Hi @SkyShazad, Please refer to the following tutorial video on exporting baked physics simulations in Alembic format: ruclips.net/video/UhNvTZYjnyQ/видео.html
I love the simulation but a lot of dresses I have for my characters are gowns that are more puffy, the issue I have is that the cloth isn't puffy like a gown
@@hank4876 maybe you know better way how create cloth animation for game ,I know that different engines have their own for this, but perhaps there is the most effective and easiest way
@@Hardcore0 Depends on what physics engine ure game engine uses, I believe unreal and unity does have Nvidia Physx, there's physx plugin for Max and Maya , there are tutorials for how to set up collision bodies and aswell the apex cloth weight painting, and physx LODs, that can be exported to game engines
eh CC4 is giving me a hard time, I'm doing it via blender and submitting the file, but the clothes just decide to tear into little pieces and float down. If anyone here knows the solution please let me know
So im still not sure how to import clothing from Marvelous Designer to CC4 *without* doing the motions in Reallusion first. Does anyone know where I should start off? My end goal is to create clothing that could be applied a CC4 character, which you could then go animate in Iclone however you choose.
Physics simulations are native to applications, with exception to some system such as havok, or Physx by nvidia which are exportable .. some times baked simulation can be exported as alembic or point caches .. This simulation is good for iclone or just render out poses. You need to recreate physics in blender,..
It would be amazing if you add a simple move brush or something like that to modify collision shape more accurately if needed to.
Awesome tutorial. This was what I was looking for. Thanks!!
Very good and very helpful!
Good tutorial! Thx
How does this translate to unreal?
so cool
Please make a tutorial video for Custom Hair Mesh
I have a question, is it still works the same when I export this to Unreal?
THIS IS A FANTASTIC TITORIAL, But how do you export Backed Animation?
Hi @SkyShazad,
Please refer to the following tutorial video on exporting baked physics simulations in Alembic format:
ruclips.net/video/UhNvTZYjnyQ/видео.html
I love the simulation but a lot of dresses I have for my characters are gowns that are more puffy, the issue I have is that the cloth isn't puffy like a gown
Very good Tutorial. But I am using CC3. Is it the same this way?
The workflow for painting weight map texture should be the same, but CC3 can't use its own Humanoid character like CC4.
Thank you for ,this tutorial !! can I export this mouvement to UE5? thanks
what about cloth's thickness
it does work in Unity and Unreal Engine?I mean cloth animation
Physics export to game engines can be done in Alembic format
i wont recommend, its really bad with knees and hands penetrating the cloth no matter how good collisions are
@@hank4876 maybe you know better way how create cloth animation for game ,I know that different engines have their own for this, but perhaps there is the most effective and easiest way
@@Hardcore0 Depends on what physics engine ure game engine uses, I believe unreal and unity does have Nvidia Physx, there's physx plugin for Max and Maya , there are tutorials for how to set up collision bodies and aswell the apex cloth weight painting, and physx LODs, that can be exported to game engines
Doesn't work.
what needs done if soft vs soft collision is greyed out?
Shirt with buttons becomes cloth too. How do I proceed with shirt with buttons ?
eh CC4 is giving me a hard time, I'm doing it via blender and submitting the file, but the clothes just decide to tear into little pieces and float down.
If anyone here knows the solution please let me know
γιατί,
why,
iklone does not exist for mac?
So im still not sure how to import clothing from Marvelous Designer to CC4 *without* doing the motions in Reallusion first. Does anyone know where I should start off? My end goal is to create clothing that could be applied a CC4 character, which you could then go animate in Iclone however you choose.
How can I export the simulation to Blender?
Physics simulations are native to applications, with exception to some system such as havok, or Physx by nvidia which are exportable .. some times baked simulation can be exported as alembic or point caches .. This simulation is good for iclone or just render out poses. You need to recreate physics in blender,..
Can I then export to blender?
Yes, you can export the character to Blender with fbx format.
Cant export it to unreal
Sure you can easily use the Unreal Auto Setup to export it.