I Built a Fully Automatic 3 Speed Transmission in Gearblocks!

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  • Опубликовано: 4 фев 2025

Комментарии • 149

  • @blueflame_sm
    @blueflame_sm 11 месяцев назад +269

    9:57 - The speed you set the bottom clutch to should be:
    engage_bottom = disengage_top * ratio
    disengage_bottom = engage_top * ratio
    (Or divide by ratio, depends on how you calculate the ratio so I hope you get the point.)
    By having the ratio 50 higher than these values kAN basically made a dead spot where 2 the torque is going through 2 sets of gears which, if clutches had infinite torque, would lock the gearbox... Good job xD
    If you want smoother shifts you could make the spacing between when it is engaged vs disengaged larger.
    16:47 - kAN is just doing such weird stuff with loading the extensions xD... If you want to build a clutch like this, while still in a world just hit escape, click "script mods" and enable both BuilderToolExt and PartCollision. From BuilderToolExt you just need to uncheck the only checked box (prevent interpenetration) and then I think you can close it again (but don't quote me on the closing the window part, I personally always keep it open because having prevent interpenetration is actually very nice if you are building normally). For PartCollision you need the window open and hitting "T" will toggle collision for whatever part ur looking at.
    Not sure why kAN had so much trouble with it but here is the explanation of how to do it.
    21:50 - Regarding reversing clutches, as far as I understand how they work is they have an input and an output side. Clutches determine wheter they are engaged solely by the input side. Meaning that what kAN did by reversing the clutches was really just reading the output speed of the transmission instead of inverting when the clutch is engaged. On another note, RPM is measured world-relative to the world. However fast the output of a centrifugal clutch is spinning has no influence on when it's engaged. (Which is I think where kAN's misunderstanding came from.) Just think about it, if the engine is stationary and it was acting as a normal clutch, you'd still want the car to be able to roll freely if the tires spin...
    28:20 - Just tune the brakes man... Gonna be hard to lock those rear wheels if they don't put out enough torque to lock the wheels in the first place. Then again, how much torque a brake can apply depends on speed too, so maybe just put extra sets of brakes on it. Some weight would help a lot too as you said. Just change the material to sth heavy I guess. That being said, I think the wheels have terrible side to side friction as well.
    General comment on how the transmission works, basically if you consider the path through the transmission the power can take we have:
    Gear 1:
    in ------| | |
    |------|------|------ out
    Gear 2:
    in ------|------| |
    | |------|------ out
    Gear 3:
    in ------|------|------|
    | | |------ out
    Don't mind my bad ascii art. Verticals are the gears, horizontals represent axels and active clutches.
    You can see that by this chart even if the gears are still engaged, they are just freespinning whatever is on the other side.

    • @oofed9250
      @oofed9250 11 месяцев назад +34

      Sorry I didn't quite get all of that. Could you explain that one more time?

    • @Raider_Gaming422
      @Raider_Gaming422 11 месяцев назад +3

      Real

    • @davidaugustofc2574
      @davidaugustofc2574 11 месяцев назад +8

      This comment might have been written on a hurry but thanks for your service

    • @kANGaming
      @kANGaming  11 месяцев назад +99

      Told you Blueflame would leave an epic reply :D

    • @Gaiymer
      @Gaiymer 11 месяцев назад +3

      @@kANGaming its weekend stop the math

  • @warcookie3445
    @warcookie3445 11 месяцев назад +74

    When retrofitting brakes on the front axle, in real cars, it's regulated so that 70% of the braking force is applied to the front axle and 30% to the rear axle. This helps the car remain stable during braking and prevents it from skidding.

    • @tqit3173
      @tqit3173 11 месяцев назад +7

      *when its front heavy

    • @Fransenn
      @Fransenn 11 месяцев назад

      nope@@tqit3173

    • @warcookie3445
      @warcookie3445 11 месяцев назад +2

      @@tqit3173 There may be slight variations due to weight distribution, but it's always the case that the front brakes more forcefully because the car compresses on the front axle during braking, thereby putting more load on it while the rear axle is relieved.

    • @daralD99
      @daralD99 11 месяцев назад +2

      @@warcookie3445not always, just extremely common, most model of gt3 use 49% F, 51% R. Which i find quite weird.

    • @collinkaufman2316
      @collinkaufman2316 11 месяцев назад +1

      When my car brakes the back lifts up and it spins fast untill it stops

  • @jeffreyblack666
    @jeffreyblack666 11 месяцев назад +35

    Centrifugal clutches exist in either direction.
    2 simple examples:
    An small cart, which at low speeds does not couple the engine to the shaft, and then when the engine spins fast enough it will couple to the wheels and move the cart.
    A clutched yoyo, where when the yoyo is spinning fast enough, it just spins, but as it slows down the spinning yoyo is coupled to the shaft to make the string wind up.
    So both make perfect sense.

