Procedural Tree Bark (Blender Tutorial)
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- Опубликовано: 10 июл 2024
- In this Blender tutorial we will create this Procedural Tree Bark Material. 🌲
● Procedural Material Packs: ryankingart.gumroad.com/?quer...
● Procedural Material Tutorial Playlist: • Blender Procedural Mat...
● Purchase the project files and support the channel:
Gumroad: ryankingart.gumroad.com/l/bark
Patreon: / 68646083
● HDRI link: polyhaven.com/a/kloppenheim_04
● Old Tree Bark Tutorial: • Procedural Tree Bark M...
● Timestamps:
0:00 Intro
0:58 3d Setup
2:54 Displacement Settings
5:29 Procedural Setup
_________________________________________________________________________
● My Website Links:
• All links on my about page: ryankingart.wordpress.com/77-2/
• Patreon: / ryankingart
• Gumroad: ryankingart.gumroad.com/
• Artstation: www.artstation.com/ryanking
• Blender Market: blendermarket.com/creators/ry...
• Sketchfab: sketchfab.com/ryankingart
• Website: ryankingart.wordpress.com/
• Amazon Affiliate Link: amzn.to/3l1NoqH
As an Amazon Associate I earn from qualifying purchases.
#ryankingart #blendertutorial #blender
*Purchase the project files and support the channel:*
*Gumroad:* ryankingart.gumroad.com/l/bark
*Patreon:* www.patreon.com/posts/68646083
Incredible result.
Keep focusing on making Materials. This is the channel's strong point and the tutorial process is what makes it stand out.
thanks!
This is fantastic! As are all your procedural materials tutorials. Whenever I search for a tutorial for a material I always end up on your channel!
thanks!
@Ryan King Art I really enjoy these procedural material tutorials. Your teaching style is very comprehensive. Thanks for the great content!
Glad you like it! Thanks for watching!
You’re just amazing and awesome 🤩 I started blender 3months ago, and your tutorials are just PURE GOLD ! 🙏🏻🙏🏻🙏🏻 many many thanks for all the fantastic work you’re doing for all of us 🤜🏻🤛🏻
glad you like them! thanks for watching.
You explain everything so well. Thanks so much
glad you liked it!
Even without the displacement that looks pretty good. A very fine bit of work again, certainly worthy of the quality we have come to expect from you. Great job, and thanks!
Glad you like it! Thanks!
@@RyanKingArt I have been planning to remake the park I am using in my game, and this will go a long way toward making it look better.
@@TheDevian Cool!
Thank you so much. Just finished this tutorial and it came out just fabulous! So great that I can use this for terrain too!
glad you like it! thanks for watching.
Thank you, fantastic shader.
Glad you like it!
Thanks for all your Tutorial mate. you are the best
glad you like it. Thanks for watching!
wow thats awesome!! love your work!!
thanks!
Beautiful result! I absolutely love your tutorials on procedural materials. I already watched your beginners tutorial which was really helpful. One of the problems that I am facing is when I try to create a material from scratch, I am unsure on which node to use and when. I think I will watch (and follow along) more of your procedural material tutorials, practice more and perhaps it will just come naturally to me after a few days. If you have any other tips that you can share, that will be great.
thx love your tuts
Glad you like them!
Ur the Master of Procedural Materials, best tutorials ever thanks
Glad you like it!
Incredible tutorial, I need it for a project and it came out perfect. Thanks for the great and easy tutorial to follow.
Glad it was helpful!
Ah it seems like you have everything I need as tutorials... I know I could already create this myself but I really think it's a huge advantage and benefit to do tutorials instead. Can learn a lot more that way.
Big thanks!
You're welcome!
Awesome stuff, as always!
thanks!
Your work is brilliant!
thanks!
Honestly I love your Tutorials ❤
thanks!
amazing tutorial. so much value. thanks g.
you're welcome!
Great tutorial. thanks a lot! Very weill done tutorial, great explaination, great visibility!
Glad you liked it! thanks for watching.
