Random Object - Balancing Objects

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  • Опубликовано: 12 фев 2023
  • Discord: / discord
    Instagram: / lukas.thorup
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    Podcast: open.spotify.com/show/3iEs7c6...

Комментарии • 43

  • @balyberdin_tips
    @balyberdin_tips Год назад +14

    Great setup! It's not often you see animation of such objects done by effectors.
    By the way, to perfectly set the rotation of the rolling sphere at 6:05, you can use the formula:
    (Distance the sphere travels * 360) / (Radius of the sphere * 6.28)
    In your case, it would be:
    (150 cm * 360) / (35 cm * 6.28) = 245.68°

    • @lukasthorup
      @lukasthorup  Год назад +3

      Wow good thinking, I'm not that good at formula's so it's nice to see that you can actually make mathematical way to calculate the distance 👌

  • @lumatrace
    @lumatrace 5 месяцев назад +1

    Only half way through and I'm already amazed. What a unique way to use the effectors. Thank you so much for sharing!!!

  • @bharat5194
    @bharat5194 Год назад +3

    What a fun little creation :)

  • @VLADRAD1993
    @VLADRAD1993 Год назад +3

    Amazing! That is a very cool use of hierarchy and effectors. I'll have to keep it in mind for future work. Thanks for sharing!

  • @loganpenciu7317
    @loganpenciu7317 Год назад +3

    Very clever! Thanks for sharing!

  • @user-ng1lq8rm9p
    @user-ng1lq8rm9p Год назад

    Побольше таких нужных штук)

  • @Prabhakaraan
    @Prabhakaraan Год назад +3

    Awesome! Great tutorial.

  • @ilia4832
    @ilia4832 Год назад +1

    Awesome bro! THX! you are the best!

  • @EnriqShockwave
    @EnriqShockwave 5 месяцев назад

    Interesting technique, thanks for sharing!

  • @compactism
    @compactism 5 месяцев назад

    This is really amazing. Thanks for your video. 😍😍

  • @fedormakoe4768
    @fedormakoe4768 Год назад +1

    Brilliant!

  • @frankwas586
    @frankwas586 Год назад

    This is so amazing. How did you come up with this? I have so much to learn 😢

  • @doseofmotion
    @doseofmotion Год назад +2

    great tutorial .. keep'em com'n

  • @djilaliachour1578
    @djilaliachour1578 Год назад +2

    Thanks for this tutorial

  • @bn3d128
    @bn3d128 Год назад +1

    Great Tutorial

  • @holycrab2340
    @holycrab2340 Год назад

    Great tutorial! How did you animate the sphere one on the top??

  • @irinakashirina6226
    @irinakashirina6226 10 месяцев назад

    great lesson! thanks a lot!
    When I add a floor, the base of the main tube go through it when animated. How to fix it?

  • @marigerlen
    @marigerlen 2 месяца назад

    Great! Thanks for sharing)))

  • @heehee0101
    @heehee0101 Месяц назад

    Thank You SooooooooooooMUch

  • @nikomedia
    @nikomedia Год назад

    Well done 👍

  • @muimuiovo
    @muimuiovo 6 месяцев назад

    Love your tutorials! when I change the ball rotation to 300 it just goes into the cube, without rolling, how can I fix this?😢

  • @GustavoHenrique-ub8ts
    @GustavoHenrique-ub8ts Год назад +1

    +1Sub... Awesome content mate!!!

  • @jaysonfontela5761
    @jaysonfontela5761 11 месяцев назад

    Wow 💖

  • @guillotjean-baptiste8851
    @guillotjean-baptiste8851 6 месяцев назад

    Hey mate, thanks for tutorial, 6.03, my sphere goes through my cube, do you know why could cause It? Many thanks for your answer :)

  • @content1
    @content1 Год назад +1

    nice one thank you. please share the file with the shading materials. ;))) just put it on the link to the description please :))

  • @vitoboox
    @vitoboox 9 месяцев назад

    Do you have a clue how to bake these movements out to keyframes? :)

  • @user-ti1me7ko4b
    @user-ti1me7ko4b 7 месяцев назад

    Hey Lukas, first of: thanks for your high quality tutorials. Keep rocking!
    While exploring your setup and adding more complex objects I came to a limitation in RS. The combination of stacked Connects leads to one Connect with too much stacked materials tags. Only option disabling the Connects which explodes the animation. With Standard renderer this seems not a problem. Do you see a possible workaround here for RS?

    • @user-ti1me7ko4b
      @user-ti1me7ko4b 7 месяцев назад

      I got a solution from the redshift forums to avoid the stacked material limit-😁 its in Redshift Rendersettings/ System/ Legacy/ Material Processing Mode: Single(Legacy) (instead of default: Stacked)

  • @EverydayPancakes
    @EverydayPancakes Год назад

    Awesome. Quick question how did you do the spinning sphere on top like in the preview?

  • @user-co5qr3os2v
    @user-co5qr3os2v Год назад

    牛逼

  • @narmimelya2602
    @narmimelya2602 3 месяца назад

    What happend the skip at the 7:32 of the video? How do I continue the video?

  • @normalrender
    @normalrender Год назад

    6:03 - When I do it the circle rotates along the Y axis when I edit the R.H parameter. If I edit theR.P and R.B parameters, it rolls in a half circle shape as opposed to straight. What coudl be the issue here?

    • @normalrender
      @normalrender Год назад +1

      solved it. Was a problem in hierarchy between connector objects.

    • @Elgawick
      @Elgawick 8 месяцев назад +1

      can you explain me how to fix it?
      @@normalrender

    • @normalrender
      @normalrender 8 месяцев назад

      @@Elgawick Hi! Dont remember exactly how i solved it but I just toyed a bit with the hierarchy and that fixed it.

    • @kikioo-fc2kc
      @kikioo-fc2kc 3 месяца назад

      @@Elgawick hi. I had the same problem, my solution was to move the position of the lower 'connect' up and down, and I don't know if this is the right way.

  • @theprobs_
    @theprobs_ Год назад +1

    Which mic you use?