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FaceBuilder × Character Creator 4: Creating Look-alike 3D Characters from Photos
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- Опубликовано: 17 авг 2024
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Thanks for the awesome intro!
Love this so much...thanks Keentools
This video is a lifesaver really. I hate the looking of hair when I import into blender. It would be nice to see a CC4 and blender tutorial to prepare a 3d print ready character. This is another issue also. Thank mate you made my day
I have tried different techniques, I hope this one works for me because the result is too good
I cannot thumbs up this enough. Bravo.
I can't wait to try this out 🤓
My mind is blown!! I love animation!
good tool , expensive but good!
such a nice tutorial keep it going
Any plans for making something for epic games metahuman pipeline
Sure! We made a release for the MetaHuman pipeline, check it here: ruclips.net/video/U2yderQOMUo/видео.html
@@keentools awesome 😎
i lub u guys
Спасибо большое за видео урок. Просто, быстро и понятно. Сделайте пожалуйста уроки на тему, как рисовать одежду в блендере для gtav rp.
ya era horaa!
Thank you. Any chance of doing this with Human Generator 3D (by Oliver J Post)? It would all be done completely in Blender.
Thank you for your suggestion. We'll explore that possibility.
Great workflow and features KeenTools. I have a question; in this round-trip workflow, is there anything that doesnt survive upon import/export with Blender or CC4?
Thank you! There's a lot manual adjustment involved at the stages of generating and fine-tuning the model in Headshot 2 and CC4. So it really depends on you as an artist how much is going to survive that export/import.
@@keentools Im a bit confused as what was the point of bringing it back to blender, in the end you didn't improve or modify the Character there. Unless that step is meant for someone that intends on using blender as the final compositing tool for their story/film etc.
@@WillyCash69 Just an example of export from CC4 to any external 3D software
How to make the character talk a specific text in cc4?
WOW!!!
question why is my body different in texture from my face, a line is visible. Tell me how can I fix this?
Either adjust it using CC4 texture editor or adjust FaceBuilder texture in a Photoshop-like software
Can this be used for daz3d??
Not as straightforward as in this video, but once your 3D head is ready in FaceBuilder you can then wrap it with the Daz topology and then use it in the Daz Studio. Try Wrap3D and check out tutorials on retopology like this one: ruclips.net/video/wdB2bmqrArc/видео.html
In geo tracker the lightsaber is placed on the object correctly and the tracking was perfectly well in render view the object is correctly placed on the mesh after I rendering it the object was displaced in render pls give solution
Hey! Unfortunately, it's hard to say what might go wrong based on your message. Would you mind recording a screencast and sending it to us at team@keentools.io?
Do you have any idea about license servers? For keentools
We do have license server: keentools.io/download/license-server
Why not introduce a perpetual license?
what if you only have a single image? How can i generate reference images out of that?
You can create a 3D head in FaceBuilder from a single photo. Obviously, there will be gaps in texture. You can fill them in either manually in editors like Photoshop or generate skin texture inside CC.
Is there a zbrush version?
After following this steps it make perfact face with depth and look I faced one issue after adding texture into this file and export with skin texture in fbx format, after that i open this file into blender, till that nothing is problematic byt after this step i converted this file into stl formate but my texture are not visible in stl format so what i can do😢 basically i want to 3d print that face with skin texture and roughness
me too facing same problem while exporting a file , texture is not included in it
Pack the textures in blend file
Or bake them
Would this also work on a human skull? No face.
Yes. Auto Align might not work for side views but you can always adjust everything manually with pins.
@@keentools Thanks for the reply. Now, instead of loading "new head", do I load a skull?
proportions are pretty wierd, but overall nice
gooddddddddddddddddddd
Doesn't work for cc3?
Hey! The implementation works with Character Creator 4 + Headshot 2
Sir face can't detect problem
Hey! If you encounter a "couldn't locate face" error, you can manually position the mesh over the picture by creating and dragging red dots (pins). Simply right-click with the mouse to place them.
Could we have daz version of this?
Not on our radar right now, but who knows, maybe someday!
@@keentools thanks for consideration
Will it work for character creator 3?????
Hey! No, the implementation works with Character Creator 4 + Headshot 2
WOW this is too good. I believe this is pretty expensive. I am not a professional. I wonder if somebody can help me to construct 3D image of my LATE son. I can can send a couple of photos of my son. Please let me know if you can help me with constructing the 3D image of my sons face. I can pay for this.
it is not expensive
Character creator 4 free ya paid
why is she looking like kasandra?
Still to complicated for non animators.
Ridiculous .A Subscription model for a blender addon that’s not even that useful . Keen tools is Charging 18 dollars a MONTH for this precious face builder .The reason people use blender is to stay away from greedy developers like this.
Not even clsoe to looking like her lol
U made a good looking woman turned into a parrot !! 😒
what a stupid solution to have in terms of character creation just miserable unmeasured sliders, if u want to create doubler for cgi or even monster it's a way better to operate with real life measurements
in real life. most clients give one blurry image as reference 🥱🥱🥱
😭 still can create a 3D head with a single image