    • @theodoric4270
      @theodoric4270 11 месяцев назад +1

      I thought about the yo-yo as well.

  • @skiee6237
    @skiee6237 11 месяцев назад +13

    A optional VR game-mode would take this game to another level

  • @Twisted1409
    @Twisted1409 11 месяцев назад +20

    The way ur going about this learning and experimenting gets me thinking ur end goal would be a drift car.

  • @MrLarsgren
    @MrLarsgren 11 месяцев назад +6

    you also set the engine brake effect to max torgue so basically block the wheels when you get off throttle making the rear slide out. i think thats the gremlin haunting the build.

  • @Zhatt
    @Zhatt 11 месяцев назад +4

    To join axels you can use a small cylinder instead of connectors to save some space. Though, if you're using no-clip, it doesn't matter.

  • @mattymerr701
    @mattymerr701 11 месяцев назад +2

    Thanks for using the follow cam for once. Much easier to watch

  • @mworld
    @mworld 6 месяцев назад

    An Australian guy has worked out how to build a constant mesh gear box that even has reverse. This was years ago. He said he was talking with companies that make heavy equipment. I don't remember the exact design, but I do know it has a small shaft with gears that control the speed of other gears. By rotating it at the correct speed it would neutralist the output shaft speed.

  • @bogdandejanu4733
    @bogdandejanu4733 11 месяцев назад

    If you want to go crazier and make this even more compact, you could mash the gears inside the Input axle of the Clutch using Interpenetration and NoCollision which will save you 1 stud per gear, Thanks for the video and the help from Blueflame, now i can start building Automatic Gearboxes too :D

  • @SuperPeter05
    @SuperPeter05 4 месяца назад

    Set the motor to 50-100 rpm and put a stick on the output. Fot testing it's a lot more visual 👍

  • @ThatLEG0Guy
    @ThatLEG0Guy 5 месяцев назад

    wow so much simple with the clutches than the centrifugal govener and precicely calibrated springs I needed back in 2017

  • @RetroRoberino
    @RetroRoberino 10 месяцев назад

    This is exatly what I always wanted! A game where you can build your own torque converter automatic transmissions and put it in cars! YESSS!

    • @wgracy6539
      @wgracy6539 2 месяца назад

      This is exactly the game I was looking for thank god

  • @ericbonanno5214
    @ericbonanno5214 11 месяцев назад

    A fun challenge would be putting in a reverse gear that you can toggle on and off then just use one dedicated throttle input for the whole thing and have a dedicated breaking input like in a real car. The triggers on the controller would be perfect for both since they're more of an analog input and can easily control how much you give it.

  • @honk_games3964
    @honk_games3964 11 месяцев назад +4

    Anyone else notice at 22:59 kAN locks one of the centrifugal clutches?

  • @jenniferp3721
    @jenniferp3721 11 месяцев назад +1

    Few Ideas, - IFS, IRS, posi or lockers for diffs, AWD and full brakes. Beyond that full Ackerman, adjustable toe in/out, caster/camber and suspension. That should keep ya busy for a while.
    Then there is always tank tracks, oO.

    • @Shit_I_Missed.
      @Shit_I_Missed. 11 месяцев назад

      He's already done toe and camber, and iirc camber had zero effect (likely because it's not modeled)

  • @thesunnynationg
    @thesunnynationg 11 месяцев назад +1

    now you got the steering geometry and the gearbox.
    now you need breaks and a good diff.
    you're really not stopping for the corners.
    but i can imagine how bad the grip of those tires is.

  • @DhananjaySharma-n3s
    @DhananjaySharma-n3s 11 месяцев назад

    I made a 3-speed gearbox using stepper motors kan... It was super easy and took about 2 hrs to complete it
    you need a sliding shaft that slides with the help of rackgear setup.

  • @mani21axe40
    @mani21axe40 11 месяцев назад

    I would also attach a cross beam to the axle running into the diff to help hold it into place, because as you were driving it, I noticed it was tweaking to the side, idk if that would have any effect on the driving, but better to be safe than sorry.

