For anyone following this tutorial, it may be worth adding in an extra step to make adjustments and changes to the performance easier. Adding your rigged character to a Character Object (Found under Character>Character) and adjusting to give you the controls (EJ has a great tutorial of have to apply this), then applying this workflow to the Character object rather than the target character. This give you the same output, but with the added benefits of the animation handles to further adjust your performance.
Great tutorial, my problem es the hips, the character doesnt stick to the floor, full character goes up or down when rokoko data move the hips up and down? Any ideas whats going on there? im in R24
Same problem :( driving me insane! Any help? Instead of fixing the feet to the floor, the hip is fixed in the air while the feet are floating above ground.
For some reason when retarget my model the shoulder area looks like its in the shrug position. This happens with multiple models . Have you ran into this?
I have that exact same problem. Super annoying. Assuming the code has changed or something. I also noticed that with the mixamo export from rokoko it has two bones going to the left and right eyes. This screwed up the character solver for me. I simply deleted those and was able to get the solver to work then. I'm also having issues with the feet not sticking to the floor as well as in rokoko studio.
Simply give us the option to customize the initial pose inside Rokoko first and it solves every problem. Binding the data is still currently the most accurate method but has its many issues. Any update on when this feature would be available?
Would this be possible if you had already rigged a character in Cinema 4d using the Advanced Biped with IK? Does the retargeting work better if it's just a simple bone rig? Is there any specific criteria for the rig that the rokoko data is being transferred to?
Hi and thanks for reaching out! If you are experiencing issues, you can always check out our Help&Community page, ask our users in our Facebook Group here facebook.com/groups/252832679299596 , or reach out to our Support Team at support@rokoko.com.
Heyo! All exported animations from Studio will have frame 0 as the T-pose. If you are using a custom animation where this is not the case, you will have to add an extra keyframe at the beginning of the animation, where the character is in the T-pose. This is due to our plugin using frame 0 for the reference pose
Hi! Thanks a lot for the feedback. We shared it with our Content Team and we will take it into consideration for our next tutorials. If you are experiencing issues, you can always check out our Help&Community page, ask our users in our Facebook Group here facebook.com/groups/252832679299596 , or reach out to our Support Team at support@rokoko.com.
Hi! Did you already purchase the Smartgloves? If so, you should have received an update regarding your order from our Customer Success Team. If you did not purchase, please write an email at sales@rokoko.com Cheers!
This worked almost perfectly for me. The hiccup I am having now is that I am using motion capture that I purchased from the Rokoko Motion Library. I want to piece together a couple different segments. But, it doesn’t appear that I can do that inside of C4D. Typically, once I’ve imported motion capture from Mixamo, I would add that to the C4D Time Line by adding a Motion Clip tag, then fusing the different segments in Time Line. But, with this method, doesn’t appear to work. So, I was going to try to pre-edit the segments inside of Rokoko Studio; but, it appears that I can’t edit Rokoko Motion Library files inside of Rokoko Studio. Is that true?!?! I’d love any additional insight someone has around this. Thanks.
Hi Steven - I believe you can only do that with characters that use the exact same skeleton, and the Motion Library publishers may have slightly different skeletons. So if you are combining animations from the same publisher, that should work as it normally would with the Motion Clips. If they are from different publishers, what I would do is retarget those mocap assets with different skeletons to copies of a single character, bake them to that character, and then you use the motion clip system to combine those animations because they will all use the same skeleton. This should be relatively easy to do if you are using the new Character Definition retargeting in C4D r23 and higher. It is true that you cannot currently edit or combine mocap clips within Rokoko Studio, although we are planning on introducing that functionality in new software soon. Thanks!
@@RokokoMotion Thanks for the reply. I forgot that shortly after I posted this I figure out why I was having so much trouble. The first thing was that I had not discovered that I could export the ML files with Mixamo rigs. Somehow I overlooked that. The second was that I was going about editing the motion capture segments together the wrong way. What I was doing was retargeting my character at the first segment of motion capture data using the CD tag. Then I was trying to bring the Character into the motion timeline and add additional motion capture segments to the Character. I should have been trying to add my additional motion capture to the First Segment of motion, not the character. As soon as I realized what I was doing wrong it changed everything. Worked out great. Now, I just want to figure out how to apply a cloner in C4D and not have it break everything apart. If you're interested, this is the final result of the video I was working on for a trade show. It isn't perfect; but, I think it turned out great for a few days of work. vimeo.com/510416574
Hi Nova - the rigging and character definition tags are only available in r23 or higher, unfortunately. We have some older tutorials for retargeting in C4D prior to r23 available on our channel, but they are more work intensive.
