Tutorial | Displacement with Redshift Materials in Cinema 4D

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  • Опубликовано: 2 окт 2024

Комментарии • 28

  • @danfilipradu
    @danfilipradu 9 месяцев назад +1

    displacement in Redshift is disgusting there is no UV controls

  • @Dotline-fu4wp
    @Dotline-fu4wp 7 месяцев назад +1

    In Cinema 4D 2024 and Redshift 3.5, Maxon Noise seems to have a bug?

  • @JeremyWWWWW
    @JeremyWWWWW Год назад +2

    The Maxon noise has none of the important controls for scale, contrast etc.
    Are those available anywhere?

  • @psclip3309
    @psclip3309 4 месяца назад

    my object become black, with displacement, how to fix it ?

  • @SuperPhunThyme100
    @SuperPhunThyme100 Год назад +2

    I just wish there weren't so many intermitten steps with Redshift to add displacement. It was so much more straightforward in standard renderer

    • @danfilipradu
      @danfilipradu 9 месяцев назад +1

      Redishift was designed by fettish clickers

  • @ВиталийЛаптев-ъ7в
    @ВиталийЛаптев-ъ7в Год назад +1

    How to use displacement in this model
    ruclips.net/video/ydhwzpsZgXY/видео.html

  • @anton_petukhov
    @anton_petukhov 2 года назад +1

    thank you!

  • @m4r_art
    @m4r_art 2 года назад

    What kind of UV's is the clay character being projected? Assuming it is in cubic my hopes are up, but if he's being UV mapped first then my C4D senses will start tingling

  • @THEIANDO
    @THEIANDO Год назад

    these arent avialbe in the hub... can I get a manual download please?

    • @Greyscalegorilla
      @Greyscalegorilla  Год назад

      Be sure you have the latest version of the Hub. Make sure you contact support if you continue to have issues.

  • @huslweet
    @huslweet 2 года назад +1

    so awesome, thanks for sharing!

  • @peoplealsoli3223
    @peoplealsoli3223 Год назад +2

    redshift permutation is easy,oc permutation is smooth. oc is smooth because it is based on pixel permutation, while redshift is based on model permutation, so it is very clunky. I strongly urge redshift transpose to be as smooth as oc based on pixel transpose.

  • @Dotline-fu4wp
    @Dotline-fu4wp 7 месяцев назад

    thanks for sharing. is displacement effect dependent on CPU or GPU render engine?

    • @Greyscalegorilla
      @Greyscalegorilla  7 месяцев назад

      Displacement can be different in other renders. But its not specific to CPU or GPU. This technique will work for redshift.

  • @emmanuelcappelletti
    @emmanuelcappelletti Год назад

    where do i get the monster model?

  • @danny297
    @danny297 2 года назад +1

    Extremely helpful thank you!

  • @backdropblast
    @backdropblast 2 года назад

    Good for me

  • @kapwinng
    @kapwinng 11 месяцев назад

    Is it possible to export the displacement as geometry on the object?

    • @michawilk3842
      @michawilk3842 29 дней назад

      You can add displacer deformer to a subdivided object and add noise there (on the level of geometry)

  • @Nursultan-r2d2
    @Nursultan-r2d2 2 года назад

    brilliant as always though

  • @raphael10596
    @raphael10596 Год назад

    Super clear and helpful! I think ill buy lessons from here

  • @vfxsteve
    @vfxsteve 2 года назад

    That's a beautiful lighting/environment setup, is it one of the GSG+ setups?

    • @Greyscalegorilla
      @Greyscalegorilla  2 года назад +4

      Thanks! If you want to recreate it, That is one of our HDRIs called Modern Industrial 010 and one Redshift Area Light left of camera.

  • @imrenagy8122
    @imrenagy8122 Год назад

    Amazing.

  • @xsh6838
    @xsh6838 2 года назад

    wooooooow!!!

  • @grundvater
    @grundvater Год назад

    Klasse Tutorial!

  • @Ricardo-de9ju
    @Ricardo-de9ju Год назад +2

    Jesus! So laggy and boring. I Hope Maxon team simplify this, we don't need all of that complex options just to get a displacement texture. Take Corona and Cycles as example, why to make things harder?