hi, bought the tool yesterday. can I use this with the rig coming from Cascadeur to C4D? and I noticed I couldnt tweek any controller as soon as I use character retargeting, is there any solution for this?
Hi, thanks for the purchase! to your first question: yes, simple set up the rig in cascadeur with the same character/skeleton coming from CC4 which you use in C4D to add the control rig. Then you can easily retarget the animation coming from cascadeur to the Control Rig with 'CC4_Joints_definition' preset. To your second question: yes, as long as the retargeting is active you can not move any of the controllers. to modify the animation you have to bake it down to the control objects. ruclips.net/video/qPfElOc8SeQ/видео.htmlfeature=shared&t=754
hi, I bought your plugin and it's very nice, congratulations, I have this problem... I also need to open this character in other software, such as blender, maya etcc, when I import my character into blender it loses all the weighting, and it does strange things, how can I export an fbx from cinema that maintains the morph tag and correct weighting even in blender? or in maya... thanks
Hi, you mean when you export your character from CC4 or C4D? When you export from C4D make sure to only export the characters original joint hierarchy and its geometry. The Rig Setups and controllers will not transfer over.
@@CC4DTools I export from Cinema 4D, but if I want the same morph targs as in C4D in Blender, what should I do? the customer asked me for the same controllers I have in the cinema, do you have a solution? Thank you
@@stefanobertelli2530 Unfortunatly that won't be possible as both applications work completly different in terms of rigging logic. What you can export from C4D is the character with its original skeleton and geometry (this also includes the facial pose morphs). But if you want to use a CC4 character in blender I recommend to use the amazing CC4 pipeline tools for blender. The CC4D Tools are meant to be used and work in C4D only
Hi, you mean to export animation from iClone and retarget it to the control rig? yes this should work! What issues do you have? Feel free to drop me a description/capture of your problem to cc4dtools@gmail.com
Hi the option to retarget facial animation from other sources like Maxon Moves or Rokoko is not yet implemented. But I'm already working on it. It will be possible with the next update
This tool is an aboslute game changer! Works perfectly smooth
okay thank you. I'll try that out and get back to you here
You are my hero! Thank you so much for this and all the updates as well.
Great work!!! Reallusion needs to support your effort
This is awesome! Your work is greatly appreciated!
Amazing work!
hi, bought the tool yesterday. can I use this with the rig coming from Cascadeur to C4D? and I noticed I couldnt tweek any controller as soon as I use character retargeting, is there any solution for this?
Hi, thanks for the purchase! to your first question: yes, simple set up the rig in cascadeur with the same character/skeleton coming from CC4 which you use in C4D to add the control rig. Then you can easily retarget the animation coming from cascadeur to the Control Rig with 'CC4_Joints_definition' preset.
To your second question: yes, as long as the retargeting is active you can not move any of the controllers. to modify the animation you have to bake it down to the control objects.
ruclips.net/video/qPfElOc8SeQ/видео.htmlfeature=shared&t=754
okay thank you. I'll try that out and get back to you here
Cool work
hi, I bought your plugin and it's very nice, congratulations, I have this problem... I also need to open this character in other software, such as blender, maya etcc, when I import my character into blender it loses all the weighting, and it does strange things, how can I export an fbx from cinema that maintains the morph tag and correct weighting even in blender? or in maya... thanks
Hi, you mean when you export your character from CC4 or C4D? When you export from C4D make sure to only export the characters original joint hierarchy and its geometry. The Rig Setups and controllers will not transfer over.
@@CC4DTools I export from Cinema 4D, but if I want the same morph targs as in C4D in Blender, what should I do? the customer asked me for the same controllers I have in the cinema, do you have a solution? Thank you
@@stefanobertelli2530 Unfortunatly that won't be possible as both applications work completly different in terms of rigging logic. What you can export from C4D is the character with its original skeleton and geometry (this also includes the facial pose morphs). But if you want to use a CC4 character in blender I recommend to use the amazing CC4 pipeline tools for blender. The CC4D Tools are meant to be used and work in C4D only
I made a character in CC 3 and imported it into Iclone7. Does this work with the retargeting with your plugin(bought it today)? I seem to have issues.
Hi, you mean to export animation from iClone and retarget it to the control rig? yes this should work! What issues do you have? Feel free to drop me a description/capture of your problem to cc4dtools@gmail.com
@@CC4DToolsThanks for the quick reply, I will do so tomorrow morning after tinkering around with it for a bit more;)
How do I use move by maxon
Hi the option to retarget facial animation from other sources like Maxon Moves or Rokoko is not yet implemented. But I'm already working on it. It will be possible with the next update
@@CC4DTools 🥳
wight muscles skin painting tutorial please