And the Subcon doesn't appear as an enemy in the game, to my knowledge. Maybe they are those little things you rescue at the end. But if so, why include them in the enemies list in the credits?
@@eifbkcn he's so easy! he's even easier than mouser. just stack 3 of the mushroom blocks in the middle of the screen and hide behind them. then just start chucking. the 2nd fights even easier than the first
@@hotdogwater7037 If you miss though, you can't really get the blocks back and they block future shots. The second fight is the easier though, you are right about that
This is so beautiful to watch. Almost a work of art, and yet it's sort of the opposite of art, since whenever there's a choice, they must choose the faster option! Some of these glitch exploits, like the ones to rise quickly through the sky in 3-1 or get through the floor quickly in 3-2 and 5-1, are breathtaking.
This was one of my favorite NES games ever, but it definitely demanded patience and resourcefulness. So to see a video like this, one employing astonishing resourcefulness and no patience whatsoever, is a true delight. There's a Princess-only run if you're interested.
I love Mario 2 TAS videos. They vindicate the position I've held all my life that people who think Toad is not the worst character, and those who think so don't know how to play this game :P
@GarroXZ It was actually something NOA changed and put into the SMB2 manual originally - it's been so long since I've beaten SMB2 that I forgot that it was 'wrong' in the credits. They thought switching the two names made far more sense, since the other one was an Ostro...ich.
THE REAL REASON:The SMB2 (Lost Levels) is hard for American audiences, so they take Doki Doki Panic and stick Mario characters in it. They even converted Doki Doki Panic's FDS Disk Format to a NES ROM format, and made some changes to the original Doki Doki Panic, and one day a ROM of "Mario II" prototype was leaked in the internet, and they spot Doki Doki Panic elements in the proto, the proto is a halfway development of Doki Doki Panic to SMB 2.
Old comment, but: The Birdo shoots eggs on a global timer. If he would have gone in the door earlier, he'd still have to wait for Birdo to shoot the egg.
reloading after mistakes is the main concept of noob playing with savestates. TAS is not about mistakes but about SAVING ALL POSSIBLE FRAMES of time. if some tests show more can be saved, a savestate gets loaded to implement it. and some are saved to do all right.
I understand about 60% of what I'm seeing. I feel like I'm back in 8th grade algebra, trying desperately to follow along, but continually having to ask "how did you just do that?"
The emulators is a US emulator, if you could even describe it like that, called FCEUX. Rom used is US as well. And for the makers of the TAS, Andrew is from US and Aglar is Swedish.
0:38 i didn't know that one! I wonder if i can pull that off without TAS. Is that at all possible does anyone know? Or would it require too much precize timing
The fact that Mario got even ONE, count them: ONE use alone make the "Toad Variety Hour (feat. Luigi)" all the more humorous. Overall, pretty cool TAS.
@DGMRuadeil I know that; Birdo shoots eggs every 256 frames regardless of when he opens the door, so he probably just had a lot of time to waste where being faster wouldn't have made any difference.
Miyamoto made it. He authorised it to be officially known as Super Mario Bros 2. Nintendo also released it in Japan as Super Mario USA. So it may not have started out as a Mario game, but it is a real official one now.
@@DrewPicklesTheDark I have played SNES SMB2 and the ladder jump works, the sonic speed carpet glitch works, so most likely every other works. GBA might not, don’t own it Also, at 3:46 there’s a clip that’s abused throughout this whole section which might work. Getting hit with an enemy after throwing it will cause the enemy to clip through the ground, and of course there’s the ladder clip at 1-1.
SMB2 is a modified version of Doki Doki Panic. SMB2 Proto has Doki Doki Panic elements, and the SMB2 Proto came AFTER Doki Doki Panic, you can search the ROM on Google an play it on an emulator.
Fun fact. This game WAS originally made to be Super Mario Bros 2 (it was going to have co-op play too). But at some point in the development, Miyamoto and Tanabe decided the concept wasn't working, so they made what we know as SMB2 (the lazy sequel that just made everything harder) and turned the origianl SMB2 concept into Doki Doki Panic!. Which later got repurposed into the Super Mario Bros. 2 USA. Considering how much Mario games change anyway, no reason not to count this game as Mario.
This is really good but what's going on with the video glitching? It somewhat ruins a good TAS. Can they just redo the video part to make it more watchable?
Straight up amazing work! How much practice did you do to get this skilled or are you just a natural or did you have help? If you had help, it still is interesting to watch. -Meowgid
to help explain to you, TAS = tool assisted speedrun. Take a look at the link he gave in the description, it should answer all your questions :) Welcome to the world of TAS!