I‘ll defenetly buy this. Keep up the great work man!
Thank you!
Amazing 😍😍
Thank you! Wow you commented fast. 😃
Wow to how good it looks ❤️. And wow that you can do that in Blender 😮.
Thanks!!
Fantastic tutorial thank you
thank you for watching!
This is awesome, seriously. Well done!
glad you like it!
awesome👍
Thanks!!
Thank you!
You're welcome!
Best tutorial! Thank you :)
You're welcome!
Nice! I like the Mix RGB Linear Light to control the strength of a texture thing. Placing several nodes before the mapping node was also interesting. You're a madman sir! Much better than the last tree bark too (which was still pretty good itself).
Thanks! yeah, the linear light setting is very cool!
Amazing Master!
thank you!
Great tutorial, it was literally my first project and I could follow every step easily, in about 3 hours of work I got the project rendered
thank you for watching!
So goood, tysm bro
You're welcome!
Amazing tutorial!!! keep with the excelent work!! i really learned a lot with your explanations about nodes and node wrangler!!
Thanks for watching!
You are an amazing teacher! Welldone !!! Thank you !!!
Glad you like it. Thanks for watching!
Teacher's pet.
Mean nothing by that just saying 😂
i wasn't expecting that to be that simple. nicee
Thanks!
Wow, nice, thank you 😊
You're welcome! 😀
Thanks very very much!!!Love you!!
Glad it helped!
Thank you very much. I'm learning a lot here.
thanks for watching!
Man you really improved! Thanks so much for sharing!
glad you like it!
@@RyanKingArt I did indeed. I learned a lot from you but they are also super satisfying to just watch how everything comes together ^^
Very Cool
thanks!!
You're really easy to listen to. You remind me of my dentist. Thanks for the tutorial.
Haha cool 👍
Very awesome
glad you like it!!
Hey Ryan, thanks for the amazing procedural material tutorial (as always)! The bark looks superb!
I love the idea of putting several bump nodes one after another, never thought about this before. I was just trying to combine the textures via MixRGB beforehand, but that gets very messy quickly.
Looking forward to more videos!
Thanks!
Great tutorial Ryan love the procedural materials series my favorite is the scfi one with the displacement. Would love you to make a spaceship tutorial series that would cool!
Thanks for the tutorial idea! 😀
you are amazing ive learned so much from you thank you!
thanks for watching!
Thanks!
thank you so much for your support!
Baller. I don't know if this stuff is faster than just downloading a texture from anywhere, but being able to just comfortably drag and drop it on whatever you want after you're finished is just fantastic.
Yeah, well if you set it up in Blenders asset browser, you can do that.
I love you man!!!
thanks!
You're impressive, keep up the good work ❤️
Thanks!
@@RyanKingArt we will love if you do a fabric procedural tutorial. Thanks in advance ❤️
Still using your other material as my go yo tree bark, looking forward to improving with this one. Highly recommend the material packs to people, incredibly useful and worth every penny.
Thank you! 😀
ur a legend dude!!!
thanks!
thanks :)
Welcome!
under rated tut
thank you so much!
you're a great man
Thanks!
Thanks pretty simple
You’re welcome!
Simply the best!!!! Ryan Texture King , Saludos desde México
Glad you like it. Thanks for watching!
I've to say Thank you so much.
thank you for watching!
Muito bom parabéns pelo trabalho
glad you like it!
I was being lazy and downloaded a bark texture but it looked horrible. This looks so much better. Thank you.
glad you like it!
Is there a way to make the bark texure without the voronoi node as it cant be exported? I tried baking the texture but it looks pretty bad in ue5@@RyanKingArt
Really great. A little idea for a extra step on top could be with geometric node so the branch texture isn't the same as the trunk.
Thanks for the idea! 👍
Yes. I've been learning about Blender for a short time, and I'm having this problem at the ends of the branches and I really don't know how to solve it.
You are my super boss 💜💜💜
Thanks!
I never liked the nodes but you are a good teacher sir!
