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CC4D Tools: Character Creator 4 to Cinema 4D - Animation Tools

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  • Опубликовано: 2 авг 2024
  • In this video I'll give you a detailed overview on the new CC4D animation tools. How to import, retarget and bake body motion data, coming from different sources like ActorCore, Rokoko or Mixamo to the control rig and facial animation data, coming from iClone to the face rig.
    0:00 Introduction
    0:28 CC4D Import Body Motion Tool
    0:41 Import Rokoko Motion
    4:24 Import ActorCor / iClone / CC4 Motion
    8:05 Import Mixamo Motion
    12:34 CC4D Bake Tool
    14:57 CC4D Import Face Motion Tool
    If you already own the CC4D Tools make sure to download the current version (1.0.3)
    CC4D Tools: blkmsk.gumroad.com/l/cc4d-tools
    Manual: blkmsk.gitbook.io/cc4d-tools-manual/
    #characterCreator #Cinema4D #iClone #actorcore #mixamo #rokoko #CharacterRigging #CharacterAnimation #facialanimation #retargeting

Комментарии • 25

  • @DigitalDave
    @DigitalDave Месяц назад +1

    Awesome set of tools!! Game changing for my workflow

  • @llrohall
    @llrohall 5 дней назад

    Great tool. bought it today
    But would like to know if the import works with the mocap animations that come with cinema 4d ?

    • @CC4DTools
      @CC4DTools  4 дня назад

      Hi, You mean the moCap animations in the C4D asset browser? Yes it works! Let me know if you have any trouble

  • @bigifts
    @bigifts 11 дней назад +1

    Hello. I found an error while using the latest version of C4D 2024. There's a problem where the legs connected to the foot controller are twisting.
    Can you fix it plz?

    • @CC4DTools
      @CC4DTools  11 дней назад +1

      Yes, I'm already aware of that and I'm preparing a fixed version. It should be out not later than tomorrow

    • @bigifts
      @bigifts 10 дней назад +1

      @@CC4DTools Thank you for support. Additionally Is there a way to switch existing rigging data to a new version?

    • @CC4DTools
      @CC4DTools  9 дней назад

      @@bigifts you're welcome! you mean how to update a already ctrl rigged character with a new version of the rig? well, if you directly animated on your rigged character: no. You would have to create a new version of your rigged character and copy/transfer the animations over to the new version. But another way would be to save your rigged character as a separate .c4d file and create a xRef of it in your animation scene. This way you can simply load the a new version of your rigged character and maintain the animations.

  • @Nibbylol
    @Nibbylol 21 день назад

    Do the CC face pose morphs work with any character uploaded? I have a humanoid I uploaded to CC and want to export to c4d with all the pose morphs

    • @CC4DTools
      @CC4DTools  21 день назад

      If your humanoid character has a facial profile with the corresponding morphs inside CC they will be exported with the fbx and you can apply the face rig in C4D. But to transfer animations from CC or iClone they should be exported on a CC3+ character, even if your actual character is a humanoid.

  • @user-vn5lz4ly3h
    @user-vn5lz4ly3h 12 дней назад

    hello! I bought your prodact and I really need to know. How can I change maxamo animation ? For example, head rotation...THX!

    • @CC4DTools
      @CC4DTools  11 дней назад

      Hi, I'm not exactly sure what you mean. Do you mean how to adjust a mixamo animation after transfering it to the Control Rig? After baking down the animation you could modify the animation through the timeline by reducing the keyframes and adjusting your f-curves. Or you convert the animation into a C4D motionclip and add additional animations on a relative animation layer. Feel free to drop me a line at cc4dtools@gmail.com if you have any other questions

  • @Hamzypure
    @Hamzypure Месяц назад +1

    Perfect tool!! can you please explain how can we animate the controls after baking?

    • @CC4DTools
      @CC4DTools  Месяц назад +2

      Thanks! One way would be to clean up your tracks using the C4D key reducer through the timeline to have less keyframes and than start modifying your animation. Another way would be to use the C4D motion clip system and modify the animation through animation layers. I will make a video on using the CC4D ctrl rig with the motion clip system soon.

    • @Hamzypure
      @Hamzypure Месяц назад

      @@CC4DTools Thanks, it can help us so much!

    • @DigitalDave
      @DigitalDave Месяц назад

      Yes please I'm also wondering the same thing!

  • @wenleizhang-ru3zn
    @wenleizhang-ru3zn 25 дней назад

    payment fails

    • @wenleizhang-ru3zn
      @wenleizhang-ru3zn 25 дней назад

      The coupon code has also expired

    • @CC4DTools
      @CC4DTools  24 дня назад

      Hi, please contact the gumroad support as they handle the payment.

    • @wenleizhang-ru3zn
      @wenleizhang-ru3zn 24 дня назад

      Does@CC4DTools still have a chance to get a coupon code?

    • @CC4DTools
      @CC4DTools  24 дня назад

      @@wenleizhang-ru3zn yes I extended the 50% code one week: SCHWIFTYFIFTY

    • @wenleizhang-ru3zn
      @wenleizhang-ru3zn 24 дня назад

      @CC4DTools tried many times, but the payment failed. Is there any other purchase channel? I was frustrated

  • @gokhanelmac
    @gokhanelmac Месяц назад

    Sir, I have a question, but it may be a stupid question. I'm sorry.. Is there no need to wight paint when we rig with iClone?

    • @CC4DTools
      @CC4DTools  Месяц назад

      No, when you create your characters with character creator the character will already have proper weights. When you use AccuRig then some manual weight paint clean up may be nescessary as the weights will be auto generated.