I know about SMB2 USA being a modified Doki Doki Panic. I'm talking about how Doki Doki Panic started out as the original SMB2. A SMB2 with co-op and vertically scrolling levels. But they scrapped the concept and turned the game into Doki Doki Panic. SMB2 Proto from what I understand now is an alleged beta (or something along those lines) of SMB2 USA back when it was still being modified from Doki Doki Panic. That isn't what I was talking about.
So what you mean is SMB 2 Proto is going to be Doki Doki Panic? uhhhh if you're saying the Lost Levels version, Doki Doki Panic is a completely new game. SMB 2 the lost levels is just a re-modified SMB 1.
My posts had nothing to do with SMB2 not being released in the USA initially and the instead, we got SMB2 USA. The only reason I mentioned SMB2 USA is because it is ironic that Doki Doki Panic (a game that was originally planned to be SMB2, but got dropped in favor of just making Lost Levels) gets turned into SMB2 anyway (for one region, but still).
@DGMRuadeil My guess is that Birdo would have shot the egg at the same time anyway if he'd gone in earlier, so he wasted as much time as possible for the lulz.
@ 20:10 This game had Tweeter before it was mainstream.
hakukahn Much like a buried land mine, that joke still has potential to hurt, even years later. Congratulations.
Oh my goodness. I just realized "Subcon" was actually short for "subconscious" this whole time since my childhood. Wow.
Woah, me too just now
And the Subcon doesn't appear as an enemy in the game, to my knowledge. Maybe they are those little things you rescue at the end. But if so, why include them in the enemies list in the credits?
51 seconds in and Im already impressed
PixxelTrixx I
10:45 That part where he kills the hardest boss in the game in 5 seconds...
He takes damage tho!
King Wart is the pain in the ass to beat, but with a good timing strategy it’s no problem to beat him
Does anyone else hate Tryclyde?
@@eifbkcn he's so easy! he's even easier than mouser. just stack 3 of the mushroom blocks in the middle of the screen and hide behind them. then just start chucking. the 2nd fights even easier than the first
@@hotdogwater7037 If you miss though, you can't really get the blocks back and they block future shots. The second fight is the easier though, you are right about that
Why is Toad always on the sidelines in other Mario games? Answer: He doesn't want to humiliate Mario and Luigi :P
Now this is the REAL way you fight from a bad dream!
Yeah!
Can someone please explain why the graphics are so glitchy?
I saw the white turn black on Toad.
First like: K Gratua!
Maybe rendering errors? Improper encoding? Idk.
the encoding is glitchy. maybe a slightly corrupted video
This is so beautiful to watch. Almost a work of art, and yet it's sort of the opposite of art, since whenever there's a choice, they must choose the faster option! Some of these glitch exploits, like the ones to rise quickly through the sky in 3-1 or get through the floor quickly in 3-2 and 5-1, are breathtaking.
This was one of my favorite NES games ever, but it definitely demanded patience and resourcefulness. So to see a video like this, one employing astonishing resourcefulness and no patience whatsoever, is a true delight.
There's a Princess-only run if you're interested.
Ostro is the old name it was given on SMBUSA for SNES (I think on Doki doki panic its called Ostro too), then on the All-Star it was changed to Birdo.
Thats a short dream
Why were Birdo and Ostro mixed up? 20:42
It was a codename glitch in which it was later fixed in Sma: Smb2.
Ha found that too
It was an interesting watch for sure. Probably took these guys a long time.
also the effect of the LOADS never happens in the resulting video. they're totally seamless
10 years, and still satisfying 😎
Probably the best SMB2 run ever published: So much walking through walls, you'd think you were watching a Megaman speedrun.
I love Mario 2 TAS videos. They vindicate the position I've held all my life that people who think Toad is not the worst character, and those who think so don't know how to play this game :P
Carajoooo!!! Que pinche super video... tenia rato que no me sorprendia
Wow great job demonstrating that, super intense. Some glitches and techs I have never seen before too
@GarroXZ It was actually something NOA changed and put into the SMB2 manual originally - it's been so long since I've beaten SMB2 that I forgot that it was 'wrong' in the credits. They thought switching the two names made far more sense, since the other one was an Ostro...ich.
This TAS guy is amazing at mario
What's with the graphical glitches? Also what happened at 7:33 was that video editing?
No one will ever convince me that tiny toad isn't the cutest thing ever
Can someone explain why they go into the Sub-con with that potion at all?
THE REAL REASON:The SMB2 (Lost Levels) is hard for American audiences, so they take Doki Doki Panic and stick Mario characters in it. They even converted Doki Doki Panic's FDS Disk Format to a NES ROM format, and made some changes to the original Doki Doki Panic, and one day a ROM of "Mario II" prototype was leaked in the internet, and they spot Doki Doki Panic elements in the proto, the proto is a halfway development of Doki Doki Panic to SMB 2.
