Get 75% Faster Render Times in Redshift 3D

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  • Опубликовано: 26 дек 2024

Комментарии • 43

  • @maximeaugay695
    @maximeaugay695 Месяц назад +5

    Make sure to uncheck "Random noise pattern" under the tab "Unified sampling" when using denoiser otherwise you might have a splotchy effect due to the noise pattern changing at every frame. That's what you want when not using denoiser to mimic real camera film, but when using denoiser it's counter productive.

  • @KidIndia
    @KidIndia 4 дня назад +1

    Dude I had a 16 minute render that came down to 3 minutes each. Looks literally exactly the same. Thankyou so much

    • @PolygonDivision
      @PolygonDivision  4 дня назад +1

      PERFECT! Thanks for sharing your results.
      That's what we expect from Render Optimization... faster times, minimal changes in quality. Thanks for watching. Now try adjusting the Global Trace Depths. Sometimes you can get away with reducing the rays.
      Render Settings > Global tab > Trace Depths

  • @CodingWithLewis
    @CodingWithLewis 2 месяца назад +2

    Incredible video. What I have been doing lately is rendering in 1920x1080, turning off the denoiser, setting progressive passes low and sampling threshold to like 0.1 or 0.2.
    I then go into Topaz Video AI and upscale and denoise. Sometimes the results aren't the best but since I often take this into After Effects and have to do a lot of compositing anyway, the details often aren't being seen.

    • @PolygonDivision
      @PolygonDivision  2 месяца назад +1

      Thank you. For longer sequence I use Neet Video plugin that does a fantastic job of denoising. For my product shots I can get away with pretty noisy renders. Topaz is amazing too! I try and avoid plugins on this channel so I've not talked about them.

  • @jordanwright5795
    @jordanwright5795 5 месяцев назад +5

    Great tips. I suggest also setting bucket size to zero on denoising. Doing that alone has cut some of my renders in half or a third without any major difference in render quality.

    • @PolygonDivision
      @PolygonDivision  5 месяцев назад

      This video has got lots of suggestions which has inspired to make a more comprehensive video on render settings. I didn't want to get too detailed in this short video. Thanks for the suggestion!

  • @parttimehuman
    @parttimehuman 2 месяца назад +1

    My god. lol I had a proj with a big glass refractive/reflective logo for a comic book company that shall remain nameless. Anyway, my frames went from 11 min per frame to a minute and a half. Practically identical. Insane. I just watched a bunch of your vids. You're badass, dude. Thank you.

    • @PolygonDivision
      @PolygonDivision  2 месяца назад +1

      People have gotten irritated that I didn't go into detail, so I plan to do a proper scene optimization video. Glad you got good results! Thanks for sharing!

  • @christiangoudy8174
    @christiangoudy8174 Месяц назад

    Love this, I have used the built in denoiser and also tried denoising after and I 100% recommend doing it after the fact. the built in denoiser destroys a lot of the detail and adds to some weird warping.

    • @PolygonDivision
      @PolygonDivision  Месяц назад

      Denoisers are contextual and circumstantial especially for client work. I've avoided covering them in videos because of this. The results vary drastically between projects.

  • @wrigglebumstv5100
    @wrigglebumstv5100 Месяц назад

    Great video. Taking down some of the trace depths will help speed it up even more. Transparency trace depth kills render times and can often be brought right down, depending on your scene. Same with reflection depth.

    • @PolygonDivision
      @PolygonDivision  Месяц назад +1

      Exactly, this was just a primer/high-level video. Trace depth optimization is a key point for sure!

  • @ozangonen
    @ozangonen 24 дня назад

    very useful video thank you

  • @yinon_tal
    @yinon_tal 18 дней назад

    brilliant! really good tips

  • @miso89
    @miso89 5 месяцев назад +1

    Can't wait to try this on my next project

    • @PolygonDivision
      @PolygonDivision  5 месяцев назад

      It will surprise you! Comment your results!

  •  6 месяцев назад +3

    Thank you, it is clear.

    • @PolygonDivision
      @PolygonDivision  6 месяцев назад +1

      You are welcome! I upgraded my mic rig so things are sounding better and will continue to improve. Stay tuned... more to come!