He claims it will work on any rigged character that has a skeleton but I tried C4D's clothed male from the Asset Library and that didn't work at all. Either I'm missing something completely or he's wrong and it has to be a character with a Mixamo Rig.
@@RokokoMotion I think this isn't true. I tried with the Clothed Male figure from the Asset Library. It's C4D's rig, so it must be pretty reliable but didn't work. The only way I can get this to work is if I start by rigging a character with a Mixamo T-Pose.
Hi there, the downsampling feature is part of the premium features that we built and included in Rokoko Studio Plus. Essentially, since these features require time and isn't free to build (but we want to keep making more) we move them to the Studio Plus plan. The free starter plan is a way to give our users some core capabilities to work with and a taste of it all, but if we didn't charge something for the products we build, we wouldn't have much of a company at this point :) We still feel our software prices are very fair and affordable - check them all out here: www.rokoko.com/studio/pricing
@@RokokoMotion I agree and support the premium version to the features that need constant improvements. But exporting a file on a workflow like 24/25 fps should be standart.
For anyone following this tutorial, it may be worth adding in an extra step to make adjustments and changes to the performance easier. Adding your rigged character to a Character Object (Found under Character>Character) and adjusting to give you the controls (EJ has a great tutorial of have to apply this), then applying this workflow to the Character object rather than the target character. This give you the same output, but with the added benefits of the animation handles to further adjust your performance.
Would you happen to have a link to EJ's tutorial?
@@RyanMacDougall1981 /watch?v=V47g00NMfD8. Apply the Tag and steps from this tutorial to the Character object instead of the imported fbx.
@@Nurolight For those looking as well, the part he's talking about starts at about 16:39
Great tutorial, my problem es the hips, the character doesnt stick to the floor, full character goes up or down when rokoko data move the hips up and down? Any ideas whats going on there? im in R24
I have the same problem. did you find a solution?
Same problem :( driving me insane! Any help? Instead of fixing the feet to the floor, the hip is fixed in the air while the feet are floating above ground.
Man I wish I knew this when I did the epic games project last month lol. Is this just for Cinema 4d r23
Haha, yeah it can definitely be a time saver :) Yes, currently it only works with r23
Hello! How about adding face capture / retargeting to this process? Thanks.
For some reason when retarget my model the shoulder area looks like its in the shrug position. This happens with multiple models . Have you ran into this?
I have that exact same problem. Super annoying. Assuming the code has changed or something. I also noticed that with the mixamo export from rokoko it has two bones going to the left and right eyes. This screwed up the character solver for me. I simply deleted those and was able to get the solver to work then. I'm also having issues with the feet not sticking to the floor as well as in rokoko studio.
Simply give us the option to customize the initial pose inside Rokoko first and it solves every problem. Binding the data is still currently the most accurate method but has its many issues. Any update on when this feature would be available?
Thank you for sharing!...
Would this work if thr animation ddnt have a Tpose
Would this be possible if you had already rigged a character in Cinema 4d using the Advanced Biped with IK? Does the retargeting work better if it's just a simple bone rig? Is there any specific criteria for the rig that the rokoko data is being transferred to?
When I try this, the forearms and lower legs don't follow the imported mocap. Legs and arms are stiff and extended.
Really helpful! Thanks!
thanks bro 👍👍
Just curious, how would I then import this into UE4? When I export the FBX from C4D, everything gets all wonky.
Hi and thanks for reaching out! If you are experiencing issues, you can always check out our Help&Community page, ask our users in our Facebook Group here facebook.com/groups/252832679299596 , or reach out to our Support Team at support@rokoko.com.
did you find the solution?
@@pixel_dealer I haven’t :/
Can you tell me please how you unite that tools please minute 1:10 ?
help me a lot ! thank you
Fantastic to hear 🔥
What if animation not started with T pose
Heyo! All exported animations from Studio will have frame 0 as the T-pose. If you are using a custom animation where this is not the case, you will have to add an extra keyframe at the beginning of the animation, where the character is in the T-pose. This is due to our plugin using frame 0 for the reference pose
Thanks for the tutorial. Can you please make another tutorial on adding a GBX motion to a character from Daz studio?
Hi! Thanks a lot for the feedback. We shared it with our Content Team and we will take it into consideration for our next tutorials. If you are experiencing issues, you can always check out our Help&Community page, ask our users in our Facebook Group here facebook.com/groups/252832679299596 , or reach out to our Support Team at support@rokoko.com.
