CC4D Tools: Character Creator 4 to Cinema 4D - Manual Animation Retargeting

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  • Опубликовано: 8 сен 2024

Комментарии • 25

  • @AutodidactAnimotions
    @AutodidactAnimotions 6 месяцев назад +4

    Very involved manual process compared to the Blender pipeline tool from Reallusion
    But still ,even at this point, you have taken mocap retargeting in C4D further than Maxon has ever done particularly without everything requiring a mixamo skeleton to work.
    hoping. to see the process more automated soon but keep it going!!

  • @midlet
    @midlet 6 месяцев назад

    Just purchased, and omg what a life saver you are! Looking forward to future developments!

  • @sharonpalkowetz
    @sharonpalkowetz 6 месяцев назад +1

    Ask and i shall Receive! Thank you!!

  • @guckmyman
    @guckmyman 6 месяцев назад

    Awesome dude! Thanks so much! Just purchased the tool and it works perfectly :)

  • @Rimbaure
    @Rimbaure 3 месяца назад

    Awesome, thanks.

  • @stan55ish
    @stan55ish 6 месяцев назад

    Thanks for tutorial.

  • @michaelchen1565
    @michaelchen1565 3 месяца назад

    just bought it! Btw Is there a way to combine multiple animations? thanks!

  • @VEKUMA
    @VEKUMA 5 месяцев назад +1

    Can this work with Move Ai mocap? Tried and failed...

    • @CC4DTools
      @CC4DTools  5 месяцев назад +1

      Hi there, yes it can work with data from move.ai easily following the process in the video above. The bone extraction in the character definition manager even works almost out of the box. here is a quick basic test with animation data from move.ai: drive.google.com/file/d/1kkqjGuppSurVUXw8ssO60fR6sscUAj11/view?usp=sharing

    • @VEKUMA
      @VEKUMA 5 месяцев назад

      YOU ARE A LIFE SAVER!!!!!!!!!@@CC4DTools

  • @sharonpalkowetz
    @sharonpalkowetz 6 месяцев назад

    What if First Frame in bind pose is greyed out in CC4 on export to FBX?? Thanks!

    • @CC4DTools
      @CC4DTools  6 месяцев назад

      Hi if 'first frame in bind pose' is greyed out when you want to export animation from CC4 than you probably exporting your animation on a character with the type 'humanoid'. you could reset the character to its bindpose in cinema via the 'reset bind pose' button on one of the characters weight tags (the same way as in the mixamo workflow). If that doesnt work as expected try exporting the animation on a CC3+ character. for the retargeting the character type is not important as only the animation data gets transfered on to your actuall character. I hope this helps! let me know if you have any trouble

    • @sharonpalkowetz
      @sharonpalkowetz 6 месяцев назад

      @@CC4DTools Thanks for responding. Ok i figured it out. IT was an ActorCore actor....so an ActorBUILD character. I didn't realize the difference but i get it now the difference between actorbuild (humainoid) and cc3+ characters. I am learning! thank you!!!

  • @no_sl303p
    @no_sl303p 5 месяцев назад

    Is there a way to do this with facial animation?

    • @CC4DTools
      @CC4DTools  5 месяцев назад +2

      Not yet but it will be with the next update of the tools

  • @samporter1564
    @samporter1564 6 месяцев назад

    🤤 'Promo sm'

  • @gokhanelmac
    @gokhanelmac 6 месяцев назад +2

    We need tutorial movements such as speaking, lips and tongue sticking out

    • @CC4DTools
      @CC4DTools  6 месяцев назад +2

      Hi if you mean tutorials on importing facial animation / lip sync from iclone to the cc4d rig: thats not implemented yet but on the top of the list.
      if you mean tutorials / guides about the functionality of the facial controls:
      blkmsk.gitbook.io/cc4d-tools-manual/face-rig-overview

    • @gokhanelmac
      @gokhanelmac 6 месяцев назад

      thank you @@CC4DTools

    • @manifixdesigns
      @manifixdesigns 6 месяцев назад +1

      ​​@@CC4DToolssir make a tutorial on this article and how to live facial animation

    • @gokhanelmac
      @gokhanelmac 3 месяца назад

      @@CC4DTools but there are short Overview videos...There is no step by step construction, I guess we couldn't find it.

    • @CC4DTools
      @CC4DTools  3 месяца назад

      @@gokhanelmac Hi what 'step by step' construction/tutorial do you mean?

  • @Rimbaure
    @Rimbaure 3 месяца назад

    Awesome, thanks.