Cinema 4D and Redshift - Create Procedural Radial Anisotropy

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  • Опубликовано: 26 ноя 2024

Комментарии • 15

  • @SofiaOsc
    @SofiaOsc 4 месяца назад +1

    Thank you sooo much, you have no idea how long I've been trying to get this to work!! 🤩

    • @BoldBreak
      @BoldBreak  4 месяца назад

      It took me awhile to figure this out :) Thanks for commenting

  • @saltacme
    @saltacme 3 месяца назад +1

    It was really helpfull - thank you for that tutorial :)

    • @BoldBreak
      @BoldBreak  3 месяца назад

      Thank you for watching and the feedback. Delighted it was helpful

  • @fernandoroquecatalano1624
    @fernandoroquecatalano1624 8 месяцев назад +1

    so cool!

    • @BoldBreak
      @BoldBreak  8 месяцев назад

      Thanks for dropping by

  • @wanlyou
    @wanlyou 8 месяцев назад +1

    Thank you, you have inspired me a lot

    • @BoldBreak
      @BoldBreak  8 месяцев назад

      Delighted it helped

  • @TobiasSchoenke
    @TobiasSchoenke 7 месяцев назад +1

    Thx very helpful

    • @BoldBreak
      @BoldBreak  7 месяцев назад

      Delighted that it helped

  • @Ricardo-de9ju
    @Ricardo-de9ju 8 месяцев назад +1

    Why are you using the old material instead of standard one? Any advantages?

    • @erikmder11
      @erikmder11 8 месяцев назад +2

      New material doesn't allow for GGX under BRDF

    • @BoldBreak
      @BoldBreak  8 месяцев назад +1

      The RS material offers a bit more control. We can change our BRDF and also change our Fresnel type. You will get a similar result using the new material but less control.

    • @Ricardo-de9ju
      @Ricardo-de9ju 8 месяцев назад +1

      @@BoldBreak I think the standard one is faster, I've heard about that somewhere. Once PBR materials are "physically correct" I don't believe it will offer inferior results.

    • @BoldBreak
      @BoldBreak  8 месяцев назад +1

      @@Ricardo-de9ju Yes, Standard materials are slightly faster due to having less properties to calculate.
      Usually I’ll opt for a standard material. But on occasion I’ll use the older material node for finite control.