Really fun, always like using simulations in different ways than expected. Id say you could get some faster results using redshift scatter objects, plus throw in some particle color to drive your shader. Either way, a great starting point to keep experimenting.
Totally love this tutorial and your way of teaching - This was my first time doing something along these lines and it was great to have the clear explanations and narrative as you went along. I'm well on my way to doing some more cool and creative stuff with your help! Thank you!
Looking at this, wouldnt it be simpler to just make the circles like 180° degree, use the random effector as you did, but instead of generating mesh just put a redshift-tag on it and let redshift convert it to hair?
Nice tut Lukas ! As always helpful. What is way to go with caching this kind of sims do we need to cache Pyro and particle both or just the one of these.
I cant find the 'turbulence' tab in pyro simulation (that you mention at 2:50). I use Cinema4D 2024.3.2... any ideas how I can create the cloud effect without it?
Really fun, always like using simulations in different ways than expected. Id say you could get some faster results using redshift scatter objects, plus throw in some particle color to drive your shader. Either way, a great starting point to keep experimenting.
Definitly. You dont get a represenatiton in the viewport but its so much lighter to run
Totally love this tutorial and your way of teaching - This was my first time doing something along these lines and it was great to have the clear explanations and narrative as you went along. I'm well on my way to doing some more cool and creative stuff with your help! Thank you!
@@rickherbst1872 thank you so much man 🙏🙏
LOVE IT!
Thank you for sharing 🙏
So sick! It's amazing
Nice tutorial! One note: could you size up the UI and font a bit when doing tutorials so it's much easier too follow. thx!
Ohh, sorry about that. I'll do it next time ☺️
@@lukasthorup Thank you!
@@lukasthorup can we use only redshift licensce version for rendering in cinema 4d 2023 or 2024 version?
Very cool! Thanks for showing how easy the pyro setup is.
Curious why you didn't use RS hair on the spline instead of creating geo
Super beauuuutiful!!!
Thank you Buddy 🙌🙌❤️
Super nice!! thank you so much
Anyone want to share their opinion on Insydium Fused versus the C4D new particle system? Do we think we might not need Insydium in near future, etc.
great one bro!😍
Thanks mate 🙌
a really nice animation..pretty helpful, thx
Looking at this, wouldnt it be simpler to just make the circles like 180° degree, use the random effector as you did, but instead of generating mesh just put a redshift-tag on it and let redshift convert it to hair?
I'm guessing you would lose the ability to control the instances, reduce the workload of rendering all of those particles.
Thank you!
Wonderful Tutorial! Thank you!
Nice tutorial 😊
It`s so nice! Thanks you so much!!!
Wonderful look. I think I'll have to try and recreate this in Houdini. =)
🙌🙌🙌
awesome TUT!!!
You are a genius!
Thanks for the nice insights!
Nice tut Lukas ! As always helpful. What is way to go with caching this kind of sims do we need to cache Pyro and particle both or just the one of these.
You just need the particle cache
Great tut!
Awesome
love it!!
omg, dude! u roxx !
Super!
TBH you don't need such tiny voxel size like 3cm to let particles read velocity data. sth like 20cm will do the trick just fine.
It makes you visualize the smoke sim better when you're doing the initial setup
is there any way to get this simulating onto a surface?
I cant find the 'turbulence' tab in pyro simulation (that you mention at 2:50). I use Cinema4D 2024.3.2... any ideas how I can create the cloud effect without it?
When I render the scene out in Redshift the Green Particles show up. How do I remove them?
turn off the particles from showing in window view, and make certain you followed the steps to apply the RS material.
Please tell me, why are you creating Dome Light and disabling all sliders in the Details tab?👽
@@Seymer_CG thats so it works as a background. And it takes no samples to render
whats the best way to make this look like thick liquid
Cool!