  • @saithfx.4807
    @saithfx.4807 6 месяцев назад +2

    Was cool to see this thanks !

    • @saithfx.4807
      @saithfx.4807 6 месяцев назад

      Do you have discord ?

    • @PolygonDivision
      @PolygonDivision  6 месяцев назад

      I'll be setting up Discord for the channel once I hit 100 subs. Almost there!

  • @HDawg26
    @HDawg26 3 месяца назад

    Awesome tutorial! I did your methods and reduced my render from 32s per frame to 6s per frame with little to no change in render quality!😀

    • @PolygonDivision
      @PolygonDivision  3 месяца назад

      YESSSS! Fantastic. I suggest you make sure you're using the correct Denoiser. One that doesn't remove too much detail while keeping your times down. It's a balancing act of compromise. Thanks for the feedback!

  • @sydvaughnmotion
    @sydvaughnmotion 4 месяца назад +3

    These are some good tips, but the optix Denoise workflow is definitely not suitable for final renders. It’s great for getting a quick clean look but in my experience any scene that has a lot of high frequency detail will come out looking mushy and soft.

    • @PolygonDivision
      @PolygonDivision  4 месяца назад +1

      I agree. This wasn't a denoising video and I'll cover it in more details in another video. I've got an entire denoiser video I'm writing. Optix looses plenty of details. I completely agree.

  • @jakejakejakejakejakejake
    @jakejakejakejakejakejake 3 месяца назад

    Goddamn, SUPER useful! Love it, Homeboy! X

  • @RaselerKaj
    @RaselerKaj 4 месяца назад

    Quality video, quality channel 👏

  • @muinasjutumees
    @muinasjutumees 3 месяца назад

    In this case brute force is faster, because of the hair (a lot of tiny uneven details) so the IRC have hard time optimizing it. When you would turn fur off, you would see the suggestion fail. When talking about animation you probably want to avoid any denoisers (for fast preview renders yes, good option). Denoisers will start to kill your tiny details also.

    • @PolygonDivision
      @PolygonDivision  8 дней назад

      Videos on rendering are tricky due to all the variables! As far as denoisers you simply need to do a cost/time/quality evaluation with client work. Not all the time do you have the resources to use the best denoisers. This video was just an overview primer with many details left out. Thanks for your input and watch.

  • @timuroguz1854
    @timuroguz1854 5 месяцев назад

    Thank you

    • @PolygonDivision
      @PolygonDivision  5 месяцев назад

      You're welcome. Make sure you are subscribed so you don't miss out on more content. Cheers.

  • @chiya_mohammed
    @chiya_mohammed 6 месяцев назад

    Thanks man

  • @wildspike8320
    @wildspike8320 2 месяца назад

    Great tutorial! project file please

    • @PolygonDivision
      @PolygonDivision  26 дней назад

      Many of my videos provide a project file when appropriate. Is there something specific in this animation you'd like me to show you in a video?

  • @bharat5194
    @bharat5194 6 месяцев назад

    Very useful

  • @nuccisimone
    @nuccisimone 4 месяца назад

    Does the denoiser also work with animation? I thought it will produce some flickering

    • @PolygonDivision
      @PolygonDivision  4 месяца назад

      I don't get any flickering. If you do get flicker, turn it off and do a quick render. It might be your Global Illumination. Change them both to Brute Force, default is Irradiance Point Cloud which can flicker.

  • @Ricardo-de9ju
    @Ricardo-de9ju 5 месяцев назад

    RS is quite powerful, yet it's not sufficiently intelligent to rely on automatic sampling. I've encountered numerous instances where manual sampling is significantly quicker. So, keep in mind we still have some room to shave off even more.

    • @PolygonDivision
      @PolygonDivision  5 месяцев назад

      Of course thank for the feedback. Manual vs Automatic definitely deserves its own video. Render optimization is such a huge topic! You gave me another idea. Thank you.

    • @sergyxyz
      @sergyxyz 3 месяца назад

      The thing with manual sampling is that depending on how complex the scene is, you can easily end up spending hours in setting up the samples...and those hours can just be the same as those saved for your computer to render. I wish RS had a simpler sampling system same as Arnold does.