Mannn these are so needed, the proper ways to finesse Redshift lol. But changing the “aperture” makes sense now, i think it behaves as the camera’s sensor size. I thought it was a crazy focal length you used in the “wood materials” video but it’s the aperture you changed! Ok thanks for sharing!
Quick tip here. You drag and hold Ramp out of the Search List, and release the mouse when the courser points on the wire between Noise and Color Layer. The magic will do its own thing. Cheers.
Can you share the specs of your hardware? You seem to be running it buttery smooth. What can I do to improve my performance with 3D? Great video, btw. I've learned so much from your channel. Love your style.
First just realize this video is heavily edited, the last thing I want if for ya'll to watch my wait for a render to start. Talk about to most boring tutorial ever. That's part of the reason it takes me so long to edit these! hah I have 1 4090 Suprim AiO cooling 1 3090 Turbo 2970 Threadripper 128ghz RAM
So I have this folder of "Tests" projects, where I'm just trying different ideas, and it's full of Malachite and other gem stones materials. Each project file has who knows who many different materials. I tried, the main issue is Octane's way of dealing with the ultra complex and rich light refraction and pearlesence that is so unique to gem stones. I should re-visit it but I've been following Otoy's updates and there hasn't been any updates that seem to address that. I just saw Unreal had an update that has an incredibley close material update. Specifically I'm referring to this very beautiful "parallax" effect that happens with the dispersion/refractive light inside the stone. I dunno, I promise you I've been trying this every few months for around 2 years now and I'm still not satisfied with the results so....who knows, I guess deep down in my mind I'm just waiting for some revolutionary update that will allow me to get the actual results I'm looking for. If you want an example of what I'm talking about, look for a video of an Ethiopian Opal and you'll see the effect I'm talking about
@@NewPlastic I greatly appreciate your response, sorry for the delay I’ve been in the Christmas content hole at work. I mainly use Redshift and I’m really pleased with how its been really picking up lately. It may be possible for Malachite to be better done in Redshift. I have done a few garbage attempts but nothing that looked like the jewelry photography I was trying to mimic. I ultimately had to drive the color and pattern with a texture I made in photoshop with images of the real stone used to make the jewelry. It was a mediocre but passable solution. I’m willing to pay good money for a procedural Redshift malachite that you can easily tweak the pattern of, so let me know if you release anything like that’s 😂
The materials look better on redshift than on octane in the gumroad previews I find. I'm starting to regret extending my octane subscription and not taking out a redshift.
It's funny, I would have clearly said the opposite for me octane as it's an unbiased engine it's closer to reality and therefore more suitable for vfx and cinema processing. Redshift's lighting is less natural, which makes it more aesthetic, more beautiful and less natural, so it's more suited to irreal creations like cartoons or motion. @@11Briian
First off, I definitely need to update the Octane previews on the Gumroad because I was thinking the same thing, honestly it's not the materials, it's a combination of lower-res exports (back then I didn't export 4k), more wonky post-compositing (didn't know as much about decent color-space workflows), and probably most of all lighting (I think the light setup in Redshift turned out much better). I honestly can't quite put my finger on where both engines excel in terms of aesthetics. I'll look at a Redshift render and would be like damn, better than Octane. Then I'll look at an Octane render and think god this is better than Redshift. It's still a bit intangible for me, it mostly has something to do with the calculations of light fall-offs, and bump/displacement calculations. They just do it different, so some aspects are better here and some are better there. BUT! If I had to choose only one, I would still choose Octane. It looks phenomenal and it has so many good things going for it beyond it. I remember when i swtiched from Arnold to Octane I used to think "Man Arnold was unbeatable, just the highest level of aesthetics", and now I can't even remember why I was thinking that. It really all comes down to the artist and not the engine.
This 13 min video took about an hour long because of how fast you and the video were going. :( Can you go a tad slower? lol I'm just new to learning material like this. Great vid btw
HI man , jus bought your pack in gumroad! But cant get it to work on larger scale objects. The texture is working when zoomed in. But I cant seem to change the scale of he textures properly. Could you help me out? Thanks!
this is a masterclass on texturing, well done mate. I never thought about plugging noise into a noise
My man thank you!
I saw a lot of tutorials on redshift with combining noises, but you on top of this with super realistic result!
I think generally the Redshift community is just starting to really explore the procedural potential of Redshift
Thank you for including Redshift in your tutorials!
Redshift is slowly becoming a good friend
I really enjoy watching your amazing tutorials. thanks a lot.
Glad you enjoy them broski
Mannn these are so needed, the proper ways to finesse Redshift lol.
But changing the “aperture” makes sense now, i think it behaves as the camera’s sensor size. I thought it was a crazy focal length you used in the “wood materials” video but it’s the aperture you changed! Ok thanks for sharing!
Very nice tutorial, I learned a lot besides the beautiful texture. Thank you!
those orgy pins are hysterical!!!