  • @corbineugene7002
    @corbineugene7002 11 месяцев назад

    For a awd set up you can tern the engine transmission sideways then put a open diff with a drive shaft going to the front and back diffs

    • @ducewags
      @ducewags 11 месяцев назад

      @corbineugene7002 Turn

  • @3zdayz
    @3zdayz 11 месяцев назад

    And yes I would expect a inverse centrifugal clutch would work you could just clamp on the center and then as the RPMs pick up the release from the center hub instead of as you would expect extending outward into an outer hub

  • @rocketrider6918
    @rocketrider6918 11 месяцев назад

    I could definitely see where having the engage being lower would work, for the fact that it allows you a moment in time to disengage and engage into a different gear, basically one you disenge one gear, it switches to the next gear, one it reaches a certain point, it disengages at a high enough speed, that it allows the near gear to catch, and then so on.

  • @BleachWizz
    @BleachWizz 11 месяцев назад

    9:30 - torque limit would go decresing from 1st gear to last gear, ideally you'd want to set to it kinda shifts down at ramps so it has force instead of speed.
    Ajust as necesary, someone smarter than me probably have a good equation for it.

  • @rustymozzy
    @rustymozzy 11 месяцев назад

    Think of the clutch release at a higher RPM as similar to a centrifugal governor. As rpm increases in the engine, the spinning weights pull the power back. The clutch is using the weights to pull the clutch apart against a preloaded spring.

  • @bobbylobby820
    @bobbylobby820 11 месяцев назад

    technically in reality, centrifugal clutches COULD work like in the game, but it would require a lot of tuning to get it right, for example, as soon as the output reaches the locking speed, the second gear would lock in and you could spin it even faster. so instead of output having the casing, the output would have the friction disks, which would allow second gear to lock in when the output is at a desired rpm.

  • @corbineugene7002
    @corbineugene7002 11 месяцев назад

    Got an idea for you to try for the cvt you could try using the peak torque setting to allow it to slip and have another one set for higher

  • @tanner8920
    @tanner8920 11 месяцев назад

    I love these gearblocks videos because we get to see kAN geek out over mechanical systems and then suck at driving them lol

  • @darkfury3914
    @darkfury3914 11 месяцев назад

    put all of the upgraded parts together once you upgrade more stuff and make perfectly tuned car

  • @zacha8869
    @zacha8869 11 месяцев назад

    I guess the culmination of these videos needs to be a race car with full suspension, steering rack, all-wheel drive system, gearbox, and transfer case/LSD.

  • @bombn4779
    @bombn4779 11 месяцев назад

    When it comes to braking, you don't want the wheels to lock up. When the tires skid, they have no traction and thus are worse at helping you stop. You need suspension, more weight, also like you said, 4 wheel braking. Idk what the tire situation is like in this game, but if you can get wider tires that would definitely help all the way around.

    • @firemerald7411
      @firemerald7411 11 месяцев назад

      they do have traction when they skid - the issue is in static vs kinetic friction. static friction is higher than kinetic friction. when a wheel is turning at the same rate at which the vehicle is moving on the ground, you are using static friction. one the tire starts sliding, you are using kinetic friction, greatly reducing stopping power. Additionally, you lose a lot of the directional stability afforded to you by the treads themselves, making it easier for the tires to slide sideways.
      And if you are talking about real life, you also have the issue of burning off your treads due to the intense heat that amount of friction produces.

  • @TheMostUt
    @TheMostUt 11 месяцев назад

    Yeah, BlueFlame is pretty darn smart. Made a load of SM logic things.

  • @Gizawar
    @Gizawar 11 месяцев назад

    You can rnable brakes at eaxh wheel by looking at wheel and changing "part behavior"

  • @kjkj-yy4oh
    @kjkj-yy4oh 11 месяцев назад

    the transmission you built can easily be expanded to have more gears and add a reversing gear

  • @QuestionableFurry69
    @QuestionableFurry69 11 месяцев назад

    this would be cool to be put into a rock crawler or something. Also I love your vids kAN

  • @rojnx9
    @rojnx9 11 месяцев назад

    A rock crawler or offroader type vehicle would be really cool in Gearblocks.

  • @Su57_Felon
    @Su57_Felon 11 месяцев назад

    I don't need a degree in engineering as I can just watch kAN play Gearblocks! 🤓👍

  • @lucidpurple
    @lucidpurple 11 месяцев назад

    I’ve been waiting for suspension for a while now

  • @ToxicJ-jw3yz
    @ToxicJ-jw3yz 11 месяцев назад

    talking about reversing the numbers, wouldn't it be possible to just mount the centrifugal clutches in the other direction? (ingame, the silver part on right, and black part on left) It should give you same results without reversing numbers.

