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CC4D Tools: Character Creator 4 to Cinema 4D - Animation Tools
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- Опубликовано: 2 авг 2024
- In this video I'll give you a detailed overview on the new CC4D animation tools. How to import, retarget and bake body motion data, coming from different sources like ActorCore, Rokoko or Mixamo to the control rig and facial animation data, coming from iClone to the face rig.
0:00 Introduction
0:28 CC4D Import Body Motion Tool
0:41 Import Rokoko Motion
4:24 Import ActorCor / iClone / CC4 Motion
8:05 Import Mixamo Motion
12:34 CC4D Bake Tool
14:57 CC4D Import Face Motion Tool
If you already own the CC4D Tools make sure to download the current version (1.0.3)
CC4D Tools: blkmsk.gumroad.com/l/cc4d-tools
Manual: blkmsk.gitbook.io/cc4d-tools-manual/
#characterCreator #Cinema4D #iClone #actorcore #mixamo #rokoko #CharacterRigging #CharacterAnimation #facialanimation #retargeting
Awesome set of tools!! Game changing for my workflow
Great tool. bought it today
But would like to know if the import works with the mocap animations that come with cinema 4d ?
Hi, You mean the moCap animations in the C4D asset browser? Yes it works! Let me know if you have any trouble
Hello. I found an error while using the latest version of C4D 2024. There's a problem where the legs connected to the foot controller are twisting.
Can you fix it plz?
Yes, I'm already aware of that and I'm preparing a fixed version. It should be out not later than tomorrow
@@CC4DTools Thank you for support. Additionally Is there a way to switch existing rigging data to a new version?
@@bigifts you're welcome! you mean how to update a already ctrl rigged character with a new version of the rig? well, if you directly animated on your rigged character: no. You would have to create a new version of your rigged character and copy/transfer the animations over to the new version. But another way would be to save your rigged character as a separate .c4d file and create a xRef of it in your animation scene. This way you can simply load the a new version of your rigged character and maintain the animations.
Do the CC face pose morphs work with any character uploaded? I have a humanoid I uploaded to CC and want to export to c4d with all the pose morphs
If your humanoid character has a facial profile with the corresponding morphs inside CC they will be exported with the fbx and you can apply the face rig in C4D. But to transfer animations from CC or iClone they should be exported on a CC3+ character, even if your actual character is a humanoid.
hello! I bought your prodact and I really need to know. How can I change maxamo animation ? For example, head rotation...THX!
Hi, I'm not exactly sure what you mean. Do you mean how to adjust a mixamo animation after transfering it to the Control Rig? After baking down the animation you could modify the animation through the timeline by reducing the keyframes and adjusting your f-curves. Or you convert the animation into a C4D motionclip and add additional animations on a relative animation layer. Feel free to drop me a line at cc4dtools@gmail.com if you have any other questions
Perfect tool!! can you please explain how can we animate the controls after baking?
Thanks! One way would be to clean up your tracks using the C4D key reducer through the timeline to have less keyframes and than start modifying your animation. Another way would be to use the C4D motion clip system and modify the animation through animation layers. I will make a video on using the CC4D ctrl rig with the motion clip system soon.
@@CC4DTools Thanks, it can help us so much!
Yes please I'm also wondering the same thing!
payment fails
The coupon code has also expired
Hi, please contact the gumroad support as they handle the payment.
Does@CC4DTools still have a chance to get a coupon code?
@@wenleizhang-ru3zn yes I extended the 50% code one week: SCHWIFTYFIFTY
@CC4DTools tried many times, but the payment failed. Is there any other purchase channel? I was frustrated
Sir, I have a question, but it may be a stupid question. I'm sorry.. Is there no need to wight paint when we rig with iClone?
No, when you create your characters with character creator the character will already have proper weights. When you use AccuRig then some manual weight paint clean up may be nescessary as the weights will be auto generated.