Oh. and:::: First comment and like! Y9!
Can someone explain 10:21, please?
practically the whole run i was like
ummmmmmmmmm......... what?
maybe some form of RNG manipulation?
Old comment, but:
The Birdo shoots eggs on a global timer. If he would have gone in the door earlier, he'd still have to wait for Birdo to shoot the egg.
For all questions, please see Submission Text & Forum Discussion, linked above.
You even may ask the authors about anything.
reloading after mistakes is the main concept of noob playing with savestates.
TAS is not about mistakes but about SAVING ALL POSSIBLE FRAMES of time. if some tests show more can be saved, a savestate gets loaded to implement it. and some are saved to do all right.
The person playing this is amazing! Wow
Why the graphics so glitchy
I get HD recording sometimes do that but man
I understand about 60% of what I'm seeing. I feel like I'm back in 8th grade algebra, trying desperately to follow along, but continually having to ask "how did you just do that?"
America: hey can we get Super Mario 2
Japan and Nintendo: no you get Doki Doki Panic
Наконец-то дошло - Warpless. Клёвый TAS с глюками и всё такое.
if that's the case then why did the music continue playing as normal. I would have heard the cut.
You're so awesome at this!!
LegoBuilder23
It's tool assisted.
LegoBuilder23 the amount of people on this video assuming this isnt tas is alarming, it says in the video and title
rat... totally agree
@skrizhali Do you think this is possible with the snes version from the all stars cartridge?
Genius bsstard, awrsome tas.
Thank you for takingbthe time to make this video.
Bravo !!
This whole run is insane but 3-3 made my jaw drop
actually the official name is birdo. according to the instruction booklet. it seems like a translation error
finishing a dream in 21 minutes.
Lmao
sometimes you seem to touch enemys but nothing happenes... invincibility cheat?
The emulators is a US emulator, if you could even describe it like that, called FCEUX. Rom used is US as well.
And for the makers of the TAS, Andrew is from US and Aglar is Swedish.
@llproductions2006 We actually did this so that birdo was in the most optimal position when shooting the egg (furthest rightward). :)
0:38 i didn't know that one! I wonder if i can pull that off without TAS. Is that at all possible does anyone know? Or would it require too much precize timing
Really awesome story on the secret background of Super Mario Bros 2:
The character design for small Luigi is nutty
Is the video glitching or is it just me?
Alot of this is sheer craziness - taking advantage of glitches I never knew existed.
what does tool assisted mean?
The fact that Mario got even ONE, count them: ONE use alone make the "Toad Variety Hour (feat. Luigi)" all the more humorous. Overall, pretty cool TAS.
loved the slippery ice .
@Kazooker I don't know. Ask Ash, Chrono crew or Mega Man.
What happened on world 3-2? I blinked and missed it.
@DGMRuadeil I know that; Birdo shoots eggs every 256 frames regardless of when he opens the door, so he probably just had a lot of time to waste where being faster wouldn't have made any difference.
Is Andrewg the record holder of SMB1?
You got that right. Even "Tool Assisted" doesn't generally mean objects appear out of nowhere.
Mario's dreams are quite awesome.
10:22 what was that for? What kind of benefit does doing that give you?
What's with all the graphical glitches? Is it just the video encoding or a result of the cheats?
I particularly liked what you did in 3-2 and 3-3.
Why did you climb the same ladder three times with Luigi?
【日本の方々へ】
『自分の知っているスーパーマリオ2と違う』とお思いの方もいらっしゃるでしょうが、アメリカ版は『夢工場ドキドキパニック』をベースとしたものをスーパーマリオ2として発売しました。
なお、後に『スーパーマリオUSA』として日本でも発売されました。
なお、これに近いパターンとして『ファイナルファンタジー』のナンバリングが変更されていたりします。
逆に、日本に入る際に『ウィザードリィ』のエピソード順が変更されていたりします。
1:11 new toad dark toad
Are the strange glitchy colors the result of a game glitch, or is it a problem with the video capture?
this is a problem with youtube screwing up the playback.
What did happen at 8:06? Pause = 9999 bombs or something?
@molitva2007 Seems like goofing around while waiting for Birdo's timer to fire the egg, but I could be wrong.
Why is the emulation so poor do you use retro arch on Android
Miyamoto made it. He authorised it to be officially known as Super Mario Bros 2. Nintendo also released it in Japan as Super Mario USA.
So it may not have started out as a Mario game, but it is a real official one now.
My favorite one!