  • @YoYoK3nny
    @YoYoK3nny 11 месяцев назад

    kAN, I don't know if it matters at all, but the gear going from the transmission to the diff was suffering slip due to axle wobble from not adding supports.

  • @Pflanzenfress0r
    @Pflanzenfress0r 11 месяцев назад

    The First you have shown isnt that Bad, you Just need to Put another axle in with another 1:1 to the Output axle

  • @FeyPrevesk
    @FeyPrevesk 11 месяцев назад

    Weren't there clutch options with gears incorporated into them? If they have centrifugal ones like that and come in the right sizes, wouldn't that be easier than messing with all the clipping stuff for making a compact transmission?

  • @bobjonesisthebestastro
    @bobjonesisthebestastro 11 месяцев назад

    sometimes i forget that your a mechanical engineer if remember correctly, then you do stuff like this

  • @Kennethwhuw-nw9tp
    @Kennethwhuw-nw9tp 11 месяцев назад

    The crowd gear is flexing to the diff

  • @DRB-Octane
    @DRB-Octane 9 месяцев назад

    cheerios to all creative minds! q=D

  • @botaohenryfeng9587
    @botaohenryfeng9587 11 месяцев назад

    on the test frame, your differential keeps not meshing when you brake hard or accelerate hard, you might want to reinforce the power feed axial to meditate that.

  • @Conman245
    @Conman245 11 месяцев назад +1

    @kangaming, I have a question what would be better to get out of the two base on what you have played, gearblocks or plasma.

  • @curtisbezanson8156
    @curtisbezanson8156 11 месяцев назад

    We need more kan and railroads online. Thanks.

  • @UltimatePerfection
    @UltimatePerfection 4 месяца назад

    I really don't know how you can stand the echo of this map, had to switch to the desert one because I was going insane because of the echo.

  • @Broroboros
    @Broroboros 11 месяцев назад

    0:13 I definitely didn't hear CVT.

  • @DeznekCZ
    @DeznekCZ 5 месяцев назад

    Do not know if it's in the comments, but these clutches must be depended to output schaft not engine shaft speed

  • @Drag0nkod
    @Drag0nkod 11 месяцев назад

    really if the slider bar would have just flipped when you crossed them over it woulda made more sense to you

  • @Mostafa-vs8bd
    @Mostafa-vs8bd 11 месяцев назад +2

    Hi
    Can you build transmition with speed sensor ?
    0to25 first gear
    26-50 2gear

  • @mattymerr701
    @mattymerr701 11 месяцев назад

    People have been telling you to do this in the comments for quite a while

  • @michaelmasi5220
    @michaelmasi5220 11 месяцев назад +3

    Lol sounds like a jet engine

  • @PhilCoati
    @PhilCoati 11 месяцев назад

    Can't you do the same thing with clutched gears?

  • @spacebarbepressed6552
    @spacebarbepressed6552 11 месяцев назад

    CVTs arent the same thing as automatic transmissions. CVTs use two tapered pulleys that get wider and skinnier to change the ratio continously. Automatic transmissions select individual gears based on inputs automatically.

    • @jeffreyblack666
      @jeffreyblack666 11 месяцев назад

      There are a wide variety of CVTs.
      A simple one is two tapered pulleys, but that is just one.
      Another simple one is effectively the engine shaft is split into 2 clutches/friction disks which drive the output at different ratios.
      To have the lowest ratio, the side with the low ratio couples fully while the side with the high ratio doesn't couple at all; with the opposite happening for the highest ratio.
      In between, you have different amounts of friction pressing the discs together so there is a different amount of engagement between each.
      e.g. you can have each applying 50%, to have a ratio around the middle.
      This will likely result in excessive wear, and requires the clutches to smoothly change how much friction is applied over a wide range of velocities, instead of like a normal centrifugal clutch which just engage or disengages quite quickly.

  • @Theo_El_Gato
    @Theo_El_Gato 11 месяцев назад

    You should try make a FWD vehicle with suspension

  • @onefastgmc
    @onefastgmc 11 месяцев назад

    Annnnd another game that makes me wanna spend 2 months pay on a PC 😅🙃 great video though!

  • @kepler_45
    @kepler_45 11 месяцев назад

    you should maybe do vids where you show workshop builds

  • @AxelFranzon
    @AxelFranzon 11 месяцев назад

    more kit builds

  • @HenryCaulk
    @HenryCaulk 11 месяцев назад

    What happened to the terra tech worlds?