Quick tip here. You drag and hold Ramp out of the Search List, and release the mouse when the courser points on the wire between Noise and Color Layer. The magic will do its own thing. Cheers.
Oh my god I've been looking for this. Thank you 100x
Holy sh... Incredible! Thanks for sharing!
incredible
learned a lot, gracias señor
de nada guey
How do i animate the texture growth like on the octane tutorial?
Beautiful question. Probably just animate the Low and High clip is my best guess, but maybe there's a better way. I might make a video about it!
Can you share the specs of your hardware? You seem to be running it buttery smooth. What can I do to improve my performance with 3D?
Great video, btw. I've learned so much from your channel. Love your style.
First just realize this video is heavily edited, the last thing I want if for ya'll to watch my wait for a render to start. Talk about to most boring tutorial ever. That's part of the reason it takes me so long to edit these! hah
I have 1 4090 Suprim AiO cooling
1 3090 Turbo
2970 Threadripper
128ghz RAM
Have you ever thought about doing a Malachite texture with noise?
So I have this folder of "Tests" projects, where I'm just trying different ideas, and it's full of Malachite and other gem stones materials. Each project file has who knows who many different materials. I tried, the main issue is Octane's way of dealing with the ultra complex and rich light refraction and pearlesence that is so unique to gem stones. I should re-visit it but I've been following Otoy's updates and there hasn't been any updates that seem to address that. I just saw Unreal had an update that has an incredibley close material update. Specifically I'm referring to this very beautiful "parallax" effect that happens with the dispersion/refractive light inside the stone. I dunno, I promise you I've been trying this every few months for around 2 years now and I'm still not satisfied with the results so....who knows, I guess deep down in my mind I'm just waiting for some revolutionary update that will allow me to get the actual results I'm looking for.
If you want an example of what I'm talking about, look for a video of an Ethiopian Opal and you'll see the effect I'm talking about
@@NewPlastic I greatly appreciate your response, sorry for the delay I’ve been in the Christmas content hole at work. I mainly use Redshift and I’m really pleased with how its been really picking up lately.
It may be possible for Malachite to be better done in Redshift. I have done a few garbage attempts but nothing that looked like the jewelry photography I was trying to mimic.
I ultimately had to drive the color and pattern with a texture I made in photoshop with images of the real stone used to make the jewelry.
It was a mediocre but passable solution.
I’m willing to pay good money for a procedural Redshift malachite that you can easily tweak the pattern of, so let me know if you release anything like that’s 😂
Quick question. How would you go about adding emission to one component of the material? Or drive emission with a noise pattern? Thanks!
The materials look better on redshift than on octane in the gumroad previews I find. I'm starting to regret extending my octane subscription and not taking out a redshift.
Haha me too !! But I think it's just the artist and not the software. I have seen alot of outstanding work using Octane
It all depends on what you do, if you are doing Motion Graphics, u better keep ur octane subscription. If you do VFX, redshift its way better.
It's funny, I would have clearly said the opposite for me octane as it's an unbiased engine it's closer to reality and therefore more suitable for vfx and cinema processing.
Redshift's lighting is less natural, which makes it more aesthetic, more beautiful and less natural, so it's more suited to irreal creations like cartoons or motion. @@11Briian
First off, I definitely need to update the Octane previews on the Gumroad because I was thinking the same thing, honestly it's not the materials, it's a combination of lower-res exports (back then I didn't export 4k), more wonky post-compositing (didn't know as much about decent color-space workflows), and probably most of all lighting (I think the light setup in Redshift turned out much better).
I honestly can't quite put my finger on where both engines excel in terms of aesthetics. I'll look at a Redshift render and would be like damn, better than Octane. Then I'll look at an Octane render and think god this is better than Redshift. It's still a bit intangible for me, it mostly has something to do with the calculations of light fall-offs, and bump/displacement calculations. They just do it different, so some aspects are better here and some are better there.
BUT! If I had to choose only one, I would still choose Octane. It looks phenomenal and it has so many good things going for it beyond it.
I remember when i swtiched from Arnold to Octane I used to think "Man Arnold was unbeatable, just the highest level of aesthetics", and now I can't even remember why I was thinking that. It really all comes down to the artist and not the engine.
This 13 min video took about an hour long because of how fast you and the video were going. :( Can you go a tad slower? lol I'm just new to learning material like this.
Great vid btw
Hey, i did bought the Octane materials instead of Redshift by mistake. Is there any way to get the Redshift please? I can send you the bill payed.
Any chance? Sorry but the menu is confusing
HI man , jus bought your pack in gumroad! But cant get it to work on larger scale objects. The texture is working when zoomed in. But I cant seem to change the scale of he textures properly. Could you help me out? Thanks!
I'm having the same problem. Stuck with the scaling that is set
💯💯💯
OCTANE PLZ
I have two Octane tutorial achieving similar materials, check them out!
I bought this material pack to use, but it doesn't work in Redshift. Please check my email.
Thanks for letting me know, I'll check the email!