Didn't realize this game was so glitchy, especially the NES version. GBA version probably patched everything when they ported it.
GBA is basically a modded port of the SNES reskin of this game. Makes me curious how many the SNES one fixed, then how much the GBA fixed after that.
@@DrewPicklesTheDark I have played SNES SMB2 and the ladder jump works, the sonic speed carpet glitch works, so most likely every other works. GBA might not, don’t own it
Also, at 3:46 there’s a clip that’s abused throughout this whole section which might work. Getting hit with an enemy after throwing it will cause the enemy to clip through the ground, and of course there’s the ladder clip at 1-1.
SMB2 is a modified version of Doki Doki Panic. SMB2 Proto has Doki Doki Panic elements, and the SMB2 Proto came AFTER Doki Doki Panic, you can search the ROM on Google an play it on an emulator.
Alex Kettle
No, actually, he's right.
How can you be that good at a game!?!? That 's impressive
00:01 "tool assisted superplay"?
7:05 made a change?
awesome! Fast gamer, have you played this game ad AGDQ?
Storm Lakitu tasbot still gets a block last i heard
Michael Hansen youre fucking blind, it says tas in the title
Fun fact.
This game WAS originally made to be Super Mario Bros 2 (it was going to have co-op play too). But at some point in the development, Miyamoto and Tanabe decided the concept wasn't working, so they made what we know as SMB2 (the lazy sequel that just made everything harder) and turned the origianl SMB2 concept into Doki Doki Panic!. Which later got repurposed into the Super Mario Bros. 2 USA.
Considering how much Mario games change anyway, no reason not to count this game as Mario.
0:39 i dont understand
Geesh, how many pixel-perfect glitches did you guys exploit?! Incredible.
Mario: So badass he conquers his literal nightmares
Why are the colors all messed up?
Jason Pawloski They aren't,this is the original 1987 NES version.SNES had a remake for Mario All Stars that had better color range
I like the glitching done here!
i like how you messed around waiting for the bird head thing to open
how so?
This is really good but what's going on with the video glitching? It somewhat ruins a good TAS. Can they just redo the video part to make it more watchable?
Pretty sure it's the game itself
Straight up amazing work! How much practice did you do to get this skilled or are you just a natural or did you have help? If you had help, it still is interesting to watch. -Meowgid
mind blown, some of the wall damage bugs remind me of the windwaker speed run
to help explain to you, TAS = tool assisted speedrun. Take a look at the link he gave in the description, it should answer all your questions :) Welcome to the world of TAS!
amazing at the end when mario is sleeping, really good graphics for the NES
all these tas videos im watching just make me feel like i must have really sucked at video games when i was younger lol
He also gets a small run speed boost just from carrying items.
At the ending it looked like Luigi was flipping the bird (giving the finger)
I'm glad I read the comment section, because I was just about to point that out.
I know about SMB2 USA being a modified Doki Doki Panic. I'm talking about how Doki Doki Panic started out as the original SMB2. A SMB2 with co-op and vertically scrolling levels. But they scrapped the concept and turned the game into Doki Doki Panic.
SMB2 Proto from what I understand now is an alleged beta (or something along those lines) of SMB2 USA back when it was still being modified from Doki Doki Panic. That isn't what I was talking about.
SMB2 proto became Doki Doki Panic. SMB2 (Lost Levels) was made to fill the void left from SMB2 proto not being completed (as a Mario game).
@GarroXZ Err I mean SMBUSA for NES*
What are the advantages of Mario and Toad? Example : The advantages of Luigi and Peach : Luigi jumps up high, Peach floats in the air while jumping.
Igor Castro
Toad runs fast, faster still while carrying something, and Mario, really has nothing.
4:55 how are these enemies called?
7 years later - shy guys.
So what you mean is SMB 2 Proto is going to be Doki Doki Panic? uhhhh if you're saying the Lost Levels version, Doki Doki Panic is a completely new game. SMB 2 the lost levels is just a re-modified SMB 1.
Como puede hacer eso 😧
i know the player didn't but it looked like he defeated wart with 5 vegetables when you need 6 to take out this frog who is allergic to vegetables.
My posts had nothing to do with SMB2 not being released in the USA initially and the instead, we got SMB2 USA. The only reason I mentioned SMB2 USA is because it is ironic that Doki Doki Panic (a game that was originally planned to be SMB2, but got dropped in favor of just making Lost Levels) gets turned into SMB2 anyway (for one region, but still).
@llproductions2006 hm no at 10:22 he's as luigi moving up and down the ladder like 3 times in a weird way
@DGMRuadeil My guess is that Birdo would have shot the egg at the same time anyway if he'd gone in earlier, so he wasted as much time as possible for the lulz.