  • @ShawnF6FHellcat
    @ShawnF6FHellcat 11 месяцев назад

    I made a car with independent suspension for all four wheels and toggleable 4WD, but I have an issue where the front end keeps bouncing up and down while applying power, which gets worse with more weight and speed. I tried adjusting suspension settings from min to max and everything in between, including doubling the suspension, as well as adjusting motor torque settings, but nothing fixes it aside from activating the 4WD, which only makes it slightly bearable... Anyone got advice? I'd gladly take any you might have.

  • @bread0237
    @bread0237 11 месяцев назад +25

    Bread

  • @visualdosage234
    @visualdosage234 11 месяцев назад

    for the full car pleaaaase make a drift car, with the front steering angle as wide as RC drift cars got them.

  • @ChrisFloofyKitsune
    @ChrisFloofyKitsune 11 месяцев назад +15

    In real life, this would probably work by having something that grips the axle via springs and when it spins up lets go of the axle? Instead of gripping the outside when fast enough, do the opposite.

  • @GTech_builds
    @GTech_builds 11 месяцев назад +2

    have you ever thought of making a piston engine like you have in scrap mechanic

    • @kANGaming
      @kANGaming  11 месяцев назад +5

      I have but without sensors you can't control the timing of the piston engine very easily... currently the only way to toggle pistons on and off is with player controls. If the dev adds a way to trigger devices with other devices then a piston engine would definitely be something to do.

    • @davidaugustofc2574
      @davidaugustofc2574 11 месяцев назад

      ​@@kANGaming or if you have a simple timer you could make the engine work at a constant rpm, for proof of concept.

    • @GTech_builds
      @GTech_builds 11 месяцев назад

      @@kANGaming i meant make a rotating and sliding crank shaft and piston but i like your thought too

  • @madskristensen942
    @madskristensen942 11 месяцев назад +1

    You only need to of the clutch’s

  • @lohostege
    @lohostege 11 месяцев назад

    Is there speed sensors in this game?

  • @apersunthathasaridiculousl1890
    @apersunthathasaridiculousl1890 11 месяцев назад +1

    🌞

  • @alexpym8216
    @alexpym8216 11 месяцев назад

    Why do you need a gearbox if its powered by electric motors?

  • @23edjjj
    @23edjjj 11 месяцев назад

    why does the song remind me of like, a candyland or smth

  • @baronlefuq8882
    @baronlefuq8882 11 месяцев назад

    This sounds an awful lot like Comet 2spd mini bike "transmission"

  • @3zdayz
    @3zdayz 11 месяцев назад

    Doesn't really work like a transmission though. You're not resetting it to the power curve of the engine and dropping the RPM of the engine. More like a RPM range extender or something

  • @cliptracer8980
    @cliptracer8980 4 месяца назад

    I can’t but think there should be no reason for the extension parts you use. And the whole thing naturally just is shorter.

    • @cliptracer8980
      @cliptracer8980 4 месяца назад

      Now I understand. The clutch seat isn’t extendable? Or long enough

  • @England91
    @England91 11 месяцев назад

    Should pin Blueflame's comment

  • @lohostege
    @lohostege 11 месяцев назад +1

    Auto go brr

  • @Mostafa-vs8bd
    @Mostafa-vs8bd 11 месяцев назад

    Hello Can you build piston engine in this game

  • @ttv_dvante1680
    @ttv_dvante1680 11 месяцев назад +2

    Yo

  • @eleets10
    @eleets10 8 месяцев назад

    I made a 22 speed out of this

  • @lucasp7310
    @lucasp7310 11 месяцев назад

    More

  • @Ucritgamesin
    @Ucritgamesin 4 месяца назад

    When u brake u need engine brake though

  • @MrJacob241
    @MrJacob241 11 месяцев назад

    don't give up mr kAN 😂 *just kidding lol

  • @CodyEakes
    @CodyEakes 11 месяцев назад

    Make a helicopter

  • @BanyanBirb
    @BanyanBirb 11 месяцев назад

    steering angles are way to high

  • @toymanjosh
    @toymanjosh 11 месяцев назад

    35m

  • @TiernanFrantz-ob8mp
    @TiernanFrantz-ob8mp 11 месяцев назад

    Noo

  • @Grain979
    @Grain979 11 месяцев назад

    10th comment

  • @gabrielademartini6399
    @gabrielademartini6399 11 месяцев назад

    fifth

  • @nobodys_fax1244
    @nobodys_fax1244 11 месяцев назад +1

    eagerly waiting for the long video where kan makes a fully featured car with brakes, individual suspension, proper steering, awd differential, automatic 6 speed gearbox, carbody, lights, speed gauges, and set a sub 50 second lap from scratch.