Thank you 😃
This is not a difficult one at all. It's awesome.
glad you like it!
next gen
Thanks!
Nice improvment over the original version and another fun video to follow along, this rounded of another set of 10 for my artstation. Was wondering if you have done a forged metal material? Either in the process of forged so glowing hot metal or after being forged with the scale and everything on, both could be nice additions.
Very cool! I just saw it on Art Station. No, I haven't done a forged metal, but that's a great idea!
I simply admire what you do. You help many people for free, and what you teach is priceless. You are a great man and a great teacher.
Do you use Octane? I think it's better even than new Cycles. Very fast, beautiful rendering.
Thanks! Glad I can help people learn Blender! No, I have not tried Octane before. maybe I will check it out. : )
Octane is available for blender?
Great tutorial, excited to try this soon! One quick question, do procedural materials like this wrap around well? For example, does the bark on the cylinder look seamless when you look all the way around it? (i.e. Would it be viable to create seamless textures by rendering procedural materials like this?)
Looks amazing!!! You are the god of procedural texturing! What about palm bark? 😉
great idea, thanks!
tHIs iS kwOLIty KONtenT
Oh, it took me a moment to figure out what you were trying to say. 😄 Thanks!
🔥🔥
Thanks!!
Thank you, subscribed. My displacement node didn't make that last difference though, maybe because i am on a newer version of blender?
you need to make sure to turn on the displacement settings that I go over in the video, so that it works correctly. also Displacements only work in Cycles engine.
When I shift-secondary click an edge, it does create a point, but I can't drag the point to reposition the edge. Instead dragging the point creates like a fork in the edge that I can then drag into another vertex in the graph.
I watched your dessert sand tutorial and have been trying to figure out have to get the waves of sand and rocks to actually pop out of the texture similar to how you did it with this bark. Any help would be greatly appreciated.
how high poly do you have that because whenever i use displacement it makes weird shading issues?
Mmmm... Very Nice.
Thanks!
Would love to see you make a grapevine stem texture
thanks for the tutorial request 👍
Hello Ryan sir your tuturial really helping me to understand the texture nodes in blender
I am going through your tutorial one by one
Could you plz tell us which one realstick
Pbr Or procedural texture
thanks! what do you mean by realstick?
Great tutorial. Could please explain to me how the mix rgb nodes? What’s is the factor, color 1 and 2?
Color 1 and Color 2 are the two values that the mix RGB is mixing together. Then the factor tells it how much is color 1, and how much is color 2.
Awesome, woudl it be possible for blender to get the value of where the moss is and using it as input for, say, a geometry node to render actuall moss on it? procedurally of course.
Hmm, I'm sure there is a way to do that.
Is there a way to export the model (let’s say to put on Unreal Engine) with the texture materials made for it like in this video?
Yes, In order to use a procedural material in a game engine or another 3d software, you will need to bake the material out to texture maps. Check out my tutorial on how to do that here: ruclips.net/video/B2kFeMBBBjc/видео.html
Amazing progress compared to one year before
Yeah! I think so too. Thanks! 😀
Awesome, do you think you could make a tutorial on Star Citizen spaceships?
Thanks for the tutorial request. I will consider it. 👍
Blender 4.0 screws things up I think. Recent ones turn out as instructed.
very nice tutorial, thanks a lot for teaching newbies like me how it's done! but I got a little issue with the bump map, somehow my model doesn't react to the lighting and there's no bump-structure at all. I tried switching between eevee and cycles and using rendered view, nothing happened.
Make sure you’re in rendering mode by holding down z and dragging your mouse to it.
Whenever i stack bump nodes like that it alwaus seems to really lag out my computer, would just adding them together then using one bump node work?
Hmm yeah, if your using Blender Eevee, lots of bump nodes can make it laggy. What you can do, is mix all of the bump values with Mix RGB nodes, and then plug that into just one Bump Node.
why did you take cylinder as well as uv sphere? is it okay if take only uv sphere? & when i press f2 i cant see option of node label..
