codylemme4154 6 месяцев назад

    Nerd.
    Kidding! Love the vids Kan!

  • @Baer1990
    @Baer1990 6 месяцев назад

    Sinds the adjustable steering angles in Scrap Mechanic I used exact steering angles on all steering bearings. Makes a huge difference in Scrap Mechanic so I bet it will here too

  • @3ch0_17
    @3ch0_17 4 месяца назад

    Id like to make a monstrosity of pushrods, cantilevers and keybinded servos that automatically adjust suspention geometry and reactivity depending on what the car is doing, ie high/low speed steering, braking, accelerating, cruising; like an f1 car except analog control instead of a digital control system. Im sure itd wiegh alot but itd def b cool

  • @blaze9000g
    @blaze9000g 6 месяцев назад +1

    So you can just add a 3rd ball joint to the knuckle using a ball joint axle thats 1 in length.

  • @djaydeved
    @djaydeved 6 месяцев назад

    ok, so heres a tip i learned when building my drift car chassis
    you can get castor angle by moving the lower and uper ball joints seperately
    kinda hard with the existing suspension bits but most people make custom suspension parts anyways
    edit: also, attachment bridging is gonna help i think

  • @davidaugustofc2574
    @davidaugustofc2574 6 месяцев назад

    Well, that escalated quickly from the last episode

  • @houlej19
    @houlej19 6 месяцев назад

    This game makes mechanics better than real life. Just gotta make it bullet proof because your design is unlikely strong enough

  • @ArinJager1
    @ArinJager1 6 месяцев назад +1

    so, like, could a lego technic set (these have interesting solutions for steering and suspension, sometimes) be replicated, and driven around, or...? like this dune duster (8207) set from 1996 (totally not the very first lego technic set I ever owned back in the day as a kid, no siree)

  • @kasuraga
    @kasuraga 5 месяцев назад

    you're steering is going crazy because shortening the tie rods lets the rack over extend, pulling the knuckle past the tipping point. You would need something to limit the steering angle to prevent it.

  • @DaStuntChannel
    @DaStuntChannel 5 месяцев назад

    I did an adjustable anti squat and anti dive suspension system

  • @adoptedaleks
    @adoptedaleks 6 месяцев назад

    didn't the wheel jam into the piston when you camber? maybe that caused it to pull to the right.

  • @Snowe-Dillan
    @Snowe-Dillan 5 месяцев назад

    you shouldve connected the tie rod as a sideways socket axle and change the linear actuator rod to the one with the ball on the end

  • @robertdebirou
    @robertdebirou 5 месяцев назад

    When kAN breaks his wheel geometry I keep thinking back to Arthur Morgan and his "I broke the goddamn wheel"

  • @Mostafa-vs8bd
    @Mostafa-vs8bd 6 месяцев назад

    Hi what geometery put steering wheel in straight position after turning?
    Please build piston engine too for car plus you said in video.

  • @wraith0127
    @wraith0127 6 месяцев назад

    You know the camera has 3 settings? 1st-person, 3rd-person free rotate, and 3rd-person follow which stays right behind you even while driving

  • @bobbysenterprises3220
    @bobbysenterprises3220 6 месяцев назад

    Have you thought about doing caster? The a angle you talked about is a must. The camber should change as you turn the wheel to make the inside and outside of the tire have a different effective diameter

    • @Steinersgarage
      @Steinersgarage 6 месяцев назад

      caster is easier to do in a mcpherson suspension setup

    • @bobbysenterprises3220
      @bobbysenterprises3220 6 месяцев назад

      @@Steinersgarage in game or IRL? Usually I see adjustable Carter on traditional double arm or even 5link solid axles. (Irl). If you can make the control arm upper or lower attach at one of the two frame points you could get a little caster that way. Or with two control arms make the upper or lower able to move fore and aft. Even if it's not adjustable can you mount the upper and lower arms in different blocks? In truth I need to check this game out. I found myself here from hyces chanel. This looks pretty cool.
      Sorry for typos or nonsense. Super tired and long day. Now enjoying a little refreshment haha

    • @Steinersgarage
      @Steinersgarage 6 месяцев назад

      in game. but yeah almost anything you can think of works in this game. so i defiently recommend it. ive been in the gearblocks community for about 7 years. and im so happy it finally got the attention it deserves!@@bobbysenterprises3220

  • @nrgzrbny
    @nrgzrbny 6 месяцев назад

    Without suspension you're still just driving on the very edge of the tires so understeer is a given. You need suspension to allow the car to roll and stand the inside tire up and grip.

  • @BrayanSeiLaOque
    @BrayanSeiLaOque 6 месяцев назад

    We are getting closer and closer to active suspension.

  • @senorporko3299
    @senorporko3299 6 месяцев назад

    Is there cv joints in gearblocks or ist it only universal joints

  • @szymonh8772
    @szymonh8772 6 месяцев назад

    You should deffinetly try out besiege, it's super fun :)

  • @jessealan1873
    @jessealan1873 6 месяцев назад +1

    Try to make adjustable suspension stiffness. Not sure if possible, but maybe?

