Cinema 4D Tutorial - Redshift Skin Material

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  • Опубликовано: 5 июл 2024
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    In this C4D tutorial we'll create a super realistic skin material in Redshift, focusing on subtle and accurate attention to details and using the fundamentals of PBR materials and subsurface scattering.
    Model used:
    texturing.xyz/collections/vfa...
    00:00 Intro
    01:06 Scene Setup
    01:40 Loading Textures
    02:17 Adding Albedo
    03:32 Adding Specular
    03:59 Adding Subsurface Scattering
    04:58 Adding Normal Map
    05:22 Creating a Scatter Map
    06:50 Adding Secondary Specular
    08:06 Adding Sheen
    09:43 Adding Displacement
    11:01 Testing with Different Lights
    12:02 Outro
    #cinema4d #redshift3d #skin #character

Комментарии • 40

  • @Rimbaure
    @Rimbaure Месяц назад

    Saving the day in 12 minutes, thank you !

  • @AviYanK_770
    @AviYanK_770 4 месяца назад +3

    the world needed that tutorial! Thank you!

  • @minjaekwon1437
    @minjaekwon1437 5 месяцев назад +2

    Your tutorials are so amazing 👏

  • @adalanew3132
    @adalanew3132 5 месяцев назад +1

    that's gorgeous keep up the good work

  • @hallo-uz1zu
    @hallo-uz1zu 4 месяца назад +1

    it's exactly what i need thank you😍

  • @cyrilruegsegger9588
    @cyrilruegsegger9588 3 месяца назад

    Thank you !!

  • @AdamWho
    @AdamWho 5 месяцев назад +1

    Just used switched to redshift. I've found I actually prefer the skin to octane. Thanks for the tutorial - helped me make my mind up!

    • @NewPlastic
      @NewPlastic  4 месяца назад

      RS has some good moments, I find myself loving RS when I switch to it, but then loving Octane more when I switch back to Octane. And then looping on that over and over again

  • @collectiveunconscious3d
    @collectiveunconscious3d 5 месяцев назад +1

    Ah nice man, I was gonna comment if you could do one with octane, but you already did, thanks a lot. Really useful

    • @NewPlastic
      @NewPlastic  4 месяца назад +1

      I will do both versions of a tutorial pretty much always from now on, unless it's some really sophisticated stuff RS isnt ready for yet

  • @fennezboi
    @fennezboi 4 месяца назад +1

    THANKSSS

  • @edaydin928
    @edaydin928 5 месяцев назад +1

    tnx for redshift)))

  • @bonafidexx
    @bonafidexx 5 месяцев назад +2

    No, you definitely start to love RS more than Octane. I feel it 100% 😮

    • @NewPlastic
      @NewPlastic  4 месяца назад +1

      Hahaha it's growing on me, but Octane is still king. It's still what I use for everyday projects

    • @bonafidexx
      @bonafidexx 4 месяца назад

      YOU are the King. My hero, a few words please, why is Octane the King as well as you? You won't answer. It is a promotion for Octane and RS paid you not to answer such question. But still. Why?@@NewPlastic

    • @NewPlastic
      @NewPlastic  4 месяца назад +1

      @@bonafidexx We can't talk about it here, Big Octane is watching the comments.
      Nah but fr it's not black and white but to keep it short, the fact that Octane is a non-biased engine makes it kinda of more intuitive to get good looking results without too much messing around. Also Octane's node system is much, MUCH more rich and diverse and capable. I love procedural workflows so I love that Octane has many more nodes to play around with, even tho they can do better on that front. And beyond that, I have a soft-spot for Octane cuz I've been working with it for a few years already and I'm so familiar with it.

    • @NewPlastic
      @NewPlastic  4 месяца назад +1

      @@bonafidexx and YOU are the king too buddy

    • @elissitdesign
      @elissitdesign Месяц назад

      @@NewPlastic I do wish RS had more feature nodes like Octane like render booles.

  • @Jouyin205
    @Jouyin205 5 месяцев назад +1

    Lets get it

  • @ligretix
    @ligretix 4 месяца назад +1

    Amazing! Where can I find realistic human faces for tests?

    • @NewPlastic
      @NewPlastic  4 месяца назад

      3DScanStore and Texturing.XYZ is probably my favorites

  • @loganpenciu7317
    @loganpenciu7317 5 месяцев назад +1

    Great tutorial! A better practice for displacement is to leave it at default on the node level. But adjust the "displacement scale" on the redshift tag.

    • @NewPlastic
      @NewPlastic  4 месяца назад

      Yeah I've noticed that but still haven't figured out why, you got any specific reason for that?

    • @loganpenciu7317
      @loganpenciu7317 4 месяца назад

      @@NewPlastic I personally don't have a direct answer. I learned it from Saul Espinosa (Redshift Guru on the Maxon team) and it was re-iterated by the Maxon Training Team's RUclips channel when they covered the topic. My guess it it has to do with relative scales and how the RS tag Displacement Scale multiplies the affected values as opposed to the Displacement Height value in the node. That's just my take. It could just be dark magic for all I know lol

    • @NewPlastic
      @NewPlastic  4 месяца назад

      @@loganpenciu7317 Got you, great input, will definitely test it out for myself from now on. Thanks dude!

    • @loganpenciu7317
      @loganpenciu7317 4 месяца назад

      @@NewPlastic No, thank you! Love your videos.

  • @hadaD-nm5hq
    @hadaD-nm5hq 4 месяца назад

    你的教程太棒了

  • @taemin9488
    @taemin9488 5 месяцев назад +1

    🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥

  • @adalanew3132
    @adalanew3132 5 месяцев назад +2

    1:03 : out of nowhere ' play more chess '

  • @losaminos59
    @losaminos59 38 минут назад

    For realistic skin, arnold is still head and shoulders above the rest, but its slow so pick your poison