I added a cylinder because I wanted to see how the material would look on a tree trunk.
Holy shit. You get my subscription JUST for the Ctrl+Num0 shortcut. My god. For some reason MixRGB has never shown in my searches so I always have to chose Mix then set the dropdown to Color manually. This is a life saver. I also can't find documentation on Node Wrangler's other shortcuts like this - anyone got any more less-known ones??
Thanks for this, got lost in the tutorial when I couldn't find this object.
cant seem to figure out how to add some more displacement for the moss without effecting the rest of the material, any suggestions? I tried a mix node and connected the voronoi from the bark and the color ramp from the moss with the function being lighten and the output into the height of the displacement node but it doesn't seem to help. I'm feel like it's going to be a simple fix and I'll be hitting my forehead over it.
Not sure but it might be because of a new Blender version that screws things up.
My texture doesn't have these bumps at all and it's very smooth after I add those bump nodes,I have watched many tutorials and tried several ways to make a realistic bark texture but always got the same result😢, is it the problem of my computer?😢
👍👍👍
Thanks!
Great Tutorial! Do you mind me asking what systems specs you have? I'm using an i7 10700k & a 2080TI w/64gb. Blender is painfully slow with no other apps running. Just trying to get a baseline comparison. Thanks!
Here are my PC Specs:
• Ryzen-3900X CPU 12 Core 24 Threds
• Cooler Master CPU Liquid Cooler
• EVGA Supernova 1000 Watt Power Supply
• RTX 2080 Super WINDFORCE OC 8G Graphics Card
• SAMSUNG 500 GB Solid State Drive
• WD 6TB WD Black Performance Internal Hard Drive
• 3000 MHz DDR4 32 GB Ram
• Thermaltake Level 20 MT ARGB Mid Tower Computer Case
• ASUS ROG Crosshair VI Hero (WI-FI AC) AMD Ryzen AM4 DDR4 M.2 USB 3.1 ATX X370 Motherboard
I also use the Linux Mint Operating System, which actually renders a lot faster then windows.
@@RyanKingArt Wow! Thank you for that very detailed response. I especially appreciate the tip on Linux Mint. I did not know about that.
I'm having the strangest problem where the software will freeze for moments at a time whenever I zoom in or out of any node window. I'm currently searching for any sort of clarity or, dare I ask, solution!😁
Hello Ryan ! Your work is amazing ! Thumbs up!
Can you also improve the human skin texture?
Thanks! What do you want me to improve about it?
Or about texture painting
Pretty cool, but how do you go from this... to an export that works in other engines?
In order to use a procedural material in a game engine or another 3d software, you will need to bake the material out to texture maps. Check out my tutorial on how to do that here: ruclips.net/video/B2kFeMBBBjc/видео.html
Amazing video but I have a problem with the distance to normal thing using the bump, it only shows me a smooth surface, is there a fix to that?
hmm, did you turn up the detail on the noise texture, that's distorting the voronoi?
Hey, I have a question. I want to use the texture on a tree I made but the texture is too big of a scale. How do I scale it down? I tried many things but non of them worked. Thanks in advance.
Add a mapping node after the texture coordinate node, and plug all textures up to the mapping. then use the mapping scale values to scale the texture.
When making a bending shape tree, how to use the nodes to make the tree bark follow the bending shape of the tree instead of just the 'Z' axis ? (The tree barks all facing upward.)
hmm that would be cool. thanks for the idea. Maybe I can make a video on that.
8:10 when you plug the new one to 1st slot, the previous wire will automatically drop to the 2nd slot, how did you do that ?
I think that feature was removed in the new blender version.
Hey Ryan,
How would i make a png/jpeg file out of procedural generated textures?
Just like the files we download from sites, such as diffuse map, normal map,ao map, roughness map etc
I want to make my own textures and import it into unity
You will need to bake out the material to texture Maps. Check out my tutorial called: How to Texture Bake Procedural Materials.
@@RyanKingArt thank you