  • @pinekel8987
    @pinekel8987 5 месяцев назад

    A brute force method of fixing the geometry, which I'm unsure of, would be to mirror it on either side of the wheel.

  • @blueflame_sm
    @blueflame_sm 6 месяцев назад +1

    kAN be like: ideally this would be a ball joint...
    Me watching: ummm, ball joint + axel part? Use it?
    So if I'm not mistaken, toe-in should give you more straight line stability while toe-out gives better cornering right? Something to do with how the wheels are pulled at high speeds.
    P.s. you can use the fact that there are 2 slots for keybinds to build a cheeky 3 speed selectable gearbox. 1 toggles ratio 1 on and 2 and 3 off, 2 toggles 2 on and 1 and 3 off, 3 toggles 3 on and 1 and 2 off.

  • @kamilkreis1197
    @kamilkreis1197 6 месяцев назад +1

    In cars without suspension camber is completly unnecesary. Car body doesn't lean in corners, so you don't have to tilt tire to improve grip.
    You only decrasing surface area of tire decreasing your grip overall. So untill you build suspension, don't add any camber.
    I think caster will be pointless too, because steering is powered by servo, maybe it will make a tiny difference if any.
    If I think correctly, caster with car without suspension might even decrase grip in corners, because steering column is tilted, which means that contact patch of tire will decrase while turning
    At the moment only toe is probably makeing visible difference, and of course Ackerman

  • @bobduh324
    @bobduh324 6 месяцев назад

    “And now we can play with our toes”

  • @dustinhensley2375
    @dustinhensley2375 5 месяцев назад

    Suspension will allow the inside wheel to correct for more positive camber and give better tire contact. Camber on a fixed chassis doesn't work. Have you thought about a castor adjustment to help with steering centering???

  • @jadahutt
    @jadahutt 6 месяцев назад +1

    Are the brakes adjustable between the front and rear wheels? Since the front brakes are supposed to provide stopping power and rear brakes have less stopping force to help provide stability

    • @Blight313
      @Blight313 6 месяцев назад +2

      He doesn't have any front brakes currently, but I was just about to recommend he try messing with brake bias as well! Good thinking

  • @heine0085
    @heine0085 6 месяцев назад

    I am looking forward to front brakes

  • @nu7xi8
    @nu7xi8 5 месяцев назад

    caster angle??
    usually, i build and drift with the wheels not going back straight after pressing a steering key but thats from another game. dont know if its possible in this game

  • @BanyanBirb
    @BanyanBirb 5 месяцев назад

    I think you could steer better if you smoothed your steering input, the keyboard input is throwing the steering too far too quickly and not allowing the car to shift its weight and break traction. Maybe if you slowed the steering motor down it would give you more precision without sacrificing your max steering angle? Also Caster angle would be an interesting subject on the matter of steering, as it affects the steering's tendency to return to center! Looking forward to what you do with suspension in this game

  • @anonymous_gamer_1992
    @anonymous_gamer_1992 5 месяцев назад

    FYI the wheels have brakes built in so no need for the extra brakes on the axels:):)

  • @pascal2085
    @pascal2085 6 месяцев назад

    9:19 When someone tickles your neck

  • @anthonyperez4950
    @anthonyperez4950 5 месяцев назад

    I should camber the wheels on my Fairlady Z, shouldn't I?

  • @carminep11
    @carminep11 5 месяцев назад

    actually you should use camber and suspension together, camber itself is uneffective. very good content anyway, i really liked it (i'm a mechanical and vehicle engineer)

  • @gingercat1024
    @gingercat1024 6 месяцев назад +1

    Make a Drift Car in GearBlocks

  • @potato21206
    @potato21206 6 месяцев назад

    You need to build a drift car now

  • @lashark06
    @lashark06 6 месяцев назад

    So split diff? Planetary gears?

  • @Adder6112
    @Adder6112 6 месяцев назад

    Imagine if this game adds aerodynamics

  • @user-bs6gc3ld5t
    @user-bs6gc3ld5t 6 месяцев назад

    Technically you have reverse Ackerman because your inside wheels are turning more .for normal Ackerman steering you want your outside wheel to turn more because there is more weight when turning on that outside wheel because more weight on the wheel means more grip, that's what they do in f1 cars there outside wheel turn more because more weight are on them

  • @another-derpycrafter
    @another-derpycrafter 5 месяцев назад

    you should try to build some engines and old timey cars

  • @thatrussianguy116
    @thatrussianguy116 6 месяцев назад +1

    With this it’s possible to make cars characters

  • @davidgreen3549
    @davidgreen3549 6 месяцев назад

    👍🏽

  • @GTech_builds
    @GTech_builds 6 месяцев назад

    could you try making a FF car set up (front wheel drive) or even a 4WD

  • @ChaosDeere007
    @ChaosDeere007 6 месяцев назад

    You talking about under- and oversteer made me think about aero instead of what you did.