Hey i cant find the character definition! HELP
I want to know if your company has smartgloves in stock or not.I am in urgent need of the smartglove
Hi! Did you already purchase the Smartgloves? If so, you should have received an update regarding your order from our Customer Success Team. If you did not purchase, please write an email at sales@rokoko.com Cheers!
This worked almost perfectly for me. The hiccup I am having now is that I am using motion capture that I purchased from the Rokoko Motion Library. I want to piece together a couple different segments. But, it doesn’t appear that I can do that inside of C4D. Typically, once I’ve imported motion capture from Mixamo, I would add that to the C4D Time Line by adding a Motion Clip tag, then fusing the different segments in Time Line. But, with this method, doesn’t appear to work. So, I was going to try to pre-edit the segments inside of Rokoko Studio; but, it appears that I can’t edit Rokoko Motion Library files inside of Rokoko Studio. Is that true?!?! I’d love any additional insight someone has around this. Thanks.
Hi Steven - I believe you can only do that with characters that use the exact same skeleton, and the Motion Library publishers may have slightly different skeletons. So if you are combining animations from the same publisher, that should work as it normally would with the Motion Clips. If they are from different publishers, what I would do is retarget those mocap assets with different skeletons to copies of a single character, bake them to that character, and then you use the motion clip system to combine those animations because they will all use the same skeleton. This should be relatively easy to do if you are using the new Character Definition retargeting in C4D r23 and higher. It is true that you cannot currently edit or combine mocap clips within Rokoko Studio, although we are planning on introducing that functionality in new software soon. Thanks!
@@RokokoMotion Thanks for the reply. I forgot that shortly after I posted this I figure out why I was having so much trouble. The first thing was that I had not discovered that I could export the ML files with Mixamo rigs. Somehow I overlooked that. The second was that I was going about editing the motion capture segments together the wrong way. What I was doing was retargeting my character at the first segment of motion capture data using the CD tag. Then I was trying to bring the Character into the motion timeline and add additional motion capture segments to the Character. I should have been trying to add my additional motion capture to the First Segment of motion, not the character. As soon as I realized what I was doing wrong it changed everything. Worked out great. Now, I just want to figure out how to apply a cloner in C4D and not have it break everything apart. If you're interested, this is the final result of the video I was working on for a trade show. It isn't perfect; but, I think it turned out great for a few days of work. vimeo.com/510416574
@@RokokoMotion how do you bake all the animation down to the joints?
Hey, my character solver tag is greyed out so I can't apply the animation, am I missing something?
Have you resolved the issue? I'm having the same problem.
Because you are automaticly in a c4D take named mixamo. Under takes manager, click main and you are good to go.
Hey I am using c4d R20 and I can't find rigging tag
Hi Nova - the rigging and character definition tags are only available in r23 or higher, unfortunately. We have some older tutorials for retargeting in C4D prior to r23 available on our channel, but they are more work intensive.
@@RokokoMotion oh okey tnx
what if the rig i want to attach to isnt mixamo
He claims it will work on any rigged character that has a skeleton but I tried C4D's clothed male from the Asset Library and that didn't work at all. Either I'm missing something completely or he's wrong and it has to be a character with a Mixamo Rig.
How much is the suite
Hi! The cost is 2495 USD.
Would this also work with DAZ characters?
It will! It will work with any rigged character that has a skeleton, just make sure they are in a TPose and Frame 0 when you apply the tags!
@@RokokoMotion Amazing!
Hey nice shapes. Did you try this mocap on rigged daz characters brought into cinema 4d
@@RokokoMotion I think this isn't true. I tried with the Clothed Male figure from the Asset Library. It's C4D's rig, so it must be pretty reliable but didn't work. The only way I can get this to work is if I start by rigging a character with a Mixamo T-Pose.
than-
I can't understant why you have to pay to have a 30 fps
Hi there, the downsampling feature is part of the premium features that we built and included in Rokoko Studio Plus. Essentially, since these features require time and isn't free to build (but we want to keep making more) we move them to the Studio Plus plan. The free starter plan is a way to give our users some core capabilities to work with and a taste of it all, but if we didn't charge something for the products we build, we wouldn't have much of a company at this point :) We still feel our software prices are very fair and affordable - check them all out here: www.rokoko.com/studio/pricing
@@RokokoMotion I agree and support the premium version to the features that need constant improvements. But exporting a file on a workflow like 24/25 fps should be standart.
Hey i cant find the character definition! HELP!