Animated .fbx into Particles | TouchDesigner Tutorial

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  • Опубликовано: 18 дек 2024

Комментарии • 36

  • @rnsfebay1
    @rnsfebay1 5 дней назад

    Beautiful tutorial! Thank you very much for sharing this. You are awesome! I love this!!!

  • @mrelad.
    @mrelad. 4 месяца назад +12

    Great tutorial! i would suggest using a pop filter for the mic next time as its really poppy

    • @ailens.c
      @ailens.c 4 месяца назад +1

      haha yes please

  • @giphyyy
    @giphyyy 5 месяцев назад +2

    Amazing tutorial, thank you!!

  • @ClintRobison
    @ClintRobison 4 месяца назад

    I love this! Thank you so much. You have a great voice, very ASMR.

    • @lou5181
      @lou5181 19 дней назад +1

      Ayooooo

  • @chaenull3563
    @chaenull3563 3 месяца назад

    crazy . so fantastic . thank u for making this tutorial ! .

  • @RealWizardVHS
    @RealWizardVHS 4 месяца назад

    whoa awesome. going to go try this right now lol

  • @alisuleymanov_media
    @alisuleymanov_media 4 месяца назад

    Great tutorial, thanks! I'll even try to connect this idea with the kinect )

  • @auratyk
    @auratyk 5 месяцев назад

    Was trying to figure this out for a while! Thank you :)

  • @JonahHache
    @JonahHache 3 месяца назад

    when you started changing the colors in particles gpu, I think I said wow out loud 10 times hahaha

  • @白梦秋-e7i
    @白梦秋-e7i Месяц назад

    The tutorial is great. Where can I get a butterfly model?

  • @jongo8535
    @jongo8535 Месяц назад

    Hum thanks for the tutorial but can't import the .fbx to TD

  • @09Redline
    @09Redline 19 дней назад

    it doesnt have a fbx file, would you mind sharing it with us >?

  • @kerennjosabedpm6392
    @kerennjosabedpm6392 2 месяца назад

    How can I add more than one butterfly ? great tutorial! thanks!

  • @srproductionTH
    @srproductionTH 3 месяца назад +3

    I don't see the .FBX file in the download from your link.

    • @VORxpLogin
      @VORxpLogin Месяц назад +1

      it doens't have one, she opened it up in blender to export as fbx

    • @WHI_w
      @WHI_w 15 дней назад

      @@VORxpLogin how can I? TT

  • @DISTINCT_IF
    @DISTINCT_IF 25 дней назад

    Hi, I came across your tutorial on animation in Particles. I’m having an issue: I’m following your steps, but in this module, the particles just line up, and the "Interpolate Sourced Point" option can’t be disabled. Could you please tell me what I’m doing wrong? Thank you so much in advance! (I just started working with this, so I apologize if the question seems silly.)

    • @anyamaryina1430
      @anyamaryina1430 24 дня назад

      Hi, if the parameter you can't edit is yellow, it means that it is in the read-only mode. You can uncheck it by clicking mouse right button on the parameter name -> Toggle Read Only mode. As for the particles lining up, make sure your model was imported properly and looks the same way as mine on previous steps, also you may need to increase the size of the model (Fbx COMP -> Xform tab -> Uniform Scale parameter).

  • @sohyunmoon9153
    @sohyunmoon9153 Месяц назад

    This is a really good tutorial.I want to render a butterfly by rotating its angle. Is there any way to do this?

    • @anyamaryina
      @anyamaryina  28 дней назад

      Hi, thank you! You can find how to rotate the model at 09:53 (if you need another angle - tweak another rotation parameters). To make custom animation you may want to use Animation COMP, I recommend to read a documentation or watch some tutorial on how to use it first. It's easy to work with, but may be not clear for the first time. To render the butterfly use Movie File Out TOP, you should connect it to the the output ('null1' operator in the tutorial). Good luck:)

  • @nicoletaivan5520
    @nicoletaivan5520 3 месяца назад

    what version of touchdesigner are you using ?

  • @gogreyhoundmusic
    @gogreyhoundmusic 2 месяца назад +4

    Anya - there's TOO much compression on your mix. i cant hear what you're saying through the sound of your other mouth sounds.

    • @anyamaryina
      @anyamaryina  2 месяца назад

      @@gogreyhoundmusic Haha, I’ve already fixed it in the recent videos:)

  • @TamTam-mv3gm
    @TamTam-mv3gm 5 месяцев назад

    Hey, I can't access to the link to the 3D model you put on the description. It's kind of shorten form as it has "...." instead of the full link

    • @anyamaryina
      @anyamaryina  5 месяцев назад

      Hi, thanks for letting me know. Fixed this!

  • @praesupap8208
    @praesupap8208 3 месяца назад

    I have used sop to chop and connected to particlesGpu and the particle part is not as the butterfly moves😢, it becomes a single line instead. I noticed that the chot to image is just a black line, not like in the clip, so I think the cause may start there. Do you have a way to fix it please?

    • @anyamaryina
      @anyamaryina  3 месяца назад +1

      It may happen when your model is too small, try to significantly increase its size in the Fbx COMP (Xform tab, Uniform Scale parameter)

    • @praesupap8208
      @praesupap8208 3 месяца назад +1

      @@anyamaryina it’s work!! Thank you so much 😻👍🏻

    • @Mr.Nobody2077-u1u
      @Mr.Nobody2077-u1u Месяц назад

      @@anyamaryina i was having the same problem, you saved me!!

  • @느루그림
    @느루그림 28 дней назад

    Can I make it separately and use it commercially?

    • @anyamaryina
      @anyamaryina  28 дней назад

      Sure :) But the butterfly model isn't mine and it requires attribution, you can find more info via the link in the description.

  • @diesproject
    @diesproject 3 месяца назад

    Sorry, in my case doesn't work. When I apply the deform, it says "no capture attribute exist".

    • @anyamaryina
      @anyamaryina  3 месяца назад

      Hi, to be workable, your file should have capture attributes. You can verify it has them by middle-clicking the ImportSelect SOP (with already assigned Geo Path) and looking for Point Attribute pCapt, Detail Attributes pCaptStr and pCaptData in the bottom of the window.
      As far as I know, TouchDesigner supports only animations on the root transforms of geometry, blend shapes and skeleton animation, so if you're importing the model done with, let's say, C4D modifiers, I have no idea how to make it work without going back to C4D and remaking the animations. But I'd clarify this on TD forum, maybe I miss something: transferring geometry between softwares is a tricky thing.
      Also this can happen when you're using .fbx that contains multiple meshes. In this case you want to create multiple Import Select SOPs assigned to each mesh, then connect each Import Select SOP to its own Deform SOP and then combine Deform SOP's outputs to a Merge SOP. Then add a Sprinkle SOP and follow the tutorial!

    • @diesproject
      @diesproject 3 месяца назад

      @@anyamaryina thank you for the quick answer, I'll do my best to make it work.