Procedural Oxidized Bronze Material (Blender Tutorial)
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- Опубликовано: 19 июл 2024
- In this Blender tutorial we will create this Procedural Oxidized Bronze Material.
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⭐ Ultimate Procedural Material Pack:
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🟠 Procedural Materials:
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• Procedural Material Tutorial Playlist: • Blender Procedural Mat...
● Timestamps:
0:00 Intro
1:03 Support the Channel
1:57 Scene Setup
5:32 Procedural Setup
16:33 Customizable Node
20:30 Closing
🎶 Music Credits:
- Horizon · Virtua · Akraa
- Provided by Lofi Girl
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- Listen: open.spotify.com/track/7u3IIi...
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Most consistent guy on the internet.
thanks
So true
Nearly every old tutorial on the internet does not work today, almost nobody nowadays makes new tutorials in new 4.0/4.1 versions of Blender.
Thank You!
welcome!
Something I noticed is when you use a color ramp (and it happens a lot, srsly this node is so useful), you often move the white and black tab a lot. It’s just an idea and you don’t have to follow it obviously, but I was thinking maybe doing the same as when you use specific colors, you often tell us the exact Hex code and I thought maybe for the color ramp it would be pretty nice to have the exact positions ! Just an idea tho
Amazing work btw !!
thanks for the idea 👍
Another masterpiece in Ryan's Heavy Metal 🎸🎧
thanks
Another great piece...thanks!! I always try to analyze your tutorials. They are really well made. I have a question, could you do a tutorial on how to make an old board? One from an old barn in the countryside. A board from an old fence with paint peeling off. A burnt board/log from a bonfire? I think I'm not the only one who would be happy... Many thanks for your work.
👍Thank you.
welcome!
Nice!
thanks!
Can you make more videos about math nodes ?
maybe. thanks for the idea
Awsome as allways.
I'm on 4.0 so I should use musgrave instead of noise with fbm (since I don't have the option🙂) right?
can you help me how to export .blend to fbx with all textures i just wanna add some blender projects to UE5 and apple like as example don't have any textures they completely white or i need use something different?
I've been stuck for months. (Prolly cus I always sucked at procedural textures) on trying to make a floor texture for the Mykonos or santorini greece floors with the beige stones and white cracks. Any advice on hot to go with it? I think it uses a musgrave texture for the most part but it always ends up looking bad for me.
I accidentally set up the nodes on only the sphere, cause the cylinder wasn’t selected. Is there a way I can copy the nodes to the cylinder without having to follow the steps again?
Edit: nevermind
yes, just add the same material to the other object.
7:37 how are you doing that with f2? When I’m doing that it’s just lowering my computer brightness. I press shift first and then it brings me to movie clip editor…😕
hmm, it must have something to do with your keyboard shortcuts on your computer, or your keyboard. sometimes a keyboard has an "FN" button, that you hold down, so that you can use the secondary option of the same key on the keyboard.
@@RyanKingArt hmm... I'm not understanding... 😳🤔
@@RyanKingArtokay. Nevermind I was able to do it. I just found that little FN key. I’ve never seen that before lol
Okay, so I completed my material, but how do you save it to your own blender file? Just in case if you wanna use those same materials on other objects?
check out my tutorial on how to use the asset browser, so you can easily use your material in other projects.
@@RyanKingArt sorry do you still have the link for that?😅
@@ronnisatterwhite8272 Here it is: ruclips.net/video/xU2c0FVVeQM/видео.htmlsi=xrFTwrbwjErP6Dc-